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diff --git a/assets/audio/Andys Report.mp3 b/assets/audio/Andys Report.mp3
new file mode 100644
index 0000000..6eb0a18
Binary files /dev/null and b/assets/audio/Andys Report.mp3 differ
diff --git a/assets/audio/game.ogg b/assets/audio/game.ogg
new file mode 100644
index 0000000..642b12f
Binary files /dev/null and b/assets/audio/game.ogg differ
diff --git a/assets/audio/game.wav b/assets/audio/game.wav
new file mode 100644
index 0000000..01ec53d
Binary files /dev/null and b/assets/audio/game.wav differ
diff --git a/assets/audio/menu.ogg b/assets/audio/menu.ogg
new file mode 100644
index 0000000..d58f038
Binary files /dev/null and b/assets/audio/menu.ogg differ
diff --git a/assets/fnt/MorrisJensonInitialen.ttf b/assets/fnt/MorrisJensonInitialen.ttf
new file mode 100644
index 0000000..95eed1c
Binary files /dev/null and b/assets/fnt/MorrisJensonInitialen.ttf differ
diff --git a/assets/img/menu.jpg b/assets/img/menu.jpg
new file mode 100644
index 0000000..c0bc9e5
Binary files /dev/null and b/assets/img/menu.jpg differ
diff --git a/boardelems.cpp b/boardelems.cpp
index 18c8472..e1429c1 100644
--- a/boardelems.cpp
+++ b/boardelems.cpp
@@ -1,46 +1,47 @@
#include "boardelems.h"
BoardElems::BoardElems()
{
active = false;
+ displayNeighbours = true;
}
void BoardElems::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
std::set<int> neighboursAll;
states.transform *= getTransform();
for (const efc::BoardElem &i: items)
{
target.draw(i, states);
std::set<int> neighbours(efc::getNeighbours(i.pos));
- if (active==true)
+ if ((active==true) && (displayNeighbours==true))
{
for (int j: neighbours)
{
if (items_map.count(j)==0)
{
neighboursAll.insert(j);
// sf::RectangleShape sprite(efc::createNeighbour(j));
// target.draw(sprite, states);
}
}
}
// std::cout << "POS: "<< i.getPosition().x << " " << i.getPosition().y << std::endl;
}
if (active==true)
{
for (int j: neighboursAll)
{
if (items_map.count(j)==0)
{
sf::RectangleShape sprite(efc::createNeighbour(j));
target.draw(sprite, states);
}
}
}
}
diff --git a/boardelems.h b/boardelems.h
index 7e88165..5983804 100644
--- a/boardelems.h
+++ b/boardelems.h
@@ -1,18 +1,19 @@
#ifndef BOARDELEMS_H
#define BOARDELEMS_H
#include "boardelem.h"
#include "elemsdescription.h"
class BoardElems: public sf::Drawable, public sf::Transformable
{
public:
BoardElems();
std::vector<efc::BoardElem> items;
std::map<int, efc::BoardElem> items_map;
bool active;
+ bool displayNeighbours;
private:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
#endif // BOARDELEMS_H
diff --git a/game.cpp b/game.cpp
index 3bb318c..dfe7f73 100644
--- a/game.cpp
+++ b/game.cpp
@@ -1,370 +1,453 @@
#include "game.h"
namespace efc {
void Game::initBoard()
{
// Grass tile starts at 342 and has 11 tiles
// int level[256];
// int level[256];
// Structure of the board
/*
{
342, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
80, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3 }
*/
// Fill the array
for (int i=0;i<256;i++)
{
int grass = (rand() % 10) + 1;
level[i] = 342 + grass;
level[i] = level[i];
}
// level[0] = 441;
// level[240] = 0;
// level[255] = 0;
// level[15] = 0;
level[8] = 813;
level[24] = 803;
level[40] = 803;
level[56] = 803;
level[72] = 803;
level[88] = 801;
level[167] = 809;
level[183] = 803;
level[199] = 803;
level[215] = 803;
level[231] = 803;
level[247] = 812;
level[112] = 811;
for (int i=113;i<117;i++)
level[i] = 816;
level[117] = 815;
level[138] = 800;
for (int i=139;i<143;i++)
level[i] = 816;
level[143] = 814;
map.load(&textures, sf::Vector2u(efc::TILE_SIZE, efc::TILE_SIZE), level, efc::BOARD_SIZE, efc::BOARD_SIZE);
PlayerHud playerHud1(&textures, std::rand() % 80, &gameFont, 32,0);
PlayerHud playerHud2(&textures, std::rand() % 30, &gameFont, 32,1);
PlayerHud playerHud3(&textures, std::rand() % 60, &gameFont, 32,2);
PlayerHud playerHud4(&textures, std::rand() % 50, &gameFont, 32,3);
players[0] = playerHud1;
players[1] = playerHud2;
players[2] = playerHud3;
players[3] = playerHud4;
players[0].setActive(true);
setCurrentNeighbours();
}
void Game::setCurrentNeighbours ()
{
currentNeighbours = players[turn].getNeighbours();
}
void Game::loadAssets()
{
if (!textureFaces.loadFromFile("assets/img/faces.jpg"))
std::exit(1);
if (!textureTiles.loadFromFile("assets/img/zw-tilesets/_MAP.png"))
std::exit(1);
if (!gameFont.loadFromFile("assets/fnt/8bitOperatorPlus-Regular.ttf"))
{
std::exit(1);
}
+ if (!menuFont.loadFromFile("assets/fnt/MorrisJensonInitialen.ttf"))
+ {
+ std::exit(1);
+ }
+
+
+
+ menuTxt.setFont(menuFont);
+ menuTxt.setCharacterSize(120);
+ menuTxt.setString(gameTitle);
+
+ menuTxt.setColor(sf::Color(55, 255, 35, 85));
+
+ int width = menuTxt.getLocalBounds().width;
+ int height = menuTxt.getLocalBounds().height;
+ std::cout << width << " " << height << std::endl;
+ menuTxt.setPosition(400-(width/2),300-(height/2)-150);
+ menuTxt.setScale(0.5, 0.5);
+
+
+}
+
+
+void Game::showMenu()
+{
+ menuBackground.setTexture(textures.textureMenu);
+ musicMenu.play();
+ musicMenu.setLoop(true);
+ currentState = state_menu;
+}
+void Game::hideMenu()
+{
+ musicMenu.stop();
+}
+
+void Game::showGameBoard()
+{
+ musicGame.play();
+ musicGame.setLoop(true);
+ currentState = state_game;
+}
+
+void Game::hideGameBoard()
+{
+ musicGame.play();
+
}
Game::Game():
- window(sf::VideoMode(800, 600), "EnFuCraft"),
+ window(sf::VideoMode(800, 600), "Pagan Board"),
viewTiles(sf::FloatRect(00, 00, 400, 400)),
viewFull(sf::FloatRect(00, 00, 400, 400)),
viewGui(sf::FloatRect(00, 00, 112, 400)),
selector(efc::TILE_SIZE),
guiSelectBuilding(&textures),
- turn(0)
+ turn(0),
+ gameTitle(" PAgAN\nBOaRD ")
{
-
- if (!musicGame.openFromFile("assets/audio/wind.ogg"))
+ showPlayerBoardElems = false;
+ if (!musicGame.openFromFile("assets/audio/game.ogg"))
+ std::exit(1);
+ if (!musicBackground.openFromFile("assets/audio/wind.ogg"))
+ std::exit(1);
+ if (!musicMenu.openFromFile("assets/audio/menu.ogg"))
std::exit(1);
- musicGame.play();
- musicGame.setLoop(true);
+
if (!sfxClickBuffer.loadFromFile("assets/audio/click.ogg"))
std::exit(1);
sfxClick.setBuffer(sfxClickBuffer);
window.setVerticalSyncEnabled(true);
Hover hover;
GuiWindow guiWindow(&textures);
- currentState = state_init;
+
std::srand (time(NULL));
loadAssets();
viewGui.setViewport(sf::FloatRect(0.8f,0, 1.0f, 1.0f));
viewTiles.setViewport(sf::FloatRect(0,0, 0.8f, 1.0f));
selector.changeColor(turn); //This is only for the test TODO: remove
initBoard();
- currentState = state_game;
+ showMenu();
+
// run the main loop
while (window.isOpen())
{
std::string resultCommand = "";
// handle events
sf::Event event;
while (window.pollEvent(event))
{
sf::Vector2i localPositionTmp = sf::Mouse::getPosition(window);
sf::Vector2f localPosition = window.mapPixelToCoords(localPositionTmp,viewTiles);
sf::Vector2f localPositionGui = window.mapPixelToCoords(localPositionTmp,viewGui);
int mousePosX = (int)localPosition.x / efc::TILE_SIZE;
int mousePosY = (int)localPosition.y / efc::TILE_SIZE;
int mousePos = efc::transCords(sf::Vector2i(mousePosX, mousePosY));
if(event.type == sf::Event::Closed)
window.close();
if (currentState==state_gui_elem)
{
resultCommand = guiSelectBuilding.getElem(localPosition);
if (resultCommand.find("elem_")==0)
command(resultCommand);
else
command("hide_gui_elem_description");
}
+ if (currentState==state_game)
+ {
+
+
+ if ((localPosition.x>400) || (localPosition.x<0) || (localPosition.y>400) || (localPosition.y<0))
+ {
+ showPlayerBoardElems = false;
+ players[turn].elems.displayNeighbours = false;
+ } else {
+ showPlayerBoardElems = true;
+ players[turn].elems.displayNeighbours = true;
+ }
+ }
+
if (event.type == sf::Event::MouseButtonReleased)
{
+ std::cout << "Hello " << std::endl;
+
if (event.mouseButton.button == sf::Mouse::Left)
{
- if (currentState==state_menu)
- {
- }
if (currentState==state_game)
{
if (currentNeighbours.find(mousePos) != currentNeighbours.end())
{
// std::cout << "SUPER" << std::endl;
- if (!guiSelectBuilding.active)
+ if ((!guiSelectBuilding.active) && (showPlayerBoardElems))
{
float hover_x =localPosition.x;
float hover_y = localPosition.y;
if (localPosition.y > 290)
hover_y = hover_y - 100;
if (localPosition.x > 240)
hover_x = hover_x - 150;
if (hover_x>250)
hover_x = 249.0f;
if (hover_x<0)
hover_x = 1.0f;
if (hover_y>300)
hover_y = 299.0f;
if (hover_y<0)
hover_y = 1.0f;
+
selectedPos = mousePos;
guiSelectBuilding.setPosition(hover_x, hover_y);
guiSelectBuilding.active = true;
sfxClick.play();
currentState = state_gui_elem;
}
break;
}
resultCommand = players[turn].getElem(localPositionGui);
// std::cout << result << " hello" << turn << std::endl;
command(resultCommand);
+
// nextPlayer();
}
if (currentState==state_gui_elem)
{
resultCommand = guiSelectBuilding.getElem(localPosition);
if (resultCommand.find("elem_")==0)
{
std::string resultCommandWrapped = "build_" + resultCommand;
command(resultCommandWrapped);
} else if (resultCommand.find("close_gui")==0)
{ command(resultCommand);}
}
+ if (currentState==state_menu)
+ {
+ std::cout << "Hello 2" << std::endl;
+ hideMenu();
+ showGameBoard();
+
+
+ }
}
}
if ((localPosition.x>=0) && (localPosition.y>=0) && (localPosition.x<=efc::BOARD_SIZE*efc::TILE_SIZE) && (localPosition.y<=efc::BOARD_SIZE*efc::TILE_SIZE))
{
selector.setPosition((int) (localPosition.x / efc::TILE_SIZE)*efc::TILE_SIZE, ((int) localPosition.y / efc::TILE_SIZE)*efc::TILE_SIZE);
}
}
render();
}
}
void Game::nextPlayer(){
players[turn].updatePlayer();
turn++;
if (turn==4)
turn = 0;
selector.changeColor(turn);
for (int i=0;i<4;i++)
{
if (i==turn)
{
players[i].setActive(true);
currentNeighbours = players[i].getNeighbours();
}
else
players[i].setActive(false);
}
- sfxClick.play();
+ sfxClick.play();
}
void Game::drawPlayersGui(){
for (int i=0;i<4;i++)
{
window.draw(players[i]);
}
}
void Game::drawSquares() {
- window.draw(selector);
+ if (showPlayerBoardElems)
+ {
+
+ window.draw(selector);
+ }
}
void Game::update()
{
}
void Game::render()
{
window.clear();
if (currentState==state_game)
{
window.setView(viewTiles);
window.draw(map);
for (int i=0;i<4;i++)
{
window.draw(players[i].elems);
}
drawSquares();
window.setView(viewGui);
drawPlayersGui();
+ window.setView(viewTiles);
+ window.draw(guiSelectBuilding);
} else if (currentState==state_gui_elem) {
window.setView(viewTiles);
window.draw(map);
for (int i=0;i<4;i++)
{
window.draw(players[i].elems);
}
// window.draw(selector);
window.setView(viewGui);
drawPlayersGui();
+ window.setView(viewTiles);
+ window.draw(guiSelectBuilding);
+ } else if (currentState==state_menu) {
+
+window.draw(menuBackground);
+ window.draw(menuTxt);
+
+
}
- window.setView(viewTiles);
- window.draw(guiSelectBuilding);
+
window.display();
}
void Game::command(std::string command){
-// std::cout << command << std::endl;
+ // std::cout << command << std::endl;
if (command=="close_gui")
{
guiSelectBuilding.active = false;
currentState=state_game;
sfxClick.play();
}
if (command=="hide_gui_elem_description")
{
if (currentState==state_gui_elem) {
guiSelectBuilding.descriptionActive = false;
}
}
if (command.find("elem_")==0)
{
if (currentState==state_gui_elem)
{
-
int buildingType = std::stoi(command.substr(5));
-
-
int cashUpd = textures.tilesDescription[buildingType][0];
int foodUpd = textures.tilesDescription[buildingType][2];
int enrgUpd = textures.tilesDescription[buildingType][4];
std::string descTxt = textures.tilesTxt[buildingType];
guiSelectBuilding.setDescriptionTxt("Cash:" + std::to_string(cashUpd) +"\n"+descTxt);
guiSelectBuilding.descriptionActive = true;
-
}
}
if (command=="end_turn")
nextPlayer();
if (command.find("build_")==0)
{
int buildingType = std::stoi(command.substr(11));
bool purchaseResult = players[turn].addElem(selectedPos, buildingType);
if (purchaseResult)
{
currentState = state_game;
setCurrentNeighbours();
guiSelectBuilding.active = false;
sfxClick.play();
}
}
}
sf::Vector2f Game::getMousePos(){
sf::Vector2i mousePosTmp(sf::Mouse::getPosition(window));
sf::Vector2f mousePosition(window.mapPixelToCoords(mousePosTmp,viewTiles));
return mousePosition;
}
}
diff --git a/game.h b/game.h
index e6052db..cc5f706 100644
--- a/game.h
+++ b/game.h
@@ -1,77 +1,103 @@
#ifndef GAME_H
#define GAME_H
#include <stdlib.h>
#include <iostream>
#include <time.h> /* time */
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include "tilemap.h"
#include "selector.h"
#include "playerhud.h"
#include "textureholder.h"
#include "hover.h"
#include "guichoosebuilding.h"
#include "guiwindow.h"
namespace efc {
+
+
+
+
+
+
class Game
{
public:
Game();
sf::RenderWindow window;
sf::View viewTiles;
private:
void initBoard();
void loadAssets();
void drawPlayersGui();
+ void drawSquares();
+
+ void drawMenu();
+
sf::Vector2f getMousePos();
enum states {
state_init,
state_menu,
state_game,
state_gui_elem,
state_select_building,
state_quit
};
states currentState;
sf::Texture textureTiles;
sf::Texture textureFaces;
sf::Font gameFont;
+ sf::Font menuFont;
+ sf::Text menuTxt;
+
+ std::string gameTitle;
+
TileMap map;
PlayerHud players[4];
int mapSize;
int level[256];
int levelElems[256];
TextureHolder textures;
std::set<int> currentNeighbours;
void command(std::string command);
int selectedPos;
int turn;
void update();
void render();
sf::View viewGui;
Selector selector;
sf::View viewFull;
GuiChooseBuilding guiSelectBuilding;
void setCurrentNeighbours ();
void nextPlayer();
- void drawSquares();
+
+ sf::Sprite menuBackground;
sf::Music musicGame;
+ sf::Music musicBackground;
+ sf::Music musicMenu;
+
sf::SoundBuffer sfxClickBuffer;
sf::Sound sfxClick;
+ void showMenu();
+ void hideMenu();
+ void showGameBoard();
+ void hideGameBoard();
+
+
+ bool showPlayerBoardElems;
};
}
#endif // GAME_H
diff --git a/playerhud.cpp b/playerhud.cpp
index 5f04728..d7ceadc 100644
--- a/playerhud.cpp
+++ b/playerhud.cpp
@@ -1,213 +1,234 @@
#include "playerhud.h"
#include "textureholder.h"
#include "boardelem.h"
bool PlayerHud::addElem(int pos, int type) {
int price = textures->tilesDescription[type][0];
if (price<=cash)
{
efc::BoardElem startElem(textures, pos,type);
startElem.setColor(efc::playersColors[this->pos]);
elems.items.push_back(startElem);
elems.items_map.insert({pos, startElem});
cash -= price;
updateTxt();
return true;
}
return false;
}
+std::set<int> PlayerHud::getTerrainSet(){
+ std::set<int> terrain;
+ for (int i: efc::terrain)
+ {
+// std::cout << i << std::endl;
+ terrain.insert(i);
+ }
+ return terrain;
+
+}
+
+
std::set<int> PlayerHud::getNeighbours(){
std::set<int> neighbours;
for (std::pair<int, efc::BoardElem> i: elems.items_map)
{
+ std::set<int> terrain = getTerrainSet();
std::set<int> neighboursVector(efc::getNeighbours(i.second.pos));
for (int j: neighboursVector)
{
- if (elems.items_map.count(j) == 0)
+ if ((elems.items_map.count(j) == 0) && (terrain.count(j)==0))
{
+ std::cout << j << " " << terrain.count(j) << std::endl;
neighbours.insert(j);
}
}
}
+
+// // Fill in s1 and s2 with values
+// std::set<int> result;
+// std::set_difference(neighbours.begin(), neighbours.end(), terrain.begin(), terrain.end(),
+// std::inserter(result, result.end()));
+
+
+// for (int i: result)
+// {
+// std::cout << i << std::endl;
+// }
return neighbours;
}
void PlayerHud::updateTxt(){
txtCash.setString( "Cash: " + std::to_string(cash));
txtFood.setString( "Food: " + std::to_string(food));
txtEnergy.setString("Enrg: " + std::to_string(energy));
txtFaith.setString( "Gods: " + std::to_string(faith));
}
void PlayerHud::updatePlayer(){
for (const efc::BoardElem &i: elems.items)
{
int cashUpd = textures->tilesDescription[i.type][1];
int foodUpd = textures->tilesDescription[i.type][3];
int enrgUpd = textures->tilesDescription[i.type][5];
int faithUpd = textures->tilesDescription[i.type][7];
cash += cashUpd;
energy += enrgUpd;
food += foodUpd;
faith += faithUpd;
updateTxt();
}
}
PlayerHud::PlayerHud()
{
- active = false;
- food = 0;
- cash = 10;
- energy = 0;
- faith = 0;
+
}
void PlayerHud::setActive(bool newState){
active = newState;
elems.active = newState;
}
PlayerHud::PlayerHud(TextureHolder *textures, int faceNumber, sf::Font *gameFont, int faceSize, int pos)
{
active = false;
this->textures = textures;
efc::BoardElem startElem(textures, startPlayers[pos],444);
startElem.setColor(efc::playersColors[pos]);
elems.items.push_back(startElem);
elems.items_map.insert({startPlayers[pos], startElem});
this->faceSize = faceSize;
spriteFace.setTexture(textures->textureFaces);
this->pos = pos;
food = 0;
- cash = 10;
+ cash = 20;
energy = 0;
faith = 0;
int x = faceNumber % 10;
int y = (int) faceNumber /10;
txtCash.setFont(*gameFont);
txtFood.setFont(*gameFont);
txtEnergy.setFont(*gameFont);
txtFaith.setFont(*gameFont);
txtNextRound.setFont(*gameFont);
txtNextRound.setString("End Turn");
txtNextRound.setScale(sf::Vector2f(0.25f, 1.f));
txtNextRound.setCharacterSize(10);
txtNextRound.setPosition(9,(pos*100)+10);
txtCash.setPosition(1,(pos*100)+40);
-// txtCash.setString("Cash: " + std::to_string(cash));
+ // txtCash.setString("Cash: " + std::to_string(cash));
txtCash.setCharacterSize(10);
txtCash.setScale(sf::Vector2f(0.25f, 1.f));
txtFood.setPosition(1,(pos*100)+55);
-// txtFood.setString("Food: " + std::to_string(food));
+ // txtFood.setString("Food: " + std::to_string(food));
txtFood.setCharacterSize(10);
txtFood.setScale(sf::Vector2f(0.25f, 1.f));
txtEnergy.setPosition(1,(pos*100)+70);
-// txtEnergy.setString("Enrg: " + std::to_string(energy));
+ // txtEnergy.setString("Enrg: " + std::to_string(energy));
txtEnergy.setCharacterSize(10);
txtEnergy.setScale(sf::Vector2f(0.25f, 1.f));
txtFaith.setPosition(1,(pos*100)+85);
-// txtEnergy.setString("Enrg: " + std::to_string(energy));
+ // txtEnergy.setString("Enrg: " + std::to_string(energy));
txtFaith.setCharacterSize(10);
txtFaith.setScale(sf::Vector2f(0.25f, 1.f));
updateTxt();
spriteFace.setTextureRect(sf::IntRect(x*faceSize, y*faceSize, faceSize, faceSize));
spriteFace.setScale(sf::Vector2f(0.25f, 1.f));
spriteFace.setPosition(0,pos*100);
rectangle.setSize(sf::Vector2f(this->faceSize, this->faceSize));
rectangle2.setSize(sf::Vector2f(this->faceSize, (this->faceSize*2)+3));
if (pos==0)
{
rectangle.setFillColor(sf::Color(50, 50, 150,168));
rectangle2.setFillColor(sf::Color(100, 100, 150,168));
rectangle.setOutlineColor(sf::Color(0,0,128));
}
else if (pos==1)
{
rectangle.setFillColor(sf::Color(50, 150, 50,168));
rectangle2.setFillColor(sf::Color(100, 150,100,168));
rectangle.setOutlineColor(sf::Color(0,128,0));
}
else if (pos==2)
{
rectangle.setFillColor(sf::Color(150, 50, 50,168));
rectangle2.setFillColor(sf::Color(150, 100,100,168));
rectangle.setOutlineColor(sf::Color(128,0,0));
}
else if (pos==3)
{
rectangle.setFillColor(sf::Color(150, 150, 150,168));
rectangle2.setFillColor(sf::Color(200, 200,200,168));
rectangle.setOutlineColor(sf::Color(128,128,128));
}
rectangle.setOutlineThickness(1);
rectangle.setPosition(0, pos*100);
rectangle2.setPosition(0, (pos*100)+faceSize+1);
buttons.insert({"end_turn",rectangle});
}
std::string PlayerHud::getElem(sf::Vector2f mousePosition) {
std::string result = "";
sf::Vector2f hoverPos = getPosition();
for (std::pair<std::string, sf::RectangleShape> i: buttons)
{
sf::FloatRect spriteBounds = i.second.getLocalBounds();
sf::FloatRect closeRect;
closeRect.left = i.second.getPosition().x;
closeRect.top = i.second.getPosition().y;
closeRect.width = spriteBounds.width;
closeRect.height = spriteBounds.height;
if (closeRect.contains(mousePosition.x - hoverPos.x,mousePosition.y - hoverPos.y))
{
return i.first;
}
}
return result;
}
void PlayerHud::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
// // apply the transform
states.transform *= getTransform();
// Color rectangles making the gui on the right side
-// sf::RectangleShape rectangle(sf::Vector2f(faceSize, faceSize));
-// sf::RectangleShape rectangle2(sf::Vector2f(faceSize, (faceSize*2)+3));
+ // sf::RectangleShape rectangle(sf::Vector2f(faceSize, faceSize));
+ // sf::RectangleShape rectangle2(sf::Vector2f(faceSize, (faceSize*2)+3));
target.draw(rectangle, states);
target.draw(rectangle2, states);
target.draw(txtCash, states);
target.draw(txtFood, states);
target.draw(txtEnergy, states);
target.draw(txtFaith, states);
if (active)
target.draw(txtNextRound, states);
target.draw(spriteFace, states);
}
diff --git a/playerhud.h b/playerhud.h
index 228062b..4734192 100644
--- a/playerhud.h
+++ b/playerhud.h
@@ -1,62 +1,65 @@
#ifndef PLAYERHUD_H
#define PLAYERHUD_H
#include <iostream>
#include <set>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include "boardelems.h"
#include "textureholder.h"
#include "elemsdescription.h"
#include "guiwindow.h"
static int startPlayers[4] = {0,15,240,255};
namespace efc {
static sf::Color playersColors[4] = {
sf::Color(50, 50,230,255),
sf::Color(50, 230,50,255),
sf::Color(230, 50,50,255),
sf::Color(150, 150,150,255)
};
}
class PlayerHud : public sf::Drawable, public sf::Transformable
{
public:
PlayerHud();
PlayerHud(TextureHolder *textures, int faceNumber, sf::Font *gameFont, int tileSize, int pos);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
std::set<int> getNeighbours();
int pos;
int cash;
int energy;
int food;
int faith;
bool active;
BoardElems elems;
void setActive(bool newState);
std::vector<int> properties;
bool addElem(int pos, int type);
void updatePlayer();
std::string getElem(sf::Vector2f mousePosition);
std::map<std::string, sf::RectangleShape> buttons;
void updateTxt();
private:
sf::Sprite spriteFace;
sf::Text txtCash;
sf::Text txtEnergy;
sf::Text txtFood;
sf::Text txtFaith;
sf::Text txtNextRound;
int faceSize;
int tileSize;
TextureHolder *textures;
sf::RectangleShape rectangle;
sf::RectangleShape rectangle2;
+ std::set<int> getTerrainSet();
+
};
+
#endif // PLAYERHUD_H
diff --git a/textureholder.cpp b/textureholder.cpp
index 72e2d5c..6f7d1f1 100644
--- a/textureholder.cpp
+++ b/textureholder.cpp
@@ -1,66 +1,69 @@
#include "textureholder.h"
TextureHolder::TextureHolder()
{
if (!textureTiles.loadFromFile("assets/img/zw-tilesets/_MAP.png"))
std::exit(1);
if (!textureFaces.loadFromFile("assets/img/faces.jpg"))
std::exit(1);
if (!textureGui.loadFromFile("assets/img/gui.png"))
std::exit(1);
+ if (!textureMenu.loadFromFile("assets/img/menu.jpg"))
+ std::exit(1);
+
int defaultArray[5][8] = {
//Cash Food Energy Faith
{10, 2, 0, 0, 0, 0, 0, 0}, // base
{10, 1, 2, 0, 0, 5, 0, 0}, // windmill
{15, 0, 0, 2, 2, 0, 0, 0}, // granary
{20, 5, 4, 0, 4, 0, 0, 0}, // marketplace
{5, 0, 2, 0, 0, 0, 0, 2} // monasterium
};
int defaultFields[5] = {443, 651, 442, 585, 1100};
/*
* Array with description of the field
* global rule = even indexes are price, odd - monthly cost
* [0] - price in cash
* [1] - monthly cash cost
* [2] - price - in food
* [3] - monthly food cost
* [4] - price in energy
* [5] - monthly energy cost
* [6] - price in faith
* [7] - monthly cost in faith
*
*/
int counter = 0;
for (int i: defaultFields)
{
std::map<int, int> params;
for (int j=0;j<8;j++)
{
params.insert({j, defaultArray[counter][j]});
}
// params.insert({0, 10});
// params.insert({1, 2});
// params.insert({2, 10});
// params.insert({3, 0});
// params.insert({4, 10});
// params.insert({5, 0});
// params.insert({6, 0});
// params.insert({7, 0});
tilesDescription.insert({i, params});
counter++;
};
tilesTxt.insert({443, "Your base."});
tilesTxt.insert({651, "Windmill, produces energy."});
tilesTxt.insert({442, "Granary, increases food\nresources."});
tilesTxt.insert({585, "Marketplace, generates cash"});
tilesTxt.insert({1100, "Monasterium, brings you luck"});
}
diff --git a/textureholder.h b/textureholder.h
index ed9f6e8..6debea6 100644
--- a/textureholder.h
+++ b/textureholder.h
@@ -1,19 +1,42 @@
#ifndef TEXTUREHOLDER_H
#define TEXTUREHOLDER_H
+#include <set>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
+namespace efc {
+static int terrain[24] = {
+ 8, 24, 40, 56, 72, 88,
+ 113, 114, 115, 116, 117, 118,
+ 138, 139, 140, 141, 142, 143,
+ 167, 183, 199, 215, 231, 247
+};
+
+
+static std::set<int> getTerrainSet() {
+ std::set<int> terrain;
+ for (int i: efc::terrain)
+ {
+ terrain.insert(i);
+ }
+ return terrain;
+}
+
+}
+
+
+
class TextureHolder
{
public:
TextureHolder();
sf::Texture textureTiles;
sf::Texture textureFaces;
sf::Texture textureGui;
-
+ sf::Texture textureMenu;
std::map<int, std::map<int, int>> tilesDescription;
std::map<int, std::string> tilesTxt;
};
#endif // TEXTUREHOLDER_H
diff --git a/tilemap.cpp b/tilemap.cpp
index a80ce9d..8422978 100644
--- a/tilemap.cpp
+++ b/tilemap.cpp
@@ -1,119 +1,142 @@
#include "tilemap.h"
namespace efc {
sf::Vector2i transPosition(int pos) {
int x = (int) pos % efc::BOARD_SIZE;
int y = (int) pos / efc::BOARD_SIZE;
sf::Vector2i cords(x,y);
return cords;
}
sf::Vector2i transTilePosition(int pos) {
int x = (int) pos % efc::TILE_BOARD_SIZE;
int y = (int) pos / efc::TILE_BOARD_SIZE;
sf::Vector2i cords(x,y);
return cords;
}
int transCords(sf::Vector2i cords) {
-// std::cout << cords.x << " " << cords.y << " " << std::endl;
+ // std::cout << cords.x << " " << cords.y << " " << std::endl;
int pos = (cords.y * efc::BOARD_SIZE)+cords.x;
return pos;
}
sf::IntRect transPosIntoRect(int pos)
{
sf::Vector2i cords = efc::transTilePosition(pos);
sf::IntRect posRect((int)cords.x*efc::TILE_SIZE, (int)cords.y*efc::TILE_SIZE, efc::TILE_SIZE, efc::TILE_SIZE);
-// std::cout << "debug transPosIntoRect " << pos << " "<< cords.x << " " << cords.y << " " << posRect.left << " " << posRect.top << std::endl;
+ // std::cout << "debug transPosIntoRect " << pos << " "<< cords.x << " " << cords.y << " " << posRect.left << " " << posRect.top << std::endl;
return posRect;
}
std::set<int> getNeighbours(int pos) {
sf::Vector2i cords = efc::transPosition(pos);
std::vector<int> neighbours;
std::set<int> neighboursSet;
+ std::set<int> terrain = efc::getTerrainSet();
+
+
+ int value = -1;
+
if (cords.x>0)
{
neighbours.push_back(pos-1);
- neighboursSet.insert(pos-1);
+ // neighboursSet.insert(pos-1);
+ value = pos-1;
+ if ((value!=-1) && (terrain.count(value)==0))
+ neighboursSet.insert(value);
+
+
}
if (cords.x<efc::BOARD_SIZE-1)
{
neighbours.push_back(pos+1);
- neighboursSet.insert(pos+1);
+ // neighboursSet.insert(pos+1);
+ value = pos+1;
+ if ((value!=-1) && (terrain.count(value)==0))
+ neighboursSet.insert(value);
}
if (cords.y>0)
{
neighbours.push_back(pos-efc::BOARD_SIZE);
- neighboursSet.insert(pos-efc::BOARD_SIZE);
+ // neighboursSet.insert(pos-efc::BOARD_SIZE);
+ value = pos-efc::BOARD_SIZE;
+ if ((value!=-1) && (terrain.count(value)==0))
+ neighboursSet.insert(value);
}
if (cords.y<efc::BOARD_SIZE)
{
neighbours.push_back(pos+efc::BOARD_SIZE);
- neighboursSet.insert(pos+efc::BOARD_SIZE);
+ // neighboursSet.insert(pos+efc::BOARD_SIZE);
+ value = pos+efc::BOARD_SIZE;
+ if ((value!=-1) && (terrain.count(value)==0))
+ neighboursSet.insert(value);
}
- return neighboursSet;
+
+
+
+
+ return neighboursSet;
}
}
TileMap::TileMap()
{
}
bool TileMap::load(TextureHolder *textures, sf::Vector2u tileSize, const int* tiles, unsigned int width, unsigned int height)
{
this->m_tileset = &textures->textureTiles;
// resize the vertex array to fit the level size
m_vertices.setPrimitiveType(sf::Quads);
m_vertices.resize(width * height * 4);
// populate the vertex array, with one quad per tile
for (unsigned int i = 0; i < width; ++i)
for (unsigned int j = 0; j < height; ++j)
{
// get the current tile number
int tileNumber = tiles[i + j * width];
// find its position in the tileset texture
int tu = tileNumber % (m_tileset->getSize().x / tileSize.x);
int tv = tileNumber / (m_tileset->getSize().x / tileSize.x);
// get a pointer to the current tile's quad
sf::Vertex* quad = &m_vertices[(i + j * width) * 4];
// define its 4 corners
quad[0].position = sf::Vector2f(i * tileSize.x, j * tileSize.y);
quad[1].position = sf::Vector2f((i + 1) * tileSize.x, j * tileSize.y);
quad[2].position = sf::Vector2f((i + 1) * tileSize.x, (j + 1) * tileSize.y);
quad[3].position = sf::Vector2f(i * tileSize.x, (j + 1) * tileSize.y);
// define its 4 texture coordinates
quad[0].texCoords = sf::Vector2f(tu * tileSize.x, tv * tileSize.y);
quad[1].texCoords = sf::Vector2f((tu + 1) * tileSize.x, tv * tileSize.y);
quad[2].texCoords = sf::Vector2f((tu + 1) * tileSize.x, (tv + 1) * tileSize.y);
quad[3].texCoords = sf::Vector2f(tu * tileSize.x, (tv + 1) * tileSize.y);
}
return true;
}
void TileMap::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
// apply the transform
states.transform *= getTransform();
// apply the tileset texture
states.texture = m_tileset;
// draw the vertex array
target.draw(m_vertices, states);
}
sf::VertexArray m_vertices;
sf::Texture m_tileset;

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