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diff --git a/util/events.cpp b/util/events.cpp
index a8c30731..3c0924e3 100644
--- a/util/events.cpp
+++ b/util/events.cpp
@@ -1,284 +1,284 @@
#ifdef USE_SDL
#include <SDL.h>
#endif
#include "bitmap.h"
#include "events.h"
#include "exceptions/shutdown_exception.h"
#include "configuration.h"
#include "debug.h"
#include "funcs.h"
#include "thread.h"
#include "init.h"
#include "input/keyboard.h"
#include "input/joystick.h"
#include "input/input-manager.h"
namespace Util{
EventManager::EventManager():
bufferKeys(false){
}
#ifdef USE_SDL
static void handleKeyDown(Keyboard & keyboard, const SDL_Event & event){
keyboard.press(event.key.keysym.sym, event.key.keysym.unicode);
}
static void handleKeyUp(Keyboard & keyboard, const SDL_Event & event){
keyboard.release(event.key.keysym.sym);
}
static void handleJoystickButtonUp(Joystick * joystick, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
if (device == joystick->getDeviceId()){
joystick->releaseButton(button);
}
}
static void handleJoystickHat(Joystick * joystick, const SDL_Event & event){
int device = event.jhat.which;
int motion = event.jhat.value;
/* should up/down control left/right -- flip these values? */
#if WII
const int axis_up_down = 0;
const int axis_left_right = 1;
const int up = 1;
const int down = -1;
const int left = -1;
const int right = 1;
#else
const int axis_up_down = 1;
const int axis_left_right = 0;
const int up = -1;
const int down = 1;
const int left = -1;
const int right = 1;
#endif
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: joystick->axisMotion(axis_up_down, up); break;
case SDL_HAT_DOWN: joystick->axisMotion(axis_up_down, down); break;
case SDL_HAT_RIGHT: joystick->axisMotion(axis_left_right, right); break;
case SDL_HAT_LEFT: joystick->axisMotion(axis_left_right, left); break;
default: break;
}
}
static void handleJoystickButtonDown(Joystick * joystick, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
if (device == joystick->getDeviceId()){
joystick->pressButton(button);
}
}
static void handleJoystickAxis(Joystick * joystick, const SDL_Event & event){
int device = event.jaxis.which;
int axis = event.jaxis.axis;
int value = event.jaxis.value;
if (device == joystick->getDeviceId()){
joystick->axisMotion(axis, value);
}
}
void EventManager::runSDL(Keyboard & keyboard, Joystick * joystick){
keyboard.poll();
if (joystick){
joystick->poll();
}
SDL_Event event;
while (SDL_PollEvent(&event) == 1){
switch (event.type){
case SDL_QUIT : {
dispatch(CloseWindow);
break;
}
case SDL_KEYDOWN : {
handleKeyDown(keyboard, event);
// dispatch(Key, event.key.keysym.sym);
break;
}
case SDL_KEYUP : {
handleKeyUp(keyboard, event);
break;
}
case SDL_JOYBUTTONDOWN: {
if (joystick != NULL){
handleJoystickButtonDown(joystick, event);
}
break;
}
case SDL_JOYHATMOTION : {
if (joystick != NULL){
handleJoystickHat(joystick, event);
}
break;
}
case SDL_JOYBUTTONUP: {
if (joystick != NULL){
handleJoystickButtonUp(joystick, event);
}
break;
}
case SDL_JOYAXISMOTION: {
if (joystick != NULL){
handleJoystickAxis(joystick, event);
}
break;
}
case SDL_VIDEORESIZE : {
int width = event.resize.w;
int height = event.resize.h;
/* to keep the perspective correct
* 640/480 = 1.33333
*/
if (width > height){
height = (int)((double) width / 1.3333333333);
} else {
width = (int)((double) height * 1.3333333333);
}
dispatch(ResizeScreen, width, height);
break;
}
default : {
break;
}
}
}
}
#endif
#ifdef USE_ALLEGRO
void EventManager::runAllegro(Keyboard & keyboard, Joystick * joystick){
keyboard.poll();
}
#endif
void EventManager::run(Keyboard & keyboard, Joystick * joystick){
#ifdef USE_SDL
runSDL(keyboard, joystick);
#elif USE_ALLEGRO
runAllegro(keyboard, joystick);
#endif
}
/* kill the program if the user requests */
void EventManager::waitForThread(WaitThread & thread){
// Keyboard dummy;
while (!thread.isRunning()){
try{
/* input manager will run the event manager */
InputManager::poll();
// run(dummy);
} catch (const ShutdownException & death){
thread.kill();
throw death;
}
Util::rest(10);
}
}
EventManager::~EventManager(){
}
void EventManager::enableKeyBuffer(){
bufferKeys = true;
}
void EventManager::disableKeyBuffer(){
bufferKeys = false;
}
void EventManager::dispatch(Event type, int arg1){
switch (type){
case Key : {
if (bufferKeys){
keys.push_back(KeyType(arg1));
}
break;
}
default : {
break;
}
}
}
void EventManager::dispatch(Event type, int arg1, int arg2){
switch (type){
case ResizeScreen : {
Global::debug(1) << "Resizing screen to " << arg1 << ", " << arg2 << std::endl;
if (Graphics::setGraphicsMode(0, arg1, arg2) == 0){
Configuration::setScreenWidth(arg1);
Configuration::setScreenHeight(arg2);
}
break;
}
default : break;
}
}
void EventManager::dispatch(Event type){
switch (type){
case CloseWindow : {
throw ShutdownException();
}
default : break;
}
}
class LoopDone: public std::exception {
public:
LoopDone(){
}
~LoopDone() throw () {
}
};
Logic::~Logic(){
}
Draw::~Draw(){
}
void standardLoop(Logic & logic, Draw & draw){
- Global::speed_counter3 = 0;
+ Global::speed_counter4 = 0;
double runCounter = 0;
try{
while (!logic.done()){
- if (Global::speed_counter3 > 0){
- runCounter += logic.ticks(Global::speed_counter3);
- Global::speed_counter3 = 0;
+ if (Global::speed_counter4 > 0){
+ runCounter += logic.ticks(Global::speed_counter4);
+ Global::speed_counter4 = 0;
bool need_draw = false;
while (runCounter >= 1.0){
need_draw = true;
InputManager::poll();
runCounter -= 1;
logic.run();
if (Global::shutdown()){
throw ShutdownException();
}
if (logic.done()){
/* quit the loop immediately */
throw LoopDone();
}
}
if (need_draw){
draw.draw();
}
}
- while (Global::speed_counter3 == 0){
+ while (Global::speed_counter4 == 0){
rest(1);
}
}
} catch (const LoopDone & done){
}
}
}
diff --git a/util/init.cpp b/util/init.cpp
index 0c9b2ca1..ba5b5b19 100644
--- a/util/init.cpp
+++ b/util/init.cpp
@@ -1,586 +1,586 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
#ifdef ALLEGRO_WINDOWS
#include <winalleg.h>
#endif
#endif
#ifdef USE_ALLEGRO5
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
#endif
#ifdef USE_SDL
#include <SDL.h>
#endif
#ifndef WINDOWS
#include <signal.h>
#include <string.h>
#include <unistd.h>
#endif
#ifdef LINUX
#include <execinfo.h>
#endif
/* don't be a boring tuna */
// #warning you are ugly
#include "globals.h"
#include "init.h"
#include "network/network.h"
#include "thread.h"
#include <time.h>
#include <ostream>
#include "dumb/include/dumb.h"
#ifdef USE_ALLEGRO
#include "dumb/include/aldumb.h"
#include "loadpng/loadpng.h"
#include "gif/algif.h"
#endif
#include "bitmap.h"
#include "funcs.h"
#include "file-system.h"
#include "font.h"
#include "sound.h"
#include "configuration.h"
#include "script/script.h"
#include "music.h"
#include "loading.h"
#include "input/keyboard.h"
#include "message-queue.h"
#ifdef WII
#include <fat.h>
#endif
using namespace std;
-volatile int Global::speed_counter3 = 0;
+volatile int Global::speed_counter4 = 0;
/* enough seconds for 136 years */
volatile unsigned int Global::second_counter = 0;
/* the original engine was running at 90 ticks per second, but we dont
* need to render that fast, so TICS_PER_SECOND is really fps and
* LOGIC_MULTIPLIER will be used to adjust the speed counter to its
* original value.
*/
const int Global::TICS_PER_SECOND = 40;
const double Global::LOGIC_MULTIPLIER = (double) 90 / (double) Global::TICS_PER_SECOND;
#ifdef USE_ALLEGRO
const int Global::WINDOWED = GFX_AUTODETECT_WINDOWED;
const int Global::FULLSCREEN = GFX_AUTODETECT_FULLSCREEN;
#else
/* FIXME: use enums here or something */
const int Global::WINDOWED = 0;
const int Global::FULLSCREEN = 1;
#endif
/* game counter, controls FPS */
static void inc_speed_counter(){
/* probably put input polling here, InputManager::poll(). no, don't do that.
* polling is done in the standardLoop now.
*/
- Global::speed_counter3 += 1;
+ Global::speed_counter4 += 1;
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION(inc_speed_counter)
#endif
/* if you need to count seconds for some reason.. */
static void inc_second_counter() {
Global::second_counter += 1;
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION(inc_second_counter)
#endif
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
#ifdef LINUX
static void print_stack_trace(){
/* use addr2line on these addresses to get a filename and line number */
void *trace[128];
int frames = backtrace(trace, 128);
printf("Stack trace\n");
for (int i = 0; i < frames; i++){
printf(" %p\n", trace[i]);
}
}
#endif
static void handleSigSegV(int i, siginfo_t * sig, void * data){
const char * message = "Bug! Caught a memory violation. Shutting down..\n";
int dont_care = write(1, message, 48);
dont_care = dont_care;
#ifdef LINUX
print_stack_trace();
#endif
// Global::shutdown_message = "Bug! Caught a memory violation. Shutting down..";
Graphics::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
#ifdef USE_SDL
SDL_Quit();
#endif
/* write to a log file or something because sigsegv shouldn't
* normally happen.
*/
exit(1);
}
#else
#endif
/* catch a socket being closed prematurely on unix */
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
static void handleSigPipe( int i, siginfo_t * sig, void * data ){
}
/*
static void handleSigUsr1( int i, siginfo_t * sig, void * data ){
pthread_exit( NULL );
}
*/
#endif
static void registerSignals(){
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
struct sigaction action;
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigPipe;
sigaction( SIGPIPE, &action, NULL );
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigSegV;
sigaction( SIGSEGV, &action, NULL );
/*
action.sa_sigaction = handleSigUsr1;
sigaction( SIGUSR1, &action, NULL );
*/
#endif
}
/* should probably call the janitor here or something */
static void close_paintown(){
Music::pause();
Graphics::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
exit(0);
}
namespace Global{
extern int do_shutdown;
}
static void close_window(){
/* when do_shutdown is 1 the game will attempt to throw ShutdownException
* wherever it is. If the game is stuck or the code doesn't throw
* ShutdownException then when the user tries to close the window
* twice we just forcifully shutdown.
*/
Global::do_shutdown += 1;
if (Global::do_shutdown == 2){
close_paintown();
}
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION(close_window)
#endif
#ifdef USE_ALLEGRO5
struct TimerInfo{
TimerInfo(void (*x)(), ALLEGRO_TIMER * y):
tick(x), timer(y){}
void (*tick)();
ALLEGRO_TIMER * timer;
};
static void * do_timer(void * info){
TimerInfo * timerInfo = (TimerInfo*) info;
ALLEGRO_EVENT_SOURCE * source = al_get_timer_event_source(timerInfo->timer);
ALLEGRO_EVENT_QUEUE * queue = al_create_event_queue();
al_register_event_source(queue, source);
while (true){
ALLEGRO_EVENT event;
al_wait_for_event(queue, &event);
timerInfo->tick();
}
al_destroy_event_queue(queue);
al_destroy_timer(timerInfo->timer);
delete timerInfo;
}
static Util::Thread::Id start_timer(void (*func)(), int frequency){
ALLEGRO_TIMER * timer = al_create_timer(ALLEGRO_BPS_TO_SECS(frequency));
if (timer == NULL){
Global::debug(0) << "Could not create timer" << endl;
}
al_start_timer(timer);
TimerInfo * info = new TimerInfo(func, timer);
Util::Thread::Id thread;
Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) do_timer, (void*) info);
return thread;
}
static void initSystem(ostream & out){
out << "Allegro5 initialize " << (al_init() ? "Ok" : "Failed") << endl;
uint32_t version = al_get_allegro_version();
int major = version >> 24;
int minor = (version >> 16) & 255;
int revision = (version >> 8) & 255;
int release = version & 255;
out << "Allegro5 version " << major << "." << minor << "." << revision << "." << release << endl;
al_init_image_addon();
al_install_keyboard();
al_set_app_name("Paintown");
start_timer(inc_speed_counter, Global::TICS_PER_SECOND);
// start_timer(inc_second_counter, 1);
}
#endif
#ifdef USE_ALLEGRO
static void initSystem(ostream & out){
out << "Allegro version: " << ALLEGRO_VERSION_STR << endl;
out << "Allegro init: " <<allegro_init()<<endl;
out << "Install timer: " <<install_timer()<<endl;
/* png */
loadpng_init();
algif_init();
out<<"Install keyboard: "<<install_keyboard()<<endl;
/* do we need the mouse?? */
// out<<"Install mouse: "<<install_mouse()<<endl;
out<<"Install joystick: "<<install_joystick(JOY_TYPE_AUTODETECT)<<endl;
/* 16 bit color depth */
set_color_depth(16);
- LOCK_VARIABLE( speed_counter3 );
+ LOCK_VARIABLE( speed_counter4 );
LOCK_VARIABLE( second_counter );
LOCK_FUNCTION( (void *)inc_speed_counter );
LOCK_FUNCTION( (void *)inc_second_counter );
/* set up the timers */
out<<"Install game timer: "<< install_int_ex(inc_speed_counter, BPS_TO_TIMER(Global::TICS_PER_SECOND))<<endl;
out<<"Install second timer: "<<install_int_ex(inc_second_counter, BPS_TO_TIMER(1))<<endl;
/* keep running in the background */
set_display_switch_mode(SWITCH_BACKGROUND);
/* close window when the X is pressed */
LOCK_FUNCTION(close_window);
set_close_button_callback(close_window);
}
#endif
#ifdef USE_SDL
// static pthread_t events;
struct TimerInfo{
TimerInfo(void (*x)(), int y):
tick(x), frequency(y){}
void (*tick)();
int frequency;
};
static void * do_timer(void * arg){
TimerInfo info = *(TimerInfo *) arg;
uint32_t delay = (uint32_t)(1000.0 / (double) info.frequency);
/* assuming SDL_GetTicks() starts at 0, this should last for about 50 days
* before overflowing. overflow should work out fine. Assuming activate occurs
* when the difference between now and ticks is at least 6, the following will happen.
* ticks now now-ticks
* 4294967294 4294967294 0
* 4294967294 4294967295 1
* 4294967294 0 2
* 4294967294 1 3
* 4294967294 2 4
* 4294967294 3 5
* 4294967294 4 6
* Activate
* 3 5 2
* 3 6 3
* 3 7 4
* 3 8 5
* 3 9 6
* Activate
*
* Can 'now' ever be much larger than 'ticks' due to overflow?
* It doesn't seem like it.
*/
uint32_t ticks = SDL_GetTicks();
/* TODO: pass in some variable that tells this loop to quit */
while (true){
uint32_t now = SDL_GetTicks();
while (now - ticks >= delay){
// Global::debug(0) << "Tick!" << endl;
info.tick();
ticks += delay;
}
SDL_Delay(1);
}
delete (TimerInfo *) arg;
return NULL;
}
static Util::Thread::Id start_timer(void (*func)(), int frequency){
TimerInfo * speed = new TimerInfo(func, frequency);
/*
speed.tick = func;
speed.frequency = frequency;
*/
Util::Thread::Id thread;
Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) do_timer, (void*) speed);
return thread;
}
#if 0
static void * handleEvents(void * arg){
bool done = false;
while (!done){
SDL_Event event;
int ok = SDL_WaitEvent(&event);
if (ok){
switch (event.type){
case SDL_QUIT : {
done = true;
close_window();
break;
}
default : {
// Global::debug(0) << "Ignoring SDL event " << event.type << endl;
break;
}
}
}
}
return NULL;
}
#endif
/*
static void doSDLQuit(){
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent(&quit);
Global::debug(0) << "Waiting for SDL event handler to finish" << endl;
pthread_join(events, NULL);
SDL_Quit();
}
*/
static void initSystem(ostream & out){
out << "SDL Init: ";
int ok = SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_AUDIO |
SDL_INIT_TIMER |
SDL_INIT_JOYSTICK |
SDL_INIT_NOPARACHUTE);
if (ok == 0){
out << "Ok" << endl;
} else {
out << "Failed (" << ok << ") - " << SDL_GetError() << endl;
exit(ok);
}
/* Just do SDL thread init
#ifdef MINPSPW
pthread_init();
#endif
*/
start_timer(inc_speed_counter, Global::TICS_PER_SECOND);
start_timer(inc_second_counter, 1);
try{
SDL_Surface * icon = SDL_LoadBMP(Filesystem::find(Filesystem::RelativePath("menu/icon.bmp")).path().c_str());
if (icon != NULL){
SDL_WM_SetIcon(icon, NULL);
}
} catch (const Filesystem::NotFound & failed){
Global::debug(0) << "Could not find window icon: " << failed.getTrace() << endl;
}
SDL_WM_SetCaption("Paintown", NULL);
SDL_EnableUNICODE(1);
SDL_JoystickEventState(1);
atexit(SDL_Quit);
// atexit(doSDLQuit);
}
#endif
/* mostly used for testing purposes */
bool Global::initNoGraphics(){
/* copy/pasting the init code isn't ideal, maybe fix it later */
ostream & out = Global::debug(0);
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Paintown version " << Global::getVersionString() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
#ifdef WII
/* <WinterMute> fatInitDefault will set working dir to argv[0] passed by launcher,
* or root of first device mounted
*/
out << "Fat init " << (fatInitDefault() == 0 ? "Ok" : "Failed") << endl;
#endif
/*
char buffer[512];
if (getcwd(buffer, 512) != 0){
printf("Working directory '%s'\n", buffer);
}
*/
if (!Filesystem::exists(Util::getDataPath2())){
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;
return false;
}
/* do implementation specific setup */
initSystem(out);
dumb_register_stdfiles();
// Sound::initialize();
Filesystem::initialize();
Graphics::SCALE_X = GFX_X;
Graphics::SCALE_Y = GFX_Y;
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
Graphics::Bitmap::setFakeGraphicsMode(sx, sy);
/* music */
atexit(&dumb_exit);
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
// Util::Thread::initializeLock(&Loader::loading_screen_mutex);
out << "-- END init --" << endl;
return true;
}
bool Global::init(int gfx){
ostream & out = Global::debug( 0 );
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Paintown version " << Global::getVersionString() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
#ifdef WII
/* <WinterMute> fatInitDefault will set working dir to argv[0] passed by launcher,
* or root of first device mounted
*/
out << "Fat init " << (fatInitDefault() == 0 ? "Ok" : "Failed") << endl;
#endif
/*
char buffer[512];
if (getcwd(buffer, 512) != 0){
printf("Working directory '%s'\n", buffer);
}
*/
if (!Filesystem::exists(Util::getDataPath2())){
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;
return false;
}
/* do implementation specific setup */
initSystem(out);
dumb_register_stdfiles();
Sound::initialize();
Filesystem::initialize();
Graphics::SCALE_X = GFX_X;
Graphics::SCALE_Y = GFX_Y;
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
if (gfx == -1){
gfx = Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED;
} else {
Configuration::setFullscreen(gfx == Global::FULLSCREEN);
}
/* set up the screen */
int gfxCode = Graphics::setGraphicsMode(gfx, sx, sy);
if (gfxCode == 0){
out << "Set graphics mode: Ok" << endl;
} else {
out << "Set graphics mode: Failed! (" << gfxCode << ")" << endl;
return false;
}
/* music */
atexit(&dumb_exit);
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
Util::Thread::initializeLock(&Global::messageLock);
out << "-- END init --" << endl;
/*
const Font & font = Font::getDefaultFont();
// font.setSize(30, 30);
Bitmap temp(font.textLength("Loading") + 1, font.getHeight("Loading") + 1);
font.printf(0, 0, Bitmap::makeColor(255, 255, 255), temp, "Loading", 0);
temp.BlitToScreen(sx / 2, sy / 2);
*/
Graphics::Bitmap white(sx, sy);
white.fill(Graphics::makeColor(255, 255, 255));
white.BlitToScreen();
return true;
}
diff --git a/util/init.h b/util/init.h
index 2d95b0c1..a6ef0187 100644
--- a/util/init.h
+++ b/util/init.h
@@ -1,29 +1,29 @@
#ifndef _paintown_init_h
#define _paintown_init_h
/* global vars */
#define GFX_X 640
#define GFX_Y 480
namespace Global{
- extern volatile int speed_counter3;
+ extern volatile int speed_counter4;
extern volatile unsigned int second_counter;
extern const double LOGIC_MULTIPLIER;
extern const int TICS_PER_SECOND;
extern const int WINDOWED;
extern const int FULLSCREEN;
/* pass WINDOWED or FULLSCREEN in. FIXME: replace with an enum */
bool init(int gfx);
bool initNoGraphics();
}
/*
#define GFX_X 320
#define GFX_Y 240
*/
#endif

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