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RemoveEntitiesSystem.h
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RemoveEntitiesSystem.h

//
// Created by Ido Mozes on 10/07/2019.
//
#ifndef SDL_GAME_REMOVEENTITIESSYSTEM_H
#define SDL_GAME_REMOVEENTITIESSYSTEM_H
#include <algorithm>
#include <iostream>
#include "../System.h"
class RemoveEntitiesSystem : public System {
public:
void update(Entities *layers, GameData &gameData) override;
};
#endif //SDL_GAME_REMOVEENTITIESSYSTEM_H

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RemoveEntitiesSystem.h (351 B)

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