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RlePack.h
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/***************************************************************************
RlePack.h - description
-------------------
begin : Mon Sep 24 2001
copyright : (C) 2001 by upi
email : upi@apocalypse.rulez.org
***************************************************************************/
#ifndef __RLEPACK_H
#define __RLEPACK_H
#include
"FighterEnum.h"
struct
RlePack_P
;
/**
\class RlePack
\brief RlePack is responsible for loading and drawing "sprites" from a .DAT file.
RlePack loads the sprites from a .DAT file in its constructor. If there is
an error (e.g. file doesn't exist), the number of sprites loaded will be 0.
RlePack is usually used to store the many frames of a fighter in MSZ. It is
also used for the 'cast' in the MainScreenDemo.
The palette by default ranges from 1 to N (the number of colors). This,
however, can be changed with OffsetSprites(). This is used to make sure that
the two loaded fighters don't overwrite each others palettes or the background
palette.
The 'tint' can be set with the SetTint method. It will not immediately appear
until ApplyPalette() is called. For an explanation about tints, please see the
TintEnum documentation.
\sa TintEnum
*/
class
RlePack
{
public
:
RlePack
(
const
char
*
a_pcFilename
,
int
a_iNumColors
);
~
RlePack
();
void
Clear
();
int
LoadFile
(
const
char
*
a_pcFilename
,
int
a_iNumColors
);
int
Count
();
void
OffsetSprites
(
int
a_iOffset
);
void
SetTint
(
TintEnum
a_enTint
);
void
ApplyPalette
();
int
GetWidth
(
int
a_iIndex
);
int
GetHeight
(
int
a_iIndex
);
void
Draw
(
int
a_iIndex
,
int
a_iX
,
int
a_iY
,
bool
a_bFlipped
=
false
);
private
:
RlePack_P
*
p
;
};
#endif
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