if (!Storage::instance().exists(Util::getDataPath2())){
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;
return false;
}
/* do implementation specific setup */
initSystem(out);
dumb_register_stdfiles();
// Sound::initialize();
// Filesystem::initialize();
/*
Graphics::SCALE_X = GFX_X;
Graphics::SCALE_Y = GFX_Y;
*/
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
Graphics::Bitmap::setFakeGraphicsMode(sx, sy);
/* music */
atexit(&dumb_exit);
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
/* for nacl which takes a while to run exists(), we just want
* to show some progress
*/
white.fill(Graphics::makeColor(128, 128, 128));
white.BlitToScreen();
if (!Storage::instance().exists(Util::getDataPath2())){
white.fill(Graphics::makeColor(255, 0, 0));
white.BlitToScreen();
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;