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Globals.cpp
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include
"Globals.h"
#include
<SDL/SDL.h>
#include
<SDL/SDL_mixer.h>
#include
<SDL/SDL_ttf.h>
//Set the default value for the level width and height.
int
LEVEL_HEIGHT
=
0
;
int
LEVEL_WIDTH
=
0
;
//Set the music to NULL.
//The music will be loaded at the start of the game.
Mix_Music
*
music
=
NULL
;
//Set both the screen and the tempSurface to NULL.
SDL_Surface
*
screen
=
NULL
;
SDL_Surface
*
tempSurface
=
NULL
;
//Set both the font and the small font to NULL.
TTF_Font
*
font
=
NULL
;
TTF_Font
*
fontSmall
=
NULL
;
//Set the current stateID and the nextState.
int
stateID
=
STATE_NULL
;
int
nextState
=
STATE_NULL
;
//The name of the current level.
std
::
string
levelName
;
//Initialise the camera.
//Start location is 0, size is the same as the screen size.
SDL_Rect
camera
=
{
0
,
0
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
};
//The SDL_Event object.
SDL_Event
event
;
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