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diff --git a/util/CMakeLists.txt b/util/CMakeLists.txt
index de222523..b39e1e65 100644
--- a/util/CMakeLists.txt
+++ b/util/CMakeLists.txt
@@ -1,107 +1,111 @@
# -------------------------------------------------------
# util cmake build script for paintown.
# Written by: juvinious
# Modified by: kazzmir
# -------------------------------------------------------
# -------------------------------------------------------
# Source directories containing all the necessary .cpp files
# -------------------------------------------------------
set(UTIL_SRC
argument.cpp
configuration.cpp
network/network.cpp
network/chat.cpp
network/irc.cpp
token.cpp
resource.cpp
tokenreader.cpp
timedifference.cpp
debug.cpp
timer.cpp
init.cpp
utf.cpp
console.cpp
input/keyboard.cpp
loading.cpp
messages.cpp
graphics/bitmap.cpp
graphics/image.cpp
events.cpp
font.cpp
font_factory.cpp
graphics/fire.cpp
ftalleg.cpp
funcs.cpp
directory.cpp
file-system.cpp
graphics/gradient.cpp
ebox.cpp
regex.cpp
language-string.cpp
thread.cpp
input/input.cpp
input/text-input.cpp
input/input-manager.cpp
input/input-source.cpp
input/joystick.cpp
input/allegro5/joystick.cpp
input/allegro/allegro-joystick.cpp
input/sdl/joystick.cpp
input/psp/joystick.cpp
input/wii/joystick.cpp
graphics/sdl/hqx.cpp
graphics/sdl/xbr.cpp
xenon/xenon.cpp
lz4/lz4.c
system.cpp
version.cpp
compress.cpp
message-queue.cpp
input/linux_joystick.cpp
exceptions/load_exception.cpp
windows/funcs.cpp
windows/system.cpp
nacl/module.cpp
nacl/network-system.cpp
exceptions/exception.cpp
menu/actionfactory.cpp
menu/action_speed.cpp
menu/menu.cpp
menu/font-info.cpp
menu/menu_action.cpp
menu/menu_option.cpp
menu/options.cpp
menu/optionfactory.cpp
gui/animation.cpp
gui/box.cpp
gui/container.cpp
gui/context-box.cpp
gui/coordinate.cpp
gui/cutscene.cpp
gui/fadetool.cpp
gui/lineedit.cpp
gui/list.cpp
gui/rectarea.cpp
gui/popup-box.cpp
gui/scroll-list.cpp
gui/select-list.cpp
gui/tab-container.cpp
gui/tabbed-box.cpp
gui/timer.cpp
gui/widget.cpp
sound/sound.cpp
sound/audio.cpp
sound/music-player.cpp
sound/music-renderer.cpp
-sound/music.cpp)
+sound/music.cpp
+../system/timer.cpp
+../system/sdl/timer.cpp
+../system/allegro/timer.cpp
+../system/allegro5/timer.cpp)
# -------------------------------------------------------
# Include directory
# -------------------------------------------------------
#include_directories(include include/internal)
# -------------------------------------------------------
# module
# -------------------------------------------------------
add_library (util_module ${UTIL_SRC})
diff --git a/util/init.cpp b/util/init.cpp
index 773ec819..42455a7f 100644
--- a/util/init.cpp
+++ b/util/init.cpp
@@ -1,677 +1,511 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
#ifdef ALLEGRO_WINDOWS
#include <winalleg.h>
#endif
#endif
#ifdef USE_ALLEGRO5
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_primitives.h>
#endif
#ifdef USE_SDL
#include <SDL.h>
#endif
#ifndef WINDOWS
#include <signal.h>
#include <string.h>
#include <unistd.h>
#endif
#if defined(LINUX) && !defined(UCLIBC)
#include <execinfo.h>
#endif
/* don't be a boring tuna */
// #warning you are ugly
#include "init.h"
#include "network/network.h"
#include "thread.h"
#include <time.h>
+#include "system/timer.h"
#include <ostream>
#include "sound/dumb/include/dumb.h"
#ifdef USE_ALLEGRO
#include "sound/dumb/include/aldumb.h"
#include "graphics/allegro/loadpng/loadpng.h"
#include "graphics/allegro/gif/algif.h"
#endif
#include "graphics/bitmap.h"
#include "funcs.h"
#include "file-system.h"
#include "font.h"
#include "events.h"
#include "sound/sound.h"
#include "configuration.h"
#include "sound/music.h"
#include "resource.h"
#include "loading.h"
#include "input/keyboard.h"
#include "message-queue.h"
#ifdef WII
#include <fat.h>
#endif
#include "xenon/xenon.h"
using namespace std;
volatile int Global::speed_counter4 = 0;
bool Global::rateLimit = true;
/* enough seconds for 136 years */
volatile unsigned int Global::second_counter = 0;
/* the original engine was running at 90 ticks per second, but we dont
* need to render that fast, so TICS_PER_SECOND is really fps and
* LOGIC_MULTIPLIER will be used to adjust the speed counter to its
* original value.
*/
int Global::TICS_PER_SECOND = 40;
// const double Global::LOGIC_MULTIPLIER = (double) 90 / (double) Global::TICS_PER_SECOND;
double Global::ticksPerSecond(int ticks){
return (double) ticks / (double) TICS_PER_SECOND;
}
-static volatile bool run_timer;
-static Util::Thread::Lock run_timer_lock;
-static Util::ThreadBoolean run_timer_guard(run_timer, run_timer_lock);
-static vector<Util::Thread::Id> running_timers;
-
#ifdef USE_ALLEGRO
const int Global::WINDOWED = GFX_AUTODETECT_WINDOWED;
const int Global::FULLSCREEN = GFX_AUTODETECT_FULLSCREEN;
#else
/* FIXME: use enums here or something */
const int Global::WINDOWED = 0;
const int Global::FULLSCREEN = 1;
#endif
-/* game counter, controls FPS */
-static void inc_speed_counter(){
- /* probably put input polling here, InputManager::poll(). no, don't do that.
- * polling is done in the standardLoop now.
- */
- Global::speed_counter4 += 1;
-}
-#ifdef USE_ALLEGRO
-END_OF_FUNCTION(inc_speed_counter)
-#endif
-
-/* if you need to count seconds for some reason.. */
-static void inc_second_counter() {
- Global::second_counter += 1;
-}
-#ifdef USE_ALLEGRO
-END_OF_FUNCTION(inc_second_counter)
-#endif
-
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS) && !defined(NACL) && !defined(XENON) && !defined(UCLIBC)
#ifdef LINUX
static void print_stack_trace(){
/* use addr2line on these addresses to get a filename and line number */
void *trace[128];
int frames = backtrace(trace, 128);
printf("Stack trace\n");
for (int i = 0; i < frames; i++){
printf(" %p\n", trace[i]);
}
}
#endif
static void handleSigSegV(int i, siginfo_t * sig, void * data){
const char * message = "Bug! Caught a memory violation. Shutting down..\n";
int dont_care = write(1, message, 48);
dont_care = dont_care;
#if defined(LINUX) && !defined(UCLIBC)
print_stack_trace();
#endif
// Global::shutdown_message = "Bug! Caught a memory violation. Shutting down..";
Graphics::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
#ifdef USE_SDL
SDL_Quit();
#endif
/* write to a log file or something because sigsegv shouldn't
* normally happen.
*/
exit(1);
}
#else
#endif
/* catch a socket being closed prematurely on unix */
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS) && !defined(NACL) && !defined(XENON) && !defined(UCLIBC)
static void handleSigPipe( int i, siginfo_t * sig, void * data ){
}
/*
static void handleSigUsr1( int i, siginfo_t * sig, void * data ){
pthread_exit( NULL );
}
*/
#endif
static void registerSignals(){
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS) && !defined(NACL) && !defined(XENON) && !defined(UCLIBC)
struct sigaction action;
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigPipe;
sigaction( SIGPIPE, &action, NULL );
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigSegV;
sigaction( SIGSEGV, &action, NULL );
/*
action.sa_sigaction = handleSigUsr1;
sigaction( SIGUSR1, &action, NULL );
*/
#endif
}
/* should probably call the janitor here or something */
static void close_paintown(){
Music::pause();
Graphics::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
exit(0);
}
static void close_window(){
/* when do_shutdown is 1 the game will attempt to throw ShutdownException
* wherever it is. If the game is stuck or the code doesn't throw
* ShutdownException then when the user tries to close the window
* twice we just forcifully shutdown.
*/
Util::do_shutdown += 1;
if (Util::do_shutdown == 2){
close_paintown();
}
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION(close_window)
#endif
#ifdef USE_ALLEGRO5
-struct TimerInfo{
- TimerInfo(void (*x)(), ALLEGRO_TIMER * y):
- tick(x), timer(y){}
-
- void (*tick)();
- ALLEGRO_TIMER * timer;
-};
-
-static void * do_timer(void * info){
- TimerInfo * timerInfo = (TimerInfo*) info;
-
- ALLEGRO_EVENT_SOURCE * source = al_get_timer_event_source(timerInfo->timer);
- ALLEGRO_EVENT_QUEUE * queue = al_create_event_queue();
- al_register_event_source(queue, source);
- while (run_timer_guard.get()){
- ALLEGRO_EVENT event;
- /* Wait a maximum of 50ms in case we need to restart the timers */
- if (al_wait_for_event_timed(queue, &event, 0.05)){
- timerInfo->tick();
- }
- }
-
- al_destroy_event_queue(queue);
- al_destroy_timer(timerInfo->timer);
-
- delete timerInfo;
- return NULL;
-}
-
-static Util::Thread::Id start_timer(void (*func)(), int frequency){
- ALLEGRO_TIMER * timer = al_create_timer(ALLEGRO_BPS_TO_SECS(frequency));
- if (timer == NULL){
- Global::debug(0) << "Could not create timer" << endl;
- }
- al_start_timer(timer);
- TimerInfo * info = new TimerInfo(func, timer);
- Util::Thread::Id thread;
- Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) do_timer, (void*) info);
- return thread;
-}
-
-static void startTimers(){
- run_timer_guard.set(true);
- running_timers.push_back(start_timer(inc_speed_counter, Global::TICS_PER_SECOND));
- running_timers.push_back(start_timer(inc_second_counter, 1));
-}
-
static void initSystem(Global::stream_type & out){
out << "Allegro5 initialize " << (al_init() ? "Ok" : "Failed") << endl;
uint32_t version = al_get_allegro_version();
int major = version >> 24;
int minor = (version >> 16) & 255;
int revision = (version >> 8) & 255;
int release = version & 255;
out << "Allegro5 version " << major << "." << minor << "." << revision << "." << release << endl;
out << "Init image: " << (al_init_image_addon() ? "Ok" : "Failed") << endl;
out << "Init primitives " << (al_init_primitives_addon() ? "Ok" : "Failed") << endl;
out << "Init keyboard " << (al_install_keyboard() ? "Ok" : "Failed") << endl;
out << "Init joystick " << (al_install_joystick() ? "Ok" : "Failed") << endl;
al_set_app_name("Paintown");
}
#endif
#ifdef USE_ALLEGRO
-static void startTimers(){
- install_int_ex(inc_speed_counter, BPS_TO_TIMER(Global::TICS_PER_SECOND));
- install_int_ex(inc_second_counter, BPS_TO_TIMER(1));
-}
-
static void initSystem(Global::stream_type & out){
out << "Allegro version: " << ALLEGRO_VERSION_STR << endl;
out << "Allegro init: " <<allegro_init()<<endl;
out << "Install timer: " <<install_timer()<<endl;
/* png */
loadpng_init();
algif_init();
out<<"Install keyboard: "<<install_keyboard()<<endl;
/* do we need the mouse?? */
// out<<"Install mouse: "<<install_mouse()<<endl;
out<<"Install joystick: "<<install_joystick(JOY_TYPE_AUTODETECT)<<endl;
/* 16 bit color depth */
set_color_depth(16);
LOCK_VARIABLE( speed_counter4 );
LOCK_VARIABLE( second_counter );
LOCK_FUNCTION( (void *)inc_speed_counter );
LOCK_FUNCTION( (void *)inc_second_counter );
/* keep running in the background */
set_display_switch_mode(SWITCH_BACKGROUND);
/* close window when the X is pressed */
LOCK_FUNCTION(close_window);
set_close_button_callback(close_window);
}
#endif
-#ifdef USE_SDL
-
-// static pthread_t events;
-
-struct TimerInfo{
- TimerInfo(void (*x)(), int y):
- tick(x), frequency(y){}
-
- void (*tick)();
- int frequency;
-};
-
-static void * do_timer(void * arg){
- TimerInfo info = *(TimerInfo *) arg;
- uint32_t delay = (uint32_t)(1000.0 / (double) info.frequency);
-
- /* assuming SDL_GetTicks() starts at 0, this should last for about 50 days
- * before overflowing. overflow should work out fine. Assuming activate occurs
- * when the difference between now and ticks is at least 6, the following will happen.
- * ticks now now-ticks
- * 4294967294 4294967294 0
- * 4294967294 4294967295 1
- * 4294967294 0 2
- * 4294967294 1 3
- * 4294967294 2 4
- * 4294967294 3 5
- * 4294967294 4 6
- * Activate
- * 3 5 2
- * 3 6 3
- * 3 7 4
- * 3 8 5
- * 3 9 6
- * Activate
- *
- * Can 'now' ever be much larger than 'ticks' due to overflow?
- * It doesn't seem like it.
- */
- uint32_t ticks = SDL_GetTicks();
-
- while (run_timer_guard.get()){
- uint32_t now = SDL_GetTicks();
- while (now - ticks >= delay){
- // Global::debug(0) << "Tick!" << endl;
- info.tick();
- ticks += delay;
- }
- SDL_Delay(1);
- }
- delete (TimerInfo *) arg;
-
- return NULL;
-}
-
-static Util::Thread::Id start_timer(void (*func)(), int frequency){
- TimerInfo * speed = new TimerInfo(func, frequency);
- /*
- speed.tick = func;
- speed.frequency = frequency;
-*/
- Util::Thread::Id thread;
- Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) do_timer, (void*) speed);
- return thread;
-}
-
-/*
-static void doSDLQuit(){
- SDL_Event quit;
- quit.type = SDL_QUIT;
- SDL_PushEvent(&quit);
- Global::debug(0) << "Waiting for SDL event handler to finish" << endl;
- pthread_join(events, NULL);
- SDL_Quit();
-}
-*/
-
-static void startTimers(){
- run_timer_guard.set(true);
- running_timers.push_back(start_timer(inc_speed_counter, Global::TICS_PER_SECOND));
- running_timers.push_back(start_timer(inc_second_counter, 1));
-}
-
+#ifdef USE_SDL
static void initSystem(Global::stream_type & out){
#ifdef ANDROID
/* opengles2 is the default renderer but it doesn't work */
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles");
#endif
out << "SDL Init: ";
int ok = SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_AUDIO |
SDL_INIT_TIMER |
SDL_INIT_JOYSTICK |
SDL_INIT_NOPARACHUTE);
if (ok == 0){
out << "Ok" << endl;
} else {
out << "Failed (" << ok << ") - " << SDL_GetError() << endl;
exit(ok);
}
/* Just do SDL thread init
#ifdef MINPSPW
pthread_init();
#endif
*/
try{
SDL_Surface * icon = SDL_LoadBMP(Storage::instance().find(Filesystem::RelativePath("menu/icon.bmp")).path().c_str());
if (icon != NULL){
SDL_WM_SetIcon(icon, NULL);
}
} catch (const Filesystem::NotFound & failed){
Global::debug(0) << "Could not find window icon: " << failed.getTrace() << endl;
}
SDL_WM_SetCaption("Paintown", NULL);
SDL_EnableUNICODE(1);
SDL_JoystickEventState(1);
atexit(SDL_Quit);
// atexit(doSDLQuit);
}
#endif
/* mostly used for testing purposes */
bool Global::initNoGraphics(){
/* copy/pasting the init code isn't ideal, maybe fix it later */
Global::stream_type & out = Global::debug(0);
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
#ifdef WII
/* <WinterMute> fatInitDefault will set working dir to argv[0] passed by launcher,
* or root of first device mounted
*/
out << "Fat init " << (fatInitDefault() == true ? "Ok" : "Failed") << endl;
#endif
/*
char buffer[512];
if (getcwd(buffer, 512) != 0){
printf("Working directory '%s'\n", buffer);
}
*/
if (!Storage::instance().exists(Util::getDataPath2())){
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;
return false;
}
/* do implementation specific setup */
initSystem(out);
dumb_register_stdfiles();
// Sound::initialize();
// Filesystem::initialize();
/*
Graphics::SCALE_X = GFX_X;
Graphics::SCALE_Y = GFX_Y;
*/
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
Graphics::Bitmap::setFakeGraphicsMode(sx, sy);
/* music */
atexit(&dumb_exit);
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
// Util::Thread::initializeLock(&Loader::loading_screen_mutex);
out << "-- END init --" << endl;
return true;
}
-static void closeTimers(){
- run_timer_guard.set(false);
- for (vector<Util::Thread::Id>::iterator it = running_timers.begin(); it != running_timers.end(); it++){
- Util::Thread::Id timer = *it;
- Util::Thread::joinThread(timer);
- }
- running_timers.clear();
-}
-
-void Global::close(){
- closeTimers();
-}
-
#ifdef PS3
extern "C" int SDL_JoystickInit();
static void ps3JoystickHack(){
/* FIXME: hack for the ps3. at the start of the program only 1 joystick is enabled
* even if more than 1 is connected, so we force another call to JoystickInit
* to pick up all joysticks.
*/
SDL_JoystickInit();
}
#endif
#if defined(USE_SDL) && defined(MACOSX)
#include <CoreFoundation/CoreFoundation.h>
#endif
static void maybeSetWorkingDirectory(){
#if defined(USE_SDL) && defined(MACOSX)
CFBundleRef mainBundle = CFBundleGetMainBundle();
if (mainBundle != NULL){
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
char path[PATH_MAX];
if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)){
chdir(path);
} else {
Global::debug(0) << "Could not set working directory to Resources" << std::endl;
}
CFRelease(resourcesURL);
}
#endif
}
bool Global::init(int gfx){
/* Can xenon_init be moved lower? Probably.. */
#ifdef XENON
xenon_init();
#endif
Global::stream_type & out = Global::debug(0);
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
maybeSetWorkingDirectory();
#ifdef WII
/* <WinterMute> fatInitDefault will set working dir to argv[0] passed by launcher,
* or root of first device mounted
*/
out << "Fat init " << (fatInitDefault() == 0 ? "Ok" : "Failed") << endl;
#endif
/*
char buffer[512];
if (getcwd(buffer, 512) != 0){
printf("Working directory '%s'\n", buffer);
}
*/
#ifndef NACL
/* do implementation specific setup */
initSystem(out);
#endif
dumb_register_stdfiles();
Sound::initialize();
// Filesystem::initialize();
/*
Graphics::SCALE_X = GFX_X;
Graphics::SCALE_Y = GFX_Y;
*/
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
if (gfx == -1){
gfx = Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED;
} else {
Configuration::setFullscreen(gfx == Global::FULLSCREEN);
}
/* set up the screen */
int gfxCode = Graphics::setGraphicsMode(gfx, sx, sy);
if (gfxCode == 0){
out << "Set graphics mode: Ok" << endl;
} else {
out << "Set graphics mode: Failed! (" << gfxCode << ")" << endl;
return false;
}
/* music */
atexit(&dumb_exit);
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
Util::Thread::initializeLock(&MessageQueue::messageLock);
Resource::initialize();
- Util::Thread::initializeLock(&run_timer_lock);
- run_timer = true;
+ Util::Thread::initializeLock(&System::run_timer_lock);
+ System::run_timer = true;
Global::TICS_PER_SECOND = Configuration::getFps();
- startTimers();
+ System::startTimers();
out << "-- END init --" << endl;
/*
const Font & font = Font::getDefaultFont();
// font.setSize(30, 30);
Bitmap temp(font.textLength("Loading") + 1, font.getHeight("Loading") + 1);
font.printf(0, 0, Bitmap::makeColor(255, 255, 255), temp, "Loading", 0);
temp.BlitToScreen(sx / 2, sy / 2);
*/
Graphics::Bitmap white(*Graphics::getScreenBuffer());
/* for nacl which takes a while to run exists(), we just want
* to show some progress
*/
white.fill(Graphics::makeColor(128, 128, 128));
white.BlitToScreen();
if (!Storage::instance().exists(Util::getDataPath2())){
white.fill(Graphics::makeColor(255, 0, 0));
white.BlitToScreen();
Global::debug(0) << "Cannot find data path '" << Util::getDataPath2().path() << "'! Either use the -d switch to specify the data directory or find the data directory and move it to that path" << endl;
Util::restSeconds(1);
return false;
} else {
white.fill(Graphics::makeColor(255, 255, 255));
white.BlitToScreen();
}
#ifdef PS3
// ps3JoystickHack();
#endif
return true;
}
/* Restarts the timers */
void Global::setTicksPerSecond(int ticks){
if (ticks < 1){
ticks = 1;
}
if (ticks > 90){
ticks = 90;
}
if (ticks != TICS_PER_SECOND){
TICS_PER_SECOND = ticks;
- closeTimers();
- startTimers();
+ System::closeTimers();
+ System::startTimers();
}
}
+void Global::close(){
+ System::closeTimers();
+}

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