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diff --git a/util/bitmap.cpp b/util/bitmap.cpp
index 9af5f3f2..c8ccadab 100644
--- a/util/bitmap.cpp
+++ b/util/bitmap.cpp
@@ -1,736 +1,741 @@
#include <allegro.h>
#include "bitmap.h"
#include "font.h"
#include <stdarg.h>
#include <vector>
#include <string>
#include <iostream>
// #include <fblend.h>
#ifdef WINDOWS
#include <winalleg.h>
#endif
using namespace std;
#ifndef debug
#define debug cout<<"File: "<<__FILE__<<" Line: "<<__LINE__<<endl;
#endif
const int Bitmap::MaskColor = MASK_COLOR_16;
const int Bitmap::MODE_TRANS = 0;
const int Bitmap::MODE_SOLID = 1;
+const int Bitmap::MODE_LIT = 2;
Bitmap * Bitmap::Screen;
Bitmap::Bitmap():
error( false ){
setBitmap( create_bitmap( 10, 10 ) );
if ( ! getBitmap() ){
error = true;
cerr << "Could not create bitmap!" << endl;
} else {
clear();
own = new int;
*own = 1;
}
}
Bitmap::Bitmap( int x, int y ):
error( false ){
if ( x < 1 ){
x = 1;
}
if ( y < 1 ){
y = 1;
}
setBitmap( create_bitmap( x, y ) );
if ( ! getBitmap() ){
error = true;
cerr << "Could not create bitmap!" << endl;
} else {
clear();
own = new int;
*own = 1;
}
}
/* If a BITMAP is given to us, we didnt make it so we dont own it */
Bitmap::Bitmap( BITMAP * who, bool deep_copy ):
error( false ){
if ( deep_copy ){
BITMAP * his = who;
setBitmap( create_bitmap( his->w, his->h ) );
::blit( his, getBitmap(), 0, 0, 0, 0, his->w, his->h );
own = new int;
*own = 1;
} else {
setBitmap( who );
own = NULL;
}
}
Bitmap::Bitmap( const char * load_file ):
error( false ){
internalLoadFile( load_file );
/*
my_bitmap = load_bitmap( load_file, NULL );
if ( !my_bitmap ){
my_bitmap = create_bitmap( 100, 100 );
clear( my_bitmap );
cout<<"Could not load "<<load_file<<endl;
error = true;
}
own = true;
*/
}
Bitmap::Bitmap( const string & load_file ):
error( false ){
internalLoadFile( load_file.c_str() );
}
Bitmap::Bitmap( const char * load_file, int sx, int sy ):
error( false ){
path = load_file;
BITMAP * temp = load_bitmap( load_file, NULL );
// my_bitmap = load_bitmap( load_file, NULL );
setBitmap( create_bitmap( sx, sy ) );
// clear( my_bitmap );
clear();
if ( !temp ){
cout<<"Could not load "<<load_file<<endl;
error = true;
} else {
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
destroy_bitmap( temp );
}
// own = true;
own = new int;
*own = 1;
}
Bitmap::Bitmap( const char * load_file, int sx, int sy, double accuracy ):
error( false ){
path = load_file;
BITMAP * temp = load_bitmap( load_file, NULL );
own = new int;
*own = 1;
if ( !temp ){
cout<<"Could not load "<<load_file<<endl;
setBitmap( create_bitmap( sx, sy ) );
// clear( my_bitmap );
clear();
error = true;
} else {
if ( temp->w > sx || temp->h > sy ){
double bx = temp->w / sx;
double by = temp->h / sy;
double use;
use = bx > by ? bx : by;
int fx = (int)(sx / use);
int fy = (int)(sy / use);
setBitmap( create_bitmap( fx, fy ) );
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
destroy_bitmap( temp );
} else setBitmap( temp );
}
// own = true;
}
Bitmap::Bitmap( const Bitmap & copy, int sx, int sy ):
error( false ){
path = copy.getPath();
BITMAP * temp = copy.getBitmap();
setBitmap( create_bitmap( sx, sy ) );
// clear( my_bitmap );
clear();
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
// own = true;
// own = copy.own;
own = new int;
*own = 1;
}
Bitmap::Bitmap( const Bitmap & copy, int sx, int sy, double accuracy ):
error( false ){
path = copy.getPath();
BITMAP * temp = copy.getBitmap();
own = new int;
*own = 1;
if ( temp->w > sx || temp->h > sy ){
double bx = (double)temp->w / (double)sx;
double by = (double)temp->h / (double)sy;
double use;
use = bx > by ? bx : by;
int fx = (int)(temp->w / use);
int fy = (int)(temp->h / use);
setBitmap( create_bitmap( fx, fy ) );
if ( ! getBitmap() ){
allegro_message("Could not create bitmap\n");
// own = false;
// own = copy.own;
// *own++;
error = true;
return;
}
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
// destroy_bitmap( temp );
} else {
setBitmap( create_bitmap( temp->w, temp->h ) );
blit( temp, getBitmap(), 0, 0, 0, 0, temp->w, temp->h );
// own = new int
// own = true;
}
}
Bitmap::Bitmap( const Bitmap & copy, bool deep_copy ):
error( false ){
path = copy.getPath();
if ( deep_copy ){
BITMAP * his = copy.getBitmap();
setBitmap( create_bitmap( his->w, his->h ) );
::blit( his, getBitmap(), 0, 0, 0, 0, his->w, his->h );
own = new int;
*own = 1;
} else {
setBitmap( copy.getBitmap() );
// own = false;
own = copy.own;
if ( own ){
*own = *own + 1;
}
}
/*
BITMAP * his = copy.getBitmap();
my_bitmap = create_bitmap( his->w, his->h );
::blit( his, my_bitmap, 0, 0, 0, 0, his->w, his->h );
own = true;
*/
}
Bitmap::Bitmap( const Bitmap & copy, int x, int y, int width, int height ):
error( false ){
path = copy.getPath();
BITMAP * his = copy.getBitmap();
if ( x < 0 )
x = 0;
if ( y < 0 )
y = 0;
if ( width > his->w )
width = his->w;
if ( height > his->h )
height = his->h;
setBitmap( create_sub_bitmap( his, x, y, width, height ) );
if ( ! getBitmap() ){
cout<<"Could not create sub-bitmap"<<endl;
setBitmap( create_bitmap( 10, 10 ) );
// clear( my_bitmap );
clear();
}
// own = true;
own = new int;
*own = 1;
}
void Bitmap::load( const string & str ){
releaseInternalBitmap();
internalLoadFile( str.c_str() );
}
void Bitmap::internalLoadFile( const char * load_file ){
path = load_file;
setBitmap( load_bitmap( load_file, NULL ) );
if ( ! getBitmap() ){
cout<<"Could not load "<<load_file<<". Using default"<<endl;
setBitmap( create_bitmap( 10, 10 ) );
if ( ! getBitmap() ){
cout<<"Out of memory or Allegro not initialized"<<endl;
error = true;
return;
}
// clear( my_bitmap );
clear();
// cout<<"Could not load "<<load_file<<endl;
error = true;
}
// own = true;
own = new int;
*own = 1;
}
void Bitmap::save( const string & str ){
save_bitmap( str.c_str(), getBitmap(), NULL );
}
/* decrement bitmap reference counter and free memory if counter hits 0 */
void Bitmap::releaseInternalBitmap(){
if ( own ){
(*own)--;
if ( *own == 0 ){
delete own;
destroy_bitmap( getBitmap() );
own = NULL;
}
}
}
const int Bitmap::getWidth() const{
return getBitmap()->w;
}
const int Bitmap::getHeight() const{
return getBitmap()->h;
}
int Bitmap::getRed( int x ){
return ::getr( x );
}
int Bitmap::getBlue( int x ){
return ::getg( x );
}
int Bitmap::getGreen( int x ){
return ::getb( x );
}
/* resize the internal bitmap. not guaranteed to destroy the internal bitmap */
void Bitmap::resize( const int width, const int height ){
/* if internal bitmap is already the proper size, do nothing */
if ( getWidth() == width && getHeight() == height ){
return;
}
releaseInternalBitmap();
own = new int;
setBitmap( create_bitmap( width, height ) );
*own = 1;
}
/*
const string & Bitmap::getPath() const{
return path;
}
*/
void Bitmap::debugSelf() const{
cout<<"Bitmap: "<<endl;
cout<<"Self = "<< getBitmap() <<endl;
cout<<"Own = "<< own <<" : "<< *own <<endl;
cout<<"Path = "<<path<<endl;
}
Bitmap & Bitmap::operator=( const Bitmap & copy ){
/*
if ( own ){
(*own)--;
if ( *own == 0 ){
destroy_bitmap( getBitmap() );
delete own;
}
}
*/
releaseInternalBitmap();
path = copy.getPath();
setBitmap( copy.getBitmap() );
// own = false;
own = copy.own;
if ( own )
*own++;
return *this;
}
Bitmap::~Bitmap(){
/*
if ( own ){
(*own)--;
if ( *own == 0 ){
destroy_bitmap( getBitmap() );
delete own;
} else {
// cout<<"Not destroying bitmap "<<this<<endl;
}
}
*/
releaseInternalBitmap();
}
void Bitmap::detach(){
/*
if ( own ){
(*own)--;
if ( *own == 0 ){
destroy_bitmap( getBitmap() );
delete own;
}
}
*/
releaseInternalBitmap();
}
/*
BITMAP * Bitmap::getBitmap() const{
return my_bitmap;
}
*/
bool Bitmap::getError(){
return error;
}
/*
int Bitmap::getWidth(){
return my_bitmap->w;
}
int Bitmap::getHeight(){
return my_bitmap->h;
}
*/
void Bitmap::acquire(){
acquire_bitmap( getBitmap() );
}
void Bitmap::release(){
release_bitmap( getBitmap() );
}
void Bitmap::circleFill( int x, int y, int radius, int color ) const{
::circlefill( getBitmap(), x, y, radius, color );
}
void Bitmap::circle( int x, int y, int radius, int color ) const{
::circle( getBitmap(), x, y, radius, color );
}
void Bitmap::line( const int x1, const int y1, const int x2, const int y2, const int color ) const{
::line( getBitmap(), x1, y1, x2, y2, color );
}
void Bitmap::transBlender( int r, int g, int b, int a ){
set_trans_blender( r, g, b, a );
}
void Bitmap::multiplyBlender( int r, int g, int b, int a ){
set_multiply_blender( r, g, b, a );
}
void Bitmap::drawingMode( int mode ){
// drawing_mode( DRAW_MODE_TRANS, NULL, 0, 0 );
switch( mode ){
case MODE_TRANS : {
drawing_mode( DRAW_MODE_TRANS, NULL, 0, 0 );
break;
}
case MODE_SOLID : {
drawing_mode( DRAW_MODE_SOLID, NULL, 0, 0 );
break;
}
+ case MODE_LIT : {
+ drawing_mode( DRAW_MODE_LIT, NULL, 0, 0 );
+ break;
+ }
}
}
/*
const int Bitmap::getWidth() const{
return getBitmap()->w;
}
const int Bitmap::getHeight() const{
return getBitmap()->h;
}
*/
const int Bitmap::getPixel( const int x, const int y ) const{
if ( x >= 0 && x < getBitmap()->w && y >= 0 && y < getBitmap()->h )
return _getpixel16( getBitmap(), x, y );
return -1;
}
void Bitmap::readLine( vector< int > & vec, int y ){
if ( y >= 0 && y < getBitmap()->h ){
for ( int q = 0; q < getBitmap()->w; q++ ){
// int col = my_bitmap->line[ y ][ q ];
int col = _getpixel16( getBitmap(), q, y );
vec.push_back( col );
}
}
}
int Bitmap::setGfxModeText(){
return ::set_gfx_mode( GFX_TEXT, 0, 0, 0, 0 );
}
int Bitmap::setGfxModeFullscreen( int x, int y ){
return ::set_gfx_mode( GFX_AUTODETECT_FULLSCREEN, x, y, 0, 0 );
}
int Bitmap::setGfxModeWindowed( int x, int y ){
return ::set_gfx_mode( GFX_AUTODETECT_WINDOWED, x, y, 0, 0 );
}
int Bitmap::makeColor( int r, int g, int b ){
return ::makecol16( r, g, b );
}
void Bitmap::hsvToRGB( float h, float s, float v, int * r, int * g, int * b ){
::hsv_to_rgb( h, s, v, r, g, b );
}
int Bitmap::addColor( int color1, int color2 ){
return makeColor( getr( color1 ) + getr( color2 ),
getg( color1 ) + getg( color2 ),
getb( color1 ) + getb( color2 ) );
}
void Bitmap::putPixel( int x, int y, int col ) const{
if ( x >= 0 && x < getBitmap()->w && y >= 0 && y < getBitmap()->h )
_putpixel16( getBitmap(), x, y, col );
}
/*
void Bitmap::printf( int x, int y, int color, FONT * f, const char * str, ... ) const{
char buf[512];
va_list ap;
va_start(ap, str);
uvszprintf(buf, sizeof(buf), str, ap);
va_end(ap);
textout_ex( getBitmap(), f, buf, x, y, color, -1);
}
void Bitmap::printf( int x, int y, int color, const Font * const f, const char * str, ... ) const{
char buf[512];
va_list ap;
va_start(ap, str);
uvszprintf(buf, sizeof(buf), str, ap);
va_end(ap);
textout_ex( getBitmap(), f->getInternalFont(), buf, x, y, color, -1);
}
void Bitmap::printf( int x, int y, int color, const Font * const f, const string & str ) const{
printf( x, y, color, f, str.c_str() );
}
void Bitmap::printf( int x, int y, int color, const Font & f, const string & str ) const{
printf( x, y, color, &f, str );
}
void Bitmap::printfNormal( int x, int y, int color, const char * str, ... ) const{
char buf[512];
va_list ap;
va_start(ap, str);
uvszprintf(buf, sizeof(buf), str, ap);
va_end(ap);
textout_ex( getBitmap(), font, buf, x, y, color, -1);
}
void Bitmap::printfNormal( int x, int y, int color, const string & str ) const{
printfNormal( x, y, color, "%s", str.c_str() );
}
*/
void Bitmap::triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const{
::triangle( getBitmap(), x1, y1, x2, y2, x3, y3, color );
}
void Bitmap::ellipse( int x, int y, int rx, int ry, int color ) const {
::ellipse( getBitmap(), x, y, rx, ry, color );
}
void Bitmap::ellipseFill( int x, int y, int rx, int ry, int color ) const {
::ellipsefill( getBitmap(), x, y, rx, ry, color );
}
void Bitmap::rectangle( int x1, int y1, int x2, int y2, int color ) const{
::rect( getBitmap(), x1, y1, x2, y2, color );
}
void Bitmap::rectangleFill( int x1, int y1, int x2, int y2, int color ) const{
::rectfill( getBitmap(), x1, y1, x2, y2, color );
}
/*
int Bitmap::getPixel( int x, int y ){
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
return _getpixel16( my_bitmap, x, y );
return -1;
}
*/
/*
int Bitmap::makeColor( int r, int g, int b ){
return makecol16( r, g, b );
}
*/
void Bitmap::hLine( const int x1, const int y, const int x2, const int color ) const{
::hline( getBitmap(), x1, y, x2, color );
}
void Bitmap::horizontalLine( const int x1, const int y, const int x2, const int color ) const{
this->hLine( x1, y, x2, color );
}
void Bitmap::vLine( const int y1, const int x, const int y2, const int color ) const{
::vline( getBitmap(), x, y1, y2, color );
}
void Bitmap::polygon( const int * verts, const int nverts, const int color ) const{
::polygon( getBitmap(), nverts, verts, color );
}
/*
void Bitmap::clear(){
this->fill( 0 );
}
*/
void Bitmap::fill( int color ) const{
::clear_to_color( getBitmap(), color );
}
-void Bitmap::draw( const int x, const int y, const Bitmap & where ) const{
+void Bitmap::draw( const int x, const int y, const Bitmap & where ) const {
::draw_sprite( where.getBitmap(), getBitmap(), x, y );
}
-void Bitmap::drawHFlip( const int x, const int y, const Bitmap & where ){
+void Bitmap::drawHFlip( const int x, const int y, const Bitmap & where ) const {
::draw_sprite_h_flip( where.getBitmap(), getBitmap(), x, y );
}
void Bitmap::drawLit( const int x, const int y, const int level, const Bitmap & where ) const{
::draw_lit_sprite( where.getBitmap(), getBitmap(), x, y, level );
}
void Bitmap::drawTrans( const int x, const int y, const Bitmap & where ) const{
::draw_trans_sprite( where.getBitmap(), getBitmap(), x, y );
}
void Bitmap::drawRotate( const int x, const int y, const int angle, const Bitmap & where ){
::fixed fang = itofix( (360 - angle) % 360 * 256 / 360 );
::rotate_sprite( where.getBitmap(), getBitmap(), x, y, fang );
}
void Bitmap::drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who ){
BITMAP * bmp = who.getBitmap();
::masked_stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, x,y, new_height, new_width );
}
void Bitmap::drawMask( const int _x, const int _y, const Bitmap & where ){
int mask = Bitmap::MaskColor;
for ( int x = 0; x < getWidth(); x++ ){
for ( int y = 0; y < getHeight(); y++ ){
if ( getPixel( x,y ) == mask ){
where.putPixel( x+_x, y+_y, mask );
}
}
}
}
void Bitmap::StretchBy2( const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
if ( where.getWidth() == getWidth() && where.getHeight() == getHeight() ){
::blit( getBitmap(), bmp, 0, 0, 0, 0, getBitmap()->w, getBitmap()->h );
return;
}
if ( where.getWidth() != getWidth()*2 ||
where.getHeight() != getHeight()*2 ){
cout<<"Wrong dimensions"<<endl;
cout<<"My: "<< getWidth() << " " << getHeight() << endl;
cout<<"Him: "<<where.getWidth()<< " " << where.getHeight()<<endl;
return;
}
// debug
::stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, 0, 0, bmp->w, bmp->h );
// fblend_2x_stretch( my_bitmap, bmp, 0, 0, 0, 0, my_bitmap->w, my_bitmap->h);
// scale2x_allegro( my_bitmap, bmp, 2 );
// debug
}
void Bitmap::StretchBy4( const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
if ( where.getWidth() != getWidth()*4 ||
where.getHeight() != getHeight()*4 ){
cout<<"Wrong dimensions"<<endl;
cout<<"My: "<< getWidth() << " " << getHeight() << endl;
cout<<"Him: "<<where.getWidth()<< " " << where.getHeight()<<endl;
cout<<"Scaled: "<<getWidth()*4<<" "<< getHeight()*4<<endl;
return;
}
// fblend_2x_stretch( my_bitmap, bmp, 0, 0, 0, 0, my_bitmap->w, my_bitmap->h);
// scale4x_allegro( my_bitmap, bmp, 2 );
::stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, 0, 0, bmp->w, bmp->h );
}
void Bitmap::Stretch( const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
::stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, 0, 0, bmp->w, bmp->h );
}
void Bitmap::Blit( const string & xpath ){
Bitmap duh( xpath );
duh.Blit( *this );
}
void Bitmap::Blit( const int x, const int y, const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
/*
acquire_bitmap( bmp );
acquire_bitmap( my_bitmap );
*/
::blit( getBitmap(), bmp, 0, 0, x, y, getBitmap()->w, getBitmap()->h );
/*
release_bitmap( my_bitmap );
release_bitmap( bmp );
*/
}
void Bitmap::Blit( const int mx, const int my, const int wx, const int wy, const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
::blit( getBitmap(), bmp, mx, my, wx, wy, getBitmap()->w, getBitmap()->h );
}
void Bitmap::Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, Bitmap & where ){
BITMAP * bmp = where.getBitmap();
::blit( getBitmap(), bmp, mx, my, wx, wy, width, height );
}
void Bitmap::Blit( const Bitmap & where ){
this->Blit( 0, 0, where );
}
void Bitmap::BlitToScreen(){
this->Blit( *Bitmap::Screen );
}
diff --git a/util/bitmap.h b/util/bitmap.h
index 473cec4d..b07f6091 100644
--- a/util/bitmap.h
+++ b/util/bitmap.h
@@ -1,205 +1,206 @@
#ifndef _bitmap_h_
#define _bitmap_h_
#include <string>
#include <vector>
#include <iostream>
/*
#ifdef WINDOWS
#include <winalleg.h>
#endif
*/
struct BITMAP;
struct FONT;
class Font;
using namespace std;
class Bitmap{
public:
static Bitmap * Screen;
/* default constructor makes 10x10 bitmap */
Bitmap();
Bitmap( int x, int y );
Bitmap( const char * load_file );
Bitmap( const string & load_file );
Bitmap( const char * load_file, int sx, int sy );
Bitmap( const char * load_file, int sx, int sy, double accuracy );
Bitmap( BITMAP * who, bool deep_copy = false );
Bitmap( const Bitmap & copy, bool deep_copy = false );
Bitmap( const Bitmap & copy, int sx, int sy );
Bitmap( const Bitmap & copy, int sx, int sy, double accuracy );
Bitmap( const Bitmap & copy, int x, int y, int width, int height );
virtual ~Bitmap();
virtual void save( const string & str );
Bitmap & operator=( const Bitmap & );
virtual void load( const string & str );
const int getWidth() const;
const int getHeight() const;
/*
inline const int getWidth() const{
return getBitmap()->w;
}
inline const int getHeight() const{
return getBitmap()->h;
}
*/
/*
inline const int getWidth() const{
return my_bitmap->w;
}
inline const int getHeight() const{
return my_bitmap->h;
}
*/
void detach();
static void transBlender( int r, int g, int b, int a );
static void multiplyBlender( int r, int g, int b, int a );
static void drawingMode( int type );
void acquire();
void release();
void resize( const int width, const int height );
void debugSelf() const;
/*
void printf( int x, int y, int color, FONT * f, const char * str, ... ) const;
void printf( int x, int y, int color, const Font * const f, const char * str, ... ) const;
void printf( int x, int y, int color, const Font * const f, const string & str ) const;
void printf( int x, int y, int color, const Font & f, const string & str ) const;
void printfNormal( int x, int y, int color, const char * str, ... ) const;
void printfNormal( int x, int y, int color, const string & str ) const;
*/
- void triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const;
- void ellipse( int x, int y, int rx, int ry, int color ) const;
- void ellipseFill( int x, int y, int rx, int ry, int color ) const;
-
- void rectangle( int x1, int y1, int x2, int y2, int color ) const;
- void rectangleFill( int x1, int y1, int x2, int y2, int color ) const;
- void circleFill( int x, int y, int radius, int color ) const;
- void circle( int x, int y, int radius, int color ) const;
- void line( const int x1, const int y1, const int x2, const int y2, const int color ) const;
+ virtual void triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const;
+ virtual void ellipse( int x, int y, int rx, int ry, int color ) const;
+ virtual void ellipseFill( int x, int y, int rx, int ry, int color ) const;
+
+ virtual void rectangle( int x1, int y1, int x2, int y2, int color ) const;
+ virtual void rectangleFill( int x1, int y1, int x2, int y2, int color ) const;
+ virtual void circleFill( int x, int y, int radius, int color ) const;
+ virtual void circle( int x, int y, int radius, int color ) const;
+ virtual void line( const int x1, const int y1, const int x2, const int y2, const int color ) const;
- void horizontalLine( const int x1, const int y, const int x2, const int color ) const;
- void hLine( const int x1, const int y, const int x2, const int color ) const;
- void vLine( const int y1, const int x, const int y2, const int color ) const;
- void polygon( const int * verts, const int nverts, const int color ) const;
-
- void draw( const int x, const int y, const Bitmap & where ) const;
- void drawLit( const int x, const int y, const int level, const Bitmap & where ) const;
- void drawHFlip( const int x, const int y, const Bitmap & where );
- void drawTrans( const int x, const int y, const Bitmap & where ) const;
- void drawMask( const int x, const int y, const Bitmap & where );
- void drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who );
- void drawRotate( const int x, const int y, const int angle, const Bitmap & where );
-
- void Stretch( const Bitmap & where );
- void StretchBy2( const Bitmap & where );
- void StretchBy4( const Bitmap & where );
- void Blit( const string & xpath );
- void Blit( const Bitmap & where );
- void Blit( const int x, const int y, const Bitmap & where );
- void Blit( const int mx, const int my, const int wx, const int wy, const Bitmap & where );
- void Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, Bitmap & where );
- void BlitToScreen();
- void fill( int color ) const;
+ virtual void horizontalLine( const int x1, const int y, const int x2, const int color ) const;
+ virtual void hLine( const int x1, const int y, const int x2, const int color ) const;
+ virtual void vLine( const int y1, const int x, const int y2, const int color ) const;
+ virtual void polygon( const int * verts, const int nverts, const int color ) const;
+
+ virtual void draw( const int x, const int y, const Bitmap & where ) const;
+ virtual void drawLit( const int x, const int y, const int level, const Bitmap & where ) const;
+ virtual void drawHFlip( const int x, const int y, const Bitmap & where ) const;
+ virtual void drawTrans( const int x, const int y, const Bitmap & where ) const;
+ virtual void drawMask( const int x, const int y, const Bitmap & where );
+ virtual void drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who );
+ virtual void drawRotate( const int x, const int y, const int angle, const Bitmap & where );
+
+ virtual void Stretch( const Bitmap & where );
+ virtual void StretchBy2( const Bitmap & where );
+ virtual void StretchBy4( const Bitmap & where );
+ virtual void Blit( const string & xpath );
+ virtual void Blit( const Bitmap & where );
+ virtual void Blit( const int x, const int y, const Bitmap & where );
+ virtual void Blit( const int mx, const int my, const int wx, const int wy, const Bitmap & where );
+ virtual void Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, Bitmap & where );
+ virtual void BlitToScreen();
+ virtual void fill( int color ) const;
inline void clear() const{
this->fill( 0 );
}
bool getError();
inline BITMAP * getBitmap() const{
return _my_bitmap;
}
- void readLine( vector< int > & vec, int y );
+ virtual void readLine( vector< int > & vec, int y );
const int getPixel( const int x, const int y ) const;
void putPixel( int x, int y, int col ) const;
/*
inline int getPixel( int x, int y ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
return _getpixel16( my_bitmap, x, y );
return -1;
}
inline void putPixel( int x, int y, int col ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
_putpixel16( my_bitmap, x, y, col );
}
*/
inline const string & getPath() const{
return path;
}
static int setGfxModeText();
static int setGfxModeFullscreen( int x, int y );
static int setGfxModeWindowed( int x, int y );
static int makeColor( int r, int g, int b );
static void hsvToRGB( float h, float s, float v, int * r, int * g, int * b );
static int getRed( int x );
static int getBlue( int x );
static int getGreen( int x );
/* Add two colors together
*/
static int addColor( int color1, int color2 );
/*
inline static int makeColor( int r, int g, int b ){
return makecol16( r, g, b );
}
*/
// static const int MaskColor = MASK_COLOR_16;
static const int MaskColor;
static const int MODE_TRANS;
+ static const int MODE_LIT;
static const int MODE_SOLID;
protected:
void releaseInternalBitmap();
inline void setBitmap( BITMAP * bitmap ){
if ( bitmap == NULL ){
cout << "*FATAL* Setting null bitmap" << endl;
}
_my_bitmap = bitmap;
}
void internalLoadFile( const char * load_file );
BITMAP * _my_bitmap;
int * own;
// bool own;
bool error;
string path;
};
#endif

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