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diff --git a/util/sound.cpp b/util/sound.cpp
index 197e5aa7..98d62819 100644
--- a/util/sound.cpp
+++ b/util/sound.cpp
@@ -1,119 +1,125 @@
#include <allegro.h>
#include <string>
#include "memory.h"
#include "sound.h"
+#include "configuration.h"
#include "load_exception.h"
using namespace std;
Sound::Sound():
my_sound(NULL),
own(NULL){
}
Sound::Sound(const char * data, int length):
my_sound(NULL),
own(NULL){
PACKFILE_VTABLE table = Memory::makeTable();
Memory::memory memory((unsigned char *) data, length);
PACKFILE * pack = pack_fopen_vtable(&table, &memory);
my_sound = load_wav_pf(pack);
pack_fclose(pack);
if (!my_sound){
throw LoadException("Could not load wav data");
}
own = new int;
*own = 1;
}
Sound::Sound(const string & path) throw( LoadException ):
my_sound(NULL ),
own(NULL){
my_sound = load_sample( path.c_str() );
if ( !my_sound ){
string xf( "Could not load " );
xf += path;
throw LoadException(xf);
}
own = new int;
*own = 1;
}
Sound::Sound( const Sound & copy ):
my_sound( NULL ),
own( NULL ){
own = copy.own;
if ( own ){
*own += 1;
}
my_sound = copy.my_sound;
}
void Sound::destroy(){
if ( own ){
*own -= 1;
if ( *own == 0 ){
delete own;
destroy_sample( my_sound );
own = NULL;
}
}
}
Sound & Sound::operator=( const Sound & rhs ){
if ( own ){
destroy();
}
own = rhs.own;
if ( own ){
*own += 1;
}
my_sound = rhs.my_sound;
return *this;
}
void Sound::stop(){
if (my_sound){
stop_sample(my_sound);
}
}
+int scaleVolume(int v){
+ return (int)(v * (int) Configuration::getSoundVolume() / 100.0);
+}
+
void Sound::play(){
if (my_sound){
- play_sample( my_sound, 255, 128, 1000, false );
+ play_sample(my_sound, scaleVolume(255), 128, 1000, false);
}
}
-void Sound::play( int volume, int pan ){
+void Sound::play(int volume, int pan){
if ( my_sound ){
int p = pan;
if ( p > 255 ){
p = 255;
} else if ( p < 0 ){
p = 0;
}
int v = volume;
- if ( v < 0 ){
+ if (v < 0){
v = 0;
- } else if ( v > 255 ){
+ } else if (v > 255){
v = 255;
}
- play_sample( my_sound, v, p, 1000, false );
+
+ play_sample( my_sound, scaleVolume(v), p, 1000, false );
}
}
void Sound::playLoop(){
if ( my_sound ){
play_sample( my_sound, 255, 128, 1000, true );
}
}
Sound::~Sound(){
destroy();
}
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