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diff --git a/assets/img/background.png b/assets/img/background.png
new file mode 100644
index 0000000..27626f6
Binary files /dev/null and b/assets/img/background.png differ
diff --git a/boardelem.cpp b/boardelem.cpp
index ff3b5f4..fb8fb29 100644
--- a/boardelem.cpp
+++ b/boardelem.cpp
@@ -1,50 +1,49 @@
#include "boardelem.h"
namespace efc {
sf::RectangleShape createNeighbour(int pos) {
sf::RectangleShape rectangle(sf::Vector2f(efc::TILE_SIZE, efc::TILE_SIZE));
sf::Vector2i cords(efc::transPosition(pos));
rectangle.setFillColor(sf::Color(240, 240, 240,98));
rectangle.setOutlineColor(sf::Color(24,24,24, 90));
rectangle.setPosition(cords.x*efc::TILE_SIZE, cords.y*efc::TILE_SIZE);
// rectangle.setOutlineThickness(0.5);
return rectangle;
}
}
efc::BoardElem::BoardElem(TextureHolder *textures,int pos, int type)
{
textureTiles = &textures->textureTiles;
this->pos = pos;
this->type = type;
sf::Vector2i cords = efc::transPosition(pos);
int y_type = (int) type / efc::TILE_BOARD_SIZE;
int x_type = type % efc::TILE_BOARD_SIZE;
setPosition(cords.x*efc::TILE_SIZE,cords.y*efc::TILE_SIZE);
setTexture(textures->textureTiles);
setTextureRect(sf::IntRect(x_type*efc::TILE_SIZE, y_type*efc::TILE_SIZE, efc::TILE_SIZE, efc::TILE_SIZE));
-
-
+// Sprite::SetBlendMode(sf::BlendMode::BlendAdd);
}
diff --git a/boardelems.cpp b/boardelems.cpp
index e1429c1..01a15c8 100644
--- a/boardelems.cpp
+++ b/boardelems.cpp
@@ -1,47 +1,51 @@
#include "boardelems.h"
BoardElems::BoardElems()
{
active = false;
displayNeighbours = true;
}
void BoardElems::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
std::set<int> neighboursAll;
states.transform *= getTransform();
+ sf::BlendMode blendmode = sf::BlendAlpha;
+
+ states.blendMode = blendmode;
+
for (const efc::BoardElem &i: items)
{
target.draw(i, states);
std::set<int> neighbours(efc::getNeighbours(i.pos));
if ((active==true) && (displayNeighbours==true))
{
for (int j: neighbours)
{
if (items_map.count(j)==0)
{
neighboursAll.insert(j);
// sf::RectangleShape sprite(efc::createNeighbour(j));
// target.draw(sprite, states);
}
}
}
// std::cout << "POS: "<< i.getPosition().x << " " << i.getPosition().y << std::endl;
}
if (active==true)
{
for (int j: neighboursAll)
{
if (items_map.count(j)==0)
{
sf::RectangleShape sprite(efc::createNeighbour(j));
target.draw(sprite, states);
}
}
}
}
diff --git a/game.cpp b/game.cpp
index 1ea4ae0..fec20d3 100644
--- a/game.cpp
+++ b/game.cpp
@@ -1,485 +1,496 @@
#include "game.h"
namespace efc {
void Game::initBoard()
{
// Grass tile starts at 342 and has 11 tiles
// int level[256];
// int level[256];
// Structure of the board
/*
{
342, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
80, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3 }
*/
// Fill the array
for (int i=0;i<256;i++)
{
int grass = (rand() % 10) + 1;
level[i] = 342 + grass;
level[i] = level[i];
}
// level[0] = 441;
// level[240] = 0;
// level[255] = 0;
// level[15] = 0;
level[8] = 813;
level[24] = 803;
level[40] = 803;
level[56] = 803;
level[72] = 803;
level[88] = 801;
level[167] = 809;
level[183] = 803;
level[199] = 803;
level[215] = 803;
level[231] = 803;
level[247] = 812;
level[112] = 811;
for (int i=113;i<117;i++)
level[i] = 816;
level[117] = 815;
level[138] = 800;
for (int i=139;i<143;i++)
level[i] = 816;
level[143] = 814;
map.load(&textures, sf::Vector2u(efc::TILE_SIZE, efc::TILE_SIZE), level, efc::BOARD_SIZE, efc::BOARD_SIZE);
PlayerHud playerHud1(&textures, std::rand() % 80, &gameFont, 32,0);
PlayerHud playerHud2(&textures, std::rand() % 30, &gameFont, 32,1);
PlayerHud playerHud3(&textures, std::rand() % 60, &gameFont, 32,2);
PlayerHud playerHud4(&textures, std::rand() % 50, &gameFont, 32,3);
players[0] = playerHud1;
players[1] = playerHud2;
players[2] = playerHud3;
players[3] = playerHud4;
players[0].setActive(true);
setCurrentNeighbours();
}
void Game::setCurrentNeighbours ()
{
currentNeighbours = players[turn].getNeighbours();
}
void Game::loadAssets()
{
if (!textureFaces.loadFromFile("assets/img/faces.jpg"))
std::exit(1);
if (!textureTiles.loadFromFile("assets/img/zw-tilesets/_MAP.png"))
std::exit(1);
if (!gameFont.loadFromFile("assets/fnt/8bitOperatorPlus-Regular.ttf"))
{
std::exit(1);
}
if (!menuFont.loadFromFile("assets/fnt/MorrisJensonInitialen.ttf"))
{
std::exit(1);
}
menuTxt.setFont(menuFont);
menuTxt.setCharacterSize(120);
menuTxt.setString(gameTitle);
menuTxt.setColor(sf::Color(55, 255, 35, 85));
int width = menuTxt.getLocalBounds().width;
int height = menuTxt.getLocalBounds().height;
menuTxt.setPosition(400-(width/2),300-(height/2)-150);
menuTxt.setScale(0.5, 0.5);
}
void Game::showMenu()
{
menuBackground.setTexture(textures.textureMenu);
musicMenu.play();
musicMenu.setLoop(true);
currentState = state_menu;
}
void Game::hideMenu()
{
musicMenu.stop();
}
void Game::showGameBoard()
{
musicGame.play();
musicGame.setLoop(true);
currentState = state_game;
}
void Game::hideGameBoard()
{
musicGame.play();
}
Game::Game():
window(sf::VideoMode(800, 600), "Pagan Board"),
- viewTiles(sf::FloatRect(00, 00, 400, 400)),
- viewFull(sf::FloatRect(00, 00, 400, 400)),
- viewGui(sf::FloatRect(00, 00, 112, 400)),
+ viewTiles(sf::FloatRect(00, 00, 600, 522)),
+ viewFull(sf::FloatRect(00, 00, 800, 600)),
+ viewGui(sf::FloatRect(00, 00, 112, 522)),
selector(efc::TILE_SIZE),
guiSelectBuilding(&textures),
turn(0),
gameTitle(" PAgAN\nBOaRD "),
roundDice(players),
roundNumber(1),
guiRoundDice(&textures)
{
+ if (!textureBackground.loadFromFile("assets/img/background.png"))
+ std::exit(1);
+
+ spriteBackground.setTexture(textureBackground);
+
guiRoundDice.active = true;
showPlayerBoardElems = false;
if (!musicGame.openFromFile("assets/audio/game.ogg"))
std::exit(1);
if (!musicBackground.openFromFile("assets/audio/wind.ogg"))
std::exit(1);
if (!musicMenu.openFromFile("assets/audio/menu.ogg"))
std::exit(1);
if (!sfxClickBuffer.loadFromFile("assets/audio/click.ogg"))
std::exit(1);
sfxClick.setBuffer(sfxClickBuffer);
window.setVerticalSyncEnabled(true);
Hover hover;
GuiWindow guiWindow(&textures);
std::srand (time(NULL));
loadAssets();
- viewGui.setViewport(sf::FloatRect(0.8f,0, 1.0f, 1.0f));
- viewTiles.setViewport(sf::FloatRect(0,0, 0.8f, 1.0f));
+ viewTiles.setViewport(sf::FloatRect(0.04f,0.066f, 1.0f, 1.14f));
+ viewGui.setViewport(sf::FloatRect(0.71f,0.066f, 1.04f, 1.14f));
+
selector.changeColor(turn); //This is only for the test TODO: remove
initBoard();
showMenu();
// run the main loop
while (window.isOpen())
{
std::string resultCommand = "";
// handle events
sf::Event event;
while (window.pollEvent(event))
{
sf::Vector2i localPositionTmp = sf::Mouse::getPosition(window);
sf::Vector2f localPosition = window.mapPixelToCoords(localPositionTmp,viewTiles);
sf::Vector2f localPositionGui = window.mapPixelToCoords(localPositionTmp,viewGui);
int mousePosX = (int)localPosition.x / efc::TILE_SIZE;
int mousePosY = (int)localPosition.y / efc::TILE_SIZE;
int mousePos = efc::transCords(sf::Vector2i(mousePosX, mousePosY));
if(event.type == sf::Event::Closed)
window.close();
if (currentState==state_gui_elem)
{
resultCommand = guiSelectBuilding.getElem(localPosition);
if (resultCommand.find("elem_")==0)
command(resultCommand);
else
command("hide_gui_elem_description");
}
if (currentState==state_game)
{
if ((localPosition.x>400) || (localPosition.x<0) || (localPosition.y>400) || (localPosition.y<0))
{
showPlayerBoardElems = false;
players[turn].elems.displayNeighbours = false;
} else {
showPlayerBoardElems = true;
players[turn].elems.displayNeighbours = true;
}
}
if (event.type == sf::Event::MouseButtonReleased)
{
if (event.mouseButton.button == sf::Mouse::Left)
{
if (currentState==state_game)
{
resultCommand = players[turn].getElem(localPositionGui);
command(resultCommand);
if (currentNeighbours.find(mousePos) != currentNeighbours.end())
{
if ((!guiSelectBuilding.active) && (showPlayerBoardElems))
{
float hover_x =localPosition.x;
float hover_y = localPosition.y;
if (localPosition.y > 290)
hover_y = hover_y - 100;
if (localPosition.x > 240)
hover_x = hover_x - 150;
if (hover_x>250)
hover_x = 249.0f;
if (hover_x<0)
hover_x = 1.0f;
if (hover_y>300)
hover_y = 299.0f;
if (hover_y<0)
hover_y = 1.0f;
selectedPos = mousePos;
guiSelectBuilding.setPosition(hover_x, hover_y);
guiSelectBuilding.active = true;
sfxClick.play();
currentState = state_gui_elem;
}
break;
}
// nextPlayer();
}
if (currentState==state_gui_elem)
{
resultCommand = guiSelectBuilding.getElem(localPosition);
if (resultCommand.find("elem_")==0)
{
std::string resultCommandWrapped = "build_" + resultCommand;
command(resultCommandWrapped);
} else if (resultCommand.find("close_gui")==0)
{ command(resultCommand);}
}
if (currentState==state_menu)
{
hideMenu();
showGameBoard();
}
if (currentState==state_gui_end_round)
{
resultCommand = guiRoundDice.getElem(localPosition);
command(resultCommand);
}
}
}
if ((localPosition.x>=0) && (localPosition.y>=0) && (localPosition.x<=efc::BOARD_SIZE*efc::TILE_SIZE) && (localPosition.y<=efc::BOARD_SIZE*efc::TILE_SIZE))
{
selector.setPosition((int) (localPosition.x / efc::TILE_SIZE)*efc::TILE_SIZE, ((int) localPosition.y / efc::TILE_SIZE)*efc::TILE_SIZE);
}
}
render();
}
}
void Game::nextRound() {
turn = 0;
std::string result = roundDice.drawRound();
roundNumber += 1;
std::cout << "END OF ROUND " << roundNumber << " " << result << std::endl;
command(result);
}
void Game::nextPlayer(){
players[turn].updatePlayer();
turn++;
if (turn==4)
{
nextRound();
}
selector.changeColor(turn);
for (int i=0;i<4;i++)
{
if (i==turn)
{
players[i].setActive(true);
currentNeighbours = players[i].getNeighbours();
}
else
players[i].setActive(false);
}
sfxClick.play();
}
void Game::drawPlayersGui(){
for (int i=0;i<4;i++)
{
window.draw(players[i]);
}
}
void Game::drawSquares() {
if (showPlayerBoardElems)
{
window.draw(selector);
}
}
void Game::update()
{
}
void Game::drawBaseGame()
{
window.setView(viewTiles);
window.draw(map);
for (int i=0;i<4;i++)
{
window.draw(players[i].elems);
}
drawSquares();
window.setView(viewGui);
drawPlayersGui();
window.setView(viewTiles);
}
void Game::render()
{
window.clear();
+
+
+
if (currentState==state_game)
{
drawBaseGame();
} else if (currentState==state_gui_elem) {
drawBaseGame();
window.draw(guiSelectBuilding);
} else if (currentState==state_menu) {
window.draw(menuBackground);
window.draw(menuTxt);
} else if (currentState==state_gui_end_round){
drawBaseGame();
window.draw(guiRoundDice);
}
+ window.setView(viewFull);
+ window.draw(spriteBackground);
window.display();
}
void Game::command(std::string command){
std::cout << command << std::endl;
if (command=="close_gui")
{
guiSelectBuilding.active = false;
currentState=state_game;
sfxClick.play();
}
if (command=="hide_gui_elem_description")
{
if (currentState==state_gui_elem) {
guiSelectBuilding.descriptionActive = false;
}
}
if (command.find("end_of_round")==0)
{
std::string subResult = command.substr(13);
std::cout << "SUB RESULT " << subResult << std::endl;
guiRoundDice.active = true;
guiRoundDice.setTitle(subResult);
currentState = state_gui_end_round;
}
if (command.find("elem_")==0)
{
if (currentState==state_gui_elem)
{
int buildingType = std::stoi(command.substr(5));
int cashUpd = textures.tilesDescription[buildingType][0];
int foodUpd = textures.tilesDescription[buildingType][2];
int enrgUpd = textures.tilesDescription[buildingType][4];
std::string descTxt = textures.tilesTxt[buildingType];
guiSelectBuilding.setDescriptionTxt("Cash:" + std::to_string(cashUpd) +"\n"+descTxt);
guiSelectBuilding.descriptionActive = true;
}
}
if (command=="end_turn")
nextPlayer();
if (command.find("build_")==0)
{
int buildingType = std::stoi(command.substr(11));
bool purchaseResult = players[turn].addElem(selectedPos, buildingType);
if (purchaseResult)
{
currentState = state_game;
setCurrentNeighbours();
guiSelectBuilding.active = false;
sfxClick.play();
}
}
}
sf::Vector2f Game::getMousePos(){
sf::Vector2i mousePosTmp(sf::Mouse::getPosition(window));
sf::Vector2f mousePosition(window.mapPixelToCoords(mousePosTmp,viewTiles));
return mousePosition;
}
}
diff --git a/game.h b/game.h
index f8077a6..2ceb477 100644
--- a/game.h
+++ b/game.h
@@ -1,115 +1,118 @@
#ifndef GAME_H
#define GAME_H
#include <stdlib.h>
#include <iostream>
#include <time.h> /* time */
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include "tilemap.h"
#include "selector.h"
#include "playerhud.h"
#include "textureholder.h"
#include "hover.h"
#include "guichoosebuilding.h"
#include "guiwindow.h"
#include "rounddice.h"
#include "guirounddice.h"
namespace efc {
class Game
{
public:
Game();
sf::RenderWindow window;
sf::View viewTiles;
private:
void initBoard();
void loadAssets();
void drawPlayersGui();
void drawSquares();
void drawMenu();
sf::Vector2f getMousePos();
enum states {
state_init,
state_menu,
state_game,
state_gui_elem,
state_select_building,
state_gui_end_round,
state_quit
};
states currentState;
+ sf::Texture textureBackground;
+ sf::Sprite spriteBackground;
+
sf::Texture textureTiles;
sf::Texture textureFaces;
sf::Font gameFont;
sf::Font menuFont;
sf::Text menuTxt;
std::string gameTitle;
TileMap map;
PlayerHud players[4];
int mapSize;
int level[256];
int levelElems[256];
TextureHolder textures;
std::set<int> currentNeighbours;
void command(std::string command);
int selectedPos;
int turn;
void update();
void render();
sf::View viewGui;
Selector selector;
sf::View viewFull;
RoundDice roundDice;
int roundNumber;
GuiChooseBuilding guiSelectBuilding;
GuiRoundDice guiRoundDice;
void setCurrentNeighbours ();
void nextPlayer();
void nextRound();
sf::Sprite menuBackground;
sf::Music musicGame;
sf::Music musicBackground;
sf::Music musicMenu;
sf::SoundBuffer sfxClickBuffer;
sf::Sound sfxClick;
void showMenu();
void hideMenu();
void showGameBoard();
void hideGameBoard();
bool showPlayerBoardElems;
void drawBaseGame();
};
}
#endif // GAME_H
diff --git a/playerhud.h b/playerhud.h
index 4734192..b492cf2 100644
--- a/playerhud.h
+++ b/playerhud.h
@@ -1,65 +1,65 @@
#ifndef PLAYERHUD_H
#define PLAYERHUD_H
#include <iostream>
#include <set>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include "boardelems.h"
#include "textureholder.h"
#include "elemsdescription.h"
#include "guiwindow.h"
static int startPlayers[4] = {0,15,240,255};
namespace efc {
static sf::Color playersColors[4] = {
- sf::Color(50, 50,230,255),
+ sf::Color(20, 20,230,155),
sf::Color(50, 230,50,255),
sf::Color(230, 50,50,255),
sf::Color(150, 150,150,255)
};
}
class PlayerHud : public sf::Drawable, public sf::Transformable
{
public:
PlayerHud();
PlayerHud(TextureHolder *textures, int faceNumber, sf::Font *gameFont, int tileSize, int pos);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
std::set<int> getNeighbours();
int pos;
int cash;
int energy;
int food;
int faith;
bool active;
BoardElems elems;
void setActive(bool newState);
std::vector<int> properties;
bool addElem(int pos, int type);
void updatePlayer();
std::string getElem(sf::Vector2f mousePosition);
std::map<std::string, sf::RectangleShape> buttons;
void updateTxt();
private:
sf::Sprite spriteFace;
sf::Text txtCash;
sf::Text txtEnergy;
sf::Text txtFood;
sf::Text txtFaith;
sf::Text txtNextRound;
int faceSize;
int tileSize;
TextureHolder *textures;
sf::RectangleShape rectangle;
sf::RectangleShape rectangle2;
std::set<int> getTerrainSet();
};
#endif // PLAYERHUD_H
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