Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F102477
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Flag For Later
Award Token
Size
15 KB
Referenced Files
None
Subscribers
None
View Options
diff --git a/character.cpp b/character.cpp
index 93382a5..9596e32 100644
--- a/character.cpp
+++ b/character.cpp
@@ -1,349 +1,351 @@
#include "character.h"
/*!
* \brief Character::getMovements
* \return
*/
std::array<int,2> Character::getMovements(int howFar)
{
+ std::array<int,2> myArray;
- std::cout << "howfar: " <<howFar <<std::endl;
+ if (active==true)
+ {
+// std::cout << "howfar: " <<howFar <<std::endl;
- if (boardPosition+howFar>255)
- moveRight = -1;
- else
- {
- int index = boardPosition;
- for (int i=boardPosition;i<=boardPosition+howFar-1;i++)
- {
- std::cout << "FUCK ME " << index << std::endl;
- if (index==-1)
- break;
- index = efc::boards[index][1];
-// std::cout << " index R" << index
-// << " move R " << moveRight
-// << std::endl;
- if (index==-1)
- break;
- }
- moveRight = index;
- }
+ int indexRight = boardPosition;
+ for (int i=boardPosition;i<=boardPosition+howFar-1;i++)
+ {
+
+ if (indexRight==-1)
+ break;
+ indexRight = efc::boards[indexRight][1];
+ std::cout << " howfar" << howFar << " index R" << indexRight
+ << " move L " << moveLeft << " move R " << moveRight << " dice " << diceResult
+ << std::endl;
+ if (indexRight==-1)
+ break;
+ }
+
+ moveRight = indexRight;
- if (boardPosition-howFar<0)
- moveLeft = -1;
+
+
+ int indexLeft = boardPosition;
+ for (int i=boardPosition;i>=boardPosition-howFar+1;i--)
+ { if (indexLeft==-1)
+ break;
+ indexLeft = efc::boards[indexLeft][0];
+ std::cout << " howfar" << howFar << " index l " << indexLeft
+ << " move L " << moveLeft << " move R " << moveRight << " dice " << diceResult
+ << std::endl;
+ if (indexLeft==-1)
+ break;
+ }
+ moveLeft = indexLeft;
+
+
+
+ myArray = {moveLeft,moveRight};
+ }
else
{
- int index = boardPosition;
- for (int i=boardPosition;i>=boardPosition-howFar+1;i--)
- { if (index==-1)
- break;
- index = efc::boards[index][0];
-// std::cout << " index l " << index
-// << " move L " << moveLeft
-// << std::endl;
- if (index==-1)
- break;
- }
- moveLeft = index;
+ myArray = {-1,-1};
}
-
-
- std::array<int,2> myArray = {moveLeft,moveRight};
- int x = efc::boards[2][2];
+// std::cout << "howfar: " <<howFar << std::endl;
return myArray;
}
void Character::setDir(int direction)
{
if (direction==efc::DIR_LEFT)
currentAnimation = &walkingAnimationLeft;
}
void Character::setDir()
{
setDir(currentAnimationIndex);
}
void Character::setDirIndex(int direction)
{
currentAnimationIndex = direction;
}
void Character::play()
{
// animatedSprite.play(*currentAnimation);
animatedSprite.play(animations[currentAnimationIndex]);
sf::Vector2f a(getPosition());
sf::Vector2i position(efc::getCords(a));
// std::cout << a.x << " " << a.y << " "
// << position.x << " " << position.y << " pos > "
// << getBoardPosition() << std::endl;
}
Character::Character(TextureHolder *textures, int playerNumber):
animatedSprite(sf::seconds(0.2), true, false),
nextRedirect(0.f)
{
this->textures = textures;
int offset = playerNumber*16;
active = false;
rectangleLeft.setFillColor(sf::Color(12, 12, 12,120));
rectangleLeft.setOutlineColor(sf::Color(24,24,40, 255));
rectangleRight.setFillColor(sf::Color(240, 240, 240,98));
rectangleRight.setOutlineColor(sf::Color(24,40,24, 90));
walkingAnimationDown.setSpriteSheet(textures->textureCharacters);
walkingAnimationDown.addFrame(sf::IntRect(offset, 0, 16, 24));
walkingAnimationDown.addFrame(sf::IntRect(offset, 23, 16, 24));
walkingAnimationRight.setSpriteSheet(textures->textureCharacters);
walkingAnimationRight.addFrame(sf::IntRect(offset, 48, 16, 24));
walkingAnimationRight.addFrame(sf::IntRect(offset, 72, 16, 24));
walkingAnimationLeft.setSpriteSheet(textures->textureCharacters);
walkingAnimationLeft.addFrame(sf::IntRect(offset, 96, 16, 24));
walkingAnimationLeft.addFrame(sf::IntRect(offset, 120, 16, 24));
walkingAnimationUp.setSpriteSheet(textures->textureCharacters);
walkingAnimationUp.addFrame(sf::IntRect(offset, 144, 16, 24));
walkingAnimationUp.addFrame(sf::IntRect(offset, 168, 16, 24));
currentAnimation = &walkingAnimationRight;
leftChar.setTexture(textures->textureCharacters);
leftChar.setTextureRect(sf::IntRect(offset, 96, 16, 24));
rightChar.setTexture(textures->textureCharacters);
rightChar.setTextureRect(sf::IntRect(offset, 48, 16, 24));
animations[efc::DIR_LEFT] = walkingAnimationLeft;
animations[efc::DIR_RIGHT] = walkingAnimationRight;
animations[efc::DIR_UP] = walkingAnimationUp;
animations[efc::DIR_DOWN] = walkingAnimationDown;
setDirIndex(efc::DIR_LEFT);
setDir();
sf::Vector2f positions[4] = {
sf::Vector2f(0, 0),
sf::Vector2f(20, 40),
sf::Vector2f(20, 240),
sf::Vector2f(40, 240)
};
std::array<int, 4> boardPositions{0,15,255-15,255};
// std::cout << "define " << playerNumber << std::endl;
setBoardPosition(boardPositions[playerNumber]);
}
void Character::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
states.transform *= getTransform();
target.draw(animatedSprite, states);
if (active==true)
{
if (moveLeft>-1)
{
// std::cout << "draw " << rectangleLeft.getPosition().x << " " << rectangleLeft.getPosition().y << std::endl;
target.draw(leftChar);
}
if (moveRight>-1)
{
// std::cout << "draw R" << rectangleRight.getPosition().x << " " << rectangleRight.getPosition().y << std::endl;
target.draw(rightChar);
// target.draw(rectangleRight, 4, sf::Quads, states);
}
}
}
void Character::update(sf::Time deltaTime, std::set<int> &busyTiles)
{
sf::Vector2f a(getPosition());
sf::Vector2i position(efc::getCords(a));
int charPos = efc::transCords(position);
// std::cout << a.x << " " << a.y << " " << position.x << " " << position.y << " " << charPos << std::endl;
nextRedirect -= deltaTime.asSeconds();
if (nextRedirect<0)
{
int number = rand() % 2;
if ((currentAnimationIndex==efc::DIR_LEFT) || (currentAnimationIndex==efc::DIR_RIGHT))
{
if (number==0){
setDirIndex(efc::DIR_DOWN);
setDir();
} else if (number==1)
{
setDirIndex(efc::DIR_UP);
setDir();
}
} else if ((currentAnimationIndex==efc::DIR_UP) || (currentAnimationIndex==efc::DIR_DOWN))
{
if (number==0){
setDirIndex(efc::DIR_LEFT);
setDir();
} else if (number==1)
{
setDirIndex(efc::DIR_RIGHT);
setDir();
}
}
nextRedirect = rand() % 4;
}
if (currentAnimationIndex==efc::DIR_UP)
{
if (position.y<2)
{
setDirIndex(efc::DIR_DOWN);
setDir();
}
} else if (currentAnimationIndex==efc::DIR_DOWN)
{
if (position.y>efc::BOARD_SIZE-1)
{
setDirIndex(efc::DIR_UP);
setDir();
}
} else if (currentAnimationIndex==efc::DIR_LEFT)
{
if (position.x<2)
{
setDirIndex(efc::DIR_RIGHT);
setDir();
}
} else if (currentAnimationIndex==efc::DIR_RIGHT)
{
if (position.x>efc::BOARD_SIZE-1)
{
setDirIndex(efc::DIR_LEFT);
setDir();
}
}
animatedSprite.update(deltaTime);
std::array<int,2> movements(getMovements(diceResult));
int left = movements[0];
int right = movements[1];
if (active==true)
{
if (moveLeft>-1)
{
sf::Vector2i cordsLeft(efc::transPosition(moveLeft));
sf::Vector2i neededCords(efc::transPosition(moveLeft));
sf::Vector2f newPos(efc::getScreenPos(neededCords));
leftChar.setPosition(newPos);
}
if (moveRight>-1)
{
sf::Vector2i cordsRight(efc::transPosition(moveRight));
sf::Vector2i neededCords(efc::transPosition(moveRight));
sf::Vector2f newPos(efc::getScreenPos(neededCords));
rightChar.setPosition(newPos);
}
- std::cout << " dice " << diceResult<< moveLeft << " " << moveRight << std::endl;
+// std::cout << " dice " << diceResult<< moveLeft << " " << moveRight << std::endl;
}
}
sf::FloatRect Character::getLocalBounds() const
{
return sf::FloatRect(0.f, 0.f, 0, 0);
}
sf::FloatRect Character::getGlobalBounds() const
{
return getTransform().transformRect(getLocalBounds());
}
/*!
* \brief Character::getBoardPosition
* \return
*/
int Character::getBoardPosition()
{
sf::Vector2f currentPos(getPosition());
sf::Vector2i currentCords(efc::getCords(currentPos));
int currentBoardPosition = efc::transCords(currentCords);
return currentBoardPosition;
}
/*!
* \brief Character::setBoardPosition
* \param boardPosition
*/
void Character::setBoardPosition(int boardPosition)
{
sf::Vector2i neededCords(efc::transPosition(boardPosition));
sf::Vector2f newPos(efc::getScreenPos(neededCords));
setPosition(newPos.x, newPos.y);
this->boardPosition = boardPosition;
std::array<int,2> movements(getMovements(diceResult));
std::cout << "board pos >> " << boardPosition << " cords >>" << neededCords.x << " " << neededCords.y
<< "newpos >> " << newPos.x << " " << newPos.y << " "
<< "movements >> " << movements[0] << " " << movements[1]
<< std::endl;
}
diff --git a/data.cpp b/data.cpp
index 5a79406..2db3259 100644
--- a/data.cpp
+++ b/data.cpp
@@ -1,87 +1,87 @@
#include <data.h>
namespace efc {
std::string seasonsNames[4] = {"spring", "summer", "fall", "winter"};
// This array defines fields occupied by the river
int terrainArray[24] = {
8, 24, 40, 56, 72, 88,
113, 114, 115, 116, 117, 118,
138, 139, 140, 141, 142, 143,
167, 183, 199, 215, 231, 247
};
/*
* 0
* 16
* 32
* 48
* 64
* 80
* 96
* 112
* 128
* 144
* 160
* 176
* 192
*/
std::array<std::array<int,2>,256> boards = {
{
{0,1}, {0,2}, {1,3}, {2,4}, {3,5}, {4,21}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {11,26}, {12,10}, {13,11}, {14,12}, {15,13}, {-1,14},
{-1,-1}, {18,33}, {19,17}, {20,18}, {21,19}, {5,20}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {10, 27,}, {26,28}, {27,29}, {28,30}, {29,46}, {-1,-1},
{33,48}, {17,32}, {-1,-1}, {51,36}, {35,37}, {36,38}, {37,54}, {-1,-1}, {-1,-1}, {-1,-1}, {43,58}, {44,42}, {60,43}, {-1,-1}, {30,47}, {46,63},
- {32,49}, {48,50}, {49,51}, {50,35}, {-1,-1}, {54,69}, {36,53}, {-1,-1}, {-1,-1}, {58,73}, {42,57}, {-1,-1}, {61,44}, {62,60}, {63,61}, {47,62},
+ {32,49}, {48,50}, {49,51}, {50,35}, {-1,-1}, {54,69}, {38,53}, {-1,-1}, {-1,-1}, {58,73}, {42,57}, {-1,-1}, {61,44}, {62,60}, {63,61}, {47,62},
{65,80}, {66,64}, {67,65}, {68,66}, {69,67}, {53,68}, {-1,-1}, {-1,-1}, {-1,-1}, {57,74}, {73,75}, {74,76}, {75,77}, {76,78}, {77,79}, {78,95},
{64,81}, {80,97}, {-1,-1}, {99,84}, {83,85}, {84,101}, {-1,-1}, {-1,-1}, {-1,-1}, {90,105}, {91,89}, {92,90}, {108,91}, {-1,-1}, {95,110}, {79,94},
{-1,-1}, {81,98}, {97,99}, {98,83}, {-1,-1}, {85,102}, {101,118}, {-1,-1}, {105,120}, {89,104}, {-1,-1}, {-1,-1}, {109,92}, {110,108}, {94,109}, {-1,-1},
{-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {102, 119},{118,-1}, {104,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1},
{-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} , {151,-1}, {137,-1}, {153,136}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1},
{-1,-1}, {161,146}, {145,147}, {146,163}, {-1,-1}, {-1,-1}, {166,151}, {150,135} ,{-1,-1}, {154,137}, {170,153}, {-1,-1}, {157,172}, {158,156}, {174,157}, {-1,-1},
- {176,161},{160,145}, {-1,-1}, {147,164}, {163,165}, {165,166}, {165,150}, {-1,-1}, {-1,-1}, {-1,-1}, {171,154}, {172,170}, {156,171}, {-1,-1}, {175,158}, {191,174},
+ {176,161},{160,145}, {-1,-1}, {147,164}, {163,165}, {164,166}, {165,150}, {-1,-1}, {-1,-1}, {-1,-1}, {171,154}, {172,170}, {156,171}, {-1,-1}, {175,158}, {191,174},
{177,160},{178,176}, {179,177}, {180,178}, {181,179}, {182,180}, {198,181}, {-1,-1}, {-1,-1}, {-1,-1}, {202,187}, {186,188}, {187,189}, {188,190}, {189,191}, {190,175},
{208,193},{192,194}, {193,195}, {194,211}, {-1,-1}, {213,198}, {197,182}, {-1,-1}, {-1,-1}, {217,202}, {201,186}, {-1,-1}, {205,220}, {206,204}, {207,205}, {223,206},
- {209,192},{225,208}, {-1,-1}, {195,212}, {211,213}, {212,195}, {-1,-1}, {-1,-1}, {-1,-1}, {218,201}, {219,217}, {220,218}, {204,219}, {-1,-1}, {238,223}, {222,207},
+ {209,192},{225,208}, {-1,-1}, {195,212}, {211,213}, {212,197}, {-1,-1}, {-1,-1}, {-1,-1}, {218,201}, {219,217}, {220,218}, {204,219}, {-1,-1}, {238,223}, {222,207},
{-1,-1}, {226,209}, {227,225}, {228,226}, {229,227}, {245,228}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {250,235}, {234,236}, {235,237}, {236,238}, {237,222}, {-1,-1},
{-1,241}, {240,242},{241,243}, {242,244}, {243,245}, {244,229}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {251,234}, {252,250}, {253,251}, {254,252}, {255,253}, {-1,254},
},
};
//{8,813}, {24, 803}, {40, 803}, {56, 803}, {72, 803} ,{88, 801},
//{167,809}, {183, 803}, {199, 803}, {215, 803}, {231, 803} ,{247, 8},
//{8,813}, {24, 803}, {40, 803}, {56, 803}, {72, 803} ,{88, 801},
//{8,813}, {24, 803}, {40, 803}, {56, 803}, {72, 803} ,{88, 801},
//level[8] = 813;
//level[24] = 803;
//level[40] = 803;
//level[56] = 803;
//level[72] = 803;
//level[88] = 801;
//level[167] = 809;
//level[183] = 803;
//level[199] = 803;
//level[215] = 803;
//level[231] = 803;
//level[247] = 812;
//level[112] = 811;
//for (int i=113;i<117;i++)
// level[i] = 816;
//level[117] = 815;
//level[138] = 800;
//for (int i=139;i<143;i++)
// level[i] = 816;
//level[143] = 814;
// Colors for the board elements
sf::Color playersColors[4] = {
sf::Color(0, 150,255,255),
sf::Color(50, 230,50,255),
sf::Color(230, 50,50,255),
sf::Color(150, 150,150,255)
};
}
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Mon, Feb 2, 8:59 PM (2 d, 17 m ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
55551
Default Alt Text
(15 KB)
Attached To
Mode
R82 deerportal
Attached
Detach File
Event Timeline
Log In to Comment