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diff --git a/character.cpp b/character.cpp
index e76abac..aa7657a 100644
--- a/character.cpp
+++ b/character.cpp
@@ -1,328 +1,321 @@
#include "character.h"
/*!
* \brief Character::getMovements
* \return
*/
std::array<int,2> Character::getMovements(int howFar)
{
std::array<int,2> myArray = {{-1,-1}};
if (howFar==7)
{
return myArray;
}
// std::array<int,2> myArray;
if (active==true)
{
-// std::cout << "howfar: " <<howFar <<std::endl;
int indexRight = boardPosition;
for (int i=boardPosition;i<=boardPosition+howFar-1;i++)
{
moveRight = indexRight;
if (indexRight==-1)
break;
indexRight = efc::boards[indexRight][1];
-// std::cout << " howfar" << howFar << " index R" << indexRight
-// << " move L " << moveLeft << " move R " << moveRight << " dice " << diceResult
-// << std::endl;
if (indexRight==-2)
{
indexRight = moveRight;
break;
}
if (indexRight==-1)
break;
}
moveRight = indexRight;
int indexLeft = boardPosition;
for (int i=boardPosition;i>=boardPosition-howFar+1;i--)
{
moveLeft = indexLeft;
if (indexLeft==-1)
break;
indexLeft = efc::boards[indexLeft][0];
-// std::cout << " howfar" << howFar << " index l " << indexLeft
-// << " move L " << moveLeft << " move R " << moveRight << " dice " << diceResult
-// << std::endl;
if (indexLeft==-2)
{
indexLeft = moveLeft;
break;
}
if (indexLeft==-1)
break;
}
moveLeft = indexLeft;
- myArray = {moveLeft,moveRight};
+ myArray = {{moveLeft,moveRight}};
}
else
{
- myArray = {-1,-1};
+ myArray = {{-1,-1}};
}
// std::cout << "howfar: " <<howFar << std::endl;
return myArray;
}
void Character::setBoardPosition(int playerNumber)
{
Elem::setBoardPosition(playerNumber);
move(0,-20);
}
void Character::setDir(int direction)
{
if (direction==efc::DIR_LEFT)
currentAnimation = &walkingAnimationLeft;
}
void Character::setDir()
{
setDir(currentAnimationIndex);
}
void Character::setDirIndex(int direction)
{
currentAnimationIndex = direction;
}
void Character::play()
{
// animatedSprite.play(*currentAnimation);
animatedSprite.play(animations[currentAnimationIndex]);
- sf::Vector2f a(getPosition());
- sf::Vector2i position(efc::getCords(a));
+// sf::Vector2f a(getPosition());
+// sf::Vector2i position(efc::getCords(a));
// std::cout << a.x << " " << a.y << " "
// << position.x << " " << position.y << " pos > "
// << getBoardPosition() << std::endl;
}
Character::Character(TextureHolder *textures, int playerNumber):
- animatedSprite(sf::seconds(0.2), true, false),
+ animatedSprite(sf::seconds(0.2f), true, false),
nextRedirect(0.f)
{
drawMovements = false;
this->textures = textures;
int offset = playerNumber*16;
active = false;
rectangleLeft.setFillColor(sf::Color(12, 12, 12,120));
rectangleLeft.setOutlineColor(sf::Color(24,24,40, 255));
rectangleRight.setFillColor(sf::Color(240, 240, 240,98));
rectangleRight.setOutlineColor(sf::Color(24,40,24, 90));
walkingAnimationDown.setSpriteSheet(textures->textureCharacters);
walkingAnimationDown.addFrame(sf::IntRect(offset, 0, 16, 24));
walkingAnimationDown.addFrame(sf::IntRect(offset, 24, 16, 24));
walkingAnimationRight.setSpriteSheet(textures->textureCharacters);
walkingAnimationRight.addFrame(sf::IntRect(offset, 48, 16, 24));
walkingAnimationRight.addFrame(sf::IntRect(offset, 72, 16, 24));
walkingAnimationLeft.setSpriteSheet(textures->textureCharacters);
walkingAnimationLeft.addFrame(sf::IntRect(offset, 96, 16, 24));
walkingAnimationLeft.addFrame(sf::IntRect(offset, 120, 16, 24));
walkingAnimationUp.setSpriteSheet(textures->textureCharacters);
walkingAnimationUp.addFrame(sf::IntRect(offset, 144, 16, 24));
walkingAnimationUp.addFrame(sf::IntRect(offset, 168, 16, 24));
currentAnimation = &walkingAnimationRight;
leftChar.setTexture(textures->textureCharacters);
leftChar.setTextureRect(sf::IntRect(offset, 96, 16, 24));
rightChar.setTexture(textures->textureCharacters);
rightChar.setTextureRect(sf::IntRect(offset, 48, 16, 24));
leftChar.scale(0.75,0.75);
rightChar.scale(0.75,0.75);
leftChar.move(202,76);
rightChar.move(202,76);
animations[efc::DIR_LEFT] = walkingAnimationLeft;
animations[efc::DIR_RIGHT] = walkingAnimationRight;
animations[efc::DIR_UP] = walkingAnimationUp;
animations[efc::DIR_DOWN] = walkingAnimationDown;
setDirIndex(efc::DIR_LEFT);
setDir();
// sf::Vector2f positions[4] = {
// sf::Vector2f(0, 0),
// sf::Vector2f(20, 40),
// sf::Vector2f(20, 240),
// sf::Vector2f(40, 240)
// };
std::array<int, 4> boardPositions{0,15,255-15,255};
// std::cout << "define " << playerNumber << std::endl;
setBoardPosition(boardPositions[playerNumber]);
}
void Character::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
states.transform *= getTransform();
target.draw(animatedSprite, states);
if ((active==true) && (drawMovements==true))
{
if (moveLeft>-1)
{
target.draw(leftChar);
}
if (moveRight>-1)
{
target.draw(rightChar);
}
}
}
void Character::update(sf::Time deltaTime)
{
sf::Vector2f a(getPosition());
sf::Vector2i position(efc::getCords(a));
nextRedirect -= deltaTime.asSeconds();
if (nextRedirect<0)
{
int number = rand() % 2;
if ((currentAnimationIndex==efc::DIR_LEFT) || (currentAnimationIndex==efc::DIR_RIGHT))
{
if (number==0){
setDirIndex(efc::DIR_DOWN);
setDir();
} else if (number==1)
{
setDirIndex(efc::DIR_UP);
setDir();
}
} else if ((currentAnimationIndex==efc::DIR_UP) || (currentAnimationIndex==efc::DIR_DOWN))
{
if (number==0){
setDirIndex(efc::DIR_LEFT);
setDir();
} else if (number==1)
{
setDirIndex(efc::DIR_RIGHT);
setDir();
}
}
nextRedirect = rand() % 4;
}
if (currentAnimationIndex==efc::DIR_UP)
{
if (position.y<2)
{
setDirIndex(efc::DIR_DOWN);
setDir();
}
} else if (currentAnimationIndex==efc::DIR_DOWN)
{
if (position.y>efc::BOARD_SIZE-1)
{
setDirIndex(efc::DIR_UP);
setDir();
}
} else if (currentAnimationIndex==efc::DIR_LEFT)
{
if (position.x<2)
{
setDirIndex(efc::DIR_RIGHT);
setDir();
}
} else if (currentAnimationIndex==efc::DIR_RIGHT)
{
if (position.x>efc::BOARD_SIZE-1)
{
setDirIndex(efc::DIR_LEFT);
setDir();
}
}
animatedSprite.update(deltaTime);
std::array<int,2> movements(getMovements(diceResult));
// int left = movements[0];
// int right = movements[1];
if (active==true)
{
if (moveLeft>-1)
{
// sf::Vector2i cordsLeft(efc::transPosition(moveLeft));
sf::Vector2i neededCords(efc::transPosition(moveLeft));
sf::Vector2f newPos(efc::getScreenPos(neededCords));
leftChar.setPosition(newPos.x+efc::TILE_SIZE/4,newPos.y);
leftChar.move(202,76);
}
if (moveRight>-1)
{
// sf::Vector2i cordsRight(efc::transPosition(moveRight));
sf::Vector2i neededCords(efc::transPosition(moveRight));
sf::Vector2f newPos(efc::getScreenPos(neededCords));
rightChar.setPosition(newPos.x+efc::TILE_SIZE/4,newPos.y);
rightChar.move(202,76);
}
// std::cout << " dice " << diceResult<< moveLeft << " " << moveRight << std::endl;
}
}
sf::FloatRect Character::getLocalBounds() const
{
return sf::FloatRect(0.f, 0.f, 0, 0);
}
sf::FloatRect Character::getGlobalBounds() const
{
return getTransform().transformRect(getLocalBounds());
}
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