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FlagComponents.h
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FlagComponents.h
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//
// Created by Ido Mozes on 15/07/2019.
//
#ifndef SDL_GAME_FLAGCOMPONENTS_H
#define SDL_GAME_FLAGCOMPONENTS_H
#define FLAG_COMPONENT(className, classType) class className : public FlagComponent { public: static constexpr ComponentType type = ComponentType::classType;}
#include
"../Component.h"
class
FlagComponent
:
public
Component
{};
FLAG_COMPONENT
(
RemoveEntityEvent
,
REMOVE_ENTITY_EVENT
);
FLAG_COMPONENT
(
Camo
,
CAMO
);
FLAG_COMPONENT
(
Fortified
,
FORTIFIED
);
FLAG_COMPONENT
(
Seen
,
SEEN
);
FLAG_COMPONENT
(
MoabClassAffecting
,
MOAB_CLASS_AFFECTING
);
#endif
//SDL_GAME_FLAGCOMPONENTS_H
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FlagComponents.h (586 B)
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