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deerportal_windows.pro
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deerportal_windows.pro
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TEMPLATE
=
app
CONFIG
-=
app_bundle
CONFIG
-=
qt
CONFIG
+=
c++
11
SOURCES
+=
main
.
cpp
\
game
.
cpp
\
tilemap
.
cpp
\
selector
.
cpp
\
playerhud
.
cpp
\
boardelem
.
cpp
\
boardelems
.
cpp
\
textureholder
.
cpp
\
hover
.
cpp
\
guiwindow
.
cpp
\
rounddice
.
cpp
\
guirounddice
.
cpp
\
grouphud
.
cpp
\
animation
.
cpp
\
animatedsprite
.
cpp
\
character
.
cpp
\
data
.
cpp
\
rotateelem
.
cpp
\
boarddiamond
.
cpp
\
boarddiamondseq
.
cpp
\
elem
.
cpp
\
soundfx
.
cpp
\
card
.
cpp
\
pile
.
cpp
\
cardslist
.
cpp
\
command
.
cpp
\
cardsdeck
.
cpp
\
particlesystem
.
cpp
\
calendar
.
cpp
\
bubble
.
cpp
\
banner
.
cpp
\
credits
.
cpp
#
LIBS
+=
-
lsfml
-
window
-
lsfml
-
system
-
lsfml
-
graphics
-
lsfml
-
audio
DESTDIR
=
builds
/
build_release_deerportal_win32
LIBS
+=
-
lsfml
-
system
-
s
-
lsfml
-
window
-
s
-
lsfml
-
graphics
-
s
-
lsfml
-
audio
-
s
-
ljpeg
-
ljpeg
-
lglew32
-
lfreetype
-
lgdi32
-
lopengl32
-
lwinmm
-
lbz2
-
lpng
-
lOpenAL32
-
lFLAC
-
lharfbuzz
-
lglib
-
2.0
-
lintl
-
liconv
-
lgio
-
2.0
-
lmingw32
-
lm
-
luser32
-
lgdi32
-
lkernel32
-
luser32
-
lgdi32
-
lwinspool
-
lshell32
-
lwinmm
-
ldxguid
-
ltiff
-
llzma
-
ljpeg
-
lz
-
lGLEW
-
lopengl32
-
lgmp
-
lnettle
-
lws2_32
-
lsndfile
-
lwinpthread
-
lpthread
-
lole32
-
lvorbisfile
-
lvorbisenc
-
lvorbis
-
logg
-
lsfml
-
system
-
s
-
lm
-
ldinput8
-
ldxguid
-
ldxerr8
-
luser32
-
lgdi32
-
lwinmm
-
limm32
-
lole32
-
loleaut32
-
lshell32
-
lversion
-
luuid
DEFINES
+=
"SFML_STATIC"
"GLEW_STATIC=1"
"AL_LIBTYPE_STATIC=1"
INCLUDEPATH
+=
.
LIBPATH
+=
~/opt
/
mxe
/
usr
/
i686
-
w64
-
mingw32
.
static
/
lib
/
~/opt
/
mxe
/
usr
/
lib
/
gcc
/
i686
-
w64
-
mingw32
.
static
/
4.9.3
/
assets
.
path
=
$$
{
DESTDIR
}
/
assets
/
assets
.
files
=
assets
/*
INSTALLS += assets
HEADERS += \
game.h \
tilemap.h \
selector.h \
playerhud.h \
boardelem.h \
boardelems.h \
textureholder.h \
hover.h \
guiwindow.h \
elemsdescription.h \
rounddice.h \
guirounddice.h \
grouphud.h \
data.h \
animation.h \
animatedsprite.h \
character.h \
rotateelem.h \
boarddiamond.h \
boarddiamondseq.h \
elem.h \
soundfx.h \
card.h \
pile.h \
cardslist.h \
command.h \
cardsdeck.h \
calendar.h \
particle.h \
bubble.h \
banner.h \
credits.h
OTHER_FILES += \
CREDITS.md
QMAKE_CXXFLAGS += -std=gnu++0x -Wpedantic
DISTFILES += \
assets/shaders/blur.frag \
assets/shaders/pixelate.frag \
assets/shaders/dark.frag
QMAKE_CXXFLAGS += -std=gnu++0x -Wpedantic -mwindows
QMAKE_LFLAGS = -static -static-libgcc -static-libstdc++ -mwindows
TARGET = "Deer Portal"
win32:RC_ICONS += windows.ico
win32:RC_FILE += DeerPortal.rc
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