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GUIListBox.h
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef GUILISTBOX_H
#define GUILISTBOX_H
#include
"GUIObject.h"
#include
"GUIScrollBar.h"
//GUIObject that displays a list.
//It extends GUIObject because it's a special GUIObject.
class
GUIListBox
:
public
GUIObject
{
public
:
//Vector containing the entries of the list.
std
::
vector
<
std
::
string
>
item
;
private
:
//Scrollbar used when there are more entries than fit on the screen.
GUIScrollBar
*
scrollBar
;
public
:
//Constructor.
//left: The relative x location of the GUIListBox.
//top: The relative y location of the GUIListBox.
//witdh: The width of the GUIListBox.
//height: The height of the GUIListBox.
//enabled: Boolean if the GUIListBox is enabled or not.
//visible: Boolean if the GUIListBox is visisble or not.
GUIListBox
(
int
left
=
0
,
int
Top
=
0
,
int
width
=
0
,
int
height
=
0
,
bool
enabled
=
true
,
bool
visible
=
true
);
//Method used to handle mouse and/or key events.
//x: The x mouse location.
//y: The y mouse location.
//enabled: Boolean if the parent is enabled or not.
//visible: Boolean if the parent is visible or not.
//processed: Boolean if the event has been processed (by the parent) or not.
//Returns: Boolean if the event is processed by the child.
virtual
bool
handleEvents
(
int
x
=
0
,
int
y
=
0
,
bool
enabled
=
true
,
bool
visible
=
true
,
bool
processed
=
false
);
//Method that will render the GUIListBox.
//x: The x location to draw the GUIListBox. (x+left)
//y: The y location to draw the GUIListBox. (y+top)
virtual
void
render
(
int
x
=
0
,
int
y
=
0
);
};
//GUIObject that displays a list on only one line.
//Instead of clicking the entries of the list you iterate through them.
//It extends GUIObject because it's a special GUIObject.
class
GUISingleLineListBox
:
public
GUIObject
{
public
:
//Vector containing the entries of the list.
std
::
vector
<
std
::
string
>
item
;
public
:
//Constructor.
//left: The relative x location of the GUIListBox.
//top: The relative y location of the GUIListBox.
//witdh: The width of the GUIListBox.
//height: The height of the GUIListBox.
//enabled: Boolean if the GUIListBox is enabled or not.
//visible: Boolean if the GUIListBox is visisble or not.
GUISingleLineListBox
(
int
left
=
0
,
int
top
=
0
,
int
width
=
0
,
int
height
=
0
,
bool
enabled
=
true
,
bool
visible
=
true
);
//Method used to handle mouse and/or key events.
//x: The x mouse location.
//y: The y mouse location.
//enabled: Boolean if the parent is enabled or not.
//visible: Boolean if the parent is visible or not.
//processed: Boolean if the event has been processed (by the parent) or not.
//Returns: Boolean if the event is processed by the child.
virtual
bool
handleEvents
(
int
x
=
0
,
int
y
=
0
,
bool
enabled
=
true
,
bool
visible
=
true
,
bool
processed
=
false
);
//Method that will render the GUIListBox.
//x: The x location to draw the GUIListBox. (x+left)
//y: The y location to draw the GUIListBox. (y+top)
virtual
void
render
(
int
x
=
0
,
int
y
=
0
);
};
#endif
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