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Effects_Buffer.cpp
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// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
#include
"Effects_Buffer.h"
#include
<string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include
"blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
typedef
blargg_long
fixed_t
;
#define TO_FIXED( f ) fixed_t ((f) * (1L << 15) + 0.5)
#define FMUL( x, y ) (((x) * (y)) >> 15)
const
unsigned
echo_size
=
4096
;
const
unsigned
echo_mask
=
echo_size
-
1
;
BOOST_STATIC_ASSERT
(
(
echo_size
&
echo_mask
)
==
0
);
// must be power of 2
const
unsigned
reverb_size
=
8192
*
2
;
const
unsigned
reverb_mask
=
reverb_size
-
1
;
BOOST_STATIC_ASSERT
(
(
reverb_size
&
reverb_mask
)
==
0
);
// must be power of 2
Effects_Buffer
::
config_t
::
config_t
()
{
pan_1
=
-0.15f
;
pan_2
=
0.15f
;
reverb_delay
=
88.0f
;
reverb_level
=
0.12f
;
echo_delay
=
61.0f
;
echo_level
=
0.10f
;
delay_variance
=
18.0f
;
effects_enabled
=
false
;
}
void
Effects_Buffer
::
set_depth
(
double
d
)
{
float
f
=
(
float
)
d
;
config_t
c
;
c
.
pan_1
=
-0.6f
*
f
;
c
.
pan_2
=
0.6f
*
f
;
c
.
reverb_delay
=
880
*
0.1f
;
c
.
echo_delay
=
610
*
0.1f
;
if
(
f
>
0.5
)
f
=
0.5
;
// TODO: more linear reduction of extreme reverb/echo
c
.
reverb_level
=
0.5f
*
f
;
c
.
echo_level
=
0.30f
*
f
;
c
.
delay_variance
=
180
*
0.1f
;
c
.
effects_enabled
=
(
d
>
0.0f
);
config
(
c
);
}
Effects_Buffer
::
Effects_Buffer
(
bool
center_only
)
:
Multi_Buffer
(
2
)
{
buf_count
=
center_only
?
max_buf_count
-
4
:
max_buf_count
;
echo_pos
=
0
;
reverb_pos
=
0
;
stereo_remain
=
0
;
effect_remain
=
0
;
effects_enabled
=
false
;
set_depth
(
0
);
}
Effects_Buffer
::~
Effects_Buffer
()
{
}
blargg_err_t
Effects_Buffer
::
set_sample_rate
(
long
rate
,
int
msec
)
{
if
(
!
echo_buf
.
size
()
)
RETURN_ERR
(
echo_buf
.
resize
(
echo_size
)
);
if
(
!
reverb_buf
.
size
()
)
RETURN_ERR
(
reverb_buf
.
resize
(
reverb_size
)
);
for
(
int
i
=
0
;
i
<
buf_count
;
i
++
)
RETURN_ERR
(
bufs
[
i
].
set_sample_rate
(
rate
,
msec
)
);
config
(
config_
);
clear
();
return
Multi_Buffer
::
set_sample_rate
(
bufs
[
0
].
sample_rate
(),
bufs
[
0
].
length
()
);
}
void
Effects_Buffer
::
clock_rate
(
long
rate
)
{
for
(
int
i
=
0
;
i
<
buf_count
;
i
++
)
bufs
[
i
].
clock_rate
(
rate
);
}
void
Effects_Buffer
::
bass_freq
(
int
freq
)
{
for
(
int
i
=
0
;
i
<
buf_count
;
i
++
)
bufs
[
i
].
bass_freq
(
freq
);
}
void
Effects_Buffer
::
clear
()
{
stereo_remain
=
0
;
effect_remain
=
0
;
if
(
echo_buf
.
size
()
)
memset
(
&
echo_buf
[
0
],
0
,
echo_size
*
sizeof
echo_buf
[
0
]
);
if
(
reverb_buf
.
size
()
)
memset
(
&
reverb_buf
[
0
],
0
,
reverb_size
*
sizeof
reverb_buf
[
0
]
);
for
(
int
i
=
0
;
i
<
buf_count
;
i
++
)
bufs
[
i
].
clear
();
}
inline
int
pin_range
(
int
n
,
int
max
,
int
min
=
0
)
{
if
(
n
<
min
)
return
min
;
if
(
n
>
max
)
return
max
;
return
n
;
}
void
Effects_Buffer
::
config
(
const
config_t
&
cfg
)
{
channels_changed
();
// clear echo and reverb buffers
if
(
!
config_
.
effects_enabled
&&
cfg
.
effects_enabled
&&
echo_buf
.
size
()
)
{
memset
(
&
echo_buf
[
0
],
0
,
echo_size
*
sizeof
echo_buf
[
0
]
);
memset
(
&
reverb_buf
[
0
],
0
,
reverb_size
*
sizeof
reverb_buf
[
0
]
);
}
config_
=
cfg
;
if
(
config_
.
effects_enabled
)
{
// convert to internal format
chans
.
pan_1_levels
[
0
]
=
TO_FIXED
(
1
)
-
TO_FIXED
(
config_
.
pan_1
);
chans
.
pan_1_levels
[
1
]
=
TO_FIXED
(
2
)
-
chans
.
pan_1_levels
[
0
];
chans
.
pan_2_levels
[
0
]
=
TO_FIXED
(
1
)
-
TO_FIXED
(
config_
.
pan_2
);
chans
.
pan_2_levels
[
1
]
=
TO_FIXED
(
2
)
-
chans
.
pan_2_levels
[
0
];
chans
.
reverb_level
=
TO_FIXED
(
config_
.
reverb_level
);
chans
.
echo_level
=
TO_FIXED
(
config_
.
echo_level
);
int
delay_offset
=
int
(
1.0
/
2000
*
config_
.
delay_variance
*
sample_rate
());
int
reverb_sample_delay
=
int
(
1.0
/
1000
*
config_
.
reverb_delay
*
sample_rate
());
chans
.
reverb_delay_l
=
pin_range
(
reverb_size
-
(
reverb_sample_delay
-
delay_offset
)
*
2
,
reverb_size
-
2
,
0
);
chans
.
reverb_delay_r
=
pin_range
(
reverb_size
+
1
-
(
reverb_sample_delay
+
delay_offset
)
*
2
,
reverb_size
-
1
,
1
);
int
echo_sample_delay
=
int
(
1.0
/
1000
*
config_
.
echo_delay
*
sample_rate
());
chans
.
echo_delay_l
=
pin_range
(
echo_size
-
1
-
(
echo_sample_delay
-
delay_offset
),
echo_size
-
1
);
chans
.
echo_delay_r
=
pin_range
(
echo_size
-
1
-
(
echo_sample_delay
+
delay_offset
),
echo_size
-
1
);
chan_types
[
0
].
center
=
&
bufs
[
0
];
chan_types
[
0
].
left
=
&
bufs
[
3
];
chan_types
[
0
].
right
=
&
bufs
[
4
];
chan_types
[
1
].
center
=
&
bufs
[
1
];
chan_types
[
1
].
left
=
&
bufs
[
3
];
chan_types
[
1
].
right
=
&
bufs
[
4
];
chan_types
[
2
].
center
=
&
bufs
[
2
];
chan_types
[
2
].
left
=
&
bufs
[
5
];
chan_types
[
2
].
right
=
&
bufs
[
6
];
assert
(
2
<
chan_types_count
);
}
else
{
// set up outputs
for
(
unsigned
i
=
0
;
i
<
chan_types_count
;
i
++
)
{
channel_t
&
c
=
chan_types
[
i
];
c
.
center
=
&
bufs
[
0
];
c
.
left
=
&
bufs
[
1
];
c
.
right
=
&
bufs
[
2
];
}
}
if
(
buf_count
<
max_buf_count
)
{
for
(
int
i
=
0
;
i
<
chan_types_count
;
i
++
)
{
channel_t
&
c
=
chan_types
[
i
];
c
.
left
=
c
.
center
;
c
.
right
=
c
.
center
;
}
}
}
Effects_Buffer
::
channel_t
Effects_Buffer
::
channel
(
int
i
,
int
type
)
{
int
out
=
2
;
if
(
!
type
)
{
out
=
i
%
5
;
if
(
out
>
2
)
out
=
2
;
}
else
if
(
!
(
type
&
noise_type
)
&&
(
type
&
type_index_mask
)
%
3
!=
0
)
{
out
=
type
&
1
;
}
return
chan_types
[
out
];
}
void
Effects_Buffer
::
end_frame
(
blip_time_t
clock_count
)
{
int
bufs_used
=
0
;
for
(
int
i
=
0
;
i
<
buf_count
;
i
++
)
{
bufs_used
|=
bufs
[
i
].
clear_modified
()
<<
i
;
bufs
[
i
].
end_frame
(
clock_count
);
}
int
stereo_mask
=
(
config_
.
effects_enabled
?
0x78
:
0x06
);
if
(
(
bufs_used
&
stereo_mask
)
&&
buf_count
==
max_buf_count
)
stereo_remain
=
bufs
[
0
].
samples_avail
()
+
bufs
[
0
].
output_latency
();
if
(
effects_enabled
||
config_
.
effects_enabled
)
effect_remain
=
bufs
[
0
].
samples_avail
()
+
bufs
[
0
].
output_latency
();
effects_enabled
=
config_
.
effects_enabled
;
}
long
Effects_Buffer
::
samples_avail
()
const
{
return
bufs
[
0
].
samples_avail
()
*
2
;
}
long
Effects_Buffer
::
read_samples
(
blip_sample_t
*
out
,
long
total_samples
)
{
require
(
total_samples
%
2
==
0
);
// count must be even
long
remain
=
bufs
[
0
].
samples_avail
();
if
(
remain
>
(
total_samples
>>
1
)
)
remain
=
(
total_samples
>>
1
);
total_samples
=
remain
;
while
(
remain
)
{
int
active_bufs
=
buf_count
;
long
count
=
remain
;
// optimizing mixing to skip any channels which had nothing added
if
(
effect_remain
)
{
if
(
count
>
effect_remain
)
count
=
effect_remain
;
if
(
stereo_remain
)
{
mix_enhanced
(
out
,
count
);
}
else
{
mix_mono_enhanced
(
out
,
count
);
active_bufs
=
3
;
}
}
else
if
(
stereo_remain
)
{
mix_stereo
(
out
,
count
);
active_bufs
=
3
;
}
else
{
mix_mono
(
out
,
count
);
active_bufs
=
1
;
}
out
+=
count
*
2
;
remain
-=
count
;
stereo_remain
-=
count
;
if
(
stereo_remain
<
0
)
stereo_remain
=
0
;
effect_remain
-=
count
;
if
(
effect_remain
<
0
)
effect_remain
=
0
;
for
(
int
i
=
0
;
i
<
buf_count
;
i
++
)
{
if
(
i
<
active_bufs
)
bufs
[
i
].
remove_samples
(
count
);
else
bufs
[
i
].
remove_silence
(
count
);
// keep time synchronized
}
}
return
total_samples
*
2
;
}
void
Effects_Buffer
::
mix_mono
(
blip_sample_t
*
out_
,
blargg_long
count
)
{
blip_sample_t
*
BLIP_RESTRICT
out
=
out_
;
int
const
bass
=
BLIP_READER_BASS
(
bufs
[
0
]
);
BLIP_READER_BEGIN
(
c
,
bufs
[
0
]
);
// unrolled loop
for
(
blargg_long
n
=
count
>>
1
;
n
;
--
n
)
{
blargg_long
cs0
=
BLIP_READER_READ
(
c
);
BLIP_READER_NEXT
(
c
,
bass
);
blargg_long
cs1
=
BLIP_READER_READ
(
c
);
BLIP_READER_NEXT
(
c
,
bass
);
if
(
(
BOOST
::
int16_t
)
cs0
!=
cs0
)
cs0
=
0x7FFF
-
(
cs0
>>
24
);
((
BOOST
::
uint32_t
*
)
out
)
[
0
]
=
((
BOOST
::
uint16_t
)
cs0
)
|
(
cs0
<<
16
);
if
(
(
BOOST
::
int16_t
)
cs1
!=
cs1
)
cs1
=
0x7FFF
-
(
cs1
>>
24
);
((
BOOST
::
uint32_t
*
)
out
)
[
1
]
=
((
BOOST
::
uint16_t
)
cs1
)
|
(
cs1
<<
16
);
out
+=
4
;
}
if
(
count
&
1
)
{
int
s
=
BLIP_READER_READ
(
c
);
BLIP_READER_NEXT
(
c
,
bass
);
out
[
0
]
=
s
;
out
[
1
]
=
s
;
if
(
(
BOOST
::
int16_t
)
s
!=
s
)
{
s
=
0x7FFF
-
(
s
>>
24
);
out
[
0
]
=
s
;
out
[
1
]
=
s
;
}
}
BLIP_READER_END
(
c
,
bufs
[
0
]
);
}
void
Effects_Buffer
::
mix_stereo
(
blip_sample_t
*
out_
,
blargg_long
count
)
{
blip_sample_t
*
BLIP_RESTRICT
out
=
out_
;
int
const
bass
=
BLIP_READER_BASS
(
bufs
[
0
]
);
BLIP_READER_BEGIN
(
c
,
bufs
[
0
]
);
BLIP_READER_BEGIN
(
l
,
bufs
[
1
]
);
BLIP_READER_BEGIN
(
r
,
bufs
[
2
]
);
while
(
count
--
)
{
int
cs
=
BLIP_READER_READ
(
c
);
BLIP_READER_NEXT
(
c
,
bass
);
int
left
=
cs
+
BLIP_READER_READ
(
l
);
int
right
=
cs
+
BLIP_READER_READ
(
r
);
BLIP_READER_NEXT
(
l
,
bass
);
BLIP_READER_NEXT
(
r
,
bass
);
if
(
(
BOOST
::
int16_t
)
left
!=
left
)
left
=
0x7FFF
-
(
left
>>
24
);
out
[
0
]
=
left
;
out
[
1
]
=
right
;
out
+=
2
;
if
(
(
BOOST
::
int16_t
)
right
!=
right
)
out
[
-1
]
=
0x7FFF
-
(
right
>>
24
);
}
BLIP_READER_END
(
r
,
bufs
[
2
]
);
BLIP_READER_END
(
l
,
bufs
[
1
]
);
BLIP_READER_END
(
c
,
bufs
[
0
]
);
}
void
Effects_Buffer
::
mix_mono_enhanced
(
blip_sample_t
*
out_
,
blargg_long
count
)
{
blip_sample_t
*
BLIP_RESTRICT
out
=
out_
;
int
const
bass
=
BLIP_READER_BASS
(
bufs
[
2
]
);
BLIP_READER_BEGIN
(
center
,
bufs
[
2
]
);
BLIP_READER_BEGIN
(
sq1
,
bufs
[
0
]
);
BLIP_READER_BEGIN
(
sq2
,
bufs
[
1
]
);
blip_sample_t
*
const
reverb_buf
=
this
->
reverb_buf
.
begin
();
blip_sample_t
*
const
echo_buf
=
this
->
echo_buf
.
begin
();
int
echo_pos
=
this
->
echo_pos
;
int
reverb_pos
=
this
->
reverb_pos
;
while
(
count
--
)
{
int
sum1_s
=
BLIP_READER_READ
(
sq1
);
int
sum2_s
=
BLIP_READER_READ
(
sq2
);
BLIP_READER_NEXT
(
sq1
,
bass
);
BLIP_READER_NEXT
(
sq2
,
bass
);
int
new_reverb_l
=
FMUL
(
sum1_s
,
chans
.
pan_1_levels
[
0
]
)
+
FMUL
(
sum2_s
,
chans
.
pan_2_levels
[
0
]
)
+
reverb_buf
[(
reverb_pos
+
chans
.
reverb_delay_l
)
&
reverb_mask
];
int
new_reverb_r
=
FMUL
(
sum1_s
,
chans
.
pan_1_levels
[
1
]
)
+
FMUL
(
sum2_s
,
chans
.
pan_2_levels
[
1
]
)
+
reverb_buf
[(
reverb_pos
+
chans
.
reverb_delay_r
)
&
reverb_mask
];
fixed_t
reverb_level
=
chans
.
reverb_level
;
reverb_buf
[
reverb_pos
]
=
(
blip_sample_t
)
FMUL
(
new_reverb_l
,
reverb_level
);
reverb_buf
[
reverb_pos
+
1
]
=
(
blip_sample_t
)
FMUL
(
new_reverb_r
,
reverb_level
);
reverb_pos
=
(
reverb_pos
+
2
)
&
reverb_mask
;
int
sum3_s
=
BLIP_READER_READ
(
center
);
BLIP_READER_NEXT
(
center
,
bass
);
int
left
=
new_reverb_l
+
sum3_s
+
FMUL
(
chans
.
echo_level
,
echo_buf
[(
echo_pos
+
chans
.
echo_delay_l
)
&
echo_mask
]
);
int
right
=
new_reverb_r
+
sum3_s
+
FMUL
(
chans
.
echo_level
,
echo_buf
[(
echo_pos
+
chans
.
echo_delay_r
)
&
echo_mask
]
);
echo_buf
[
echo_pos
]
=
sum3_s
;
echo_pos
=
(
echo_pos
+
1
)
&
echo_mask
;
if
(
(
BOOST
::
int16_t
)
left
!=
left
)
left
=
0x7FFF
-
(
left
>>
24
);
out
[
0
]
=
left
;
out
[
1
]
=
right
;
out
+=
2
;
if
(
(
BOOST
::
int16_t
)
right
!=
right
)
out
[
-1
]
=
0x7FFF
-
(
right
>>
24
);
}
this
->
reverb_pos
=
reverb_pos
;
this
->
echo_pos
=
echo_pos
;
BLIP_READER_END
(
sq1
,
bufs
[
0
]
);
BLIP_READER_END
(
sq2
,
bufs
[
1
]
);
BLIP_READER_END
(
center
,
bufs
[
2
]
);
}
void
Effects_Buffer
::
mix_enhanced
(
blip_sample_t
*
out_
,
blargg_long
count
)
{
blip_sample_t
*
BLIP_RESTRICT
out
=
out_
;
int
const
bass
=
BLIP_READER_BASS
(
bufs
[
2
]
);
BLIP_READER_BEGIN
(
center
,
bufs
[
2
]
);
BLIP_READER_BEGIN
(
l1
,
bufs
[
3
]
);
BLIP_READER_BEGIN
(
r1
,
bufs
[
4
]
);
BLIP_READER_BEGIN
(
l2
,
bufs
[
5
]
);
BLIP_READER_BEGIN
(
r2
,
bufs
[
6
]
);
BLIP_READER_BEGIN
(
sq1
,
bufs
[
0
]
);
BLIP_READER_BEGIN
(
sq2
,
bufs
[
1
]
);
blip_sample_t
*
const
reverb_buf
=
this
->
reverb_buf
.
begin
();
blip_sample_t
*
const
echo_buf
=
this
->
echo_buf
.
begin
();
int
echo_pos
=
this
->
echo_pos
;
int
reverb_pos
=
this
->
reverb_pos
;
while
(
count
--
)
{
int
sum1_s
=
BLIP_READER_READ
(
sq1
);
int
sum2_s
=
BLIP_READER_READ
(
sq2
);
BLIP_READER_NEXT
(
sq1
,
bass
);
BLIP_READER_NEXT
(
sq2
,
bass
);
int
new_reverb_l
=
FMUL
(
sum1_s
,
chans
.
pan_1_levels
[
0
]
)
+
FMUL
(
sum2_s
,
chans
.
pan_2_levels
[
0
]
)
+
BLIP_READER_READ
(
l1
)
+
reverb_buf
[(
reverb_pos
+
chans
.
reverb_delay_l
)
&
reverb_mask
];
int
new_reverb_r
=
FMUL
(
sum1_s
,
chans
.
pan_1_levels
[
1
]
)
+
FMUL
(
sum2_s
,
chans
.
pan_2_levels
[
1
]
)
+
BLIP_READER_READ
(
r1
)
+
reverb_buf
[(
reverb_pos
+
chans
.
reverb_delay_r
)
&
reverb_mask
];
BLIP_READER_NEXT
(
l1
,
bass
);
BLIP_READER_NEXT
(
r1
,
bass
);
fixed_t
reverb_level
=
chans
.
reverb_level
;
reverb_buf
[
reverb_pos
]
=
(
blip_sample_t
)
FMUL
(
new_reverb_l
,
reverb_level
);
reverb_buf
[
reverb_pos
+
1
]
=
(
blip_sample_t
)
FMUL
(
new_reverb_r
,
reverb_level
);
reverb_pos
=
(
reverb_pos
+
2
)
&
reverb_mask
;
int
sum3_s
=
BLIP_READER_READ
(
center
);
BLIP_READER_NEXT
(
center
,
bass
);
int
left
=
new_reverb_l
+
sum3_s
+
BLIP_READER_READ
(
l2
)
+
FMUL
(
chans
.
echo_level
,
echo_buf
[(
echo_pos
+
chans
.
echo_delay_l
)
&
echo_mask
]
);
int
right
=
new_reverb_r
+
sum3_s
+
BLIP_READER_READ
(
r2
)
+
FMUL
(
chans
.
echo_level
,
echo_buf
[(
echo_pos
+
chans
.
echo_delay_r
)
&
echo_mask
]
);
BLIP_READER_NEXT
(
l2
,
bass
);
BLIP_READER_NEXT
(
r2
,
bass
);
echo_buf
[
echo_pos
]
=
sum3_s
;
echo_pos
=
(
echo_pos
+
1
)
&
echo_mask
;
if
(
(
BOOST
::
int16_t
)
left
!=
left
)
left
=
0x7FFF
-
(
left
>>
24
);
out
[
0
]
=
left
;
out
[
1
]
=
right
;
out
+=
2
;
if
(
(
BOOST
::
int16_t
)
right
!=
right
)
out
[
-1
]
=
0x7FFF
-
(
right
>>
24
);
}
this
->
reverb_pos
=
reverb_pos
;
this
->
echo_pos
=
echo_pos
;
BLIP_READER_END
(
l1
,
bufs
[
3
]
);
BLIP_READER_END
(
r1
,
bufs
[
4
]
);
BLIP_READER_END
(
l2
,
bufs
[
5
]
);
BLIP_READER_END
(
r2
,
bufs
[
6
]
);
BLIP_READER_END
(
sq1
,
bufs
[
0
]
);
BLIP_READER_END
(
sq2
,
bufs
[
1
]
);
BLIP_READER_END
(
center
,
bufs
[
2
]
);
}
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