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OptionsMenu.h
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OptionsMenu.h
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/*
* Copyright (C) 2011-2013 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPTIONS_MENU_H
#define OPTIONS_MENU_H
#include
<SDL.h>
#include
"GameState.h"
//Included for the Options menu.
#include
"Render.h"
#include
"GUIObject.h"
#include
"InputManager.h"
#include
"ImageManager.h"
class
GUISlider
;
class
GUISingleLineListBox
;
//The Options menu.
class
Options
:
public
GameState
,
private
GUIEventCallback
{
private
:
//The title of the options menu.
TexturePtr
title
;
//Icon.
SharedTexture
clearIcon
;
bool
clearIconHower
;
TexturePtr
clearTooltip
;
//Slider used to set the music volume
GUISlider
*
musicSlider
;
//Slider used to set the sound volume
GUISlider
*
soundSlider
;
//Integer to keep track of the time passed since last playing the test sound.
int
lastJumpSound
;
//ListBox containing the themes the user can choose out.
GUISingleLineListBox
*
theme
;
//Available languages
GUISingleLineListBox
*
langs
;
//Resolution list
GUISingleLineListBox
*
resolutions
;
//Containers for different tabs.
GUIObject
*
tabGeneral
;
GUIObject
*
tabControls
;
//Buttons.
GUIButton
*
cmdBack
,
*
cmdSave
;
//Selected section for keyboard/gamepad control
//1=tab selection (UNSUPPORTED) 2=options selection 3=OK/Cancel, etc.
int
section
;
//Selected section for keyboard/gamepad control. Only used when section==3.
int
section2
;
//Keys.
InputManagerKeyCode
tmpKeys
[
INPUTMGR_MAX
],
tmpAlternativeKeys
[
INPUTMGR_MAX
];
//GUI events are handled here.
//name: The name of the element that invoked the event.
//obj: Pointer to the object that invoked the event.
//eventType: Integer containing the type of event.
void
GUIEventCallback_OnEvent
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
,
std
::
string
name
,
GUIObject
*
obj
,
int
eventType
);
public
:
//Constructor.
Options
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
);
//Destructor.
~
Options
();
//Method that will create the GUI for the options menu.
void
createGUI
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
);
//Inherited from GameState.
void
handleEvents
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
override
;
void
logic
(
ImageManager
&
,
SDL_Renderer
&
)
override
;
void
render
(
ImageManager
&
,
SDL_Renderer
&
renderer
)
override
;
void
resize
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
override
;
};
#endif
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