Page MenuHomePhabricator (Chris)

No OneTemporary

Authored By
Unknown
Size
35 KB
Referenced Files
None
Subscribers
None
diff --git a/data/levelpacks/default/2.map b/data/levelpacks/default/2.map
index 18d263d..08d7c69 100644
--- a/data/levelpacks/default/2.map
+++ b/data/levelpacks/default/2.map
@@ -1,104 +1,106 @@
name="Tricky Jumping"
+recordings=1
size=1500,600
+time=720
tile(ShadowBlock,200,450)
tile(ShadowBlock,300,450)
tile(ShadowBlock,400,450)
tile(ShadowBlock,500,450)
tile(ShadowBlock,600,450)
tile(ShadowBlock,700,450)
tile(ShadowBlock,850,450)
tile(ShadowBlock,0,350)
tile(ShadowBlock,1000,450)
tile(ShadowBlock,1200,450)
tile(Block,150,450)
tile(Block,250,450)
tile(Block,350,450)
tile(Block,450,450)
tile(Block,550,450)
tile(Block,650,450)
tile(Block,750,450)
tile(Block,900,450)
tile(Block,1050,450)
tile(Block,1250,450)
tile(Spikes,800,450)
tile(Spikes,950,450)
tile(Spikes,1150,450)
tile(Spikes,1100,450)
tile(ShadowBlock,100,450)
tile(ShadowBlock,50,450)
tile(ShadowBlock,0,450)
tile(ShadowBlock,0,400)
tile(ShadowBlock,50,400)
tile(ShadowBlock,1300,450)
tile(ShadowBlock,1350,400)
tile(ShadowBlock,1400,350)
tile(ShadowBlock,1450,300)
tile(ShadowBlock,1450,350)
tile(ShadowBlock,1450,400)
tile(ShadowBlock,1450,450)
tile(ShadowBlock,1400,450)
tile(ShadowBlock,1350,450)
tile(ShadowBlock,1400,400)
tile(ShadowBlock,1300,500)
tile(ShadowBlock,1300,550)
tile(ShadowBlock,1350,550)
tile(ShadowBlock,1350,500)
tile(ShadowBlock,1400,500)
tile(ShadowBlock,1400,550)
tile(ShadowBlock,1450,550)
tile(ShadowBlock,1450,500)
tile(ShadowBlock,1200,500)
tile(ShadowBlock,1200,550)
tile(ShadowBlock,1000,500)
tile(ShadowBlock,1000,550)
tile(ShadowBlock,850,500)
tile(ShadowBlock,850,550)
tile(ShadowBlock,700,500)
tile(ShadowBlock,700,550)
tile(ShadowBlock,600,500)
tile(ShadowBlock,600,550)
tile(ShadowBlock,500,500)
tile(ShadowBlock,500,550)
tile(ShadowBlock,400,500)
tile(ShadowBlock,400,550)
tile(ShadowBlock,300,500)
tile(ShadowBlock,300,550)
tile(ShadowBlock,200,500)
tile(ShadowBlock,200,550)
tile(ShadowBlock,100,500)
tile(ShadowBlock,100,550)
tile(ShadowBlock,50,500)
tile(ShadowBlock,50,550)
tile(ShadowBlock,0,550)
tile(ShadowBlock,0,500)
tile(PlayerStart,150,400)
tile(ShadowStart,100,400)
tile(Block,150,500)
tile(Block,150,550)
tile(Block,250,500)
tile(Block,250,550)
tile(Block,350,500)
tile(Block,350,550)
tile(Block,450,500)
tile(Block,450,550)
tile(Block,550,500)
tile(Block,550,550)
tile(Block,650,500)
tile(Block,650,550)
tile(Block,750,500)
tile(Block,750,550)
tile(Block,900,500)
tile(Block,900,550)
tile(Block,1050,500)
tile(Block,1050,550)
tile(Block,1250,500)
tile(Block,1250,550)
tile(Block,1100,500)
tile(Block,1150,500)
tile(Block,1150,550)
tile(Block,1100,550)
tile(Block,950,500)
tile(Block,950,550)
tile(Block,800,500)
tile(Block,800,550)
tile(Exit,1450,250)
diff --git a/data/levelpacks/default/3.map b/data/levelpacks/default/3.map
index 874cc94..47cdfc2 100644
--- a/data/levelpacks/default/3.map
+++ b/data/levelpacks/default/3.map
@@ -1,326 +1,328 @@
name="Running in the Sky"
+recordings=1
size=1850,650
+time=880
tile(Block,450,450)
tile(Block,500,450)
tile(Block,550,400)
tile(Block,600,450)
tile(Block,650,500)
tile(Block,700,550)
tile(Block,750,500)
tile(Block,800,450)
tile(Block,850,400)
tile(Block,900,350)
tile(Block,950,400)
tile(Block,1050,450)
tile(Block,1150,400)
tile(Block,1100,450)
tile(Block,400,500)
tile(Block,300,550)
tile(Block,350,550)
tile(Block,450,550)
tile(Block,550,600)
tile(Block,1150,200)
tile(Block,1050,300)
tile(Block,900,200)
tile(Block,800,300)
tile(Block,700,350)
tile(Block,650,250)
tile(Block,550,250)
tile(Block,650,200)
tile(Block,800,200)
tile(Block,850,250)
tile(Block,1000,200)
tile(Block,1100,150)
tile(Block,1100,200)
tile(Block,1050,250)
tile(Block,1050,200)
tile(Block,950,200)
tile(Block,850,200)
tile(Block,800,250)
tile(Block,750,300)
tile(Block,700,300)
tile(Block,700,250)
tile(Block,750,250)
tile(Block,700,200)
tile(Block,750,200)
tile(ShadowBlock,1200,400)
tile(Block,1300,500)
tile(Block,1250,500)
tile(Block,1200,500)
tile(Block,1350,500)
tile(Block,1350,450)
tile(Block,1350,400)
tile(Block,1150,500)
tile(Block,1150,450)
tile(Block,1400,400)
tile(Block,1450,400)
tile(Block,1500,350)
tile(Block,1500,300)
tile(Block,1500,400)
tile(Block,1550,300)
tile(Block,1600,300)
tile(Block,1600,350)
tile(Block,1550,350)
tile(Block,1550,400)
tile(Block,1600,400)
tile(Block,1600,500)
tile(Block,1600,550)
tile(Block,1600,600)
tile(Block,1550,600)
tile(Block,1550,550)
tile(Block,1550,500)
tile(Block,1550,450)
tile(Block,1600,450)
tile(Block,600,250)
tile(Block,500,250)
tile(Block,450,250)
tile(Block,300,250)
tile(Block,350,250)
tile(Block,350,150)
tile(Block,400,250)
tile(Block,300,200)
tile(Block,400,200)
tile(Block,350,200)
tile(Block,450,200)
tile(Block,500,200)
tile(Block,550,200)
tile(Block,600,200)
tile(Block,600,150)
tile(Block,500,150)
tile(Block,450,150)
tile(Block,400,150)
tile(Block,300,150)
tile(Block,550,150)
tile(Block,650,150)
tile(Block,700,150)
tile(Block,750,150)
tile(Block,800,150)
tile(Block,850,150)
tile(Block,900,150)
tile(Block,950,150)
tile(Block,1000,150)
tile(Block,1150,150)
tile(Block,1200,150)
tile(Block,1250,150)
tile(Block,1350,100)
tile(Block,1400,150)
tile(Block,1650,150)
tile(Block,1650,200)
tile(Block,1650,250)
tile(Block,1650,300)
tile(Block,1650,350)
tile(Block,1650,400)
tile(Block,1650,450)
tile(Block,1650,500)
tile(Block,1650,550)
tile(Block,1650,600)
tile(Block,1600,150)
tile(Block,1550,150)
tile(Block,1500,150)
tile(Block,1450,150)
tile(Block,1300,150)
tile(Block,1050,150)
tile(Block,1650,100)
tile(Block,1550,100)
tile(Block,1500,100)
tile(Block,1600,100)
tile(Block,1450,100)
tile(Block,1400,100)
tile(Block,1350,150)
tile(Block,300,600)
tile(Block,350,600)
tile(Block,400,550)
tile(Block,400,600)
tile(Block,450,600)
tile(Block,500,600)
tile(Block,500,550)
tile(Block,450,500)
tile(Block,500,500)
tile(Block,550,450)
tile(Block,550,500)
tile(Block,550,550)
tile(Block,600,500)
tile(Block,600,550)
tile(Block,600,600)
tile(Block,650,600)
tile(Block,650,550)
tile(Block,700,600)
tile(Block,750,600)
tile(Block,750,550)
tile(Block,800,500)
tile(Block,800,550)
tile(Block,800,600)
tile(Block,850,450)
tile(Block,900,500)
tile(Block,850,500)
tile(Block,850,550)
tile(Block,850,600)
tile(Block,900,600)
tile(Block,900,550)
tile(Block,900,450)
tile(Block,900,400)
tile(Block,1000,450)
tile(Block,1000,550)
tile(Block,1050,550)
tile(Block,1100,550)
tile(Block,1150,550)
tile(Block,1250,550)
tile(Block,1300,550)
tile(Block,1350,550)
tile(Block,1400,550)
tile(Block,1450,550)
tile(Block,1500,550)
tile(Block,1500,600)
tile(Block,1450,600)
tile(Block,1400,600)
tile(Block,1350,600)
tile(Block,1300,600)
tile(Block,1250,600)
tile(Block,1200,600)
tile(Block,1150,600)
tile(Block,1050,600)
tile(Block,1000,600)
tile(Block,950,600)
tile(Block,950,550)
tile(Block,950,500)
tile(Block,950,450)
tile(Block,1000,500)
tile(Block,1050,500)
tile(Block,1100,500)
tile(Block,1100,600)
tile(Block,1200,550)
tile(Block,250,550)
tile(Block,150,550)
tile(Block,0,550)
tile(Exit,1600,250)
tile(ShadowBlock,50,550)
tile(ShadowBlock,100,550)
tile(Spikes,200,550)
tile(ShadowStart,50,500)
tile(PlayerStart,0,500)
tile(Spikes,200,350)
tile(Spikes,250,350)
tile(Spikes,300,350)
tile(Spikes,150,350)
tile(Spikes,100,350)
tile(Block,300,300)
tile(Block,250,300)
tile(Block,200,300)
tile(Block,350,300)
tile(Block,350,350)
tile(Block,50,350)
tile(Block,50,300)
tile(Block,100,300)
tile(Block,150,300)
tile(Block,0,350)
tile(Block,0,300)
tile(Block,0,250)
tile(Block,100,250)
tile(Block,200,250)
tile(Block,250,250)
tile(Block,150,250)
tile(Block,50,250)
tile(Block,0,200)
tile(Block,50,200)
tile(Block,100,200)
tile(Block,150,200)
tile(Block,200,200)
tile(Block,250,200)
tile(Block,250,150)
tile(Block,200,150)
tile(Block,100,200)
tile(Block,150,150)
tile(Block,100,150)
tile(Block,50,150)
tile(Block,0,150)
tile(Block,250,600)
tile(Block,200,600)
tile(Block,150,600)
tile(Block,0,600)
tile(ShadowBlock,1300,450)
tile(Spikes,700,500)
tile(Spikes,900,250)
tile(Spikes,1050,350)
tile(Spikes,1200,450)
tile(Switch,1250,450){
behaviour=toggle
id=2
}
tile(MovingSpikes,1350,350){
MovingPosCount=8
disabled=0
id=2
loop=1
t0=50
t1=50
t2=50
t3=50
t4=0
t5=50
t6=0
t7=50
x0=0
x1=0
x2=0
x3=0
x4=0
x5=0
x6=0
x7=0
y0=-50
y1=-100
y2=-150
y3=-200
y4=-200
y5=-250
y6=-250
y7=-300
}
tile(MovingSpikes,1400,350){
MovingPosCount=6
disabled=0
id=2
loop=1
t0=50
t1=50
t2=50
t3=50
t4=50
t5=50
x0=0
x1=0
x2=0
x3=0
x4=0
x5=0
y0=-50
y1=-100
y2=-150
y3=-200
y4=-250
y5=-300
}
tile(MovingSpikes,1450,350){
MovingPosCount=6
disabled=0
id=2
loop=1
t0=29
t1=29
t2=29
t3=29
t4=29
t5=29
x0=0
x1=0
x2=0
x3=0
x4=0
x5=0
y0=-50
y1=-100
y2=-150
y3=-200
y4=-250
y5=-300
}
diff --git a/data/levelpacks/default/4.map b/data/levelpacks/default/4.map
index 334b9b7..5f2bed2 100644
--- a/data/levelpacks/default/4.map
+++ b/data/levelpacks/default/4.map
@@ -1,126 +1,128 @@
name="Both Up and Down"
+recordings=1
size=1750,600
+time=700
tile(PlayerStart,200,300)
tile(Block,200,350)
tile(Block,250,350)
tile(Block,300,350)
tile(Block,350,350)
tile(Block,400,350)
tile(Block,450,350)
tile(Block,500,350)
tile(Block,550,350)
tile(Block,600,350)
tile(Block,650,350)
tile(Block,700,350)
tile(Block,750,350)
tile(Block,800,350)
tile(Block,850,350)
tile(Block,1050,350)
tile(Block,900,350)
tile(Block,950,350)
tile(Block,1000,350)
tile(ShadowBlock,200,150)
tile(ShadowBlock,250,150)
tile(ShadowBlock,300,150)
tile(ShadowBlock,350,150)
tile(ShadowBlock,400,150)
tile(ShadowBlock,450,150)
tile(ShadowBlock,500,150)
tile(ShadowBlock,550,150)
tile(ShadowBlock,600,150)
tile(ShadowBlock,650,150)
tile(ShadowBlock,700,150)
tile(ShadowBlock,750,150)
tile(ShadowBlock,800,150)
tile(ShadowBlock,850,150)
tile(ShadowBlock,900,150)
tile(ShadowBlock,950,150)
tile(ShadowBlock,1000,150)
tile(ShadowBlock,1050,150)
tile(ShadowBlock,150,350)
tile(ShadowBlock,100,300)
tile(ShadowBlock,50,250)
tile(ShadowBlock,150,200)
tile(Block,0,0)
tile(Block,0,50)
tile(Block,0,100)
tile(Block,0,150)
tile(Block,0,200)
tile(Block,0,250)
tile(Block,0,300)
tile(Block,0,350)
tile(Block,0,400)
tile(Block,50,300)
tile(Block,50,350)
tile(Block,100,350)
tile(Block,200,400)
tile(Block,150,400)
tile(Block,100,400)
tile(Block,50,400)
tile(Block,250,400)
tile(Block,300,400)
tile(Block,350,400)
tile(Block,400,400)
tile(Block,450,400)
tile(Block,500,400)
tile(Block,550,400)
tile(Block,600,400)
tile(Block,1100,350)
tile(Block,1100,400)
tile(Block,1050,400)
tile(Block,1000,400)
tile(Block,900,400)
tile(Block,800,400)
tile(Block,700,400)
tile(Block,650,400)
tile(Block,750,400)
tile(Block,850,400)
tile(Block,950,400)
tile(ShadowStart,200,100)
tile(Spikes,450,300)
tile(Spikes,600,100)
tile(Spikes,700,300)
tile(Spikes,900,100)
tile(Spikes,900,300)
tile(Spikes,1150,300)
tile(Spikes,1450,100)
tile(Spikes,1350,100)
tile(Spikes,1350,350)
tile(Spikes,1400,350)
tile(Spikes,1450,350)
tile(Block,1150,400)
tile(Block,1200,400)
tile(Block,1250,400)
tile(Block,1300,400)
tile(Block,1400,400)
tile(Block,1450,400)
tile(Block,1350,400)
tile(Block,1150,350)
tile(Block,1200,350)
tile(Block,1250,350)
tile(Block,1300,350)
tile(Block,1500,350)
tile(Block,1500,400)
tile(Block,1700,350)
tile(Block,1700,400)
tile(Block,1650,400)
tile(Block,1550,400)
tile(Block,1550,350)
tile(Block,1650,350)
tile(Block,1600,350)
tile(Block,1600,400)
tile(ShadowBlock,1100,150)
tile(ShadowBlock,1150,150)
tile(ShadowBlock,1200,150)
tile(ShadowBlock,1250,150)
tile(ShadowBlock,1300,150)
tile(ShadowBlock,1350,150)
tile(ShadowBlock,1400,150)
tile(ShadowBlock,1400,100)
tile(ShadowBlock,1450,150)
tile(ShadowBlock,1500,150)
tile(ShadowBlock,1550,150)
tile(ShadowBlock,1600,150)
tile(ShadowBlock,1650,150)
tile(ShadowBlock,1700,150)
tile(Exit,1700,100)
diff --git a/data/levelpacks/default/5.map b/data/levelpacks/default/5.map
index 80e60e9..7892a3d 100644
--- a/data/levelpacks/default/5.map
+++ b/data/levelpacks/default/5.map
@@ -1,140 +1,142 @@
name="stopping the spikes"
+recordings=1
size=1450,600
+time=500
tile(Block,200,350)
tile(Block,300,300)
tile(Block,400,250)
tile(Block,500,250)
tile(Block,600,300)
tile(ShadowBlock,700,350)
tile(ShadowBlock,750,350)
tile(ShadowBlock,800,350)
tile(Block,700,250)
tile(Block,650,350)
tile(Block,750,250)
tile(Block,800,250)
tile(Switch,800,300){
behaviour=toggle
id=0
}
tile(PlayerStart,50,300)
tile(ShadowStart,0,300)
tile(Block,50,350)
tile(Block,100,350)
tile(Block,150,350)
tile(MovingSpikes,900,350){
MovingPosCount=3
disabled=0
id=0
loop=1
t0=72
t1=72
t2=0
x0=0
x1=0
x2=0
y0=-350
y1=0
y2=0
}
tile(MovingSpikes,950,350){
MovingPosCount=2
disabled=0
id=0
loop=1
t0=72
t1=72
x0=0
x1=0
y0=-350
y1=0
}
tile(Block,1050,350)
tile(Block,1100,350)
tile(Block,1150,350)
tile(MovingSpikes,850,350){
MovingPosCount=2
disabled=0
id=0
loop=1
t0=72
t1=72
x0=0
x1=0
y0=-350
y1=0
}
tile(MovingSpikes,1000,350){
MovingPosCount=2
disabled=0
id=0
loop=1
t0=72
t1=72
x0=0
x1=0
y0=-350
y1=0
}
tile(ShadowBlock,1200,350)
tile(Block,1250,350)
tile(Block,1300,350)
tile(Block,1350,350)
tile(Block,1200,200)
tile(Block,1250,200)
tile(Block,1150,200)
tile(Exit,1400,300)
tile(Block,100,400)
tile(Block,150,400)
tile(Block,50,400)
tile(Block,100,450)
tile(Block,100,500)
tile(Block,100,550)
tile(Block,300,350)
tile(Block,300,400)
tile(Block,300,450)
tile(Block,300,500)
tile(Block,300,550)
tile(Block,400,300)
tile(Block,400,350)
tile(Block,400,400)
tile(Block,400,450)
tile(Block,400,500)
tile(Block,400,550)
tile(Block,0,350)
tile(Block,500,300)
tile(Block,500,350)
tile(Block,500,400)
tile(Block,500,450)
tile(Block,500,500)
tile(Block,500,550)
tile(Block,600,350)
tile(Block,600,400)
tile(Block,600,450)
tile(Block,600,500)
tile(Block,600,550)
tile(Block,650,400)
tile(Block,1300,400)
tile(Block,1350,400)
tile(Block,1100,400)
tile(Block,1100,450)
tile(Block,1100,500)
tile(Block,1100,550)
tile(Block,1300,450)
tile(Block,1300,500)
tile(Block,1300,550)
tile(Block,1350,550)
tile(Block,1350,500)
tile(Block,1350,450)
tile(Block,400,100)
tile(Block,500,100)
tile(Block,500,50)
tile(Block,500,0)
tile(Block,400,0)
tile(Block,400,50)
tile(Block,300,100)
tile(Block,300,50)
tile(Block,300,0)
tile(Block,600,100)
tile(Block,600,50)
tile(Block,600,0)
tile(ShadowBlock,1400,350)
diff --git a/data/levelpacks/default/QuickSwap.map b/data/levelpacks/default/QuickSwap.map
index 45f998d..ea944a6 100755
--- a/data/levelpacks/default/QuickSwap.map
+++ b/data/levelpacks/default/QuickSwap.map
@@ -1,58 +1,60 @@
name="Quick swap"
+recordings=2
size=850,600
+time=260
tile(Block,100,0)
tile(Block,150,0)
tile(Block,200,0)
tile(Block,100,50)
tile(Block,200,50)
tile(Block,100,100)
tile(Block,200,100)
tile(MovingBlock,100,350){
MovingPosCount=1
disabled=1
id=1
loop=0
t0=50
x0=0
y0=-50
}
tile(Block,100,200)
tile(Block,100,250)
tile(Block,100,300)
tile(ShadowBlock,150,300)
tile(ShadowBlock,150,450)
tile(ShadowBlock,200,450)
tile(ShadowBlock,250,450)
tile(ShadowBlock,300,450)
tile(ShadowBlock,350,450)
tile(ShadowBlock,150,100)
tile(Block,100,150)
tile(Block,100,400)
tile(Block,200,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,250)
tile(Block,350,200)
tile(Block,500,300)
tile(Block,500,350)
tile(Block,350,300)
tile(Switch,300,400){
behaviour=toggle
id=1
}
tile(Block,500,400)
tile(ShadowBlock,400,450)
tile(ShadowBlock,450,450)
tile(PlayerStart,200,250)
tile(ShadowStart,150,50)
tile(Swap,250,250)
tile(Block,100,450)
tile(Block,500,450)
tile(Exit,50,350)
tile(Block,50,400)
tile(Block,50,300)
tile(Block,0,350)
tile(Block,0,300)
tile(Block,0,400)
tile(Block,400,300)
tile(Block,450,300)
diff --git a/data/levelpacks/default/Skyscrapers.map b/data/levelpacks/default/Skyscrapers.map
index db6c1ab..3468968 100755
--- a/data/levelpacks/default/Skyscrapers.map
+++ b/data/levelpacks/default/Skyscrapers.map
@@ -1,335 +1,337 @@
name=Skyscrapers
+recordings=1
size=1400,950
+time=720
tile(Block,0,250)
tile(Block,50,250)
tile(Block,100,250)
tile(Block,150,250)
tile(Block,200,250)
tile(Block,200,300)
tile(Block,200,350)
tile(Block,200,400)
tile(Block,200,450)
tile(Block,200,500)
tile(Block,200,550)
tile(Block,100,300)
tile(Block,100,350)
tile(Block,150,350)
tile(Block,50,350)
tile(Block,0,350)
tile(Block,0,300)
tile(Block,100,400)
tile(Block,100,450)
tile(Block,100,500)
tile(Block,100,550)
tile(Block,0,400)
tile(Block,0,450)
tile(Block,0,500)
tile(Block,0,550)
tile(Block,50,550)
tile(Block,50,450)
tile(Block,150,450)
tile(Block,150,550)
tile(ShadowBlock,50,300)
tile(ShadowBlock,150,300)
tile(ShadowBlock,150,400)
tile(ShadowBlock,50,400)
tile(ShadowBlock,50,500)
tile(ShadowBlock,150,500)
tile(Block,400,550)
tile(Block,400,450)
tile(Block,400,400)
tile(Block,500,400)
tile(Block,450,400)
tile(Block,550,400)
tile(Block,650,400)
tile(Block,600,400)
tile(Block,700,400)
tile(Block,750,400)
tile(Block,450,550)
tile(Block,500,550)
tile(Block,550,550)
tile(Block,600,550)
tile(Block,650,550)
tile(Block,700,550)
tile(Block,750,550)
tile(Block,550,450)
tile(Block,550,500)
tile(Block,700,450)
tile(Block,700,500)
tile(ShadowBlock,600,450)
tile(ShadowBlock,650,450)
tile(ShadowBlock,650,500)
tile(ShadowBlock,600,500)
tile(ShadowBlock,750,450)
tile(ShadowBlock,750,500)
tile(Block,200,200)
tile(Block,400,350)
tile(Block,800,400)
tile(Block,850,400)
tile(Block,800,550)
tile(Block,850,550)
tile(Block,850,500)
tile(Block,850,450)
tile(Block,850,350)
tile(ShadowBlock,800,450)
tile(ShadowBlock,800,500)
tile(Block,200,600)
tile(Block,0,600)
tile(Block,100,600)
tile(Block,400,600)
tile(Block,550,600)
tile(Block,700,600)
tile(Block,850,600)
tile(ShadowBlock,450,600)
tile(ShadowBlock,500,600)
tile(ShadowBlock,600,600)
tile(ShadowBlock,650,600)
tile(ShadowBlock,750,600)
tile(ShadowBlock,800,600)
tile(ShadowBlock,150,600)
tile(ShadowBlock,50,600)
tile(ShadowStart,50,200)
tile(PlayerStart,100,200)
tile(Block,1000,200)
tile(Block,1000,250)
tile(Block,1000,400)
tile(Block,1000,450)
tile(Block,1000,500)
tile(Block,1000,550)
tile(Block,1000,600)
tile(Block,1050,250)
tile(Block,1150,250)
tile(Block,1200,250)
tile(Block,1350,200)
tile(Block,1350,250)
tile(Block,1350,300)
tile(Block,1350,350)
tile(Block,1350,400)
tile(Block,1350,450)
tile(Block,1350,500)
tile(Block,1350,550)
tile(Block,1350,600)
tile(Block,1050,600)
tile(Block,1100,600)
tile(Block,1150,600)
tile(Block,1200,600)
tile(Block,1250,600)
tile(Block,1300,600)
tile(Exit,1300,550)
tile(Fragile,1250,250)
tile(Fragile,1300,250)
tile(Block,1300,400)
tile(Block,1250,400)
tile(Block,1100,400)
tile(Block,1150,300)
tile(Block,1200,300)
tile(MovingBlock,800,400){
MovingPosCount=1
disabled=1
id=3
loop=0
t0=50
x0=0
y0=-50
}
tile(MovingBlock,850,350){
MovingPosCount=1
disabled=1
id=3
loop=0
t0=50
x0=0
y0=-50
}
tile(Switch,500,500){
behaviour=on
id=3
}
tile(Block,0,650)
tile(Block,100,650)
tile(Block,200,650)
tile(Block,0,700)
tile(Block,50,650)
tile(Block,150,650)
tile(Block,0,750)
tile(Block,0,800)
tile(Block,100,850)
tile(Block,0,850)
tile(Block,200,850)
tile(Block,400,650)
tile(Block,400,700)
tile(Block,400,750)
tile(Block,400,800)
tile(Block,400,850)
tile(Block,550,650)
tile(Block,550,800)
tile(Block,550,700)
tile(Block,550,750)
tile(Block,550,850)
tile(Block,700,650)
tile(Block,700,700)
tile(Block,700,750)
tile(Block,700,800)
tile(Block,700,850)
tile(Block,850,650)
tile(Block,850,700)
tile(Block,850,750)
tile(Block,850,800)
tile(Block,850,850)
tile(Block,750,700)
tile(Block,800,700)
tile(Block,600,700)
tile(Block,650,700)
tile(Block,450,700)
tile(Block,500,700)
tile(Block,450,850)
tile(Block,500,850)
tile(Block,600,850)
tile(Block,650,850)
tile(Block,750,850)
tile(Block,800,850)
tile(Block,400,900)
tile(Block,550,900)
tile(Block,700,900)
tile(Block,850,900)
tile(Block,0,900)
tile(Block,50,850)
tile(Block,100,900)
tile(Block,200,900)
tile(Block,150,850)
tile(ShadowBlock,50,900)
tile(ShadowBlock,150,900)
tile(ShadowBlock,450,650)
tile(ShadowBlock,500,650)
tile(ShadowBlock,600,650)
tile(ShadowBlock,450,750)
tile(ShadowBlock,500,750)
tile(ShadowBlock,500,800)
tile(ShadowBlock,450,800)
tile(ShadowBlock,450,900)
tile(ShadowBlock,500,900)
tile(ShadowBlock,600,900)
tile(ShadowBlock,650,900)
tile(ShadowBlock,600,800)
tile(ShadowBlock,650,800)
tile(ShadowBlock,600,750)
tile(ShadowBlock,650,750)
tile(ShadowBlock,650,650)
tile(ShadowBlock,750,650)
tile(ShadowBlock,800,650)
tile(ShadowBlock,750,750)
tile(ShadowBlock,800,750)
tile(ShadowBlock,800,800)
tile(ShadowBlock,750,800)
tile(ShadowBlock,750,900)
tile(ShadowBlock,800,900)
tile(ShadowBlock,400,500)
tile(ShadowBlock,200,700)
tile(ShadowBlock,200,750)
tile(ShadowBlock,200,800)
tile(Teleporter,50,800){
automatic=0
destination=5
id=4
}
tile(Teleporter,450,350){
automatic=0
id=5
}
tile(Block,1050,400)
tile(Block,1100,250)
tile(ShadowBlock,1000,300)
tile(ShadowBlock,1000,350)
tile(Block,1000,650)
tile(Block,1000,700)
tile(Block,1000,750)
tile(Block,1000,800)
tile(Block,1000,900)
tile(Block,1000,850)
tile(Block,1350,650)
tile(Block,1350,700)
tile(Block,1350,750)
tile(Block,1350,800)
tile(Block,1350,850)
tile(Block,1350,900)
tile(Block,1050,800)
tile(Block,1100,800)
tile(Block,1150,800)
tile(Block,1200,800)
tile(Block,1250,800)
tile(Block,1300,800)
tile(ShadowBlock,1050,850)
tile(ShadowBlock,1100,850)
tile(ShadowBlock,1150,850)
tile(ShadowBlock,1200,850)
tile(ShadowBlock,1250,850)
tile(ShadowBlock,1300,850)
tile(ShadowBlock,1300,900)
tile(ShadowBlock,1250,900)
tile(ShadowBlock,1200,900)
tile(ShadowBlock,1150,900)
tile(ShadowBlock,1100,900)
tile(ShadowBlock,1050,900)
tile(Switch,1100,350){
behaviour=on
id=6
}
tile(Switch,1250,350){
behaviour=on
id=7
}
tile(MovingBlock,1150,350){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=50
x0=0
y0=-50
}
tile(MovingBlock,1200,350){
MovingPosCount=1
disabled=1
id=7
loop=0
t0=50
x0=0
y0=-50
}
tile(MovingBlock,1150,400){
MovingPosCount=1
disabled=1
id=7
loop=0
t0=50
x0=-50
y0=0
}
tile(MovingBlock,1200,400){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=50
x0=50
y0=0
}
tile(Checkpoint,150,800)
tile(ShadowBlock,1050,650)
tile(ShadowBlock,1100,650)
tile(ShadowBlock,1150,650)
tile(ShadowBlock,1200,650)
tile(ShadowBlock,1250,650)
tile(ShadowBlock,1300,650)
tile(ShadowBlock,1300,700)
tile(ShadowBlock,1300,750)
tile(ShadowBlock,1250,750)
tile(ShadowBlock,1200,750)
tile(ShadowBlock,1150,750)
tile(ShadowBlock,1100,750)
tile(ShadowBlock,1050,750)
tile(ShadowBlock,1050,700)
tile(ShadowBlock,1100,700)
tile(ShadowBlock,1150,700)
tile(ShadowBlock,1200,700)
tile(ShadowBlock,1250,700)
diff --git a/data/levelpacks/default/Sweeper.map b/data/levelpacks/default/Sweeper.map
index aeec933..4447f4b 100755
--- a/data/levelpacks/default/Sweeper.map
+++ b/data/levelpacks/default/Sweeper.map
@@ -1,65 +1,67 @@
name=Sweeper
+recordings=2
size=1000,600
+time=480
tile(ConveyorBelt,650,250){
disabled=0
speed=-2
}
tile(ConveyorBelt,600,250){
disabled=0
speed=-2
}
tile(ConveyorBelt,550,250){
disabled=0
speed=-2
}
tile(ConveyorBelt,500,250){
disabled=0
speed=-2
}
tile(ConveyorBelt,450,250){
disabled=0
speed=-2
}
tile(ConveyorBelt,350,250){
disabled=0
speed=-2
}
tile(ConveyorBelt,400,250){
disabled=0
speed=-2
}
tile(ShadowStart,600,200)
tile(PlayerStart,550,200)
tile(Spikes,350,200)
tile(Spikes,350,150)
tile(MovingBlock,500,300){
MovingPosCount=5
disabled=0
id=0
loop=1
t0=133
t1=66
t2=266
t3=66
t4=133
x0=200
x1=200
x2=-200
x3=-200
x4=0
y0=0
y1=-100
y2=-100
y3=0
y4=0
}
tile(Block,250,250)
tile(Block,200,250)
tile(Block,100,200)
tile(Block,100,150)
tile(Block,50,150)
tile(Block,0,150)
tile(Block,0,100)
tile(Exit,50,100)
tile(Block,150,250)
tile(Block,100,250)
diff --git a/data/levelpacks/default/Timing.map b/data/levelpacks/default/Timing.map
index 0cbac80..1ececf9 100755
--- a/data/levelpacks/default/Timing.map
+++ b/data/levelpacks/default/Timing.map
@@ -1,137 +1,139 @@
name=Timing
+recordings=1
size=800,700
+time=192
tile(Block,0,0)
tile(Block,0,50)
tile(Block,0,100)
tile(Block,100,0)
tile(Block,150,0)
tile(Block,200,0)
tile(Block,250,0)
tile(Block,250,50)
tile(Block,250,100)
tile(Block,250,150)
tile(Block,200,150)
tile(Block,150,150)
tile(Block,100,150)
tile(Block,0,150)
tile(PlayerStart,50,100)
tile(ShadowStart,150,100)
tile(Teleporter,200,100){
automatic=0
destination=1
id=0
}
tile(Teleporter,450,50){
automatic=0
id=1
}
tile(MovingSpikes,300,100){
MovingPosCount=2
disabled=0
id=2
loop=1
t0=300
t1=300
x0=300
x1=0
y0=0
y1=0
}
tile(MovingSpikes,400,200){
MovingPosCount=2
disabled=0
id=3
loop=1
t0=300
t1=400
x0=300
x1=-100
y0=0
y1=0
}
tile(MovingSpikes,600,250){
MovingPosCount=2
disabled=0
id=4
loop=1
t0=250
t1=250
x0=-250
x1=0
y0=0
y1=0
}
tile(Block,250,200)
tile(Block,250,250)
tile(Block,250,300)
tile(Block,250,350)
tile(Block,300,0)
tile(Block,350,0)
tile(Block,400,0)
tile(Block,500,0)
tile(Block,450,0)
tile(Block,550,0)
tile(Block,600,0)
tile(Block,650,0)
tile(Block,650,50)
tile(Block,650,100)
tile(Block,650,150)
tile(Block,650,200)
tile(Block,650,250)
tile(Block,650,300)
tile(Block,650,350)
tile(Spikes,500,350)
tile(Spikes,550,350)
tile(Spikes,600,350)
tile(Spikes,300,350)
tile(Spikes,350,350)
tile(Spikes,400,350)
tile(ShadowBlock,450,350)
tile(Swap,450,300)
tile(Block,50,150)
tile(Block,50,0)
tile(Block,100,100)
tile(Block,100,50)
tile(Block,250,400)
tile(Block,250,450)
tile(Block,250,500)
tile(Block,250,550)
tile(Block,650,400)
tile(Block,650,450)
tile(Block,650,500)
tile(Block,650,550)
tile(Block,650,600)
tile(Block,250,600)
tile(Block,250,650)
tile(Block,650,650)
tile(MovingSpikes,350,450){
MovingPosCount=2
disabled=0
id=5
loop=1
t0=250
t1=250
x0=250
x1=0
y0=0
y1=0
}
tile(MovingSpikes,500,500){
MovingPosCount=2
disabled=0
id=6
loop=1
t0=200
t1=200
x0=-200
x1=0
y0=0
y1=0
}
tile(Spikes,300,650)
tile(Spikes,350,650)
tile(Spikes,400,650)
tile(Spikes,500,650)
tile(Spikes,550,650)
tile(Spikes,600,650)
tile(Exit,450,650)
diff --git a/data/levelpacks/default/Towers.map b/data/levelpacks/default/Towers.map
index aef57e8..6438620 100755
--- a/data/levelpacks/default/Towers.map
+++ b/data/levelpacks/default/Towers.map
@@ -1,186 +1,188 @@
name=Towers
+recordings=2
size=950,750
+time=1040
tile(Fragile,300,150)
tile(Fragile,350,150)
tile(Block,500,250)
tile(Block,600,250)
tile(Block,500,300)
tile(Block,500,350)
tile(Block,500,400)
tile(Block,500,450)
tile(Block,500,500)
tile(Block,600,300)
tile(Block,600,350)
tile(Block,600,400)
tile(Block,600,450)
tile(Block,600,500)
tile(Block,600,550)
tile(Block,500,550)
tile(Block,500,600)
tile(Block,600,600)
tile(MovingBlock,550,250){
MovingPosCount=1
disabled=1
id=5
loop=0
t0=50
x0=50
y0=0
}
tile(MovingBlock,550,350){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=50
x0=-50
y0=0
}
tile(MovingBlock,550,450){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=50
x0=50
y0=0
}
tile(MovingBlock,550,550){
MovingPosCount=1
disabled=1
id=11
loop=0
t0=50
x0=-50
y0=0
}
tile(Block,500,650)
tile(Block,600,650)
tile(Block,500,700)
tile(Block,600,700)
tile(Block,100,150)
tile(Block,0,150)
tile(Switch,0,100){
behaviour=toggle
id=5
}
tile(Block,800,150)
tile(Block,900,150)
tile(Switch,900,100){
behaviour=toggle
id=6
}
tile(Block,800,200)
tile(Block,800,250)
tile(Block,800,300)
tile(Block,800,350)
tile(Block,800,400)
tile(Block,800,450)
tile(Block,800,500)
tile(Block,800,550)
tile(Block,800,600)
tile(Block,800,650)
tile(Block,800,700)
tile(Block,100,200)
tile(Block,100,250)
tile(Block,100,300)
tile(Block,100,350)
tile(Block,100,400)
tile(Block,100,450)
tile(Block,100,500)
tile(Block,100,550)
tile(Block,100,600)
tile(Block,100,650)
tile(Block,100,700)
tile(Block,0,200)
tile(Block,0,250)
tile(Block,0,300)
tile(Block,0,350)
tile(Block,0,400)
tile(Block,0,500)
tile(Block,0,550)
tile(Block,0,600)
tile(Block,0,650)
tile(Block,0,700)
tile(Block,0,450)
tile(MovingBlock,50,150){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=50
x0=50
y0=0
}
tile(Switch,50,200){
behaviour=toggle
id=8
}
tile(MovingBlock,850,150){
MovingPosCount=1
disabled=1
id=9
loop=0
t0=50
x0=-50
y0=0
}
tile(Block,900,200)
tile(Block,900,250)
tile(Block,900,300)
tile(Block,900,350)
tile(Block,900,400)
tile(Block,900,450)
tile(Block,900,500)
tile(Block,900,550)
tile(Block,900,600)
tile(Block,900,650)
tile(Block,900,700)
tile(Block,850,250)
tile(Switch,850,200){
behaviour=toggle
id=10
}
tile(ShadowStart,300,100)
tile(PlayerStart,350,100)
tile(Block,750,250)
tile(Switch,550,500){
behaviour=toggle
id=11
}
tile(MovingBlock,50,250){
MovingPosCount=1
disabled=1
id=11
loop=0
t0=50
x0=-50
y0=0
}
tile(Block,50,700)
tile(Teleporter,50,650){
automatic=0
destination=14
id=13
}
tile(Block,550,700)
tile(Teleporter,850,500){
automatic=0
destination=13
id=14
}
tile(Block,850,700)
tile(Exit,850,650)
tile(MovingBlock,850,550){
MovingPosCount=1
disabled=1
id=16
loop=0
t0=50
x0=-50
y0=0
}
tile(Switch,550,650){
behaviour=toggle
id=16
}
diff --git a/data/levelpacks/default/map01.map b/data/levelpacks/default/map01.map
index 865a063..787258f 100755
--- a/data/levelpacks/default/map01.map
+++ b/data/levelpacks/default/map01.map
@@ -1,19 +1,21 @@
name=Simple
+recordings=1
size=800,600
+time=120
tile(Block,100,400)
tile(Block,150,400)
tile(Block,200,400)
tile(Block,250,400)
tile(Block,400,350)
tile(Block,450,350)
tile(Block,500,350)
tile(Block,500,300)
tile(Block,500,250)
tile(Block,550,250)
tile(Block,600,250)
tile(Block,650,250)
tile(Block,700,200)
tile(Block,700,250)
tile(ShadowStart,150,350)
tile(PlayerStart,200,350)
tile(Exit,600,200)
diff --git a/data/levelpacks/default/map02.map b/data/levelpacks/default/map02.map
index bb5f1ef..f3bee9e 100755
--- a/data/levelpacks/default/map02.map
+++ b/data/levelpacks/default/map02.map
@@ -1,68 +1,70 @@
name=Snail
+recordings=1
size=800,700
+time=480
tile(Block,250,250)
tile(Block,300,250)
tile(Block,350,250)
tile(Block,350,300)
tile(Block,350,350)
tile(Block,300,350)
tile(Block,250,350)
tile(Block,200,350)
tile(Block,150,350)
tile(Block,100,350)
tile(Block,100,300)
tile(ShadowBlock,200,250)
tile(Block,100,250)
tile(Block,100,200)
tile(Block,100,150)
tile(Block,150,150)
tile(Block,200,150)
tile(Block,250,150)
tile(Block,300,150)
tile(Block,350,150)
tile(Block,400,150)
tile(Block,450,150)
tile(Block,450,200)
tile(Block,450,250)
tile(Block,450,300)
tile(Block,450,350)
tile(Block,450,400)
tile(Block,450,450)
tile(Block,400,450)
tile(Block,350,450)
tile(Block,300,450)
tile(Block,250,450)
tile(Block,200,450)
tile(Block,150,450)
tile(Block,100,450)
tile(Block,150,300)
tile(ShadowBlock,150,250)
tile(Block,50,350)
tile(Block,0,350)
tile(Block,0,400)
tile(Block,0,450)
tile(Block,0,500)
tile(Block,0,550)
tile(Block,0,650)
tile(Block,50,650)
tile(Block,100,650)
tile(Block,200,650)
tile(Block,150,650)
tile(Block,250,650)
tile(Block,300,650)
tile(Block,350,650)
tile(Block,400,650)
tile(Block,450,650)
tile(Block,500,650)
tile(Block,550,650)
tile(Block,550,550)
tile(Exit,600,500)
tile(ShadowStart,300,300)
tile(PlayerStart,250,300)
tile(Swap,200,400)
tile(Spikes,200,600)
tile(Spikes,350,600)
tile(Block,0,600)
tile(Block,550,600)
tile(Block,600,550)
tile(Block,650,550)
diff --git a/data/levelpacks/default/map03.map b/data/levelpacks/default/map03.map
index 32a4f02..b906563 100755
--- a/data/levelpacks/default/map03.map
+++ b/data/levelpacks/default/map03.map
@@ -1,158 +1,160 @@
name="Spiky travel"
+recordings=4
size=1650,600
+time=1900
tile(ShadowStart,100,200)
tile(PlayerStart,150,200)
tile(MovingBlock,50,250){
MovingPosCount=3
disabled=0
id=5
loop=0
t0=200
t1=300
t2=353
x0=0
x1=300
x2=550
y0=-200
y1=-200
y2=50
}
tile(MovingBlock,100,250){
MovingPosCount=6
disabled=0
id=6
loop=0
t0=200
t1=300
t2=353
t3=250
t4=320
t5=450
x0=0
x1=300
x2=550
x3=800
x4=1000
x5=1000
y0=-200
y1=-200
y2=50
y3=50
y4=-200
y5=250
}
tile(MovingBlock,150,250){
MovingPosCount=6
disabled=0
id=7
loop=0
t0=200
t1=300
t2=353
t3=250
t4=320
t5=450
x0=0
x1=300
x2=550
x3=800
x4=1000
x5=1000
y0=-200
y1=-200
y2=50
y3=50
y4=-200
y5=250
}
tile(MovingBlock,200,300){
MovingPosCount=6
disabled=0
id=8
loop=0
t0=200
t1=300
t2=353
t3=250
t4=320
t5=400
x0=0
x1=300
x2=550
x3=800
x4=1000
x5=1000
y0=-200
y1=-200
y2=50
y3=50
y4=-200
y5=200
}
tile(MovingBlock,250,250){
MovingPosCount=6
disabled=0
id=9
loop=0
t0=200
t1=300
t2=353
t3=250
t4=320
t5=450
x0=0
x1=300
x2=550
x3=800
x4=1000
x5=1000
y0=-200
y1=-200
y2=50
y3=50
y4=-200
y5=250
}
tile(Spikes,50,0)
tile(Spikes,100,0)
tile(Spikes,150,0)
tile(Spikes,200,0)
tile(Spikes,250,0)
tile(Spikes,0,0)
tile(Spikes,350,0)
tile(Spikes,300,0)
tile(Spikes,400,0)
tile(Spikes,450,0)
tile(Spikes,500,0)
tile(Spikes,550,0)
tile(Spikes,600,0)
tile(Spikes,650,0)
tile(Spikes,700,0)
tile(Spikes,750,0)
tile(Spikes,650,250)
tile(Spikes,800,0)
tile(Spikes,850,0)
tile(Spikes,900,0)
tile(Spikes,950,0)
tile(Spikes,1000,0)
tile(Spikes,1050,0)
tile(Spikes,1200,0)
tile(Spikes,1250,0)
tile(Spikes,1300,0)
tile(Spikes,1300,100)
tile(Spikes,1300,50)
tile(Exit,1550,400)
tile(Spikes,1200,450)
tile(Spikes,1150,450)
tile(Spikes,1100,450)
tile(Spikes,1300,150)
tile(Spikes,1300,200)
tile(Spikes,1300,250)
tile(Spikes,1250,450)
tile(Block,1400,450)
tile(Block,1450,450)
tile(Block,1500,450)
tile(Block,1500,400)
tile(Block,1500,350)
tile(Block,1550,450)
tile(Block,1600,450)
diff --git a/data/levelpacks/default/map04.map b/data/levelpacks/default/map04.map
index 77d532e..5897173 100755
--- a/data/levelpacks/default/map04.map
+++ b/data/levelpacks/default/map04.map
@@ -1,116 +1,118 @@
name="Double trouble"
+recordings=1
size=800,600
+time=200
tile(ConveyorBelt,350,100){
disabled=0
speed=-2
}
tile(ConveyorBelt,250,100){
disabled=0
speed=-2
}
tile(ConveyorBelt,300,100){
disabled=0
speed=-2
}
tile(ConveyorBelt,200,100){
disabled=0
speed=-2
}
tile(ConveyorBelt,150,100){
disabled=0
speed=-2
}
tile(ConveyorBelt,100,100){
disabled=0
speed=-2
}
tile(MovingSpikes,50,0){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=50
x0=-50
y0=0
}
tile(MovingSpikes,50,50){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=50
x0=-50
y0=0
}
tile(Block,0,100)
tile(Block,0,150)
tile(Block,0,200)
tile(Block,100,150)
tile(Block,100,250)
tile(Block,100,200)
tile(Block,0,250)
tile(Block,0,300)
tile(Block,0,350)
tile(Block,0,400)
tile(Exit,50,400)
tile(Block,100,300)
tile(Block,100,350)
tile(Block,100,400)
tile(Block,0,450)
tile(Block,50,450)
tile(Block,100,450)
tile(Block,150,250)
tile(Block,250,250)
tile(PlayerStart,150,200)
tile(Block,200,250)
tile(Block,400,150)
tile(Block,400,100)
tile(Block,400,200)
tile(Block,400,0)
tile(Block,400,50)
tile(ShadowStart,250,50)
tile(Block,400,250)
tile(Block,400,300)
tile(Block,400,450)
tile(Block,350,450)
tile(Block,300,450)
tile(Block,250,450)
tile(Block,200,450)
tile(Block,150,450)
tile(MovingBlock,400,350){
MovingPosCount=1
disabled=1
id=5
loop=0
t0=50
x0=0
y0=-50
}
tile(MovingBlock,400,400){
MovingPosCount=1
disabled=1
id=5
loop=0
t0=50
x0=0
y0=50
}
tile(Spikes,250,400)
tile(Switch,150,400){
behaviour=toggle
id=5
}
tile(Block,450,450)
tile(Block,450,300)
tile(Block,500,300)
tile(Block,550,300)
tile(Block,500,450)
tile(Block,550,450)
tile(Block,600,450)
tile(Block,600,400)
tile(Block,600,300)
tile(Block,600,350)
tile(Switch,550,400){
behaviour=toggle
id=6
}

File Metadata

Mime Type
text/x-diff
Expires
Sat, May 9, 8:00 PM (6 d, 21 h ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
62867
Default Alt Text
(35 KB)

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