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GUIListBox.h
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GUIListBox.h

/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef GUILISTBOX_H
#define GUILISTBOX_H
#include "GUIObject.h"
#include "GUIScrollBar.h"
//GUIObject that displays a list.
//It extends GUIObject because it's a special GUIObject.
class GUIListBox:public GUIObject{
public:
//Vector containing the entries of the list.
std::vector<std::string> item;
private:
//Scrollbar used when there are more entries than fit on the screen.
GUIScrollBar* scrollBar;
public:
//Constructor.
//left: The relative x location of the GUIListBox.
//top: The relative y location of the GUIListBox.
//witdh: The width of the GUIListBox.
//height: The height of the GUIListBox.
//enabled: Boolean if the GUIListBox is enabled or not.
//visible: Boolean if the GUIListBox is visisble or not.
GUIListBox(int left=0,int Top=0,int width=0,int height=0,bool enabled=true,bool visible=true);
//Method used to handle mouse and/or key events.
//x: The x mouse location.
//y: The y mouse location.
//enabled: Boolean if the parent is enabled or not.
//visible: Boolean if the parent is visible or not.
//processed: Boolean if the event has been processed (by the parent) or not.
//Returns: Boolean if the event is processed by the child.
virtual bool handleEvents(int x=0,int y=0,bool enabled=true,bool visible=true,bool processed=false);
//Method that will render the GUIListBox.
//x: The x location to draw the GUIListBox. (x+left)
//y: The y location to draw the GUIListBox. (y+top)
virtual void render(int x=0,int y=0);
};
//GUIObject that displays a list on only one line.
//Instead of clicking the entries of the list you iterate through them.
//It extends GUIObject because it's a special GUIObject.
class GUISingleLineListBox:public GUIObject{
public:
//Vector containing the entries of the list.
std::vector<std::string> item;
public:
//Constructor.
//left: The relative x location of the GUIListBox.
//top: The relative y location of the GUIListBox.
//witdh: The width of the GUIListBox.
//height: The height of the GUIListBox.
//enabled: Boolean if the GUIListBox is enabled or not.
//visible: Boolean if the GUIListBox is visisble or not.
GUISingleLineListBox(int left=0,int top=0,int width=0,int height=0,bool enabled=true,bool visible=true);
//Method used to handle mouse and/or key events.
//x: The x mouse location.
//y: The y mouse location.
//enabled: Boolean if the parent is enabled or not.
//visible: Boolean if the parent is visible or not.
//processed: Boolean if the event has been processed (by the parent) or not.
//Returns: Boolean if the event is processed by the child.
virtual bool handleEvents(int x=0,int y=0,bool enabled=true,bool visible=true,bool processed=false);
//Method that will render the GUIListBox.
//x: The x location to draw the GUIListBox. (x+left)
//y: The y location to draw the GUIListBox. (y+top)
virtual void render(int x=0,int y=0);
};
#endif

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