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diff --git a/src/Demo.cpp b/src/Demo.cpp
index 083268a..ceca133 100644
--- a/src/Demo.cpp
+++ b/src/Demo.cpp
@@ -1,461 +1,490 @@
/***************************************************************************
Demo.cpp - description
-------------------
begin : Wed Aug 16 22:18:47 CEST 2003
copyright : (C) 2003 by upi
email : upi@apocalypse.rulez.org
***************************************************************************/
#include "FlyingChars.h"
#include "SDL.h"
#include "State.h"
#include "gfx.h"
#include "common.h"
#include "Backend.h"
#include "RlePack.h"
#include "FighterStats.h" // #includes Demo.h
#include "Event.h"
#include "config.h"
Demo::Demo()
{
m_poFlyingChars = NULL;
m_bAdvanceGame = false;
}
Demo::~Demo()
{
delete m_poFlyingChars;
m_poFlyingChars = NULL;
}
int Demo::Advance( int a_iNumFrames, bool a_bFlip )
{
int iRetVal = 1;
if ( a_iNumFrames > 5 )
a_iNumFrames = 5;
if ( m_poBackground )
{
SDL_BlitSurface( m_poBackground, NULL, gamescreen, NULL );
}
if ( m_poFlyingChars )
{
iRetVal &= AdvanceFlyingChars( a_iNumFrames );
m_poFlyingChars->Draw();
}
if ( m_bAdvanceGame )
{
iRetVal &= AdvanceGame( a_iNumFrames );
//@ DRAW GAME?
}
if ( a_bFlip )
{
SDL_Flip( gamescreen );
}
return iRetVal;
}
int Demo::AdvanceFlyingChars( int a_iNumFrames )
{
m_poFlyingChars->Advance( a_iNumFrames );
return ( m_poFlyingChars->IsDone() ? 1 : 0 );
}
int Demo::AdvanceGame( int a_iNumFrames )
{
for ( int i=0; i<a_iNumFrames; ++i )
{
g_oBackend.AdvancePerl();
}
return 0;
}
int Demo::Run()
{
SState::TGameMode enOriginalGameMode = g_oState.m_enGameMode;
int thisTick, lastTick, firstTick, gameSpeed;
gameSpeed = 12;
/*
if ( m_poBackground )
{
DrawTextMSZ( "Press Escape for the menu", impactFont, 10, 450, UseShadow, C_WHITE, m_poBackground );
}
*/
thisTick = SDL_GetTicks() / gameSpeed;
lastTick = thisTick - 1;
firstTick = SDL_GetTicks() / gameSpeed;
while ( 1 )
{
// 1. Wait for the next tick (on extremely fast machines..)
while (1)
{
thisTick = SDL_GetTicks() / gameSpeed;
if ( thisTick==lastTick )
{
SDL_Delay(1);
}
else
{
break;
}
}
// 2. Call ADVANCE.
int iRetVal = Advance(thisTick-lastTick, true);
lastTick = thisTick;
if ( iRetVal )
{
return 0;
}
// 3. Handle events.
SDL_Event oSdlEvent;
SMortalEvent oEvent;
while ( SDL_PollEvent(&oSdlEvent) )
{
TranslateEvent( &oSdlEvent, &oEvent );
switch (oEvent.m_enType)
{
case Me_QUIT:
g_oState.m_bQuitFlag = true;
break;
case Me_MENU:
OnMenu();
break;
case Me_PLAYERKEYDOWN:
if ( oEvent.m_iKey < 4 )
break;
if ( SState::IN_DEMO == g_oState.m_enGameMode )
{
OnMenu();
}
else
{
return 0;
}
break;
case Me_SKIP:
return 0;
case Me_NOTHING:
if ( SDL_KEYDOWN == oSdlEvent.type && SState::IN_DEMO == g_oState.m_enGameMode )
{
OnMenu();
continue;
}
break;
case Me_PLAYERKEYUP:
break;
} // switch
} // while MortalPollEvent
if ( g_oState.m_enGameMode != enOriginalGameMode
|| g_oState.m_bQuitFlag )
{
return 1;
}
} // while 1;
}
void Demo::OnMenu()
{
::DoMenu();
}
class CreditsDemo: public Demo
{
public:
CreditsDemo()
{
m_poBackground = LoadBackground( "Credits.jpg", 240 );
SDL_UnlockSurface( m_poBackground );
DrawGradientText( "Credits", titleFont, 20, m_poBackground );
SDL_Flip( m_poBackground );
SDL_Rect oRect;
oRect.x = 110; oRect.w = gamescreen->w - 220;
oRect.y = 100; oRect.h = 350;
m_poFlyingChars = new FlyingChars( creditsFont, oRect );
m_sText1 = Translate( "CreditsText1" );
m_sText2 = Translate( "CreditsText2" );
m_sText3 = Translate( "CreditsText3" );
m_poFlyingChars->AddText( m_sText1.c_str(), FlyingChars::FC_AlignCenter, true );
m_poFlyingChars->AddText( m_sText2.c_str(), FlyingChars::FC_AlignJustify, true );
m_poFlyingChars->AddText( m_sText3.c_str(), FlyingChars::FC_AlignCenter, true );
m_poFlyingChars->AddText( "\n\n\n\n\n\n:)", FlyingChars::FC_AlignRight, true );
}
protected:
std::string m_sText1;
std::string m_sText2;
std::string m_sText3;
};
+class EuDemo: public Demo
+{
+public:
+ EuDemo()
+ {
+ m_poBackground = LoadBackground( "eu.jpg", 240 );
+ SDL_UnlockSurface( m_poBackground );
+
+ SDL_Rect oRect;
+ oRect.x = 50; oRect.w = gamescreen->w - 100;
+ oRect.y = 50; oRect.h = gamescreen->h - 100;
+
+ m_poFlyingChars = new FlyingChars( storyFont, oRect, -1 );
+ m_sText1 = "This version of OpenMortal was released on 2004-05-01, the day that Hungary "
+ "along with 9 other countries joined the European Union.\n\n\n\n\n\n\n\n\n";
+ m_poFlyingChars->AddText( m_sText1.c_str(), FlyingChars::FC_AlignJustify, true );
+ }
+protected:
+ std::string m_sText1;
+};
+
+
+
+
class Story1Demo: public Demo
{
public:
Story1Demo()
{
m_poBackground = LoadBackground( "Story1.jpg", 240 );
SDL_UnlockSurface( m_poBackground );
SDL_Rect oRect;
oRect.x = 50; oRect.w = gamescreen->w - 100;
oRect.y = 50; oRect.h = gamescreen->h - 100;
m_poFlyingChars = new FlyingChars( storyFont, oRect, -1 );
m_sText1 = Translate( "Story1Text" );
m_poFlyingChars->AddText( m_sText1.c_str(), FlyingChars::FC_AlignJustify, true );
}
protected:
std::string m_sText1;
};
class Story2Demo: public Demo
{
public:
Story2Demo()
{
m_poBackground = LoadBackground( "Story2.jpg", 240 );
SDL_UnlockSurface( m_poBackground );
SDL_Rect oRect;
oRect.x = 50; oRect.w = gamescreen->w - 100;
oRect.y = 50; oRect.h = gamescreen->h - 100;
m_poFlyingChars = new FlyingChars( storyFont, oRect, -1 );
m_sText1 = Translate( "Story2Text" );
m_poFlyingChars->AddText( m_sText1.c_str(), FlyingChars::FC_AlignJustify, true );
}
protected:
std::string m_sText1;
};
class MainScreenDemo: public Demo
{
public:
MainScreenDemo()
{
i = 0;
m_iTimeLeft = 50;
m_poBackground = LoadBackground( "Mortal.jpg", 240 );
DrawTextMSZ( "Version " VERSION " ゥ 2003-2004 by UPi", inkFont, 320, 430, UseShadow | AlignHCenter, C_WHITE, m_poBackground, false );
std::string sStaffFilename = DATADIR;
sStaffFilename += "/characters/STAFF.DAT";
m_poPack = new RlePack( sStaffFilename.c_str(), 255 );
m_poPack->ApplyPalette();
SDL_BlitSurface( m_poBackground, NULL, gamescreen, NULL );
SDL_Flip( gamescreen );
int j, k, l;
for ( j=0; j<14; ++j )
{
m_aiOrder[j] = j;
m_bShown[j] = false;
}
for ( j=0; j<14; ++j )
{
k = rand() % 14;
l = m_aiOrder[j]; m_aiOrder[j] = m_aiOrder[k]; m_aiOrder[k] = l;
}
}
~MainScreenDemo()
{
delete m_poPack;
m_poPack = NULL;
}
int Advance( int a_iNumFrames, bool a_bFlip )
{
static int x[14] = {
0, 26, 67, 125, 159, 209,
249, 289, 358, 397, 451, 489, 532, 161 };
static int y[14] = {
5, 4, 5, 5, 5, 7,
4, 0, 7, 5, 5, 6, 5, 243 };
m_iTimeLeft -= a_iNumFrames;
if ( m_iTimeLeft <= 0
&& i >= 14 )
{
return 1;
}
if ( m_iTimeLeft <= 0 )
{
m_bShown[ m_aiOrder[i] ] = true;
for ( int j=0; j<=14; ++j )
{
if ( m_bShown[j] )
{
m_poPack->Draw( j, x[j], y[j], false );
}
}
SDL_Flip( gamescreen );
++i;
m_iTimeLeft += 20;
if ( i >= 14 )
{
m_iTimeLeft += 50;
}
}
return 0;
}
protected:
RlePack* m_poPack;
int m_iTimeLeft;
int i;
int m_aiOrder[14];
bool m_bShown[14];
};
void DoReplayDemo()
{
static int aiOrder[6] = {-1, -1, -1, -1, -1, -1};
static int iNext = 0;
if ( aiOrder[0]<0 )
{
// shuffle
int i, j, k;
for ( i=0; i<6; ++i ) aiOrder[i]=i;
for ( i=0; i<6; ++i )
{
j = rand() % 6;
k = aiOrder[i];
aiOrder[i] = aiOrder[j];
aiOrder[j] = k;
}
iNext = 0;
}
char acFilename[1024];
sprintf( acFilename, DATADIR "/demo%d.om", aiOrder[iNext] );
// DoGame( acFilename, true, false );
iNext = ( iNext + 1 ) % 6;
}
static bool g_bFirstTime = true;
void DoDemos()
{
#define DoDemos_BREAKONEND \
if ( g_oState.m_enGameMode != SState::IN_DEMO \
|| g_oState.m_bQuitFlag ) \
return;
if ( g_bFirstTime )
{
g_bFirstTime = false;
}
else
{
MainScreenDemo oDemo;
oDemo.Run();
}
while (1)
{
+ DoDemos_BREAKONEND;
+ {
+ EuDemo oDemo;
+ oDemo.Run();
+ }
DoDemos_BREAKONEND;
DoReplayDemo();
DoDemos_BREAKONEND;
{
Story1Demo oDemo;
oDemo.Run();
}
DoDemos_BREAKONEND;
DoReplayDemo();
DoDemos_BREAKONEND;
{
FighterStatsDemo oDemo;
oDemo.Run();
}
DoDemos_BREAKONEND;
DoReplayDemo();
DoDemos_BREAKONEND;
{
Story2Demo oDemo;
oDemo.Run();
}
DoDemos_BREAKONEND;
{
FighterStatsDemo oDemo;
oDemo.Run();
}
DoDemos_BREAKONEND;
DoReplayDemo();
DoDemos_BREAKONEND;
{
CreditsDemo oDemo;
oDemo.Run();
}
DoDemos_BREAKONEND;
{
MainScreenDemo oDemo;
oDemo.Run();
}
DoDemos_BREAKONEND;
}
}

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