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diff --git a/util/nacl/network-system.cpp b/util/nacl/network-system.cpp
index 4926f483..128f65cd 100644
--- a/util/nacl/network-system.cpp
+++ b/util/nacl/network-system.cpp
@@ -1,203 +1,191 @@
#ifdef NACL
#include "network-system.h"
#include "../funcs.h"
#include "../debug.h"
#include <ppapi/c/pp_errors.h>
#include <ppapi/cpp/url_loader.h>
#include <ppapi/cpp/url_request_info.h>
#include <ppapi/cpp/completion_callback.h>
using std::string;
namespace Nacl{
typedef Path::AbsolutePath AbsolutePath;
typedef Path::RelativePath RelativePath;
enum RequestType{
Exists
};
struct Request{
RequestType type;
AbsolutePath absolute;
RelativePath relative;
bool complete;
};
Request operation;
NetworkSystem::NetworkSystem(const string & serverPath, pp::Instance * instance):
instance(instance),
serverPath(serverPath){
}
/* TODO */
NetworkSystem::~NetworkSystem(){
}
/* TODO */
AbsolutePath NetworkSystem::find(const RelativePath & path){
return Util::getDataPath2().join(path);
}
/* TODO */
RelativePath NetworkSystem::cleanse(const AbsolutePath & path){
return RelativePath();
}
bool NetworkSystem::exists(const RelativePath & path){
try{
AbsolutePath absolute = find(path);
return true;
} catch (const Storage::NotFound & found){
return false;
}
}
class Handler{
public:
Handler(pp::Instance * instance, const AbsolutePath & path, NetworkSystem * system):
request(instance),
loader(instance),
factory(this),
http(false),
system(system){
request.SetURL(path.path());
request.SetMethod("GET");
}
virtual void start(){
pp::CompletionCallback callback = factory.NewCallback(&Handler::OnOpen);
int32_t ok = loader.Open(request, callback);
Global::debug(0) << "Open " << ok << std::endl;
if (ok != PP_OK_COMPLETIONPENDING){
callback.Run(ok);
}
Global::debug(0) << "Callback running" << std::endl;
}
virtual void OnOpen(int32_t ok){
Global::debug(0) << "Opened! " << ok << std::endl;
system->run2();
}
- /*
- void wait(){
- Global::debug(0) << "Waiting.." << std::endl;
- lock.acquire();
- Util::restSeconds(4);
- lock.release();
- // Util::restSeconds(4);
- // lock.wait(http);
- Global::debug(0) << "Done waiting" << std::endl;
- }
- */
-
pp::URLRequestInfo request;
pp::URLLoader loader;
pp::CompletionCallbackFactory<Handler> factory;
volatile bool http;
NetworkSystem * system;
};
void NetworkSystem::run(){
portal.acquire();
portal.wait();
Global::debug(0) << "Requesting a file operation" << std::endl;
Handler * handler = new Handler(instance, operation.absolute, this);
handler->start();
/* the handler will call into the browser. the browser will asynchounsly
* call the handler again and the handler will call run2 to finish up
*/
Global::debug(0) << "Releasing control back to the browser" << std::endl;
}
void NetworkSystem::run2(){
Global::debug(0) << "File operation done" << std::endl;
operation.complete = true;
portal.release();
}
bool NetworkSystem::exists(const AbsolutePath & path){
/*
Global::debug(0) << "Checking for " << path.path() << std::endl;
pp::CompletionCallback::Block blocking;
pp::CompletionCallback callback(blocking);
pp::URLRequestInfo request(instance);
pp::URLLoader loader(instance);
string url = serverPath + path.path();
Global::debug(0) << "Url: " << url << std::endl;
// request.SetURL(serverPath + path.path());
request.SetURL("/" + path.path());
request.SetMethod("GT");
int32_t ok = loader.Open(request, callback);
Global::debug(0) << "Ok: " << ok << std::endl;
if (ok == PP_OK){
return true;
} else {
return false;
}
*/
portal.acquire();
operation.type = Exists;
operation.absolute = path;
operation.complete = false;
Global::debug(0) << "Request open" << std::endl;
portal.signal();
portal.wait(operation.complete);
portal.release();
Global::debug(0) << "Request open complete" << std::endl;
return false;
/*
Handler handler(instance, path);
handler.start();
handler.wait();
return false;
*/
}
/* TODO */
std::vector<AbsolutePath> NetworkSystem::getFilesRecursive(const AbsolutePath & dataPath, const std::string & find, bool caseInsensitive){
std::vector<AbsolutePath> paths;
return paths;
}
/* TODO */
std::vector<AbsolutePath> NetworkSystem::getFiles(const AbsolutePath & dataPath, const std::string & find, bool caseInsensitive){
std::vector<AbsolutePath> paths;
return paths;
}
/* TODO */
AbsolutePath NetworkSystem::configFile(){
return AbsolutePath();
}
/* TODO */
AbsolutePath NetworkSystem::userDirectory(){
return AbsolutePath();
}
/* TODO */
std::vector<AbsolutePath> NetworkSystem::findDirectories(const RelativePath & path){
return std::vector<AbsolutePath>();
}
/* TODO */
AbsolutePath NetworkSystem::findInsensitive(const RelativePath & path){
return AbsolutePath();
}
/* TODO */
AbsolutePath NetworkSystem::lookupInsensitive(const AbsolutePath & directory, const RelativePath & path){
return AbsolutePath();
}
}
#endif
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