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BatEntity.h
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BatEntity.h
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#ifndef BATSPRITE_H
#define BATSPRITE_H
#include
"EnnemyEntity.h"
class
BatEntity
:
public
EnnemyEntity
{
public
:
BatEntity
(
float
x
,
float
y
);
virtual
void
animate
(
float
delay
);
virtual
void
calculateBB
();
protected
:
virtual
void
collideMapRight
();
virtual
void
collideMapLeft
();
virtual
void
collideMapTop
();
virtual
void
collideMapBottom
();
virtual
void
collideWithEnnemy
(
GameEntity
*
collidingEntity
);
virtual
void
dying
();
private
:
float
changingDelay
;
};
#endif
// BATSPRITE_H
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BatEntity.h (532 B)
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