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diff --git a/util/input/input-manager.h b/util/input/input-manager.h
index 2f5b9083..1fc7e715 100644
--- a/util/input/input-manager.h
+++ b/util/input/input-manager.h
@@ -1,297 +1,299 @@
#ifndef _paintown_input_manager
#define _paintown_input_manager
#include <vector>
#include <algorithm>
#include "input.h"
#include "input-map.h"
#include "input-source.h"
#include "util/funcs.h"
#include "util/events.h"
#include "keyboard.h"
#include "exceptions/exception.h"
class Configuration;
class Joystick;
class InputSource;
template <class Output>
class InputHandler{
public:
InputHandler(){
}
virtual ~InputHandler(){
}
virtual void press(const Output & out, Keyboard::unicode_t unicode) = 0;
virtual void release(const Output & out, Keyboard::unicode_t unicode) = 0;
};
/* handles keyboard/joystick/whatever input during the game */
class InputManager{
public:
/* main has one instance of this and thats it.
* should the janitor have the reference instead?
*/
friend int paintown_main(int, char**);
friend int main(int, char **);
/* returns true if any input device is activated (keys pressed, joystick button */
static bool anyInput();
// static std::vector<Input::PaintownInput> getInput(const Configuration & configuration, const int facing);
static void poll();
/*
static void enableBufferInput();
static void disableBufferInput();
*/
static void waitForKeys(int key1, int key2);
static void waitForKeys(int key1);
static int readKey();
static void waitForClear();
/*
template <class X>
static void observeKeyboard(InputMap<X> & input){
manager->keyboard.addObserver(InputMap<X>::observeKey, &input);
}
template <class X>
static void unObserveKeyboard(InputMap<X> & input){
manager->keyboard.removeObserver(InputMap<X>::observeKey, &input);
}
*/
static std::vector<Keyboard::unicode_t> readText(){
return manager->keyboard.readText();
}
template <typename X>
static std::vector<Keyboard::unicode_t> readText(InputMap<X> & input, typename InputMap<X>::Output & output){
return manager->_readText(input, output);
}
template <typename X>
static typename InputMap<X>::Output getMap(InputMap<X> & input){
if (manager){
return manager->_getMap(input);
}
/* just crash hard.. who cares */
throw Exception::Base(__FILE__, __LINE__);
/* make the compiler happy about returning something */
return *(typename InputMap<X>::Output*)1;
}
template <typename X>
static typename std::vector<typename InputMap<X>::InputEvent> getEvents(InputMap<X> & input, const InputSource & source){
return manager->_getEvents(input, source);
}
template <typename X>
static void handleEvents(InputMap<X> & input, const InputSource & source, InputHandler<X> & handler){
typename std::vector<typename InputMap<X>::InputEvent> events = getEvents(input, source);
for (typename std::vector<typename InputMap<X>::InputEvent>::iterator it = events.begin(); it != events.end(); it++){
const typename InputMap<X>::InputEvent & event = *it;
if (event.enabled){
handler.press(event.out, event.unicode);
} else {
handler.release(event.out, event.unicode);
}
}
}
template <typename X>
static bool pressed(InputMap<X> & input, X out){
if (manager){
return manager->_pressed(input, out);
}
return false;
}
/* wait for a key to be released
* really this waits for all inputs that would result in `out'
* being generated to stop.
*/
template <typename X>
static void waitForRelease(InputMap<X> & input, X out){
while (InputManager::pressed(input, out)){
Util::rest(1);
InputManager::poll();
}
}
template <typename X>
static void waitForPress(InputMap<X> & input, X out){
while (!InputManager::pressed(input, out)){
Util::rest(1);
InputManager::poll();
}
}
template <typename X>
static void captureInput(InputMap<X> & input){
manager->_captureInput(input);
}
template <typename X>
static void releaseInput(InputMap<X> & input){
manager->_releaseInput(input);
}
protected:
InputManager();
virtual ~InputManager();
virtual bool _anyInput();
virtual int _readKey();
// virtual std::vector<Input::PaintownInput> _getInput(const Configuration & configuration, const int facing);
template <typename X>
void _captureInput(InputMap<X> & input){
capture = (void*) &input;
}
template <typename X>
void _releaseInput(InputMap<X> & input){
if (capture == (void*) &input){
capture = 0;
}
}
template <typename X>
std::vector<Keyboard::unicode_t> _readText(InputMap<X> & input, typename InputMap<X>::Output & output){
std::vector<Keyboard::unicode_t> text;
std::vector<Keyboard::KeyData> all = keyboard.readData();
for (std::vector<Keyboard::KeyData>::iterator it = all.begin(); it != all.end(); it++){
const Keyboard::KeyData & data = *it;
KeyState<X> * state = input.getState(data.key);
if (state != NULL && output[state->out]){
text.push_back(data.unicode);
}
}
return text;
}
void removeDuplicates(std::vector<int> & storage){
std::vector<int> output;
int last = -1;
for (std::vector<int>::iterator it = storage.begin(); it != storage.end(); it++){
if (*it != last){
output.push_back(*it);
last = *it;
}
}
storage = output;
}
template <typename X>
typename std::vector<typename InputMap<X>::InputEvent> _getEvents(InputMap<X> & input, const InputSource & source){
/* FIXME: get events from the source */
std::vector<typename InputMap<X>::InputEvent> events;
if (capture != NULL && capture != &input){
return events;
}
if (source.useKeyboard()){
const std::vector<typename Keyboard::KeyData> & buffer = keyboard.getBufferedKeys();
for (std::vector<Keyboard::KeyData>::const_iterator it = buffer.begin(); it != buffer.end(); it++){
const Keyboard::KeyData & data = *it;
KeyState<X> * state = input.getState(data.key);
if (state != NULL){
events.push_back(typename InputMap<X>::InputEvent(state->out, data.unicode, data.enabled));
}
}
}
- Joystick * joystick = joysticks[source.getJoystick()];
- if (joystick){
- const std::vector<typename Joystick::Event> & joystickEvents = joystick->getEvents();
- for (std::vector<Joystick::Event>::const_iterator it = joystickEvents.begin(); it != joystickEvents.end(); it++){
- Joystick::Event event = *it;
- JoystickState<X> * state = input.getJoystickState(event.key);
- if (state != NULL){
- events.push_back(typename InputMap<X>::InputEvent(state->out, -1, event.enabled));
+ if (source.getJoystick() >= 0 && source.getJoystick() < joysticks.size()){
+ Joystick * joystick = joysticks[source.getJoystick()];
+ if (joystick){
+ const std::vector<typename Joystick::Event> & joystickEvents = joystick->getEvents();
+ for (std::vector<Joystick::Event>::const_iterator it = joystickEvents.begin(); it != joystickEvents.end(); it++){
+ Joystick::Event event = *it;
+ JoystickState<X> * state = input.getJoystickState(event.key);
+ if (state != NULL){
+ events.push_back(typename InputMap<X>::InputEvent(state->out, -1, event.enabled));
+ }
}
}
}
return events;
}
template <typename X>
typename InputMap<X>::Output _getMap(InputMap<X> & input){
typename InputMap<X>::Output output;
if (capture != 0 && capture != &input){
return output;
}
std::vector<int> all_keys;
keyboard.readKeys(all_keys);
keyboard.readBufferedKeys(all_keys);
// all_keys.insert(all_keys.end(), bufferedKeys.begin(), bufferedKeys.end());
// all_keys.insert(all_keys.end(), keyboard.currentKeys().begin(), keyboard.currentKeys.end());
std::sort(all_keys.begin(), all_keys.end());
removeDuplicates(all_keys);
// std::unique(all_keys.begin(), all_keys.end());
// bufferedKeys.clear();
input.read(all_keys, &output);
/*
if (joystick != NULL){
JoystickInput all_joystick = joystick->readAll();
input.read(all_joystick, &output);
}
*/
/* just bumps an internal counter */
input.update();
return output;
}
template <typename X>
bool _pressed(InputMap<X> & input, X result){
if (capture != 0 && capture != &input){
return false;
}
std::vector<int> all_keys;
keyboard.readKeys(all_keys);
// all_keys.insert(all_keys.end(), bufferedKeys.begin(), bufferedKeys.end());
std::sort(all_keys.begin(), all_keys.end());
removeDuplicates(all_keys);
// bufferedKeys.clear();
bool out = false;
out = input.pressed(all_keys, result);
/*
if (joystick != NULL){
JoystickInput all_joystick = joystick->readAll();
out |= input.pressed(all_joystick, result);
}
*/
return out;
}
virtual void _poll();
private:
static InputManager * manager;
void * capture;
std::map<int, Joystick *> joysticks;
Keyboard keyboard;
Util::EventManager eventManager;
// std::vector<int> bufferedKeys;
// bool bufferKeys;
};
#endif
diff --git a/util/input/input-source.cpp b/util/input/input-source.cpp
index 1c6d56f3..c60bdbd3 100644
--- a/util/input/input-source.cpp
+++ b/util/input/input-source.cpp
@@ -1,22 +1,33 @@
#include "input-source.h"
InputSource::InputSource():
keyboard(true),
joystick(0){
}
InputSource::InputSource(bool keyboard, int joystick):
keyboard(keyboard),
joystick(joystick){
}
+
+InputSource::InputSource(const InputSource & copy):
+keyboard(copy.keyboard),
+joystick(copy.joystick){
+}
+
+InputSource & InputSource::operator=(const InputSource & copy){
+ this->keyboard = copy.keyboard;
+ this->joystick = copy.joystick;
+ return *this;
+}
InputSource::~InputSource(){
}
bool InputSource::useKeyboard() const {
return keyboard;
}
int InputSource::getJoystick() const {
return joystick;
}
diff --git a/util/input/input-source.h b/util/input/input-source.h
index e94193c3..17c0c176 100644
--- a/util/input/input-source.h
+++ b/util/input/input-source.h
@@ -1,22 +1,25 @@
#ifndef paintown_input_source_h
#define paintown_input_source_h
/* this class should abstract over actual devices (keyboard, joystick)
* and return a list of events on request.
*/
class InputSource{
public:
InputSource();
InputSource(bool keyboard, int joystick);
+ InputSource(const InputSource & copy);
virtual ~InputSource();
+ InputSource & operator=(const InputSource &);
+
virtual bool useKeyboard() const;
virtual int getJoystick() const;
private:
bool keyboard;
int joystick;
};
#endif
diff --git a/util/input/keyboard.cpp b/util/input/keyboard.cpp
index 12f309b7..4ba75d01 100644
--- a/util/input/keyboard.cpp
+++ b/util/input/keyboard.cpp
@@ -1,432 +1,439 @@
#ifdef USE_ALLEGRO
#include "allegro/keyboard.cpp"
#endif
#ifdef USE_SDL
#include "sdl/keyboard.cpp"
#endif
#ifdef USE_ALLEGRO5
#include "allegro5/keyboard.cpp"
#endif
std::vector<bool> Keyboard::repeatState;
bool Keyboard::isNumber( int key ){
return key == Key_0 ||
key == Key_1 ||
key == Key_2 ||
key == Key_3 ||
key == Key_4 ||
key == Key_5 ||
key == Key_6 ||
key == Key_7 ||
key == Key_8 ||
key == Key_9;
}
bool Keyboard::isChar( int key ){
return key == Key_A ||
key == Key_B ||
key == Key_C ||
key == Key_D ||
key == Key_E ||
key == Key_F ||
key == Key_G ||
key == Key_H ||
key == Key_I ||
key == Key_J ||
key == Key_K ||
key == Key_L ||
key == Key_M ||
key == Key_N ||
key == Key_O ||
key == Key_P ||
key == Key_Q ||
key == Key_R ||
key == Key_S ||
key == Key_T ||
key == Key_U ||
key == Key_V ||
key == Key_W ||
key == Key_X ||
key == Key_Y ||
key == Key_Z ||
key == Key_MINUS;
}
bool Keyboard::isAlpha( int key ){
return isNumber( key ) || isChar( key );
}
const char * Keyboard::keyToName( int key ){
switch ( key ){
case Keyboard::Key_A : return "A";
case Keyboard::Key_B : return "B";
case Keyboard::Key_C : return "C";
case Keyboard::Key_D : return "D";
case Keyboard::Key_E : return "E";
case Keyboard::Key_F : return "F";
case Keyboard::Key_G : return "G";
case Keyboard::Key_H : return "H";
case Keyboard::Key_I : return "I";
case Keyboard::Key_J : return "J";
case Keyboard::Key_K : return "K";
case Keyboard::Key_L : return "L";
case Keyboard::Key_M : return "M";
case Keyboard::Key_N : return "N";
case Keyboard::Key_O : return "O";
case Keyboard::Key_P : return "P";
case Keyboard::Key_Q : return "Q";
case Keyboard::Key_R : return "R";
case Keyboard::Key_S : return "S";
case Keyboard::Key_T : return "T";
case Keyboard::Key_U : return "U";
case Keyboard::Key_V : return "V";
case Keyboard::Key_W : return "W";
case Keyboard::Key_X : return "X";
case Keyboard::Key_Y : return "Y";
case Keyboard::Key_Z : return "Z";
case Keyboard::Key_0 : return "0";
case Keyboard::Key_1 : return "1";
case Keyboard::Key_2 : return "2";
case Keyboard::Key_3 : return "3";
case Keyboard::Key_4 : return "4";
case Keyboard::Key_5 : return "5";
case Keyboard::Key_6 : return "6";
case Keyboard::Key_7 : return "7";
case Keyboard::Key_8 : return "8";
case Keyboard::Key_9 : return "9";
case Keyboard::Key_0_PAD : return "0_PAD";
case Keyboard::Key_1_PAD : return "1_PAD";
case Keyboard::Key_2_PAD : return "2_PAD";
case Keyboard::Key_3_PAD : return "3_PAD";
case Keyboard::Key_4_PAD : return "4_PAD";
case Keyboard::Key_5_PAD : return "5_PAD";
case Keyboard::Key_6_PAD : return "6_PAD";
case Keyboard::Key_7_PAD : return "7_PAD";
case Keyboard::Key_8_PAD : return "8_PAD";
case Keyboard::Key_9_PAD : return "9_PAD";
case Keyboard::Key_F1 : return "F1";
case Keyboard::Key_F2 : return "F2";
case Keyboard::Key_F3 : return "F3";
case Keyboard::Key_F4 : return "F4";
case Keyboard::Key_F5 : return "F5";
case Keyboard::Key_F6 : return "F6";
case Keyboard::Key_F7 : return "F7";
case Keyboard::Key_F8 : return "F8";
case Keyboard::Key_F9 : return "F9";
case Keyboard::Key_F10 : return "F10";
case Keyboard::Key_F11 : return "F11";
case Keyboard::Key_F12 : return "F12";
case Keyboard::Key_ESC : return "ESC";
case Keyboard::Key_TILDE : return "~";
case Keyboard::Key_MINUS : return "-";
case Keyboard::Key_EQUALS : return "=";
case Keyboard::Key_BACKSPACE : return "BACKSPACE";
case Keyboard::Key_TAB : return "TAB";
case Keyboard::Key_OPENBRACE : return "OPENBRACE";
case Keyboard::Key_CLOSEBRACE : return "CLOSEBRACE";
case Keyboard::Key_ENTER : return "ENTER";
case Keyboard::Key_COLON : return "COLON";
case Keyboard::Key_QUOTE : return "QUOTE";
case Keyboard::Key_BACKSLASH : return "BACKSLASH";
case Keyboard::Key_BACKSLASH2 : return "BACKSLASH2";
case Keyboard::Key_COMMA : return "COMMA";
case Keyboard::Key_STOP : return ".";
case Keyboard::Key_SLASH : return "SLASH";
case Keyboard::Key_SPACE : return "SPACE";
case Keyboard::Key_INSERT : return "INSERT";
case Keyboard::Key_DEL : return "DEL";
case Keyboard::Key_HOME : return "HOME";
case Keyboard::Key_END : return "END";
case Keyboard::Key_PGUP : return "PGUP";
case Keyboard::Key_PGDN : return "PGDN";
case Keyboard::Key_LEFT : return "LEFT";
case Keyboard::Key_RIGHT : return "RIGHT";
case Keyboard::Key_UP : return "UP";
case Keyboard::Key_DOWN : return "DOWN";
case Keyboard::Key_SLASH_PAD : return "SLASH_PAD";
case Keyboard::Key_ASTERISK : return "ASTERISK";
case Keyboard::Key_MINUS_PAD : return "MINUS_PAD";
case Keyboard::Key_PLUS_PAD : return "PLUS_PAD";
case Keyboard::Key_DEL_PAD : return "DEL_PAD";
case Keyboard::Key_ENTER_PAD : return "ENTER_PAD";
case Keyboard::Key_PRTSCR : return "PRTSCR";
case Keyboard::Key_PAUSE : return "PAUSE";
case Keyboard::Key_ABNT_C1 : return "ABNT_C1";
case Keyboard::Key_YEN : return "YEN";
case Keyboard::Key_KANA : return "KANA";
case Keyboard::Key_CONVERT : return "CONVERT";
case Keyboard::Key_NOCONVERT : return "NOCONVERT";
case Keyboard::Key_AT : return "AT";
case Keyboard::Key_CIRCUMFLEX : return "CIRCUMFLEX";
case Keyboard::Key_COLON2 : return "COLON2";
case Keyboard::Key_KANJI : return "KANJI";
case Keyboard::Key_EQUALS_PAD : return "EQUALS_PAD";
case Keyboard::Key_BACKQUOTE : return "BACKQUOTE";
case Keyboard::Key_SEMICOLON : return "SEMICOLON";
case Keyboard::Key_COMMAND : return "COMMAND";
/*
case Keyboard::Key_UNKNOWN1 : return "UNKNOWN1";
case Keyboard::Key_UNKNOWN2 : return "UNKNOWN2";
case Keyboard::Key_UNKNOWN3 : return "UNKNOWN3";
case Keyboard::Key_UNKNOWN4 : return "UNKNOWN4";
case Keyboard::Key_UNKNOWN5 : return "UNKNOWN5";
case Keyboard::Key_UNKNOWN6 : return "UNKNOWN6";
case Keyboard::Key_UNKNOWN7 : return "UNKNOWN7";
case Keyboard::Key_UNKNOWN8 : return "UNKNOWN8";
*/
// case Keyboard::Key_MODIFIERS : return "MODIFIERS";
case Keyboard::Key_LSHIFT : return "LSHIFT";
case Keyboard::Key_RSHIFT : return "RSHIFT";
case Keyboard::Key_LCONTROL : return "LCONTROL";
case Keyboard::Key_RCONTROL : return "RCONTROL";
case Keyboard::Key_ALT : return "ALT";
case Keyboard::Key_ALTGR : return "ALTGR";
case Keyboard::Key_LWIN : return "LWIN";
case Keyboard::Key_RWIN : return "RWIN";
case Keyboard::Key_MENU : return "MENU";
case Keyboard::Key_SCRLOCK : return "SCRLOCK";
case Keyboard::Key_NUMLOCK : return "NUMLOCK";
case Keyboard::Key_CAPSLOCK : return "CAPSLOCK";
default : return "Unknown key";
}
}
void Keyboard::setDelay( const int key, const int delay ){
key_delay[ key ] = delay;
}
void Keyboard::setAllDelay( const int delay ){
setDelay( Key_A, delay );
setDelay( Key_B, delay );
setDelay( Key_C, delay );
setDelay( Key_D, delay );
setDelay( Key_E, delay );
setDelay( Key_F, delay );
setDelay( Key_G, delay );
setDelay( Key_H, delay );
setDelay( Key_I, delay );
setDelay( Key_J, delay );
setDelay( Key_K, delay );
setDelay( Key_L, delay );
setDelay( Key_M, delay );
setDelay( Key_N, delay );
setDelay( Key_O, delay );
setDelay( Key_P, delay );
setDelay( Key_Q, delay );
setDelay( Key_R, delay );
setDelay( Key_S, delay );
setDelay( Key_T, delay );
setDelay( Key_U, delay );
setDelay( Key_V, delay );
setDelay( Key_W, delay );
setDelay( Key_X, delay );
setDelay( Key_Y, delay );
setDelay( Key_Z, delay );
setDelay( Key_0, delay );
setDelay( Key_1, delay );
setDelay( Key_2, delay );
setDelay( Key_3, delay );
setDelay( Key_4, delay );
setDelay( Key_5, delay );
setDelay( Key_6, delay );
setDelay( Key_7, delay );
setDelay( Key_8, delay );
setDelay( Key_9, delay );
setDelay( Key_0_PAD, delay );
setDelay( Key_1_PAD, delay );
setDelay( Key_2_PAD, delay );
setDelay( Key_3_PAD, delay );
setDelay( Key_4_PAD, delay );
setDelay( Key_5_PAD, delay );
setDelay( Key_6_PAD, delay );
setDelay( Key_7_PAD, delay );
setDelay( Key_8_PAD, delay );
setDelay( Key_9_PAD, delay );
setDelay( Key_F1, delay );
setDelay( Key_F2, delay );
setDelay( Key_F3, delay );
setDelay( Key_F4, delay );
setDelay( Key_F5, delay );
setDelay( Key_F6, delay );
setDelay( Key_F7, delay );
setDelay( Key_F8, delay );
setDelay( Key_F9, delay );
setDelay( Key_F10, delay );
setDelay( Key_F11, delay );
setDelay( Key_F12, delay );
setDelay( Key_ESC, delay );
setDelay( Key_TILDE, delay );
setDelay( Key_MINUS, delay );
setDelay( Key_EQUALS, delay );
setDelay( Key_BACKSPACE, delay );
setDelay( Key_TAB, delay );
setDelay( Key_OPENBRACE, delay );
setDelay( Key_CLOSEBRACE, delay );
setDelay( Key_ENTER, delay );
setDelay( Key_COLON, delay );
setDelay( Key_QUOTE, delay );
setDelay( Key_BACKSLASH, delay );
setDelay( Key_BACKSLASH2, delay );
setDelay( Key_COMMA, delay );
setDelay( Key_STOP, delay );
setDelay( Key_SLASH, delay );
setDelay( Key_SPACE, delay );
setDelay( Key_INSERT, delay );
setDelay( Key_DEL, delay );
setDelay( Key_HOME, delay );
setDelay( Key_END, delay );
setDelay( Key_PGUP, delay );
setDelay( Key_PGDN, delay );
setDelay( Key_LEFT, delay );
setDelay( Key_RIGHT, delay );
setDelay( Key_UP, delay );
setDelay( Key_DOWN, delay );
setDelay( Key_SLASH_PAD, delay );
setDelay( Key_ASTERISK, delay );
setDelay( Key_MINUS_PAD, delay );
setDelay( Key_PLUS_PAD, delay );
setDelay( Key_DEL_PAD, delay );
setDelay( Key_ENTER_PAD, delay );
setDelay( Key_PRTSCR, delay );
setDelay( Key_PAUSE, delay );
setDelay( Key_ABNT_C1, delay );
setDelay( Key_YEN, delay );
setDelay( Key_KANA, delay );
setDelay( Key_CONVERT, delay );
setDelay( Key_NOCONVERT, delay );
setDelay( Key_AT, delay );
setDelay( Key_CIRCUMFLEX, delay );
setDelay( Key_COLON2, delay );
setDelay( Key_KANJI, delay );
setDelay( Key_EQUALS_PAD, delay );
setDelay( Key_BACKQUOTE, delay );
setDelay( Key_SEMICOLON, delay );
setDelay( Key_COMMAND, delay );
/*
setDelay( Key_UNKNOWN1, delay );
setDelay( Key_UNKNOWN2, delay );
setDelay( Key_UNKNOWN3, delay );
setDelay( Key_UNKNOWN4, delay );
setDelay( Key_UNKNOWN5, delay );
setDelay( Key_UNKNOWN6, delay );
setDelay( Key_UNKNOWN7, delay );
setDelay( Key_UNKNOWN8, delay );
*/
setDelay( Key_MODIFIERS, delay );
setDelay( Key_LSHIFT, delay );
setDelay( Key_RSHIFT, delay );
setDelay( Key_LCONTROL, delay );
setDelay( Key_RCONTROL, delay );
setDelay( Key_ALT, delay );
setDelay( Key_ALTGR, delay );
setDelay( Key_LWIN, delay );
setDelay( Key_RWIN, delay );
setDelay( Key_MENU, delay );
setDelay( Key_SCRLOCK, delay );
setDelay( Key_NUMLOCK, delay );
setDelay( Key_CAPSLOCK, delay );
}
void Keyboard::press(KeyType key, unicode_t unicode){
keyState[key].key = key;
keyState[key].unicode = unicode;
keyState[key].enabled = true;
// if (enableBuffer){
buffer.push_back(keyState[key]);
// }
/*
KeyData data(key, unicode, true);
for (std::vector<Observer>::iterator it = observers.begin(); it != observers.end(); it++){
Observer observer = (*it);
observer.callback(data, observer.extra);
}
*/
}
void Keyboard::release(KeyType key){
keyState[key].enabled = false;
buffer.push_back(keyState[key]);
/*
KeyData data(key, 0, false);
for (std::vector<Observer>::iterator it = observers.begin(); it != observers.end(); it++){
Observer observer = (*it);
observer.callback(data, observer.extra);
}
*/
}
void Keyboard::readBufferedKeys(std::vector<int> & keys){
for (std::vector<KeyData>::iterator it = buffer.begin(); it != buffer.end(); it++){
const KeyData & data = *it;
keys.push_back(data.key);
}
}
std::vector<Keyboard::KeyData> Keyboard::readData(){
std::vector<Keyboard::KeyData> out;
for (std::map<KeyType, KeyData>::iterator it = keyState.begin(); it != keyState.end(); it++){
KeyType key = it->first;
const KeyData & data = it->second;
if (data.enabled){
out.push_back(data);
}
}
return out;
}
std::vector<Keyboard::unicode_t> Keyboard::readText(){
std::vector<Keyboard::unicode_t> out;
for (std::map<KeyType, KeyData>::iterator it = keyState.begin(); it != keyState.end(); it++){
KeyType key = it->first;
const KeyData & data = it->second;
if (data.enabled){
out.push_back(data.unicode);
}
}
return out;
}
void Keyboard::pushRepeatState(bool enabled){
if (enabled){
enableKeyRepeat();
} else {
disableKeyRepeat();
}
repeatState.push_back(enabled);
}
void Keyboard::popRepeatState(){
if (repeatState.size() > 0){
bool last = repeatState.back();
repeatState.pop_back();
bool enabled = true;
if (repeatState.size() > 0){
enabled = repeatState.back();
}
if (enabled != last){
if (enabled){
enableKeyRepeat();
} else {
disableKeyRepeat();
}
}
}
}
+
+bool Keyboard::haveKeyboard(){
+#if defined(WII) || defined(PS3)
+ return false;
+#endif
+ return true;
+}
/*
void Keyboard::addObserver(ObserverCallback observer, void * data){
observers.push_back(Observer(observer, data));
}
void Keyboard::removeObserver(ObserverCallback observer, void * data){
for (std::vector<Observer>::iterator it = observers.begin(); it != observers.end(); it++){
const Observer & what = *it;
if (what.callback == observer && what.extra == data){
observers.erase(it);
break;
}
}
}
*/
diff --git a/util/input/keyboard.h b/util/input/keyboard.h
index 903fd6ec..c5ce0c94 100644
--- a/util/input/keyboard.h
+++ b/util/input/keyboard.h
@@ -1,269 +1,274 @@
#ifndef _paintown_keyboard_h
#define _paintown_keyboard_h
#include <map>
#include <vector>
#include <stdint.h>
/* handles allegro key[] array better than keypressed()
* and readkey()
*/
class Keyboard{
private:
Keyboard();
public:
friend class InputManager;
typedef const int KeyType;
typedef uint32_t unicode_t;
struct KeyData{
KeyData():
key(-1),
unicode(-1),
enabled(false){
}
KeyData(int key, unicode_t unicode, bool enabled):
key(key),
unicode(unicode),
enabled(enabled){
}
int key;
/* Converted to a unicode character in UTF-32 */
unicode_t unicode;
/* whether the key is being pressed */
bool enabled;
};
/*
typedef void (*ObserverCallback)(const KeyData & data, void * extra);
struct Observer{
Observer():
callback(NULL),
extra(NULL){
}
Observer(ObserverCallback callback, void * extra):
callback(callback),
extra(extra){
}
ObserverCallback callback;
void * extra;
};
*/
/* poll:
* Put the keys in Allegro's key[] array into our map of int -> bool
*/
void poll();
/* wait for all keys to be released */
void wait();
/* []:
* Extract a boolean value given a key number
*/
#if 0
inline bool operator[] ( const int i ){
/* if the key has been pressed for the first time return true */
if ( my_keys[ i ] < 0 ){
my_keys[ i ] = 1;
return true;
}
bool b = my_keys[ i ] > key_delay[ i ];
if ( b ){
my_keys[ i ] = 1;
}
return b;
}
#endif
/* keypressed:
* Returns true if a key is pressed
*/
bool keypressed();
/* readKeys:
* Store all pressed keys in a user supplied vector
*/
void readKeys(std::vector< int > & all_keys);
void readBufferedKeys(std::vector<int> & keys);
std::vector<KeyData> readData();
std::vector<unicode_t> readText();
// int readKey();
void clear();
/* sets the latest repeat state. popping the state restores the previous state */
static void pushRepeatState(bool enabled);
static void popRepeatState();
+ /* true on systems that probably have a keyboard, like pc.
+ * false on ps3, wii, etc.
+ */
+ static bool haveKeyboard();
+
void setDelay( const int key, const int delay );
void setAllDelay( const int delay );
inline const std::vector<KeyData> & getBufferedKeys() const {
return buffer;
}
static const char * keyToName( int key );
static bool isNumber( int key );
static bool isChar( int key );
static bool isAlpha( int key );
static KeyType Key_A;
static KeyType Key_B;
static KeyType Key_C;
static KeyType Key_D;
static KeyType Key_E;
static KeyType Key_F;
static KeyType Key_G;
static KeyType Key_H;
static KeyType Key_I;
static KeyType Key_J;
static KeyType Key_K;
static KeyType Key_L;
static KeyType Key_M;
static KeyType Key_N;
static KeyType Key_O;
static KeyType Key_P;
static KeyType Key_Q;
static KeyType Key_R;
static KeyType Key_S;
static KeyType Key_T;
static KeyType Key_U;
static KeyType Key_V;
static KeyType Key_W;
static KeyType Key_X;
static KeyType Key_Y;
static KeyType Key_Z;
static KeyType Key_0;
static KeyType Key_1;
static KeyType Key_2;
static KeyType Key_3;
static KeyType Key_4;
static KeyType Key_5;
static KeyType Key_6;
static KeyType Key_7;
static KeyType Key_8;
static KeyType Key_9;
static KeyType Key_0_PAD;
static KeyType Key_1_PAD;
static KeyType Key_2_PAD;
static KeyType Key_3_PAD;
static KeyType Key_4_PAD;
static KeyType Key_5_PAD;
static KeyType Key_6_PAD;
static KeyType Key_7_PAD;
static KeyType Key_8_PAD;
static KeyType Key_9_PAD;
static KeyType Key_F1;
static KeyType Key_F2;
static KeyType Key_F3;
static KeyType Key_F4;
static KeyType Key_F5;
static KeyType Key_F6;
static KeyType Key_F7;
static KeyType Key_F8;
static KeyType Key_F9;
static KeyType Key_F10;
static KeyType Key_F11;
static KeyType Key_F12;
static KeyType Key_ESC;
static KeyType Key_TILDE;
static KeyType Key_MINUS;
static KeyType Key_EQUALS;
static KeyType Key_BACKSPACE;
static KeyType Key_TAB;
static KeyType Key_OPENBRACE;
static KeyType Key_CLOSEBRACE;
static KeyType Key_ENTER;
static KeyType Key_COLON;
static KeyType Key_QUOTE;
static KeyType Key_BACKSLASH;
static KeyType Key_BACKSLASH2;
static KeyType Key_COMMA;
static KeyType Key_STOP;
static KeyType Key_SLASH;
static KeyType Key_SPACE;
static KeyType Key_INSERT;
static KeyType Key_DEL;
static KeyType Key_HOME;
static KeyType Key_END;
static KeyType Key_PGUP;
static KeyType Key_PGDN;
static KeyType Key_LEFT;
static KeyType Key_RIGHT;
static KeyType Key_UP;
static KeyType Key_DOWN;
static KeyType Key_SLASH_PAD;
static KeyType Key_ASTERISK;
static KeyType Key_MINUS_PAD;
static KeyType Key_PLUS_PAD;
static KeyType Key_DEL_PAD;
static KeyType Key_ENTER_PAD;
static KeyType Key_PRTSCR;
static KeyType Key_PAUSE;
static KeyType Key_ABNT_C1;
static KeyType Key_YEN;
static KeyType Key_KANA;
static KeyType Key_CONVERT;
static KeyType Key_NOCONVERT;
static KeyType Key_AT;
static KeyType Key_CIRCUMFLEX;
static KeyType Key_COLON2;
static KeyType Key_KANJI;
static KeyType Key_EQUALS_PAD;
static KeyType Key_BACKQUOTE;
static KeyType Key_SEMICOLON;
static KeyType Key_COMMAND;
/*
static KeyType Key_UNKNOWN1;
static KeyType Key_UNKNOWN2;
static KeyType Key_UNKNOWN3;
static KeyType Key_UNKNOWN4;
static KeyType Key_UNKNOWN5;
static KeyType Key_UNKNOWN6;
static KeyType Key_UNKNOWN7;
static KeyType Key_UNKNOWN8;
*/
static KeyType Key_MODIFIERS;
static KeyType Key_LSHIFT;
static KeyType Key_RSHIFT;
static KeyType Key_LCONTROL;
static KeyType Key_RCONTROL;
static KeyType Key_ALT;
static KeyType Key_ALTGR;
static KeyType Key_LWIN;
static KeyType Key_RWIN;
static KeyType Key_MENU;
static KeyType Key_SCRLOCK;
static KeyType Key_NUMLOCK;
static KeyType Key_CAPSLOCK;
void press(KeyType key, unicode_t unicode);
void release(KeyType key);
/*
virtual void addObserver(ObserverCallback observer, void * extra);
virtual void removeObserver(ObserverCallback observer, void * extra);
*/
protected:
static void disableKeyRepeat();
static void enableKeyRepeat();
// std::map<int,int> my_keys;
std::map<int,int> key_delay;
// std::vector<Observer> observers;
std::map<KeyType, KeyData> keyState;
std::vector<KeyData> buffer;
bool enableBuffer;
static std::vector<bool> repeatState;
};
#endif

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