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PumpkinEntity.cpp
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PumpkinEntity.cpp
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#include
"PumpkinEntity.h"
#include
"PlayerEntity.h"
#include
"sfml_game/SpriteEntity.h"
#include
"sfml_game/ImageManager.h"
#include
"sfml_game/SoundManager.h"
#include
"Constants.h"
#include
"WitchBlastGame.h"
PumpkinEntity
::
PumpkinEntity
(
float
x
,
float
y
,
bool
invocated
)
:
EnemyEntity
(
ImageManager
::
getInstance
().
getImage
(
IMAGE_PUMPKIN
),
x
,
y
)
{
creatureSpeed
=
0.0f
;
velocity
=
Vector2D
(
0.0f
,
0.0f
);
hp
=
40
;
meleeDamages
=
5
;
this
->
invocated
=
invocated
;
if
(
invocated
)
{
type
=
ENTITY_ENEMY_INVOCATED
;
jumpingDelay
=
0.1f
;
age
=
0.0f
;
}
else
{
jumpingDelay
=
0.6f
+
0.1f
*
(
rand
()
%
20
);
}
enemyType
=
invocated
?
EnemyTypePumpkin_invocated
:
EnemyTypePumpkin
;
bloodColor
=
BloodGreen
;
frame
=
2
;
shadowFrame
=
3
;
dyingFrame
=
4
;
deathFrame
=
FRAME_CORPSE_PUMPKIN
;
agonizingSound
=
SOUND_PUMPKIN_DIE
;
isJumping
=
false
;
h
=
0.0f
;
viscosity
=
0.98f
;
sprite
.
setOrigin
(
32
,
44
);
}
void
PumpkinEntity
::
animate
(
float
delay
)
{
float
slimeDelay
=
delay
;
if
(
specialState
[
SpecialStateIce
].
active
)
slimeDelay
=
delay
*
specialState
[
SpecialStateIce
].
param1
;
if
(
!
isAgonising
)
{
if
(
isJumping
)
{
hVelocity
-=
700.0f
*
slimeDelay
;
h
+=
hVelocity
*
slimeDelay
;
bool
firstTimeGround
=
false
;
if
(
h
<=
0.0f
)
{
if
(
hp
<=
0
)
dying
();
else
{
h
=
0.0f
;
if
(
isFirstJumping
)
{
isFirstJumping
=
false
;
firstTimeGround
=
true
;
hVelocity
=
120.0f
;
SoundManager
::
getInstance
().
playSound
(
SOUND_SLIME_IMAPCT
);
}
else
{
jumpingDelay
=
0.05f
;
isJumping
=
false
;
SoundManager
::
getInstance
().
playSound
(
SOUND_SLIME_IMAPCT_WEAK
);
}
}
}
if
(
firstTimeGround
)
frame
=
2
;
else
if
(
hVelocity
>
-60.0f
)
frame
=
1
;
else
frame
=
0
;
}
else
{
jumpingDelay
-=
slimeDelay
;
if
(
jumpingDelay
<
0.0f
)
{
if
(
rand
()
%
2
==
0
)
SoundManager
::
getInstance
().
playSound
(
SOUND_PUMPKIN_01
,
false
);
else
SoundManager
::
getInstance
().
playSound
(
SOUND_PUMPKIN_00
,
false
);
hVelocity
=
200.0f
;
isJumping
=
true
;
isFirstJumping
=
true
;
float
randVel
=
280.0f
;
setVelocity
(
Vector2D
(
x
,
y
).
vectorTo
(
game
().
getPlayerPosition
(),
randVel
));
}
else
if
(
jumpingDelay
<
0.05f
)
frame
=
1
;
else
frame
=
2
;
}
if
(
age
>
0.0f
&&
jumpingDelay
<
0.05f
)
{
frame
=
(
int
)(
age
*
6
)
%
4
;
if
(
frame
==
3
)
frame
=
1
;
}
else
frame
=
2
;
}
EnemyEntity
::
animate
(
delay
);
z
=
y
+
14
;
}
void
PumpkinEntity
::
render
(
sf
::
RenderTarget
*
app
)
{
if
(
!
isDying
&&
shadowFrame
>
-1
)
{
// shadow
sprite
.
setPosition
(
x
,
y
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
shadowFrame
*
width
,
0
,
width
,
height
));
app
->
draw
(
sprite
);
}
sprite
.
setPosition
(
x
,
y
-
h
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
frame
*
width
,
0
,
width
,
height
));
app
->
draw
(
sprite
);
if
(
game
().
getShowLogical
())
{
displayBoundingBox
(
app
);
displayCenterAndZ
(
app
);
}
}
void
PumpkinEntity
::
calculateBB
()
{
boundingBox
.
left
=
(
int
)
x
-
16
;
boundingBox
.
width
=
32
;
boundingBox
.
top
=
(
int
)
y
-
14
;
boundingBox
.
height
=
28
;
}
void
PumpkinEntity
::
collideMapRight
()
{
velocity
.
x
=
-
velocity
.
x
*
0.8f
;
}
void
PumpkinEntity
::
collideMapLeft
()
{
velocity
.
x
=
-
velocity
.
x
*
0.8f
;
}
void
PumpkinEntity
::
collideMapTop
()
{
velocity
.
y
=
-
velocity
.
y
*
0.8f
;
}
void
PumpkinEntity
::
collideMapBottom
()
{
velocity
.
y
=
-
velocity
.
y
*
0.8f
;
}
void
PumpkinEntity
::
collideWithEnemy
(
EnemyEntity
*
entity
)
{
if
(
recoil
.
active
&&
recoil
.
stun
)
return
;
if
(
entity
->
getMovingStyle
()
==
movWalking
)
setVelocity
(
Vector2D
(
entity
->
getX
(),
entity
->
getY
()).
vectorTo
(
Vector2D
(
x
,
y
),
velocity
.
norm
()
));
}
void
PumpkinEntity
::
dying
()
{
EnemyEntity
::
dying
();
hVelocity
=
320.0f
;
}
void
PumpkinEntity
::
prepareDying
()
{
dying
();
}
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Expires
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PumpkinEntity.cpp (3 KB)
Attached To
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R78 witchblast
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