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boarddiamondseq.cpp
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boarddiamondseq.cpp

#include "boarddiamondseq.h"
BoardDiamondSeq::BoardDiamondSeq(TextureHolder *textures, int idNuber)
{
this->textures = textures;
}
void BoardDiamondSeq::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
states.transform *= getTransform();
// target.draw(animatedSprite, states);
}
void BoardDiamondSeq::update(sf::Time deltaTime, std::set<int> &busyTiles)
{
}

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boarddiamondseq.cpp (395 B)

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