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#
Star
Ruler
2
Star
Ruler
2
is
a
massive
scale
4
X
/
RTS
set
in
space
.
Explore
dozens
,
hundreds
,
or
even
thousands
of
systems
in
a
galaxy
of
your
choosing
,
expand
across
its
planets
,
exploit
the
resources
you
find
,
and
ultimately
exterminate
any
who
stand
in
your
way
.
The
fate
of
your
empire
depends
on
your
ability
to
master
the
economy
,
field
a
military
,
influence
galactic
politics
,
and
learn
what
you
can
about
the
universe
.
##
What
is
this
?
This
repository
contains
the
full
source
code
needed
to
build
Star
Ruler
2
,
and
all
secondary
scripts
,
data
files
and
assets
required
to
run
it
.
Blind
Mind
Studios
has
been
inactive
for
a
few
years
now
,
so
we
decided
to
open
-
source
the
game
as
a
whole
and
allow
anyone
interested
in
how
its
engine
works
to
tinker
with
it
.
##
Building
the
Game
The
Star
Ruler
2
.
exe
contained
in
the
main
folder
is
just
a
launcher
.
To
run
the
game
you
will
need
to
build
the
binary
for
your
platform
from
source
.
###
Building
on
Windows
You
will
need
Visual
Studio
2017
to
build
Star
Ruler
2
on
windows
.
Simply
open
the
visual
studio
solution
in
source
/
msvc
/
Star
Ruler
2
/,
and
build
the
"Star Ruler 2"
project
in
either
Debug
or
Non
-
Steam
Release
configuration
.
Please
note
that
while
the
built
exe
ends
up
in
the
bin
/
win64
/
directory
,
it
expects
to
be
started
with
its
working
directory
set
to
the
main
directory
(
where
the
launcher
exe
is
).
So
when
debugging
from
visual
studio
,
make
sure
the
'
Working
Directory
'
configuration
property
is
set
to
../../..
###
Building
on
Linux
The
equivalent
launcher
on
linux
is
StarRuler2
.
sh
.
To
build
the
binary
files
on
linux
,
make
sure
your
working
directory
is
set
to
the
main
directory
(
the
one
with
StarRuler2
.
sh
in
it
),
then
run
`
make
-
f
source
/
linux
/
Makefile
compile
`
to
compile
the
binary
.
Afterward
,
run
the
`
StarRuler2
.
sh
`
shell
script
to
start
the
game
.
Several
dependencies
are
required
to
build
on
linux
,
including
libpng
,
zlib
,
GLEW
,
GLU
,
freetype2
,
libvorbisfile
,
libvorbis
,
libogg
,
libopenal
,
libbz2
,
libXRandR
,
and
libcurl
.
##
Differences
with
Commercial
Version
*
The
music
is
not
part
of
the
open
source
release
of
Star
Ruler
2
.
The
data
/
music
/
directory
from
the
commercial
release
can
be
copied
directly
into
the
data
/
directory
of
an
open
-
source
build
.
The
music
will
be
detected
and
played
.
*
All
code
for
accessing
the
SteamWorks
API
has
been
removed
.
The
game
platform
abstraction
layer
game
\
_platform
.
h
has
been
kept
intact
,
so
other
mod
-
sharing
platforms
could
potentially
be
integrated
into
the
game
.
*
Code
for
the
automatic
game
patcher
that
is
part
of
the
GOG
.
com
release
is
part
of
the
repository
,
but
the
functionality
is
disabled
,
since
it
relies
on
delta
updates
and
will
not
work
with
modified
open
source
versions
.
*
While
the
actual
source
code
is
probably
still
compatible
with
32
-
bit
platforms
,
project
files
and
external
dependencies
for
32
-
bit
builds
are
not
included
in
this
repository
.
##
FAQ
###
Can
I
Play
Multiplayer
with
Steam
/
GOG
versions
?
Yes
.
The
base
open
source
version
is
multiplayer
-
compatible
with
the
commercial
versions
.
If
you
make
multiplayer
-
incompatible
changes
to
the
open
source
version
,
please
remember
to
change
the
MP
\
_VERSION
identifier
in
scripts
/
definitions
/
version
.
as
,
so
things
do
not
break
from
people
with
incompatible
versions
trying
to
join
each
other
.
###
Does
this
have
the
Wake
of
the
Heralds
DLC
Expansion
?
Yes
.
The
code
has
been
modified
to
bypass
all
DLC
checks
and
unlock
it
by
default
.
The
Wake
of
the
Heralds
content
is
always
available
in
the
open
-
source
version
.
###
Is
there
a
Community
?
Most
Star
Ruler
2
community
activity
is
centered
around
the
[
Steam
Forums
](
https
:
//steamcommunity.com/app/282590/discussions/)
(
it
is
possible
to
post
without
owning
the
game
on
steam
),
and
the
[
Discord
Server
for
Rising
Stars
](
https
:
//discord.gg/9YyXgbh),
one
of
the
largest
SR2
mod
projects
.
##
Licensing
Star
Ruler
2
source
code
is
licensed
as
MIT
,
art
assets
are
licensed
as
CC
-
BY
-
NC
2.0
.
Some
third
party
code
is
contained
in
this
repository
as
dependencies
.
Licenses
for
those
projects
are
contained
in
the
appropriate
source
folders
.
See
the
COPYING
file
for
more
information
.
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