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IntegerComponents.h
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IntegerComponents.h
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//
// Created by Ido Mozes on 14/07/2019.
//
#ifndef SDL_GAME_INTEGERCOMPONENTS_H
#define SDL_GAME_INTEGERCOMPONENTS_H
#define INTEGER_COMPONENT(className, classType) class className : public IntegerComponent { public: static constexpr ComponentType type = ComponentType::classType; using IntegerComponent::IntegerComponent; }
#include
"../Component.h"
class
IntegerComponent
:
public
Component
{
public
:
int
value
;
explicit
IntegerComponent
(
int
value
)
:
value
(
value
)
{}
};
enum
Types
{
OBSTACLE_T
,
TOWER_T
,
BLOON_T
,
SHOT_T
,
SEQUENCE_T
};
enum
Strategies
{
FIRST
,
LAST
,
CLOSEST
,
STRONGEST
};
enum
BloonKinds
{
RED_BLOON
,
BLUE_BLOON
,
GREEN_BLOON
,
YELLOW_BLOON
,
PINK_BLOON
,
PURPLE_BLOON
,
WHITE_BLOON
,
BLACK_BLOON
,
LEAD_BLOON
,
ZEBRA_BLOON
,
RAINBOW_BLOON
,
CERAMIC_BLOON
,
MOAB
,
BFB
,
ZOMG
,
DDT
,
BAD
};
enum
TowerKinds
{
DART_MONKEY
,
TACK_SHOOTER
,
SUPER_MONKEY
,
SNIPER_MONKEY
,
BOMB_TOWER
,
GLUE_GUNNER
,
};
enum
ShotKinds
{
SPIKE
,
JUGGERNAUT
,
DART
,
TACK
,
ENHANCED_TACK
,
HOT_TACK
,
BLADE
,
BULLET
,
ENHANCED_BULLET
,
BOMB
,
BOMB_EXPLOSION
,
MISSILE
,
MISSILE_EXPLOSION
,
ENHANCED_BOMB
,
ENHANCED_BOMB_EXPLOSION
,
MOAB_MAULER
,
MOAB_MAULER_EXPLOSION
,
MOAB_ASSASSIN
,
MOAB_ASSASSIN_EXPLOSION
,
MOAB_ELIMINATOR
,
MOAB_ELIMINATOR_EXPLOSION
,
GOO_SHOT
,
GOO_SPLASH
,
GLUE
,
GUM
,
STUN
,
CORROSIVE
,
LASER
,
PLASMA
,
SUN
};
INTEGER_COMPONENT
(
Lives
,
LIVES
);
INTEGER_COMPONENT
(
Damage
,
DAMAGE
);
INTEGER_COMPONENT
(
Pierce
,
PIERCE
);
INTEGER_COMPONENT
(
Type
,
TYPE
);
INTEGER_COMPONENT
(
Strategy
,
STRATEGY
);
INTEGER_COMPONENT
(
Cost
,
COST
);
INTEGER_COMPONENT
(
Kind
,
KIND
);
INTEGER_COMPONENT
(
ShotKind
,
SHOT_KIND
);
INTEGER_COMPONENT
(
ShotsAmount
,
SHOTS_AMOUNT
);
#endif
//SDL_GAME_INTEGERCOMPONENTS_H
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