Font::getDefaultFont().printf(400,480-Font::getDefaultFont().getHeight()*5/2-Font::getDefaultFont().getHeight(),Graphics::makeColor(192,192,192),background,"Paintown version %s",0,Global::getVersionString().c_str());
Font::getDefaultFont().printf(400,480-Font::getDefaultFont().getHeight()*5/2,Graphics::makeColor(192,192,192),background,"Made by Jon Rafkind",0);
/* we have to blit to the screen object passed in because that is the bitmap
* that will be operated on in the draw() method of loadingScreen1.
* we also have to blit to the real screen because the screen object
* is not drawn in its entirety to the real screen, only the part
* that shows the 'Loading ...' message and the info box.
* drawing twice in Allegro5 is redundant because the screen object is the real
* screen but for Allegro4 and SDL we need to do this because the screen object