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diff --git a/calendar.cpp b/calendar.cpp
new file mode 100644
index 0000000..ae06e10
--- /dev/null
+++ b/calendar.cpp
@@ -0,0 +1,16 @@
+#include "calendar.h"
+
+std::string getHoliday(int month, int day)
+{
+ for (int i=0;i<59;i++)
+ {
+ if (month==std::stoi(PAGAN_HOLIDAYS[i][0]))
+ {
+ if (day==std::stoi(PAGAN_HOLIDAYS[i][1]))
+ {
+ return PAGAN_HOLIDAYS[i][2];
+ }
+ }
+ }
+ return "";
+}
diff --git a/calendar.h b/calendar.h
index b044a14..7efe52e 100644
--- a/calendar.h
+++ b/calendar.h
@@ -1,86 +1,74 @@
/*
* Pagan
*
* $OpenBSD: calendar.pagan,v 1.2 2002/03/20 22:53:40 mickey Exp $
*/
#ifndef _calendar_pagan_
#define _calendar_pagan_
#include <iostream>
+#include <array>
static std::array<std::array<std::string,3>,59> PAGAN_HOLIDAYS = {{ {"01", "02", "Frigg's Distaff"},
{"01", "06", "Celtic day of the Three-Fold Goddess"},
{"01", "10", "Geraints Day"},
{"01", "13", "Midvintersblot"},
{"01", "20", "Midvintersblot"},
{"01", "22", "Festival of the Muses"},
{"01", "25", "Old Disting Feast"},
{"01", "TueLast", "Upelly - old fire festival"},
{"01", "31", "Honoring the Valkyries"},
{"02", "02", "1st Cross-Quarter Day"},
{"02", "02", "Imbolg / Imbolc (other Celtic names) / Brighid / Oimelc"},
{"02", "11", "The Day the Birds Begin to Sing"},
{"02", "14", "Festival of Vali"},
{"03", "02", "Day of the Crows"},
{"03", "13", "Burgsonndeg - festival of rebirth of the sun and the approach of spring"},
{"03", "17", "Celebration of Trefuilnid Treochar (St.Patrick's day)"},
{"03", "18", "Sheela's Day"},
{"03", "19", "1st Quarter Day - Spring (Vernal) Equinox"},
{"03", "20", "Festival of Iduna"},
{"03", "21", "Ostara / Eostre (Saxon goddess of Spring)"},
{"04", "30", "May Eve / Walpurgisnacht (witches' Sabbath) / Walpurgis Night (after St. Walpurga)"},
{"05", "01", "May Day / Beltane / Bealtaine - Celtic bonfire festival"},
{"05", "04", "2nd Cross-Quarter Day"},
{"05", "12", "The Cat Parade"},
{"05", "14", "Midnight Sun Festival"},
{"05", "18", "Festival of the Horned God Cennunos"},
{"05", "20", "Festival of Mjollnir, Thor's Hammer"},
{"05", "24", "Mother's Day, in celebration of the Triple Goddes"},
{"06", "20", "2nd Quarter Day - Summer Solstice"},
{"06", "21", "Litha (Norse/Anglo-Saxon for longest day)"},
{"06", "23", "St. John's Eve - European Midsummer celebration"},
{"08", "01", "Lugnasad / Lughnasada / Lunasa - Gaelic summer games of Lug (sun-god)"},
{"08", "02", "Lady Godiva Day"},
{"08", "04", "Loch mo Naire"},
{"08", "05", "3rd Cross-Quarter Day"},
{"08", "10", "Puck Faire"},
{"08", "14", "Day of the Burryma"},
{"08", "17", "Odin's Ordeal"},
{"08", "23", "Feast of Ilmatar"},
{"08", "28", "Frey Faxi"},
{"08", "29", "Festival of Urda"},
{"09", "21", "3rd Quarter Day - Fall (Autumnal) Equinox"},
{"10", "08", "Day of Remembrance for Erik the Red"},
{"10", "09", "Leif Erikson Day"},
{"10", "11", "Old Lady of the Trees"},
{"10", "14", "Winter Nights - festival celebrating the harvest"},
{"10", "18", "Great Horn Faire"},
{"10", "24", "Feast of the Spirits of the Air"},
{"10", "27", "Allan Apple Day"},
{"10", "31", "Hallowmas / Allhallowmas / Allhallows"},
{"11", "01", "Samhain - Celtic feast of departing Sun & new year"},
{"11", "05", "4th Cross-Quarter Day"},
{"12", "06", "Festival of Nicolas, an aspect of Odin, leader of the hunt"},
{"12", "09", "Yule Cleansing - The Danish fetch water for brewing the Yule-Ale"},
{"12", "13", "Wodan's Jag - the Wild Hunt of Odin and his Army"},
{"12", "18", "Festival of Epona"},
{"12", "20", "4th Quarter Day - Winter Solstice"},
{"12", "21", "Festival of Beiwe / Nertha / Alban Athuan"},
{"12", "21", "Yule (Norse for wheel) - Germanic 12-day feast"}}};
-static std::string getHoliday(int month, int day)
-{
- for (int i=0;i<59;i++)
- {
- if (month==std::stoi(PAGAN_HOLIDAYS[i][0]))
- {
- if (day==std::stoi(PAGAN_HOLIDAYS[i][1]))
- {
- return PAGAN_HOLIDAYS[i][2];
- }
- }
- }
- return "";
-}
+std::string getHoliday(int month, int day);
#endif /* !_calendar_pagan_ */
diff --git a/deerportal_windows.pro b/deerportal_windows.pro
index 17d32f6..21460ac 100644
--- a/deerportal_windows.pro
+++ b/deerportal_windows.pro
@@ -1,96 +1,96 @@
TEMPLATE = app
CONFIG -= app_bundle
CONFIG -= qt
CONFIG += c++11
SOURCES += main.cpp \
game.cpp \
tilemap.cpp \
selector.cpp \
playerhud.cpp \
boardelem.cpp \
boardelems.cpp \
textureholder.cpp \
hover.cpp \
guiwindow.cpp \
purchaseguielem.cpp \
rounddice.cpp \
guirounddice.cpp \
grouphud.cpp \
animation.cpp \
animatedsprite.cpp \
character.cpp \
data.cpp \
rotateelem.cpp \
boarddiamond.cpp \
boarddiamondseq.cpp \
elem.cpp \
soundfx.cpp \
card.cpp \
pile.cpp \
cardslist.cpp \
command.cpp \
cardsdeck.cpp \
- particlesystem.cpp
-
+ particlesystem.cpp \
+ calendar.cpp
#LIBS += -lsfml-window -lsfml-system -lsfml-graphics -lsfml-audio
DESTDIR = builds/build_release_deerportal_win32
LIBS += -lsfml-system-s -lsfml-window-s -lsfml-graphics-s -lsfml-audio-s -ljpeg -ljpeg -lglew32 -lfreetype -lgdi32 -lopengl32 -lwinmm -lbz2 -lpng -lOpenAL32 -lFLAC -lharfbuzz -lglib-2.0 -lintl -liconv -lgio-2.0 -lmingw32 -lm -luser32 -lgdi32 -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lwinmm -ldxguid -ltiff -llzma -ljpeg -lz -lGLEW -lopengl32 -lgmp -lnettle -lws2_32 -lsndfile -lwinpthread -lpthread -lole32 -lvorbisfile -lvorbisenc -lvorbis -logg -lsfml-system-s -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid
DEFINES += "SFML_STATIC" "GLEW_STATIC=1" "AL_LIBTYPE_STATIC=1"
INCLUDEPATH += .
LIBPATH += ~/opt/mxe/usr/i686-w64-mingw32.static/lib/ ~/opt/mxe/usr/lib/gcc/i686-w64-mingw32.static/4.9.3/
assets.path = $${DESTDIR}/assets/
assets.files = assets/*
INSTALLS += assets
HEADERS += \
game.h \
tilemap.h \
selector.h \
playerhud.h \
boardelem.h \
boardelems.h \
textureholder.h \
hover.h \
guiwindow.h \
purchaseguielem.h \
elemsdescription.h \
rounddice.h \
guirounddice.h \
grouphud.h \
data.h \
animation.h \
animatedsprite.h \
character.h \
rotateelem.h \
boarddiamond.h \
boarddiamondseq.h \
elem.h \
soundfx.h \
card.h \
pile.h \
cardslist.h \
command.h \
cardsdeck.h \
calendar.h \
particle.h
OTHER_FILES += \
CREDITS.md
QMAKE_CXXFLAGS += -std=gnu++0x -Wpedantic
DISTFILES += \
assets/shaders/blur.frag \
assets/shaders/pixelate.frag \
assets/shaders/dark.frag
QMAKE_CXXFLAGS += -std=gnu++0x -Wpedantic -mwindows
QMAKE_LFLAGS = -static -static-libgcc -static-libstdc++ -mwindows
TARGET = "Deer Portal"
win32:RC_ICONS += windows.ico
win32:RC_FILE += DeerPortal.rc
diff --git a/game.cpp b/game.cpp
index 7333be8..4736493 100644
--- a/game.cpp
+++ b/game.cpp
@@ -1,900 +1,902 @@
#include "game.h"
#include "particle.h"
+#include "calendar.h"
namespace efc {
int initScreenX = 1360;
int initScreenY = 768;
int currentSeason = 1;
int month = 0;
void Game::setTxtEndGameAmount(){
std::string elementNames[4] = {"Water","Earth", "Fire", "Air"};
int width=1360;
// int height = 768;
int separator = 40;
for (int i=0;i<4;i++)
{
std::string label = elementNames[i]+ " " + std::to_string(players[i].cash);
endGameTxtAmount[i].setString(label);
sf::FloatRect ss = endGameTxtAmount[i].getLocalBounds();
endGameTxtAmount[i].setPosition((width/2)-(ss.width/2),separator+(i*separator));
}
}
void Game::initBoard()
{
time_t t = time(0);
struct tm * now = localtime( & t );
int month = now->tm_mon + 1;
int day = now->tm_mday;
paganHolidayString = getHoliday(month, day);
// std::cout << "HOLIDAY"<< paganHolidayString << std::endl;
paganHolidayTxt.setString(paganHolidayString);
sfxClick.setBuffer(sfxClickBuffer);
sfxDone.setBuffer(sfxDoneBuffer);
// spriteBackground.setTexture(textureBackground);
spriteBackgroundDark.setTexture(textures.backgroundDark);
spriteBackgroundDark.setPosition(0,0);
// gameBackground.setTexture(textures.textureGameBackground);
spriteLestBegin.setTexture(textures.textureLetsBegin);
viewTiles.setViewport(sf::FloatRect(0.15f,0.1f, 1.0f, 1.0f));
viewGui.setViewport(sf::FloatRect(0.806f,0.066f, 1, 1));
groupHud.setFont(&gameFont);
groupHud.setSeason(currentSeason);
groupHud.setRoundName(roundNumber);
// sf::IntRect seasonsRect[4] = {sf::IntRect(0,0,255,255), sf::IntRect(256,0,512,255), sf::IntRect(0,255, 255, 512), sf::IntRect(255,255,512, 512)};
// sf::Sprite season1;
// season1.setTexture(textures.textureSeasons);
// season1.setTextureRect(seasonsRect[0]);
// season1.setPosition(0,400);
// season1.scale(sf::Vector2f(0.25f, 0.25f));
// season1.move(37.5, 30.5);
// season1.setColor(sf::Color(0,255,0,80));
// seasons[0] = season1;
// sf::Sprite season2;
// season2.setTexture(textures.textureSeasons);
// season2.setTextureRect(seasonsRect[1]);
// season2.setPosition(0,400);
// season2.scale(sf::Vector2f(0.25f, 0.25f));
// season2.move(37.5, 30.5);
// season2.setColor(sf::Color(200,200,50,80));
// seasons[1] = season2;
// sf::Sprite season3;
// season3.setTexture(textures.textureSeasons);
// season3.setTextureRect(seasonsRect[2]);
// season3.setPosition(0,400);
// season3.scale(sf::Vector2f(0.25f, 0.25f));
// season3.move(37.5, 30.5);
// season3.setColor(sf::Color(90,90,255,80));
// seasons[2] = season3;
// sf::Sprite season4;
// season4.setTexture(textures.textureSeasons);
// season4.setTextureRect(seasonsRect[3]);
// season4.setPosition(0,400);
// season4.scale(sf::Vector2f(0.25f, 0.25f));
// season4.move(37.5, 30.5);
// season4.setColor(sf::Color(255,0,0,80));
// seasons[3] = season4;
// Initialization of the players
cardsDeck.setFonts(&menuFont);
restartGame();
for (int i=0;i<4;i++)
{
endGameTxtAmount[i].setFont(gameFont);
endGameTxtAmount[i].setCharacterSize(25);
}
endGameTxt.setFont(gameFont);
endGameTxt.setString("Game Over");
endGameTxt.setCharacterSize(30);
sf::FloatRect ss = endGameTxt.getLocalBounds();
endGameTxt.setPosition((1360/2)-(ss.width/2),0);
setTxtEndGameAmount();
// endGameTxt.set
// endGameTxt.setScale(2,2);
}
void Game::restartGame()
{
PlayerHud playerHud1(&textures, &gameFont, 32,0);
PlayerHud playerHud2(&textures, &gameFont, 32,1);
PlayerHud playerHud3(&textures, &gameFont, 32,2);
PlayerHud playerHud4(&textures, &gameFont, 32,3);
players[0] = playerHud1;
players[1] = playerHud2;
players[3] = playerHud3;
players[2] = playerHud4;
players[0].setActive(true);
setCurrentNeighbours();
diceResultPlayer = 6;
players[turn].characters[0].diceResult = diceResultPlayer;
roundDice.setColor(turn);
for (int i=0;i<4;i++)
{
players[i].restartPlayer();
boardDiamonds.reorder(i);
}
turn = 0;
currentSeason = 1;
month = 0;
cardsDeck.reloadCards();
}
void Game::setCurrentNeighbours ()
{
currentNeighbours = players[turn].getNeighbours();
}
void Game::loadAssets()
{
if (!gameFont.loadFromFile("assets/fnt/metal-mania.regular.ttf"))
{
std::exit(1);
}
if (!menuFont.loadFromFile("assets/fnt/metal-macabre.regular.ttf"))
{
std::exit(1);
}
if (!shaderBlur.loadFromFile("assets/shaders/blur.frag", sf::Shader::Fragment))
std::exit(1);
if (!shaderPixel.loadFromFile("assets/shaders/pixelate.frag", sf::Shader::Fragment))
std::exit(1);
if (!shaderDark.loadFromFile("assets/shaders/dark.frag", sf::Shader::Fragment))
std::exit(1);
if (!textureBackgroundArt.loadFromFile("assets/img/background_land.png"))
std::exit(1);
if (!musicGame.openFromFile("assets/audio/game.ogg"))
std::exit(1);
// if (!musicBackground.openFromFile("assets/audio/wind2.ogg"))
// std::exit(1);
if (!musicMenu.openFromFile("assets/audio/menu.ogg"))
std::exit(1);
if (!sfxClickBuffer.loadFromFile("assets/audio/click.ogg"))
std::exit(1);
if (!sfxDoneBuffer.loadFromFile("assets/audio/done.ogg"))
std::exit(1);
// if (!textureBackground.loadFromFile("assets/img/background.png"))
// std::exit(1);
spriteBackgroundArt.setTexture(textureBackgroundArt);
menuTxt.setFont(menuFont);
menuTxt.setCharacterSize(60);
menuTxt.setString(gameTitle);
int width = menuTxt.getLocalBounds().width;
int height = menuTxt.getLocalBounds().height;
menuTxt.setPosition(1050-(width/2),750-(height/2)-150);
menuTxt.setColor(sf::Color(255, 255, 255, 85));
cardsDeck.setFonts(&gameFont);
paganHolidayTxt.setFont(menuFont);
paganHolidayTxt.setCharacterSize(20);
paganHolidayTxt.setPosition(20,20);
for (int i=0;i<4;i++)
{
playersSprites[i].setTexture(textureBackgroundArt);
playersSprites[i].setTextureRect(sf::IntRect(playersSpritesCords[i][0],
playersSpritesCords[i][1], 280, 280));
playersSprites[i].setPosition(playersSpritesCords[i][0], playersSpritesCords[i][1]);
}
}
void Game::showMenu()
{
// musicBackgroun/*d*/.play();
// musicBackground.setLoop(true);
// menuBackground.setTexture(textures.textureMenu);
// musicBackground.setVolume(7);
musicMenu.play();
musicMenu.setLoop(true);
currentState = state_menu;
}
void Game::hideMenu()
{
musicMenu.stop();
}
void Game::showGameBoard()
{
// musicGame.setVolume(20);
musicGame.play();
musicGame.setLoop(true);
sfx.playLetsBegin();
// std::cout << "lets begin" << std::endl;
currentState = state_lets_begin;
}
void Game::endGame()
{
currentState = state_end_game;
downTimeCounter = 0;
setTxtEndGameAmount();
// musicBackground.stop();
}
void Game::handleLeftClick(sf::Vector2f pos,
sf::Vector2f posGui, sf::Vector2f posFull, int mousePos) {
if (currentState==state_game)
{
std::array<int,2> movements = players[turn].getMovements(diceResultPlayer);
if ((mousePos==movements[0]) || (mousePos==movements[1]))
{
players[turn].setFigurePos(mousePos);
commandManager.processField(mousePos);
const int *possibleExit = std::find(std::begin(efc::endPlayers),
std::end(efc::endPlayers), mousePos);
if (possibleExit != efc::endPlayers+4) {
players[turn].done=true;
numberFinishedPlayers += 1;
if (numberFinishedPlayers > 3)
endGame();
} else {
// std::cerr << "Not found" << std::endl;
}
nextPlayer();
}
// std::string resultCommand = players[turn].getElem(posGui);
// command(resultCommand);
commandManager.processGui(posGui);
}
else if (currentState==state_roll_dice)
{
sf::IntRect diceRect(roundDice.spriteDice.getGlobalBounds());
if (diceRect.intersects(sf::IntRect(posFull.x, posFull.y, 1, 1)))
{
diceResultPlayer = roundDice.throwDiceSix();
players[turn].characters[0].diceResult=diceResultPlayer;
currentState=state_game;
}
}
if (currentState==state_menu)
{
downTimeCounter = 0;
// std::cout << " AA " <<downTimeCounter << std::endl;
hideMenu();
showGameBoard();
}
if (currentState==state_gui_end_round)
{
std::string resultCommand = guiRoundDice.getElem(pos);
command(resultCommand);
}
if (currentState==state_lets_begin)
{
if (downTimeCounter>1)
{
currentState = state_roll_dice;
}
}
if (currentState==state_end_game)
{
if (downTimeCounter>2)
{
currentState = state_menu;
restartGame();
}
}
}
void Game::hideGameBoard()
{
musicGame.play();
}
Game::Game():
screenSize(efc::initScreenX,efc::initScreenY),
viewFull(sf::FloatRect(00, 00, screenSize.x, screenSize.y)),
viewGui(sf::FloatRect(00, 00, screenSize.x, screenSize.y)),
viewTiles(sf::FloatRect(0, 0, 1360, 768)),
selector(efc::TILE_SIZE),
character(&textures, 3),
gameTitle("deerportal"),
roundDice(players),
roundNumber(1),
guiRoundDice(&textures),
boardDiamonds(&textures),
window(sf::VideoMode(efc::initScreenX, efc::initScreenY), "Deerportal - game about how human can be upgraded to the Deer"),
turn(0),
particleSystem( 430, 230),
+
commandManager(*this),
cardsDeck(&textures, &menuFont,&commandManager)
{
//particleSystem.setPosition( width/2, height/2 );
//particleSystem.setGravity( 1.0f, 1.0f );
//particleSystem.setParticleSpeed( 80.0f );
particleSystem.setDissolve( true );
particleSystem.setDissolutionRate( 10 );
particleSystem.setShape( Shape::CIRCLE );
particleSystem.fuel( 1000 );
playersSpritesCords[0][0] = 202;
playersSpritesCords[0][1] = 76;
playersSpritesCords[1][0] = 562;
playersSpritesCords[1][1] = 76;
playersSpritesCords[3][0] = 202;
playersSpritesCords[3][1] = 436;
playersSpritesCords[2][0] = 562;
playersSpritesCords[2][1] = 436;
textLoading.setString("loading...");
textLoading.setFont(menuFont);
textLoading.setPosition(200,200);
textLoading.setColor(sf::Color::White);
textLoading.setCharacterSize(10);
renderTexture.create(1360,768);
renderTexture.clear(sf::Color::White);
renderTexture.draw(textLoading);
renderTexture.display();
renderSprite.setTexture(renderTexture.getTexture());
numberFinishedPlayers = 0;
sf::Clock frameClock;
guiRoundDice.active = true;
showPlayerBoardElems = false;
window.setVerticalSyncEnabled(true);
std::srand (time(NULL));
window.clear(sf::Color(55,55,55));
renderTexture.draw(textLoading);
window.display();
loadAssets();
textLoading.setFont(menuFont);
textLoading.setPosition(200,200);
textLoading.setColor(sf::Color::White);
textLoading.setCharacterSize(10);
renderTexture.clear(sf::Color::Black);
renderTexture.draw(textLoading);
window.display();
initBoard();
renderTexture.clear(sf::Color::Black);
renderTexture.draw(textLoading);
renderTexture.display();
showMenu();
// currentState = state_end_game; //TODO: hacky debug hy
// run the main loop
while (window.isOpen())
{
sf::Time frameTime = frameClock.restart();
std::string resultCommand = "";
// handle events
sf::Event event;
float xpos = 320.0f;
float ypos = 240.0f;
float xgrv = 0.0f;
float ygrv = 0.0f;
while (window.pollEvent(event))
{
switch (event.type) {
case sf::Event::Closed:
window.close(); break;
case sf::Event::KeyPressed:
if(event.key.code == sf::Keyboard::Escape )
window.close();
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Space ) )
particleSystem.fuel( 200/* * window.getFrameTime() */);
if( sf::Keyboard::isKeyPressed( sf::Keyboard::A ) )
particleSystem.setPosition( --xpos, ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::D ) )
particleSystem.setPosition( ++xpos, ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::W ) )
particleSystem.setPosition( xpos, --ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::S ) )
particleSystem.setPosition( xpos, ++ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Left ) )
particleSystem.setGravity( --xgrv * 0.1f, ygrv * 0.1f);
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Right ) )
particleSystem.setGravity( ++xgrv * 0.1f, ygrv * 0.1f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Up ) )
particleSystem.setGravity( xgrv * 0.1f, --ygrv * 0.1f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Down ) )
particleSystem.setGravity( xgrv * 0.1f, ++ygrv * 0.1f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::G ) )
particleSystem.setGravity( 0.0f, 0.0f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::P ) )
particleSystem.setPosition( 320.0f, 240.0f );
break;
default:
break;
}
sf::Vector2i localPositionTmp = sf::Mouse::getPosition(window);
sf::Vector2f localPosition = window.mapPixelToCoords(localPositionTmp,viewTiles);
sf::Vector2f localPositionGui = window.mapPixelToCoords(localPositionTmp,viewGui);
sf::Vector2f localPositionFull = window.mapPixelToCoords(localPositionTmp,viewFull);
int mousePosX = (int)localPosition.x / efc::TILE_SIZE;
int mousePosY = (int)localPosition.y / efc::TILE_SIZE;
int mousePos = efc::transCords(sf::Vector2i(mousePosX, mousePosY));
if(event.type == sf::Event::Closed)
window.close();
// if (currentState==state_gui_elem)
// {
// resultCommand = guiSelectBuilding.getElem(localPositionFull);
// showPlayerBoardElems = false;
// if (resultCommand.find("elem_")==0)
// command(resultCommand);
// else
// command("hide_gui_elem_description");
// }
// Showing mouse hover
if (currentState==state_game)
{
if ((localPosition.x>efc::TILE_SIZE*efc::BOARD_SIZE) || (localPosition.x<0) || (localPosition.y>efc::TILE_SIZE*efc::BOARD_SIZE) || (localPosition.y<0))
{
showPlayerBoardElems = false;
} else {
showPlayerBoardElems = true;
}
}
if ((localPosition.x>=0) && (localPosition.y>=0) && (localPosition.x<=efc::BOARD_SIZE*efc::TILE_SIZE) && (localPosition.y<=efc::BOARD_SIZE*efc::TILE_SIZE))
{
selector.setPosition((int) (localPosition.x / efc::TILE_SIZE)*efc::TILE_SIZE, ((int) localPosition.y / efc::TILE_SIZE)*efc::TILE_SIZE);
}
/*!
* Handling mouse click
*/
if (event.type == sf::Event::MouseButtonReleased)
{
if (event.mouseButton.button == sf::Mouse::Left)
handleLeftClick(localPosition, localPositionGui,
localPositionFull, mousePos);
}
}
update(frameTime);
render(frameTime.asSeconds());
}
}
void Game::update(sf::Time frameTime) {
runningCounter += frameTime.asSeconds();
if (currentState==state_game)
{
std::array<int,2> currentMovements = players[turn].getMovements(diceResultPlayer);
if (currentMovements[0]>-1)
{
prevRotateElem.spriteRotate.setPosition(players[turn].characters[0].leftChar.getPosition());
prevRotateElem.spriteRotate.move(4,16);
prevRotateElem.spriteRotate.move(-202,-76);
prevRotateElem.update(frameTime);
prevRotateElem.setColor(turn);
}
if (currentMovements[1]>-1)
{
nextRotateElem.spriteRotate.setPosition(players[turn].characters[0].rightChar.getPosition());
nextRotateElem.spriteRotate.move(4,16);
nextRotateElem.spriteRotate.move(-202,-76);
nextRotateElem.update(frameTime);
nextRotateElem.setColor(turn);
}
}
cardsDeck.update(frameTime);
for (int i=0;i<4;i++)
{
players[i].play();
players[i].update(frameTime);
}
if (currentState==state_lets_begin)
{
downTimeCounter += frameTime.asSeconds();
spriteLestBegin.setColor(sf::Color(255,255,255,255-(downTimeCounter*35)));
if (downTimeCounter>5)
{
currentState = state_roll_dice;
}
}
if (currentState==state_end_game)
{
downTimeCounter += frameTime.asSeconds();
}
}
void Game::nextRound() {
turn = 0;
std::string result = roundDice.drawRound();
roundNumber += 1;
month++;
if (month==13)
month=1;
if (month%4==0)
currentSeason++;
if (currentSeason>3)
currentSeason=0;
if (players[turn].done==true)
nextPlayer();
}
void Game::nextPlayer(){
if (currentState==state_end_game)
{
return;
}
if (numberFinishedPlayers==4)
{
// std::cout << "Everybody Finished!!!" << std::endl;
endGame();
}
if (turn<4)
players[turn].updatePlayer();
else
nextRound();
turn++;
if ((players[turn].done==true) && (turn<4))
{
// std::cout << "Player " << turn << " is done" << std::endl;
nextPlayer();
}
if ((turn==4) || (turn>4))
{
nextRound();
}
if (players[turn].frozenLeft>0)
{
players[turn].frozenLeft -= 1;
nextPlayer();
}
selector.changeColor(turn);
for (int i=0;i<4;i++)
{
if (i==turn)
{
players[i].setActive(true);
currentNeighbours = players[i].getNeighbours();
}
else
players[i].setActive(false);
}
sfxClick.play();
diceResultPlayer = 6;
roundDice.setDiceTexture(diceResultPlayer);
players[turn].characters[0].diceResult = diceResultPlayer;
groupHud.setRoundName(roundNumber);
groupHud.setSeason(currentSeason);
groupHud.setMonthName(month%4);
currentState = state_roll_dice;
roundDice.setColor(turn);
}
void Game::drawPlayersGui(){
for (int i=0;i<4;i++)
{
renderTexture.draw(players[i]);
}
}
void Game::drawSquares() {
if (showPlayerBoardElems)
{
renderTexture.draw(selector);
}
}
void Game::drawBaseGame()
{
renderTexture.setView(viewTiles);
// window.draw(map);
for (int i=0;i<4;i++)
{
renderTexture.draw(players[i].elems);
}
drawSquares();
renderTexture.setView(viewGui);
renderTexture.setView(viewTiles);
}
void Game::drawCharacters(){
renderTexture.setView(viewTiles); // Yeah Katia's inspiration
shaderBlur.setParameter("blur_radius", sin(runningCounter*0.01) );
renderTexture.draw(gameBackground);
renderTexture.setView(viewFull);
renderTexture.draw(spriteBackgroundArt, &shaderDark);
spriteBackgroundArt.setColor(sf::Color(255, 255, 255, 208));
shaderBlur.setParameter("blur_radius", 0.5);
// shaderBlur.setParameter("blur_radius", sin(runningCounter*0.01) );
// shaderBlur.setParameter("blur_radius", sin(runningCounter*0.01) );
shaderPixel.setParameter("pixel_threshold", sin(runningCounter* 0.05));
renderTexture.draw(spriteBackgroundArt);
spriteBackgroundArt.setColor(sf::Color(255, 255, 255));
shaderBlur.setParameter("blur_radius", sin(runningCounter* 0.05)/2);
for (int i=0;i<4;i++)
{
sf::RectangleShape rectangle(sf::Vector2f(284, 284));
rectangle.setPosition(playersSpritesCords[i][0]-2,playersSpritesCords[i][1]-2);
rectangle.setFillColor(sf::Color(0, 0, 0,55));
renderTexture.draw(rectangle);
if (turn==i)
renderTexture.draw(playersSprites[i]);
else
renderTexture.draw(playersSprites[i], &shaderBlur);
}
renderTexture.draw(cardsDeck);
if (currentState==state_roll_dice)
{
spriteBackgroundArt.setColor(sf::Color(255, 255, 255));
shaderBlur.setParameter("blur_radius", sin(runningCounter* 0.5)/4);
renderTexture.draw(roundDice.spriteDice, &shaderBlur);
}
else
renderTexture.draw(roundDice.spriteDice);
renderTexture.setView(viewTiles);
drawSquares();
if (currentState==state_game)
{
std::array<int,2> currentMovements = players[turn].characters[0].getMovements(diceResultPlayer);
if (currentMovements[1]>-1)
renderTexture.draw(nextRotateElem);
if (currentMovements[0]>-1)
renderTexture.draw(prevRotateElem);
}
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 0.005);
for (int i=0;i<4;i++)
{
for (auto&& j: players[i].characters)
{
if (currentState==state_game)
j.drawMovements = true;
else
j.drawMovements = false;
renderTexture.draw(j, &shaderBlur);
}
}
}
void Game::render(float deltaTime)
{
window.clear();
renderTexture.clear();
if (currentState==state_game)
{
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 2);
renderTexture.draw(spriteBackgroundDark, &shaderBlur);
renderTexture.setView(viewTiles);
drawBaseGame();
drawCharacters();
renderTexture.draw(boardDiamonds);
renderTexture.setView(viewFull);
drawPlayersGui();
renderTexture.setView(viewFull);
renderTexture.draw(groupHud);
} else if (currentState==state_roll_dice) {
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 2);
renderTexture.draw(spriteBackgroundDark, &shaderBlur);
renderTexture.setView(viewTiles);
drawBaseGame();
drawCharacters();
renderTexture.draw(boardDiamonds);
renderTexture.setView(viewFull);
drawPlayersGui();
renderTexture.setView(viewFull);
renderTexture.draw(groupHud);
} else if (currentState==state_gui_elem) {
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 2);
renderTexture.draw(spriteBackgroundDark, &shaderBlur);
drawBaseGame();
drawCharacters();
// window.draw(guiSelectBuilding);
renderTexture.setView(viewFull);
renderTexture.draw(groupHud);
} else if (currentState==state_menu) {
shaderBlur.setParameter("blur_radius", 15);
renderTexture.draw(menuTxt, &shaderBlur);
renderTexture.draw(menuTxt);
renderTexture.draw(paganHolidayTxt);
// window.draw(menuTxt);
} else if (currentState==state_lets_begin) {
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 4);
renderTexture.draw(spriteBackgroundDark, &shaderBlur);
renderTexture.setView(viewTiles);
drawBaseGame();
drawCharacters();
renderTexture.draw(boardDiamonds, &shaderBlur);
renderTexture.setView(viewFull);
drawPlayersGui();
renderTexture.draw(spriteLestBegin,&shaderBlur);
} else if (currentState==state_gui_end_round){
renderTexture.setView(viewFull);
renderTexture.draw(spriteBackgroundDark);
drawBaseGame();
shaderBlur.setParameter("blur_radius", 0.05);
renderTexture.draw(guiRoundDice, &shaderBlur);
renderTexture.setView(viewFull);
renderTexture.draw(groupHud);
}
else if (currentState==state_end_game){
renderTexture.setView(viewFull);
renderTexture.draw(spriteBackgroundDark);
renderTexture.draw(spriteLestBegin,&shaderBlur);
renderTexture.draw(endGameTxt);
for (int i=0;i<4;i++){
renderTexture.draw(endGameTxtAmount[i]);
}
// drawBaseGame();
}
renderTexture.display();
renderSprite.setTexture(renderTexture.getTexture());
shaderBlur.setParameter("blur_radius", sin(deltaTime)*0.015);
shaderBlur.setParameter("blur_radius", 0.0003);
window.draw(renderSprite, &shaderBlur);
particleSystem.remove();
particleSystem.update();
particleSystem.render();
window.draw( particleSystem.getSprite() );
window.display();
}
void Game::command(std::string command){
// if (command=="close_gui")
// {
// guiSelectBuilding.active = false;
// currentState=state_game;
// sfxClick.play();
// }
// if (command=="hide_gui_elem_description")
// {
// if (currentState==state_gui_elem) {
// guiSelectBuilding.descriptionActive = false;
// }
// }
if (command.find("end_of_round")==0)
{
std::string subResult = command.substr(13);
guiRoundDice.active = true;
guiRoundDice.setTitle(subResult);
currentState = state_gui_end_round;
}
if (command=="end_turn")
nextPlayer();
}
sf::Vector2f Game::getMousePos(){
sf::Vector2i mousePosTmp(sf::Mouse::getPosition(window));
sf::Vector2f mousePosition(window.mapPixelToCoords(mousePosTmp,viewTiles));
return mousePosition;
}
}
diff --git a/pagan_board.pro b/pagan_board.pro
index e51a648..4d9a8be 100644
--- a/pagan_board.pro
+++ b/pagan_board.pro
@@ -1,84 +1,85 @@
TEMPLATE = app
CONFIG -= app_bundle
CONFIG -= qt
CONFIG += c++11
SOURCES += main.cpp \
game.cpp \
tilemap.cpp \
selector.cpp \
playerhud.cpp \
boardelem.cpp \
boardelems.cpp \
textureholder.cpp \
hover.cpp \
guiwindow.cpp \
purchaseguielem.cpp \
rounddice.cpp \
guirounddice.cpp \
grouphud.cpp \
animation.cpp \
animatedsprite.cpp \
character.cpp \
data.cpp \
rotateelem.cpp \
boarddiamond.cpp \
boarddiamondseq.cpp \
elem.cpp \
soundfx.cpp \
card.cpp \
pile.cpp \
cardslist.cpp \
command.cpp \
cardsdeck.cpp \
- particlesystem.cpp
+ particlesystem.cpp \
+ calendar.cpp
LIBS += -lsfml-window -lsfml-system -lsfml-graphics -lsfml-audio
DESTDIR = ../build_release_pagan_board
assets.path = $${DESTDIR}/assets
assets.files = assets/*
INSTALLS += assets
HEADERS += \
game.h \
tilemap.h \
selector.h \
playerhud.h \
boardelem.h \
boardelems.h \
textureholder.h \
hover.h \
guiwindow.h \
purchaseguielem.h \
elemsdescription.h \
rounddice.h \
guirounddice.h \
grouphud.h \
data.h \
animation.h \
animatedsprite.h \
character.h \
rotateelem.h \
boarddiamond.h \
boarddiamondseq.h \
elem.h \
soundfx.h \
card.h \
pile.h \
cardslist.h \
command.h \
cardsdeck.h \
calendar.h \
particle.h
OTHER_FILES += \
CREDITS.md
QMAKE_CXXFLAGS += -std=gnu++0x -Wpedantic
DISTFILES += \
assets/shaders/blur.frag \
assets/shaders/pixelate.frag \
assets/shaders/dark.frag
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