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boarddiamondseq.cpp
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boarddiamondseq.cpp
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#include
"boarddiamondseq.h"
BoardDiamondSeq
::
BoardDiamondSeq
(
TextureHolder
*
textures
,
int
idNuber
)
{
this
->
textures
=
textures
;
}
void
BoardDiamondSeq
::
draw
(
sf
::
RenderTarget
&
target
,
sf
::
RenderStates
states
)
const
{
states
.
transform
*=
getTransform
();
// target.draw(animatedSprite, states);
}
void
BoardDiamondSeq
::
update
(
sf
::
Time
deltaTime
,
std
::
set
<
int
>
&
busyTiles
)
{
}
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text/x-c
Expires
Sun, Nov 15, 3:55 PM (1 d, 21 h)
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blob
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Storage Handle
152454
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boarddiamondseq.cpp (395 B)
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