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EvilFlowerEntity.h
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EvilFlowerEntity.h
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#ifndef EVILFLOWER_H
#define EVILFLOWER_H
#include
"EnnemyEntity.h"
#include
"PlayerEntity.h"
class
EvilFlowerEntity
:
public
EnnemyEntity
{
public
:
EvilFlowerEntity
(
float
x
,
float
y
);
virtual
void
animate
(
float
delay
);
virtual
void
calculateBB
();
virtual
void
render
(
sf
::
RenderWindow
*
app
);
void
fire
();
protected
:
virtual
void
dying
();
private
:
float
fireDelay
;
};
#endif
// EVILFLOWER_H
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EvilFlowerEntity.h (426 B)
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