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diff --git a/util/events.cpp b/util/events.cpp
index fa610042..5de6b322 100644
--- a/util/events.cpp
+++ b/util/events.cpp
@@ -1,534 +1,536 @@
#ifdef USE_SDL
#include <SDL.h>
#endif
#ifdef USE_ALLEGRO5
#include <allegro5/allegro.h>
#endif
#include <vector>
+#include <map>
#include "bitmap.h"
#include "events.h"
#include "exceptions/shutdown_exception.h"
#include "configuration.h"
#include "debug.h"
#include "funcs.h"
#include "thread.h"
#include "init.h"
#include "parameter.h"
#include "input/keyboard.h"
#include "input/joystick.h"
#include "input/input-manager.h"
#include "input/input-source.h"
+using std::map;
+
namespace Util{
EventManager::EventManager():
bufferKeys(false){
#ifdef USE_ALLEGRO5
queue = al_create_event_queue();
if (al_is_keyboard_installed()){
al_register_event_source(queue, al_get_keyboard_event_source());
}
if (Graphics::the_display != NULL){
al_register_event_source(queue, al_get_display_event_source(Graphics::the_display));
}
#endif
}
#ifdef USE_SDL
static void handleKeyDown(Keyboard & keyboard, const SDL_Event & event){
keyboard.press(event.key.keysym.sym, event.key.keysym.unicode);
}
static void handleKeyUp(Keyboard & keyboard, const SDL_Event & event){
keyboard.release(event.key.keysym.sym);
}
-static void handleJoystickButtonUp(Joystick * joystick, const SDL_Event & event){
+static void handleJoystickButtonUp(map<int, Joystick *> joysticks, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
- if (device == joystick->getDeviceId()){
+ Joystick * joystick = joysticks[device];
+ if (joystick != NULL){
joystick->releaseButton(button);
}
}
-static void handleJoystickHat(Joystick * joystick, const SDL_Event & event){
+static void handleJoystickHat(map<int, Joystick *> joysticks, const SDL_Event & event){
int device = event.jhat.which;
int motion = event.jhat.value;
- if (device == joystick->getDeviceId()){
+ Joystick * joystick = joysticks[device];
+ if (joystick != NULL){
joystick->hatMotion(motion);
}
#if 0
/* should up/down control left/right -- flip these values? */
#if WII
const int axis_up_down = 0;
const int axis_left_right = 1;
const int up = 1;
const int down = -1;
const int left = -1;
const int right = 1;
#else
const int axis_up_down = 1;
const int axis_left_right = 0;
const int up = -1;
const int down = 1;
const int left = -1;
const int right = 1;
#endif
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: joystick->axisMotion(axis_up_down, up); break;
case SDL_HAT_DOWN: joystick->axisMotion(axis_up_down, down); break;
case SDL_HAT_RIGHT: joystick->axisMotion(axis_left_right, right); break;
case SDL_HAT_LEFT: joystick->axisMotion(axis_left_right, left); break;
default: break;
}
#endif
}
-static void handleJoystickButtonDown(Joystick * joystick, const SDL_Event & event){
+static void handleJoystickButtonDown(map<int, Joystick *> joysticks, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
- if (device == joystick->getDeviceId()){
+ Joystick * joystick = joysticks[device];
+ if (joystick != NULL){
joystick->pressButton(button);
}
}
-static void handleJoystickAxis(Joystick * joystick, const SDL_Event & event){
+static void handleJoystickAxis(map<int, Joystick *> joysticks, const SDL_Event & event){
int device = event.jaxis.which;
int axis = event.jaxis.axis;
int value = event.jaxis.value;
- if (device == joystick->getDeviceId()){
+ Joystick * joystick = joysticks[device];
+ if (joystick != NULL){
joystick->axisMotion(axis, value);
}
}
-void EventManager::runSDL(Keyboard & keyboard, Joystick * joystick){
+void EventManager::runSDL(Keyboard & keyboard, map<int, Joystick *> joysticks){
keyboard.poll();
- if (joystick){
- joystick->poll();
+ for (map<int, Joystick*>::iterator it = joysticks.begin(); it != joysticks.end(); it++){
+ Joystick * joystick = it->second;
+ if (joystick != NULL){
+ joystick->poll();
+ }
}
SDL_Event event;
/* FIXME: android gets into an infinite loop while reading events */
#ifdef ANDROID
// int good = SDL_PollEvent(&event);
// for (int check = 0; check < 10 && good; check++, good = SDL_PollEvent(&event)){
// if (SDL_PollEvent(&event) == 1){
while (SDL_PollEvent(&event) == 1){
#else
while (SDL_PollEvent(&event) == 1){
#endif
switch (event.type){
case SDL_QUIT : {
dispatch(CloseWindow);
break;
}
case SDL_KEYDOWN : {
handleKeyDown(keyboard, event);
// dispatch(Key, event.key.keysym.sym);
break;
}
case SDL_KEYUP : {
handleKeyUp(keyboard, event);
break;
}
case SDL_JOYBUTTONDOWN: {
- if (joystick != NULL){
- handleJoystickButtonDown(joystick, event);
- }
+ handleJoystickButtonDown(joysticks, event);
break;
}
case SDL_JOYHATMOTION : {
- if (joystick != NULL){
- handleJoystickHat(joystick, event);
- }
+ handleJoystickHat(joysticks, event);
break;
}
case SDL_JOYBUTTONUP: {
- if (joystick != NULL){
- handleJoystickButtonUp(joystick, event);
- }
+ handleJoystickButtonUp(joysticks, event);
break;
}
case SDL_JOYAXISMOTION: {
- if (joystick != NULL){
- handleJoystickAxis(joystick, event);
- }
+ handleJoystickAxis(joysticks, event);
break;
}
case SDL_VIDEORESIZE : {
int width = event.resize.w;
int height = event.resize.h;
/* to keep the perspective correct
* 640/480 = 1.33333
*/
double ratio = (double) GFX_X / (double) GFX_Y;
if (width > height){
height = (int)((double) width / ratio);
} else {
width = (int)((double) height * ratio);
}
dispatch(ResizeScreen, width, height);
break;
}
default : {
break;
}
}
}
}
#endif
#ifdef USE_ALLEGRO
-void EventManager::runAllegro(Keyboard & keyboard, Joystick * joystick){
+void EventManager::runAllegro(Keyboard & keyboard, map<int, Joystick *> joystick){
keyboard.poll();
}
#endif
#ifdef USE_ALLEGRO5
static void handleKeyDown(Keyboard & keyboard, const ALLEGRO_EVENT & event){
keyboard.press(event.keyboard.keycode, event.keyboard.unichar);
}
static void handleKeyUp(Keyboard & keyboard, const ALLEGRO_EVENT & event){
keyboard.release(event.keyboard.keycode);
}
static void handleResize(const ALLEGRO_EVENT & event){
double width = event.display.width;
double height = event.display.height;
if (width < GFX_X){
width = GFX_X;
}
if (height < GFX_Y){
height = GFX_Y;
}
/* to keep the perspective correct
* 640/480 = 1.33333
*/
double ratio = (double) GFX_X / (double) GFX_Y;
if (width > height){
height = width / ratio;
} else {
width = height * ratio;
}
ALLEGRO_DISPLAY * display = event.display.source;
al_acknowledge_resize(display);
al_resize_display(display, (int) width, (int) height);
ALLEGRO_TRANSFORM transformation;
al_identity_transform(&transformation);
// al_scale_transform(&transformation, (double) al_get_display_width(display) / (double) GFX_X, (double) al_get_display_height(display) / (double) GFX_Y);
al_scale_transform(&transformation, (double) width / (double) GFX_X, (double) height / (double) GFX_Y);
al_set_target_bitmap(Graphics::getScreenBuffer().getData()->getBitmap());
al_use_transform(&transformation);
}
-void EventManager::runAllegro5(Keyboard & keyboard, Joystick * joystick){
+void EventManager::runAllegro5(Keyboard & keyboard, map<int, Joystick *> joystick){
keyboard.poll();
ALLEGRO_EVENT event;
while (al_get_next_event(queue, &event)){
switch (event.type){
/*
case ALLEGRO_EVENT_KEY_DOWN: {
Global::debug(0) << "Key down " << event.keyboard.keycode << std::endl;
handleKeyDown(keyboard, event);
break;
}
*/
case ALLEGRO_EVENT_DISPLAY_RESIZE: {
handleResize(event);
break;
}
case ALLEGRO_EVENT_KEY_UP: {
handleKeyUp(keyboard, event);
break;
}
case ALLEGRO_EVENT_KEY_CHAR : {
// Global::debug(0) << "Key char " << event.keyboard.keycode << " unicode " << event.keyboard.unichar << std::endl;
handleKeyDown(keyboard, event);
break;
}
}
}
/*
if (joystick){
joystick->poll();
}
SDL_Event event;
while (SDL_PollEvent(&event) == 1){
switch (event.type){
case SDL_QUIT : {
dispatch(CloseWindow);
break;
}
case SDL_KEYDOWN : {
handleKeyDown(keyboard, event);
// dispatch(Key, event.key.keysym.sym);
break;
}
case SDL_KEYUP : {
handleKeyUp(keyboard, event);
break;
}
case SDL_JOYBUTTONDOWN: {
if (joystick != NULL){
handleJoystickButtonDown(joystick, event);
}
break;
}
case SDL_JOYHATMOTION : {
if (joystick != NULL){
handleJoystickHat(joystick, event);
}
break;
}
case SDL_JOYBUTTONUP: {
if (joystick != NULL){
handleJoystickButtonUp(joystick, event);
}
break;
}
case SDL_JOYAXISMOTION: {
if (joystick != NULL){
handleJoystickAxis(joystick, event);
}
break;
}
case SDL_VIDEORESIZE : {
int width = event.resize.w;
int height = event.resize.h;
/ * to keep the perspective correct
* 640/480 = 1.33333
* /
if (width > height){
height = (int)((double) width / 1.3333333333);
} else {
width = (int)((double) height * 1.3333333333);
}
dispatch(ResizeScreen, width, height);
break;
}
default : {
break;
}
}
}
*/
}
#endif
-void EventManager::run(Keyboard & keyboard, Joystick * joystick){
+void EventManager::run(Keyboard & keyboard, std::map<int, Joystick *> joysticks){
#ifdef USE_SDL
- runSDL(keyboard, joystick);
+ runSDL(keyboard, joysticks);
#elif USE_ALLEGRO
- runAllegro(keyboard, joystick);
+ runAllegro(keyboard, joysticks);
#elif USE_ALLEGRO5
- runAllegro5(keyboard, joystick);
+ runAllegro5(keyboard, joysticks);
#endif
}
/* kill the program if the user requests */
void EventManager::waitForThread(WaitThread & thread){
// Keyboard dummy;
while (!thread.isRunning()){
try{
/* input manager will run the event manager */
InputManager::poll();
// run(dummy);
} catch (const ShutdownException & death){
thread.kill();
throw death;
}
Util::rest(10);
}
}
EventManager::~EventManager(){
#ifdef USE_ALLEGRO5
al_destroy_event_queue(queue);
#endif
}
void EventManager::enableKeyBuffer(){
bufferKeys = true;
}
void EventManager::disableKeyBuffer(){
bufferKeys = false;
}
void EventManager::dispatch(Event type, int arg1){
switch (type){
case Key : {
if (bufferKeys){
keys.push_back(KeyType(arg1));
}
break;
}
default : {
break;
}
}
}
void EventManager::dispatch(Event type, int arg1, int arg2){
switch (type){
case ResizeScreen : {
Global::debug(1) << "Resizing screen to " << arg1 << ", " << arg2 << std::endl;
if (Graphics::setGraphicsMode(0, arg1, arg2) == 0){
Configuration::setScreenWidth(arg1);
Configuration::setScreenHeight(arg2);
}
break;
}
default : break;
}
}
void EventManager::dispatch(Event type){
switch (type){
case CloseWindow : {
throw ShutdownException();
}
default : break;
}
}
class LoopDone: public std::exception {
public:
LoopDone(){
}
~LoopDone() throw () {
}
};
Logic::~Logic(){
}
Draw::Draw():
frames(0),
second_counter(Global::second_counter),
fps(0){
}
void Draw::drawFirst(const Graphics::Bitmap & screen){
}
Draw::~Draw(){
}
double Draw::getFps() const {
return fps;
}
void Draw::updateFrames(){
if (second_counter != Global::second_counter){
int difference = Global::second_counter - second_counter;
double alpha = 0.2;
/* unlikely, but just in case */
if (difference == 0){
difference = 1;
}
fps = (alpha * fps) + ((1 - alpha) * (double) frames / difference);
// fps[fps_index] = (double) frames / (double) difference;
// fps_index = (fps_index+1) % max_fps_index;
second_counter = Global::second_counter;
frames = 0;
}
frames += 1;
}
static void changeScreenMode(){
Configuration::setFullscreen(!Configuration::getFullscreen());
int gfx = (Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED);
Graphics::setGraphicsMode(gfx, Global::getScreenWidth(), Global::getScreenHeight());
}
static void checkFullscreen(){
InputMap<int> input;
input.set(Keyboard::Key_F11, 0, true, 5);
std::vector<InputMap<int>::InputEvent> events = InputManager::getEvents(input, InputSource());
for (std::vector<InputMap<int>::InputEvent>::iterator it = events.begin(); it != events.end(); it++){
InputMap<int>::InputEvent event = *it;
if (!event.enabled){
continue;
}
if (event.out == 5){
changeScreenMode();
}
}
}
static void doStandardLoop(Logic & logic, Draw & draw){
const Graphics::Bitmap & screen = *Graphics::screenParameter.current();
draw.drawFirst(screen);
Global::speed_counter4 = 0;
double runCounter = 0;
try{
while (!logic.done()){
if (Global::speed_counter4 > 0){
// Global::debug(0) << "Speed counter " << Global::speed_counter4 << std::endl;
runCounter += logic.ticks(Global::speed_counter4);
Global::speed_counter4 = 0;
bool need_draw = false;
while (runCounter >= 1.0){
need_draw = true;
InputManager::poll();
checkFullscreen();
runCounter -= 1;
logic.run();
if (Global::shutdown()){
throw ShutdownException();
}
if (logic.done()){
/* quit the loop immediately */
throw LoopDone();
}
}
if (need_draw){
draw.updateFrames();
draw.draw(screen);
}
}
while (Global::speed_counter4 == 0){
/* if the fps is limited then don't keep redrawing */
if (Global::rateLimit){
rest(1);
} else {
draw.updateFrames();
draw.draw(screen);
}
}
}
} catch (const LoopDone & done){
}
}
void standardLoop(Logic & logic, Draw & draw){
/* if a screen already exists (because we have nested standardLoops) then
* leave this parameter alone, otherwise set a new parameter.
*/
/*
if (Parameter<Graphics::Bitmap*>::current() == NULL){
doStandardLoop(logic, draw);
} else {
doStandardLoop(logic, draw);
}
*/
doStandardLoop(logic, draw);
}
}
diff --git a/util/events.h b/util/events.h
index fd408682..798a1de1 100644
--- a/util/events.h
+++ b/util/events.h
@@ -1,116 +1,117 @@
#ifndef _paintown_events_h
#define _paintown_events_h
/* handles global events from the system such as
* window manager events (press X button)
* keyboard/mouse/joystick input (for some backends like SDL)
*/
#include <vector>
+#include <map>
#ifdef USE_ALLEGRO5
struct ALLEGRO_EVENT_SOURCE;
struct ALLEGRO_EVENT_QUEUE;
#endif
#ifdef USE_SDL
#include <SDL.h>
#endif
class Keyboard;
class Joystick;
namespace Graphics{
class Bitmap;
}
namespace Util{
class WaitThread;
class EventManager{
public:
EventManager();
- virtual void run(Keyboard & keyboard, Joystick * joystick);
+ virtual void run(Keyboard & keyboard, std::map<int, Joystick *> joysticks);
virtual void waitForThread(WaitThread & thread);
virtual ~EventManager();
#ifdef USE_SDL
typedef SDLKey KeyType;
#else
typedef int KeyType;
#endif
inline const std::vector<KeyType> & getBufferedKeys() const {
return keys;
}
void enableKeyBuffer();
void disableKeyBuffer();
private:
enum Event{
CloseWindow,
ResizeScreen,
Key
};
virtual void dispatch(Event type, int arg1, int arg2);
virtual void dispatch(Event type, int arg1);
virtual void dispatch(Event type);
#ifdef USE_SDL
- virtual void runSDL(Keyboard &, Joystick *);
+ virtual void runSDL(Keyboard &, std::map<int, Joystick *>);
#endif
#ifdef USE_ALLEGRO
- virtual void runAllegro(Keyboard & keyboard, Joystick *);
+ virtual void runAllegro(Keyboard & keyboard, std::map<int, Joystick *>);
#endif
#ifdef USE_ALLEGRO5
- virtual void runAllegro5(Keyboard & keyboard, Joystick *);
+ virtual void runAllegro5(Keyboard & keyboard, std::map<int, Joystick *>);
ALLEGRO_EVENT_QUEUE * queue;
#endif
std::vector<KeyType> keys;
bool bufferKeys;
};
/* implement these classes to get the standard run loop */
class Logic{
public:
/* run a cycle of logic */
virtual void run() = 0;
/* the run loop should finish */
virtual bool done() = 0;
/* return a number of logic ticks for a given number of ticks on
* a real system.
*/
virtual double ticks(double systemTicks) = 0;
virtual ~Logic();
};
class Draw{
public:
Draw();
/* give the drawer a chance to draw stuff to the screen before any logic occurs.
* default implementation is to do nothing.
*/
virtual void drawFirst(const Graphics::Bitmap & screen);
/* standard draw method after logic has run */
virtual void draw(const Graphics::Bitmap & screen) = 0;
virtual ~Draw();
/* called by the standardLoop */
virtual void updateFrames();
virtual double getFps() const;
protected:
int frames;
unsigned int second_counter;
double fps;
};
void standardLoop(Logic & logic, Draw & draw);
}
#endif
diff --git a/util/input/allegro/allegro-joystick.cpp b/util/input/allegro/allegro-joystick.cpp
index 42ba090e..a4c07cc8 100644
--- a/util/input/allegro/allegro-joystick.cpp
+++ b/util/input/allegro/allegro-joystick.cpp
@@ -1,58 +1,62 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
#include "allegro-joystick.h"
void AllegroJoystick::poll(){
::poll_joystick();
}
/*
JoystickInput AllegroJoystick::readAll(){
JoystickInput input;
JOYSTICK_INFO * info = &joy[0];
switch(info->num_buttons > 4 ? 4 : info->num_buttons){
case 4: input.button4 = info->button[3].b;
case 3: input.button3 = info->button[2].b;
case 2: input.button2 = info->button[1].b;
case 1: input.button1 = info->button[0].b;
case 0: {
break;
}
}
for (int stick = 0; stick < info->num_sticks; stick++){
JOYSTICK_STICK_INFO * this_stick = &info->stick[stick];
if (this_stick->num_axis > 0){
int position = this_stick->axis[0].pos;
if (position < 0){
input.left = true;
} else if (position > 0){
input.right = true;
}
}
if (this_stick->num_axis > 1){
int position = this_stick->axis[1].pos;
if (position < 0){
input.up = true;
} else if (position > 0){
input.down = true;
}
}
}
return input;
}
*/
AllegroJoystick::~AllegroJoystick(){
}
AllegroJoystick::AllegroJoystick(){
}
int AllegroJoystick::getDeviceId() const {
return 0;
}
+int Joystick::numberOfJoysticks(){
+ return ::num_joysticks;
+}
+
#endif
diff --git a/util/input/allegro5/joystick.cpp b/util/input/allegro5/joystick.cpp
new file mode 100644
index 00000000..d385565f
--- /dev/null
+++ b/util/input/allegro5/joystick.cpp
@@ -0,0 +1,9 @@
+#ifdef USE_ALLEGRO5
+
+#include "../joystick.h"
+
+int Joystick::numberOfJoysticks(){
+ return 0;
+}
+
+#endif
diff --git a/util/input/input-manager.cpp b/util/input/input-manager.cpp
index b7f686d3..50a4e4e4 100644
--- a/util/input/input-manager.cpp
+++ b/util/input/input-manager.cpp
@@ -1,242 +1,244 @@
#include "input-manager.h"
#include "configuration.h"
/* FIXME: break this dependancy. this is used for PaintownInput */
#include "paintown-engine/object/object.h"
#include "joystick.h"
#include "util/events.h"
#include "globals.h"
#include "util/debug.h"
#include <stdlib.h>
#include <vector>
using namespace std;
InputManager * InputManager::manager = 0;
InputManager::InputManager():
-capture(0),
-joystick(NULL){
+capture(0){
manager = this;
if (Configuration::isJoystickEnabled()){
- joystick = Joystick::create();
+ for (int i = 0; i < Joystick::numberOfJoysticks(); i++){
+ joysticks[i] = Joystick::create(i);
+ }
}
}
InputManager::~InputManager(){
- delete joystick;
+ /* FIXME: use reference counts for joysticks */
+ for (map<int, Joystick*>::iterator it = joysticks.begin(); it != joysticks.end(); it++){
+ Joystick * joystick = it->second;
+ delete joystick;
+ }
}
bool InputManager::anyInput(){
if (manager == 0){
Global::debug(0) << "*BUG* Input manager not set up" << endl;
exit(0);
}
return manager->_anyInput();
}
bool InputManager::_anyInput(){
if (keyboard.keypressed()){
return true;
}
- if (joystick){
- return joystick->pressed();
- /*
- JoystickInput all_joystick = joystick->readAll();
- if (all_joystick.pressed()){
- return true;
+ for (map<int, Joystick*>::iterator it = joysticks.begin(); it != joysticks.end(); it++){
+ Joystick * joystick = it->second;
+ if (joystick){
+ return joystick->pressed();
}
- */
}
return false;
}
/*
vector<Input::PaintownInput> InputManager::getInput(const Configuration & configuration, const int facing){
if (manager == 0){
Global::debug(0) << "*BUG* Input manager not set up" << endl;
exit(0);
}
return manager->_getInput(configuration, facing);
}
*/
/*
void InputManager::enableBufferInput(){
manager->bufferKeys = true;
}
void InputManager::disableBufferInput(){
manager->bufferKeys = false;
}
*/
void InputManager::waitForClear(){
manager->keyboard.clear();
while (anyInput()){
poll();
Util::rest(1);
}
}
void InputManager::waitForKeys(int key1, int key2){
InputMap<int> wait;
wait.set(key1, 0, false, 1);
wait.set(key2, 0, false, 1);
InputManager::waitForRelease(wait, 1);
InputManager::waitForPress(wait, 1);
InputManager::waitForRelease(wait, 1);
}
void InputManager::waitForKeys(int key){
InputMap<int> wait;
wait.set(key, 0, false, 1);
InputManager::waitForRelease(wait, 1);
InputManager::waitForPress(wait, 1);
InputManager::waitForRelease(wait, 1);
}
/* these mappings should agree with configuration.cpp:defaultJoystick1Keys,
* but otherwise they are completely arbitrary
*/
static Input::PaintownInput convertJoystickKey(const Joystick::Key key, const int facing){
switch (key){
case Joystick::Up : return Input::Up;
case Joystick::Down : return Input::Down;
case Joystick::Left : {
if (facing == Paintown::Object::FACING_RIGHT){
return Input::Back;
} else {
return Input::Forward;
}
}
case Joystick::Right : {
if (facing == Paintown::Object::FACING_RIGHT){
return Input::Forward;
} else {
return Input::Back;
}
}
case Joystick::Button1 : return Input::Attack1;
case Joystick::Button2 : return Input::Attack2;
case Joystick::Button3 : return Input::Attack3;
case Joystick::Button4 : return Input::Jump;
default : return Input::Unknown;
}
}
static vector<Input::PaintownInput> convertJoystick(const Configuration & configuration, JoystickInput input, const int facing){
vector<Input::PaintownInput> all;
if (input.up){
all.push_back(convertJoystickKey(configuration.getJoystickUp(), facing));
}
if (input.right){
all.push_back(convertJoystickKey(configuration.getJoystickRight(), facing));
}
if (input.left){
all.push_back(convertJoystickKey(configuration.getJoystickLeft(), facing));
}
if (input.down){
all.push_back(convertJoystickKey(configuration.getJoystickDown(), facing));
}
if (input.button1){
all.push_back(convertJoystickKey(configuration.getJoystickAttack1(), facing));
}
if (input.button2){
all.push_back(convertJoystickKey(configuration.getJoystickAttack2(), facing));
}
if (input.button3){
all.push_back(convertJoystickKey(configuration.getJoystickAttack3(), facing));
}
if (input.button4){
all.push_back(convertJoystickKey(configuration.getJoystickJump(), facing));
}
return all;
}
void InputManager::poll(){
if (manager == 0){
Global::debug(0) << "*BUG* Input manager not set up" << endl;
exit(0);
}
return manager->_poll();
}
int InputManager::readKey(){
return manager->_readKey();
}
int InputManager::_readKey(){
std::vector<int> keys;
do{
keyboard.readKeys(keys);
if (keys.size() == 0){
Util::rest(1);
poll();
}
} while (keys.size() == 0);
return keys.front();
}
void InputManager::_poll(){
/* FIXME: not sure if its a good idea to put the event manager here */
/*
if (bufferKeys){
eventManager.enableKeyBuffer();
}
*/
- eventManager.run(keyboard, joystick);
+ eventManager.run(keyboard, joysticks);
// keyboard.poll();
/*
if (joystick != NULL){
joystick->poll();
}
*/
// const vector<Util::EventManager::KeyType> & keys = eventManager.getBufferedKeys();
// bufferedKeys.insert(bufferedKeys.end(), keys.begin(), keys.end());
}
#if 0
vector<Input::PaintownInput> InputManager::_getInput(const Configuration & configuration, const int facing){
InputMap<Input::PaintownInput> input;
enum Input::PaintownInput all[] = {Input::Forward, Input::Back, Input::Up, Input::Down, Input::Attack1, Input::Attack2, Input::Attack3, Input::Attack4, Input::Attack5, Input::Attack6, Input::Jump, Input::Grab};
for (unsigned int i = 0; i < sizeof(all) / sizeof(Input::PaintownInput); i++){
input.set(configuration.getKey(all[i], facing), 0, false, all[i]);
input.set(configuration.getJoystickKey(all[i], facing), 0, false, all[i]);
}
InputMap<Input::PaintownInput>::Output state = InputManager::getMap(input);
return InputMap<Input::PaintownInput>::getAllPressed(state);
/*
vector<int> all_keys;
keyboard.readKeys( all_keys );
vector<Input::PaintownInput> real_input = Input::convertKeyboard(configuration, facing, all_keys);
if (joystick != NULL){
vector<Input::PaintownInput> joystick_keys = convertJoystick(configuration, joystick->readAll(), facing);
real_input.insert(real_input.begin(), joystick_keys.begin(), joystick_keys.end());
}
return real_input;
*/
}
#endif
diff --git a/util/input/input-manager.h b/util/input/input-manager.h
index 0a610177..2cb608bb 100644
--- a/util/input/input-manager.h
+++ b/util/input/input-manager.h
@@ -1,293 +1,295 @@
#ifndef _paintown_input_manager
#define _paintown_input_manager
#include <vector>
#include <algorithm>
#include "input.h"
#include "input-map.h"
+#include "input-source.h"
#include "util/funcs.h"
#include "util/events.h"
#include "keyboard.h"
#include "exceptions/exception.h"
class Configuration;
class Joystick;
class InputSource;
template <class Output>
class InputHandler{
public:
InputHandler(){
}
virtual ~InputHandler(){
}
virtual void press(const Output & out, Keyboard::unicode_t unicode) = 0;
virtual void release(const Output & out, Keyboard::unicode_t unicode) = 0;
};
/* handles keyboard/joystick/whatever input during the game */
class InputManager{
public:
/* main has one instance of this and thats it.
* should the janitor have the reference instead?
*/
friend int paintown_main(int, char**);
friend int main(int, char **);
/* returns true if any input device is activated (keys pressed, joystick button */
static bool anyInput();
// static std::vector<Input::PaintownInput> getInput(const Configuration & configuration, const int facing);
static void poll();
/*
static void enableBufferInput();
static void disableBufferInput();
*/
static void waitForKeys(int key1, int key2);
static void waitForKeys(int key1);
static int readKey();
static void waitForClear();
/*
template <class X>
static void observeKeyboard(InputMap<X> & input){
manager->keyboard.addObserver(InputMap<X>::observeKey, &input);
}
template <class X>
static void unObserveKeyboard(InputMap<X> & input){
manager->keyboard.removeObserver(InputMap<X>::observeKey, &input);
}
*/
static std::vector<Keyboard::unicode_t> readText(){
return manager->keyboard.readText();
}
template <typename X>
static std::vector<Keyboard::unicode_t> readText(InputMap<X> & input, typename InputMap<X>::Output & output){
return manager->_readText(input, output);
}
template <typename X>
static typename InputMap<X>::Output getMap(InputMap<X> & input){
if (manager){
return manager->_getMap(input);
}
/* just crash hard.. who cares */
throw Exception::Base(__FILE__, __LINE__);
/* make the compiler happy about returning something */
return *(typename InputMap<X>::Output*)1;
}
template <typename X>
static typename std::vector<typename InputMap<X>::InputEvent> getEvents(InputMap<X> & input, const InputSource & source){
return manager->_getEvents(input, source);
}
template <typename X>
static void handleEvents(InputMap<X> & input, const InputSource & source, InputHandler<X> & handler){
typename std::vector<typename InputMap<X>::InputEvent> events = getEvents(input, source);
for (typename std::vector<typename InputMap<X>::InputEvent>::iterator it = events.begin(); it != events.end(); it++){
const typename InputMap<X>::InputEvent & event = *it;
if (event.enabled){
handler.press(event.out, event.unicode);
} else {
handler.release(event.out, event.unicode);
}
}
}
template <typename X>
static bool pressed(InputMap<X> & input, X out){
if (manager){
return manager->_pressed(input, out);
}
return false;
}
/* wait for a key to be released
* really this waits for all inputs that would result in `out'
* being generated to stop.
*/
template <typename X>
static void waitForRelease(InputMap<X> & input, X out){
while (InputManager::pressed(input, out)){
Util::rest(1);
InputManager::poll();
}
}
template <typename X>
static void waitForPress(InputMap<X> & input, X out){
while (!InputManager::pressed(input, out)){
Util::rest(1);
InputManager::poll();
}
}
template <typename X>
static void captureInput(InputMap<X> & input){
manager->_captureInput(input);
}
template <typename X>
static void releaseInput(InputMap<X> & input){
manager->_releaseInput(input);
}
protected:
InputManager();
virtual ~InputManager();
virtual bool _anyInput();
virtual int _readKey();
// virtual std::vector<Input::PaintownInput> _getInput(const Configuration & configuration, const int facing);
template <typename X>
void _captureInput(InputMap<X> & input){
capture = (void*) &input;
}
template <typename X>
void _releaseInput(InputMap<X> & input){
if (capture == (void*) &input){
capture = 0;
}
}
template <typename X>
std::vector<Keyboard::unicode_t> _readText(InputMap<X> & input, typename InputMap<X>::Output & output){
std::vector<Keyboard::unicode_t> text;
std::vector<Keyboard::KeyData> all = keyboard.readData();
for (std::vector<Keyboard::KeyData>::iterator it = all.begin(); it != all.end(); it++){
const Keyboard::KeyData & data = *it;
KeyState<X> * state = input.getState(data.key);
if (state != NULL && output[state->out]){
text.push_back(data.unicode);
}
}
return text;
}
void removeDuplicates(std::vector<int> & storage){
std::vector<int> output;
int last = -1;
for (std::vector<int>::iterator it = storage.begin(); it != storage.end(); it++){
if (*it != last){
output.push_back(*it);
last = *it;
}
}
storage = output;
}
template <typename X>
typename std::vector<typename InputMap<X>::InputEvent> _getEvents(InputMap<X> & input, const InputSource & source){
/* FIXME: get events from the source */
std::vector<typename InputMap<X>::InputEvent> events;
if (capture != NULL && capture != &input){
return events;
}
const std::vector<typename Keyboard::KeyData> & buffer = keyboard.getBufferedKeys();
for (std::vector<Keyboard::KeyData>::const_iterator it = buffer.begin(); it != buffer.end(); it++){
const Keyboard::KeyData & data = *it;
KeyState<X> * state = input.getState(data.key);
if (state != NULL){
events.push_back(typename InputMap<X>::InputEvent(state->out, data.unicode, data.enabled));
}
}
+ Joystick * joystick = joysticks[source.getJoystick()];
if (joystick){
const std::vector<typename Joystick::Event> & joystickEvents = joystick->getEvents();
for (std::vector<Joystick::Event>::const_iterator it = joystickEvents.begin(); it != joystickEvents.end(); it++){
Joystick::Event event = *it;
JoystickState<X> * state = input.getJoystickState(event.key);
if (state != NULL){
events.push_back(typename InputMap<X>::InputEvent(state->out, -1, event.enabled));
}
}
}
return events;
}
template <typename X>
typename InputMap<X>::Output _getMap(InputMap<X> & input){
typename InputMap<X>::Output output;
if (capture != 0 && capture != &input){
return output;
}
std::vector<int> all_keys;
keyboard.readKeys(all_keys);
keyboard.readBufferedKeys(all_keys);
// all_keys.insert(all_keys.end(), bufferedKeys.begin(), bufferedKeys.end());
// all_keys.insert(all_keys.end(), keyboard.currentKeys().begin(), keyboard.currentKeys.end());
std::sort(all_keys.begin(), all_keys.end());
removeDuplicates(all_keys);
// std::unique(all_keys.begin(), all_keys.end());
// bufferedKeys.clear();
input.read(all_keys, &output);
/*
if (joystick != NULL){
JoystickInput all_joystick = joystick->readAll();
input.read(all_joystick, &output);
}
*/
/* just bumps an internal counter */
input.update();
return output;
}
template <typename X>
bool _pressed(InputMap<X> & input, X result){
if (capture != 0 && capture != &input){
return false;
}
std::vector<int> all_keys;
keyboard.readKeys(all_keys);
// all_keys.insert(all_keys.end(), bufferedKeys.begin(), bufferedKeys.end());
std::sort(all_keys.begin(), all_keys.end());
removeDuplicates(all_keys);
// bufferedKeys.clear();
bool out = false;
out = input.pressed(all_keys, result);
/*
if (joystick != NULL){
JoystickInput all_joystick = joystick->readAll();
out |= input.pressed(all_joystick, result);
}
*/
return out;
}
virtual void _poll();
private:
static InputManager * manager;
void * capture;
- Joystick * joystick;
+ std::map<int, Joystick *> joysticks;
Keyboard keyboard;
Util::EventManager eventManager;
// std::vector<int> bufferedKeys;
// bool bufferKeys;
};
#endif
diff --git a/util/input/input-source.cpp b/util/input/input-source.cpp
index 49290b9f..21d61b2c 100644
--- a/util/input/input-source.cpp
+++ b/util/input/input-source.cpp
@@ -1,7 +1,11 @@
#include "input-source.h"
InputSource::InputSource(){
}
InputSource::~InputSource(){
}
+
+int InputSource::getJoystick() const {
+ return 0;
+}
diff --git a/util/input/input-source.h b/util/input/input-source.h
index 28b1bd3d..828b67cd 100644
--- a/util/input/input-source.h
+++ b/util/input/input-source.h
@@ -1,14 +1,16 @@
#ifndef paintown_input_source_h
#define paintown_input_source_h
/* this class should abstract over actual devices (keyboard, joystick)
* and return a list of events on request.
*/
class InputSource{
public:
InputSource();
virtual ~InputSource();
+
+ virtual int getJoystick() const;
};
#endif
diff --git a/util/input/joystick.cpp b/util/input/joystick.cpp
index cdba0e4e..59297c14 100644
--- a/util/input/joystick.cpp
+++ b/util/input/joystick.cpp
@@ -1,85 +1,85 @@
#include <stdlib.h>
#include "joystick.h"
/*
#ifdef LINUX
#include "linux_joystick.h"
#endif
*/
#ifdef USE_ALLEGRO
#include "allegro/allegro-joystick.h"
#endif
#ifdef USE_SDL
#ifdef WII
#include "wii/joystick.h"
#include "sdl/joystick.h"
#elif MINPSPW
#include "psp/joystick.h"
#else
#include "sdl/joystick.h"
#endif
#endif
-Joystick * Joystick::create(){
+Joystick * Joystick::create(int i){
#ifdef USE_ALLEGRO
return new AllegroJoystick();
#endif
#ifdef USE_SDL
#ifdef WII
- return new SDLJoystick();
+ return new SDLJoystick(i);
// return new WiiJoystick();
#elif MINPSPW
return new PSPJoystick();
#else
- return new SDLJoystick();
+ return new SDLJoystick(i);
#endif
#endif
/*
#ifdef LINUX
return new LinuxJoystick();
#endif
return NULL;
*/
return NULL;
}
Joystick::Joystick(){
}
Joystick::~Joystick(){
}
const char * Joystick::keyToName(Key key){
switch (key){
case Invalid: return "Invalid";
case Up: return "Up";
case Down: return "Down";
case Left: return "Left";
case Right: return "Right";
case Button1: return "Button1";
case Button2: return "Button2";
case Button3: return "Button3";
case Button4: return "Button4";
case Button5: return "Button5";
case Button6: return "Button6";
case Quit: return "Quit";
}
return "Unknown";
}
bool Joystick::pressed() const {
return events.size() > 0;
}
void Joystick::pressButton(int button){
}
void Joystick::releaseButton(int button){
}
void Joystick::axisMotion(int axis, int motion){
}
void Joystick::hatMotion(int motion){
}
diff --git a/util/input/joystick.h b/util/input/joystick.h
index a3f7e01a..3450dc21 100644
--- a/util/input/joystick.h
+++ b/util/input/joystick.h
@@ -1,108 +1,110 @@
#ifndef _paintown_joystick_h
#define _paintown_joystick_h
#include <vector>
struct JoystickInput{
JoystickInput():
left(false),
right(false),
up(false),
down(false),
button1(false),
button2(false),
button3(false),
button4(false),
button5(false),
button6(false),
quit(false){
}
JoystickInput(const JoystickInput & copy):
left(copy.left),
right(copy.right),
up(copy.up),
down(copy.down),
button1(copy.button1),
button2(copy.button2),
button3(copy.button3),
button4(copy.button4),
button5(copy.button5),
button6(copy.button6),
quit(copy.quit){
}
/* true if something is pressed */
bool pressed(){
return left || right || up || down ||
button1 || button2 || button3 || button4 ||
button5 || button6 ||
quit;
}
bool left;
bool right;
bool up;
bool down;
bool button1;
bool button2;
bool button3;
bool button4;
bool button5;
bool button6;
bool quit;
};
class Joystick{
public:
virtual void poll() = 0;
// virtual JoystickInput readAll() = 0;
virtual bool pressed() const;
virtual ~Joystick();
virtual int getDeviceId() const = 0;
virtual void pressButton(int button);
virtual void releaseButton(int button);
virtual void axisMotion(int axis, int motion);
virtual void hatMotion(int motion);
- static Joystick * create();
+ /* create the ith joystick */
+ static Joystick * create(int i);
+ static int numberOfJoysticks();
enum Key{
Invalid = -1,
Up = 0,
Down,
Left,
Right,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Quit,
};
struct Event{
Event(Key key, bool enabled):
key(key), enabled(enabled){
}
Key key;
bool enabled;
};
virtual inline const std::vector<Event> & getEvents() const {
return events;
}
static const char * keyToName(Key key);
protected:
std::vector<Event> events;
Joystick();
};
#endif
diff --git a/util/input/sdl/joystick.cpp b/util/input/sdl/joystick.cpp
index d756b14a..d01cd15f 100644
--- a/util/input/sdl/joystick.cpp
+++ b/util/input/sdl/joystick.cpp
@@ -1,680 +1,690 @@
#ifdef USE_SDL
#include <SDL.h>
#include "joystick.h"
#include "util/debug.h"
#include <string>
#include <vector>
+#include <exception>
+
using std::string;
using std::vector;
class ButtonMapping{
public:
ButtonMapping(){
}
virtual ~ButtonMapping(){
}
virtual int toNative(int button) = 0;
virtual int fromNative(int button) = 0;
virtual Joystick::Key toKey(int button) = 0;
virtual void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events) = 0;
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events) = 0;
};
class DefaultButtonMapping: public ButtonMapping {
public:
int toNative(int button){
return button;
}
int fromNative(int button){
return button;
}
Joystick::Key toKey(int button){
switch (button){
case 0: return Joystick::Button1;
case 1: return Joystick::Button2;
case 2: return Joystick::Button3;
case 3: return Joystick::Button4;
case 4: return Joystick::Quit;
case 5: return Joystick::Button5;
case 6: return Joystick::Button6;
default: return Joystick::Invalid;
}
}
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events){
bool up = false;
bool down = false;
bool left = false;
bool right = false;
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: up = true; break;
case SDL_HAT_RIGHT: right = true; break;
case SDL_HAT_DOWN: down = true; break;
case SDL_HAT_LEFT: left = true; break;
case SDL_HAT_RIGHTUP: right = true; up = true; break;
case SDL_HAT_RIGHTDOWN: right = true; down = true; break;
case SDL_HAT_LEFTUP: left = true; up = true; break;
case SDL_HAT_LEFTDOWN: left = true; down = true; break;
}
events.push_back(Joystick::Event(Joystick::Left, left));
events.push_back(Joystick::Event(Joystick::Right, right));
events.push_back(Joystick::Event(Joystick::Down, down));
events.push_back(Joystick::Event(Joystick::Up, up));
}
void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events){
/* FIXME */
/*
if (axis == 0){
if (motion < 0){
return Joystick::Left;
} else if (motion > 0){
return Joystick::Right;
}
} else if (axis == 1){
if (motion < 0){
return Joystick::Up;
} else if (motion > 0){
return Joystick::Down;
}
}
*/
}
};
/* used when a ps3 controller is plugged into a usb port of a normal pc */
class Playstation3Controller: public ButtonMapping {
public:
enum Buttons{
Cross = 14,
Circle = 13,
Triangle = 12,
Square = 15,
Start = 3,
Select = 0,
Up = 4,
Left = 7,
Down = 6,
Right = 5,
Stick1 = 1,
Stick2 = 2,
L2 = 8,
L1 = 10,
R2 = 9,
R1 = 11,
/* the middle ps3 button */
Ps3 = 16
};
int toNative(int button){
switch (button){
case 0: return Square;
case 1: return Cross;
case 2: return Circle;
case 3: return Triangle;
case 4: return Start;
}
return button;
}
int fromNative(int button){
switch (button){
case Square: return 0;
case Cross: return 1;
case Circle: return 2;
case Triangle: return 3;
case Start: return Start;
default: return 5;
}
return button;
}
Joystick::Key toKey(int button){
switch (button){
case Square: return Joystick::Button1;
case Cross: return Joystick::Button2;
case Circle: return Joystick::Button3;
case Triangle: return Joystick::Button4;
case L1: return Joystick::Button5;
case R1: return Joystick::Button6;
case Start: return Joystick::Quit;
case Up: return Joystick::Up;
case Down: return Joystick::Down;
case Left: return Joystick::Left;
case Right: return Joystick::Right;
default: return Joystick::Invalid;
}
}
/* TODO */
void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events){
}
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events){
}
};
class LogitechPrecision: public ButtonMapping {
public:
enum Buttons{
Button1 = 0,
Button2 = 1,
Button3 = 2,
Button4 = 3,
Start = 8,
Select = 9,
R2 = 7,
R1 = 5,
L2 = 6,
L1 = 4
};
int toNative(int button){
return -1;
}
int fromNative(int button){
return -1;
}
Joystick::Key toKey(int button){
switch (button){
case Button1: return Joystick::Button1;
case Button2: return Joystick::Button2;
case Button3: return Joystick::Button3;
case Button4: return Joystick::Button4;
case L1: return Joystick::Button5;
case R1: return Joystick::Button6;
case Start: return Joystick::Quit;
}
return Joystick::Invalid;
}
/* axis 1. negative up, positive down
* axis 0, negative left, positive right
*/
void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events){
int tolerance = 10;
if (axis == 0){
if (motion < -tolerance){
events.push_back(Joystick::Event(Joystick::Left, true));
} else if (motion > tolerance){
events.push_back(Joystick::Event(Joystick::Right, true));
} else {
/* fake a release for left and right */
events.push_back(Joystick::Event(Joystick::Left, false));
events.push_back(Joystick::Event(Joystick::Right, false));
}
} else if (axis == 1){
if (motion < -tolerance){
events.push_back(Joystick::Event(Joystick::Up, true));
} else if (motion > tolerance){
events.push_back(Joystick::Event(Joystick::Down, true));
} else {
events.push_back(Joystick::Event(Joystick::Up, false));
events.push_back(Joystick::Event(Joystick::Down, false));
}
}
}
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events){
}
};
/* used for the ps3 controller with psl1ght's SDL version */
class Ps3Controller: public ButtonMapping {
public:
enum Buttons{
Left = 0,
Down = 1,
Right = 2,
Up = 3,
Select = 7,
Start = 4,
Square = 8,
Cross = 9,
Circle = 10,
Triangle = 11,
L1 = 13,
R1 = 12,
L2 = 15,
R2 = 14,
L3 = 6,
R3 = 5
};
int toNative(int button){
switch (button){
case 0: return Square;
case 1: return Cross;
case 2: return Circle;
case 3: return Triangle;
case 4: return Start;
}
return button;
}
int fromNative(int button){
switch (button){
case Square: return 0;
case Cross: return 1;
case Circle: return 2;
case Triangle: return 3;
case Start: return Start;
default: return 5;
}
return button;
}
Joystick::Key toKey(int button){
switch (button){
case Square: return Joystick::Button1;
case Cross: return Joystick::Button2;
case Circle: return Joystick::Button3;
case Triangle: return Joystick::Button4;
case L1: return Joystick::Button5;
case R1: return Joystick::Button6;
case Start: return Joystick::Quit;
case Up: return Joystick::Up;
case Down: return Joystick::Down;
case Left: return Joystick::Left;
case Right: return Joystick::Right;
default: return Joystick::Invalid;
}
}
/* TODO */
void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events){
}
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events){
}
};
class XBox360Controller: public ButtonMapping {
public:
enum Buttons{
A = 0,
B = 1,
X = 2,
Y = 3,
L1 = 4,
R1 = 5,
Start = 6,
Xbox = 7,
L3 = 8,
R3 = 9,
select = 10
};
int toNative(int button){
return 0;
}
int fromNative(int button){
return 0;
}
Joystick::Key toKey(int button){
switch (button){
case A: return Joystick::Button1;
case B: return Joystick::Button2;
case X: return Joystick::Button3;
case Y: return Joystick::Button4;
case L1: return Joystick::Button5;
case R1: return Joystick::Button6;
case Start: return Joystick::Quit;
}
return Joystick::Invalid;
}
void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events){
/* axis 6 and 7 are the hats. sdl passes them as hat events */
#if 0
if (axis == 6){
if (motion < 0){
events.push_back(Joystick::Event(Joystick::Left, true));
} else if (motion > 0){
events.push_back(Joystick::Event(Joystick::Right, true));
} else if (motion == 0){
/* fake a release for left and right */
events.push_back(Joystick::Event(Joystick::Left, false));
events.push_back(Joystick::Event(Joystick::Right, false));
}
} else if (axis == 7){
if (motion < 0){
events.push_back(Joystick::Event(Joystick::Up, true));
} else if (motion > 0){
events.push_back(Joystick::Event(Joystick::Down, true));
} else if (motion == 0){
events.push_back(Joystick::Event(Joystick::Up, false));
events.push_back(Joystick::Event(Joystick::Down, false));
}
}
#endif
}
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events){
bool up = false;
bool down = false;
bool left = false;
bool right = false;
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: up = true; break;
case SDL_HAT_RIGHT: right = true; break;
case SDL_HAT_DOWN: down = true; break;
case SDL_HAT_LEFT: left = true; break;
case SDL_HAT_RIGHTUP: right = true; up = true; break;
case SDL_HAT_RIGHTDOWN: right = true; down = true; break;
case SDL_HAT_LEFTUP: left = true; up = true; break;
case SDL_HAT_LEFTDOWN: left = true; down = true; break;
}
events.push_back(Joystick::Event(Joystick::Left, left));
events.push_back(Joystick::Event(Joystick::Right, right));
events.push_back(Joystick::Event(Joystick::Down, down));
events.push_back(Joystick::Event(Joystick::Up, up));
}
};
class Wiimote: public ButtonMapping {
public:
enum Buttons{
A = 0,
B = 1,
Button1 = 2,
Button2 = 3,
Minus = 4,
Plus = 5,
Home = 6
};
int toNative(int button){
return 0;
}
int fromNative(int button){
return 0;
}
Joystick::Key toKey(int button){
switch (button){
case A: return Joystick::Button1;
case B: return Joystick::Button2;
case Button1: return Joystick::Button3;
case Button2: return Joystick::Button4;
case Minus: return Joystick::Button5;
case Plus: return Joystick::Button6;
case Home: return Joystick::Quit;
}
return Joystick::Invalid;
}
void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events){
}
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events){
/* rotate all the directions 90 degrees */
bool up = false; // right
bool down = false; // left
bool left = false; // up
bool right = false; // down
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: up = true; break;
case SDL_HAT_RIGHT: right = true; break;
case SDL_HAT_DOWN: down = true; break;
case SDL_HAT_LEFT: left = true; break;
case SDL_HAT_RIGHTUP: up = true; right = true; break;
case SDL_HAT_RIGHTDOWN: down = true; right = true; break;
case SDL_HAT_LEFTUP: up = true; left = true; break;
case SDL_HAT_LEFTDOWN: down = true; left = true; break;
}
events.push_back(Joystick::Event(Joystick::Left, left));
events.push_back(Joystick::Event(Joystick::Right, right));
events.push_back(Joystick::Event(Joystick::Down, down));
events.push_back(Joystick::Event(Joystick::Up, up));
}
};
class GamecubePad: public ButtonMapping {
public:
enum Buttons{
A = 0,
B = 1,
X = 2,
Y = 3,
Z = 4,
Start = 7
};
int toNative(int button){
return 0;
}
int fromNative(int button){
return 0;
}
Joystick::Key toKey(int button){
switch (button){
case A: return Joystick::Button1;
case B: return Joystick::Button2;
case X: return Joystick::Button3;
case Y: return Joystick::Button4;
case Z: return Joystick::Button5;
case Start: return Joystick::Quit;
}
return Joystick::Invalid;
}
void axisMotionEvents(int axis, int motion, vector<Joystick::Event> & events){
// printf("axis %d motion %d\n", axis, motion);
}
virtual void hatMotionEvents(int motion, vector<Joystick::Event> & events){
bool up = false;
bool down = false;
bool left = false;
bool right = false;
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: up = true; break;
case SDL_HAT_RIGHT: right = true; break;
case SDL_HAT_DOWN: down = true; break;
case SDL_HAT_LEFT: left = true; break;
case SDL_HAT_RIGHTUP: right = true; up = true; break;
case SDL_HAT_RIGHTDOWN: right = true; down = true; break;
case SDL_HAT_LEFTUP: left = true; up = true; break;
case SDL_HAT_LEFTDOWN: left = true; down = true; break;
}
events.push_back(Joystick::Event(Joystick::Left, left));
events.push_back(Joystick::Event(Joystick::Right, right));
events.push_back(Joystick::Event(Joystick::Down, down));
events.push_back(Joystick::Event(Joystick::Up, up));
}
};
ButtonMapping * makeButtonMapping(string name){
#ifdef PS3
return new Ps3Controller();
#endif
if (name == "Sony PLAYSTATION(R)3 Controller"){
return new Playstation3Controller();
}
if (name.find("Logitech(R) Precision(TM) Gamepad") != string::npos){
return new LogitechPrecision();
}
if (name == "Microsoft X-Box 360 pad"){
return new XBox360Controller();
}
if (name.find("Wiimote") != string::npos){
return new Wiimote();
}
if (name.find("Gamecube") != string::npos){
return new GamecubePad();
}
return new DefaultButtonMapping();
}
void SDLJoystick::poll(){
events.clear();
}
static bool read_button(SDL_Joystick * joystick, int button){
return SDL_JoystickGetButton(joystick, button);
}
/*
JoystickInput SDLJoystick::readAll(){
JoystickInput input;
return input;
if (joystick){
int buttons = SDL_JoystickNumButtons(joystick);
switch (buttons > 5 ? 5 : buttons){
case 5: input.quit = read_button(joystick, buttonMapping->toNative(4));
case 4: input.button4 = read_button(joystick, buttonMapping->toNative(3));
case 3: input.button3 = read_button(joystick, buttonMapping->toNative(2));
case 2: input.button2 = read_button(joystick, buttonMapping->toNative(1));
case 1: input.button1 = read_button(joystick, buttonMapping->toNative(0));
case 0: {
break;
}
}
}
int axis = SDL_JoystickNumAxes(joystick);
if (axis > 0){
int position = SDL_JoystickGetAxis(joystick, 0);
if (position < 0){
input.left = true;
} else if (position > 0){
input.right = true;
}
}
if (axis > 1){
int position = SDL_JoystickGetAxis(joystick, 1);
if (position < 0){
input.up = true;
} else if (position > 0){
input.down = true;
}
}
int hats = SDL_JoystickNumHats(joystick);
if (hats > 0){
int hat = SDL_JoystickGetHat(joystick, 0);
if ((hat & SDL_HAT_UP) == SDL_HAT_UP){
input.up = true;
}
if ((hat & SDL_HAT_DOWN) == SDL_HAT_DOWN){
input.down = true;
}
if ((hat & SDL_HAT_LEFT) == SDL_HAT_LEFT){
input.left = true;
}
if ((hat & SDL_HAT_RIGHT) == SDL_HAT_RIGHT){
input.right = true;
}
if ((hat & SDL_HAT_RIGHTUP) == SDL_HAT_RIGHTUP){
input.right = true;
input.up = true;
}
if ((hat & SDL_HAT_RIGHTDOWN) == SDL_HAT_RIGHTDOWN){
input.right = true;
input.down = true;
}
if ((hat & SDL_HAT_LEFTDOWN) == SDL_HAT_LEFTDOWN){
input.left = true;
input.down = true;
}
if ((hat & SDL_HAT_LEFTUP) == SDL_HAT_LEFTUP){
input.left = true;
input.up = true;
}
}
return input;
}
*/
SDLJoystick::~SDLJoystick(){
if (joystick){
SDL_JoystickClose(joystick);
}
}
-SDLJoystick::SDLJoystick():
+SDLJoystick::SDLJoystick(int id):
joystick(NULL){
/* TODO: don't always open joystick 0, try to support all of them */
if (SDL_NumJoysticks() > 0){
- Global::debug(1) << "Opened joystick '" << SDL_JoystickName(0) << "'" << std::endl;
- joystick = SDL_JoystickOpen(0);
+ joystick = SDL_JoystickOpen(id);
+ if (joystick == NULL){
+ Global::debug(0) << "Could not open joystick at index " << id << std::endl;
+ } else {
+ Global::debug(1) << "Opened joystick '" << SDL_JoystickName(id) << "'" << std::endl;
+ }
// printf("Opened joystick '%s'\n", SDL_JoystickName(4));
- buttonMapping = makeButtonMapping(SDL_JoystickName(0));
+ buttonMapping = makeButtonMapping(SDL_JoystickName(id));
}
}
void SDLJoystick::pressButton(int button){
// Global::debug(0) << "Pressed button " << button << std::endl;
if (joystick){
Key event = buttonMapping->toKey(button);
if (event != Invalid){
events.push_back(Event(event, true));
}
}
}
void SDLJoystick::releaseButton(int button){
if (joystick){
Key event = buttonMapping->toKey(button);
if (event != Invalid){
events.push_back(Event(event, false));
}
}
}
void SDLJoystick::hatMotion(int motion){
if (joystick){
buttonMapping->hatMotionEvents(motion, events);
}
}
void SDLJoystick::axisMotion(int axis, int motion){
// Global::debug(0) << "Axis motion on " << axis << " motion " << motion << std::endl;
if (joystick){
buttonMapping->axisMotionEvents(axis, motion, events);
/*
Event move = buttonMapping->axisMotionToEvent(axis, motion);
if (move.key != Invalid){
events.push_back(move);
}
*/
}
}
int SDLJoystick::getDeviceId() const {
if (joystick){
return SDL_JoystickIndex(joystick);
}
return -1;
}
+int Joystick::numberOfJoysticks(){
+ return SDL_NumJoysticks();
+}
+
#endif
diff --git a/util/input/sdl/joystick.h b/util/input/sdl/joystick.h
index 43df47fa..f20267e3 100644
--- a/util/input/sdl/joystick.h
+++ b/util/input/sdl/joystick.h
@@ -1,37 +1,37 @@
#ifndef _paintown_sdl_joystick_h
#define _paintown_sdl_joystick_h
#ifdef USE_SDL
#include <SDL.h>
#include "../joystick.h"
#include "util/pointer.h"
class ButtonMapping;
class SDLJoystick: public Joystick {
public:
virtual void poll();
// virtual JoystickInput readAll();
virtual int getDeviceId() const;
virtual void pressButton(int button);
virtual void releaseButton(int button);
virtual void axisMotion(int axis, int motion);
virtual void hatMotion(int motion);
virtual ~SDLJoystick();
friend class Joystick;
protected:
/* convert buttons between what paintown wants and what sdl wants */
int to_native_button(int button);
int from_native_button(int button);
- SDLJoystick();
+ SDLJoystick(int i);
SDL_Joystick * joystick;
Util::ReferenceCount<ButtonMapping> buttonMapping;
};
#endif
#endif

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