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EvilFlowerEntity.h
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EvilFlowerEntity.h

#ifndef EVILFLOWER_H
#define EVILFLOWER_H
#include "EnnemyEntity.h"
#include "PlayerEntity.h"
class EvilFlowerEntity : public EnnemyEntity
{
public:
EvilFlowerEntity(float x, float y);
virtual void animate(float delay);
virtual void calculateBB();
virtual void render(sf::RenderWindow* app);
void fire();
protected:
virtual void dying();
private:
float fireDelay;
};
#endif // EVILFLOWER_H

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EvilFlowerEntity.h (426 B)

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