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diff --git a/media/slime.png b/media/slime.png
index 6dbda46..fcad739 100644
Binary files a/media/slime.png and b/media/slime.png differ
diff --git a/src/SlimeEntity.cpp b/src/SlimeEntity.cpp
index 67499c7..e2b49fe 100644
--- a/src/SlimeEntity.cpp
+++ b/src/SlimeEntity.cpp
@@ -1,256 +1,256 @@
#include "SlimeEntity.h"
#include "PlayerEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include "WitchBlastGame.h"
SlimeEntity::SlimeEntity(float x, float y, bool invocated)
: EnnemyEntity (ImageManager::getImageManager()->getImage(IMAGE_SLIME), x, y)
{
creatureSpeed = 0.0f;
velocity = Vector2D(0.0f, 0.0f);
hp = SLIME_HP;
meleeDamages = SLIME_DAMAGES;
this->invocated = invocated;
if (invocated)
{
type = ENTITY_ENNEMY_INVOCATED;
- jumpingDelay = 0.0f;
+ jumpingDelay = 0.1f;
age = 0.0f;
}
else
{
type = ENTITY_ENNEMY;
jumpingDelay = 0.6f + 0.1f * (rand() % 20);
}
bloodColor = bloodGreen;
frame = 0;
shadowFrame = 3;
isJumping = false;
h = 0.0f;
viscosity = 0.98f;
}
void SlimeEntity::animate(float delay)
{
float slimeDelay = delay;
if (specialState[SpecialStateIce].active) slimeDelay = delay * STATUS_FROZEN_MULT;
if (isJumping)
{
hVelocity -= 700.0f * slimeDelay;
h += hVelocity * slimeDelay;
if (h <= 0.0f)
{
if (hp <= 0)
dying();
else
{
h = 0.0f;
if (isFirstJumping)
{
isFirstJumping = false;
hVelocity = 160.0f;
SoundManager::getSoundManager()->playSound(SOUND_SLIME_IMAPCT);
}
else
{
jumpingDelay = 0.4f + 0.1f * (rand() % 20);
isJumping = false;
SoundManager::getSoundManager()->playSound(SOUND_SLIME_IMAPCT_WEAK);
}
}
}
if (hVelocity > 0.0f) frame = 2;
else frame = 0;
}
else
{
jumpingDelay -= slimeDelay;
if (jumpingDelay < 0.0f)
{
SoundManager::getSoundManager()->playSound(SOUND_SLIME_JUMP);
hVelocity = 350.0f + rand() % 300;
isJumping = true;
isFirstJumping = true;
float randVel = 250.0f + rand() % 250;
if (rand() % 2 == 0)
{
float tan = (game().getPlayer()->getX() - x) / (game().getPlayer()->getY() - y);
float angle = atan(tan);
if (game().getPlayer()->getY() > y)
setVelocity(Vector2D(sin(angle) * randVel,
cos(angle) * randVel));
else
setVelocity(Vector2D(-sin(angle) * randVel,
-cos(angle) * randVel));
}
else
velocity = Vector2D(randVel);
}
else if (jumpingDelay < 0.25f)
frame = 1;
else frame = 0;
}
EnnemyEntity::animate(delay);
}
void SlimeEntity::render(sf::RenderTarget* app)
{
if (!isDying && shadowFrame > -1)
{
// shadow
sprite.setPosition(x, y);
sprite.setTextureRect(sf::IntRect(shadowFrame * width, 0, width, height));
app->draw(sprite);
}
sprite.setPosition(x, y - h);
sprite.setTextureRect(sf::IntRect(frame * width, 0, width, height));
app->draw(sprite);
#ifdef SHOW_BOUNDING_BOX
sf::Vertex line[] =
{
sf::Vertex(sf::Vector2f(boundingBox.left, boundingBox.top)),
sf::Vertex(sf::Vector2f(boundingBox.left + boundingBox.width, boundingBox.top)),
sf::Vertex(sf::Vector2f(boundingBox.left + boundingBox.width, boundingBox.top)),
sf::Vertex(sf::Vector2f(boundingBox.left + boundingBox.width, boundingBox.top + boundingBox.height)),
sf::Vertex(sf::Vector2f(boundingBox.left + boundingBox.width, boundingBox.top + boundingBox.height)),
sf::Vertex(sf::Vector2f(boundingBox.left, boundingBox.top + boundingBox.height)),
sf::Vertex(sf::Vector2f(boundingBox.left, boundingBox.top + boundingBox.height)),
sf::Vertex(sf::Vector2f(boundingBox.left, boundingBox.top))
};
app->draw(line, 8, sf::Lines);
#endif
}
void SlimeEntity::calculateBB()
{
boundingBox.left = (int)x - width / 2 + SLIME_BB_LEFT;
boundingBox.width = width - SLIME_BB_WIDTH_DIFF;
boundingBox.top = (int)y - height / 2 + SLIME_BB_TOP;
boundingBox.height = height - SLIME_BB_HEIGHT_DIFF;
}
void SlimeEntity::collideMapRight()
{
// if (x > OFFSET_X + MAP_WIDTH * TILE_WIDTH)
velocity.x = -velocity.x * 0.8f;
}
void SlimeEntity::collideMapLeft()
{
// if (x < OFFSET_X + MAP_WIDTH )
velocity.x = -velocity.x * 0.8f;
}
void SlimeEntity::collideMapTop()
{
// if (y > OFFSET_Y + MAP_HEIGHT * TILE_HEIGHT)
velocity.y = -velocity.y * 0.8f;
}
void SlimeEntity::collideMapBottom()
{
// if (y < OFFSET_Y + MAP_HEIGHT )
velocity.y = -velocity.y * 0.8f;
}
void SlimeEntity::collideWithEnnemy(GameEntity* collidingEntity)
{
if (recoil.active && recoil.stun) return;
EnnemyEntity* entity = static_cast<EnnemyEntity*>(collidingEntity);
if (entity->getMovingStyle() == movWalking)
{
Vector2D vel = Vector2D(entity->getX(), entity->getY()).vectorTo(Vector2D(x, y), 100.0f );
giveRecoil(false, vel, 0.3f);
computeFacingDirection();
}
}
bool SlimeEntity::collideWithMap(int direction)
{
calculateBB();
int xTile0 = (boundingBox.left - offsetX) / tileWidth;
int xTilef = (boundingBox.left + boundingBox.width - offsetX) / tileWidth;
int yTile0 = (boundingBox.top - offsetY) / tileHeight;
int yTilef = (boundingBox.top + boundingBox.height - offsetY) / tileHeight;
if (boundingBox.top < 0) yTile0 = -1;
for (int xTile = xTile0; xTile <= xTilef; xTile++)
for (int yTile = yTile0; yTile <= yTilef; yTile++)
{
if (xTile == 0 || xTile == MAP_WIDTH - 1 || yTile == 0 || yTile == MAP_HEIGHT - 1)
{
switch (direction)
{
case DIRECTION_LEFT:
if (map->isLeftBlocking(xTile, yTile)) return true;
break;
case DIRECTION_RIGHT:
if (map->isRightBlocking(xTile, yTile)) return true;
break;
case DIRECTION_TOP:
if (map->isUpBlocking(xTile, yTile)) return true;
break;
case DIRECTION_BOTTOM:
if (map->isDownBlocking(xTile, yTile)) return true;
break;
}
}
}
return false;
}
void SlimeEntity::dying()
{
isDying = true;
SpriteEntity* deadSlime = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES), x, y, 64, 64);
deadSlime->setZ(OFFSET_Y);
deadSlime->setFrame(FRAME_CORPSE_SLIME);
deadSlime->setType(ENTITY_CORPSE);
for (int i = 0; i < 4; i++) game().generateBlood(x, y, bloodColor);
if (!invocated) drop();
SoundManager::getSoundManager()->playSound(SOUND_ENNEMY_DYING);
}
void SlimeEntity::prepareDying()
{
if (!isJumping)
dying();
}
bool SlimeEntity::canCollide()
{
return h <= 70.0f;
}
BaseCreatureEntity::enumMovingStyle SlimeEntity::getMovingStyle()
{
if (h <= 70.0f)
return movWalking;
else
return movFlying;
}

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