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diff --git a/media/blood.png b/media/blood.png
index d9f1c26..c160e7d 100644
Binary files a/media/blood.png and b/media/blood.png differ
diff --git a/media/destroyable_objects.png b/media/destroyable_objects.png
index 23c5e5b..c517092 100644
Binary files a/media/destroyable_objects.png and b/media/destroyable_objects.png differ
diff --git a/src/BaseCreatureEntity.h b/src/BaseCreatureEntity.h
index ed84de2..2c4ee30 100644
--- a/src/BaseCreatureEntity.h
+++ b/src/BaseCreatureEntity.h
@@ -1,255 +1,268 @@
#ifndef BASECREATUREENTITY_H
#define BASECREATUREENTITY_H
#include "sfml_game/CollidingSpriteEntity.h"
#include "TextEntity.h"
#include "Constants.h"
enum enemyTypeEnum
{
// normal
EnemyTypeBat,
EnemyTypeBatSkeleton,
EnemyTypeRat,
EnemyTypeRatBlack,
EnemyTypeRatHelmet,
EnemyTypeRatBlackHelmet,
EnemyTypeEvilFlower,
EnemyTypeEvilFlowerIce,
EnemyTypeEvilFlowerFire,
EnemyTypeSnake,
EnemyTypeSnakeBlood,
EnemyTypeSlime,
EnemyTypeSlimeRed,
EnemyTypeSlimeBlue,
EnemyTypeSlimeViolet,
EnemyTypeImpBlue,
EnemyTypeImpRed,
EnemyTypePumpkin,
EnemyTypeWitch,
EnemyTypeWitchRed,
EnemyTypeCauldron,
EnemyTypeCauldronElemental,
EnemyTypeSpiderEgg,
EnemyTypeSpiderLittle,
EnemyTypeGhost,
EnemyTypeZombie,
EnemyTypeZombieDark,
EnemyTypeBogeyman,
EnemyTypeSlimeLarge,
EnemyTypeSlimeRedLarge,
EnemyTypeSlimeBlueLarge,
EnemyTypeSlimeVioletLarge,
// mini boss
EnemyTypeBubble,
EnemyTypeBubbleIce,
EnemyTypeBubbleGreater,
// boss
EnemyTypeButcher,
EnemyTypeSlimeBoss,
EnemyTypeCyclops,
EnemyTypeRatKing,
EnemyTypeSpiderGiant,
EnemyTypeFrancky,
EnemyTypeVampire,
// invocated
EnemyTypeBat_invocated,
EnemyTypeBatSkeleton_invocated,
EnemyTypeRat_invocated,
EnemyTypeRatGreen,
EnemyTypeRatHelmet_invocated,
EnemyTypeSnake_invocated,
EnemyTypeSnakeBlood_invocated,
EnemyTypeSlime_invocated,
EnemyTypeSlimeRed_invocated,
EnemyTypeSlimeBlue_invocated,
EnemyTypeSlimeViolet_invocated,
EnemyTypePumpkin_invocated,
EnemyTypeSpiderEgg_invocated,
EnemyTypeSpiderLittle_invocated,
EnemyTypeZombie_invocated,
EnemyTypeRockFalling,
EnemyTypeRockMissile,
EnemyTypeSpiderWeb,
EnemyTypeFranckyHead,
EnemyTypeFranckyHand,
EnemyTypeFranckyFoot,
EnemyTypeVampireDead,
EnemyTypeNone, // player of fairy
EnemyTypeDestroyable,
NB_ENEMY // = no enemy
};
enum sourceTypeEnum
{
SourceTypeMelee,
SourceTypeBolt,
SourceTypeExplosion,
SourceTypePoison
};
struct StructHurt
{
int damage;
enumShotType hurtingType;
int level;
bool critical;
sourceTypeEnum sourceType;
enemyTypeEnum enemyType;
bool goThrough;
};
class BaseCreatureEntity : public CollidingSpriteEntity
{
public:
BaseCreatureEntity(sf::Texture* image, float x, float y, int spriteWidth, int spriteHeight);
int getHp();
int getHpMax();
void setHp(int hp);
void setHpMax(int hpMax);
int getHpDisplay();
float getCreatureSpeed();
IntCoord getCurrentTile();
virtual void animate(float delay);
virtual float animateStates(float delay);
virtual void animateColors(float delay);
virtual void animateRecoil(float delay);
virtual void animatePhysics(float delay);
virtual void render(sf::RenderTarget* app);
virtual void calculateBB();
virtual bool collideWithMap(int direction);
void displayFlyingText(float xText, float yText, int sizeText, std::string text, TextEntity::colorTypeEnum color);
virtual int hurt(StructHurt hurtParam);
virtual void prepareDying();
virtual void dying();
enum enumMovingStyle { movWalking, movFlying};
virtual enumMovingStyle getMovingStyle();
- enum enumBloodColor { BloodNone = -1, BloodRed, BloodGreen, BloodRock, BloodEgg, BloodBubble, BloodBubbleIce, BloodBlack, BloodBarrel, BloodBarrelPowder};
+ enum enumBloodColor
+ {
+ BloodNone = -1,
+ BloodRed,
+ BloodGreen,
+ BloodRock,
+ BloodEgg,
+ BloodBubble,
+ BloodBubbleIce,
+ BloodBlack,
+ BloodBarrel,
+ BloodBarrelPowder,
+ BloodSkull
+ };
enum enumSpecialState
{
SpecialStateIce, // = 0
SpecialStateSlow,
SpecialStatePoison,
SpecialStateConfused,
DivineStateProtection,
DivineStateSpeed,
DivineStateFireRate,
DivineStateFireDamage,
NB_SPECIAL_STATES
};
enum enumStateResistance { ResistanceImmune, ResistanceVeryHigh, ResistanceHigh, ResistanceStandard, ResistanceLow, ResistanceVeryLow};
struct specialStateStuct
{
enumSpecialState type;
bool active;
float timer;
float param1;
float param2;
float param3;
};
specialStateStuct specialState[NB_SPECIAL_STATES];
virtual void setSpecialState(enumSpecialState state, bool active, float timer, float param1, float param2);
enum enumResistances
{
ResistanceIce, // = 0
ResistanceFire,
ResistanceStone,
ResistanceLightning,
ResistanceIllusion,
ResistancePoison,
ResistanceRecoil,
ResistanceFrozen,
NB_RESISTANCES
};
enumStateResistance resistance[NB_RESISTANCES];
bool isSpecialStateActive(enumSpecialState state);
specialStateStuct getSpecialState(enumSpecialState state);
virtual void giveRecoil(bool stun, Vector2D velocity, float timer);
virtual void inflictsRecoilTo(BaseCreatureEntity* targetEntity);
virtual void computeFacingDirection();
virtual void dyingFromAge();
virtual bool canCollide();
bool canSee(float xf, float yf);
bool canWalkTo(float xf, float yf);
void heal(int healPoints);
static StructHurt getHurtParams(int damage,
enumShotType hurtingType,
int level,
bool critical,
sourceTypeEnum sourceType,
enemyTypeEnum enemyType,
bool goThrough)
{
StructHurt hurtParams;
hurtParams.damage = damage;
hurtParams.hurtingType = hurtingType;
hurtParams.level = level;
hurtParams.critical = critical;
hurtParams.sourceType = sourceType;
hurtParams.enemyType = enemyType;
hurtParams.goThrough = goThrough;
return hurtParams;
}
bool intersectsSegments(Vector2D a1, Vector2D a2, Vector2D b1, Vector2D b2);
bool intersectsTile(Vector2D a1, Vector2D a2, int xTile, int yTile);
virtual bool isAttacking(); // true when the monster is performing a melee attack
protected:
int hp;
int hpMax;
int hpDisplay;
float creatureSpeed;
int shadowFrame;
int facingDirection;
float armor;
bool canExplode; // true if the monster can explode with a fire attack
bool displayDamage;
bool hurting;
float hurtingDelay;
enumShotType hurtingType;
enumBloodColor bloodColor;
enumMovingStyle movingStyle;
struct recoilStruct
{
bool active;
Vector2D velocity;
bool stun;
float timer;
} recoil;
void generateStar(sf::Color starColor);
virtual void makeExplode();
private:
bool determineSatusChance(enumStateResistance resistance, int level);
int determineDamageBonus(enumStateResistance resistance, int level);
bool textTooClose(TextEntity* textEntity, float xDistMin, float yDistMin);
};
#endif // BASECREATUREENTITY_H
diff --git a/src/DungeonMap.cpp b/src/DungeonMap.cpp
index 1becf72..d7c2f77 100644
--- a/src/DungeonMap.cpp
+++ b/src/DungeonMap.cpp
@@ -1,1927 +1,1927 @@
#include "DungeonMap.h"
#include "GameFloor.h"
#include "ItemEntity.h"
#include "ChestEntity.h"
#include "sfml_game/ImageManager.h"
#include <cstdlib>
#include <stdio.h>
#include <iostream>
#include "WitchBlastGame.h"
DungeonMap::DungeonMap(int width, int height) : GameMap(width, height)
{
}
DungeonMap::DungeonMap(GameFloor* gameFloor, int x, int y) : GameMap(MAP_WIDTH, MAP_HEIGHT)
{
this->gameFloor = gameFloor;
this->x = x;
this->y = y;
cleared = false;
revealed = true;
visited = false;
known = false;
for (int i = 0; i < NB_RANDOM_TILES_IN_ROOM; i++)
{
randomTileElements[i].type = -1;
randomTileElements[i].x = 0;
randomTileElements[i].y = 0;
randomTileElements[i].rotation = 0;
}
}
DungeonMap::~DungeonMap()
{
}
bool DungeonMap::isVisited()
{
return visited;
}
void DungeonMap::setVisited(bool b)
{
visited = b;
}
bool DungeonMap::isKnown()
{
return known;
}
void DungeonMap::setKnown(bool b)
{
known = b;
}
bool DungeonMap::isRevealed()
{
return revealed;
}
void DungeonMap::setRevealed(bool b)
{
revealed = b;
if (revealed) known = true;
- game().refreshMinimap();
}
bool DungeonMap::isCleared()
{
return cleared;
}
void DungeonMap::setCleared(bool b)
{
cleared = b;
}
roomTypeEnum DungeonMap::getRoomType()
{
return roomType;
}
void DungeonMap::setRoomType(roomTypeEnum roomType)
{
this->roomType = roomType;
if (roomType == roomTypeSecret)
revealed = false;
}
int DungeonMap::getObjectTile(int x, int y)
{
return objectsMap[x][y];
}
logicalMapStateEnum DungeonMap::getLogicalTile(int x, int y)
{
return logicalMap[x][y];
}
void DungeonMap::setObjectTile(int x, int y, int n)
{
objectsMap[x][y] = n;
hasChanged = true;
}
void DungeonMap::setLogicalTile(int x, int y, logicalMapStateEnum state)
{
logicalMap[x][y] = state;
hasChanged = true;
}
int DungeonMap::getFloorOffset()
{
return floorOffset;
}
int DungeonMap::getWallType()
{
return wallType;
}
void DungeonMap::setFloorOffset(int n)
{
floorOffset = n;
}
void DungeonMap::setWallType(int n)
{
wallType = n;
}
doorEnum DungeonMap::getDoorType(int direction)
{
return doorType[direction];
}
void DungeonMap::setDoorType(int direction, doorEnum type)
{
doorType[direction] = type;
}
std::list<DungeonMap::itemListElement> DungeonMap::getItemList()
{
return (itemList);
}
std::list<DungeonMap::chestListElement> DungeonMap::getChestList()
{
return (chestList);
}
std::list<DungeonMap::spriteListElement> DungeonMap::getSpriteList()
{
return (spriteList);
}
DungeonMap::RandomTileElement DungeonMap::getRandomTileElement(int n)
{
if (n < 0 || n >= NB_RANDOM_TILES_IN_ROOM) return RandomTileElement { -1, 0, 0, 0};
return randomTileElements[n];
}
void DungeonMap::setRandomTileElement (int n, RandomTileElement rt)
{
if (n < 0 || n >= NB_RANDOM_TILES_IN_ROOM) return;
randomTileElements[n] = rt;
hasChanged = true;
}
void DungeonMap::displayToConsole()
{
for (int j=0; j < MAP_HEIGHT; j++)
{
for (int i=0; i < MAP_WIDTH; i++)
{
printf("%d", map[i][j]);
}
printf("\n");
}
printf("\n");
}
bool DungeonMap::isDownBlocking(int x, int y)
{
if (!inMap(x, y)) return false;
return (logicalMap[x][y] != LogicalFloor);
}
bool DungeonMap::isUpBlocking(int x, int y)
{
if (!inMap(x, y)) return false;
return (logicalMap[x][y] != LogicalFloor);
}
bool DungeonMap::isLeftBlocking(int x, int y)
{
if (!inMap(x, y)) return false;
return (logicalMap[x][y] != LogicalFloor);
}
bool DungeonMap::isRightBlocking(int x, int y)
{
if (!inMap(x, y)) return false;
return (logicalMap[x][y] != LogicalFloor);
}
bool DungeonMap::isWalkable(int x, int y)
{
if (!inMap(x, y)) return true;
if (roomType == roomTypeKey && !cleared)
{
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
if (x >= x0 - 1 && x <= x0 +1 && y >= y0 - 1 && y <= y0 + 1)
return false;
}
return (logicalMap[x][y] == LogicalFloor);
}
bool DungeonMap::isFlyable(int x, int y)
{
if (x < 0) return true;
if (x > MAP_WIDTH - 1) return true;
if (y < 0) return true;
if (y > MAP_HEIGHT - 1) return true;
return (logicalMap[x][y] != LogicalWall);
}
bool DungeonMap::isShootable(int x, int y)
{
if (!inMap(x, y)) return true;
return (logicalMap[x][y] != LogicalWall && logicalMap[x][y] != LogicalObstacle);
}
bool DungeonMap::containsHealth()
{
ItemList::iterator it;
for (it = itemList.begin (); it != itemList.end ();)
{
itemListElement ilm = *it;
it++;
if (ilm.type >= ItemHealthVerySmall && ilm.type <= ItemHealthVerySmallPoison)
return true;
}
return false;
}
void DungeonMap::randomize(int n)
{
int i, j;
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
initRoom();
// bonus
if (n == 5)
{
roomType = roomTypeBonus;
}
// others
else if (n > 0)
{
int r = rand() % 4;
if (r == 0) // corner blocks
{
map[1][1] = 4;
map[1][MAP_HEIGHT -2] = 4;
map[MAP_WIDTH - 2][1] = 4;
map[MAP_WIDTH - 2][MAP_HEIGHT -2] = 4;
}
else if (r == 1) // bloc in the middle
{
for (i = x0-1; i <= x0+1; i++)
for (j = y0-1; j <= y0+1; j++)
map[i][j] = 4;
}
else if (r == 2) // checker
{
for (i = 2; i < MAP_WIDTH - 2; i = i + 2)
for (j = 2; j < MAP_HEIGHT - 2; j = j + 2)
map[i][j] = 4;
}
cleared = false;
roomType = (roomTypeEnum)(rand() % 3);
}
else
{
cleared = true;
}
}
int DungeonMap::hasNeighbourLeft()
{
if (x > 0 && gameFloor->getRoom(x-1, y) > 0)
{
if (gameFloor->getRoom(x-1, y) == roomTypeBoss) return 2;
else return 1;
}
return 0;
}
int DungeonMap::hasNeighbourRight()
{
if (x < MAP_WIDTH -1 && gameFloor->getRoom(x+1, y) > 0)
{
if (gameFloor->getRoom(x+1, y) == roomTypeBoss) return 2;
else return 1;
}
return 0;
}
int DungeonMap::hasNeighbourUp()
{
if (y > 0 && gameFloor->getRoom(x, y-1) > 0)
{
if (gameFloor->getRoom(x, y-1) == roomTypeBoss) return 2;
else return 1;
}
return 0;
}
int DungeonMap::hasNeighbourDown()
{
if (y < MAP_HEIGHT -1 && gameFloor->getRoom(x, y+1) > 0)
{
if (gameFloor->getRoom(x, y+1) == roomTypeBoss) return 2;
else return 1;
}
return 0;
}
roomTypeEnum DungeonMap::getNeighbourLeft()
{
if (x > 0) return gameFloor->getRoom(x - 1, y);
else return roomTypeNULL;
}
bool DungeonMap::hasKnownNeighbour(int direction, bool mustBeRevealed)
{
switch (direction)
{
case North:
if (y > 0 && gameFloor->getRoom(x, y - 1) > 0)
{
if (mustBeRevealed)
return (gameFloor->getRoom(x, y - 1) != roomTypeSecret || gameFloor->getMap(x, y - 1)->isRevealed());
else
return (gameFloor->getRoom(x, y - 1) != roomTypeSecret || gameFloor->getMap(x, y - 1)->isKnown());
}
break;
case South:
if (y < MAP_HEIGHT -1 && gameFloor->getRoom(x, y + 1) > 0)
{
if (mustBeRevealed)
return (gameFloor->getRoom(x, y + 1) != roomTypeSecret || gameFloor->getMap(x, y + 1)->isRevealed());
else
return (gameFloor->getRoom(x, y + 1) != roomTypeSecret || gameFloor->getMap(x, y + 1)->isKnown());
}
break;
case West:
if (x > 0 && gameFloor->getRoom(x - 1, y) > 0)
{
if (mustBeRevealed)
return (gameFloor->getRoom(x - 1, y) != roomTypeSecret || gameFloor->getMap(x - 1, y)->isRevealed());
else
return (gameFloor->getRoom(x - 1, y) != roomTypeSecret || gameFloor->getMap(x - 1, y)->isKnown());
}
break;
case East:
if (x < MAP_WIDTH -1 && gameFloor->getRoom(x+1, y) > 0)
{
if (mustBeRevealed)
return (gameFloor->getRoom(x + 1, y) != roomTypeSecret || gameFloor->getMap(x + 1, y)->isRevealed());
else
return (gameFloor->getRoom(x + 1, y) != roomTypeSecret || gameFloor->getMap(x + 1, y)->isKnown());
}
break;
}
return false;
}
roomTypeEnum DungeonMap::getNeighbourRight()
{
if (x < MAP_WIDTH - 1) return gameFloor->getRoom(x + 1, y);
else return roomTypeNULL;
}
roomTypeEnum DungeonMap::getNeighbourUp()
{
if (y > 0) return gameFloor->getRoom(x, y - 1);
else return roomTypeNULL;
}
roomTypeEnum DungeonMap::getNeighbourDown()
{
if (y < MAP_HEIGHT - 1) return gameFloor->getRoom(x, y + 1);
else return roomTypeNULL;
}
int DungeonMap::getDivinity(int x, int y)
{
if (x <= 0 || (x >= MAP_WIDTH - 1) || y <= 0 || (y >= MAP_HEIGHT - 1)) return -1;
if (map[x][y] >= MAP_TEMPLE && map[x][y] < MAP_TEMPLE + NB_DIVINITY)
return (map[x][y] - MAP_TEMPLE);
else
return -1;
}
doorEnum getRandomDoor()
{
return (doorEnum)(DoorStandard_0 + ((game().getLevel() - 1) % 8));
/////
int n = rand() % 12;
switch (game().getLevel())
{
case 1:
if (n < 6) return DoorStandard_0;
else return DoorStandard_1;
case 2:
if (n < 5) return DoorStandard_0;
else if (n < 10) return DoorStandard_1;
else return DoorStandard_2;
case 3:
if (n < 6) return DoorStandard_1;
else return DoorStandard_2;
case 4:
if (n < 5) return DoorStandard_1;
else if (n < 10) return DoorStandard_2;
else return DoorStandard_3;
case 5:
if (n < 6) return DoorStandard_2;
else return DoorStandard_3;
case 6:
if (n < 5) return DoorStandard_2;
else if (n < 10) return DoorStandard_3;
else return DoorStandard_4;
default:
if (n < 6) return DoorStandard_3;
else return DoorStandard_4;
}
return (doorEnum)(rand() % 5);
}
void DungeonMap::initRoom(int floorN, int wallN)
{
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
int i, j;
// style
if (floorN < 0) floorOffset = ((game().getLevel() - 1) % 8) * 24 ;
else floorOffset = floorN;
if (wallN < 0) wallType = ((game().getLevel() - 1) % 8) ;
else wallType = wallN;
int wallOffset = wallType * 24;
// doors
for (i = 0; i < 4; i++) doorType[i] = DoorNone;
// outer walls
map[0][0] = wallOffset + MAP_WALL_7 + rand() % 2;
for ( i = 1 ; i < width -1 ; i++)
{
if (i == width / 2)
{
map[i][0] = wallOffset + MAP_WALL_8 + rand() % 2;
map[i][height - 1] = wallOffset + MAP_WALL_8 + rand() % 2;
}
else if (i < width / 2)
{
map[i][0] = wallOffset + MAP_WALL_87 + rand() % 8;
map[i][height - 1] = wallOffset + MAP_WALL_87 + rand() % 8;
}
else
{
map[i][0] = wallOffset + MAP_WALL_87 + rand() % 8;
map[i][height - 1] = wallOffset + MAP_WALL_87 + rand() % 8;
}
}
map[width - 1][0] = wallOffset + MAP_WALL_7 + rand() % 2;
for ( int i = 1 ; i < height -1 ; i++)
{
if (i == height / 2)
{
map[0][i] = wallOffset + MAP_WALL_8 + rand() % 2;
map[width - 1][i] = wallOffset + MAP_WALL_8 + rand() % 2;
}
else if (i < height / 2)
{
map[0][i] = wallOffset + MAP_WALL_87 + rand() % 8;
map[width - 1][i] = wallOffset + MAP_WALL_87 + rand() % 8;
}
else
{
map[0][i] = wallOffset + MAP_WALL_87 + rand() % 8;
map[width - 1][i] = wallOffset + MAP_WALL_87 + rand() % 8;
}
}
map[0][height - 1] = wallOffset + MAP_WALL_7 + rand() % 2;
map[width - 1][height - 1] = wallOffset + MAP_WALL_7 + rand() % 2;
// floor
for ( j = 1 ; j < height - 1 ; j++)
{
for ( i = 1 ; i < width - 1 ; i++)
{
map[i][j] = floorOffset + rand()%(MAP_NORMAL_FLOOR);
while (map[i][j] == map[i - 1][j] || map[i][j] == map[i][j - 1] || map[i][j] == map[i - 1][j - 1] || map[i][j] == map[i + 1][j - 1])
map[i][j] = floorOffset + rand()%(MAP_NORMAL_FLOOR);
}
}
// objects
for ( j = 0 ; j < height; j++)
{
for ( i = 0 ; i < width; i++)
{
objectsMap[i][j] = 0;
if (i == 0 || j == 0 || i == width - 1 || j == height - 1)
logicalMap[i][j] = LogicalWall;
else
logicalMap[i][j] = LogicalFloor;
}
}
// alternative floor
for (i = 0; i < 8; i++)
{
if (rand() % 2 > 0)
{
map[1 + rand() % (MAP_WIDTH - 2)][1 + rand() % (MAP_HEIGHT - 2)] = floorOffset + 16 + i;
}
}
// alternative walls
for (i = 0; i < 8; i++)
{
if (rand() % 2 > 0)
{
int xTile = 0;
int yTile = 0;
int horizontal = rand() % 2;
if (horizontal == 0)
{
yTile = rand() % 2 == 0 ? 0 : MAP_HEIGHT - 1;
xTile = 1 + rand() % 12;
if (xTile > 6) xTile++;
}
else
{
xTile = rand() % 2 == 0 ? 0 : MAP_WIDTH - 1;
yTile = 1 + rand() % 6;
if (yTile > 3) yTile++;
}
map[xTile][yTile] = i + wallOffset + MAP_WALL_87 + 8;
}
}
// doors ?
if (gameFloor != NULL)
{
if (x > 0 && gameFloor->getRoom(x - 1, y) > 0)
{
if (gameFloor->getRoom(x - 1, y) != roomTypeSecret)
{
map[0][MAP_HEIGHT / 2] = floorOffset;
map[0][MAP_HEIGHT / 2 - 1] = floorOffset;
map[0][MAP_HEIGHT / 2 + 1] = floorOffset;
openDoor(0, y0);
if (roomType == roomTypeBoss || gameFloor->getRoom(x - 1, y) == roomTypeBoss)
{
doorType[West] = DoorBoss;
}
else if (roomType == roomTypeChallenge || gameFloor->getRoom(x - 1, y) == roomTypeChallenge)
{
doorType[West] = DoorChallenge;
}
else if (gameFloor->getMap(x - 1, y)->isVisited())
{
doorType[West] = gameFloor->getMap(x - 1, y)->getDoorType(East);
}
else
{
// secret door
doorType[West] = getRandomDoor();
}
}
else
{
doorType[West] = getRandomDoor();
}
}
if (x < MAP_WIDTH - 1 && gameFloor->getRoom(x + 1, y) > 0)
{
if (gameFloor->getRoom(x + 1, y) != roomTypeSecret)
{
map[MAP_WIDTH - 1][MAP_HEIGHT / 2] = floorOffset;
map[MAP_WIDTH - 1][MAP_HEIGHT / 2 - 1] = floorOffset;
map[MAP_WIDTH - 1][MAP_HEIGHT / 2 + 1] = floorOffset;
openDoor(MAP_WIDTH - 1, y0);
if (roomType == roomTypeBoss || gameFloor->getRoom(x + 1, y) == roomTypeBoss)
{
doorType[East] = DoorBoss;
}
else if (roomType == roomTypeChallenge || gameFloor->getRoom(x + 1, y) == roomTypeChallenge)
{
doorType[East] = DoorChallenge;
}
else if (gameFloor->getMap(x + 1, y)->isVisited())
{
doorType[East] = gameFloor->getMap(x + 1, y)->getDoorType(West);
}
else
{
doorType[East] = getRandomDoor();
}
}
else
{
// secret door
doorType[East] = getRandomDoor();
}
}
if (y > 0 && gameFloor->getRoom(x, y - 1) > 0)
{
if (gameFloor->getRoom(x, y - 1) != roomTypeSecret)
{
map[MAP_WIDTH / 2][0] = floorOffset;
map[MAP_WIDTH / 2 - 1][0] = floorOffset;
map[MAP_WIDTH / 2 + 1][0] = floorOffset;
openDoor(x0, 0);
if (roomType == roomTypeBoss || gameFloor->getRoom(x, y - 1) == roomTypeBoss)
{
doorType[North] = DoorBoss;
}
else if (roomType == roomTypeChallenge || gameFloor->getRoom(x, y - 1) == roomTypeChallenge)
{
doorType[North] = DoorChallenge;
}
else if (gameFloor->getMap(x, y - 1)->isVisited())
{
doorType[North] = gameFloor->getMap(x, y - 1)->getDoorType(South);
}
else
{
doorType[North] = getRandomDoor();
}
}
else
{
// secret door
doorType[North] = getRandomDoor();
}
}
if (y < MAP_HEIGHT -1 && gameFloor->getRoom(x, y + 1) > 0)
{
if (gameFloor->getRoom(x, y + 1) != roomTypeSecret)
{
map[MAP_WIDTH / 2][MAP_HEIGHT - 1] = floorOffset;
map[MAP_WIDTH / 2 - 1][MAP_HEIGHT - 1] = floorOffset;
map[MAP_WIDTH / 2 + 1][MAP_HEIGHT - 1] = floorOffset;
openDoor(x0, MAP_HEIGHT -1);
if (roomType == roomTypeBoss || gameFloor->getRoom(x, y + 1) == roomTypeBoss)
{
doorType[South] = DoorBoss;
}
else if (roomType == roomTypeChallenge || gameFloor->getRoom(x, y + 1) == roomTypeChallenge)
{
doorType[South] = DoorChallenge;
}
else if (gameFloor->getMap(x, y + 1)->isVisited())
{
doorType[South] = gameFloor->getMap(x, y + 1)->getDoorType(North);
}
else
{
doorType[South] = getRandomDoor();
}
}
else
{
// secret door
doorType[South] = getRandomDoor();
}
}
if (game().getLevel() > 1 && roomType == roomTypeStarting)
{
doorType[South] = getRandomDoor();
}
else if (roomType == roomTypeExit)
{
doorType[North] = DoorExit;
}
}
// test
for (int i = 0; i < 8; i++)
{
int objX = 1 + rand() % (MAP_WIDTH - 2);
int objY = 1 + rand() % (MAP_HEIGHT - 2);
- if (i == 7) objectsMap[objX][objY] = MAPOBJ_BARREL_EXPL;
+ if (i == 6) objectsMap[objX][objY] = MAPOBJ_SKULL;
+ else if (i == 7) objectsMap[objX][objY] = MAPOBJ_BARREL_EXPL;
else objectsMap[objX][objY] = MAPOBJ_BARREL;
}
}
void DungeonMap::openDoor(int x, int y)
{
objectsMap[x][y] = MAPOBJ_DOOR_OPEN;
logicalMap[x][y] = LogicalFloor;
}
void DungeonMap::closeDoor(int x, int y)
{
objectsMap[x][y] = MAPOBJ_DOOR_CLOSED;
logicalMap[x][y] = LogicalWall;
}
bool DungeonMap::isDoor(int x, int y)
{
return objectsMap[x][y] == MAPOBJ_DOOR_OPEN || objectsMap[x][y] == MAPOBJ_DOOR_CLOSED;
}
void DungeonMap::makePatternTile(int x, int y)
{
if (map[x][y] < 24 * MAP_NB_FLOORS && (map[x][y] % 24) < 8) map[x][y] += 8;
else map[x][y] = floorOffset + 8 + rand() % 8;
}
void DungeonMap::initPattern(patternEnum n)
{
int i, j;
if (n == PatternSmallChecker)
{
for ( i = 2 ; i < width - 2 ; i++)
for ( j = 2 ; j < height - 2 ; j++)
{
if ((i + j) % 2 == 1) makePatternTile(i, j);
}
}
if (n == PatternBigChecker)
{
for ( i = 1 ; i < width - 1 ; i++)
for ( j = 1 ; j < height - 1 ; j++)
{
if ((i + j) % 2 == 1) makePatternTile(i, j);
}
}
if (n == PatternBorder)
{
for ( i = 1 ; i < width - 1 ; i++)
for ( j = 1 ; j < height - 1 ; j++)
{
if (i == 1 || j == 1 || i == width - 2 || j == height - 2)
makePatternTile(i, j);
}
}
if (n == PatternBigCircle)
{
for ( i = 2 ; i < width - 2 ; i++)
for ( j = 2 ; j < height - 2 ; j++)
{
if (i == 2 || j == 2 || i == width - 3 || j == height - 3)
makePatternTile(i, j);
}
}
if (n == PatternSmallCircle || n == PatternSmallStar)
{
for ( i = 5 ; i < 10 ; i++)
for ( j = 2 ; j < height - 2 ; j++)
{
if (i == 5 || i == 9 || j == 2 || j == height - 3)
makePatternTile(i, j);
}
}
if (n == PatternSmallStar)
{
makePatternTile(7, 1);
makePatternTile(7, height - 2);
makePatternTile(4, 4);
makePatternTile(10, 4);
}
if (n == PatternSmallDisc)
{
for ( i = 5 ; i < 10 ; i++)
for ( j = 2 ; j < height - 2 ; j++)
{
makePatternTile(i, j);
}
}
}
void DungeonMap::generateInselRoom()
{
for (int i = 1; i < MAP_WIDTH - 1; i++)
for (int j = 1; j < MAP_HEIGHT - 1; j++)
{
if (i != MAP_WIDTH / 2 && j != MAP_HEIGHT / 2
&& !(i == MAP_WIDTH / 2 - 1 && j == MAP_HEIGHT / 2 - 1)
&& !(i == MAP_WIDTH / 2 - 1 && j == MAP_HEIGHT / 2 + 1)
&& !(i == MAP_WIDTH / 2 + 1 && j == MAP_HEIGHT / 2 - 1)
&& !(i == MAP_WIDTH / 2 + 1 && j == MAP_HEIGHT / 2 + 1)
)
addHole(i, j);
}
objectsMap[MAP_WIDTH / 2 - 2][MAP_HEIGHT / 2 - 1] = MAPOBJ_WALL_SPECIAL;
objectsMap[MAP_WIDTH / 2 - 1][MAP_HEIGHT / 2 - 2] = MAPOBJ_WALL_SPECIAL;
logicalMap[MAP_WIDTH / 2 - 2][MAP_HEIGHT / 2 - 1] = LogicalObstacle;
logicalMap[MAP_WIDTH / 2 - 1][MAP_HEIGHT / 2 - 2] = LogicalObstacle;
objectsMap[MAP_WIDTH / 2 + 2][MAP_HEIGHT / 2 - 1] = MAPOBJ_WALL_SPECIAL + 1;
objectsMap[MAP_WIDTH / 2 + 1][MAP_HEIGHT / 2 - 2] = MAPOBJ_WALL_SPECIAL + 1;
logicalMap[MAP_WIDTH / 2 + 2][MAP_HEIGHT / 2 - 1] = LogicalObstacle;
logicalMap[MAP_WIDTH / 2 + 1][MAP_HEIGHT / 2 - 2] = LogicalObstacle;
objectsMap[MAP_WIDTH / 2 - 2][MAP_HEIGHT / 2 + 1] = MAPOBJ_WALL_SPECIAL + 2;
objectsMap[MAP_WIDTH / 2 - 1][MAP_HEIGHT / 2 + 2] = MAPOBJ_WALL_SPECIAL + 2;
logicalMap[MAP_WIDTH / 2 - 2][MAP_HEIGHT / 2 + 1] = LogicalObstacle;
logicalMap[MAP_WIDTH / 2 - 1][MAP_HEIGHT / 2 + 2] = LogicalObstacle;
objectsMap[MAP_WIDTH / 2 + 2][MAP_HEIGHT / 2 + 1] = MAPOBJ_WALL_SPECIAL + 3;
objectsMap[MAP_WIDTH / 2 + 1][MAP_HEIGHT / 2 + 2] = MAPOBJ_WALL_SPECIAL + 3;
logicalMap[MAP_WIDTH / 2 + 2][MAP_HEIGHT / 2 + 1] = LogicalObstacle;
logicalMap[MAP_WIDTH / 2 + 1][MAP_HEIGHT / 2 + 2] = LogicalObstacle;
if (!hasNeighbourUp())
addHole(MAP_WIDTH / 2, 1);
if (!hasNeighbourDown())
addHole(MAP_WIDTH / 2, MAP_HEIGHT - 2);
if (!hasNeighbourLeft())
for (int i = 0; i < 4; i++)
{
addHole(1 + i, MAP_HEIGHT / 2);
addHole(1 + i, MAP_HEIGHT / 2 + 1);
}
if (!hasNeighbourRight())
for (int i = 0; i < 4; i++)
{
addHole(MAP_WIDTH - 2 - i, MAP_HEIGHT / 2);
addHole(MAP_WIDTH - 2 - i, MAP_HEIGHT / 2 + 1);
}
addHole(MAP_WIDTH / 2 - 1 , MAP_HEIGHT - 2);
addHole(MAP_WIDTH / 2 + 1 , MAP_HEIGHT - 2);
addHole(MAP_WIDTH / 2 - 2 , MAP_HEIGHT - 3);
addHole(MAP_WIDTH / 2 + 2 , MAP_HEIGHT - 3);
if (rand() % 2 == 0) makePatternTile(MAP_WIDTH / 2, MAP_HEIGHT / 2);
}
Vector2D DungeonMap::generateBonusRoom()
{
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
initRoom();
if (game().getLevel() == 1 || rand() % 3 > 0)
{
if (rand() % 3 == 0)
{
if (rand() % 2 == 0) initPattern(PatternSmallDisc);
else initPattern(PatternSmallStar);
}
objectsMap[x0 - 1][y0 - 1] = MAPOBJ_WALL_SPECIAL;
objectsMap[x0 - 1][y0 + 1] = MAPOBJ_WALL_SPECIAL + 2;
objectsMap[x0 + 1][y0 - 1] = MAPOBJ_WALL_SPECIAL + 1;
objectsMap[x0 + 1][y0 + 1] = MAPOBJ_WALL_SPECIAL + 3;
logicalMap[x0 - 1][y0 - 1] = LogicalObstacle;
logicalMap[x0 - 1][y0 + 1] = LogicalObstacle;
logicalMap[x0 + 1][y0 - 1] = LogicalObstacle;
logicalMap[x0 + 1][y0 + 1] = LogicalObstacle;
}
else
{
generateInselRoom();
}
generateRandomTiles();
return (Vector2D(x0 * TILE_WIDTH + TILE_WIDTH / 2, y0 * TILE_HEIGHT + TILE_HEIGHT / 2));
}
Vector2D DungeonMap::generateChestRoom()
{
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
if (game().getLevel() == 1 || rand() % 3 > 0)
{
initRoom(); // (8 * 24, 2);
{
if (rand() % 2 == 0) initPattern(PatternSmallDisc);
else initPattern(PatternSmallStar);
}
objectsMap[x0 - 1][y0 - 1] = MAPOBJ_WALL_SPECIAL;
objectsMap[x0 - 1][y0 + 1] = MAPOBJ_WALL_SPECIAL + 2;
objectsMap[x0 + 1][y0 - 1] = MAPOBJ_WALL_SPECIAL + 1;
objectsMap[x0 + 1][y0 + 1] = MAPOBJ_WALL_SPECIAL + 3;
logicalMap[x0 - 1][y0 - 1] = LogicalObstacle;
logicalMap[x0 - 1][y0 + 1] = LogicalObstacle;
logicalMap[x0 + 1][y0 - 1] = LogicalObstacle;
logicalMap[x0 + 1][y0 + 1] = LogicalObstacle;
}
else
{
initRoom();
generateInselRoom();
}
generateRandomTiles();
return (Vector2D(x0 * TILE_WIDTH + TILE_WIDTH / 2, y0 * TILE_HEIGHT + TILE_HEIGHT / 2));
}
void DungeonMap::generateTemple(int x, int y, enumDivinityType type)
{
map[x][y] = MAP_TEMPLE + (int)type;
addHole(x - 1, y - 2);
addHole(x - 1, y - 1);
addHole(x - 1, y);
addHole(x + 1, y - 2);
addHole(x + 1, y - 1);
addHole(x + 1, y );
objectsMap[x][y - 2] = MAPOBJ_TEMPLE_WALL + (int)type;
objectsMap[x][y - 1] = MAPOBJ_TEMPLE_WALL + 10 + (int)type;
logicalMap[x][y - 2] = LogicalObstacle;
logicalMap[x][y - 1] = LogicalObstacle;
}
void DungeonMap::generateTempleRoom()
{
initRoom();
int x0 = MAP_WIDTH / 2;
int y0 = 1 + MAP_HEIGHT / 2;
if (rand() % 3 == 0)
{
if (rand() % 2 == 0) initPattern(PatternSmallDisc);
else initPattern(PatternSmallStar);
}
int d0, d1, d2;
d0 = rand() % NB_DIVINITY;
d1 = d0;
while (d0 == d1) d1 = rand() % NB_DIVINITY;
if (rand() % 2 == 0)
{
// three temple
d2 = d0;
while (d0 == d2 || d1 == d2) d2 = rand() % NB_DIVINITY;
generateTemple(x0 - 2, y0, (enumDivinityType)d0);
generateTemple(x0 + 2, y0, (enumDivinityType)d1);
generateTemple(x0, y0, (enumDivinityType)d2);
}
else
{
// two temples
generateTemple(x0 - 1, y0, (enumDivinityType)d0);
generateTemple(x0 + 1, y0, (enumDivinityType)d1);
}
// no random tiles in temples
//generateRandomTiles();
}
void DungeonMap::generateCarpet(int x0, int y0, int w, int h, int n)
{
int xf = x0 + w - 1;
int yf = y0 + h - 1;
map[x0][y0] = n;
map[x0][yf] = n + 6;
map[xf][y0] = n + 2;
map[xf][yf] = n + 8;
int i, j;
for (i = x0 + 1; i <= xf - 1; i++)
{
map[i][y0] = n + 1;
map[i][yf] = n + 7;
for (j = y0 + 1; j <= yf - 1; j++)
map[i][j] = n + 4;
}
for (j = y0 + 1; j <= yf - 1; j++)
{
map[x0][j] = n + 3;
map[xf][j] = n + 5;
}
}
void DungeonMap::generateTable(int x0, int y0, int w, int h, int n)
{
int xf = x0 + w - 1;
int yf = y0 + h - 1;
objectsMap[x0][y0] = n;
objectsMap[x0][yf] = n + 6;
objectsMap[xf][y0] = n + 2;
objectsMap[xf][yf] = n + 8;
int i, j;
for (i = x0 + 1; i <= xf - 1; i++)
{
objectsMap[i][y0] = n + 1;
objectsMap[i][yf] = n + 7;
for (j = y0 + 1; j <= yf - 1; j++)
objectsMap[i][j] = n + 4;
}
for (j = y0 + 1; j <= yf - 1; j++)
{
objectsMap[x0][j] = n + 3;
objectsMap[xf][j] = n + 5;
}
for (i = x0; i <= xf; i++)
for (j = y0; j <= yf; j++)
logicalMap[i][j] = LogicalObstacle;
}
void DungeonMap::generateLongObject(int x0, int y0, int w, int n)
{
int xf = x0 + w - 1;
objectsMap[x0][y0] = n;
logicalMap[x0][y0] = LogicalObstacle;
for (int i = x0 + 1; i <= xf - 1; i++)
{
objectsMap[i][y0] = n + 1;
logicalMap[i][y0] = LogicalObstacle;
}
objectsMap[xf][y0] = n + 2;
logicalMap[xf][y0] = LogicalObstacle;
}
Vector2D DungeonMap::generateMerchantRoom()
{
initRoom();
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
for (int i = x0 - 3; i <= x0 + 3; i++)
{
if (i == x0 - 3) objectsMap[i][y0] = MAPOBJ_SHOP_LEFT;
else if (i == x0 + 3) objectsMap[i][y0] = MAPOBJ_SHOP_RIGHT;
else objectsMap[i][y0] = MAPOBJ_SHOP;
logicalMap[i][y0] = LogicalObstacle;
}
if (!hasNeighbourUp())
{
objectsMap[x0 - 1][0] = MAPOBJ_PNW;
objectsMap[x0][0] = MAPOBJ_PNW + 1;
objectsMap[x0 + 1][0] = MAPOBJ_PNW + 2;
}
else
{
objectsMap[x0 - 1][MAP_HEIGHT - 1] = MAPOBJ_PNW +3;
objectsMap[x0][MAP_HEIGHT - 1] = MAPOBJ_PNW + 4;
objectsMap[x0 + 1][MAP_HEIGHT - 1] = MAPOBJ_PNW + 5;
}
generateRandomTiles();
return (Vector2D(x0 * TILE_WIDTH + TILE_WIDTH / 2, y0 * TILE_HEIGHT + TILE_HEIGHT / 2));
}
Vector2D DungeonMap::generateKeyRoom()
{
initRoom();
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
objectsMap[x0 - 1][y0 - 1] = MAPOBJ_WALL_SPECIAL;
objectsMap[x0 - 1][y0 + 1] = MAPOBJ_WALL_SPECIAL + 2;
objectsMap[x0 + 1][y0 - 1] = MAPOBJ_WALL_SPECIAL + 1;
objectsMap[x0 + 1][y0 + 1] = MAPOBJ_WALL_SPECIAL + 3;
logicalMap[x0 - 1][y0 - 1] = LogicalObstacle;
logicalMap[x0 - 1][y0 + 1] = LogicalObstacle;
logicalMap[x0 + 1][y0 - 1] = LogicalObstacle;
logicalMap[x0 + 1][y0 + 1] = LogicalObstacle;
if (rand() % 3 == 0)
{
if (rand() % 2 == 0) initPattern(PatternSmallCircle);
else initPattern(PatternSmallStar);
}
generateCarpet(x0 - 1, y0 - 1, 3, 3, MAP_CARPET);
generateRandomTiles();
return (Vector2D(x0 * TILE_WIDTH + TILE_WIDTH / 2, y0 * TILE_HEIGHT + TILE_HEIGHT / 2));
}
void DungeonMap::generateExitRoom()
{
initRoom();
int x0 = MAP_WIDTH / 2;
map[x0][0] = floorOffset;
map[x0 - 1][0] = floorOffset;
map[x0 + 1][0] = floorOffset;
logicalMap[x0][0] = LogicalFloor;
if (rand() % 3 == 0) initPattern(PatternBorder);
generateRandomTiles();
}
void DungeonMap::generateRoomRandom(int type)
{
if (rand() % 3 == 0) generateRoomWithHoles(type);
else generateRoomWithoutHoles(type);
}
void DungeonMap::generateRoomWithoutHoles(int type)
{
initRoom();
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
int i, j, r;
if (type <= 0) // empty room
{
if (roomType == roomTypeStarting)
{
generateCarpet(5, 3, 5, 3, MAP_CARPET);
if (game().getLevel() > 1)
{
map[x0][MAP_HEIGHT - 1] = floorOffset;
}
}
else if (roomType == roomTypeBoss && (game().getLevel() == 2) ) // giant slime
{
// good ?
objectsMap[1][1] = MAPOBJ_GRID;
objectsMap[1][MAP_HEIGHT -2] = MAPOBJ_GRID;
objectsMap[MAP_WIDTH - 2][1] = MAPOBJ_GRID;
objectsMap[MAP_WIDTH - 2][MAP_HEIGHT -2] = MAPOBJ_GRID;
}
if (roomType == roomTypeStandard)
{
if (rand() % 3 > 0 && gameFloor->neighboorCount(x, y) > 1)
{
if (type == 0 && game().getLevel() < 6) generateCorridors();
}
else
{
if (rand() % 3 == 0) initPattern((patternEnum)(rand() % 4));
}
}
}
if (type == 1) // corner block
{
if (rand() % 3 == 0) initPattern(PatternSmallChecker);
int wallOffset = wallType * 24;
map[0][0] = MAP_WALL_X;
map[0][1] = wallOffset + MAP_WALL_7;
map[1][1] = wallOffset + MAP_WALL_77;
map[1][0] = wallOffset + MAP_WALL_7;
logicalMap[1][1] = LogicalWall;
map[0][MAP_HEIGHT - 1] = MAP_WALL_X;
map[0][MAP_HEIGHT - 2] = wallOffset + MAP_WALL_7;
map[1][MAP_HEIGHT - 2] = wallOffset + MAP_WALL_77;
map[1][MAP_HEIGHT - 1] = wallOffset + MAP_WALL_7;
logicalMap[1][MAP_HEIGHT -2] = LogicalWall;
map[MAP_WIDTH - 1][0] = MAP_WALL_X;
map[MAP_WIDTH - 1][1] = wallOffset + MAP_WALL_7;
map[MAP_WIDTH - 2][1] = wallOffset + MAP_WALL_77;
map[MAP_WIDTH - 2][0] = wallOffset + MAP_WALL_7;
logicalMap[MAP_WIDTH - 2][1] = LogicalWall;
map[MAP_WIDTH - 1][MAP_HEIGHT -1] = MAP_WALL_X;
map[MAP_WIDTH - 1][MAP_HEIGHT -2] = wallOffset + MAP_WALL_7;
map[MAP_WIDTH - 2][MAP_HEIGHT -2] = wallOffset + MAP_WALL_77;
map[MAP_WIDTH - 2][MAP_HEIGHT -1] = wallOffset + MAP_WALL_7;
logicalMap[MAP_WIDTH - 2][MAP_HEIGHT -2] = LogicalWall;
}
if (type == 2) // blocks in the middle
{
if (rand() % 3 == 0) initPattern(PatternBorder);
r = 1 + rand() % 3;
generateTable(x0 - r, y0 - 1, 1 + 2 * r, 3, MAPOBJ_BIG_OBSTACLE);
}
if (type == 3)
{
// big blocks in the corners
generateTable(2, 2, 2, 2, MAPOBJ_BIG_OBSTACLE);
generateTable(2, MAP_HEIGHT - 4, 2, 2, MAPOBJ_BIG_OBSTACLE);
generateTable(MAP_WIDTH - 4, MAP_HEIGHT - 4, 2, 2, MAPOBJ_BIG_OBSTACLE);
generateTable(MAP_WIDTH - 4, 2, 2, 2, MAPOBJ_BIG_OBSTACLE);
}
if (type == 4)
{
// objects
if (rand() % 2 == 0)
{
// type 1
if (rand() % 3 == 0) initPattern(PatternSmallChecker);
bool leftOriented = rand() % 2 == 0;
int bankType = rand() % 4;
if (bankType == 2)
{
int xPlayer = game().getPlayerPosition().x;
if (xPlayer > GAME_WIDTH / 2 - TILE_WIDTH && xPlayer < GAME_WIDTH / 2 + TILE_WIDTH)
bankType = rand() % 2;
}
int x0 = leftOriented ? 5 : 3;
if (leftOriented)
{
objectsMap[2][4] = MAPOBJ_CHURCH_FURN_L;
logicalMap[2][4] = LogicalObstacle;
}
else
{
objectsMap[12][4] = MAPOBJ_CHURCH_FURN_R;
logicalMap[12][4] = LogicalObstacle;
}
for (int i = 0; i < 3; i++)
{
int xPos = x0 + i * 3;
switch (bankType)
{
case 0:
objectsMap[xPos][2] = MAPOBJ_BANK_TOP;
objectsMap[xPos][3] = MAPOBJ_BANK_BOTTOM;
objectsMap[xPos][5] = MAPOBJ_BANK_TOP;
objectsMap[xPos][6] = MAPOBJ_BANK_BOTTOM;
for (int j = 2; j <= 6; j++) if (j != 4) logicalMap[xPos][j] = LogicalObstacle;
break;
case 1:
objectsMap[xPos][2] = MAPOBJ_BANK_TOP;
objectsMap[xPos][3] = MAPOBJ_BANK;
objectsMap[xPos][4] = MAPOBJ_BANK;
objectsMap[xPos][5] = MAPOBJ_BANK;
objectsMap[xPos][6] = MAPOBJ_BANK_BOTTOM;
for (int j = 2; j <= 6; j++) logicalMap[xPos][j] = LogicalObstacle;
break;
default:
objectsMap[xPos][1] = MAPOBJ_BANK_TOP;
objectsMap[xPos][2] = MAPOBJ_BANK;
objectsMap[xPos][3] = MAPOBJ_BANK_BOTTOM;
objectsMap[xPos][5] = MAPOBJ_BANK_TOP;
objectsMap[xPos][6] = MAPOBJ_BANK;
objectsMap[xPos][7] = MAPOBJ_BANK_BOTTOM;
for (int j = 1; j <= 7; j++) if (j != 4) logicalMap[xPos][j] = LogicalObstacle;
break;
}
}
}
else
{
initPattern(PatternSmallStar);
generateLongObject(2, 2, 3, MAPOBJ_LONG_LEFT);
generateLongObject(2, 6, 3, MAPOBJ_LONG_LEFT);
generateLongObject(10, 2, 3, MAPOBJ_LONG_LEFT);
generateLongObject(10, 6, 3, MAPOBJ_LONG_LEFT);
generateLongObject(6, 4, 3, MAPOBJ_LONG_LEFT);
}
}
if (type == ROOM_TYPE_CHECKER)
{
// "checker"
if (rand() % 3 == 0) initPattern(PatternSmallChecker);
for (i = 2; i < MAP_WIDTH - 2; i = i + 2)
for (j = 2; j < MAP_HEIGHT - 2; j = j + 2)
{
objectsMap[i][j] = game().getLevel() >= 6 ? MAPOBJ_TOMB : MAPOBJ_OBSTACLE;
logicalMap[i][j] = LogicalObstacle;
}
}
generateRandomTiles();
}
void DungeonMap::addHole(int x, int y)
{
int n = MAPOBJ_HOLE;
if (y > 0 && logicalMap[x][y - 1] == LogicalHole)
n = MAPOBJ_HOLE_BOTTOM;
else if (logicalMap[x - 1][y] == LogicalHole && logicalMap[x - 1][y - 1] == LogicalHole)
n = MAPOBJ_HOLE_LEFT;
else if (logicalMap[x + 1][y] == LogicalHole && logicalMap[x + 1][y - 1] == LogicalHole)
n = MAPOBJ_HOLE_RIGHT;
objectsMap[x][y] = n;
logicalMap[x][y] = LogicalHole;
if (logicalMap[x][y + 1] == LogicalHole && objectsMap[x - 1][y + 1] == MAPOBJ_HOLE_TOP)
objectsMap[x - 1][y + 1] = MAPOBJ_HOLE_LEFT;
if (logicalMap[x][y + 1] == LogicalHole && objectsMap[x + 1][y + 1] == MAPOBJ_HOLE_TOP)
objectsMap[x + 1][y + 1] = MAPOBJ_HOLE_RIGHT;
}
void DungeonMap::generateRoomWithHoles(int type)
{
initRoom();
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
int i, j, r;
if (type == 0)
{
if (roomType == roomTypeStarting)
{
generateCarpet(5, 3, 5, 3, MAP_CARPET);
if (game().getLevel() > 1)
{
map[x0 - 1][MAP_HEIGHT - 1] = 62;
map[x0][MAP_HEIGHT - 1] = 63;
map[x0 + 1][MAP_HEIGHT - 1] = 64;
}
}
/*else if (rand() % 2 == 0)
{
for (int i = 1; i <= MAP_WIDTH - 2; i++)
{
if (i != MAP_WIDTH / 2 || !hasNeighbourUp()) addHole(i, 1);
}
for (int i = 2; i <= MAP_HEIGHT - 3; i++)
{
if (i != MAP_HEIGHT / 2 || !hasNeighbourLeft()) addHole(1, i);
if (i != MAP_HEIGHT / 2 || !hasNeighbourRight()) addHole(MAP_WIDTH - 2, i);
}
addHole(MAP_WIDTH - 2, MAP_HEIGHT - 2);
for (int i = 1; i <= MAP_WIDTH - 3; i++)
{
if (i != MAP_WIDTH / 2 || !hasNeighbourDown()) addHole(i, MAP_HEIGHT - 2);
}
}*/
}
else if (type == 1)
{
// corner hole
if (rand() % 3 == 0) initPattern(PatternSmallChecker);
addHole(1, 1);
addHole(MAP_WIDTH - 2, MAP_HEIGHT -2);
addHole(1, MAP_HEIGHT -2);
addHole(MAP_WIDTH - 2, 1);
}
else if (type == 2)
{
// blocks in the middle
if (rand() % 3 == 0) initPattern(PatternBorder);
/*if (false) //irregular // TO CORRECT
{
r = 1; //rand() % 2;
for (i = x0 - r; i <= x0 + r; i++)
{
if (rand() % 3 == 0) addHole(i, y0 - 1);
addHole(i, y0);
if (rand() % 3 == 0) addHole(i, y0 + 1);
}
for (j = y0 - 1; j <= y0 + 1; j++)
{
if (rand() % 3 == 0) addHole(x0 - r - 1, j);
if (rand() % 3 == 0) addHole(x0 + r + 1, j);
}
}
else*/
{
r = 1 + rand() % 2;
for (i = x0 - r; i <= x0 + r; i++)
for (j = y0 - 1; j <= y0 + 1; j++)
{
addHole(i, j);
}
}
}
else if (type == 3)
{
// 4 holes
addHole(2, 2);
addHole(2, 3);
addHole(3, 2);
addHole(3, 3);
addHole(MAP_WIDTH - 4, 2);
addHole(MAP_WIDTH - 4, 3);
addHole(MAP_WIDTH - 3, 2);
addHole(MAP_WIDTH - 3, 3);
addHole(2, MAP_HEIGHT - 4);
addHole(2, MAP_HEIGHT - 3);
addHole(3, MAP_HEIGHT - 4);
addHole(3, MAP_HEIGHT - 3);
addHole(MAP_WIDTH - 4, MAP_HEIGHT - 4);
addHole(MAP_WIDTH - 4, MAP_HEIGHT - 3);
addHole(MAP_WIDTH - 3, MAP_HEIGHT - 4);
addHole(MAP_WIDTH - 3, MAP_HEIGHT - 3);
}
else if (type == 4)
{
if (rand() % 2 == 0)
{
// holes and (sometimes) obstacles randomly
if (rand() % 3 == 0) initPattern(PatternBigCircle);
int r = 6 + rand()% 5;
int obstacleType = rand() % 2;
for (int i = 0; i < r; i++)
{
int rx = 1 + rand() % (MAP_WIDTH - 3);
int ry = 1 + rand() % (MAP_HEIGHT - 3);
bool ok = true;
bool isObstacle = (obstacleType == 1) && rand() % 2 == 0;
if ( (rx == 1 && ry == MAP_HEIGHT / 2)
|| (rx == MAP_WIDTH - 2 && ry == MAP_HEIGHT / 2)
|| (rx == MAP_WIDTH /2 && ry == MAP_HEIGHT - 2)
|| (rx == MAP_WIDTH /2 && ry == 1) )
{
ok = false;
}
else
{
for (int ix = -1; ix <= 1; ix++)
for (int iy = -1; iy <= 1; iy++)
{
ok = ok && logicalMap[rx + ix][ry + iy] != LogicalHole;
ok = ok && logicalMap[rx + ix][ry + iy] != LogicalObstacle;
}
}
if (ok)
{
if (!isObstacle)
{
addHole(rx, ry);
}
else
{
objectsMap[rx][ry] = MAPOBJ_OBSTACLE;
logicalMap[rx][ry] = LogicalObstacle;
}
}
else
{
i--;
}
}
}
else
{
// big holes left and right
bool holesNW = rand() % 2 == 0;
for (int i = 0; i < 5; i++)
{
if (holesNW)
{
addHole(1 + i, 1);
addHole(1 + i, 2);
addHole(MAP_WIDTH - 2 - i, MAP_HEIGHT - 3);
addHole(MAP_WIDTH - 2 - i, MAP_HEIGHT - 2);
}
else
{
addHole(1 + i, MAP_HEIGHT - 3);
addHole(1 + i, MAP_HEIGHT - 2);
addHole(MAP_WIDTH - 2 - i, 1);
addHole(MAP_WIDTH - 2 - i, 2);
}
}
}
}
else //if (type == 5)
{
// "checker"
for (i = 2; i < MAP_WIDTH - 2; i = i + 2)
for (j = 2; j < MAP_HEIGHT - 2; j = j + 2)
{
addHole(i, j);
}
}
generateRandomTiles();
}
void DungeonMap::addItem(int itemType, float x, float y, bool merch)
{
itemListElement ilm;
ilm.type = itemType;
ilm.x = x;
ilm.y = y;
ilm.merch = merch;
itemList.push_back(ilm);
}
void DungeonMap::addSprite(int spriteType, int frame, float x, float y, float scale)
{
spriteListElement slm;
slm.type = spriteType;
slm.frame = frame;
slm.x = x;
slm.y = y;
slm.scale = scale;
spriteList.push_back(slm);
}
void DungeonMap::addChest(int chestType, bool state, float x, float y)
{
chestListElement clm;
clm.type = chestType;
clm.state = state;
clm.x = x;
clm.y = y;
chestList.push_back(clm);
}
void DungeonMap::restoreItems()
{
ItemList::iterator it;
for (it = itemList.begin (); it != itemList.end ();)
{
itemListElement ilm = *it;
it++;
ItemEntity* itemEntity = new ItemEntity((enumItemType)(ilm.type), ilm.x, ilm.y);
itemEntity->setMerchandise(ilm.merch);
}
}
void DungeonMap::restoreSprites()
{
SpriteList::iterator it;
for (it = spriteList.begin (); it != spriteList.end ();)
{
spriteListElement ilm = *it;
it++;
if (ilm.type == ENTITY_BLOOD)
game().getCurrentMapEntity()->addBlood(ilm.x, ilm.y, ilm.frame, ilm.scale);
else if (ilm.type == ENTITY_CORPSE)
game().getCurrentMapEntity()->addCorpse(ilm.x, ilm.y, ilm.frame);
}
}
void DungeonMap::restoreChests()
{
ChestList::iterator it;
for (it = chestList.begin (); it != chestList.end ();)
{
chestListElement clm = *it;
it++;
new ChestEntity(clm.x, clm.y, clm.type, clm.state);
}
}
void DungeonMap::restoreMapObjects()
{
restoreItems();
restoreSprites();
restoreChests();
cleanMapObjects();
}
void DungeonMap::cleanMapObjects()
{
itemList.clear();
spriteList.clear();
chestList.clear();
}
void DungeonMap::addRandomGrids(int n)
{
int counter = n;
while (counter > 0)
{
int rx = 1 + rand() % (MAP_WIDTH - 2);
int ry = 1 + rand() % (MAP_HEIGHT - 2);
if (logicalMap[rx][ry] == LogicalFloor
|| objectsMap[rx][ry] == 0)
{
objectsMap[rx][ry] = MAPOBJ_GRID;
counter--;
}
}
}
void DungeonMap::generateCorridors()
{
int xCor = 1 + rand()% 4;
int yCor = 1 + rand()% 1;
int wallOffset = wallType * 24;
if (!hasNeighbourLeft())
{
for (int i = 0; i < xCor; i++)
for (int j = 0; j < MAP_HEIGHT; j++)
{
map[i][j] = MAP_WALL_X;
logicalMap[i][j] = LogicalWall;
}
}
if (!hasNeighbourRight())
{
for (int i = MAP_WIDTH - 1; i > MAP_WIDTH - 1 - xCor; i--)
for (int j = 0; j < MAP_HEIGHT; j++)
{
map[i][j] = MAP_WALL_X;
logicalMap[i][j] = LogicalWall;
}
}
if (!hasNeighbourUp())
{
for (int i = 0; i < MAP_WIDTH; i++)
for (int j = 0; j < yCor; j++)
{
map[i][j] = MAP_WALL_X;
logicalMap[i][j] = LogicalWall;
}
}
if (!hasNeighbourDown())
{
for (int i = 0; i < MAP_WIDTH; i++)
for (int j = MAP_HEIGHT - 1; j > MAP_HEIGHT - 1 - yCor; j--)
{
map[i][j] = MAP_WALL_X;
logicalMap[i][j] = LogicalWall;
}
}
//
for (int i = 0; i < MAP_WIDTH; i++)
{
for (int j = 0; j < MAP_HEIGHT; j++)
{
if (map[i][j] != MAP_WALL_X)
{
if (getTile(i - 1, j) == MAP_WALL_X)
{
if (j == 0 || getTile(i, j - 1) == MAP_WALL_X)
{
map[i][j] = wallOffset + MAP_WALL_7;
}
else if (j == MAP_HEIGHT - 1 || getTile(i, j + 1) == MAP_WALL_X)
{
map[i][j] = wallOffset + MAP_WALL_7;
}
else
{
if (j < MAP_HEIGHT / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else if (j > MAP_HEIGHT / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else map[i][j] = wallOffset + MAP_WALL_8;
}
logicalMap[i][j] = LogicalWall;
}
else if (getTile(i + 1, j) == MAP_WALL_X)
{
if (j == 0 || getTile(i, j - 1) == MAP_WALL_X)
{
map[i][j] = wallOffset + MAP_WALL_7;
map[i][j] = wallOffset + MAP_WALL_7;
}
else if (j == MAP_HEIGHT - 1 || getTile(i, j + 1) == MAP_WALL_X) map[i][j] = wallOffset + MAP_WALL_7;
else
{
if (j < MAP_HEIGHT / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else if (j > MAP_HEIGHT / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else map[i][j] = wallOffset + MAP_WALL_8;
}
logicalMap[i][j] = LogicalWall;
}
else if (getTile(i, j - 1) == MAP_WALL_X)
{
if (i == 0) map[i][j] = wallOffset + MAP_WALL_7;
else if (i == MAP_WIDTH - 1) map[i][j] = wallOffset + MAP_WALL_7;
else
{
if (i < MAP_WIDTH / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else if (i > MAP_WIDTH / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else map[i][j] = wallOffset + MAP_WALL_8;
}
logicalMap[i][j] = LogicalWall;
}
else if (getTile(i, j + 1) == MAP_WALL_X)
{
if (i == 0) map[i][j] = wallOffset + MAP_WALL_7;
else if (i == MAP_WIDTH - 1) map[i][j] = wallOffset + MAP_WALL_7;
else
{
if (i < MAP_WIDTH / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else if (i > MAP_WIDTH / 2) map[i][j] = wallOffset + MAP_WALL_87 + rand() % 8;
else map[i][j] = wallOffset + MAP_WALL_8;
}
logicalMap[i][j] = LogicalWall;
}
}
}
}
}
void DungeonMap::generateRandomTiles()
{
for (int i = 0; i < NB_RANDOM_TILES_IN_ROOM; i++)
generateRandomTile(i);
}
void DungeonMap::generateRandomTile(int index)
{
bool ok = false;
for (int i = 0; !ok && i < NB_RANDOM_TILE_TRY; i++)
{
int n = rand() % NB_RANDOM_TILES;
int xTile, yTile;
if (randomDungeonTiles[n].canBeOnWall)
{
xTile = rand() % (GAME_WIDTH - randomDungeonTiles[n].width);
yTile = rand() % (GAME_HEIGHT - randomDungeonTiles[n].height);
}
else
{
xTile = TILE_WIDTH + rand() % (GAME_WIDTH - 2 * TILE_WIDTH - randomDungeonTiles[n].width);
yTile = TILE_HEIGHT + rand() % (GAME_HEIGHT - 2 * TILE_HEIGHT - randomDungeonTiles[n].height);
}
int x0 = xTile / TILE_WIDTH;
int xf = (xTile + randomDungeonTiles[n].width) / TILE_WIDTH;
int y0 = yTile / TILE_HEIGHT;
int yf = (yTile + randomDungeonTiles[n].height) / TILE_HEIGHT;
ok = true;
// proceed rarity
if (randomDungeonTiles[n].rarity > 1 && (rand() % randomDungeonTiles[n].rarity) != 0 )
{
ok = false;
}
// each random sprite type should be present no more that once in a room
for (int j = 0; j < index; j++)
{
if (n == randomTileElements[j].type) ok = false;
}
if (!randomDungeonTiles[n].randomPlace || roomType == roomTypeKey)
{
for (int ix = x0; ix <= xf; ix++)
for (int iy = y0; iy <= yf; iy++)
{
ok = ok && isWalkable(ix, iy);
}
}
if (ok && !randomDungeonTiles[n].canBeOnWall)
{
for (int ix = x0; ix <= xf; ix++)
for (int iy = y0; iy <= yf; iy++)
{
ok = ok && isFlyable(ix, iy);
}
}
if (ok)
{
randomTileElements[index].type = n;
randomTileElements[index].x = xTile;
randomTileElements[index].y = yTile;
if (randomDungeonTiles[n].canRotate)
randomTileElements[index].rotation = rand()% 360;
else
randomTileElements[index].rotation = 0;
}
}
}
bool DungeonMap::callRevelation()
{
if (hasNeighbourRight() && !gameFloor->getMap(x + 1, y)->isRevealed())
{
map[MAP_WIDTH - 1][MAP_HEIGHT / 2] = floorOffset;
map[MAP_WIDTH - 1][MAP_HEIGHT / 2 - 1] = floorOffset;
map[MAP_WIDTH - 1][MAP_HEIGHT / 2 + 1] = floorOffset;
if (cleared)
openDoor(MAP_WIDTH - 1, MAP_HEIGHT / 2);
else
closeDoor(MAP_WIDTH - 1, MAP_HEIGHT / 2);
game().setDoorVisible(East);
gameFloor->getMap(x + 1, y)->setRevealed(true);
hasChanged = true;
for (int i = 0; i < 36; i++)
game().generateStar(
(i % 2 == 0) ? sf::Color(50, 50, 255, 255) : sf::Color(200, 200, 255, 255),
(MAP_WIDTH - 1) * TILE_WIDTH + rand() % TILE_WIDTH,
(MAP_HEIGHT / 2 - 1) * TILE_HEIGHT + rand() % (TILE_HEIGHT * 3) );
return true;
}
else if (hasNeighbourLeft() && !gameFloor->getMap(x - 1, y)->isRevealed())
{
map[0][MAP_HEIGHT / 2] = floorOffset;
map[0][MAP_HEIGHT / 2 - 1] = floorOffset;
map[0][MAP_HEIGHT / 2 + 1] = floorOffset;
if (cleared)
openDoor(0, MAP_HEIGHT / 2);
else
closeDoor(0, MAP_HEIGHT / 2);
game().setDoorVisible(West);
gameFloor->getMap(x - 1, y)->setRevealed(true);
hasChanged = true;
for (int i = 0; i < 36; i++)
game().generateStar(
(i % 2 == 0) ? sf::Color(50, 50, 255, 255) : sf::Color(200, 200, 255, 255),
rand() % TILE_WIDTH,
(MAP_HEIGHT / 2 - 1) * TILE_HEIGHT + rand() % (TILE_HEIGHT * 3) );
return true;
}
else if (hasNeighbourUp() && !gameFloor->getMap(x, y - 1)->isRevealed())
{
map[MAP_WIDTH / 2][0] = floorOffset;
map[MAP_WIDTH / 2 - 1][0] = floorOffset;
map[MAP_WIDTH / 2 + 1][0] = floorOffset;
if (cleared)
openDoor(MAP_WIDTH / 2, 0);
else
closeDoor(MAP_WIDTH / 2, 0);
game().setDoorVisible(North);
gameFloor->getMap(x, y - 1)->setRevealed(true);
hasChanged = true;
for (int i = 0; i < 36; i++)
game().generateStar(
(i % 2 == 0) ? sf::Color(50, 50, 255, 255) : sf::Color(200, 200, 255, 255),
(MAP_WIDTH / 2 - 1) * TILE_WIDTH + rand() % (TILE_WIDTH * 3),
rand() % TILE_HEIGHT );
return true;
}
else if (hasNeighbourDown() && !gameFloor->getMap(x, y + 1)->isRevealed())
{
map[MAP_WIDTH / 2][MAP_HEIGHT - 1] = floorOffset;
map[MAP_WIDTH / 2 - 1][MAP_HEIGHT - 1] = floorOffset;
map[MAP_WIDTH / 2 + 1][MAP_HEIGHT - 1] = floorOffset;
if (cleared)
openDoor(MAP_WIDTH / 2, MAP_HEIGHT -1);
else
closeDoor(MAP_WIDTH / 2, MAP_HEIGHT -1);
game().setDoorVisible(South);
gameFloor->getMap(x, y + 1)->setRevealed(true);
hasChanged = true;
for (int i = 0; i < 36; i++)
game().generateStar(
(i % 2 == 0) ? sf::Color(50, 50, 255, 255) : sf::Color(200, 200, 255, 255),
(MAP_WIDTH / 2 - 1) * TILE_WIDTH + rand() % (TILE_WIDTH * 3),
(MAP_HEIGHT - 1) * TILE_HEIGHT + rand() % TILE_HEIGHT );
return true;
}
return false;
}
diff --git a/src/DungeonMap.h b/src/DungeonMap.h
index d88af7f..8827d60 100644
--- a/src/DungeonMap.h
+++ b/src/DungeonMap.h
@@ -1,289 +1,290 @@
#ifndef MAGICMAP_H
#define MAGICMAP_H
#include "sfml_game/GameMap.h"
#include "sfml_game/MyTools.h"
#include "Constants.h"
#include "DoorEntity.h"
#include <list>
const int MAPOBJ_NONE = 0;
const int MAPOBJ_DOOR_OPEN = 1;
const int MAPOBJ_DOOR_CLOSED = 2;
const int MAPOBJ_OBSTACLE = 10;
const int MAPOBJ_BIG_OBSTACLE = 40;
const int MAPOBJ_TOMB = 49;
const int MAPOBJ_WALL_SPECIAL = 14;
const int MAPOBJ_GRID = 19;
const int MAPOBJ_BANK_TOP = 18;
const int MAPOBJ_BANK = 28;
const int MAPOBJ_BANK_BOTTOM = 38;
const int MAPOBJ_CHURCH_FURN_R = 29;
const int MAPOBJ_CHURCH_FURN_L = 39;
const int MAPOBJ_LONG_LEFT = 50;
const int MAPOBJ_LONG = 51;
const int MAPOBJ_LONG_RIGHT = 52;
const int MAPOBJ_PNW = 60;
const int MAPOBJ_HOLE = 3;
const int MAPOBJ_HOLE_TOP = MAPOBJ_HOLE;
const int MAPOBJ_HOLE_BOTTOM = MAPOBJ_HOLE + 1;
const int MAPOBJ_HOLE_LEFT = MAPOBJ_HOLE + 2;
const int MAPOBJ_HOLE_RIGHT = MAPOBJ_HOLE + 3;
const int MAPOBJ_TEMPLE_WALL = 20;
const int MAPOBJ_SHOP_BEGIN = 11;
const int MAPOBJ_SHOP_LEFT = 0 + MAPOBJ_SHOP_BEGIN;
const int MAPOBJ_SHOP = 1 + MAPOBJ_SHOP_BEGIN;
const int MAPOBJ_SHOP_RIGHT = 2 + MAPOBJ_SHOP_BEGIN;
const int MAPOBJ_BARREL = 1000;
const int MAPOBJ_BARREL_NO_DROP = 1010;
const int MAPOBJ_BARREL_EXPL = 1020;
+const int MAPOBJ_SKULL = 1030;
const int MAP_NORMAL_FLOOR = 8;
const int MAP_NB_FLOORS = 10;
const int MAP_TEMPLE = MAP_NB_FLOORS * 24;
const int MAP_CARPET = MAP_TEMPLE + 8;
const int MAP_WALL_BEGIN = (MAP_NB_FLOORS + 3) * 24;
// walls
const int MAP_WALL_X = MAP_WALL_BEGIN - 1;
const int MAP_WALL_8 = 0 + MAP_WALL_BEGIN;
const int MAP_WALL_7 = 2 + MAP_WALL_BEGIN;
const int MAP_WALL_77 = 4 + MAP_WALL_BEGIN;
const int MAP_WALL_87 = 5 + MAP_WALL_BEGIN;
const int DOOR_WALL_SPRITE_X = 1344;
const int DOOR_WALL_SPRITE_Y = (MAP_NB_FLOORS + 3) * 64;
const int DOOR_GRID_SPRITE_X = 1280;
const int DOOR_GRID_SPRITE_Y = (MAP_NB_FLOORS + 2) * 64;
const int DOOR_STAIRS_SPRITE_X = 1088;
const int DOOR_STAIRS_SPRITE_Y = DOOR_GRID_SPRITE_Y;
const int DOOR_SHADOW_SPRITE_X = 896;
const int DOOR_SHADOW_SPRITE_Y = DOOR_GRID_SPRITE_Y;
const int ROOM_TYPE_CHECKER = 5;
const int ROOM_TYPE_ALL = 6;
enum logicalMapStateEnum
{
LogicalFloor,
LogicalWall,
LogicalObstacle,
LogicalHole,
LogicalDestroyable,
};
class GameFloor;
enum roomTypeEnum
{
roomTypeNULL,
roomTypeStandard,
roomTypeBoss,
roomTypeMerchant,
roomTypeKey,
roomTypeBonus,
roomTypeExit,
roomTypeStarting,
roomTypeChallenge,
roomTypeTemple,
roomTypeSecret
};
enum positionDirection
{
North, West, South, East,
};
struct randomDungeonTileStruct
{
int width;
int height;
int xOffset;
int yOffset;
bool canRotate;
bool canBeOnWall;
bool randomPlace;
int rarity;
};
const int NB_RANDOM_TILES = 21;
const int NB_RANDOM_TILE_TRY = 40;
const int NB_RANDOM_TILES_IN_ROOM = 4;
/** Array with all the items and data */
const randomDungeonTileStruct randomDungeonTiles[NB_RANDOM_TILES] =
{
{ 192, 192, 0, 0, true, true, true, 1},
{ 192, 192, 192, 0, true, true, true, 1},
{ 192, 192, 384, 0, true, true, true, 1},
{ 192, 192, 576, 0, true, true, true, 1},
{ 256, 256, 0, 192, true, true, true, 1},
{ 512, 256, 256, 192, true, true, true, 1},
{ 128, 128, 0, 448, true, false, true, 6},
{ 128, 128, 128, 448, true, false, true, 3},
{ 128, 128, 256, 448, true, false, true, 3},
{ 128, 128, 384, 448, false, false, false, 1},
{ 128, 128, 512, 448, false, false, false, 6},
{ 128, 128, 640, 448, false, false, false, 6},
{ 192, 192, 0, 576, true, true, true, 1},
{ 192, 192, 192, 576, true, true, true, 1},
{ 192, 192, 384, 576, true, true, true , 1},
{ 192, 192, 576, 576, true, true, true, 1},
{ 256, 256, 0, 768, true, true, true, 1},
{ 256, 256, 256, 768, true, true, true, 1},
{ 256, 192, 768, 0, true, true, true, 1},
{ 256, 192, 768, 192, true, true, true, 1},
{ 256, 192, 768, 384, true, true, true, 1},
};
class DungeonMap : public GameMap
{
public:
DungeonMap(int width, int height);
DungeonMap(GameFloor* gameFloor, int x, int y);
virtual ~DungeonMap();
void displayToConsole();
bool isVisited();
void setVisited(bool b);
bool isKnown();
void setKnown(bool b);
bool isRevealed();
void setRevealed(bool b);
bool isCleared();
void setCleared(bool b);
bool isWalkable(int x, int y);
bool isFlyable(int x, int y);
bool isShootable(int x, int y);
int getObjectTile(int x, int y);
logicalMapStateEnum getLogicalTile(int x, int y);
void setObjectTile(int x, int y, int n);
void setLogicalTile(int x, int y, logicalMapStateEnum state);
int getDivinity(int x, int y);
bool containsHealth();
roomTypeEnum getNeighbourLeft();
roomTypeEnum getNeighbourRight();
roomTypeEnum getNeighbourUp();
roomTypeEnum getNeighbourDown();
// 0 == no, 1 == yes, 2 == boss
int hasNeighbourLeft();
int hasNeighbourRight();
int hasNeighbourUp();
int hasNeighbourDown();
bool hasKnownNeighbour(int direction, bool mustBeRevealed);
virtual bool isDownBlocking(int x, int y);
virtual bool isUpBlocking(int x, int y);
virtual bool isLeftBlocking(int x, int y);
virtual bool isRightBlocking(int x, int y);
doorEnum getDoorType(int direction);
void setDoorType(int direction, doorEnum type);
virtual void randomize(int n);
void initRoom(int floorN = -1, int wallN = -1);
enum patternEnum { PatternSmallChecker, PatternBigChecker, PatternBorder, PatternBigCircle, PatternSmallCircle, PatternSmallStar, PatternSmallDisc};
void initPattern(patternEnum n);
void generateCarpet(int x0, int y0, int w, int h, int n);
void generateTable(int x0, int y0, int w, int h, int n);
void generateLongObject(int x0, int y0, int w, int n);
void generateRoomRandom(int type);
void generateRoomWithoutHoles(int type);
void generateRoomWithHoles(int type);
void generateExitRoom();
Vector2D generateBonusRoom();
Vector2D generateChestRoom();
Vector2D generateMerchantRoom();
Vector2D generateKeyRoom();
void generateTemple(int x, int y, enumDivinityType type);
void generateTempleRoom();
void generateInselRoom();
void addRandomGrids(int n);
void addItem(int itemType, float x, float y, bool merch);
void addSprite(int spriteType, int frame, float x, float y, float scale);
void addChest(int chestType, bool state, float x, float y);
void restoreMapObjects();
void cleanMapObjects();
roomTypeEnum getRoomType();
void setRoomType(roomTypeEnum roomType);
struct itemListElement { int type; float x; float y; bool merch; };
typedef std::list<itemListElement> ItemList;
struct spriteListElement { int type; int frame; float x; float y; float scale;};
typedef std::list<spriteListElement> SpriteList;
struct chestListElement { int type; bool state; float x; float y;};
typedef std::list<chestListElement> ChestList;
std::list<itemListElement> getItemList();
std::list<chestListElement> getChestList();
std::list<spriteListElement> getSpriteList();
struct RandomTileElement { int type; float x; float y; float rotation;};
RandomTileElement getRandomTileElement(int n);
void setRandomTileElement (int n, RandomTileElement rt);
void openDoor(int x, int y);
void closeDoor(int x, int y);
bool isDoor(int x, int y);
int getFloorOffset();
int getWallType();
void setFloorOffset(int n);
void setWallType(int n);
bool callRevelation();
protected:
private:
GameFloor* gameFloor;
int x, y;
bool visited;
bool known;
bool revealed;
bool cleared;
int objectsMap[MAP_WIDTH][MAP_HEIGHT];
logicalMapStateEnum logicalMap[MAP_WIDTH][MAP_HEIGHT];
roomTypeEnum roomType;
ItemList itemList;
SpriteList spriteList;
ChestList chestList;
RandomTileElement randomTileElements[NB_RANDOM_TILES_IN_ROOM];
void generateCorridors();
void generateRandomTile(int index);
void generateRandomTiles();
void restoreItems();
void restoreSprites();
void restoreChests();
void makePatternTile(int x, int y);
void addHole(int x, int y);
int floorOffset;
int wallType;
doorEnum doorType[4];
};
#endif // MAGICMAP_H
diff --git a/src/ObstacleEntity.cpp b/src/ObstacleEntity.cpp
index 4cd96e9..96cfc9a 100644
--- a/src/ObstacleEntity.cpp
+++ b/src/ObstacleEntity.cpp
@@ -1,192 +1,204 @@
#include "BoltEntity.h"
#include "EnemyBoltEntity.h"
#include "ExplosionEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include "WitchBlastGame.h"
#include "ObstacleEntity.h"
ObstacleEntity::ObstacleEntity(float x, float y, int objectFrame)
: EnemyEntity (ImageManager::getInstance().getImage(IMAGE_DESTROYABLE), x, y)
{
imagesProLine = 3;
type = ENTITY_ENEMY_NC;
enemyType = EnemyTypeDestroyable;
movingStyle = movWalking;
explosive = false;
dyingSound = SOUND_BARREL_SMASH;
hurtingSound = SOUND_BARREL_HIT;
bloodColor = BloodNone;
obstacleBloodType = BloodBarrel;
deathFrame = FRAME_CORPSE_SLIME_VIOLET;
age = 0.0f;
frame = 0;
objectIndex = objectFrame;
xGrid = x / TILE_WIDTH;
yGrid = y / TILE_HEIGHT;
game().getCurrentMap()->setObjectTile(xGrid, yGrid, objectFrame);
game().getCurrentMap()->setLogicalTile(xGrid, yGrid, LogicalDestroyable);
// hp
- if (objectIndex == MAPOBJ_BARREL || objectIndex == MAPOBJ_BARREL_NO_DROP || objectIndex == MAPOBJ_BARREL_EXPL)
+ if (objectIndex == MAPOBJ_BARREL || objectIndex == MAPOBJ_BARREL_NO_DROP
+ || objectIndex == MAPOBJ_BARREL_EXPL || objectIndex == MAPOBJ_SKULL)
{
hp = 18;
hpMax = 18;
}
- else if (objectIndex == MAPOBJ_BARREL + 1 || objectIndex == MAPOBJ_BARREL_NO_DROP + 1|| objectIndex == MAPOBJ_BARREL_EXPL + 1)
+ else if (objectIndex == MAPOBJ_BARREL + 1 || objectIndex == MAPOBJ_BARREL_NO_DROP + 1
+ || objectIndex == MAPOBJ_BARREL_EXPL + 1 || objectIndex == MAPOBJ_SKULL + 1)
{
hp = 12;
hpMax = 12;
}
- else if (objectIndex == MAPOBJ_BARREL + 2 || objectIndex == MAPOBJ_BARREL_NO_DROP + 2|| objectIndex == MAPOBJ_BARREL_EXPL + 2)
+ else if (objectIndex == MAPOBJ_BARREL + 2 || objectIndex == MAPOBJ_BARREL_NO_DROP + 2
+ || objectIndex == MAPOBJ_BARREL_EXPL + 2 || objectIndex == MAPOBJ_SKULL + 2)
{
hp = 6;
hpMax = 6;
}
if (objectIndex >= MAPOBJ_BARREL_EXPL && objectIndex < MAPOBJ_BARREL_EXPL + 3)
{
obstacleBloodType = BloodBarrelPowder;
explosive = true;
initialFrame = 3;
initialObjectIndex = MAPOBJ_BARREL_EXPL;
frame = 3 + objectIndex - MAPOBJ_BARREL_EXPL;
}
else if (objectIndex >= MAPOBJ_BARREL && objectIndex < MAPOBJ_BARREL + 3)
{
initialFrame = 0;
initialObjectIndex = MAPOBJ_BARREL;
frame = objectIndex - MAPOBJ_BARREL;
}
else if (objectIndex >= MAPOBJ_BARREL_NO_DROP && objectIndex < MAPOBJ_BARREL_NO_DROP + 3)
{
initialFrame = 0;
initialObjectIndex = MAPOBJ_BARREL_NO_DROP;
frame = objectIndex - MAPOBJ_BARREL_NO_DROP;
}
+ else if (objectIndex >= MAPOBJ_SKULL && objectIndex < MAPOBJ_SKULL + 3)
+ {
+ obstacleBloodType = BloodSkull;
+
+ initialFrame = 6;
+ initialObjectIndex = MAPOBJ_SKULL;
+ frame = 6 + objectIndex - MAPOBJ_SKULL;
+ }
resistance[ResistanceFrozen] = ResistanceImmune;
resistance[ResistanceRecoil] = ResistanceImmune;
resistance[ResistanceFire] = ResistanceVeryLow;
resistance[ResistancePoison] = ResistanceImmune;
canExplode = false;
}
int ObstacleEntity::getObjectIndex()
{
return objectIndex;
}
void ObstacleEntity::animate(float delay)
{
testSpriteCollisions();
}
void ObstacleEntity::render(sf::RenderTarget* app)
{
EnemyEntity::render(app);
}
void ObstacleEntity::dying()
{
EnemyEntity::dying();
game().getCurrentMap()->setObjectTile(xGrid, yGrid, 0);
game().getCurrentMap()->setLogicalTile(xGrid, yGrid, LogicalFloor);
for (int i = 0; i < 10; i++)
game().generateBlood(x, y, obstacleBloodType);
if (explosive)
{
new ExplosionEntity(x, y, ExplosionTypeStandard, 16, EnemyTypeNone, true);
SoundManager::getInstance().playSound(SOUND_BOOM_00);
+ game().addCorpse(x, y, deathFrame);
}
}
void ObstacleEntity::calculateBB()
{
boundingBox.left = (int)x - 30;
boundingBox.width = 60;
boundingBox.top = (int)y - 30;
boundingBox.height = 60;
}
void ObstacleEntity::drop()
{
- if (initialObjectIndex == MAPOBJ_BARREL)
+ if (initialObjectIndex == MAPOBJ_BARREL || initialObjectIndex == MAPOBJ_SKULL)
EnemyEntity::drop();
}
void ObstacleEntity::readCollidingEntity(CollidingSpriteEntity* entity)
{
if (entity == this) return;
if (!isDying && !isAgonising && collideWithEntity(entity))
{
if (entity->getType() == ENTITY_BOLT )
{
BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity);
if (!boltEntity->getDying() && boltEntity->getAge() > 0.05f)
{
EnemyEntity::collideWithBolt(boltEntity);
correctFrame();
}
}
else if (entity->getType() == ENTITY_ENEMY_BOLT )
{
EnemyBoltEntity* boltEntity = dynamic_cast<EnemyBoltEntity*>(entity);
if (!boltEntity->getDying() && boltEntity->getAge() > 0.05f)
{
EnemyEntity::collideWithBolt(boltEntity);
correctFrame();
}
}
else if (entity->getType() >= ENTITY_ENEMY && entity->getType() <= ENTITY_ENEMY_MAX)
{
EnemyEntity* enemyEntity = dynamic_cast<EnemyEntity*>(entity);
if (!enemyEntity->getDying() && enemyEntity->canCollide()&& enemyEntity->getMovingStyle() != movFlying)
{
hurt(getHurtParams(hp, ShotTypeStandard, 0, false, SourceTypeMelee, enemyEntity->getEnemyType(), false));
}
}
}
}
void ObstacleEntity::correctFrame()
{
if (hp > 0)
{
if ( (hp - 1) / 6 == 1)
{
frame = initialFrame + 1;
objectIndex = initialObjectIndex + 1;
}
else if ( (hp - 1) / 6 == 0)
{
frame = initialFrame + 2;
objectIndex = initialObjectIndex + 2;
}
game().getCurrentMap()->setObjectTile(xGrid, yGrid, objectIndex);
}
}
int ObstacleEntity::hurt(StructHurt hurtParam)
{
int oldHp = hp;
int result = EnemyEntity::hurt(hurtParam);
int diff = oldHp - hp;
for (int i = 0; i < diff; i++)
game().generateBlood(x, y, obstacleBloodType);
return result;
}
diff --git a/src/PlayerEntity.cpp b/src/PlayerEntity.cpp
index 4fbeb4a..9c334a5 100644
--- a/src/PlayerEntity.cpp
+++ b/src/PlayerEntity.cpp
@@ -1,3394 +1,3397 @@
#include "PlayerEntity.h"
#include "SlimeEntity.h"
#include "SlimePetEntity.h"
#include "FallingRockEntity.h"
#include "BoltEntity.h"
#include "SpiderWebEntity.h"
#include "EvilFlowerEntity.h"
#include "EnemyBoltEntity.h"
#include "ItemEntity.h"
#include "FairyEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include "WitchBlastGame.h"
#include "TextEntity.h"
#include "TextMapper.h"
#include <iostream>
#include <sstream>
#define SPIRAL_STAIRCASE
const int xHalo[9][3] =
{
{ 13, 13, 18},
{ 47, 45, 37},
{ 48, 47, 44},
{ 15, 15, 16},
{ 45, 45, 45},
{ 46, 44, 42},
{ 13, 13, 13},
{ 13, 24, 36},
{ 13, 17, 13}
};
const int yHalo[9][3] =
{
{ 26, 25, 25},
{ 23, 23, 23},
{ 23, 24, 25},
{ 31, 32, 34},
{ 23, 23, 23},
{ 23, 22, 21},
{ 26, 26, 26},
{ 26, 15, 6},
{ 25, 27, 25}
};
const int KEYS_MOVE_TOLERANCE = 36;
PlayerEntity::PlayerEntity(float x, float y)
: BaseCreatureEntity (ImageManager::getInstance().getImage(IMAGE_PLAYER_0), x, y, 64, 96)
{
currentFireDelay = -1.0f;
randomFireDelay = -1.0f;
invincibleDelay = -1.0f;
divineInterventionDelay = -1.0f;
fireAnimationDelay = -1.0f;
fireAnimationDelayMax = 0.4f;
spellAnimationDelay = -1.0f;
spellAnimationDelayMax = 0.7f;
canFirePlayer = true;
type = ENTITY_PLAYER;
imagesProLine = 8;
playerStatus = playerStatusPlaying;
hp = INITIAL_PLAYER_HP;
#ifdef TEST_MODE
hp = INITIAL_PLAYER_HP * 100;
#endif // TEST_MODE
hpDisplay = hp;
hpMax = hp;
gold = 0;
deathAge = -1.0f;
hiccupDelay = HICCUP_DELAY;
idleAge = 0.0f;
boltLifeTime = INITIAL_BOLT_LIFE;
specialBoltTimer = -1.0f;
bloodColor = BloodRed;
canExplode = false;
// init the equipment (to empty)
for (int i = 0; i < NUMBER_EQUIP_ITEMS; i++) equip[i] = false;
collidingDirection = 5;
// init the shots (to none)
for (int i = 0; i < SPECIAL_SHOT_SLOTS; i++)
{
specialShots[i] = ShotTypeStandard;
specialShotLevel[i] = 0;
}
// init the consumibles
for (int i = 0; i < MAX_SLOT_CONSUMABLES; i++)
{
consumable[i] = 0;
consumableAmount[i] = 0;
}
specialShotIndex = 0;
needInitShotType = false;
computePlayer();
firingDirection = 5;
facingDirection = 2;
keyDirection = 5;
sprite.setOrigin(32, 80);
protection.active = false;
armor = 0.0f;
activeSpell.delay = -1.0f;
activeSpell.spell = SpellNone;
divinity.divinity = -1;
divinity.piety = 0;
divinity.level = 0;
divinity.interventions = 0;
divinity.percentsToNextLevels = 0.0f;
shouldBeSavedFromDivinity = false;
isRegeneration = false;
isFairyTransmuted = false;
itemToBuy = NULL;
}
void PlayerEntity::moveTo(float newX, float newY)
{
float dx = newX - x;
float dy = newY - y;
x = newX;
y = newY;
for(int unsigned i = 0; i < fairies.size(); i++)
{
fairies[i]->setX(fairies[i]->getX() + dx);
fairies[i]->setY(fairies[i]->getY() + dy);
}
}
int PlayerEntity::getFacingDirection()
{
return facingDirection;
}
void PlayerEntity::setFacingDirection(int facingDirection)
{
if (facingDirection == 4 || facingDirection == 6 || facingDirection == 2 || facingDirection == 8)
this->facingDirection = facingDirection;
}
float PlayerEntity::getPercentFireDelay()
{
if (canFirePlayer) return 1.0f;
else return (1.0f - currentFireDelay / fireDelay);
}
float PlayerEntity::getLightCone()
{
if (playerStatus == playerStatusPraying)
{
float result = 1.0f;
if (statusTimer < 0.25f)
result = 4 * statusTimer;
else if (statusTimer > WORSHIP_DELAY - 0.25f)
result = (WORSHIP_DELAY - statusTimer) * 4;
return result;
}
else if (divineInterventionDelay > 0.0f)
{
float result = 1.0f;
if (divineInterventionDelay < 0.25f)
result = 4 * divineInterventionDelay;
else if (divineInterventionDelay > WORSHIP_DELAY - 0.25f)
result = (WORSHIP_DELAY - divineInterventionDelay) * 4;
if (isRegeneration) result *= 0.4f;
return result;
}
else return -1.0f;
}
float PlayerEntity::getPercentSpellDelay()
{
if (activeSpell.spell == SpellNone)
return getPercentFireDelay();
else
{
if (activeSpell.delay <= 0.0f) return 1.0f;
else return (1.0f - activeSpell.delay / activeSpell.delayMax);
}
}
bool PlayerEntity::isPoisoned()
{
return (specialState[SpecialStatePoison].active);
}
int PlayerEntity::getCollidingDirection()
{
return collidingDirection;
}
PlayerEntity::playerStatusEnum PlayerEntity::getPlayerStatus()
{
return playerStatus;
}
void PlayerEntity::setPlayerStatus(PlayerEntity::playerStatusEnum playerStatus)
{
this->playerStatus = playerStatus;
}
bool PlayerEntity::isDead()
{
return playerStatus == playerStatusDead;
}
enemyTypeEnum PlayerEntity::getLastHurtingEnemy()
{
return lastHurtingEnemy;
}
sourceTypeEnum PlayerEntity::getLastHurtingSource()
{
return lastHurtingSource;
}
float PlayerEntity::getDeathAge()
{
return deathAge;
}
void PlayerEntity::setDeathAge(float deathAge)
{
this->deathAge = deathAge;
}
bool PlayerEntity::getFairyTransmuted()
{
return isFairyTransmuted;
}
divinityStruct PlayerEntity::getDivinity()
{
return divinity;
}
int PlayerEntity::getPiety()
{
return divinity.piety;
}
void PlayerEntity::stuck()
{
if (playerStatus != playerStatusEntering)
castTeleport();
}
void PlayerEntity::setEntering()
{
playerStatus = playerStatusEntering;
}
void PlayerEntity::setLeavingLevel()
{
playerStatus = playerStatusGoingNext;
}
void PlayerEntity::pay(int price)
{
gold -= price;
displayAcquiredGold(-price);
if (gold < 0) gold = 0;
SoundManager::getInstance().playSound(SOUND_PAY);
}
void PlayerEntity::acquireItemAfterStance()
{
if (acquiredItem >= FirstEquipItem)
{
equip[acquiredItem - FirstEquipItem] = true;
if (acquiredItem != ItemBossKey) game().proceedEvent(EventGetItem);
// familiar
if (items[acquiredItem].familiar != FamiliarNone)
{
setEquiped(acquiredItem - FirstEquipItem, true);
game().proceedEvent(EventGetFamiliar);
}
// shot types
else if (items[acquiredItem].specialShot != (ShotTypeStandard))
{
registerSpecialShot(acquiredItem);
game().proceedEvent(EventGetSpecialShot);
}
// spells
else if (items[acquiredItem].spell != SpellNone)
{
setActiveSpell(items[acquiredItem].spell, false);
game().proceedEvent(EventGetSpell);
}
// pet slime
else if (acquiredItem == ItemPetSlime)
{
new SlimePetEntity();
}
// floor item
else if (acquiredItem == ItemFloorMap)
game().revealFloor();
else if (acquiredItem == ItemAlcohol)
hiccupDelay = HICCUP_DELAY;
// acquirement
if (equip[EQUIP_DISPLACEMENT_GLOVES] && equip[EQUIP_LEATHER_BOOTS] && equip[EQUIP_MAGICIAN_HAT] && equip[EQUIP_MAGICIAN_ROBE])
game().registerAchievement(AchievementCompleteSet);
computePlayer();
}
else
{
if (acquiredItem == ItemBossHeart)
{
int hpBonus = 2 + rand() % 4;
hpMax += hpBonus;
hp += hpBonus;
hpDisplay += hpBonus;
SoundManager::getInstance().playSound(SOUND_EAT);
std::ostringstream oss;
oss << "HP Max +" << hpBonus;
TextEntity* text = new TextEntity(oss.str(), 15, x, y - 50.0f);
text->setColor(TextEntity::COLOR_FADING_GREEN);
text->setAlignment(ALIGN_CENTER);
text->setAge(-1.0f);
text->setLifetime(1.2f);
text->setWeight(-60.0f);
text->setType(ENTITY_FLYING_TEXT);
text->setZ(2000);
}
else if (acquiredItem == ItemBonusHealth)
{
hpMax += 1;
hp = hpMax;
SoundManager::getInstance().playSound(SOUND_EAT);
TextEntity* text = new TextEntity("HP Max + 1", 15, x, y - 50.0f);
text->setColor(TextEntity::COLOR_FADING_GREEN);
text->setAlignment(ALIGN_CENTER);
text->setAge(-1.0f);
text->setLifetime(1.2f);
text->setWeight(-60.0f);
text->setType(ENTITY_FLYING_TEXT);
text->setZ(2000);
}
}
spriteItem->setDying(true);
spriteItemStar->setDying(true);
playerStatus = playerStatusPlaying;
}
void PlayerEntity::resetFloorItem()
{
equip[EQUIP_BOSS_KEY] = false;
equip[EQUIP_FLOOR_MAP] = false;
equip[EQUIP_ALCOHOL] = false;
equip[EQUIP_FAIRY_POWDER] = false;
equip[EQUIP_LUCK] = false;
computePlayer();
}
void PlayerEntity::setItemToBuy(ItemEntity* item)
{
itemToBuy = item;
}
ItemEntity* PlayerEntity::getItemToBuy()
{
return itemToBuy;
}
void PlayerEntity::animate(float delay)
{
// shot timer
if (specialBoltTimer >= 0.0f)
{
specialBoltTimer -= delay;
if (specialBoltTimer <= 0.0f)
{
if (getShotType() == ShotTypeIce) SoundManager::getInstance().playSound(SOUND_ICE_CHARGE);
}
}
if (playerStatus == playerStatusGoingNext)
{
return;
}
if (playerStatus == playerStatusStairs)
{
x += velocity.x * delay;
y += velocity.y * delay;
age += delay;
frame = ((int)(age * 7.0f)) % 4;
if (frame == 3) frame = 1;
if (x < (MAP_WIDTH / 2) * TILE_WIDTH - TILE_WIDTH / 2)
{
facingDirection = 8;
game().moveToOtherMap(8);
}
return;
}
// rate of fire
if (!canFirePlayer)
{
currentFireDelay -= delay;
canFirePlayer = (currentFireDelay <= 0.0f);
}
if (randomFireDelay >= 0.0f) randomFireDelay -= delay;
// spells
if (activeSpell.spell != SpellNone && activeSpell.delay > 0.0f)
{
if (game().getCurrentMap()->isCleared())
activeSpell.delay -= 40 * delay;
else
activeSpell.delay -= delay;
if (activeSpell.spell == SpellProtection && protection.active)
activeSpell.delay = activeSpell.delayMax;
if (activeSpell.delay <= 0.0f) SoundManager::getInstance().playSound(SOUND_SPELL_CHARGE);
}
// protection
if (protection.active)
{
protection.timer -= delay;
if (protection.timer <= 0.0f)
{
protection.active = false;
computePlayer();
}
}
// acquisition animation
if (playerStatus == playerStatusAcquire)
{
statusTimer -= delay;
if (statusTimer <= 0.0f)
{
acquireItemAfterStance();
}
}
else if (equip[EQUIP_ALCOHOL] && playerStatus == playerStatusPlaying)
{
hiccupDelay -= delay;
if (hiccupDelay <= 0.0f)
{
hiccupDelay = 4.0f;
// hiccup
recoil.active = true;
recoil.stun = true;
recoil.velocity = Vector2D(350.0f);
recoil.timer = 0.4f;
for (int i = 0; i < 4; i++)
{
BoltEntity* bolt = new BoltEntity(x, getBolPositionY(), boltLifeTime, ShotTypePoison, 0);
bolt->setDamages(4);
bolt->setFlying(isFairyTransmuted);
//bolt->setVelocity(recoil.velocity.vectorTo(Vector2D(0, 0), fireVelocity));
bolt->setVelocity(Vector2D(fireVelocity));
}
TextEntity* text = new TextEntity("*hic*", 16, x, y - 30.0f);
text->setColor(TextEntity::COLOR_FADING_GREEN);
text->setAge(-0.6f);
text->setLifetime(0.3f);
text->setWeight(-60.0f);
text->setZ(2000);
text->setAlignment(ALIGN_CENTER);
text->setType(ENTITY_FLYING_TEXT);
SoundManager::getInstance().playSound(SOUND_HICCUP);
SoundManager::getInstance().playSound(SOUND_BLAST_STANDARD);
}
}
if (divineInterventionDelay > 0.0f) divineInterventionDelay -= delay;
if (fireAnimationDelay > 0.0f)
{
fireAnimationDelay -= delay;
if (fireAnimationDelay <= 0.0f) fireAnimationDelay = -1.0f;
}
if (spellAnimationDelay > 0.0f)
{
spellAnimationDelay -= delay;
if (spellAnimationDelay <= 0.0f) spellAnimationDelay = -1.0f;
}
// unlocking animation
else if (playerStatus == playerStatusUnlocking || playerStatus == playerStatusPraying)
{
statusTimer -= delay;
if (statusTimer <= 0.0f)
{
playerStatus = playerStatusPlaying;
}
}
if (playerStatus == playerStatusDead)
{
deathAge += delay;
velocity = Vector2D(0.0f, 0.0f);
}
else
testSpriteCollisions();
// key room collision
if (game().getCurrentMap()->getRoomType() == roomTypeKey && !game().getCurrentMap()->isCleared())
{
sf::IntRect col1;
col1.width = 198;
col1.height = 68;
col1.top = 254;
col1.left = 380;
sf::IntRect col2;
col2.width = 68;
col2.height = 198;
col2.top = 189;
col2.left = 445;
if (boundingBox.intersects(col1) || boundingBox.intersects(col2))
{
recoil.active = true;
recoil.stun = true;
recoil.velocity = Vector2D(GAME_WIDTH / 2, GAME_HEIGHT /2).vectorTo(Vector2D(x, y), 650.0f);
recoil.timer = 0.4f;
game().activateKeyRoomEffect(true);
}
}
//collidingDirection = 0;
BaseCreatureEntity::animate(delay);
if (firingDirection != 5)
facingDirection = firingDirection;
// find the frame
if (firingDirection != 5)
{
if (fireAnimationDelay < 0.0f)
fireAnimationDelay = fireAnimationDelayMax;
fireAnimationDirection = firingDirection;
}
else if (isMoving())
{
frame = ((int)(age * 7.0f)) % 4;
if (frame == 3) frame = 1;
}
else if (playerStatus == playerStatusAcquire || playerStatus == playerStatusUnlocking || playerStatus == playerStatusPraying)
frame = 3;
else if (playerStatus == playerStatusDead)
frame = 0;
else // standing
{
frame = 1;
}
if (playerStatus != playerStatusPlaying || isMoving() || firingDirection != 5)
idleAge = 0.0f;
else
idleAge += delay;
if (x < 0)
game().moveToOtherMap(4);
else if (x > MAP_WIDTH * TILE_WIDTH)
game().moveToOtherMap(6);
else if (y < 0)
game().moveToOtherMap(8);
else if (y > MAP_HEIGHT * TILE_HEIGHT)
game().moveToOtherMap(2);
#ifdef SPIRAL_STAIRCASE
else if (playerStatus == playerStatusPlaying
&& game().getCurrentMap()->getRoomType() == roomTypeExit && y < TILE_HEIGHT * 0.6f)
{
playerStatus = playerStatusStairs;
velocity.y = creatureSpeed / 12;
velocity.x = -creatureSpeed / 3;
facingDirection = 4;
SpriteEntity* exitDoorEntity = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_TILES),
(MAP_WIDTH / 2) * TILE_WIDTH - TILE_WIDTH / 2,
TILE_HEIGHT / 2, 64, 64, 1);
exitDoorEntity->setZ(TILE_HEIGHT);
exitDoorEntity->setImagesProLine(24);
exitDoorEntity->setFrame(MAP_WALL_BEGIN + 21 + 24 * game().getCurrentMap()->getWallType());
exitDoorEntity->setType(ENTITY_EFFECT);
SpriteEntity* exitDoorAroundEntity = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_DOORS),
(MAP_WIDTH / 2) * TILE_WIDTH - TILE_WIDTH / 2,
TILE_HEIGHT / 2, 64, 64, 1);
exitDoorAroundEntity->setZ(TILE_HEIGHT + 1);
exitDoorAroundEntity->setImagesProLine(8);
exitDoorAroundEntity->setFrame(5 + 7 * 8);
exitDoorAroundEntity->setType(ENTITY_EFFECT);
SpriteEntity* exitDoorEntityShadow = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_TILES_SHADOW),
(MAP_WIDTH / 2) * TILE_WIDTH - TILE_WIDTH / 2,
TILE_HEIGHT / 2, 64, 64, 1);
exitDoorEntityShadow->setZ(TILE_HEIGHT + 2);
exitDoorEntityShadow->setImagesProLine(10);
exitDoorEntityShadow->setFrame(4);
exitDoorEntityShadow->setType(ENTITY_EFFECT);
}
#endif
if (playerStatus == playerStatusEntering)
{
if (boundingBox.left > TILE_WIDTH
&& (boundingBox.left + boundingBox.width) < TILE_WIDTH * (MAP_WIDTH - 1)
&& boundingBox.top > TILE_HEIGHT
&& (boundingBox.top + boundingBox.height) < TILE_HEIGHT * (MAP_HEIGHT - 1))
{
playerStatus = playerStatusPlaying;
game().closeDoors();
}
else
{
if (x < 2 * TILE_WIDTH)
{
velocity.x = creatureSpeed;
velocity.y = 0.0f;
}
else if (x > (MAP_WIDTH - 3) * TILE_WIDTH)
{
velocity.x = -creatureSpeed;
velocity.y = 0.0f;
}
else if (y < 2 * TILE_HEIGHT)
{
velocity.y = creatureSpeed;
velocity.x = 0.0f;
}
else if (y > (MAP_HEIGHT - 3) * TILE_HEIGHT)
{
velocity.y = -creatureSpeed;
velocity.x = 0.0f;
}
}
}
if (playerStatus != playerStatusDead)
{
if (invincibleDelay >= 0.0f) invincibleDelay -= delay;
if (specialState[SpecialStateConfused].active)
SoundManager::getInstance().playSound(SOUND_VAMPIRE_HYPNOSIS, false);
}
z = y + 4;
}
bool PlayerEntity::canCollide()
{
return invincibleDelay <= 0.0f;
}
void PlayerEntity::setSpecialState(enumSpecialState state, bool active, float timer, float param1, float param2)
{
BaseCreatureEntity::setSpecialState(state, active, timer, param1, param2);
computePlayer();
}
void PlayerEntity::renderPlayer(sf::RenderTarget* app)
{
sf::Color savedColor = sprite.getColor();
if (isPoisoned()) sprite.setColor(sf::Color(180, 255, 180, 255));
// body
if (isMirroring)
sprite.setTextureRect(sf::IntRect( frame * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( frame * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setColor(savedColor);
// boots
if (equip[EQUIP_BOOTS_ADVANCED] && playerStatus != playerStatusDead)
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (21 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (21 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_LEATHER_BOOTS] && playerStatus != playerStatusDead)
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (9 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (9 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_ROBE_ADVANCED] && playerStatus != playerStatusDead)
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (12 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (12 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (15 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (15 + frame) * width, spriteDy * height, width, height));
sprite.setColor(sf::Color(255, 255, 255, 100 + 100 * cosf(game().getAbsolutTime() * 3.5f)));
app->draw(sprite, sf::BlendAdd);
sprite.setColor(sf::Color(255, 255, 255, 255));
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_MAGICIAN_ROBE])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (12 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (12 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_GLOVES_ADVANCED] && playerStatus != playerStatusDead)
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (24 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (24 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_DISPLACEMENT_GLOVES])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (21 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (21 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_CRITICAL_ADVANCED])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (24 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (24 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
else if (equip[EQUIP_CRITICAL])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (18 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (18 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
if (equip[EQUIP_RAGE_AMULET])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (18 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (18 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_LEATHER_BELT])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (15 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (15 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
// staff
int frameDx = equip[EQUIP_MAHOGANY_STAFF] ? 6 : 3;
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (frameDx + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (frameDx + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
if (equip[EQUIP_BLOOD_SNAKE])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (27 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (27 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_REAR_SHOT])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
// shot type
if (getShotType() != ShotTypeStandard)
{
switch (getShotType())
{
case ShotTypeIce:
sprite.setColor(sf::Color(100, 220, 255, 255));
break;
case ShotTypeStone:
sprite.setColor(sf::Color(120, 120, 150, 255));
break;
case ShotTypeLightning:
sprite.setColor(sf::Color(255, 255, 0, 255));
break;
case ShotTypeIllusion:
sprite.setColor(sf::Color(240, 180, 250, 255));
break;
case ShotTypeStandard:
sprite.setColor(sf::Color(255, 255, 255, 0));
break;
case ShotTypeFire:
sprite.setColor(sf::Color(255, 180, 0, 255));
break;
case ShotTypePoison:
sprite.setColor(sf::Color(50, 255, 50, 255));
break;
default:
std::cout << "[WARNING] Can not render shot type: " << getShotType() << std::endl;
}
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (3 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (3 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setColor(savedColor);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
// hat
if (equip[EQUIP_HAT_ADVANCED] && playerStatus != playerStatusDead)
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (9 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (9 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_MAGICIAN_HAT] && playerStatus != playerStatusDead)
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (6 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (6 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
}
void PlayerEntity::renderHalo(sf::RenderTarget* app)
{
if (frame > 2 || spriteDy > 8) return;
// gems
if ((getShotType() == ShotTypeIce || getShotType() == ShotTypeLightning || getShotType() == ShotTypeFire || getShotType() == ShotTypePoison) && playerStatus != playerStatusDead)
{
int fade;
sf::Color savedColor = sprite.getColor();
if (getShotType() != ShotTypeIce || specialBoltTimer <= 0.0f) fade = 255;
else fade = ((STATUS_FROZEN_BOLT_DELAY[getShotLevel()] - specialBoltTimer) / STATUS_FROZEN_BOLT_DELAY[getShotLevel()]) * 128;
if (getShotType() == ShotTypeLightning)
fade = 150 + rand() % 105;
if (getShotType() == ShotTypeFire)
fade = 200 + rand() % 40;
if (getShotType() == ShotTypePoison)
fade = 150 + rand() % 40;
if (getShotType() == ShotTypeIce)
sprite.setTextureRect(sf::IntRect(448, 864, 20, 20));
else if (getShotType() == ShotTypeLightning)
sprite.setTextureRect(sf::IntRect(448 + 20, 864, 20, 20));
else if (getShotType() == ShotTypeFire)
sprite.setTextureRect(sf::IntRect(448 + 40, 864, 20, 20));
else if (getShotType() == ShotTypePoison)
sprite.setTextureRect(sf::IntRect(448, 864 + 20, 20, 20));
sprite.setColor(sf::Color(255, 255, 255, fade));
if (isMirroring)
sprite.setPosition(x - 10 + 64 - xHalo[spriteDy][frame], y - 10 + yHalo[spriteDy][frame]);
else
sprite.setPosition(x - 10 + xHalo[spriteDy][frame], y - 10 + yHalo[spriteDy][frame]);
sf::RenderStates r;
r.blendMode = sf::BlendAdd;
app->draw(sprite, r);
sprite.setPosition(x, y);
sprite.setColor(savedColor);
}
}
void PlayerEntity::render(sf::RenderTarget* app)
{
sprite.setPosition(x, y);
spriteDy = 0;
isMirroring = false;
if (idleAge > 8.5f)
{
idleAge -= 8.5f;
}
else if (idleAge >= 7.5)
{
spriteDy = 8;
frame = 2;
}
else if (idleAge >= 7.0)
{
spriteDy = 8;
frame = 1;
}
else if (idleAge >= 6.0)
{
spriteDy = 8;
frame = 0;
}
else if (idleAge >= 5.5f && facingDirection != 2)
{
facingDirection = 2;
idleAge -= 2.0f;
}
else if (fireAnimationDelay <= 0.0f && spellAnimationDelay <= 0.0f)
{
if (facingDirection == 6) spriteDy = 1;
else if (facingDirection == 8) spriteDy = 2;
else if (facingDirection == 4)
{
spriteDy = 1;
isMirroring = true;
}
}
else if (spellAnimationDelay >= 0.0f)
{
spriteDy = 7;
if (spellAnimationDelay < spellAnimationDelayMax * 0.1f) frame = 0;
else if (spellAnimationDelay < spellAnimationDelayMax * 0.2f) frame = 1;
else if (spellAnimationDelay < spellAnimationDelayMax * 0.7f) frame = 2;
else if (spellAnimationDelay < spellAnimationDelayMax * 0.85f) frame = 1;
else frame = 0;
}
else
{
if (fireAnimationDirection == 2) spriteDy = 3;
else if (fireAnimationDirection == 6) spriteDy = 4;
else if (fireAnimationDirection == 8) spriteDy = 5;
else if (fireAnimationDirection == 4)
{
spriteDy = 4;
isMirroring = true;
}
if (fireAnimationDelay < fireAnimationDelayMax * 0.2f) frame = 0;
else if (fireAnimationDelay < fireAnimationDelayMax * 0.4f) frame = 1;
else if (fireAnimationDelay < fireAnimationDelayMax * 0.6f) frame = 2;
else if (fireAnimationDelay < fireAnimationDelayMax * 0.8f) frame = 1;
else frame = 0;
}
if (playerStatus == playerStatusAcquire || playerStatus == playerStatusUnlocking)
{
spriteDy = 6;
frame = ((int)(age * 10.0f)) % 4;
if (frame == 3) frame = 1;
}
else if (playerStatus == playerStatusPraying)
{
spriteDy = 7;
frame = ((int)(age * 10.0f)) % 4;
if (frame == 3) frame = 1;
float delay = playerStatus == playerStatusPraying ? WORSHIP_DELAY : UNLOCK_DELAY;
if (statusTimer < delay * 0.1f) frame = 0;
else if (statusTimer < delay * 0.2f) frame = 1;
else if (statusTimer < delay * 0.7f) frame = 2;
else if (statusTimer < delay * 0.85f) frame = 1;
else frame = 0;
}
if (playerStatus == playerStatusDead)
{
frame = (int)(deathAge / 0.35f);
if (frame > 6) frame = 6;
spriteDy = 9;
sprite.setTextureRect(sf::IntRect( frame * width, spriteDy * height, width, height));
app->draw(sprite);
}
else
{
if (isFairyTransmuted)
{
frame = 0;
if (velocity.x * velocity.x + velocity.y * velocity.y > 400)
frame = ((int)(age * 24.0f)) % 2;
else
frame = ((int)(age * 18.0f)) % 2;
sf::Sprite fairySprite;
fairySprite.setColor(sprite.getColor());
fairySprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
fairySprite.setPosition(sprite.getPosition());
fairySprite.setOrigin(26, 62);
switch (facingDirection)
{
case 8: fairySprite.setTextureRect(sf::IntRect( (2 + frame) * 48, 5 * 72, 48, 72)); break;
case 4: fairySprite.setTextureRect(sf::IntRect( (4 + frame) * 48, 5 * 72, 48, 72)); break;
case 6: fairySprite.setTextureRect(sf::IntRect( (5 + frame) * 48, 5 * 72, - 48, 72)); break;
default: fairySprite.setTextureRect(sf::IntRect( frame * 48, 5 * 72, 48, 72)); break;
}
app->draw(fairySprite);
}
else
{
renderHalo(app);
renderPlayer(app);
}
// shield
if (playerStatus != playerStatusStairs && (specialState[DivineStateProtection].active || protection.active))
{
int firstFrame = 8;
if (specialState[DivineStateProtection].active && divinity.divinity == DivinityStone) firstFrame = 16;
float timer = specialState[DivineStateProtection].active ? specialState[DivineStateProtection].timer : protection.timer;
sprite.setTextureRect(sf::IntRect( firstFrame * width, 9 * height, width, height));
app->draw(sprite);
sf::Color savedColor = sprite.getColor();
sprite.setColor(sf::Color(255, 255, 255, 100 + cos(age * (timer < 2.0f ? 25 : 10)) * 30 ));
sprite.setTextureRect(sf::IntRect( (firstFrame + 1) * width, 9 * height, width, height));
app->draw(sprite);
sprite.setColor(savedColor);
}
// divine field
if (divinity.level > 1)
{
bool displayField = false;
int fieldFrame;
int fieldFade;
switch (divinity.divinity)
{
case DivinityHealer:
{
displayField = true;
fieldFrame = 10;
fieldFade = 40 * (divinity.level - 1);
break;
}
case DivinityFighter:
{
displayField = true;
fieldFrame = 12;
fieldFade = 40 * (divinity.level - 1);
break;
}
case DivinityIce:
{
if (divinity.level > 2)
{
displayField = true;
fieldFrame = 14;
fieldFade = 80 * (divinity.level - 3);
}
break;
}
case DivinityStone:
{
if (divinity.level > 2)
{
displayField = true;
fieldFrame = 16;
fieldFade = 80 * (divinity.level - 3);
}
break;
}
case DivinityAir:
{
if (divinity.level > 1)
{
displayField = true;
fieldFrame = 18;
fieldFade = 40 * (divinity.level - 1);
}
break;
}
}
if (displayField)
{
sf::Color savedColor = sprite.getColor();
sprite.setColor(sf::Color(255, 255, 255, fieldFade ));
sprite.setTextureRect(sf::IntRect( fieldFrame * width, 9 * height, width, height));
app->draw(sprite);
if (divinity.divinity != DivinityStone && divinity.divinity != DivinityHealer)
{
sprite.setColor(sf::Color(255, 255, 255, 2 + fieldFade / 2 + cos(age * 15) * fieldFade / 2 ));
sprite.setTextureRect(sf::IntRect( (fieldFrame + 1) * width, 9 * height, width, height));
app->draw(sprite);
sprite.setColor(savedColor);
}
if (divinity.divinity == DivinityHealer && divineInterventionDelay > 0.0f && isRegeneration)
{
sprite.setTextureRect(sf::IntRect( (fieldFrame + 1) * width, 9 * height, width, height));
app->draw(sprite);
}
sprite.setColor(savedColor);
}
}
}
if (game().getShowLogical() && playerStatus != playerStatusDead)
{
displayBoundingBox(app);
displayCenterAndZ(app);
}
}
void PlayerEntity::calculateBB()
{
if (isFairyTransmuted)
{
boundingBox.left = (int)x - 10;
boundingBox.width = 20;
boundingBox.top = (int)y - 29;
boundingBox.height = 20;
}
else
{
boundingBox.left = (int)x - 10;
boundingBox.width = 20;
boundingBox.top = (int)y - 29;
boundingBox.height = 33;
}
}
void PlayerEntity::readCollidingEntity(CollidingSpriteEntity* entity)
{
if (playerStatus == playerStatusDead || !canCollide()) return;
EnemyBoltEntity* boltEntity = dynamic_cast<EnemyBoltEntity*>(entity);
if (collideWithEntity(entity))
{
if (boltEntity != NULL && !boltEntity->getDying())
{
boltEntity->collide();
// TODO bolt source
hurt(getHurtParams(boltEntity->getDamages(),
boltEntity->getBoltType(),
boltEntity->getLevel(),
boltEntity->isCritical(),
SourceTypeBolt,
boltEntity->getEnemyType(),
false));
game().generateBlood(x, y, bloodColor);
float xs = (x + boltEntity->getX()) / 2;
float ys = (y + boltEntity->getY()) / 2;
SpriteEntity* star = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_HURT_IMPACT), xs, ys);
star->setFading(true);
star->setZ(y+ 100);
star->setLifetime(0.7f);
star->setType(ENTITY_EFFECT);
star->setSpin(400.0f);
}
}
}
bool PlayerEntity::willCollideWithMap(int dx, int dy, bool checkMiddle)
{
float oldX = x, oldY = y;
bool collide = true;
x = oldX + dx;
y = oldY + dy;
if (!isCollidingWithMap())
collide = false;
else if (checkMiddle)
{
x = oldX + dx / 2;
y = oldY + dy / 2;
if (!isCollidingWithMap())
collide = false;
}
x = oldX;
y = oldY;
return collide;
}
void PlayerEntity::move(int direction)
{
float oldX = x, oldY = y;
bool touchUp, touchDown, touchLeft, touchRight;
x = oldX + 1;
touchRight = isCollidingWithMap();
x = oldX - 1;
touchLeft = isCollidingWithMap();
x = oldX;
y = oldY + 1;
touchDown = isCollidingWithMap();
y = oldY - 1;
touchUp = isCollidingWithMap();
y = oldY;
if (specialState[SpecialStateConfused].active)
{
switch (direction)
{
case 4: direction = 6; break;
case 6: direction = 4; break;
case 2: direction = 8; break;
case 8: direction = 2; break;
case 1: direction = 9; break;
case 9: direction = 1; break;
case 7: direction = 3; break;
case 3: direction = 7; break;
}
}
keyDirection = direction;
if (playerStatus == playerStatusAcquire && statusTimer < ACQUIRE_DELAY / 2)
{
acquireItemAfterStance();
}
if (playerStatus == playerStatusPlaying)
{
collidingDirection = 5;
switch (keyDirection)
{
case 1:
if (touchDown && touchLeft)
{
direction = 5;
collidingDirection = 1;
}
else if (touchDown)
{
direction = 4;
collidingDirection = 2;
}
else if (touchLeft)
{
direction = 2;
collidingDirection = 4;
}
break;
case 3:
if (touchDown && touchRight)
{
direction = 5;
collidingDirection = 3;
}
else if (touchDown)
{
direction = 6;
collidingDirection = 2;
}
else if (touchRight)
{
direction = 2;
collidingDirection = 6;
}
break;
case 7:
if (touchUp && touchLeft)
{
direction = 5;
collidingDirection = 7;
}
else if (touchUp)
{
direction = 4;
collidingDirection = 8;
}
else if (touchLeft)
{
direction = 8;
collidingDirection = 1;
}
break;
case 9:
if (touchUp && touchRight)
{
direction = 5;
collidingDirection = 9;
}
else if (touchUp)
{
direction = 6;
collidingDirection = 8;
}
else if (touchRight)
{
direction = 8;
collidingDirection = 6;
}
break;
case 4:
if (touchLeft)
{
x = oldX - 2;
if (!willCollideWithMap(0, KEYS_MOVE_TOLERANCE, true))
direction = 2;
else if (!willCollideWithMap(0, -KEYS_MOVE_TOLERANCE, true))
direction = 8;
else
{
direction = 5;
collidingDirection = 4;
}
x = oldX;
}
break;
case 6:
if (touchRight)
{
x = oldX + 2;
if (!willCollideWithMap(0, KEYS_MOVE_TOLERANCE, true))
direction = 2;
else if (!willCollideWithMap(0, -KEYS_MOVE_TOLERANCE, true))
direction = 8;
else
{
direction = 5;
collidingDirection = 6;
}
x = oldX;
}
break;
case 8:
if (touchUp)
{
y = oldY - 2;
if (!willCollideWithMap(KEYS_MOVE_TOLERANCE, 0, true))
direction = 6;
else if (!willCollideWithMap(-KEYS_MOVE_TOLERANCE, 0, true))
direction = 4;
else
{
direction = 5;
collidingDirection = 8;
}
y = oldY;
}
break;
case 2:
if (touchDown)
{
y = oldY + 2;
if (!willCollideWithMap(KEYS_MOVE_TOLERANCE, 0, true))
direction = 6;
else if (!willCollideWithMap(-KEYS_MOVE_TOLERANCE, 0, true))
direction = 4;
else
{
direction = 5;
collidingDirection = 2;
}
y = oldY;
}
break;
}
float speedx = 0.0f, speedy = 0.0f;
if (direction == 4)
speedx = - creatureSpeed;
else if (direction == 1 || direction == 7)
speedx = - creatureSpeed * 0.7f;
else if (direction == 6)
speedx = creatureSpeed;
else if (direction == 3 || direction == 9)
speedx = creatureSpeed * 0.7f;
if (direction == 2)
speedy = creatureSpeed;
else if (direction == 1 || direction == 3)
speedy = creatureSpeed * 0.7f;
else if (direction == 8)
speedy = - creatureSpeed;
else if (direction == 7 || direction == 9)
speedy = - creatureSpeed * 0.7f;
setVelocity(Vector2D(speedx, speedy));
if (firingDirection != 5)
facingDirection = firingDirection;
else
{
switch (keyDirection)
{
case 8:
facingDirection = 8;
break;
case 2:
facingDirection = 2;
break;
case 4:
facingDirection = 4;
break;
case 6:
facingDirection = 6;
break;
case 7:
if (facingDirection != 4 && facingDirection != 8) facingDirection = 4;
break;
case 1:
if (facingDirection != 4 && facingDirection != 2) facingDirection = 4;
break;
case 9:
if (facingDirection != 6 && facingDirection != 8) facingDirection = 6;
break;
case 3:
if (facingDirection != 6 && facingDirection != 2) facingDirection = 6;
break;
}
}
}
}
bool PlayerEntity::isMoving()
{
if (velocity.x < -1.0f || velocity.x > 1.0f) return true;
if (velocity.y < -1.0f || velocity.y > 1.0f) return true;
return false;
}
bool PlayerEntity::isEquiped(int eq)
{
return equip[eq];
}
bool* PlayerEntity::getEquipment()
{
return equip;
}
void PlayerEntity::setEquiped(int item, bool toggleEquipped)
{
equip[item] = toggleEquipped;
if (toggleEquipped && items[FirstEquipItem + item].familiar > FamiliarNone)
{
FairyEntity* fairy = new FairyEntity(x - 50.0f + rand() % 100,
y - 50.0f + rand() % 100,
items[FirstEquipItem + item].familiar);
fairies.push_back(fairy);
//if (fairies.size() == 3) game().registerAchievement(AchievementFairies);
}
computePlayer();
}
void PlayerEntity::generateBolt(float velx, float vely)
{
enumShotType boltType = ShotTypeStandard;
unsigned int shotLevel = 1;
switch (getShotType())
{
case ShotTypeIce:
if (getShotType() == ShotTypeIce)
{
if (specialBoltTimer <= 0.0f)
{
boltType = ShotTypeIce;
shotLevel = getShotLevel();
needInitShotType = true;
}
else boltType = ShotTypeCold;
}
break;
case ShotTypeStandard:
case ShotTypeIllusion:
case ShotTypeStone:
case ShotTypeLightning:
case ShotTypeFire:
case ShotTypePoison:
boltType = getShotType();
shotLevel = getShotLevel();
break;
default:
std::cout << "[WARNING] Can not generate shot type: " << getShotType() << std::endl;
}
BoltEntity* bolt = new BoltEntity(x, getBolPositionY(), boltLifeTime, boltType, shotLevel);
bolt->setFlying(isFairyTransmuted);
int boltDamage = fireDamages;
if (criticalChance > 0)
if (rand()% 100 < criticalChance)
{
boltDamage *= equip[EQUIP_CRITICAL_ADVANCED] ? 3 : 2;
bolt->setCritical(true);
}
bolt->setDamages(boltDamage);
if (equip[EQUIP_GLOVES_ADVANCED])
{
if (firingDirection == 2 || firingDirection == 8)
velx += velocity.x * 0.7f;
else if (firingDirection == 4 || firingDirection == 6)
vely += velocity.y * 0.7f;
}
bolt->setVelocity(Vector2D(velx, vely));
}
void PlayerEntity::rageFire()
{
for (int i = -1; i <= 1; i += 2)
for (int j = -1; j <= 1; j += 2)
{
BoltEntity* bolt = new BoltEntity(x, getBolPositionY(), boltLifeTime, ShotTypeFire, 0);
bolt->setDamages(10);
bolt->setFlying(isFairyTransmuted);
float velx = fireVelocity * i * 0.42f;
float vely = fireVelocity * j * 0.42f;
bolt->setVelocity(Vector2D(velx, vely));
if (hp <= hpMax / 5)
{
BoltEntity* bolt = new BoltEntity(x, getBolPositionY(), boltLifeTime, ShotTypeFire, 0);
bolt->setDamages(10);
bolt->setFlying(isFairyTransmuted);
float velx = 0.0f;
float vely = 0.0f;
if (i == -1 && j == -1) velx = -fireVelocity * i * 0.6f;
else if (i == -1 && j == 1) velx = fireVelocity * i * 0.6f;
else if (i == 1 && j == -1) vely= -fireVelocity * i * 0.6f;
else if (i == 1 && j == 1) vely = fireVelocity * i * 0.6f;
bolt->setVelocity(Vector2D(velx, vely));
}
}
SoundManager::getInstance().playSound(SOUND_BLAST_FIRE);
}
void PlayerEntity::resestFireDirection()
{
firingDirection = 5;
}
int PlayerEntity::getFireDirection()
{
return firingDirection;
}
void PlayerEntity::fire(int direction)
{
if (age < 0.7f) return;
firingDirection = direction;
if (playerStatus != playerStatusDead)
for(int unsigned i = 0; i < fairies.size(); i++)
fairies[i]->fire(direction);
if (canFirePlayer && playerStatus != playerStatusDead && playerStatus != playerStatusAcquire)
{
switch (getShotType())
{
case ShotTypeCold:
case ShotTypeIce:
SoundManager::getInstance().playPitchModSound(SOUND_BLAST_ICE);
break;
case ShotTypeFire:
SoundManager::getInstance().playPitchModSound(SOUND_BLAST_FIRE);
break;
case ShotTypeIllusion:
SoundManager::getInstance().playPitchModSound(SOUND_BLAST_ILLUSION);
break;
case ShotTypeLightning:
SoundManager::getInstance().playPitchModSound(SOUND_BLAST_LIGHTNING);
break;
case ShotTypePoison:
SoundManager::getInstance().playPitchModSound(SOUND_BLAST_POISON);
break;
case ShotTypeStone:
SoundManager::getInstance().playPitchModSound(SOUND_BLAST_STONE);
break;
default:
SoundManager::getInstance().playPitchModSound(SOUND_BLAST_STANDARD);
break;
}
if (equip[EQUIP_BOOK_DUAL] || equip[EQUIP_BOOK_TRIPLE]
|| equip[EQUIP_BOOK_DUAL_QUICK] || equip[EQUIP_BOOK_TRIPLE_QUICK])
{
float shoot_angle = 0.2f;
if ((direction == 4 && velocity.x < -1.0f) || (direction == 6 && velocity.x > 1.0f)
|| (direction == 8 && velocity.y < -1.0f) || (direction == 2 && velocity.y > 1.0f))
shoot_angle = 0.1f;
else if ((direction == 6 && velocity.x < -1.0f) || (direction == 4 && velocity.x > 1.0f)
|| (direction == 2 && velocity.y < -1.0f) || (direction == 8 && velocity.y > 1.0f))
shoot_angle = (equip[EQUIP_BOOK_TRIPLE] || equip[EQUIP_BOOK_TRIPLE_QUICK]) ? 0.35f : 0.2f;
else if (!equip[EQUIP_BOOK_TRIPLE] && !equip[EQUIP_BOOK_TRIPLE_QUICK])
shoot_angle = 0.1f;
switch(direction)
{
case 4:
generateBolt(-fireVelocity * cos(shoot_angle), fireVelocity * sin(shoot_angle));
generateBolt(-fireVelocity * cos(shoot_angle), - fireVelocity * sin(shoot_angle));
break;
case 6:
generateBolt(fireVelocity * cos(shoot_angle), fireVelocity * sin(shoot_angle));
generateBolt(fireVelocity * cos(shoot_angle), - fireVelocity * sin(shoot_angle));
break;
case 8:
generateBolt(fireVelocity * sin(shoot_angle), -fireVelocity * cos(shoot_angle));
generateBolt(-fireVelocity * sin(shoot_angle), - fireVelocity * cos(shoot_angle));
break;
case 2:
generateBolt(fireVelocity * sin(shoot_angle), fireVelocity * cos(shoot_angle));
generateBolt(-fireVelocity * sin(shoot_angle), fireVelocity * cos(shoot_angle));
break;
}
}
if (equip[EQUIP_RAPID_SHOT])
{
Vector2D boltDirection;
switch(direction)
{
case 4:
boltDirection = Vector2D(0, 0).vectorNearlyTo(Vector2D(-1, 0), fireVelocity, 0.2f);
break;
case 6:
boltDirection = Vector2D(0, 0).vectorNearlyTo(Vector2D(1, 0), fireVelocity, 0.2f);
break;
case 8:
boltDirection = Vector2D(0, 0).vectorNearlyTo(Vector2D(0, -1), fireVelocity, 0.2f);
break;
case 2:
boltDirection = Vector2D(0, 0).vectorNearlyTo(Vector2D(0, 1), fireVelocity, 0.2f);
break;
}
generateBolt(boltDirection.x, boltDirection.y);
}
else if (!(equip[EQUIP_BOOK_DUAL] || equip[EQUIP_BOOK_DUAL_QUICK]) || (equip[EQUIP_BOOK_TRIPLE] || equip[EQUIP_BOOK_TRIPLE_QUICK]))
{
switch(direction)
{
case 4:
generateBolt(-fireVelocity, 0.0f);
break;
case 6:
generateBolt(fireVelocity, 0.0f);
break;
case 8:
generateBolt(0.0f, -fireVelocity);
break;
case 2:
generateBolt(0.0f, fireVelocity);
break;
}
}
if (equip[EQUIP_REAR_SHOT])
{
BoltEntity* bolt = new BoltEntity(x, getBolPositionY(), boltLifeTime, ShotTypeStandard, 0);
bolt->setDamages(fireDamages / 2);
bolt->setFlying(isFairyTransmuted);
float velx = 0.0f;
float vely = 0.0f;
switch (direction)
{
case 4:
velx = fireVelocity * 0.75f;
break;
case 6:
velx = -fireVelocity * 0.75f;
break;
case 2:
vely = -fireVelocity * 0.75f;
break;
case 8:
vely = fireVelocity * 0.75f;
break;
}
bolt->setVelocity(Vector2D(velx, vely));
}
if (equip[EQUIP_BOOK_RANDOM] && randomFireDelay <= 0.0f)
{
BoltEntity* bolt = new BoltEntity(x, getBolPositionY(), boltLifeTime, ShotTypeStandard, 0);
bolt->setDamages(fireDamages);
bolt->setFlying(isFairyTransmuted);
float shotAngle = rand() % 360;
bolt->setVelocity(Vector2D(fireVelocity * 0.75f * cos(shotAngle), fireVelocity * 0.75f * sin(shotAngle)));
randomFireDelay = fireDelay * 1.5f;
}
canFirePlayer = false;
currentFireDelay = fireDelay;
if (needInitShotType) initShotType();
}
}
bool PlayerEntity::canMove()
{
return (playerStatus == playerStatusPlaying
|| (playerStatus == playerStatusAcquire && statusTimer < ACQUIRE_DELAY / 2));
}
int PlayerEntity::hurt(StructHurt hurtParam)
{
if (playerStatus == playerStatusDead) return false;
if (isFairyTransmuted && hurtParam.hurtingType != ShotTypeDeterministic)
{
hurtParam.damage *= 2;
}
shouldBeSavedFromDivinity = false;
bool divinityInvoked = false;
if (hp - hurtParam.damage <= hpMax / 4 && divinity.divinity >= 0)
{
divinityInvoked = triggerDivinityBefore();
if (divinityInvoked)
{
game().testAndAddMessageToQueue((EnumMessages)(MsgInfoDivIntervention));
shouldBeSavedFromDivinity = true;
}
}
if (invincibleDelay <= 0.0f || hurtParam.hurtingType == ShotTypeDeterministic)
{
SoundManager::getInstance().playSound(SOUND_PLAYER_HIT);
int oldHp = hp;
if (BaseCreatureEntity::hurt(hurtParam) > 0)
{
if (hurtParam.hurtingType != ShotTypeDeterministic)
{
invincibleDelay = INVINCIBLE_DELAY;
if (equip[EQUIP_RAGE_AMULET]) rageFire();
game().generateBlood(x, y, bloodColor);
}
hurtingDelay = HURTING_DELAY * 2.0f;
game().generateBlood(x, y, bloodColor);
game().proceedEvent(EventBeingHurted);
lastHurtingEnemy = hurtParam.enemyType;
lastHurtingSource = hurtParam.sourceType;
// divinity
offerHealth(oldHp - hp);
if (!divinityInvoked && hp <= hpMax / 4 && divinity.divinity >= 0)
{
triggerDivinityAfter();
}
return true;
}
}
return false;
}
void PlayerEntity::setMap(GameMap* map, int tileWidth, int tileHeight, int offsetX, int offsetY)
{
CollidingSpriteEntity::setMap(map, tileWidth, tileHeight, offsetX, offsetY);
//if (slimePet != NULL) slimePet->setMap(map, tileWidth, tileHeight, offsetX, offsetY);
}
void PlayerEntity::loseItem(enumItemType itemType, bool isEquip)
{
CollidingSpriteEntity* itemSprite
= new CollidingSpriteEntity(ImageManager::getInstance().getImage(isEquip ? IMAGE_ITEMS_EQUIP : IMAGE_ITEMS), x, y, 32, 32);
itemSprite->setMap(map, TILE_WIDTH, TILE_HEIGHT, 0, 0);
itemSprite->setZ(-1);
itemSprite->setFrame(itemType);
itemSprite->setImagesProLine(10);
itemSprite->setType(ENTITY_BLOOD);
itemSprite->setVelocity(Vector2D(200 + rand()%450));
itemSprite->setViscosity(0.95f);
itemSprite->setSpin( (rand() % 700) - 350.0f);
}
void PlayerEntity::dying()
{
if (shouldBeSavedFromDivinity)
{
hp = 33 * hpMax / 100;
return;
}
else if (divinity.divinity > -1 && divinity.interventions < divinity.level - 1)
{
hp = 1;
return;
}
playerStatus = playerStatusDead;
deathAge = 0.0f;
hp = 0;
SoundManager::getInstance().playSound(SOUND_PLAYER_DIE);
setVelocity(Vector2D(0.0f, 0.0f));
int i;
for (i = 0; i < gold && i < 10; i++) loseItem(ItemCopperCoin, false);
for (i = 0; i < 5; i++) game().generateBlood(x, y, BloodRed);
for (i = 0; i < NUMBER_EQUIP_ITEMS; i++)
{
if (equip[i])
{
if (items[i + FirstEquipItem].familiar == FamiliarNone)
loseItem(enumItemType(i), true);
}
}
remove(SAVE_FILE.c_str());
game().calculateScore();
}
void PlayerEntity::displayAcquiredGold(int n)
{
std::ostringstream oss;
if (n > 0) oss << "+";
oss << n;
TextEntity* text = new TextEntity(oss.str(), 16, x, y - 30.0f);
text->setColor(TextEntity::COLOR_FADING_YELLOW);
text->setAge(-0.6f);
text->setLifetime(0.3f);
text->setWeight(-60.0f);
text->setZ(2000);
text->setAlignment(ALIGN_CENTER);
text->setType(ENTITY_FLYING_TEXT);
}
void PlayerEntity::acquireItem(enumItemType type)
{
if (items[type].generatesStance) acquireStance(type);
else if (items[type].consumable)
{
acquireConsumable(type);
}
else switch (type)
{
case ItemCopperCoin:
gold++;
displayAcquiredGold(1);
SoundManager::getInstance().playSound(SOUND_COIN_PICK_UP);
game().proceedEvent(EventGetCoin);
break;
case ItemSilverCoin:
gold = gold + 5;
displayAcquiredGold(5);
SoundManager::getInstance().playSound(SOUND_COIN_PICK_UP);
game().proceedEvent(EventGetCoin);
break;
case ItemGoldCoin:
gold = gold + 10;
displayAcquiredGold(10);
SoundManager::getInstance().playSound(SOUND_COIN_PICK_UP);
game().proceedEvent(EventGetCoin);
break;
case ItemHealthVerySmallPoison:
specialState[SpecialStatePoison].active = false;
case ItemHealthVerySmall:
heal(equip[EQUIP_MANUAL_HEALTH] ? 5 : 3);
SoundManager::getInstance().playSound(SOUND_EAT);
break;
case ItemHealthSmall:
heal(equip[EQUIP_MANUAL_HEALTH] ? 10 : 7);
SoundManager::getInstance().playSound(SOUND_EAT);
break;
case ItemHealth:
heal(equip[EQUIP_MANUAL_HEALTH] ? 22 : 15);
SoundManager::getInstance().playSound(SOUND_EAT);
break;
default:
break;
}
}
bool isUnidentified(enumItemType item)
{
return (item >= ItemPotion01 && item < ItemPotion01 + NUMBER_UNIDENTIFIED);
}
int PlayerEntity::getConsumable(int n)
{
if (n < 0 || n >= MAX_SLOT_CONSUMABLES) return -1;
else return consumable[n];
}
int PlayerEntity::getConsumableAmount(int n)
{
if (n < 0 || n >= MAX_SLOT_CONSUMABLES) return 0;
else return consumableAmount[n];
}
void PlayerEntity::setConsumable(int n, int type, int amount)
{
if (n < 0 || n >= MAX_SLOT_CONSUMABLES) return;
consumable[n] = type;
consumableAmount[n] = amount;
}
void PlayerEntity::dropConsumables(int n)
{
if (n < 0 || n >= MAX_SLOT_CONSUMABLES) return;
if (playerStatus != playerStatusPlaying) return;
if (consumable[n] > -1 && consumableAmount[n] > 0)
{
for (int i = 0; i < consumableAmount[n]; i++)
{
ItemEntity* newItem = new ItemEntity((enumItemType)(consumable[n]), x, y);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
newItem->setAge(-10.0f);
}
consumable[n] = -1;
consumableAmount[n] = 0;
}
}
void PlayerEntity::tryToConsume(int n)
{
if (n < 0 || n >= MAX_SLOT_CONSUMABLES) return;
if (playerStatus != playerStatusPlaying) return;
if (consumable[n] > -1 && consumableAmount[n] > 0)
{
// unidentified
if (isUnidentified((enumItemType)consumable[n]))
{
game().setPotionToKnown((enumItemType)consumable[n]);
consumable[n] = game().getPotion((enumItemType)consumable[n]);
consume((enumItemType)consumable[n]);
}
else if (items[consumable[n]].consumable)
// known
{
consume((enumItemType)consumable[n]);
}
else
{
std::cout << "[ERROR] Trying to consume item: " << items[consumable[n]].name << std::endl;
}
}
consumableAmount[n] --;
// last ?
if (consumableAmount[n] < 1)
{
consumable[n] = -1;
}
}
void PlayerEntity::consume(enumItemType item)
{
switch(item)
{
case ItemScrollRevelation:
reveal();
break;
case ItemPotionHealth:
heal(equip[EQUIP_MANUAL_HEALTH] ? 28 : 18);
SoundManager::getInstance().playSound(SOUND_DRINK);
break;
case ItemPotionPoison:
specialState[SpecialStatePoison].active = true;
specialState[SpecialStatePoison].timer = POISON_TIMER[0];
specialState[SpecialStatePoison].param1 = POISON_DAMAGE[0];
specialState[SpecialStatePoison].param2 = POISON_DELAY[0];
specialState[SpecialStatePoison].param3 = POISON_DELAY[0];
displayFlyingText( x, y - 20.0f, 16, tools::getLabel("poison"), TextEntity::COLOR_FADING_RED);
SoundManager::getInstance().playSound(SOUND_DRINK);
break;
default:
std::cout << "[ERROR] Trying to consume item: " << items[item].name << std::endl;
break;
}
}
void PlayerEntity::reveal()
{
for (int i = 0; i < MAX_SLOT_CONSUMABLES; i++)
{
if (consumable[i] > -1 && consumableAmount[i] > 0)
{
if (isUnidentified((enumItemType)consumable[i]))
{
game().setPotionToKnown((enumItemType)consumable[i]);
consumable[i] = game().getPotion((enumItemType)consumable[i]);
}
}
}
if (game().getCurrentMap()->callRevelation())
+ {
+ game().refreshMinimap();
SoundManager::getInstance().playSound(SOUND_SECRET);
+ }
}
bool PlayerEntity::canAquireConsumable(enumItemType type)
{
int nbConsumableSlot = equip[EQUIP_BAG] ? 4 : 2;
int found = -1;
int emptySlot = -1;
for (int i = 0; found == -1 && emptySlot == -1 && i < nbConsumableSlot; i++)
{
if (consumable[i] == type)
found = i;
else if (consumable[i] <= 0 || consumableAmount[i] <= 0)
if (emptySlot == -1) emptySlot = i;
}
return (found > -1 || emptySlot > -1);
}
void PlayerEntity::acquireConsumable(enumItemType type)
{
int nbConsumableSlot = equip[EQUIP_BAG] ? 4 : 2;
int found = -1;
int emptySlot = -1;
for (int i = 0; found == -1 && i < nbConsumableSlot; i++)
{
if (consumable[i] == type)
found = i;
else if (consumable[i] <= 0 || consumableAmount[i] <= 0)
if (emptySlot == -1) emptySlot = i;
}
if (found > -1)
{
consumableAmount[found]++;
}
else if (emptySlot > -1)
{
consumable[emptySlot] = type;
consumableAmount[emptySlot] = 1;
// events
game().proceedEvent(EventConsumable);
if (isUnidentified(type)) game().proceedEvent(EventPotion);
}
}
void PlayerEntity::onClearRoom()
{
if (divinity.divinity == DivinityHealer)
{
if (divinity.level > 1 && hp < hpMax)
{
divineInterventionDelay = WORSHIP_DELAY / 2;
isRegeneration = true;
if (divinity.level >= 5) heal(4);
else if (divinity.level >= 4) heal(3);
else if (divinity.level >= 3) heal(2);
else if (divinity.level >= 2) heal(1);
}
}
}
void PlayerEntity::computePlayer()
{
float boltLifeTimeBonus = 1.0f;
float fireDelayBonus = 1.0f;
float creatureSpeedBonus = 1.0f;
float fireVelocityBonus = 1.0f;
float fireDamagesBonus = 1.0f;
armor = 0.0f;
criticalChance = 0;
for (int i = 0; i < NB_RESISTANCES; i++) resistance[i] = ResistanceStandard;
if (equip[EQUIP_GLOVES_ADVANCED]) fireDelayBonus -= 0.15f;
else if (equip[EQUIP_DISPLACEMENT_GLOVES]) fireDelayBonus -= 0.10f;
if (equip[EQUIP_HAT_ADVANCED])
{
fireDelayBonus -= 0.3f;
resistance[ResistanceIce] = (enumStateResistance)(resistance[ResistanceIce] - 1);
resistance[ResistanceStone] = (enumStateResistance)(resistance[ResistanceStone] - 1);
resistance[ResistanceLightning] = (enumStateResistance)(resistance[ResistanceLightning] - 1);
resistance[ResistanceFire] = (enumStateResistance)(resistance[ResistanceFire] - 1);
}
else if (equip[EQUIP_MAGICIAN_HAT]) fireDelayBonus -= 0.2f;
if (equip[EQUIP_LEATHER_BELT]) fireDelayBonus -= 0.15f;
if (equip[EQUIP_BOOTS_ADVANCED]) creatureSpeedBonus += 0.25f;
else if (equip[EQUIP_LEATHER_BOOTS]) creatureSpeedBonus += 0.15f;
if (equip[EQUIP_BOOK_TRIPLE]) fireDelayBonus += 0.7f;
else if (equip[EQUIP_BOOK_DUAL]) fireDelayBonus += 0.5f;
if (equip[EQUIP_CRITICAL]) criticalChance += 5;
if (equip[EQUIP_MANUAL_STAFF]) boltLifeTimeBonus += 0.4f;
if (equip[EQUIP_MAHOGANY_STAFF])
{
fireVelocityBonus += 0.15f;
fireDamagesBonus += 0.5f;
}
if (equip[EQUIP_BLOOD_SNAKE]) fireDamagesBonus += 0.5f;
if (equip[EQUIP_ROBE_ADVANCED]) armor += 0.2f;
else if (equip[EQUIP_MAGICIAN_ROBE]) armor += 0.15f;
// divinity
switch (divinity.divinity)
{
case (DivinityHealer):
{
break;
}
case (DivinityFighter):
{
if (divinity.level >= 5)
fireDamagesBonus += 0.5f;
else if (divinity.level >= 4)
fireDamagesBonus += 0.375f;
else if (divinity.level >= 3)
fireDamagesBonus += 0.25f;
else if (divinity.level >= 2)
fireDamagesBonus += 0.125f;
break;
}
case (DivinityIce):
{
if (divinity.level >= 5) resistance[ResistanceFrozen] = ResistanceVeryHigh;
if (divinity.level >= 3) resistance[ResistanceIce] = (enumStateResistance)(resistance[ResistanceIce] - 1);
break;
}
case (DivinityStone):
{
if (divinity.level >= 5) resistance[ResistanceRecoil] = ResistanceVeryHigh;
if (divinity.level >= 3) resistance[ResistanceStone] = (enumStateResistance)(resistance[ResistanceStone] - 1);
break;
}
case (DivinityAir):
{
if (divinity.level > 1) creatureSpeedBonus += (divinity.level - 1) * 0.04f;
if (divinity.level >= 3) resistance[ResistanceLightning] = (enumStateResistance)(resistance[ResistanceLightning] - 1);
break;
}
}
fireDelay = INITIAL_PLAYER_FIRE_DELAY * fireDelayBonus;
creatureSpeed = INITIAL_PLAYER_SPEED * creatureSpeedBonus;
fireVelocity = INITIAL_BOLT_VELOCITY * fireVelocityBonus;
fireDamages = INITIAL_BOLT_DAMAGES * fireDamagesBonus;
boltLifeTime = INITIAL_BOLT_LIFE * boltLifeTimeBonus;
// gems
for (int i = 1; i < SPECIAL_SHOT_SLOTS; i++)
{
specialShotLevel[i] = 0;
switch (specialShots[i])
{
case ShotTypeIce:
if (equip[EQUIP_RING_ICE]) specialShotLevel[i]++;
if (divinity.divinity == DivinityIce && divinity.level >= 4) specialShotLevel[i]++;
break;
case ShotTypeStone:
if (equip[EQUIP_RING_STONE]) specialShotLevel[i]++;
if (divinity.divinity == DivinityStone && divinity.level >= 4) specialShotLevel[i]++;
break;
case ShotTypeLightning:
if (equip[EQUIP_RING_LIGHTNING]) specialShotLevel[i]++;
if (divinity.divinity == DivinityAir && divinity.level >= 4) specialShotLevel[i]++;
break;
case ShotTypeIllusion:
if (equip[EQUIP_RING_ILLUSION]) specialShotLevel[i]++;
break;
case ShotTypeFire:
if (equip[EQUIP_RING_FIRE]) specialShotLevel[i]++;
break;
case ShotTypePoison:
if (equip[EQUIP_RING_POISON]) specialShotLevel[i]++;
break;
default:
break;
}
}
if (getShotType() == ShotTypeIllusion) fireDamages *= ILLUSION_DAMAGE_DECREASE[getShotLevel()];
else if (getShotType() == ShotTypeFire) fireDamages *= FIRE_DAMAGE_INCREASE[getShotLevel()];
// divinity
if (specialState[DivineStateProtection].active)
armor += specialState[DivineStateProtection].param1;
// post-computation
if (equip[EQUIP_BOOK_TRIPLE_QUICK]) fireDamages *= 0.65f;
else if (equip[EQUIP_BOOK_DUAL_QUICK]) fireDamages *= 0.75f;
else if (equip[EQUIP_RAPID_SHOT])
{
fireDelay *= 0.20f;
fireDamages *= 0.25f;
}
if (equip[EQUIP_ALCOHOL]) fireDamages *= 1.25f;
// spells
if (protection.active) armor += protection.value;
if (armor > 1.0f) armor = 1.0f;
// fairy ?
if (isFairyTransmuted)
{
fireDamages *= 0.5f;
creatureSpeed *= 1.5f;
movingStyle = movFlying;
}
else
{
movingStyle = movWalking;
}
}
void PlayerEntity::acquireStance(enumItemType type)
{
velocity.x = 0.0f;
velocity.y = 0.0f;
playerStatus = playerStatusAcquire;
statusTimer = ACQUIRE_DELAY;
acquiredItem = (enumItemType)(type);
SoundManager::getInstance().playSound(SOUND_BONUS);
game().showArtefactDescription(type);
enumItemType itemFrame = type;
int itemImage = IMAGE_ITEMS;
if (itemFrame >= FirstEquipItem)
{
itemFrame = (enumItemType)(itemFrame - FirstEquipItem);
itemImage = IMAGE_ITEMS_EQUIP;
}
spriteItem = new SpriteEntity(
ImageManager::getInstance().getImage(itemImage),
x, y - 100.0f, ITEM_WIDTH, ITEM_HEIGHT);
spriteItem->setFrame((int)itemFrame);
spriteItem->setImagesProLine(10);
spriteItem->setZ(z);
spriteItem->setLifetime(ACQUIRE_DELAY);
spriteItemStar = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_STAR),
x, y - 100.0f);
spriteItemStar->setScale(4.0f, 4.0f);
spriteItemStar->setZ(z-1.0f);
spriteItemStar->setLifetime(ACQUIRE_DELAY);
spriteItemStar->setSpin(50.0f);
}
void PlayerEntity::collideMapRight()
{
collidingDirection = 6;
if (recoil.active) recoil.velocity.x = -recoil.velocity.x * 0.7f;
}
void PlayerEntity::collideMapLeft()
{
collidingDirection = 4;
if (recoil.active) recoil.velocity.x = -recoil.velocity.x * 0.7f;
}
void PlayerEntity::collideMapTop()
{
collidingDirection = 8;
if (recoil.active) recoil.velocity.y= -recoil.velocity.y * 0.7f;
}
void PlayerEntity::collideMapBottom()
{
collidingDirection = 2;
if (recoil.active) recoil.velocity.y= -recoil.velocity.y * 0.7f;
}
void PlayerEntity::useBossKey()
{
velocity.x = 0.0f;
velocity.y = 0.0f;
playerStatus = playerStatusUnlocking;
statusTimer = UNLOCK_DELAY;
acquiredItem = (enumItemType)(type - FirstEquipItem);
SoundManager::getInstance().playSound(SOUND_DOOR_OPENING_BOSS);
equip[EQUIP_BOSS_KEY] = false;
SpriteEntity* spriteItem = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP),
x, y - 80.0f, ITEM_WIDTH, ITEM_HEIGHT);
spriteItem->setFrame(EQUIP_BOSS_KEY);
spriteItem->setZ(z);
spriteItem->setAge(-UNLOCK_DELAY * 0.5f);
spriteItem->setLifetime(UNLOCK_DELAY * 0.5f);
spriteItem->setFading(true);
spriteItem->setSpin(300);
}
enumShotType PlayerEntity::getShotType()
{
return specialShots[specialShotIndex];
}
int PlayerEntity::getShotIndex()
{
return specialShotIndex;
}
void PlayerEntity::setShotIndex(int index)
{
specialShotIndex = index;
}
enumShotType PlayerEntity::getShotType(int slot)
{
return specialShots[slot];
}
void PlayerEntity::setShotType(int slot, enumShotType shotType)
{
specialShots[slot] = shotType;
}
void PlayerEntity::registerSpecialShot(int item)
{
bool found = false;
int index = 1;
while (index < SPECIAL_SHOT_SLOTS && !found)
{
found = specialShots[index] == ShotTypeStandard;
if (!found) index++;
}
if (found)
{
this->specialShots[index] = items[item].specialShot;
specialShotIndex = index;
initShotType();
}
}
void PlayerEntity::selectNextShotType()
{
int index = specialShotIndex + 1;
bool found = false;
while (index < SPECIAL_SHOT_SLOTS && !found)
{
if (specialShots[index] == ShotTypeStandard) index++;
else found = true;
}
if (found)
{
specialShotIndex = index;
initShotType();
}
else
specialShotIndex = 0;
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
computePlayer();
}
void PlayerEntity::initShotType()
{
specialBoltTimer = STATUS_FROZEN_BOLT_DELAY[getShotLevel()];
needInitShotType = false;
if (getShotType() == ShotTypeLightning)
SoundManager::getInstance().playSound(SOUND_ELECTRIC_CHARGE);
}
unsigned int PlayerEntity::getShotLevel()
{
return specialShotLevel[specialShotIndex];
}
unsigned int PlayerEntity::getShotLevel(int index)
{
return specialShotLevel[index];
}
int PlayerEntity::getFairieNumber()
{
return fairies.size();
}
FairyEntity* PlayerEntity::getFairy(unsigned int n)
{
if (n < fairies.size())
return fairies[n];
else
return NULL;
}
bool PlayerEntity::canGetNewShot(bool advancedShot)
{
int nbSpecial =0;
int nbAdvanced =0;
for (int i = 1; i < SPECIAL_SHOT_SLOTS; i++)
{
switch (specialShots[i])
{
case ShotTypeIce:
case ShotTypeStone:
case ShotTypeLightning:
nbSpecial++;
break;
case ShotTypeFire:
case ShotTypeIllusion:
case ShotTypePoison:
nbAdvanced++;
break;
case ShotTypeStandard:
break;
default:
std::cout << "[WARNING] Can not register shot type: " << getShotType() << std::endl;
}
}
if (advancedShot)
return (nbAdvanced >= SPECIAL_SHOT_SLOTS_ADVANCED);
else
return (nbSpecial >= SPECIAL_SHOT_SLOTS_STANDARD);
}
void PlayerEntity::interact(EnumInteractionType interaction, int id)
{
if (playerStatus == playerStatusPlaying)
{
// praying at the temple
if (interaction == InteractionTypeTemple)
{
if (divinity.divinity == id)
{
// donation
if (gold >= 10)
{
donate(10);
}
}
else
{
worship((enumDivinityType)id);
}
}
else if (interaction == InteractionTypeMerchandise)
{
if (itemToBuy != NULL) itemToBuy->buy();
}
}
}
float PlayerEntity::getBolPositionY()
{
if (isFairyTransmuted)
return y - 25;
else
return y - 20;
}
bool PlayerEntity::collideWithMap(int direction)
{
if (playerStatus == playerStatusEntering)
return false;
else
return BaseCreatureEntity::collideWithMap(direction);
}
// DIVINITY
void PlayerEntity::donate(int n)
{
if (gold >= n)
{
gold -= n;
displayAcquiredGold(-n);
SoundManager::getInstance().playSound(SOUND_PAY);
// standard : 1 gold = 3 piety
int pietyProGold = 3;
if (divinity.divinity == DivinityHealer)
pietyProGold = 5;
addPiety(pietyProGold * n);
// check item invoke
bool divineGift = false;
enumItemType itemType = ItemCopperCoin;
if (divinity.level >= 3 && game().getItemsCount() == 0)
{
if (divinity.divinity == DivinityHealer && !equip[EQUIP_MANUAL_HEALTH])
{
// Healer + level 3 = Health manual
divineGift = true;
itemType = ItemManualHealth;
}
else if (divinity.divinity == DivinityIce && !equip[EQUIP_GEM_ICE])
{
divineGift = true;
itemType = ItemGemIce;
}
else if (divinity.divinity == DivinityStone && !equip[EQUIP_GEM_STONE])
{
divineGift = true;
itemType = ItemGemStone;
}
else if (divinity.divinity == DivinityAir && !equip[EQUIP_GEM_LIGHTNING])
{
divineGift = true;
itemType = ItemGemLightning;
}
}
if (divineGift)
{
float xItem = GAME_WIDTH / 2;
float yItem = GAME_HEIGHT * 0.8f;
new ItemEntity(itemType, xItem, yItem);
SoundManager::getInstance().playSound(SOUND_OM);
divineInterventionDelay = WORSHIP_DELAY / 2;
isRegeneration = false;
for (int i = 0; i < 8; i++)
{
game().generateStar(sf::Color::White, xItem, yItem);
game().generateStar(sf::Color(255, 255, 210), xItem, yItem);
}
game().testAndAddMessageToQueue((EnumMessages)(MsgInfoDivGift));
}
}
}
void PlayerEntity::offerMonster(enemyTypeEnum monster, enumShotType hurtingType)
{
if (divinity.divinity > -1)
{
// standard : 1 monster = 2 piety - 1 boss = 20 piety
int pietyProMonster = 2;
int pietyProBoss = 20;
switch (divinity.divinity)
{
case DivinityHealer:
if (monster == EnemyTypeGhost
|| monster == EnemyTypeZombie
|| monster == EnemyTypeZombieDark
|| monster == EnemyTypeImpBlue
|| monster == EnemyTypeImpRed
|| monster == EnemyTypeWitch
|| monster == EnemyTypeWitchRed
|| monster == EnemyTypeBogeyman)
pietyProMonster = 4;
else
pietyProMonster = 0;
break;
case DivinityFighter:
pietyProMonster = 3;
pietyProBoss = 30;
break;
case DivinityIce:
if (monster == EnemyTypeSlimeRed
|| monster == EnemyTypeImpRed
|| monster == EnemyTypeEvilFlowerFire)
pietyProMonster = 4;
if (hurtingType == ShotTypeCold || hurtingType == ShotTypeIce)
{
pietyProMonster *= 1.5f;
pietyProBoss = 25;
}
break;
case DivinityStone:
if (hurtingType == ShotTypeCold || hurtingType == ShotTypeIce)
{
pietyProMonster = 3;
pietyProBoss = 30;
}
else
{
pietyProBoss = 25;
}
break;
}
if (monster < EnemyTypeButcher) // normal or mini-boss
{
addPiety(pietyProMonster);
}
else if (monster < EnemyTypeBat_invocated) // boss
{
addPiety(pietyProBoss);
}
}
}
void PlayerEntity::offerHealth(int lostHp)
{
if (divinity.divinity == DivinityHealer)
{
addPiety(lostHp * 2.5f);
}
}
void PlayerEntity::offerChallenge()
{
if (divinity.divinity >= 0)
addPiety(30);
}
void PlayerEntity::divineFury()
{
enumShotType shotType = ShotTypeStandard;
if (divinity.divinity == DivinityIce) shotType = ShotTypeIce;
else if (divinity.divinity == DivinityStone) shotType = ShotTypeStone;
else if (divinity.divinity == DivinityAir) shotType = ShotTypeLightning;
int multBonus = 6;
if (divinity.divinity == DivinityFighter) multBonus = 8;
for (int i = 0; i < (divinity.divinity == DivinityAir ? 16 : 32); i ++)
{
BoltEntity* bolt = new BoltEntity(TILE_WIDTH * 1.5f + rand() % (MAP_WIDTH - 3) * TILE_WIDTH ,
TILE_HEIGHT * 1.5f + rand() % (MAP_HEIGHT - 3) * TILE_HEIGHT,
boltLifeTime, shotType, 0);
bolt->setDamages(8 + divinity.level * multBonus);
float velx = 400 * cos(i);
float vely = 400 * sin(i);
bolt->setVelocity(Vector2D(velx, vely));
if (divinity.divinity == DivinityAir)
{
bolt->setFlying(true);
bolt->setLifetime(-1.0f);
}
else
{
bolt->setLifetime(8.0f);
}
bolt->setViscosity(1.0f);
bolt->setGoThrough(true);
bolt->setFromPlayer(false);
}
}
void PlayerEntity::divineDestroyUndead()
{
game().destroyUndead(40);
}
void PlayerEntity::divineIce()
{
EntityManager::EntityList* entityList = EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() >= ENTITY_ENEMY && e->getType() <= ENTITY_ENEMY_MAX)
{
EnemyEntity* enemy = dynamic_cast<EnemyEntity*>(e);
enemy->setSpecialState(SpecialStateIce, true, 10.0f, 0.1f, 0.0f);
}
}
}
void PlayerEntity::divineRepulse()
{
EntityManager::EntityList* entityList = EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() >= ENTITY_ENEMY && e->getType() <= ENTITY_ENEMY_MAX)
{
EnemyEntity* enemy = dynamic_cast<EnemyEntity*>(e);
enemy->hurt(getHurtParams
(8,
ShotTypeStandard,
0,
false,
SourceTypeBolt,
EnemyTypeNone,
false));
enemy->giveRecoil(true, Vector2D(x, y).vectorTo(Vector2D(enemy->getX(), enemy->getY()), 700.0f), 2.0f);
}
}
// effect
for (int i = 0; i < 40; i++)
{
SpriteEntity* spriteRock = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_CYCLOP),
x, y, 64, 64);
spriteRock->setZ(1000.0f);
spriteRock->setImagesProLine(20);
spriteRock->setFrame(rand() % 2 == 0 ? 38 : 58);
spriteRock->setSpin(-100 + rand()%200);
spriteRock->setVelocity(Vector2D(400 + rand()%400));
spriteRock->setFading(true);
spriteRock->setAge(-0.8f);
spriteRock->setLifetime(2.0f);
spriteRock->setType(ENTITY_EFFECT);
}
game().makeShake(1.0f);
SoundManager::getInstance().playSound(SOUND_EARTHQUAKE);
}
void PlayerEntity::divineProtection(float duration, float armorBonus)
{
setSpecialState(DivineStateProtection, true, 4.0f, 0.8f, 0.0f);
}
void PlayerEntity::divineHeal(int hpHealed)
{
hp += hpHealed;
if (hp > hpMax) hp = hpMax;
specialState[SpecialStatePoison].active = false;
divineInterventionDelay = WORSHIP_DELAY;
isRegeneration = false;
}
bool PlayerEntity::triggerDivinityBefore()
{
if (divinity.divinity > -1 && divinity.interventions < divinity.level - 1)
{
switch (divinity.divinity)
{
case DivinityHealer:
{
if (game().getUndeadCount() > 0 && rand() % 2 == 0)
{
SoundManager::getInstance().playSound(SOUND_OM);
incrementDivInterventions();
divineHeal(hpMax / 2);
divineDestroyUndead();
game().makeColorEffect(X_GAME_COLOR_WHITE, 0.45f);
return true;
}
break;
}
case DivinityFighter:
{
int r = rand() % 3;
if (r == 0) return false;
SoundManager::getInstance().playSound(SOUND_OM);
incrementDivInterventions();
divineHeal(hpMax / 3);
if (r == 1) divineProtection(10.0f, 0.8f);
else divineFury();
game().makeColorEffect(X_GAME_COLOR_RED, 0.45f);
return true;
break;
}
case DivinityIce:
{
int r = rand() % 3;
if (r == 0) return false;
SoundManager::getInstance().playSound(SOUND_OM);
incrementDivInterventions();
divineHeal(hpMax / 3);
if (r == 1)
{
divineIce();
game().makeColorEffect(X_GAME_COLOR_BLUE, 7.5f);
}
else
{
divineFury();
game().makeColorEffect(X_GAME_COLOR_BLUE, 0.5f);
}
return true;
break;
}
case DivinityStone:
{
int r = rand() % 2;
divineProtection(12.0f, 0.5f);
SoundManager::getInstance().playSound(SOUND_OM);
incrementDivInterventions();
divineHeal(hpMax / 3);
if (r == 0)
{
divineRepulse();
game().makeColorEffect(X_GAME_COLOR_BROWN, 3.0f);
}
else
{
divineFury();
game().makeColorEffect(X_GAME_COLOR_BROWN, 0.5f);
}
return true;
break;
}
case DivinityAir:
{
int r = rand() % 3;
if (r == 0) return false;
SoundManager::getInstance().playSound(SOUND_OM);
incrementDivInterventions();
divineHeal(hpMax / 3);
/*if (r == 1)
{
divineIce();
game().makeColorEffect(X_GAME_COLOR_BLUE, 7.5f);
}
else*/
{
divineFury();
game().makeColorEffect(X_GAME_COLOR_VIOLET, 0.5f);
}
return true;
break;
}
}
}
return false;
}
void PlayerEntity::triggerDivinityAfter()
{
if (divinity.divinity > -1 && divinity.interventions < divinity.level - 1)
{
switch (divinity.divinity)
{
case DivinityHealer:
{
SoundManager::getInstance().playSound(SOUND_OM);
incrementDivInterventions();
divineHeal(hpMax);
break;
}
//case DivinityFighter:
default:
{
SoundManager::getInstance().playSound(SOUND_OM);
incrementDivInterventions();
divineHeal(hpMax / 2);
break;
}
}
game().testAndAddMessageToQueue((EnumMessages)(MsgInfoDivIntervention));
}
}
void PlayerEntity::addPiety(int n)
{
if (n > 0 && equip[EQUIP_BOOK_PRAYER_I]) n *= 1.5f;
int oldLevel = divinity.level;
divinity.piety += n;
if (divinity.piety >= DIVINITY_LEVEL_TRESHOLD[MAX_DIVINITY_LEVEL - 1])
{
divinity.piety = DIVINITY_LEVEL_TRESHOLD[MAX_DIVINITY_LEVEL - 1];
divinity.percentsToNextLevels = 1.0f;
game().registerAchievement(AchievementPietyMax);
divinity.level = MAX_DIVINITY_LEVEL + 1;
}
else
{
int i = 0;
while (divinity.piety > DIVINITY_LEVEL_TRESHOLD[i] && i < (MAX_DIVINITY_LEVEL + 1)) i++;
divinity.level = i + 1;
if (divinity.level == 1)
divinity.percentsToNextLevels = (float)divinity.piety / (float)DIVINITY_LEVEL_TRESHOLD[0];
else
divinity.percentsToNextLevels
= (float)(divinity.piety - DIVINITY_LEVEL_TRESHOLD[divinity.level - 2])
/ (float)(DIVINITY_LEVEL_TRESHOLD[divinity.level - 1] - DIVINITY_LEVEL_TRESHOLD[divinity.level - 2]);
}
if (divinity.level > oldLevel)
{
SoundManager::getInstance().playSound(SOUND_OM);
divineInterventionDelay = WORSHIP_DELAY / 2;
isRegeneration = false;
pietyLevelUp();
computePlayer();
}
else if (divinity.level < oldLevel)
{
computePlayer();
}
}
void PlayerEntity::pietyLevelUp()
{
std::string label = "";
switch (divinity.divinity)
{
case DivinityFighter:
label = "div_fighter_lvl";
break;
case DivinityHealer:
if (divinity.level == 2) label = "div_healer_lvl_2";
else label = "div_healer_lvl_3";
break;
case DivinityIce:
if (divinity.level == 3) label = "div_ice_lvl_3";
else if (divinity.level == 4) label = "div_ice_lvl_4";
else if (divinity.level == 5) label = "div_ice_lvl_5";
break;
case DivinityStone:
if (divinity.level == 3) label = "div_stone_lvl_3";
else if (divinity.level == 4) label = "div_stone_lvl_4";
else if (divinity.level == 5) label = "div_stone_lvl_5";
break;
case DivinityAir:
if (divinity.level == 4) label = "div_air_lvl_4";
else label = "div_air_lvl";
break;
}
if (label.compare("") != 0) game().addDivLevelMessageToQueue(label);
}
void PlayerEntity::incrementDivInterventions()
{
divinity.interventions++;
addPiety(-divinity.piety * (equip[EQUIP_BOOK_PRAYER_II] ? 0.04f : 0.08f));
}
void PlayerEntity::worship(enumDivinityType id)
{
int oldPiety = divinity.piety;
bool isReconversion = divinity.divinity > -1;
playerStatus = playerStatusPraying;
statusTimer = WORSHIP_DELAY;
SoundManager::getInstance().playSound(SOUND_OM);
divinity.divinity = id;
divinity.piety = 0;
divinity.level = 1;
divinity.percentsToNextLevels = 0.0f;
facingDirection = 2;
// text
float x0 = MAP_WIDTH * 0.5f * TILE_WIDTH;
float y0 = MAP_HEIGHT * 0.5f * TILE_HEIGHT + 140.0f;
std::stringstream ss;
ss << tools::getLabel("worshipping") << " ";
ss << tools::getLabel(divinityLabel[divinity.divinity] + "_0");
TextEntity* text = new TextEntity(ss.str(), 24, x0, y0);
text->setAlignment(ALIGN_CENTER);
text->setLifetime(2.5f);
text->setWeight(-36.0f);
text->setZ(1200);
text->setColor(TextEntity::COLOR_FADING_WHITE);
// reconversion
if (isReconversion)
{
addPiety((equip[EQUIP_BOOK_PRAYER_I]) ? 0.66 * oldPiety : 0.5 * oldPiety);
if (divinity.interventions > divinity.level - 1)
divinity.interventions = divinity.level - 1;
}
else
divinity.interventions = 0;
// message
game().testAndAddMessageToQueue((EnumMessages)(MsgInfoDivHealer + (int)id));
}
void PlayerEntity::loadDivinity(int id, int piety, int level, int interventions)
{
divinity.divinity = id;
divinity.piety = piety;
divinity.level = level;
divinity.interventions = interventions;
if (id >= 0) addPiety(0);
}
// MAGIC
castSpellStruct PlayerEntity::getActiveSpell()
{
return activeSpell;
}
void PlayerEntity::setActiveSpell(enumCastSpell spell, bool fromSaveInFight)
{
if (activeSpell.spell != SpellNone)
{
// drop the old spell
equip[activeSpell.frame] = false;
ItemEntity* newItem = new ItemEntity((enumItemType)(ItemMagicianHat + activeSpell.frame), x, y);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
}
activeSpell.spell = spell;
switch (spell)
{
case SpellTeleport:
activeSpell.delayMax = 20.0f;
activeSpell.frame = ItemSpellTeleport - FirstEquipItem;
break;
case SpellSlimeExplode:
activeSpell.delayMax = 40.0f;
activeSpell.frame = ItemSpellSlimeExplode - FirstEquipItem;
break;
case SpellFireball:
activeSpell.delayMax = 20.0f;
activeSpell.frame = ItemSpellFireball - FirstEquipItem;
break;
case SpellFreeze:
activeSpell.delayMax = 40.0f;
activeSpell.frame = ItemSpellFreeze - FirstEquipItem;
break;
case SpellEarthquake:
activeSpell.delayMax = 40.0f;
activeSpell.frame = ItemSpellEarthquake - FirstEquipItem;
break;
case SpellProtection:
activeSpell.delayMax = 40.0f;
activeSpell.frame = ItemSpellProtection - FirstEquipItem;
break;
case SpellWeb:
activeSpell.delayMax = 35.0f;
activeSpell.frame = ItemSpellWeb - FirstEquipItem;
break;
case SpellFlower:
activeSpell.delayMax = 80.0f;
activeSpell.frame = ItemSpellFlower - FirstEquipItem;
break;
case SpellFairy:
activeSpell.delayMax = 10.0f;
activeSpell.frame = ItemSpellFairy - FirstEquipItem;
break;
case SpellNone:
break;
}
if (fromSaveInFight) activeSpell.delay = 1.0f;
else activeSpell.delay = activeSpell.delayMax;
}
void PlayerEntity::castSpell()
{
if (playerStatus != playerStatusPlaying) return;
if (canCastSpell())
{
activeSpell.delay = equip[EQUIP_BOOK_MAGIC_I] ? activeSpell.delayMax * 0.8f : activeSpell.delayMax;
switch (activeSpell.spell)
{
case SpellTeleport:
castTeleport();
break;
case SpellSlimeExplode:
castSummonsSlimeExplode();
break;
case SpellFireball:
castFireball();
break;
case SpellFreeze:
spellAnimationDelay = spellAnimationDelayMax;
castFreeze();
break;
case SpellEarthquake:
spellAnimationDelay = spellAnimationDelayMax;
castEarthquake();
break;
case SpellProtection:
spellAnimationDelay = spellAnimationDelayMax;
castProtection();
break;
case SpellWeb:
castWeb();
break;
case SpellFlower:
spellAnimationDelay = spellAnimationDelayMax;
castSummonsFlower();
break;
case SpellFairy:
castTransmuteFairy();
break;
case SpellNone:
break;
}
}
}
bool PlayerEntity::canCastSpell()
{
return activeSpell.spell != SpellNone && activeSpell.delay <= 0.0f;
}
void PlayerEntity::castTeleport()
{
bool ok = false;
int xm, ym;
float xNew = x, yNew = y;
invincibleDelay = equip[EQUIP_BOOK_MAGIC_II] ? 2.5f : 2.0f;
SoundManager::getInstance().playSound(SOUND_TELEPORT);
game().makeColorEffect(X_GAME_COLOR_VIOLET, 0.3f);
for(int i=0; i < 6; i++)
{
generateStar(sf::Color(50, 50, 255, 255));
generateStar(sf::Color(200, 200, 255, 255));
}
int counter = 150;
while (!ok && counter > 0)
{
counter--;
int distanceMin = 20000;
if (counter < 50) distanceMin = 30000;
else if (counter < 100) distanceMin = 25000;
xm = 1 +rand() % (MAP_WIDTH - 3);
ym = 1 +rand() % (MAP_HEIGHT - 3);
if (game().getCurrentMap()->isWalkable(xm, ym))
{
// enemy or bolt ?
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
bool isBad = false;
xNew = xm * TILE_WIDTH + TILE_WIDTH * 0.5f;
yNew = ym * TILE_HEIGHT+ TILE_HEIGHT * 0.5f;
for (it = entityList->begin (); !isBad && it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if ((e->getType() >= ENTITY_ENEMY && e->getType() <= ENTITY_ENEMY_MAX_COUNT) || e->getType() == ENTITY_ENEMY_BOLT)
isBad = Vector2D(xNew, yNew).distance2(Vector2D(e->getX(), e->getY())) < distanceMin;
}
if (!isBad)
{
x = xNew;
y = yNew;
}
}
}
for(int i=0; i < 6; i++)
{
generateStar(sf::Color(50, 50, 255, 255));
generateStar(sf::Color(200, 200, 255, 255));
}
}
void PlayerEntity::initFallingGrid()
{
for (int i = 0; i < MAP_WIDTH; i++)
for (int j = 0; j < MAP_HEIGHT; j++)
fallingGrid[i][j] = false;
}
void PlayerEntity::fallRock()
{
int rx, ry;
do
{
rx = 1 + rand() % (MAP_WIDTH - 2);
ry = 1 + rand() % (MAP_HEIGHT - 2);
}
while (fallingGrid[rx][ry]);
fallingGrid[rx][ry] = true;
new FallingRockEntity(rx * TILE_WIDTH + TILE_WIDTH / 2,
ry * TILE_HEIGHT + TILE_HEIGHT / 2,
rand() % 3,
true);
}
void PlayerEntity::castSummonsSlimeExplode()
{
SlimeEntity* slime = new SlimeEntity( ((int)(x) / TILE_WIDTH) * TILE_WIDTH + TILE_WIDTH * 0.5f,
y - 5, SlimeTypeViolet, true);
slime->makePet(facingDirection);
game().makeColorEffect(X_GAME_COLOR_VIOLET, 0.3f);
}
void PlayerEntity::castFireball()
{
SoundManager::getInstance().playSound(SOUND_FIREBALL);
game().makeColorEffect(X_GAME_COLOR_RED, 0.3f);
enumShotType boltType = ShotTypeFire;
unsigned int shotLevel = 2;
BoltEntity* bolt = new BoltEntity(x, getBolPositionY(), boltLifeTime + 0.5f, boltType, shotLevel);
int boltDamage = fireDamages * (equip[EQUIP_BOOK_MAGIC_II] ? 4 : 3);
if (equip[EQUIP_BOOK_MAGIC_II] && boltDamage < 32) boltDamage = 32;
else if (!equip[EQUIP_BOOK_MAGIC_II] && boltDamage < 24) boltDamage = 24;
bolt->setDamages(boltDamage);
bolt->setGoThrough(true);
float velx = 0.0f, vely = 0.0f;
if (facingDirection == 4) velx = -fireVelocity;
else if (facingDirection == 8) vely = -fireVelocity;
else if (facingDirection == 2) vely = fireVelocity;
else velx = fireVelocity;
bolt->setVelocity(Vector2D(velx, vely));
}
void PlayerEntity::castFreeze()
{
int iceLevel = equip[EQUIP_BOOK_MAGIC_II] ? 2 : 1;
for (float i = 0.0f; i < 2 * PI; i += PI / 8)
{
BoltEntity* bolt1 = new BoltEntity(x, getBolPositionY(), boltLifeTime, ShotTypeIce, iceLevel);
bolt1->setDamages(1);
float velx = fireVelocity * cos(i);
float vely = fireVelocity * sin(i);
bolt1->setVelocity(Vector2D(velx, vely));
}
game().makeColorEffect(X_GAME_COLOR_BLUE, 0.3f);
SoundManager::getInstance().playSound(SOUND_SPELL_FREEZE);
}
void PlayerEntity::castEarthquake()
{
initFallingGrid();
int nbIterations = equip[EQUIP_BOOK_MAGIC_II] ? 24 : 22;
for (int i = 0; i < nbIterations; i++) fallRock();
game().makeShake(0.25f);
game().makeColorEffect(X_GAME_COLOR_BROWN, 0.3f);
SoundManager::getInstance().playSound(SOUND_EARTHQUAKE);
}
void PlayerEntity::castProtection()
{
protection.active = true;
protection.value = equip[EQUIP_BOOK_MAGIC_II] ? 0.6f : 0.4f;
protection.timer = 10.0f;
computePlayer();
game().makeColorEffect(X_GAME_COLOR_BLUE, 0.3f);
SoundManager::getInstance().playSound(SOUND_SPELL_SHIELD);
}
void PlayerEntity::castWeb()
{
SoundManager::getInstance().playSound(SOUND_SPIDER_WEB);
int nbWeb = equip[EQUIP_BOOK_MAGIC_II] ? 4 : 3;
for (int i = 0; i < nbWeb; i++)
{
SpiderWebEntity* web = new SpiderWebEntity(x, y, true);
float webVel = 100 + rand()% 500;
float webAngle = -60 + rand() % 120;
webAngle = PI * webAngle / 180.0f;
if (facingDirection == 4) webAngle += PI;
else if (facingDirection == 8) webAngle -= PI * 0.5;
else if (facingDirection == 2) webAngle += PI * 0.5;
web->setVelocity(Vector2D(webVel * cos(webAngle), webVel * sin(webAngle)));
}
}
void PlayerEntity::castSummonsFlower()
{
SoundManager::getInstance().playSound(SOUND_INVOKE);
EvilFlowerEntity* flower = new EvilFlowerEntity(x, y, FlowerTypePet);
flower->setLifetime(equip[EQUIP_BOOK_MAGIC_II] ? 45 : 35);
if (equip[EQUIP_BOOK_MAGIC_II]) flower->setFireDelayMax(EVIL_FLOWER_FIRE_DELAY * 0.8f);
}
void PlayerEntity::castTransmuteFairy()
{
if (isFairyTransmuted)
{
movingStyle = movWalking;
if (isCollidingWithMap())
movingStyle = movFlying;
else
{
SoundManager::getInstance().playSound(SOUND_INVOKE);
isFairyTransmuted = false;
computePlayer();
for(int i=0; i < 6; i++)
{
generateStar(sf::Color(50, 50, 255, 255));
generateStar(sf::Color(200, 200, 255, 255));
}
}
}
else
{
SoundManager::getInstance().playSound(SOUND_INVOKE);
isFairyTransmuted = true;
computePlayer();
for(int i=0; i < 6; i++)
{
generateStar(sf::Color(50, 50, 255, 255));
generateStar(sf::Color(200, 200, 255, 255));
}
}
}
diff --git a/src/WitchBlastGame.cpp b/src/WitchBlastGame.cpp
index 7fda9af..2223702 100644
--- a/src/WitchBlastGame.cpp
+++ b/src/WitchBlastGame.cpp
@@ -1,6938 +1,6938 @@
/** This file is part of Witch Blast.
*
* Witch Blast is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Witch Blast is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Witch Blast. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WitchBlastGame.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/TileMapEntity.h"
#include "DungeonMap.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "sfml_game/EntityManager.h"
#include "Constants.h"
#include "RatEntity.h"
#include "BlackRatEntity.h"
#include "GreenRatEntity.h"
#include "KingRatEntity.h"
#include "CyclopsEntity.h"
#include "GiantSpiderEntity.h"
#include "GiantSlimeEntity.h"
#include "ButcherEntity.h"
#include "BatEntity.h"
#include "ImpEntity.h"
#include "SlimeEntity.h"
#include "LargeSlimeEntity.h"
#include "PumpkinEntity.h"
#include "ChestEntity.h"
#include "EvilFlowerEntity.h"
#include "BubbleEntity.h"
#include "ItemEntity.h"
#include "WitchEntity.h"
#include "CauldronEntity.h"
#include "SnakeEntity.h"
#include "GhostEntity.h"
#include "ZombieEntity.h"
#include "ZombieDarkEntity.h"
#include "BogeymanEntity.h"
#include "LittleSpiderEntity.h"
#include "SpiderEggEntity.h"
#include "FranckyEntity.h"
#include "VampireEntity.h"
#include "ObstacleEntity.h"
#include "ArtefactDescriptionEntity.h"
#include "PnjEntity.h"
#include "TextEntity.h"
#include "StandardRoomGenerator.h"
#include "Scoring.h"
#include "MessageGenerator.h"
#include "TextMapper.h"
#include "SlimePetEntity.h"
#include <iostream>
#include <sstream>
#include <fstream>
#include <ctime>
#include <algorithm>
#define ONLINE_MODE
#define LEVEL_TEST_MODE
#ifdef ONLINE_MODE
#include "OnlineScoring.h"
#endif // ONLINE_SCORING
const float PORTRAIT_DIAPLAY_TIME = 5.0f;
const unsigned int ACHIEV_LINES = 2;
static std::string intToString(int n)
{
std::ostringstream oss;
oss << n;
return oss.str();
}
static std::string keyToString(sf::Keyboard::Key key)
{
std::string s = "Unknown";
if (key >= sf::Keyboard::A && key <= sf::Keyboard::Z)
{
char c = 'A' + key - sf::Keyboard::A;
std::ostringstream oss;
oss << c;
s = oss.str();
}
else if (key >= sf::Keyboard::Num0 && key <= sf::Keyboard::Num9)
{
char c = '0' + key - sf::Keyboard::Num0;
std::ostringstream oss;
oss << c;
s = oss.str();
}
else if (key >= sf::Keyboard::Numpad0 && key <= sf::Keyboard::Numpad9)
{
char c = '0' + key - sf::Keyboard::Num0;
std::ostringstream oss;
oss << c << " (numpad)";
s = oss.str();
}
else if (key >= sf::Keyboard::F1 && key <= sf::Keyboard::F15)
{
std::ostringstream oss;
oss << "F" << (int)key - (int)sf::Keyboard::F1;
s = oss.str();
}
else if (key == sf::Keyboard::Escape) s = "Escape";
else if (key == sf::Keyboard::LControl) s = "Left Control";
else if (key == sf::Keyboard::LShift) s = "Left Shift";
else if (key == sf::Keyboard::LAlt) s = "Left Alt";
else if (key == sf::Keyboard::LSystem) s = "Left System";
else if (key == sf::Keyboard::RControl) s = "Right Control";
else if (key == sf::Keyboard::RShift) s = "Right Shift";
else if (key == sf::Keyboard::RAlt) s = "Right Alt";
else if (key == sf::Keyboard::RSystem) s = "Right System";
else if (key == sf::Keyboard::Space) s = "Space";
else if (key == sf::Keyboard::Tab) s = "Tab";
else if (key == sf::Keyboard::Left) s = "Left arrow";
else if (key == sf::Keyboard::Right) s = "Right arrow";
else if (key == sf::Keyboard::Up) s = "Up arrow";
else if (key == sf::Keyboard::Down) s = "Down arrow";
else if (key == sf::Keyboard::LBracket) s = "[";
else if (key == sf::Keyboard::RBracket) s = "]";
else if (key == sf::Keyboard::SemiColon) s = ";";
else if (key == sf::Keyboard::Comma) s = ",";
else if (key == sf::Keyboard::Period) s = ".";
else if (key == sf::Keyboard::Quote) s = "Quote";
else if (key == sf::Keyboard::Slash) s = "/";
else if (key == sf::Keyboard::BackSlash) s = "\\";
else if (key == sf::Keyboard::Tilde) s = "~";
else if (key == sf::Keyboard::Equal) s = "=";
else if (key == sf::Keyboard::Dash) s = "_";
else if (key == sf::Keyboard::Return) s = "Return";
else if (key == sf::Keyboard::BackSpace) s = "BackSpace";
else if (key == sf::Keyboard::PageUp) s = "Page Up";
else if (key == sf::Keyboard::PageDown) s = "Page Down";
else if (key == sf::Keyboard::End) s = "End";
else if (key == sf::Keyboard::Home) s = "Home";
else if (key == sf::Keyboard::Insert) s = "Insert";
else if (key == sf::Keyboard::Delete) s = "Delete";
else if (key == sf::Keyboard::Add) s = "+";
else if (key == sf::Keyboard::Subtract) s = "-";
else if (key == sf::Keyboard::Multiply) s = "*";
else if (key == sf::Keyboard::Divide) s = "/";
else if (key == sf::Keyboard::Pause) s = "Pause";
else if (key == sf::Keyboard::KeyCount) s = "Key Count";
return s;
}
std::map<EnumWorldEvents, EnumMessages> eventToMessage =
{
{ EventMeetRatsOrBats, MsgInfoRatsBats },
{ EventMeetSnakes, MsgInfoSnakes },
{ EventMeetWitches, MsgInfoWitches },
{ EventGetCoin, MsgInfoGold },
{ EventGetFamiliar, MsgInfoFamiliar },
{ EventBeingHurted, MsgTutoHeal },
{ EventFindShop, MsgTutoShops },
{ EventFindBossDoor, MsgTutoBossDoor },
{ EventFindChallengeDoor, MsgTutoChallengeDoor },
{ EventFindTemple, MsgTutoTemple },
{ EventGetItem, MsgTutoItems },
{ EventGetSpecialShot, MsgTutoShots },
{ EventGetSpell, MsgTutoSpell },
{ EventAchievement, MsgTutoAchievements },
{ EventConsumable, MsgTutoConsumables },
{ EventPotion, MsgTutoPotions },
};
// author: AFS
// source: https://github.com/LaurentGomila/SFML/wiki/Source:-Letterbox-effect-using-a-view
static sf::View getLetterboxView(sf::View view, int windowWidth, int windowHeight)
{
// Compares the aspect ratio of the window to the aspect ratio of the view,
// and sets the view's viewport accordingly in order to archieve a letterbox effect.
// A new view (with a new viewport set) is returned.
float windowRatio = windowWidth / (float) windowHeight;
float viewRatio = view.getSize().x / (float) view.getSize().y;
float sizeX = 1;
float sizeY = 1;
float posX = 0;
float posY = 0;
bool horizontalSpacing = true;
if (windowRatio < viewRatio)
horizontalSpacing = false;
// If horizontalSpacing is true, the black bars will appear on the left and right side.
// Otherwise, the black bars will appear on the top and bottom.
if (horizontalSpacing)
{
sizeX = viewRatio / windowRatio;
posX = (1 - sizeX) / 2.0;
}
else
{
sizeY = windowRatio / viewRatio;
posY = (1 - sizeY) / 2.0;
}
view.setViewport( sf::FloatRect(posX, posY, sizeX, sizeY) );
return view;
}
static sf::View getFullScreenLetterboxView(sf::View view, int clientWidth, int clientHeight)
{
sf::View returnView(sf::FloatRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
float clientRatio = clientWidth / (float) clientHeight;
float viewRatio = view.getSize().x / (float) view.getSize().y;
float sizeX = 1;
float sizeY = 1;
float posX = 0;
float posY = 0;
bool horizontalSpacing = true;
if (clientRatio > viewRatio)
horizontalSpacing = false;
// If horizontalSpacing is true, the black bars will appear on the left and right side.
// Otherwise, the black bars will appear on the top and bottom.
if (horizontalSpacing)
{
sizeX = clientRatio / viewRatio;
posX = (1 - sizeX) / 2.0;
}
else
{
sizeY = viewRatio / clientRatio;
posY = (1 - sizeY) / 2.0;
}
returnView.setViewport( sf::FloatRect(posX, posY, sizeX, sizeY) );
return returnView;
}
namespace
{
WitchBlastGame* gameptr;
}
WitchBlastGame::WitchBlastGame()
{
gameptr = this;
gameFromSaveFile = false;
configureFromFile();
if (parameters.vsync == false)
{
//app->setVerticalSyncEnabled(false);
app->setFramerateLimit(60);
}
// Fullscreen ?
if (parameters.fullscreen)
{
create(SCREEN_WIDTH, SCREEN_HEIGHT, APP_NAME + " V" + APP_VERSION, true, parameters.vsync);
sf::View view = app->getDefaultView();
view = getFullScreenLetterboxView( view, SCREEN_WIDTH, SCREEN_HEIGHT );
app->setView(view);
}
else
{
create(SCREEN_WIDTH, SCREEN_HEIGHT, APP_NAME + " V" + APP_VERSION, false, parameters.vsync);
}
// loading resources
const char *const images[] =
{
"media/player_0.png", "media/player_1.png",
"media/bolt.png", "media/tiles.png",
"media/rat.png", "media/minimap.png",
"media/map_background.png",
"media/items.png", "media/items_equip.png",
"media/items.png", "media/items_equip.png",
"media/chest.png", "media/bat.png",
"media/evil_flower.png", "media/slime.png",
"media/imp.png", "media/spider_egg.png",
"media/spider_web.png", "media/little_spider.png",
"media/bubble.png", "media/eyeball.png",
"media/witch.png",
"media/cauldron.png", "media/snake.png",
"media/pumpkin.png", "media/ghost.png",
"media/zombie.png", "media/bogeyman.png",
"media/butcher.png", "media/giant_slime.png",
"media/king_rat.png", "media/cyclops.png",
"media/giant_spider.png", "media/francky.png",
"media/vampire.png", "media/vampire_bat.png",
"media/vampire_part.png",
"media/blood.png",
"media/corpses.png", "media/corpses_big.png",
"media/star.png", "media/star2.png",
"media/hurt_impact.png",
"media/interface.png", "media/hud_shots.png",
"media/explosion.png", "media/keys_qwer.png",
"media/keys_azer.png", "media/message_icons.png",
"media/night.png", "media/title.png",
"media/overlay_00.png", "media/light_cone.png",
"media/divinity.png",
"media/pnj.png", "media/fairy.png",
"media/key_area.png",
"media/ui_life.png", "media/ui_mana.png",
"media/ui_spells.png", "media/ui_message.png",
"media/ui_top_layer.png", "media/ui_achiev.png",
"media/fog.png", "media/title_animation.png",
"media/splatter.png", "media/witch_intro.png",
"media/item_description.png", "media/death_certificate.png",
"media/achievements.png", "media/boss_pictures.png",
"media/portrait_part.png", "media/dungeon_random.png",
"media/dungeon_objects.png", "media/shadows_standard.png",
"media/shadows_corners.png", "media/shadows_medium.png",
"media/shadows_small.png", "media/doors.png",
"media/destroyable_objects.png",
};
for (const char *const filename : images)
ImageManager::getInstance().addImage(filename);
const char *const sounds[] =
{
"media/sound/blast00.ogg", "media/sound/blast01.ogg",
"media/sound/blast_elec.ogg", "media/sound/blast_fire.ogg",
"media/sound/blast_ice.ogg", "media/sound/blast_illusion.ogg",
"media/sound/blast_poison.ogg", "media/sound/blast_stone.ogg",
"media/sound/door_closing.ogg", "media/sound/door_opening.ogg",
"media/sound/chest_opening.ogg", "media/sound/impact.ogg",
"media/sound/bonus.ogg", "media/sound/drink.ogg",
"media/sound/eat.ogg", "media/sound/player_hit.ogg",
"media/sound/player_die.ogg", "media/sound/ennemy_dying.ogg",
"media/sound/coin.ogg", "media/sound/pay.ogg",
"media/sound/wall_impact.ogg", "media/sound/big_wall_impact.ogg",
"media/sound/king_rat_cry_1.ogg", "media/sound/king_rat_cry_2.ogg",
"media/sound/king_rat_die.ogg", "media/sound/slime_jump.ogg",
"media/sound/slime_impact.ogg", "media/sound/slime_impact_weak.ogg",
"media/sound/slime_impact_boss.ogg",
"media/sound/slime_smash.ogg", "media/sound/ice_charge.ogg",
"media/sound/electric.ogg", "media/sound/select.ogg",
"media/sound/heart.ogg", "media/sound/rat_die.ogg",
"media/sound/bat_die.ogg", "media/sound/imp_hurt.ogg",
"media/sound/imp_die.ogg", "media/sound/rock_impact.ogg",
"media/sound/rock_impact_medium.ogg", "media/sound/rock_impact_heavy.ogg",
"media/sound/throw.ogg", "media/sound/cyclop00.ogg",
"media/sound/cyclop_die.ogg", "media/sound/cyclops_impact.ogg",
"media/sound/butcher_00.ogg", "media/sound/butcher_01.ogg",
"media/sound/butcher_hurt.ogg", "media/sound/butcher_die.ogg",
"media/sound/vib.ogg",
"media/sound/boom_00.ogg", "media/sound/clang_00.ogg",
"media/sound/bubble_00.ogg", "media/sound/bubble_01.ogg",
"media/sound/trap.ogg", "media/sound/egg_smash_00.ogg",
"media/sound/egg_smash_01.ogg", "media/sound/spider_walking.ogg",
"media/sound/spider_web.ogg", "media/sound/spider_hurt.ogg",
"media/sound/spider_die.ogg", "media/sound/little_spider_die.ogg",
"media/sound/witch_00.ogg", "media/sound/witch_01.ogg",
"media/sound/witch_die_00.ogg", "media/sound/witch_die_01.ogg",
"media/sound/witch_02.ogg", "media/sound/invoke.ogg",
"media/sound/cauldron.ogg", "media/sound/cauldron_die.ogg",
"media/sound/snake_die.ogg", "media/sound/pumpkin_00.ogg",
"media/sound/pumpkin_01.ogg", "media/sound/pumpkin_die.ogg",
"media/sound/critical.ogg",
"media/sound/gong.ogg", "media/sound/teleport.ogg",
"media/sound/spell_charge.ogg", "media/sound/fireball.ogg",
"media/sound/message.ogg", "media/sound/earthquake.ogg",
"media/sound/spell_freeze.ogg", "media/sound/spell_shield.ogg",
"media/sound/heavy_step_00.ogg", "media/sound/heavy_step_01.ogg",
"media/sound/night.ogg", "media/sound/grumble.ogg",
"media/sound/zombie_00.ogg", "media/sound/zombie_01.ogg",
"media/sound/zombie_attack.ogg", "media/sound/zombie_die.ogg",
"media/sound/ghost.ogg", "media/sound/ghost_die.ogg",
"media/sound/electricity.ogg",
"media/sound/electric_blast.ogg", "media/sound/francky_00.ogg",
"media/sound/francky_01.ogg", "media/sound/francky_02.ogg",
"media/sound/francky_die.ogg", "media/sound/om.ogg",
"media/sound/glass.ogg", "media/sound/hiccup.ogg",
"media/sound/splatch.ogg", "media/sound/intro_witch.ogg",
"media/sound/force_field.ogg", "media/sound/door_opening_boss.ogg",
"media/sound/achievement.ogg",
"media/sound/vampire_flying.ogg", "media/sound/vampire_flap.ogg",
"media/sound/vampire_sonic.ogg", "media/sound/vampire_laughing.ogg",
"media/sound/vampire_transform_bolt.ogg", "media/sound/vampire_transform_bat.ogg",
"media/sound/vampire_hypnosis.ogg", "media/sound/vampire_cry.ogg",
"media/sound/vampire_dying.ogg", "media/sound/ice_block.ogg",
"media/sound/bogeyman_die.ogg", "media/sound/bogeyman_attack.ogg",
"media/sound/bogeyman_vortex_00.ogg", "media/sound/bogeyman_vortex_01.ogg",
"media/sound/barrel_hit.ogg", "media/sound/barrel_smash.ogg",
"media/sound/secret.ogg",
};
// AA in fullscreen
if (parameters.fullscreen) enableAA(true);
// game main client position in the UI
xOffset = OFFSET_X;
yOffset = OFFSET_Y;
SoundManager::getInstance().setVolume(parameters.soundVolume);
for (const char *const filename : sounds)
{
SoundManager::getInstance().addSound(filename);
}
if (font.loadFromFile("media/DejaVuSans-Bold.ttf"))
{
myText.setFont(font);
}
miniMap = NULL;
currentMap = NULL;
currentFloor = NULL;
lastScore.score = 0;
lastScore.name = "";
lastScore.level = 0;
int i;
for (i = 0; i < NB_X_GAME; i++) xGame[i].active = false;
for (i = 0; i < NUMBER_EQUIP_ITEMS; i++) equipNudeToDisplay[i] = false;
for (i = 0; i < NB_MESSAGES; i++) gameMessagesToSkip[i] = false;
for (i = 0; i < NB_ACHIEVEMENTS; i++) achievementState[i] = AchievementUndone;
for (i = 0; i < NB_ENEMY; i++) globalData.killedMonster[i] = 0;
saveInFight.monsters.clear();
showLogical = false;
showGameTime = false;
uiSprites.shotsSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_HUD_SHOTS));
uiSprites.topLayer.setTexture(*ImageManager::getInstance().getImage(IMAGE_UI_TOP_LAYER));
uiSprites.topLayer.setPosition(0, 602);
uiSprites.msgBoxSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_UI_MESSAGE));
uiSprites.iconSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_MESSAGE_ICONS));
uiSprites.iconSprite.setPosition(12, 614);
uiSprites.mapBgSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_MAP_BACKGROUND));
uiSprites.mapBgSprite.setPosition(342, 23);
introScreenSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_INTRO));
titleSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_TITLE));
titleSprite.setOrigin(titleSprite.getTextureRect().width / 2, titleSprite.getTextureRect().height / 2);
scoreState = ScoreOK;
loadGameData();
loadHiScores();
receiveScoreFromServer();
srand(time(NULL));
}
void WitchBlastGame::enableAA(bool enable)
{
for (int i = 0; i < NB_IMAGES; i++)
{
if (i != IMAGE_TILES && i != IMAGE_DUNGEON_OBJECTS
&& i != IMAGE_TILES_SHADOW && i != IMAGE_TILES_SHADOW_CORNER && i != IMAGE_TILES_SHADOW_MEDIUM
&& i != IMAGE_MINIMAP
&& i != IMAGE_DOORS
&& i != IMAGE_FOG
&& i != IMAGE_ITEMS_PRES && i != IMAGE_ITEMS_EQUIP_PRES && i != IMAGE_CORPSES
&& i != IMAGE_CORPSES_BIG)
ImageManager::getInstance().getImage(i)->setSmooth(enable);
}
}
WitchBlastGame::~WitchBlastGame()
{
// cleaning all entities
EntityManager::getInstance().clean();
// cleaning data
if (miniMap != NULL) delete (miniMap);
if (currentFloor != NULL) delete (currentFloor);
if (sendScoreThread.joinable()) sendScoreThread.join();
if (receiveScoreThread.joinable()) receiveScoreThread.join();
}
DungeonMap* WitchBlastGame::getCurrentMap()
{
return currentMap;
}
GameFloor* WitchBlastGame::getCurrentFloor()
{
return currentFloor;
}
int WitchBlastGame::getFloorX()
{
return floorX;
}
int WitchBlastGame::getFloorY()
{
return floorY;
}
DungeonMapEntity* WitchBlastGame::getCurrentMapEntity()
{
return dungeonEntity;
}
PlayerEntity* WitchBlastGame::getPlayer()
{
return player;
}
Vector2D WitchBlastGame::getPlayerPosition()
{
return Vector2D(player->getX(), player->getY());
}
int WitchBlastGame::getLevel()
{
return level;
}
int WitchBlastGame::getChallengeLevel()
{
return challengeLevel;
}
bool WitchBlastGame::getShowLogical()
{
return showLogical;
}
float WitchBlastGame::getDeltaTime()
{
return deltaTime;
}
float WitchBlastGame::getGameTime()
{
return gameTime;
}
void WitchBlastGame::onUpdate()
{
if (gameState == gameStatePlaying)
{
if (isPlayerAlive) player->setItemToBuy(NULL);
EntityManager::getInstance().animate(deltaTime);
if (isPressing(KeyTimeControl, false))
{
EntityManager::getInstance().animate(deltaTime);
SoundManager::getInstance().playSound(SOUND_VIB, false);
}
if (isPlayerAlive) gameTime += deltaTime;
for (int i = 0; i < NB_X_GAME; i++)
{
if (xGame[i].active)
{
xGame[i].timer -= deltaTime;
if (xGame[i].timer <= 0.0f)
{
xGame[i].active = false;
if (i == (int)xGameTypeFade && xGame[i].param == X_GAME_FADE_OUT)
{
if (player->getPlayerStatus() == PlayerEntity::playerStatusGoingNext)
{
level++;
startNewLevel();
}
else
startNewGame(false, 1);
}
}
}
}
if (isPlayerAlive)
{
if (player->getHp() <= 0)
{
isPlayerAlive = false;
playMusic(MusicEnding);
}
}
}
else if (gameState == gameStatePlayingDisplayBoss)
{
bossDisplayTimer += deltaTime;
if (bossDisplayTimer >= PORTRAIT_DIAPLAY_TIME) gameState = gameStatePlaying;
}
}
void WitchBlastGame::startNewGame(bool fromSaveFile, int startingLevel)
{
gameState = gameStateInit;
level = 1;
challengeLevel = 1;
gameTime = 0.0f;
initEvents();
scoreSaveFile = "";
interaction.active = false;
// cleaning all entities
EntityManager::getInstance().clean();
SoundManager::getInstance().stopSound(SOUND_NIGHT);
// cleaning the message queue
std::queue<messageStruct> empty;
std::swap( messagesQueue, empty );
// cleaning the achievements queue
std::queue<achievementStruct> empty2;
std::swap( achievementsQueue, empty2 );
// cleaning data
if (miniMap != NULL) delete (miniMap);
if (currentFloor != NULL) delete (currentFloor);
miniMap = NULL;
currentFloor = NULL;
// init in game menu
buildInGameMenu();
dungeonEntity = new DungeonMapEntity();
// the interface
uiSprites.gui.setTexture(*ImageManager::getInstance().getImage(IMAGE_INTERFACE));
// key symbol on the interface
uiSprites.keySprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP));
uiSprites.keySprite.setTextureRect(sf::IntRect(ITEM_WIDTH * EQUIP_BOSS_KEY, 0, ITEM_WIDTH, ITEM_HEIGHT));
uiSprites.keySprite.setPosition(737, 612);
miniMap = new GameMap(FLOOR_WIDTH, FLOOR_HEIGHT);
// minimap on the interface
miniMapEntity = new TileMapEntity(ImageManager::getInstance().getImage(IMAGE_MINIMAP), miniMap, 19, 15, 10);
miniMapEntity->setTileBox(20, 16);
miniMapEntity->setX(800);
miniMapEntity->setY(645);
miniMapEntity->setZ(10001.0f);
// doors
doorEntity[0] = new DoorEntity(8);
doorEntity[1] = new DoorEntity(4);
doorEntity[2] = new DoorEntity(2);
doorEntity[3] = new DoorEntity(6);
saveInFight.isFight = false;
if (fromSaveFile)
{
if (!loadGame())
{
fromSaveFile = false;
}
else
{
gameFromSaveFile = true;
playLevel(saveInFight.isFight);
}
}
if (!fromSaveFile)
{
gameFromSaveFile = false;
// the player
player = new PlayerEntity((TILE_WIDTH * MAP_WIDTH * 0.5f),
(TILE_HEIGHT * MAP_HEIGHT * 0.5f));
resetKilledEnemies();
randomizePotionMap();
if (startingLevel > 1)
{
for (int i = 1; i < startingLevel; i++)
{
level = i;
if (level == 3)
{
player->acquireItem(getItemSpell());
player->acquireItemAfterStance();
}
player->setHpMax(player->getHpMax() + 2 + rand() % 4);
item_equip_enum item = getRandomEquipItem(false, false);
player->acquireItem((enumItemType)(item + FirstEquipItem));
player->acquireItemAfterStance();
item = getRandomEquipItem(true, true);
player->acquireItem((enumItemType)(item + FirstEquipItem));
player->acquireItemAfterStance();
if (i % 2 == 0)
{
item = getRandomEquipItem(false, false);
player->acquireItem((enumItemType)(item + FirstEquipItem));
player->acquireItemAfterStance();
}
}
level++;
player->setHp(player->getHpMax());
player->setGold(8 + rand() % 45);
if (startingLevel > 2)
{
player->loadDivinity(rand() % NB_DIVINITY, (startingLevel - 2) * 200, 1, 0);
}
}
startNewLevel();
}
}
void WitchBlastGame::startNewLevel()
{
// reset floor items
player->resetFloorItem();
// reset present items
resetPresentItems();
bool needShop = false;
// create the new level
if (currentFloor != NULL)
{
if (level > 1)
{
if (!currentFloor->hasRoomOfType(roomTypeMerchant)) needShop = true;
}
delete currentFloor;
}
currentFloor = new GameFloor(level);
if (needShop) currentFloor->setForceShop();
currentFloor->createFloor();
// center it
floorX = FLOOR_WIDTH / 2;
floorY = FLOOR_HEIGHT / 2;
// move the player
if (level == 1)
player->moveTo((TILE_WIDTH * MAP_WIDTH * 0.5f),
(TILE_HEIGHT * MAP_HEIGHT * 0.5f));
else
player->moveTo((TILE_WIDTH * MAP_WIDTH * 0.5f),
(TILE_HEIGHT * MAP_HEIGHT - 2 * TILE_HEIGHT));
// the boss room is closed
bossRoomOpened = false;
if (level <= 7) testAndAddMessageToQueue((EnumMessages)(MsgInfoLevel1 + level - 1));
if (level == 1)
{
testAndAddMessageToQueue(MsgTutoBasics);
testAndAddMessageToQueue(MsgTutoTips);
}
playLevel(false);
}
void WitchBlastGame::playLevel(bool isFight)
{
isPlayerAlive = true;
if (!isFight)
{
player->setVelocity(Vector2D(0.0f, 0.0f));
player->setPlayerStatus(PlayerEntity::playerStatusPlaying);
}
// first map is open
roomClosed = false;
// generate the map
refreshMap();
// items from save
currentMap->restoreMapObjects();
if (isFight)
{
checkEntering();
saveMapItems();
}
// populate with monsters
if (isFight)
{
auto monsters_save = saveInFight.monsters;
saveInFight.monsters.clear();
for (auto monster: monsters_save)
addMonster(monster.id, monster.x, monster.y);
if (currentMap->getRoomType() == roomTypeBoss) playMusic(MusicBoss);
else if (currentMap->getRoomType() == roomTypeChallenge) playMusic(MusicChallenge);
else playMusic(MusicDungeon);
}
else
playMusic(MusicDungeon);
// game time counter an state
lastTime = getAbsolutTime();
gameState = gameStatePlaying;
// fade in
xGame[xGameTypeFade].active = true;
xGame[xGameTypeFade].param = X_GAME_FADE_IN;
xGame[xGameTypeFade].timer = FADE_IN_DELAY;
float x0 = MAP_WIDTH * 0.5f * TILE_WIDTH;
float y0 = MAP_HEIGHT * 0.5f * TILE_HEIGHT + 40.0f;
std::ostringstream oss;
oss << tools::getLabel("level") << " " << level;
TextEntity* text = new TextEntity(oss.str(), 30, x0, y0);
text->setAlignment(ALIGN_CENTER);
text->setLifetime(2.5f);
text->setWeight(-36.0f);
text->setZ(1000);
text->setColor(TextEntity::COLOR_FADING_WHITE);
new ItemEntity(ItemScrollRevelation, 100, 100);
new ItemEntity(ItemScrollRevelation, 150, 100);
new ItemEntity(ItemPotion02, 200, 100);
new ItemEntity(ItemPotion01, 250, 100);
new ItemEntity(ItemBag, 450, 100);
new ItemEntity(ItemFloorMap, 500, 100);
}
void WitchBlastGame::prepareIntro()
{
EntityManager::getInstance().clean();
introSprites[0] = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_FOG));
introSprites[0]->setX(SCREEN_WIDTH / 2);
introSprites[0]->setY(SCREEN_HEIGHT - 202);
introSprites[1] = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_FOG));
introSprites[1]->setX(SCREEN_WIDTH / 2 + 970);
introSprites[1]->setY(SCREEN_HEIGHT - 202);
gameState = gameStateIntro;
gameTime = 0.0f;
introState = 0;
introSoundState = 0;
SoundManager::getInstance().playSound(SOUND_NIGHT);
}
void WitchBlastGame::updateIntro()
{
gameTime += deltaTime;
bool toMenu = false;
for (int i = 0; i < 2; i++)
{
introSprites[i]->setX(introSprites[i]->getX() - deltaTime * 35);
if (introSprites[i]->getX() < - SCREEN_WIDTH / 2) introSprites[i]->setX(introSprites[i]->getX() + 2 * SCREEN_WIDTH);
}
if (gameTime > 2.0f && introSoundState == 0)
{
SoundManager::getInstance().playSound(SOUND_INTRO_WITCH);
introSoundState++;
}
else if (gameTime > 7.0f && introSoundState == 1)
{
playMusic(MusicIntro);
introSoundState++;
}
if (introState == 0 && gameTime > 2.5f)
{
introState = 1;
introSprites[2] = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_TITLE_ANIM),
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
310, 278, 3);
introSprites[2]->setZ(50);
}
else if (introState == 1)
{
int frame = (gameTime - 2.5f) * 8.0f;
if (frame > 16)
{
frame = 16;
introState = 2;
introSprites[3] = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_WITCH_INTRO));
introSprites[3]->setX(368 + 1000);
introSprites[3]->setY(424 - 480);
introSprites[3]->setZ(40);
EntityManager::getInstance().sortByZ();
}
introSprites[2]->setFrame(frame);
}
else if (introState == 2)
{
float xSprite = introSprites[3]->getX() - deltaTime * 800;
float ySprite = introSprites[3]->getY() + deltaTime * 400;
if (xSprite < 368)
{
introState = 3;
introSprites[3]->setDying(true);
EntityManager::getInstance().animate(deltaTime);
xSprite = 368;
ySprite = 424;
introSprites[4] = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_SPLATTER));
introSprites[4]->setX(368);
introSprites[4]->setY(424);
introSprites[4]->setZ(45);
introSprites[4]->setScale(0.5f, 0.5f);
EntityManager::getInstance().sortByZ();
SoundManager::getInstance().stopSound(SOUND_INTRO_WITCH);
SoundManager::getInstance().playSound(SOUND_SPLATCH);
}
else
{
introSprites[3]->setX(xSprite);
introSprites[3]->setY(ySprite);
introSprites[3]->setAngle(gameTime * 500);
}
}
else if (introState == 3)
{
float scale = introSprites[4]->getScaleX();
scale += deltaTime * 5.0f;
if (scale > 1.0f) scale = 1.0f;
introSprites[4]->setScale(scale, scale);
if (gameTime > 8.0f)
{
introState = 4;
introSprites[2]->setDying(true);
introSprites[4]->setDying(true);
EntityManager::getInstance().animate(deltaTime);
toMenu = true;
}
}
sf::Event event;
bool stopDemo = false;
while (app->pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
{
//saveGameData();
app->close();
}
if (event.type == sf::Event::Resized)
{
enableAA(true);
sf::View view = app->getDefaultView();
view = getLetterboxView( view, event.size.width, event.size.height );
app->setView(view);
}
if (event.type == sf::Event::KeyPressed)
{
if (event.key.code == sf::Keyboard::Escape) stopDemo = true;
}
}
if (isPressing(KeyFireDown, true)) stopDemo = true;
if (stopDemo)
{
if (introState < 4)
{
if (introState > 0) introSprites[2]->setDying(true);
if (introState == 2) introSprites[3]->setDying(true);
if (introState > 2) introSprites[4]->setDying(true);
EntityManager::getInstance().animate(deltaTime);
if (introState < 3)
{
SoundManager::getInstance().stopSound(SOUND_INTRO_WITCH);
SoundManager::getInstance().playSound(SOUND_SPLATCH);
}
}
toMenu = true;
}
if (toMenu)
{
if (introSoundState <= 1) playMusic(MusicIntro);
switchToMenu();
}
}
void WitchBlastGame::renderIntro()
{
app->draw(introScreenSprite);
titleSprite.setPosition(SCREEN_WIDTH / 2 - 15, 371);
if (introState == 4) app->draw(titleSprite);
EntityManager::getInstance().render(app);
}
void WitchBlastGame::updateRunningGame()
{
bool backToMenu = false;
bool escape = false;
// Process events
sf::Event event;
while (app->pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
{
if (gameState == gameStatePlaying && !player->isDead()) saveGame();
saveGameData();
app->close();
}
if (event.type == sf::Event::Resized)
{
enableAA(true);
sf::View view = app->getDefaultView();
view = getLetterboxView( view, event.size.width, event.size.height );
app->setView(view);
}
if (event.type == sf::Event::MouseWheelMoved)
{
if (gameState == gameStatePlaying) player->selectNextShotType();
}
if (event.type == sf::Event::KeyPressed)
{
if (event.key.code == sf::Keyboard::Escape)
{
escape = true;
}
if (event.key.code == sf::Keyboard::Return && gameState == gameStatePlaying)
{
if (!achievementsQueue.empty())
{
if (achievementsQueue.front().timer > 1.0f)
achievementsQueue.front().timer = 1.0f;
}
else if (!messagesQueue.empty())
{
if (messagesQueue.front().timer > 0.5f)
messagesQueue.front().timer = 0.5f;
}
}
if (event.key.code == sf::Keyboard::X)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift)) startNewGame(false, 1);
}
if (event.key.code >= sf::Keyboard::Num1 && event.key.code <= sf::Keyboard::Num8)
{
#ifdef LEVEL_TEST_MODE
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt) && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
{
startNewGame(false, event.key.code - sf::Keyboard::Num1 + 1);
}
else
#endif
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
{
player->dropConsumables(event.key.code - sf::Keyboard::Num1);
}
else
{
player->tryToConsume(event.key.code - sf::Keyboard::Num1);
}
}
if (event.key.code == sf::Keyboard::F1)
{
if (!isPlayerAlive && player->getDeathAge() > 3.5f)
{
if (scoreSaveFile.compare("") == 0) saveDeathScreen();
}
else
{
saveScreen();
}
}
if (event.key.code == sf::Keyboard::F2)
{
showLogical = !showLogical;
}
if (event.key.code == sf::Keyboard::F3)
{
showGameTime = !showGameTime;
}
// DEBUG
#ifdef TEST_MODE
/*if (event.key.code == sf::Keyboard::Delete)
{
StructHurt hurt;
hurt.critical = false;
hurt.damage = 1;
hurt.enemyType = EnemyTypeGhost; //EnemyTypeNone;
hurt.goThrough = false;
hurt.hurtingType = ShotTypeStandard;
hurt.level = 0;
hurt.sourceType = SourceTypeMelee;
player->hurt(hurt);
}*/
if (event.key.code == sf::Keyboard::F5)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new BubbleEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 + 70,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2, BubbleTriple, 0);
new BubbleEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 - 70,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2, BubbleIce, 0);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeRat, 1);
findPlaceMonsters(EnemyTypeRatBlack, 1);
findPlaceMonsters(EnemyTypeRatGreen, 1);
findPlaceMonsters(EnemyTypeRatHelmet, 1);
findPlaceMonsters(EnemyTypeRatBlackHelmet, 1);
}
}
if (event.key.code == sf::Keyboard::F6)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new ButcherEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeBat, 1);
findPlaceMonsters(EnemyTypeBatSkeleton, 2);
findPlaceMonsters(EnemyTypeImpBlue, 1);
findPlaceMonsters(EnemyTypeImpRed, 1);
}
}
if (event.key.code == sf::Keyboard::F7)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new GiantSlimeEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeEvilFlower, 1);
findPlaceMonsters(EnemyTypeEvilFlowerIce, 1);
findPlaceMonsters(EnemyTypeEvilFlowerFire, 1);
findPlaceMonsters(EnemyTypePumpkin, 1);
}
}
if (event.key.code == sf::Keyboard::F8)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new CyclopsEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeSlime, 1);
findPlaceMonsters(EnemyTypeSlimeBlue, 1);
findPlaceMonsters(EnemyTypeSlimeRed, 1);
findPlaceMonsters(EnemyTypeSlimeViolet, 1);
}
}
if (event.key.code == sf::Keyboard::F9)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new KingRatEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeSnake, 2);
findPlaceMonsters(EnemyTypeSnakeBlood, 2);
}
}
if (event.key.code == sf::Keyboard::F10)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new GiantSpiderEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeWitch, 1);
findPlaceMonsters(EnemyTypeWitchRed, 1);
findPlaceMonsters(EnemyTypeCauldron, 1);
findPlaceMonsters(EnemyTypeCauldronElemental, 1);
}
}
if (event.key.code == sf::Keyboard::F11)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new FranckyEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeSpiderEgg_invocated, 2);
findPlaceMonsters(EnemyTypeSpiderLittle_invocated, 2);
}
}
if (event.key.code == sf::Keyboard::F12)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt))
{
new VampireEntity(OFFSET_X + (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
OFFSET_Y + (MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
initMonsterArray();
findPlaceMonsters(EnemyTypeZombie, 2);
findPlaceMonsters(EnemyTypeZombieDark, 2);
findPlaceMonsters(EnemyTypeGhost, 2);
findPlaceMonsters(EnemyTypeBogeyman, 2);
}
}
if (event.key.code == sf::Keyboard::F4)
{
for (int i = 0; i < NUMBER_ITEMS; i++)
new ItemEntity((enumItemType)i, 100 + (i % 14) * 58, 100 + (i / 14) * 60);
}
#endif // TEST_MODE
}
}
if (event.type == sf::Event::LostFocus && !player->isDead())
gameState = gameStatePlayingPause;
// POST EVENT
if (escape)
{
if (player->isDead()) backToMenu = true;
else if (gameState == gameStatePlaying) gameState = gameStatePlayingPause;
else if (gameState == gameStatePlayingPause) gameState = gameStatePlaying;
else if (gameState == gameStatePlayingDisplayBoss) gameState = gameStatePlaying;
}
if (player->isDead() && !xGame[xGameTypeFade].active && isPressing(KeyFireDown, true))
{
if (player->getDeathAge() < DEATH_CERTIFICATE_DELAY) player->setDeathAge(DEATH_CERTIFICATE_DELAY);
else backToMenu = true;
}
else if (gameState == gameStatePlayingPause)
{
if (isPressing(KeyDown, true))
{
menuInGame.index++;
if (menuInGame.index == menuInGame.items.size()) menuInGame.index = 0;
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
else if (isPressing(KeyUp, true))
{
if (menuInGame.index == 0) menuInGame.index = menuInGame.items.size() - 1;
else menuInGame.index--;
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
else if (isPressing(KeyFireDown, true))
{
switch (menuInGame.items[menuInGame.index].id)
{
case MenuStartNew:
case MenuStartOld:
case MenuKeys:
case MenuJoystick:
case MenuConfig:
case MenuTutoReset:
case MenuConfigBack:
case MenuLanguage:
case MenuCredits:
case MenuHiScores:
case MenuPlayerName:
case MenuVolumeMusic:
case MenuVolumeSound:
case MenuAchievements:
std::cout << "[ERROR] Bad Menu ID\n";
break;
case MenuExit:
backToMenu = true;
remove(SAVE_FILE.c_str());
break;
case MenuContinue:
gameState = gameStatePlaying;
break;
case MenuSaveAndQuit:
saveGame();
backToMenu = true;
break;
}
}
}
else if (gameState == gameStatePlaying)
{
if (player->canMove()) player->setVelocity(Vector2D(0.0f, 0.0f));
if (isPressing(KeyLeft, false))
{
if (isPressing(KeyUp, false))
player->move(7);
else if (isPressing(KeyDown, false))
player->move(1);
else
player->move(4);
}
else if (isPressing(KeyRight, false))
{
if (isPressing(KeyUp, false))
player->move(9);
else if (isPressing(KeyDown, false))
player->move(3);
else
player->move(6);
}
else if (isPressing(KeyUp, false))
{
player->move(8);
}
else if (isPressing(KeyDown, false))
{
player->move(2);
}
if (isPressing(KeyInteract, true))
{
if (!player->isDead() && interaction.active) player->interact(interaction.type, interaction.id);
}
if (isPressing(KeyFireSelect, true))
{
if (gameState == gameStatePlaying) player->selectNextShotType();
}
if (isPressing(KeySpell, true))
{
if (gameState == gameStatePlaying) player->castSpell();
}
player->resestFireDirection();
if (isPressing(KeyFireLeft, false))
player->fire(4);
else if (isPressing(KeyFireRight, false))
player->fire(6);
else if (isPressing(KeyFireUp, false))
player->fire(8);
else if (isPressing(KeyFireDown, false))
player->fire(2);
// alternative "one button" gameplay
else if (isPressing(KeyFire, false))
{
if (gameState == gameStatePlaying && isPressing(KeyFire, true))
firingDirection = player->getFacingDirection();
player->fire(firingDirection);
}
// alternative "firing with the mouse" gameplay
else if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
{
sf::Vector2i mousePosition = sf::Mouse::getPosition(*app);
int xm = mousePosition.x - player->getX();
int ym = mousePosition.y - player->getY();
if (abs(xm) >= abs(ym))
{
if (xm > 0) player->fire(6);
else player->fire(4);
}
else
{
if (ym > 0) player->fire(2);
else player->fire(8);
}
}
// spell (right click)
if (sf::Mouse::isButtonPressed(sf::Mouse::Right) && (gameState == gameStatePlaying))
{
sf::Vector2i mousePosition = sf::Mouse::getPosition(*app);
int xm = mousePosition.x - player->getX();
int ym = mousePosition.y - player->getY();
if (abs(xm) >= abs(ym))
{
if (xm > 0) player->setFacingDirection(6);
else player->setFacingDirection(4);
}
else
{
if (ym > 0) player->setFacingDirection(2);
else player->setFacingDirection(8);
}
player->castSpell();
}
// message queue
if (!messagesQueue.empty())
{
messagesQueue.front().timer -= deltaTime;
if (messagesQueue.front().timer < 0.0f)
{
messagesQueue.pop();
if (!messagesQueue.empty()) SoundManager::getInstance().playSound(SOUND_MESSAGE);
}
}
// achievement queue
if (!achievementsQueue.empty() && achievementsQueue.front().hasStarted)
{
achievementsQueue.front().timer -= deltaTime;
if (achievementsQueue.front().timer < 0.0f)
{
achievementsQueue.pop();
if (achievementsQueue.empty()) music.play();
}
}
}
else if (gameState == gameStatePlayingDisplayBoss)
{
if (isPressing(KeyFireDown, true)) gameState = gameStatePlaying;
}
onUpdate();
verifyDoorUnlocking();
checkInteraction();
if (roomClosed)
{
if (getEnemyCount() == 0)
{
currentMap->setCleared(true);
if (currentMap->getRoomType() == roomTypeKey)
new ItemEntity( (enumItemType)(ItemBossKey),
MAP_WIDTH / 2 * TILE_WIDTH + TILE_WIDTH / 2,
MAP_HEIGHT / 2 * TILE_HEIGHT + TILE_HEIGHT / 2);
player->onClearRoom();
openDoors();
remove(SAVE_FILE.c_str());
if (currentMap->getRoomType() == roomTypeBoss)
{
playMusic(MusicDungeon);
}
else if (currentMap->getRoomType() == roomTypeChallenge && !player->isDead())
{
ChestEntity* chest = new ChestEntity((TILE_WIDTH * MAP_WIDTH * 0.5f),
(TILE_HEIGHT * MAP_HEIGHT * 0.5f),
ChestChallenge, false);
chest->makeAppear();
// sound
SoundManager::getInstance().playSound(SOUND_GONG);
playMusic(MusicDungeon);
// text
float x0 = MAP_WIDTH * 0.5f * TILE_WIDTH;
float y0 = MAP_HEIGHT * 0.5f * TILE_HEIGHT + 40.0f;
TextEntity* text = new TextEntity("COMPLETE !", 30, x0, y0);
text->setAlignment(ALIGN_CENTER);
text->setLifetime(2.5f);
text->setWeight(-36.0f);
text->setZ(1200);
text->setColor(TextEntity::COLOR_FADING_WHITE);
challengeLevel++;
if (challengeLevel == 5) registerAchievement(AchievementChallenges);
player->offerChallenge();
}
}
}
if (backToMenu)
{
if (player->isDead())
{
EntityManager::getInstance().clean();
introSprites[0] = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_FOG));
introSprites[0]->setX(SCREEN_WIDTH / 2);
introSprites[0]->setY(SCREEN_HEIGHT - 202);
introSprites[1] = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_FOG));
introSprites[1]->setX(SCREEN_WIDTH / 2 + 970);
introSprites[1]->setY(SCREEN_HEIGHT - 202);
switchToMenu();
menuState = MenuStateHiScores;
#ifdef ONLINE_MODE
menuScoreIndex = 0;
#else
menuScoreIndex = 2;
#endif
}
else
{
prepareIntro();
}
}
}
void WitchBlastGame::addLifeBarToDisplay(std::string label, int hp, int hpMax)
{
lifeBar.toDisplay = true;
lifeBar.label = label;
lifeBar.hp = hp;
lifeBar.hpMax = hpMax;
}
void WitchBlastGame::renderBossPortrait()
{
if (gameState == gameStatePlayingDisplayBoss)
{
float transitionTime = 2.5f;
float endTime = PORTRAIT_DIAPLAY_TIME;
int xBoss = GAME_WIDTH / 2 - 267;
int fade = 255;
if (bossDisplayTimer < 0.25f)
{
xBoss += (0.25f - bossDisplayTimer) * 3000;
//fade = 255 - (0.25f - bossDisplayTimer) * 1000;
}
else if (bossDisplayTimer > endTime - 0.75f)
{
fade = (endTime - bossDisplayTimer) * 333;
if (fade < 0) fade = 0;
}
// background
sf::RectangleShape rectangle;
rectangle.setFillColor(sf::Color(0, 0, 0, fade));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH, MAP_HEIGHT * TILE_HEIGHT));
app->draw(rectangle);
// boss
if (bossDisplayTimer > transitionTime) // + 1.0f)
{
EnemyEntity* boss = getBoss();
if (boss)
{
sf::View view = app->getView();
view.move(-5, -5);
app->setView(view);
boss->render(app);
view.move(5, 5);
app->setView(view);
}
/*if (bossDisplayTimer < transitionTime + 1.5f)
{
rectangle.setFillColor(sf::Color(0, 0, 0, (1.5 - (bossDisplayTimer - transitionTime)) * 510));
app->draw(rectangle);
std::cout << 1.5 - (bossDisplayTimer - transitionTime) << " ";
}*/
//if (bossDisplayTimer < transitionTime + 2.0f)
{
//rectangle.setFillColor(sf::Color(0, 0, 0, (2.0 - (bossDisplayTimer - transitionTime)) * 255));
//app->draw(rectangle);
//std::cout << 1.5 - (bossDisplayTimer - transitionTime) << " ";
}
}
// boss portrait
if (bossDisplayTimer < transitionTime)
{
sf::Sprite bossSprite;
bossSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_BOSS_PICTURES));
bossSprite.setPosition(xBoss, 0);
app->draw(bossSprite);
}
else
{
if (bossDisplayState == 0)
{
SoundManager::getInstance().playSound(SOUND_BOOM_00);
for (int i = 0; i < 250; i++)
{
SpriteEntity* spriteStar = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_PORTRAIT_PART),
GAME_WIDTH / 2 - 150 + rand() % 300, GAME_HEIGHT / 2 - 150 + rand() % 300);
spriteStar->setScale(5.0f, 5.0f);
spriteStar->setZ(7000.0f);
spriteStar->setSpin(-100 + rand()%200);
spriteStar->setVelocity(Vector2D(400 + rand()%800));
spriteStar->setFading(true);
spriteStar->setLifetime(4.1f + (rand() % 100) * 0.003f );
spriteStar->setColor(sf::Color(rand() % 255, rand() % 255, 255, 128));
spriteStar->setColor(sf::Color(40, 4, 40, 128));
spriteStar->setType(ENTITY_EFFECT);
if (rand()% 2 == 0) spriteStar->setRenderAdd();
}
bossDisplayState = 1;
}
else if (bossDisplayState == 1 && bossDisplayTimer > transitionTime + 0.2f)
{
bossDisplayState = 2;
for (int i = 0; i < 50; i++)
{
SpriteEntity* spriteStar = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_PORTRAIT_PART),
GAME_WIDTH / 2 - 150 + rand() % 300, GAME_HEIGHT / 2 - 150 + rand() % 300);
spriteStar->setScale(4.0f, 4.0f);
spriteStar->setZ(7000.0f);
spriteStar->setSpin(-100 + rand()%200);
spriteStar->setVelocity(Vector2D(400 + rand()%800));
spriteStar->setFading(true);
spriteStar->setLifetime(4.1f + (rand() % 100) * 0.003f );
spriteStar->setColor(sf::Color(rand() % 255, rand() % 255, 255, 128));
spriteStar->setColor(sf::Color(20, 2, 20, 128));
spriteStar->setType(ENTITY_EFFECT);
spriteStar->setRenderAdd();
}
}
else if (bossDisplayState == 2 && bossDisplayTimer > transitionTime + 0.4f)
{
bossDisplayState = 3;
for (int i = 0; i < 50; i++)
{
SpriteEntity* spriteStar = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_PORTRAIT_PART),
GAME_WIDTH / 2 - 150 + rand() % 300, GAME_HEIGHT / 2 - 150 + rand() % 300);
spriteStar->setScale(3.0f, 3.0f);
spriteStar->setZ(7000.0f);
spriteStar->setSpin(-100 + rand()%200);
spriteStar->setVelocity(Vector2D(400 + rand()%800));
spriteStar->setFading(true);
spriteStar->setLifetime(4.1f + (rand() % 100) * 0.003f );
spriteStar->setColor(sf::Color(rand() % 255, rand() % 255, 255, 128));
spriteStar->setColor(sf::Color(20, 2, 20, 128));
spriteStar->setType(ENTITY_EFFECT);
spriteStar->setRenderAdd();
}
}
animateEffects();
}
}
}
void WitchBlastGame::renderGame()
{
lifeBar.toDisplay = false;
EntityManager::getInstance().renderUnder(app, 5000);
EntityManager::getInstance().renderUnder(app, 5000);
}
void WitchBlastGame::generateUiParticle(float x, float y)
{
SpriteEntity* particle = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_BOLT),
x, y, BOLT_WIDTH, BOLT_HEIGHT);
particle->setFading(true);
particle->setImagesProLine(BOLT_PRO_LINE);
particle->setZ(10000);
particle->setLifetime(0.5f);
particle->setVelocity(Vector2D(30 + rand() % 50));
particle->setWeight(200);
particle->setType(ENTITY_EFFECT);
//particle->setFrame(BOLT_PRO_LINE + 2);
particle->setFrame(BOLT_PRO_LINE * 2 + 6);
particle->setRenderAdd();
particle->setScale(0.35f, 0.35f);
particle->setFading(true);
}
void WitchBlastGame::renderHud()
{
// boss life bar ?
if (lifeBar.toDisplay && gameState != gameStatePlayingDisplayBoss) renderLifeBar();
renderBossPortrait();
// achievements ?
if (!achievementsQueue.empty() && (currentMap->isCleared() || achievementsQueue.front().hasStarted) )
{
if (!achievementsQueue.front().hasStarted)
{
music.pause();
SoundManager::getInstance().playSound(SOUND_ACHIEVEMENT);
achievementsQueue.front().hasStarted = true;
achievementState[achievementsQueue.front().type] = AchievementDone;
saveGameData();
proceedEvent(EventAchievement);
// text
float x0 = MAP_WIDTH * 0.5f * TILE_WIDTH;
float y0 = MAP_HEIGHT * 0.5f * TILE_HEIGHT + 40.0f;
TextEntity* text = new TextEntity(tools::getLabel("achievement_complete"), 30, x0, y0);
text->setAlignment(ALIGN_CENTER);
text->setLifetime(2.5f);
text->setWeight(-36.0f);
text->setZ(1200);
text->setColor(TextEntity::COLOR_FADING_WHITE);
}
int xPos = 560;
int yPos = 4;
int opening = 384;
float achievAge = ACHIEVEMENT_DELAY_MAX - achievementsQueue.front().timer;
sf::Sprite spriteScroll;
if (achievAge < 1.0f)
opening = 32;
else if (achievAge < 2.0f)
opening = 32 + (achievAge - 1.0f) * (384 - 32);
else if (achievAge > ACHIEVEMENT_DELAY_MAX - 1.0f)
opening = 32 + (ACHIEVEMENT_DELAY_MAX - achievAge) * (384 - 32);
if (achievAge < 0.5f)
spriteScroll.setColor(sf::Color(255, 255, 255, 500 * achievAge));
else if (achievAge > ACHIEVEMENT_DELAY_MAX - 0.5f)
spriteScroll.setColor(sf::Color(255, 255, 255, 500 * (ACHIEVEMENT_DELAY_MAX - achievAge)));
spriteScroll.setTexture(*ImageManager::getInstance().getImage(IMAGE_UI_ACHIEV));
spriteScroll.setTextureRect(sf::IntRect(128 + 384 - opening, 0, opening, 64));
spriteScroll.setPosition(xPos + 384 - opening, yPos);
app->draw(spriteScroll);
if ((achievAge > 1.0f && achievAge < 2.0f) || achievAge > ACHIEVEMENT_DELAY_MAX - 1.0f)
spriteScroll.setTextureRect(sf::IntRect(32 * ((int)(achievAge * 8) % 4), 0, 32, 64));
else
spriteScroll.setTextureRect(sf::IntRect(0, 0, 32, 64));
spriteScroll.setPosition(xPos + 394 - opening - 16, yPos);
app->draw(spriteScroll);
if (achievAge > 2.0f && achievAge < ACHIEVEMENT_DELAY_MAX - 1.0f)
{
sf::Sprite icon;
icon.setTexture(*ImageManager::getInstance().getImage(IMAGE_ACHIEVEMENTS));
icon.setTextureRect(sf::IntRect( ((achievementsQueue.front().type + 1) % 10) * 64,
((achievementsQueue.front().type + 1) / 10) * 64, 64, 64));
icon.setPosition(xPos + 308, yPos + 9);
icon.setScale(0.7f, 0.7f);
app->draw(icon);
icon.setColor(sf::Color(255, 255, 255, 50 + 50 * cosf(getAbsolutTime() * 4)));
app->draw(icon, sf::BlendAdd);
game().write(achievementsQueue.front().message, 13, xPos + 34, yPos + 10, ALIGN_LEFT, sf::Color::Black, app, 0, 0);
if (achievements[achievementsQueue.front().type].unlockType == UnlockItem)
{
game().write(tools::getLabel(items[achievements[achievementsQueue.front().type].unlock].name),
13, xPos + 70, yPos + 34, ALIGN_LEFT, sf::Color::Black, app, 0, 0);
}
else if (achievements[achievementsQueue.front().type].unlockType == UnlockFunctionality)
{
game().write(tools::getLabel(functionalityLabel[achievements[achievementsQueue.front().type].unlock]),
13, xPos + 70, yPos + 34, ALIGN_LEFT, sf::Color::Black, app, 0, 0);
}
}
//if (achievAge < 1.0f)
{
int i = achievementsQueue.front().counter;
if (i < 64)
{
for (int j = 0; j < 2; j++)
{
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40, yPos - i + 64);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40, yPos - i + 64 + 1);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40, yPos - i + 64 + 2);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40, yPos - i + 64 + 3);
}
}
else if (i < 40 + 64)
{
for (int j = 0; j < 2; j++)
{
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40 + i - 64, yPos);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40 + i - 63, yPos);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40 + i - 62, yPos);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - 40 + i - 61, yPos);
}
}
else if (i < 40 + 64 + 64)
{
for (int j = 0; j < 2; j++)
{
generateUiParticle(xPos + 394 + 16 + 4 - opening, yPos + i - 40 - 64);
generateUiParticle(xPos + 394 + 16 + 4 - opening, yPos + i - 40 - 64 + 1);
generateUiParticle(xPos + 394 + 16 + 4 - opening, yPos + i - 40 - 64 + 2);
generateUiParticle(xPos + 394 + 16 + 4 - opening, yPos + i - 40 - 64 + 3);
}
}
else if (i < 40 + 64 + 40 + 64)
{
for (int j = 0; j < 2; j++)
{
generateUiParticle(xPos + 394 + 16 + 4 - 32 - i + 144, yPos + 64);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - i + 144 + 1, yPos + 64);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - i + 144 + 2, yPos + 64);
generateUiParticle(xPos + 394 + 16 + 4 - 32 - i + 144 + 3, yPos + 64);
}
}
achievementsQueue.front().counter += 4;
}
}
// interaction text ?
if (interaction.active)
{
if (interaction.type == InteractionTypeTemple)
write(interaction.label, 20, GAME_WIDTH / 2, 480, ALIGN_CENTER,sf::Color::White, app, 2, 2);
else if (interaction.type == InteractionTypeMerchandise)
write(interaction.label, 20, GAME_WIDTH / 2, 480, ALIGN_CENTER,sf::Color::White, app, 2, 2);
}
// light cone ?
float fade = player->getLightCone();
if (fade > 0.0f)
{
sf::Sprite cone;
cone.setTexture(*ImageManager::getInstance().getImage(IMAGE_LIGHT_CONE));
cone.setPosition(player->getX() - 64, player->getY() - 580);
cone.setColor(sf::Color(255, 255, 255, 255 * fade));
app->draw(cone, sf::BlendAdd);
}
app->draw(uiSprites.gui);
EntityManager::getInstance().renderAfter(app, 5000);
if (gameState == gameStatePlayingDisplayBoss)
{
// boss name
int fade = 255;
if (bossDisplayTimer < 0.25f)
{
fade = 255 - (0.25f - bossDisplayTimer) * 1000;
}
else if (bossDisplayTimer > PORTRAIT_DIAPLAY_TIME - 0.25f)
{
fade = (PORTRAIT_DIAPLAY_TIME - bossDisplayTimer) * 1000;
if (fade < 0) fade = 0;
}
write("THE COOK", 27, GAME_WIDTH / 2, 540, ALIGN_CENTER, sf::Color(255, 255, 255, fade), app, 0, 0);
}
}
void WitchBlastGame::renderLifeBar()
{
if (lifeBar.toDisplay)
{
float l = lifeBar.hp * ((MAP_WIDTH - 1) * TILE_WIDTH) / lifeBar.hpMax;
int label_dy = 0;
sf::RectangleShape rectangle(sf::Vector2f((MAP_WIDTH - 1) * TILE_WIDTH, 25));
rectangle.setFillColor(sf::Color(0, 0, 0,128));
rectangle.setPosition(sf::Vector2f(TILE_WIDTH / 2, label_dy + 22));
rectangle.setOutlineThickness(1);
rectangle.setOutlineColor(sf::Color(200, 200, 200, 200));
app->draw(rectangle);
rectangle.setSize(sf::Vector2f(l, 25));
rectangle.setFillColor(sf::Color(190, 20, 20));
rectangle.setOutlineThickness(0);
rectangle.setPosition(sf::Vector2f(TILE_WIDTH / 2, label_dy + 22));
app->draw(rectangle);
game().write( lifeBar.label,
18,
TILE_WIDTH / 2 + 10.0f,
label_dy + 23,
ALIGN_LEFT,
sf::Color(255, 255, 255),
app, 0 , 0);
}
}
void WitchBlastGame::renderRunningGame()
{
EntityManager::getInstance().sortByZ();
if (!isPlayerAlive)
{
sf::View view = app->getView();
sf::View viewSave = app->getView();
if (!parameters.zoom || player->getDeathAge() > 4.0f)
{
// do nothing
}
else if (player->getDeathAge() > 3.0f)
{
view.zoom(1.0f - 0.75f * (4.0f - player->getDeathAge()));
float xDiff = view.getCenter().x - player->getX();
float yDiff = view.getCenter().y - player->getY();
view.setCenter(view.getCenter().x - xDiff * (4.0f - player->getDeathAge()),
view.getCenter().y - yDiff * (4.0f - player->getDeathAge()));
}
else if (player->getDeathAge() > 1.0f)
{
view.zoom(0.25f);
view.setCenter(player->getX(), player->getY());
}
else
{
view.zoom(1.0f - 0.75f * (player->getDeathAge()));
float xDiff = view.getCenter().x - player->getX();
float yDiff = view.getCenter().y - player->getY();
view.setCenter(view.getCenter().x - xDiff * player->getDeathAge(),
view.getCenter().y - yDiff * player->getDeathAge());
}
view.move(-5, -5);
app->setView(view);
renderGame();
app->setView(viewSave);
renderHud();
}
else if (parameters.zoom && gameTime < 1.0f)
{
sf::View view = app->getView();
sf::View viewSave = app->getView();
view.zoom(0.25f + 0.75f * (gameTime));
view.move(-5, -5);
app->setView(view);
renderGame();
app->setView(viewSave);
renderHud();
}
else if (xGame[xGameTypeShake].active)
{
sf::View view = app->getView();
sf::View viewSave = app->getView();
view.move(-4 + rand() % 9, -4 + rand() % 9);
app->setView(view);
renderGame();
app->setView(viewSave);
renderHud();
}
else
{
sf::View view = app->getView();
sf::View viewSave = app->getView();
view.move(-OFFSET_X, -OFFSET_Y);
app->setView(view);
renderGame();
app->setView(viewSave);
renderHud();
}
sf::RectangleShape rectangle(sf::Vector2f(200, 25));
// effects
if (isPressing(KeyTimeControl, false) && gameState == gameStatePlaying)
{
// effect
int effectFade = 10 + 20 * (1.0f + cos(12.0f * getAbsolutTime())) * 0.5f;
rectangle.setFillColor(sf::Color(0, 255, 255, effectFade));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH , MAP_HEIGHT * TILE_HEIGHT));
sf::RenderStates r;
r.blendMode = sf::BlendAlpha ;
app->draw(rectangle, r);
}
if (xGame[xGameTypeFade].active && xGame[xGameTypeFade].param == X_GAME_FADE_IN)
{
// fade in
rectangle.setFillColor(sf::Color(0, 0, 0, 255 - ((FADE_IN_DELAY - xGame[xGameTypeFade].timer) / FADE_IN_DELAY) * 255));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH , MAP_HEIGHT * TILE_HEIGHT));
app->draw(rectangle);
}
else if (xGame[xGameTypeFade].active && xGame[xGameTypeFade].param == X_GAME_FADE_OUT)
{
// fade out
rectangle.setFillColor(sf::Color(0, 0, 0, ((FADE_IN_DELAY - xGame[xGameTypeFade].timer) / FADE_IN_DELAY) * 255));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH , MAP_HEIGHT * TILE_HEIGHT));
app->draw(rectangle);
}
if (player->isSpecialStateActive(BaseCreatureEntity::SpecialStateConfused))
{
BaseCreatureEntity::specialStateStuct specialState = player->getSpecialState(BaseCreatureEntity::SpecialStateConfused);
// effect
int effectFade = 150 + cos(3.0f * getAbsolutTime()) * 100;
// fade
int fade = 55;
if (specialState.timer < 0.4f)
fade = 55 - (0.4f - specialState.timer) / 0.4f * 55;
else if (specialState.timer > specialState.param1 - 0.4f)
fade = (specialState.param1 - specialState.timer) / 0.4f * 55;
if (fade < 0) fade = 0;
else if (fade > 55) fade = 55;
fade *= 1.5f;
rectangle.setFillColor(sf::Color(255 - effectFade, 0, effectFade, fade));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH , MAP_HEIGHT * TILE_HEIGHT));
sf::RenderStates r;
r.blendMode = sf::BlendAlpha ;
app->draw(rectangle, r);
}
else if (xGame[xGameTypeFadeColor].active)
{
// color fade
unsigned int r = 0, g = 0, b = 0;
switch (xGame[xGameTypeFadeColor].param)
{
case X_GAME_COLOR_RED:
r = 255;
g = 100;
break;
case X_GAME_COLOR_GREEN:
g = 255;
break;
case X_GAME_COLOR_BLUE:
b = 255;
break;
case X_GAME_COLOR_VIOLET:
r = 255;
b = 200;
break;
case X_GAME_COLOR_BROWN:
r = 200;
b = 100;
g = 150;
break;
case X_GAME_COLOR_WHITE:
r = 255;
b = 255;
g = 255;
break;
}
int alpha = xGame[xGameTypeFadeColor].timer * 200.0f / xGame[xGameTypeFadeColor].duration;
rectangle.setFillColor(sf::Color(r, g, b, alpha));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH , MAP_HEIGHT * TILE_HEIGHT));
app->draw(rectangle, sf::BlendAdd);
}
if (gameState != gameStatePlayingDisplayBoss) renderMessages();
app->draw(uiSprites.topLayer);
std::ostringstream oss;
oss << player->getGold();
write(oss.str(), 18, 518, 619, ALIGN_CENTER, sf::Color::White, app, 0, 0);
myText.setColor(sf::Color(0, 0, 0, 255));
myText.setCharacterSize(16);
oss.str("");
oss << tools::getLabel("level") << " " << level;
write(oss.str(), 16, 880, 610, ALIGN_CENTER, sf::Color::Black, app, 0, 0);
//if (gameState == gameStatePlaying)
{
// life
// if (player->isPoisoned()) TODO
sf::Sprite hpSprite;
hpSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_UI_LIFE));
int hpFade = 88.0f * (float)player->getHpDisplay() / (float)player->getHpMax();
if (hpFade < 0) hpFade = 0;
else if (hpFade > 88) hpFade = 88;
hpSprite.setPosition(170, 619 + 88 - hpFade);
hpSprite.setTextureRect(sf::IntRect(0, 88 - hpFade, 88, hpFade));
app->draw(hpSprite);
oss.str("");
oss << player->getHp() << "/" << player->getHpMax();
write(oss.str(), 16, 210, 654, ALIGN_CENTER, sf::Color::White, app, 0, 0);
// mana
sf::Sprite manaSprite;
manaSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_UI_MANA));
int manaFade = player->getPercentFireDelay() * 98;
manaSprite.setPosition(558, 614 + 98 - manaFade);
manaSprite.setTextureRect(sf::IntRect(0, 98 - manaFade, 98, manaFade));
app->draw(manaSprite);
if (player->getActiveSpell().spell != SpellNone)
{
//oss.str("");
//oss << tools::getLabel(spellLabel[player->getActiveSpell().spell]);
//if (player->isEquiped(EQUIP_BOOK_MAGIC_II)) oss << "+";
//write(oss.str(), 14, 95, 663, ALIGN_LEFT, sf::Color::White, app, 0, 0);
// TODO
sf::Sprite spellSprite;
spellSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_UI_SPELLS));
spellSprite.setPosition(568, 624);
int frame = player->getActiveSpell().spell;
spellSprite.setTextureRect(sf::IntRect(frame * 78, 78, 78, 78));
//spellSprite.scale(2.0f, 2.0f);
app->draw(spellSprite);
int spellFade = player->getPercentSpellDelay() * 78;
spellSprite.setPosition(568, 624 + 78 - spellFade);
spellSprite.setTextureRect(sf::IntRect(frame * 78, 78 - spellFade, 78, spellFade));
app->draw(spellSprite);
if (player->canCastSpell())
{
float fade = (cos(8.0f * getAbsolutTime()) + 1.0f) * 0.5f;
spellSprite .setColor(sf::Color(255, 255, 255, 255 * fade));
app->draw(spellSprite, sf::BlendAdd);
}
}
// drawing the key on the interface
if (player->isEquiped(EQUIP_BOSS_KEY)) app->draw(uiSprites.keySprite);
// drawing the level items
if (player->isEquiped(EQUIP_FLOOR_MAP))
{
sf::Sprite mapSprite;
mapSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP));
mapSprite.setTextureRect(sf::IntRect(ITEM_WIDTH * 3, ITEM_HEIGHT * 4, ITEM_WIDTH, ITEM_HEIGHT));
mapSprite.setPosition(737, 648);
app->draw(mapSprite);
}
if (player->isEquiped(EQUIP_ALCOHOL))
{
sf::Sprite alcSprite;
alcSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP));
alcSprite.setTextureRect(sf::IntRect(ITEM_WIDTH * 4, ITEM_HEIGHT * 4, ITEM_WIDTH, ITEM_HEIGHT));
alcSprite.setPosition(737, 681);
app->draw(alcSprite);
}
if (player->isEquiped(EQUIP_LUCK))
{
sf::Sprite alcSprite;
alcSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP));
alcSprite.setTextureRect(sf::IntRect(ITEM_WIDTH * 5, ITEM_HEIGHT * 4, ITEM_WIDTH, ITEM_HEIGHT));
alcSprite.setPosition(704, 681);
app->draw(alcSprite);
}
if (player->isEquiped(EQUIP_FAIRY_POWDER))
{
sf::Sprite alcSprite;
alcSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP));
alcSprite.setTextureRect(sf::IntRect(ITEM_WIDTH * 6, ITEM_HEIGHT * 4, ITEM_WIDTH, ITEM_HEIGHT));
alcSprite.setPosition(671, 681);
app->draw(alcSprite);
}
// drawing the consumable
if (!player->isEquiped(EQUIP_BAG))
{
sf::RectangleShape shadow(sf::Vector2f(70, 33));
shadow.setFillColor(sf::Color(0, 0, 0, 128));
shadow.setPosition(sf::Vector2f(386, 614));
app->draw(shadow);
}
for (int i = 0; i < MAX_SLOT_CONSUMABLES; i++)
{
if (player->getConsumable(i) > -1 && player->getConsumableAmount(i) > 0)
{
int n = player->getConsumable(i);
sf::Sprite consSprite;
consSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS));
consSprite.setTextureRect(sf::IntRect(ITEM_WIDTH * (n % 10), ITEM_HEIGHT * (n / 10), ITEM_WIDTH, ITEM_HEIGHT));
consSprite.setPosition(315 + 37 * i, 615);
app->draw(consSprite);
std::stringstream oss;
oss << "x";
oss << player->getConsumableAmount(i);
write(oss.str(), 9, 331 + 37 * i, 645, ALIGN_CENTER, sf::Color::White,app, 0, 0);
}
}
// drawing message icon
if (!messagesQueue.empty())
{
int fade = 255;
if (messagesQueue.front().timer < 0.5f)
{
fade = (2 * messagesQueue.front().timer) * 255;
}
else if (messagesQueue.front().timerMax - messagesQueue.front().timer < 0.5f)
{
fade = (2 * (messagesQueue.front().timerMax - messagesQueue.front().timer)) * 255;
}
uiSprites.iconSprite.setColor(sf::Color(255, 255, 255, fade));
uiSprites.iconSprite.setTextureRect(sf::IntRect((messagesQueue.front().icon % 10) * 72, (messagesQueue.front().icon / 10) * 96, 72, 96));
app->draw(uiSprites.iconSprite);
}
// drawing the divinity
if (player->getDivinity().divinity >= 0)
{
sf::Sprite divSprite;
divSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_DIVINITY));
divSprite.setPosition(100, 614);
divSprite.setTextureRect(sf::IntRect(player->getDivinity().divinity * 48, 0, 48, 85));
app->draw(divSprite);
float fade = player->getLightCone();
if (fade > 0.0f && player->getPlayerStatus() != PlayerEntity::playerStatusPraying)
{
divSprite.setTextureRect(sf::IntRect(player->getDivinity().divinity * 48, 85, 48, 85));
divSprite.setColor(sf::Color(255, 255, 255, 255 * fade));
app->draw(divSprite);
}
rectangle.setOutlineThickness(0);
if (player->getDivinity().interventions + 1 < player->getDivinity().level)
{
int fade = 50 + 50 * cosf(game().getAbsolutTime() * 8);
rectangle.setFillColor(sf::Color(100 + fade, 100 + fade, 200 + fade / 2, 255));
}
else
rectangle.setFillColor(sf::Color(100, 100, 200, 255));
rectangle.setPosition(sf::Vector2f(101, 689));
rectangle.setSize(sf::Vector2f(46 * player->getDivinity().percentsToNextLevels, 9));
app->draw(rectangle);
std::ostringstream oss;
if (player->getDivinity().level == MAX_DIVINITY_LEVEL + 1) oss << "MAX";
else oss << "lvl " << player->getDivinity().level;
write(oss.str(), 11, 122, 702, ALIGN_CENTER, sf::Color::White, app, 0, 0);
}
// render the shots
renderHudShots(app);
if (gameState == gameStatePlayingPause)
{
// background
rectangle.setFillColor(sf::Color(0, 0, 0, 200));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH, MAP_HEIGHT * TILE_HEIGHT));
app->draw(rectangle);
// minimap
int mapx = 350;
int mapy = 30;
// background
app->draw(rectangle);
app->draw(uiSprites.mapBgSprite);
// map
float miniX = miniMapEntity->getX();
float miniY = miniMapEntity->getY();
miniMapEntity->setX(mapx);
miniMapEntity->setY(mapy);
miniMapEntity->computeVertices();
miniMapEntity->render(app);
miniMapEntity->setX(miniX);
miniMapEntity->setY(miniY);
miniMapEntity->computeVertices();
float x = 200;
float y = 480;
// items
write(tools::getLabel("inventory"), 16, x, y, ALIGN_LEFT, sf::Color::White, app, 0, 0);
int n = 0;
for (auto i: sortedEquipement)
{
if (i != EQUIP_BOSS_KEY && player->isEquiped(i))
{
sf::Sprite itemSprite;
itemSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP));
itemSprite.setPosition(x + n * 32, y + 20);
itemSprite.setTextureRect(sf::IntRect((i % 10) * 32, (i / 10) * 32, 32, 32));
app->draw(itemSprite);
n++;
}
}
renderInGameMenu();
}
if (player->isDead())
{
float deathAge = player->getDeathAge();
if (deathAge > DEATH_CERTIFICATE_DELAY)
{
rectangle.setFillColor(sf::Color(0, 0, 0, 180));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH , MAP_HEIGHT * TILE_HEIGHT));
app->draw(rectangle);
renderDeathScreen(80, 110);
if (scoreSaveFile.compare("") == 0)
{
write(tools::getLabel("certificate_capture"), 16, 80, 430, ALIGN_LEFT, sf::Color::White, app, 0, 0);
}
else
{
std::stringstream ss;
ss << tools::getLabel("certificate_saved") << " " << scoreSaveFile;
write(ss.str(), 16, 80, 430, ALIGN_LEFT, sf::Color::White, app, 0, 0);
}
}
else if (deathAge > DEATH_CERTIFICATE_DELAY - 1.0f)
{
rectangle.setFillColor(sf::Color(0, 0, 0, 180 * (deathAge - 2.5f)));
rectangle.setPosition(sf::Vector2f(xOffset, yOffset));
rectangle.setSize(sf::Vector2f(MAP_WIDTH * TILE_WIDTH , MAP_HEIGHT * TILE_HEIGHT));
app->draw(rectangle);
renderDeathScreen(80 + (DEATH_CERTIFICATE_DELAY - deathAge) * 1000, 110);
}
}
else if (currentMap->getRoomType() == roomTypeExit && level >= LAST_LEVEL)
{
float x0 = (MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2;
write(tools::getLabel("congratulations_1"), 25, x0, 220, ALIGN_CENTER, sf::Color::White, app, 2, 2);
write(tools::getLabel("congratulations_2"), 23, x0, 250, ALIGN_CENTER, sf::Color::White, app, 2, 2);
write(tools::getLabel("congratulations_3"), 23, x0, 280, ALIGN_CENTER, sf::Color::White, app, 2, 2);
registerAchievement(AchievementWin);
}
}
// show game time
if (showGameTime)
{
int minutes = (int)gameTime / 60;
int secondes = (int)gameTime % 60;
std::stringstream ss;
if (minutes < 10) ss << "0";
ss << minutes;
ss << ":";
if (secondes < 10) ss << "0";
ss << secondes;
write(ss.str(), 14, 4, 4, ALIGN_LEFT, sf::Color::Green, app, 0,0);
}
}
void WitchBlastGame::renderMessages()
{
// message queue
if (!messagesQueue.empty())
{
int dy = 30;
if (messagesQueue.front().timer < 0.5f)
{
dy *= (2 * messagesQueue.front().timer);
}
else if (messagesQueue.front().timerMax - messagesQueue.front().timer < 0.5f)
{
dy *= (2 * (messagesQueue.front().timerMax - messagesQueue.front().timer));
}
uiSprites.msgBoxSprite.setPosition(0, 590 - dy);
app->draw(uiSprites.msgBoxSprite);
std::stringstream ss;
ss << messagesQueue.front().message[0];
ss << ": ";
ss << messagesQueue.front().message[1];
ss << std::endl;
ss << messagesQueue.front().message[2];
write(ss.str(), 16, 10, 592 - dy, ALIGN_LEFT, sf::Color::White, app, 0,0);
}
}
void WitchBlastGame::saveDeathScreen()
{
std::stringstream ss;
ss << "rip_";
time_t t = time(0); // get time now
struct tm * now = localtime( & t );
ss << (now->tm_year + 1900);
if (now->tm_mon < 9) ss << "0";
ss << (now->tm_mon + 1);
if (now->tm_mday < 9) ss << "0";
ss << now->tm_mday;
if (now->tm_hour <= 9) ss << "0";
ss << (now->tm_hour);
if (now->tm_min <= 9) ss << "0";
ss << (now->tm_min);
if (now->tm_sec <= 9) ss << "0";
ss << (now->tm_sec);
ss << ".png";
int width = 810, height = 300, border = 4;
int x = 80, y = 110;
sf::Image screenShot(app->capture());
sf::Image savedImage;
savedImage.create(width + border * 2, height + border * 2);
savedImage.copy(screenShot,0 , 0, sf::IntRect( x - border, y - border, width + border * 2, height + border * 2));
savedImage.saveToFile(ss.str());
}
void WitchBlastGame::saveScreen()
{
std::stringstream ss;
ss << "screenshot_";
time_t t = time(0); // get time now
struct tm * now = localtime( & t );
ss << (now->tm_year + 1900);
if (now->tm_mon < 9) ss << "0";
ss << (now->tm_mon + 1);
if (now->tm_mday < 9) ss << "0";
ss << now->tm_mday;
if (now->tm_hour <= 9) ss << "0";
ss << (now->tm_hour);
if (now->tm_min <= 9) ss << "0";
ss << (now->tm_min);
if (now->tm_sec <= 9) ss << "0";
ss << (now->tm_sec);
ss << ".png";
sf::Image screenShot(app->capture());
screenShot.saveToFile(ss.str());
}
void WitchBlastGame::renderDeathScreen(float x, float y)
{
int xRect = 810;
sf::Sprite rectangle;
rectangle.setTexture(*ImageManager::getInstance().getImage(IMAGE_DEATH_CERTIFICATE));
rectangle.setPosition(x - 4, y - 4);
app->draw(rectangle);
std::stringstream ss;
ss << parameters.playerName << " - " << tools::getLabel("dc_certificate");
write(ss.str(), 18, x + xRect / 2, y + 5, ALIGN_CENTER, sf::Color::Black, app, 0, 0);
ss.str(std::string());
ss.clear();
ss << tools::getLabel("dc_killed_by") << " " << sourceToString(player->getLastHurtingSource(), player->getLastHurtingEnemy()) << "." << std::endl;
int minutes = (int)gameTime / 60;
if (minutes < 1) minutes = 1;
ss << tools::getLabel("dc_died_level") << " " << level << " " << tools::getLabel("dc_after") << " " << minutes << " " << tools::getLabel("dc_minutes") << "." << std::endl;
ss << tools::getLabel("dc_killed_monsters") << ": " << bodyCount << std::endl;
ss << tools::getLabel("dc_gold") << ": " << player->getGold() << std::endl;
ss << tools::getLabel("dc_challenges") << ": " << challengeLevel - 1 << std::endl;
write(ss.str(), 16, x + 112, y + 50, ALIGN_LEFT, sf::Color::Black, app, 0, 0);
// player
renderPlayer(x + 40, y + 48, player->getEquipment(), player->getShotType(), 1, 0);
// items
write(tools::getLabel("inventory"), 16, x + 14, y + 165, ALIGN_LEFT, sf::Color::Black, app, 0, 0);
int n = 0;
for (auto i: sortedEquipement)
{
if (i != EQUIP_BOSS_KEY && player->isEquiped(i))
{
sf::Sprite itemSprite;
itemSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ITEMS_EQUIP));
itemSprite.setPosition(x + 14 + n * 32, y + 183);
itemSprite.setTextureRect(sf::IntRect((i % 10) * 32, (i / 10) * 32, 32, 32));
app->draw(itemSprite);
n++;
}
}
ss.str("");
ss.clear();
ss << "Score: " << score;
write(ss.str(), 24, x + xRect / 2, y + 240, ALIGN_CENTER, sf::Color::Black, app, 0, 0);
}
bool compareScores(WitchBlastGame::StructScore s1, WitchBlastGame::StructScore s2)
{
return s1.score > s2.score;
}
void WitchBlastGame::calculateScore()
{
score = 0;
bodyCount = 0;
for (int enemyType = EnemyTypeBat; enemyType < EnemyTypeRockFalling; enemyType++)
{
bodyCount += killedEnemies[enemyType];
score += killedEnemies[enemyType] * getMonsterScore((enemyTypeEnum)enemyType);
}
score += getChallengeScore(challengeLevel);
score += getGoldScore(player->getGold());
for (int i = 0; i < NUMBER_EQUIP_ITEMS; i++)
{
if (player->isEquiped(i)) score += getItemScore((item_equip_enum)i);
lastScore.equip[i] = player->isEquiped(i);
}
// to save
lastScore.name = parameters.playerName;
lastScore.score = score;
lastScore.level = level;
lastScore.shotType = player->getShotType();
scores.push_back(lastScore);
std::sort (scores.begin(), scores.end(), compareScores);
saveHiScores();
// Online
#ifdef ONLINE_MODE
if (!gameFromSaveFile)
{
sendScoreToServer();
}
else
{
receiveScoreFromServer();
}
#endif // ONLINE_MODE
}
void WitchBlastGame::switchToMenu()
{
gameState = gameStateMenu;
buildMenu(false);
if (!config.configFileExists())
{
menuState = MenuStateFirst;
menuFirst.index = 0;
menuKeyIndex = 0;
}
}
void WitchBlastGame::updateMenu()
{
SoundManager::getInstance().playSound(SOUND_NIGHT, false);
menuStuct* menu = NULL;
bool noMenu = false;
if (menuState == MenuStateMain)
menu = &menuMain;
else if (menuState == MenuStateConfig)
menu = &menuConfig;
else if (menuState == MenuStateFirst)
menu = &menuFirst;
else
noMenu = true;
bool escape = false;
EntityManager::getInstance().animate(deltaTime);
for (int i = 0; i < 2; i++)
{
introSprites[i]->setX(introSprites[i]->getX() - deltaTime * 35);
if (introSprites[i]->getX() < - SCREEN_WIDTH / 2) introSprites[i]->setX(introSprites[i]->getX() + 2 * SCREEN_WIDTH);
}
// Process events
sf::Event event;
while (app->pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
{
saveGameData();
app->close();
}
if (event.type == sf::Event::Resized)
{
enableAA(true);
sf::View view = app->getDefaultView();
view = getLetterboxView( view, event.size.width, event.size.height );
app->setView(view);
}
if (event.type == sf::Event::TextEntered)
{
if (menuState == MenuStateChangeName)
{
if (event.text.unicode < 128)
{
char c = static_cast<char>(event.text.unicode);
if ( (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')
parameters.playerName += static_cast<char>(event.text.unicode);
}
}
}
if (event.type == sf::Event::KeyPressed && menuState == MenuStateKeys)
{
bool alreadyUsed = false;
if (event.key.code == sf::Keyboard::Escape) alreadyUsed = true;
for (unsigned int i = 0; i < menuKeyIndex; i++)
if (input[i] == event.key.code) alreadyUsed = true;
// TODO more tests
if (!alreadyUsed)
{
input[menuKeyIndex] = event.key.code;
menuKeyIndex++;
if (menuKeyIndex == NumberKeys)
{
menuState = MenuStateConfig;
saveConfigurationToFile();
}
}
}
else if (menuState == MenuStateJoystick)
{
bool alreadyUsed = false;
int nbButtons = sf::Joystick::getButtonCount(0);
bool found = false;
JoystickInputStruct jInput;
// Escape = out
if (event.key.code == sf::Keyboard::Escape)
{
menuState = MenuStateConfig;
saveConfigurationToFile();
return;
}
// button pressed ?
for (int i = 0; !found && i < nbButtons; i++)
{
if (sf::Joystick::isButtonPressed(0, i))
{
jInput.isButton = true;
jInput.value = i;
jInput.axis = sf::Joystick::X;
found = true;
}
}
if (!found)
{
// axis ?
for (int i = sf::Joystick::X; i <= sf::Joystick::PovY; i++)
{
if (sf::Joystick::hasAxis(0, (sf::Joystick::Axis)i))
{
if (sf::Joystick::getAxisPosition(0, (sf::Joystick::Axis)i) < -50)
{
jInput.isButton = false;
jInput.value = -1;
jInput.axis = (sf::Joystick::Axis)i;
found = true;
}
else if (sf::Joystick::getAxisPosition(0, (sf::Joystick::Axis)i) > 50)
{
jInput.isButton = false;
jInput.value = 1;
jInput.axis = (sf::Joystick::Axis)i;
found = true;
}
}
}
}
if (found)
{
// already exist ?
for (unsigned int i = 0; i < menuKeyIndex; i++)
{
if (jInput.isButton && joystickInput[i].isButton
&& joystickInput[i].value == jInput.value)
alreadyUsed = true;
if (!jInput.isButton && !joystickInput[i].isButton
&& joystickInput[i].axis == jInput.axis
&& joystickInput[i].value == jInput.value)
alreadyUsed = true;
}
if (!alreadyUsed)
{
joystickInput[menuKeyIndex] = jInput;
menuKeyIndex++;
if (menuKeyIndex == NumberKeys)
{
menuState = MenuStateConfig;
saveConfigurationToFile();
}
}
}
}
else
{
if (event.type == sf::Event::KeyPressed)
{
if (menuState == MenuStateChangeName)
{
if (event.key.code == sf::Keyboard::Escape || event.key.code == sf::Keyboard::Return)
{
saveConfigurationToFile();
menuState = MenuStateMain;
}
else if (event.key.code == sf::Keyboard::BackSpace)
{
if (parameters.playerName.size() > 0)
parameters.playerName.erase(parameters.playerName.size() - 1);
}
}
else if (event.key.code == sf::Keyboard::Escape)
{
escape = true;
}
}
}
}
// END EVENT PROCESSING
if (menuState == MenuStateAchievements)
{
if (isPressing(KeyRight, true))
{
if (menuAchIndex % 8 < 7) menuAchIndex++;
}
else if (isPressing(KeyLeft, true))
{
if (menuAchIndex % 8 > 0) menuAchIndex--;
}
else if (isPressing(KeyDown, true))
{
if (menuAchIndex / 8 < ACHIEV_LINES) menuAchIndex += 8;
}
else if (isPressing(KeyUp, true))
{
if (menuAchIndex / 8 > 0) menuAchIndex -= 8;
}
else if (isPressing(KeyFireDown, true))
{
if (menuAchIndex / 8 >= ACHIEV_LINES) menuState = MenuStateMain;
}
if (escape) menuState = MenuStateMain;
}
else if (menuState == MenuStateCredits)
{
if (escape || isPressing(KeyFireDown, true)) menuState = MenuStateMain;
}
else if (menuState == MenuStateHiScores)
{
if (escape || isPressing(KeyFireDown, true))
{
menuScoreIndex++;
if (menuScoreIndex > 2)
{
menuState = MenuStateMain;
if (lastScore.level > 0)
{
lastScore.level = 0;
lastScore.score = 0;
playMusic(MusicIntro);
}
}
}
}
if (!noMenu)
{
if (escape)
{
saveGameData();
app->close();
}
else if (isPressing(KeyDown, true))
{
menu->index++;
if (menu->index == menu->items.size()) menu->index = 0;
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
else if (isPressing(KeyUp, true))
{
if (menu->index == 0) menu->index = menu->items.size() - 1;
else menu->index--;
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
else if (isPressing(KeyRight, true))
{
if (menu->items[menu->index].id == MenuLanguage)
{
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
parameters.language++;
if (parameters.language >= NB_LANGUAGES) parameters.language = 0;
if (menuState == MenuStateConfig) saveConfigurationToFile();
tools::setLanguage(languageString[parameters.language]);
buildMenu(true);
}
else if (menu->items[menu->index].id == MenuVolumeSound)
{
parameters.soundVolume = (parameters.soundVolume / 10) * 10 + 10;
if (parameters.soundVolume > 100) parameters.soundVolume = 100;
saveConfigurationToFile();
SoundManager::getInstance().setVolume(parameters.soundVolume);
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
else if (menu->items[menu->index].id == MenuVolumeMusic)
{
parameters.musicVolume = (parameters.musicVolume / 10) * 10 + 10;
if (parameters.musicVolume > 100) parameters.musicVolume = 100;
saveConfigurationToFile();
updateMusicVolume();
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
}
else if (isPressing(KeyLeft, true))
{
if (menu->items[menu->index].id == MenuLanguage)
{
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
parameters.language--;
if (parameters.language < 0) parameters.language = NB_LANGUAGES - 1;
if (menuState == MenuStateConfig) saveConfigurationToFile();
tools::setLanguage(languageString[parameters.language]);
buildMenu(true);
}
else if (menu->items[menu->index].id == MenuVolumeSound)
{
parameters.soundVolume = (parameters.soundVolume / 10) * 10 - 10;
if (parameters.soundVolume < 0) parameters.soundVolume = 0;
saveConfigurationToFile();
SoundManager::getInstance().setVolume(parameters.soundVolume);
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
else if (menu->items[menu->index].id == MenuVolumeMusic)
{
parameters.musicVolume = (parameters.musicVolume / 10) * 10 - 10;
if (parameters.musicVolume < 0) parameters.musicVolume = 0;
saveConfigurationToFile();
updateMusicVolume();
SoundManager::getInstance().playSound(SOUND_SHOT_SELECT);
}
}
else if (isPressing(KeyFireDown, true))
{
switch (menu->items[menu->index].id)
{
case MenuStartNew:
startNewGame(false, 1);
remove(SAVE_FILE.c_str());
break;
case MenuStartOld:
startNewGame(true, 1);
break;
case MenuKeys:
menuState = MenuStateKeys;
menuKeyIndex = 0;
break;
case MenuJoystick:
if (sf::Joystick::isConnected(0))
{
buildMenu(true);
menuState = MenuStateJoystick;
menuKeyIndex = 0;
}
else
buildMenu(true);
break;
case MenuCredits:
menuState = MenuStateCredits;
break;
case MenuHiScores:
menuState = MenuStateHiScores;
#ifdef ONLINE_MODE
menuScoreIndex = 0;
#else
menuScoreIndex = 2;
#endif
receiveScoreFromServer();
//loadHiScoresOnline(false);
//loadHiScoresOnline(true);
break;
case MenuAchievements:
menuState = MenuStateAchievements;
menuAchIndex = 0;
break;
case MenuPlayerName:
menuState = MenuStateChangeName;
break;
case MenuConfig:
menuState = MenuStateConfig;
break;
case MenuTutoReset:
for (int i = 0; i < NB_MESSAGES; i++) gameMessagesToSkip[i] = false;
SoundManager::getInstance().playSound(SOUND_SPELL_FREEZE);
saveGameData();
break;
case MenuConfigBack:
menuState = MenuStateMain;
break;
case MenuLanguage:
if (menuState == MenuStateFirst)
{
registerLanguage();
if (parameters.playerName.compare("") == 0 )
{
menuMain.index = 0;
menuState = MenuStateChangeName;
}
else
menuState = MenuStateMain;
}
break;
case MenuExit:
saveGameData();
app->close();
break;
case MenuVolumeSound:
case MenuVolumeMusic:
break;
case MenuContinue:
case MenuSaveAndQuit:
std::cout << "[ERROR] Bad Menu ID\n";
break;
}
}
}
}
void WitchBlastGame::renderMenu()
{
if (menuState == MenuStateCredits)
{
renderCredits();
return;
}
else if (menuState == MenuStateHiScores)
{
//renderHiScores();
if (menuScoreIndex == 0)
renderScores(scoresOnline, "Best Scores (ON-LINE)");
else if (menuScoreIndex == 1)
renderScores(scoresOnlineDay, "Best TODAY Scores (ON-LINE)");
else
renderScores(scores, "Best Scores (local)");
return;
}
else if (menuState == MenuStateAchievements)
{
renderAchievements();
return;
}
app->draw(introScreenSprite);
if (titleSprite.getPosition().y > 160) titleSprite.move(0, -8);
else if (titleSprite.getPosition().y < 160) titleSprite.setPosition(SCREEN_WIDTH / 2 - 15, 160);
app->draw(titleSprite);
EntityManager::getInstance().render(app);
menuStuct* menu = nullptr;
if (menuState == MenuStateMain || menuState == MenuStateChangeName)
menu = &menuMain;
else if (menuState == MenuStateConfig)
menu = &menuConfig;
else if (menuState == MenuStateFirst)
menu = &menuFirst;
int xAlign = 290;
int yTop = 320;
int yStep = 40;
if (menuState == MenuStateKeys)
{
// menu keys
if (config.configFileExists())
write(tools::getLabel("key_configuration"), 18, xAlign, 295, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 1, 1);
else
write(tools::getLabel("key_configuration_desc"), 18, xAlign, 295, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 1, 1);
for (unsigned int i = 0; i < NumberKeys; i++)
{
sf::Color itemColor;
if (menuKeyIndex == i) itemColor = sf::Color(255, 255, 255, 255);
else itemColor = sf::Color(180, 180, 180, 255);
std::ostringstream oss;
oss << tools::getLabel(inputKeyString[i]) << ": ";
if (menuKeyIndex == i) oss << tools::getLabel("key_configuration_insert");
else if (menuKeyIndex > i) oss << keyToString(input[i]);
write(oss.str(), 16, xAlign, 330 + i * 25, ALIGN_LEFT, itemColor, app, 1, 1);
}
}
else if (menuState == MenuStateJoystick)
{
// menu keys
if (config.configFileExists())
write(tools::getLabel("joystick_configuration"), 18, xAlign, 295, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 1, 1);
else
write(tools::getLabel("joystick_configuration_desc"), 18, xAlign, 295, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 1, 1);
for (unsigned int i = 0; i < NumberKeys; i++)
{
sf::Color itemColor;
if (menuKeyIndex == i) itemColor = sf::Color(255, 255, 255, 255);
else itemColor = sf::Color(180, 180, 180, 255);
std::ostringstream oss;
oss << tools::getLabel(inputKeyString[i]) << ": ";
if (menuKeyIndex == i) oss << tools::getLabel("joystick_configuration_insert");
else if (menuKeyIndex > i) oss << "OK";
write(oss.str(), 16, xAlign, 330 + i * 25, ALIGN_LEFT, itemColor, app, 1, 1);
}
}
else
{
// menu
for (unsigned int i = 0; i < menu->items.size(); i++)
{
sf::Color itemColor;
if (menu->index == i)
{
itemColor = sf::Color(255, 255, 255, 255);
sf::Sprite fairySprite;
fairySprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
fairySprite.setTextureRect(sf::IntRect( 48 * ((int)(20 *getAbsolutTime()) % 2), 0, 48, 48));
fairySprite.setPosition(xAlign - 60, yTop - 10 + i * yStep + 5 * cos( 6 * getAbsolutTime()));
app->draw(fairySprite);
}
else itemColor = sf::Color(120, 120, 120, 255);
std::string label = menu->items[i].label;
if (menu->items[i].id == MenuLanguage)
{
std::ostringstream oss;
oss << label << " : " << tools::getLabel(languageString[parameters.language]);
label = oss.str();
}
else if (menu->items[i].id == MenuPlayerName)
{
std::ostringstream oss;
oss << label << " : " << parameters.playerName;
if (menuState == MenuStateChangeName && (int)(getAbsolutTime() * 3) % 2 == 0) oss << "_";
label = oss.str();
}
else if (menu->items[i].id == MenuVolumeSound)
{
std::ostringstream oss;
oss << label << " : ";
if (parameters.soundVolume == 0) oss << "OFF";
else oss << parameters.soundVolume;
label = oss.str();
}
else if (menu->items[i].id == MenuVolumeMusic)
{
std::ostringstream oss;
oss << label << " : ";
if (parameters.musicVolume == 0) oss << "OFF";
else oss << parameters.musicVolume;
label = oss.str();
}
write(label, 21, xAlign, yTop + i * yStep, ALIGN_LEFT, itemColor, app, 1, 1);
}
write(menu->items[menu->index].description, 18, xAlign,
yTop + menu->items.size() * yStep + 8, ALIGN_LEFT, sf::Color(60, 80, 220), app, 0, 0);
// Keys
if (menuState == MenuStateFirst)
{
// displaying the standard key configuration
int xKeys = 270;
int yKeys = 380;
sf::Sprite keysSprite;
if (parameters.language == 1) // french
keysSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_KEYS_AZER));
else
keysSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_KEYS_QWER));
keysSprite.setPosition(xKeys, yKeys);
app->draw(keysSprite);
// legend
write(tools::getLabel("keys_move"), 16, xKeys + 190, yKeys + 10, ALIGN_LEFT, sf::Color::White, app, 1, 1);
write(tools::getLabel("keys_time"), 16, xKeys + 295, yKeys + 14, ALIGN_LEFT, sf::Color::White, app, 1, 1);
write(tools::getLabel("keys_fire"), 16, xKeys + 360, yKeys + 54, ALIGN_LEFT, sf::Color::White, app, 1, 1);
write(tools::getLabel("key_spell"), 16, xKeys + 148, yKeys + 184, ALIGN_CENTER, sf::Color::White, app, 1, 1);
// TODO key interact
std::ostringstream oss;
oss << tools::getLabel("keys_select_1") << std::endl << tools::getLabel("keys_select_2");
write(oss.str(), 16, xKeys + 4, yKeys + 100, ALIGN_LEFT, sf::Color::White, app, 1, 1);
}
}
std::ostringstream oss;
oss << APP_NAME << " v" << APP_VERSION << " - 2014-2015 - " << " Seby (code), Pierre \"dejam0rt\" Baron (2D art)";
write(oss.str(), 17, 5, 680, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 1, 1);
}
void WitchBlastGame::renderAchievements()
{
app->draw(introScreenSprite);
if (titleSprite.getPosition().y > 160) titleSprite.move(0, -8);
else if (titleSprite.getPosition().y < 160) titleSprite.setPosition(SCREEN_WIDTH / 2 - 15, 180);
app->draw(titleSprite);
// achievements
write(tools::getLabel("menu_achievements"), 30, 485, 280, ALIGN_CENTER, sf::Color(255, 255, 255, 255), app, 1, 1);
int achWidth = 64, achHeight = 64, x0 = 180, y0 = 380, xStep = 16, yStep = 16, nbProLine = 8;
if (menuAchIndex / 8 < ACHIEV_LINES)
{
sf::RectangleShape rectangle(sf::Vector2f(achWidth, achHeight));
rectangle.setPosition(x0 + (menuAchIndex % nbProLine) * (achWidth + xStep), y0 + (menuAchIndex / nbProLine) * (achHeight + yStep));
rectangle.setOutlineThickness(3);
rectangle.setOutlineColor(sf::Color(50, 255, 50));
app->draw(rectangle);
}
sf::Sprite sprite;
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_ACHIEVEMENTS));
for (int k : sortedAchievements)
{
int i = sortedAchievements[k];
sprite.setPosition(x0 + (k % nbProLine) * (achWidth + xStep), y0 + (k / nbProLine) * (achHeight + yStep));
if (achievementState[i] == AchievementDone)
{
sprite.setTextureRect(sf::IntRect( ((i + 1) % 10) * achWidth, ((i + 1) / 10) * achHeight, achWidth, achHeight));
}
else
{
sprite.setTextureRect(sf::IntRect(0, 0, achWidth, achHeight));
}
app->draw(sprite);
}
if (menuAchIndex / 8 >= ACHIEV_LINES)
{
write(tools::getLabel("config_back"), 17, 485, 550, ALIGN_CENTER, sf::Color(255, 255, 255, 255), app, 1, 1);
}
else
{
write(tools::getLabel("config_back"), 17, 485, 550, ALIGN_CENTER, sf::Color(180, 180, 180, 255), app, 1, 1);
sf::Color fontColor = sf::Color::White;
std::stringstream oss;
int achIndex = sortedAchievements[menuAchIndex];
if (!achievementState[achIndex] == AchievementDone && (
achIndex == AchievementGiantSlime
|| achIndex == AchievementCyclops
|| achIndex == AchievementRatKing
|| achIndex == AchievementGiantSpider
|| achIndex == AchievementFrancky
|| achIndex == AchievementVampire)
)
oss << "???";
else
oss << tools::getLabel(achievements[achIndex].label);
oss << ": ";
if (achievementState[achIndex] == AchievementDone)
{
oss << tools::getLabel(achievements[achIndex].label + "_desc");
if (achievements[achIndex].unlockType == UnlockItem && achievements[achIndex].unlock > -1)
oss << "\nUNLOCK: " << tools::getLabel(items[achievements[achIndex].unlock].name);
else if (achievements[achIndex].unlockType == UnlockFunctionality && achievements[achIndex].unlock > -1)
oss << "\nUNLOCK: " << tools::getLabel(functionalityLabel[achievements[achIndex].unlock]);
}
else
{
if (isFunctionalityLocked(FunctionalityAllAchievements))
oss << "???";
else
oss << tools::getLabel(achievements[achIndex].label + "_desc");
fontColor = sf::Color(150, 150, 150);
}
write(oss.str(), 19, 100, 650, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 1, 1);
}
}
void WitchBlastGame::renderCredits()
{
app->draw(introScreenSprite);
if (titleSprite.getPosition().y > 160) titleSprite.move(0, -8);
else if (titleSprite.getPosition().y < 160) titleSprite.setPosition(SCREEN_WIDTH / 2 - 15, 180);
app->draw(titleSprite);
// credits
write(tools::getLabel("credits"), 30, 485, 275, ALIGN_CENTER, sf::Color(255, 255, 255, 255), app, 1, 1);
int yCursorInit = 365;
int yStep = 30;
int xLeft = 30;
int xRight = 470;
int xMarging = 20;
int yCursor = yCursorInit;
write("Code", 22, xLeft, yCursor, ALIGN_LEFT, sf::Color(210, 210, 255, 255), app, 0,0);
yCursor += yStep;
int i = 0;
while (creditsCode[i] != "END")
{
write(creditsCode[i], 19, xLeft + xMarging, yCursor, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 0,0);
yCursor += yStep;
i++;
}
yCursor += yStep;
write("2D Art", 22, xLeft, yCursor, ALIGN_LEFT, sf::Color(210, 210, 255, 255), app, 0,0);
yCursor += yStep;
i = 0;
while (credits2D[i] != "END")
{
write(credits2D[i], 19, xLeft + xMarging, yCursor, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 0,0);
yCursor += yStep;
i++;
}
yCursor += yStep;
write("Sound", 22, xLeft, yCursor, ALIGN_LEFT, sf::Color(210, 210, 255, 255), app, 0,0);
yCursor += yStep;
i = 0;
while (creditsSound[i] != "END")
{
write(creditsSound[i], 19, xLeft + xMarging, yCursor, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 0,0);
yCursor += yStep;
i++;
}
yCursor += yStep;
////// RIGHT
yCursor = yCursorInit - yStep;
write("Music", 22, xRight, yCursor, ALIGN_LEFT, sf::Color(210, 210, 255, 255), app, 0,0);
yCursor += yStep;
i = 0;
while (creditsMusic[i] != "END")
{
write(creditsMusic[i], 19, xRight + xMarging, yCursor, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 0,0);
yCursor += yStep;
i++;
}
yCursor += yStep;
write("Translation", 22, xRight, yCursor, ALIGN_LEFT, sf::Color(210, 210, 255, 255), app, 0,0);
yCursor += yStep;
i = 0;
while (creditsTranslate[i] != "END")
{
write(creditsTranslate[i], 19, xRight + xMarging, yCursor, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 0,0);
yCursor += yStep;
i++;
}
yCursor += yStep;
}
void WitchBlastGame::renderScores(std::vector <StructScore> scoresToRender, std::string title)
{
sf::Sprite bgSprite;
bgSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_INTRO));
app->draw(bgSprite);
// hi-scores-title
write(title, 30, 485, 20, ALIGN_CENTER, sf::Color(255, 255, 255, 255), app, 1, 1);
int x0 = 25;
int x1 = 70;
int x2 = 125;
int x3 = 430;
int y0 = 130;
int yStep = 100;
int xRight = SCREEN_WIDTH / 2;
sf::RectangleShape line(sf::Vector2f(2, 600));
line.setPosition(SCREEN_WIDTH / 2, 80);
app->draw(line);
for (unsigned int i = 0; i < scoresToRender.size() && i < SCORES_MAX; i++)
{
int index = i < SCORES_MAX / 2 ? i : i - SCORES_MAX / 2;
sf::Color color = sf::Color( 220, 220, 220);
if (scoresToRender[i].score == lastScore.score && scoresToRender[i].level == lastScore.level && scoresToRender[i].name == lastScore.name)
{
int fade = 1 + cosf(getAbsolutTime() * 8) * 63;
color = sf::Color(255, 128 + fade, 255);
}
renderPlayer(x1 + (i / 5) * xRight, y0 + yStep * index, scoresToRender[i].equip, scoresToRender[i].shotType, 1, 0);
write(intToString(i + 1), 24, x0 + (i / 5) * xRight, y0 + 30 + yStep * index, ALIGN_CENTER, color, app, 1, 1);
std::stringstream ss;
ss << scoresToRender[i].name << " (" << scoresToRender[i].level << ")";
write(ss.str(), 17, x2 + (i / 5) * xRight, y0 + 30 + yStep * index, ALIGN_LEFT, color, app, 1, 1);
write(intToString(scoresToRender[i].score), 17, x3 + (i / 5) * xRight, y0 + 30 + yStep * index, ALIGN_RIGHT, color, app, 1, 1);
}
// retrieving from DB ?
if ( (menuScoreIndex == 0 && scoreState == ScoreLoading)
|| (menuScoreIndex == 1 && ((scoreState == ScoreLoading) || (scoreState == ScoreLoadingDay))))
{
std::stringstream oss;
oss << "Loading";
int n = (int)(getAbsolutTime() * 3) % 3;
if (n == 0) oss << ".";
else if (n == 1) oss << "..";
else oss << "...";
write(oss.str(), 15, 20, 20, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 1, 1);
}
}
void WitchBlastGame::renderHiScores()
{
sf::Sprite bgSprite;
bgSprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_INTRO));
app->draw(bgSprite);
// hi-scores-title
write(tools::getLabel("hi_scores"), 30, 485, 20, ALIGN_CENTER, sf::Color(255, 255, 255, 255), app, 1, 1);
int x0 = 25;
int x1 = 70;
int x2 = 125;
int x3 = 430;
int y0 = 130;
int yStep = 100;
int xRight = SCREEN_WIDTH / 2;
sf::RectangleShape line(sf::Vector2f(2, 600));
line.setPosition(SCREEN_WIDTH / 2, 80);
app->draw(line);
for (unsigned int i = 0; i < scores.size() && i < SCORES_MAX; i++)
{
int index = i < SCORES_MAX / 2 ? i : i - SCORES_MAX / 2;
sf::Color color = sf::Color( 220, 220, 220);
if (scores[i].score == lastScore.score && scores[i].level == lastScore.level && scores[i].name == lastScore.name)
{
int fade = 1 + cosf(getAbsolutTime() * 8) * 63;
color = sf::Color(255, 128 + fade, 255);
}
renderPlayer(x1 + (i / 5) * xRight, y0 + yStep * index, scores[i].equip, scores[i].shotType, 1, 0);
write(intToString(i + 1), 24, x0 + (i / 5) * xRight, y0 + 30 + yStep * index, ALIGN_CENTER, color, app, 1, 1);
std::stringstream ss;
ss << scores[i].name << " (" << scores[i].level << ")";
write(ss.str(), 17, x2 + (i / 5) * xRight, y0 + 30 + yStep * index, ALIGN_LEFT, color, app, 1, 1);
write(intToString(scores[i].score), 17, x3 + (i / 5) * xRight, y0 + 30 + yStep * index, ALIGN_RIGHT, color, app, 1, 1);
}
}
void WitchBlastGame::renderInGameMenu()
{
menuStuct* menu = &menuInGame;
int xAlign = 290;
int yAlign = 200;
{
// menu
for (unsigned int i = 0; i < menu->items.size(); i++)
{
sf::Color itemColor;
if (menu->index == i)
{
itemColor = sf::Color(255, 255, 255, 255);
sf::Sprite fairySprite;
fairySprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
fairySprite.setTextureRect(sf::IntRect( 48 * ((int)(8 *getAbsolutTime()) % 2), 0, 48, 48));
fairySprite.setPosition(xAlign - 60, yAlign + i * 90 + 5 * cos( 6 * getAbsolutTime()));
app->draw(fairySprite);
}
else itemColor = sf::Color(120, 120, 120, 255);
std::string label = menu->items[i].label;
write(label, 23, xAlign, yAlign + 10 + i * 90, ALIGN_LEFT, itemColor, app, 1, 1);
write(menu->items[i].description, 15, xAlign, yAlign + i * 90 + 50, ALIGN_LEFT, itemColor, app, 0, 0);
}
}
}
void WitchBlastGame::startGame()
{
lastTime = getAbsolutTime();
prepareIntro();
// Start game loop
while (app->isOpen())
{
deltaTime = getAbsolutTime() - lastTime;
if (deltaTime < 0.008f)
{
float sleepTime = 1.0f / 60.0f - deltaTime;
sf::sleep(sf::seconds(sleepTime));
deltaTime = getAbsolutTime() - lastTime;
}
lastTime = getAbsolutTime();
if (deltaTime > 0.05f) deltaTime = 0.05f;
updateActionKeys();
switch (gameState)
{
case gameStateInit:
case gameStateKeyConfig:
case gameStateJoystickConfig:
case gameStateMenu:
updateMenu();
break;
case gameStateIntro:
updateIntro();
break;
case gameStatePlaying:
case gameStatePlayingPause:
case gameStatePlayingDisplayBoss:
updateRunningGame();
break;
}
onRender();
}
quitGame();
}
void WitchBlastGame::createFloor()
{
// TODO : extracts from createNewGame
}
void WitchBlastGame::closeDoors()
{
if (!currentMap->isCleared())
{
int i;
for(i = 0; i < MAP_WIDTH; i++)
{
if (currentMap->isDoor(i, 0)) currentMap->closeDoor(i, 0);
if (currentMap->isDoor(i, MAP_HEIGHT - 1)) currentMap->closeDoor(i, MAP_HEIGHT - 1);
}
for(i = 0; i < MAP_HEIGHT; i++)
{
if (currentMap->isDoor(0, i)) currentMap->closeDoor(0, i);
if (currentMap->isDoor(MAP_WIDTH - 1, i)) currentMap->closeDoor(MAP_WIDTH - 1, i);
}
roomClosed = true;
}
}
void WitchBlastGame::openDoors()
{
int i;
for(i = 0; i < MAP_WIDTH; i++)
{
if (currentMap->isDoor(i, 0)) currentMap->openDoor(i, 0);
if (currentMap->isDoor(i, MAP_HEIGHT - 1)) currentMap->openDoor(i, MAP_HEIGHT - 1);
}
for(i = 0; i < MAP_HEIGHT; i++)
{
if (currentMap->isDoor(0, i)) currentMap->openDoor(0, i);
if (currentMap->isDoor(MAP_WIDTH - 1, i)) currentMap->openDoor(MAP_WIDTH - 1, i);
}
roomClosed = false;
SoundManager::getInstance().playSound(SOUND_DOOR_OPENING);
if (currentMap->hasNeighbourUp() == 2 && !bossRoomOpened)
currentMap->closeDoor(MAP_WIDTH/2, 0);
else if (currentMap->hasNeighbourUp() == 1)
doorEntity[0]->openDoor();
if (currentMap->hasNeighbourLeft() == 2 && !bossRoomOpened)
currentMap->closeDoor(0, MAP_HEIGHT / 2);
else if (currentMap->hasNeighbourLeft() == 1)
doorEntity[1]->openDoor();
if (currentMap->hasNeighbourDown() == 2 && !bossRoomOpened)
currentMap->closeDoor(MAP_WIDTH / 2, MAP_HEIGHT - 1);
else if (currentMap->hasNeighbourDown() == 1)
doorEntity[2]->openDoor();
if (currentMap->hasNeighbourRight() == 2 && !bossRoomOpened)
currentMap->closeDoor(MAP_WIDTH - 1, MAP_HEIGHT / 2);
else if (currentMap->hasNeighbourRight() == 1)
doorEntity[3]->openDoor();
}
EnemyEntity* WitchBlastGame::getBoss()
{
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() == ENTITY_ENEMY_BOSS) return static_cast<EnemyEntity*> (e);
}
return NULL;
}
int WitchBlastGame::getEnemyCount()
{
int n=0;
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() >= ENTITY_ENEMY && e->getType() <= ENTITY_ENEMY_MAX_COUNT) n++;
}
return n;
}
int WitchBlastGame::getUndeadCount()
{
int n=0;
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() >= ENTITY_ENEMY && e->getType() <= ENTITY_ENEMY_MAX_COUNT)
{
EnemyEntity* enemy = dynamic_cast<EnemyEntity*>(e);
if (enemy->canCollide() && (enemy->getEnemyType() == EnemyTypeZombie || enemy->getEnemyType() == EnemyTypeZombieDark
|| enemy->getEnemyType() == EnemyTypeGhost || enemy->getEnemyType() == EnemyTypeVampire || enemy->getEnemyType() == EnemyTypeBat_invocated) )
n++;
}
}
return n;
}
void WitchBlastGame::killArtefactDescription()
{
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() == ENTITY_ARTIFACT_DESCRIPTION)
{
e->setDying(true);
}
}
}
void WitchBlastGame::animateEffects()
{
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() == ENTITY_EFFECT)
e->animate(deltaTime);
}
}
void WitchBlastGame::destroyUndead(int damage)
{
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() >= ENTITY_ENEMY && e->getType() <= ENTITY_ENEMY_MAX_COUNT)
{
EnemyEntity* enemy = dynamic_cast<EnemyEntity*>(e);
if (enemy->canCollide() && (enemy->getEnemyType() == EnemyTypeZombie || enemy->getEnemyType() == EnemyTypeZombieDark
|| enemy->getEnemyType() == EnemyTypeGhost || enemy->getEnemyType() == EnemyTypeVampire || enemy->getEnemyType() == EnemyTypeBat_invocated) )
{
enemy->hurt(BaseCreatureEntity::getHurtParams(damage, ShotTypeStandard, 0, false, SourceTypeMelee, EnemyTypeNone, false));
SpriteEntity* spriteCone = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_LIGHT_CONE),
enemy->getX(), enemy->getZ() - 290);
spriteCone->setZ(1000.0f);
spriteCone->setFading(true);
spriteCone->setAge(-1.2f);
spriteCone->setLifetime(2.4f);
spriteCone->setRenderAdd();
}
}
}
}
int WitchBlastGame::getItemsCount()
{
int n=0;
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() == ENTITY_ITEM) n++;
}
return n;
}
Vector2D WitchBlastGame::getNearestEnemy(float x, float y)
{
Vector2D target(-100.0f, -100.0f);
float distanceMin = -1.0f;
EntityManager::EntityList* entityList =EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity *e = *it;
it++;
if (e->getType() >= ENTITY_ENEMY && e->getType() <= ENTITY_ENEMY_MAX_COUNT)
{
// enemy
EnemyEntity* enemy = dynamic_cast<EnemyEntity*>(e);
if (enemy->canCollide())
{
float d2 = (x - enemy->getX()) * (x - enemy->getX()) + (y - enemy->getY()) * (y - enemy->getY());
if (target.x < -1.0f || d2 < distanceMin)
{
distanceMin = d2;
target.x = enemy->getX();
target.y = enemy->getY();
}
}
}
}
return target;
}
void WitchBlastGame::setDoorVisible(int n)
{
if (n >= 0 && n < 4)
doorEntity[n]->setVisible(true);
}
void WitchBlastGame::checkDoor(int doorId, roomTypeEnum roomCurrent, roomTypeEnum roomNeighbour, bool isNeighbourKnown)
{
if (roomNeighbour == roomTypeNULL)
{
doorEntity[doorId]->setVisible(false);
return;
}
doorEntity[doorId]->setVisible(isNeighbourKnown);
doorEntity[doorId]->setDoorType(currentMap->getDoorType(doorId));
if (roomNeighbour == roomTypeBoss && !bossRoomOpened)
{
doorEntity[doorId]->setOpen(false);
switch (doorId)
{
case 0:
currentMap->closeDoor(MAP_WIDTH/2, 0);
break;
case 1:
currentMap->closeDoor(0, MAP_HEIGHT / 2);
break;
case 2:
currentMap->closeDoor(MAP_WIDTH/2, MAP_HEIGHT - 1);
break;
case 3:
currentMap->closeDoor(MAP_WIDTH - 1, MAP_HEIGHT / 2);
break;
}
}
else
doorEntity[doorId]->setOpen(true);
}
void WitchBlastGame::refreshMap()
{
// clean the sprites from old map
EntityManager::getInstance().partialClean(10);
// if new map, it has to be randomized
bool generateMap = !(currentFloor->getMap(floorX, floorY)->isVisited());
currentMap = currentFloor->getAndVisitMap(floorX, floorY);
// load the map
dungeonEntity->refreshMap();
player->setMap(currentMap, TILE_WIDTH, TILE_HEIGHT, 0, 0);
refreshMinimap();
if(generateMap)
this->generateMap();
else
{
if (currentMap->getRoomType() == roomTypeMerchant)
{
new PnjEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2 - 1) * TILE_HEIGHT,
0);
}
}
// check doors
checkDoor(0, currentMap->getRoomType(), currentMap->getNeighbourUp(), currentMap->hasKnownNeighbour(North, true));
checkDoor(1, currentMap->getRoomType(), currentMap->getNeighbourLeft(), currentMap->hasKnownNeighbour(West, true));
checkDoor(2, currentMap->getRoomType(), currentMap->getNeighbourDown(), currentMap->hasKnownNeighbour(South, true));
checkDoor(3, currentMap->getRoomType(), currentMap->getNeighbourRight(), currentMap->hasKnownNeighbour(East, true));
// pet slime
if (player->isEquiped(EQUIP_PET_SLIME) && currentMap->getRoomType() != roomTypeTemple) new SlimePetEntity();
// barrels
checkDestroyableObjects();
}
void WitchBlastGame::refreshMinimap()
{
for (int j=0; j < FLOOR_HEIGHT; j++)
for (int i=0; i < FLOOR_WIDTH; i++)
{
int roomType = currentFloor->getRoom(i, j);
if (roomType > roomTypeNULL && currentFloor->getMap(i, j)->isVisited())
{
if (roomType == roomTypeStarting
|| roomType == roomTypeChallenge
|| roomType == roomTypeBonus
|| roomType == roomTypeKey
|| roomType == roomTypeBoss
|| roomType == roomTypeStandard)
{
if ( currentFloor->getMap(i, j)->containsHealth())
miniMap->setTile(i, j, 5);
else
miniMap->setTile(i, j, roomTypeStandard);
}
else
{
if (roomType == roomTypeMerchant)
miniMap->setTile(i, j, 3);
else if (roomType == roomTypeTemple)
miniMap->setTile(i, j, 7);
else if (roomType == roomTypeSecret)
miniMap->setTile(i, j, 8);
else
miniMap->setTile(i, j, currentFloor->getRoom(i, j));
}
}
else if (roomType > roomTypeNULL && currentFloor->getMap(i, j)->isKnown())
{
switch (roomType)
{
case roomTypeBoss:
miniMap->setTile(i, j, 12);
proceedEvent(EventFindBossDoor);
break;
case roomTypeChallenge:
miniMap->setTile(i, j, 15);
proceedEvent(EventFindBossDoor);
break;
case roomTypeMerchant:
miniMap->setTile(i, j,
game().getPlayer()->isEquiped(EQUIP_FLOOR_MAP) ? 13 : 11 );
break;
case roomTypeKey:
miniMap->setTile(i, j,
game().getPlayer()->isEquiped(EQUIP_FLOOR_MAP) ? 14 : 11 );
break;
case roomTypeExit:
miniMap->setTile(i, j,
game().getPlayer()->isEquiped(EQUIP_FLOOR_MAP) ? 16 : 11 );
break;
case roomTypeTemple:
miniMap->setTile(i, j,
game().getPlayer()->isEquiped(EQUIP_FLOOR_MAP) ? 17 : 11 );
break;
case roomTypeBonus:
miniMap->setTile(i, j,
game().getPlayer()->isEquiped(EQUIP_FLOOR_MAP) ? 2 : 11 );
break;
case roomTypeSecret:
miniMap->setTile(i, j, 18 );
break;
case roomTypeStandard:
case roomTypeStarting:
miniMap->setTile(i, j, 11);
break;
case roomTypeNULL:
miniMap->setTile(i, j, 0);
break;
}
}
else
miniMap->setTile(i, j, 0);
}
miniMap->setTile(floorX, floorY, 10);
int xMap = 760 + (6 - floorX) * 19;
if (xMap < 710) xMap = 710;
else if (xMap > 795) xMap = 795;
int yMap = 620 + (3 - floorY) * 15;
if (yMap < 596) yMap = 596;
else if (yMap > 640) yMap = 640;
miniMapEntity->setX(xMap);
miniMapEntity->setY(yMap);
}
void WitchBlastGame::checkEntering()
{
if (!currentMap->isCleared())
{
player->setEntering();
SoundManager::getInstance().playSound(SOUND_DOOR_CLOSING);
for (int i=0; i<4; i++)
doorEntity[i]->closeDoor();
}
}
void WitchBlastGame::saveMapItems()
{
currentMap->cleanMapObjects();
// blood
std::vector <displayEntityStruct> blood = dungeonEntity->getBlood();
for (auto particle: blood)
currentMap->addSprite(ENTITY_BLOOD, particle.frame, particle.x, particle.y, particle.scale);
// corpses
std::vector <displayEntityStruct> corpses = dungeonEntity->getCorpses();
for (auto particle: corpses)
currentMap->addSprite(ENTITY_CORPSE, particle.frame, particle.x, particle.y, particle.scale);
EntityManager::EntityList* entityList = EntityManager::getInstance().getList();
EntityManager::EntityList::iterator it;
for (it = entityList->begin (); it != entityList->end ();)
{
GameEntity* e = *it;
it++;
ItemEntity* itemEntity = dynamic_cast<ItemEntity*>(e);
ChestEntity* chestEntity = dynamic_cast<ChestEntity*>(e);
if (itemEntity != NULL && !itemEntity->getDying())
{
currentMap->addItem(itemEntity->getItemType(), itemEntity->getX(), itemEntity->getY(), itemEntity->getMerchandise());
} // endif
else if (chestEntity != NULL && !chestEntity->getDying())
{
currentMap->addChest(chestEntity->getChestType(), chestEntity->getOpened(), chestEntity->getX(), chestEntity->getY());
} // endif
} // end for
}
void WitchBlastGame::moveToOtherMap(int direction)
{
// stairs to next level
if (direction == 8 && currentMap->getRoomType() == roomTypeExit)
{
if (player->getPlayerStatus() != PlayerEntity::playerStatusGoingNext)
{
player->setLeavingLevel();
xGame[xGameTypeFade].active = true;
xGame[xGameTypeFade].param = X_GAME_FADE_OUT;
xGame[xGameTypeFade].timer = FADE_OUT_DELAY;
player->setVelocity(Vector2D(0.0f, - INITIAL_PLAYER_SPEED / 2));
}
}
// go to another room
else
{
saveMapItems();
switch (direction)
{
case (4):
floorX--;
player->moveTo((MAP_WIDTH * TILE_WIDTH), player->getY());
player->move(4);
break;
case (6):
floorX++;
player->moveTo(0, player->getY());
player->move(6);
break;
case (8):
floorY--;
player->moveTo(player->getX(), MAP_HEIGHT * TILE_HEIGHT);
player->move(8);
break;
case (2):
floorY++;
player->moveTo(player->getX(), 0);
break;
}
refreshMap();
checkEntering();
currentMap->restoreMapObjects();
saveInFight.x = player->getX();
saveInFight.y = player->getY();
saveInFight.direction = direction;
saveMapItems();
if (!currentMap->isCleared())
{
saveGame();
}
}
}
void WitchBlastGame::onRender()
{
// clear the view
app->clear(sf::Color::Black);
switch (gameState)
{
case gameStateInit:
case gameStateKeyConfig:
case gameStateJoystickConfig:
case gameStateMenu:
renderMenu();
break;
case gameStatePlaying:
case gameStatePlayingPause:
case gameStatePlayingDisplayBoss:
renderRunningGame();
break;
case gameStateIntro:
renderIntro();
break;
}
app->display();
}
void WitchBlastGame::renderHudShots(sf::RenderTarget* app)
{
int xHud = 277;
int yHud = 655;
int index = 0;
for (int i = 0; i < SPECIAL_SHOT_SLOTS; i++)
{
if (i == 0 || player->getShotType(i) != ShotTypeStandard)
{
int type_shot = player->getShotType(i);
uiSprites.shotsSprite.setPosition(xHud + 55 * index, yHud);
if (index == player->getShotIndex())
{
uiSprites.shotsSprite.setTextureRect(sf::IntRect(0, 0, 48, 48));
app->draw(uiSprites.shotsSprite);
}
uiSprites.shotsSprite.setTextureRect(sf::IntRect(48 * ( 1 + type_shot), 0, 48, 48));
app->draw(uiSprites.shotsSprite);
// level
if (i > 0)
{
std::ostringstream oss;
oss << "lvl " << player->getShotLevel(i) + 1;
write(oss.str(), 10, xHud + 55 * index + 10, yHud + 48, ALIGN_LEFT, sf::Color(255, 255, 255, 255), app, 0, 0);
}
index++;
}
}
}
void WitchBlastGame::generateBlood(float x, float y, BaseCreatureEntity::enumBloodColor bloodColor)
{
dungeonEntity->generateBlood(x, y, bloodColor);
// double blood if the "Blood Snake" object is equipped
if (player->isEquiped(EQUIP_BLOOD_SNAKE)) dungeonEntity->generateBlood(x, y, bloodColor);
}
void WitchBlastGame::addCorpse(float x, float y, int frame)
{
dungeonEntity->addCorpse(x, y, frame);
}
void WitchBlastGame::showArtefactDescription(enumItemType itemType)
{
killArtefactDescription();
new ArtefactDescriptionEntity(itemType);
}
void WitchBlastGame::generateMap()
{
saveInFight.monsters.clear();
if (currentMap->getRoomType() == roomTypeStandard)
generateStandardMap();
else if (currentMap->getRoomType() == roomTypeBonus)
{
currentMap->setCleared(true);
Vector2D v = currentMap->generateBonusRoom();
int bonusType = getRandomEquipItem(false, false);
if (items[FirstEquipItem + bonusType].familiar > FamiliarNone)
{
new ChestEntity(v.x, v.y, ChestFairy + items[FirstEquipItem + bonusType].familiar, false);
}
else
{
new ItemEntity( (enumItemType)(FirstEquipItem + bonusType), v.x ,v.y);
}
}
else if (currentMap->getRoomType() == roomTypeKey)
{
currentMap->generateKeyRoom();
initMonsterArray();
int x0 = MAP_WIDTH / 2;
int y0 = MAP_HEIGHT / 2;
monsterArray[x0][y0] = true;
if (level == 1)
{
findPlaceMonsters(EnemyTypeRat, 2);
findPlaceMonsters(EnemyTypeBat, 2);
}
else if (level < 6)
{
findPlaceMonsters(EnemyTypeRat, 5);
findPlaceMonsters(EnemyTypeBat, 5);
for (int i = 2; i < level; i++)
{
if (rand()%2 == 0)findPlaceMonsters(EnemyTypeImpBlue, 1);
else findPlaceMonsters(EnemyTypeImpRed, 1);
}
}
else
{
findPlaceMonsters(EnemyTypeZombie, 5);
findPlaceMonsters(EnemyTypeBat, 5);
for (int i = 5; i < level; i++)
{
if (rand()%2 == 0)findPlaceMonsters(EnemyTypeImpBlue, 1);
else findPlaceMonsters(EnemyTypeImpRed, 1);
}
}
}
else if (currentMap->getRoomType() == roomTypeMerchant)
{
currentMap->generateMerchantRoom();
ItemEntity* item1 = new ItemEntity(
ItemHealth,
(MAP_WIDTH / 2 - 1) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + 5);
item1->setMerchandise(true);
ItemEntity* item3 = new ItemEntity(
ItemHealthSmall,
(MAP_WIDTH / 2 + 1) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + 5);
item3->setMerchandise(true);
int bonusType = getRandomEquipItem(true, true);
ItemEntity* item2 = new ItemEntity(
(enumItemType)(FirstEquipItem + bonusType),
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + 5);
item2->setMerchandise(true);
// level item ?
if (rand() % 3 == 0)
{
int r = rand() % 4;
int item4Type = -1;
switch (r)
{
case 0:
if (!game().getPlayer()->isEquiped(EQUIP_FLOOR_MAP)) item4Type = ItemFloorMap;
break;
case 1:
if (!game().getPlayer()->isEquiped(EQUIP_ALCOHOL)) item4Type = ItemAlcohol;
break;
case 2:
if (!game().getPlayer()->isEquiped(EQUIP_LUCK)) item4Type = ItemLuck;
break;
default:
if (!game().getPlayer()->isEquiped(EQUIP_FAIRY_POWDER) && player->getFairieNumber() > 0) item4Type = ItemFairyPowder;
break;
}
if (item4Type > -1)
{
ItemEntity* item4 = new ItemEntity(
(enumItemType)(item4Type),
(MAP_WIDTH / 2 + 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + 5);
item4->setMerchandise(true);
}
}
new PnjEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2 - 1) * TILE_HEIGHT,
0);
currentMap->setCleared(true);
proceedEvent(EventFindShop);
}
else if (currentMap->getRoomType() == roomTypeChallenge)
{
currentMap->generateRoomWithoutHoles(0);
if (challengeLevel == 1)
{
addMonster(EnemyTypeBubble,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else
{
addMonster(challengeLevel >= 3 ? EnemyTypeBubbleIce : EnemyTypeBubble,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 - 80,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
addMonster(challengeLevel >= 4 ? EnemyTypeBubbleGreater : EnemyTypeBubble,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 + 80,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
playMusic(MusicChallenge);
}
else if (currentMap->getRoomType() == roomTypeBoss)
{
currentMap->generateRoomWithoutHoles(0);
if (level == 1)
{
findPlaceMonsters(EnemyTypeRat, 2);
addMonster(EnemyTypeButcher,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
testAndAddMessageToQueue(MsgInfoButcher);
}
else if (level == 2)
{
addMonster(EnemyTypeSlimeBoss,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
testAndAddMessageToQueue(MsgInfoGiantSlime);
}
else if (level == 3)
{
addMonster(EnemyTypeCyclops,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
testAndAddMessageToQueue(MsgInfoCyclops);
}
else if (level == 4)
{
addMonster(EnemyTypeRatKing,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
testAndAddMessageToQueue(MsgInfoWererat);
}
else if (level == 5)
{
addMonster(EnemyTypeSpiderGiant,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
testAndAddMessageToQueue(MsgInfoGiantSpiderBefore);
}
else if (level == 6)
{
addMonster(EnemyTypeFrancky,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
testAndAddMessageToQueue(MsgInfoFranky);
}
else if (level == 7)
{
addMonster(EnemyTypeVampire,
(MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
testAndAddMessageToQueue(MsgInfoVampire);
}
else if (level == 8)
{
// TODO
GiantSpiderEntity* b1 = new GiantSpiderEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 - 100,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
b1->setLabelDy(10);
FranckyEntity* b2 = new FranckyEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
b2->setLabelDy(-530);
KingRatEntity* b3 = new KingRatEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 + 100,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
b3->setLabelDy(-20);
new CyclopsEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 + 120,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
new CyclopsEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 - 120,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
}
else // level > 6
{
GiantSpiderEntity* b1 = new GiantSpiderEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 - 100,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
b1->setLabelDy(10);
GiantSlimeEntity* b2 = new GiantSlimeEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
b2->setLabelDy(-510);
KingRatEntity* b3 = new KingRatEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2 + 100,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
b3->setLabelDy(-20);
CyclopsEntity* b4 = new CyclopsEntity((MAP_WIDTH / 2) * TILE_WIDTH + TILE_WIDTH / 2,
(MAP_HEIGHT / 2) * TILE_HEIGHT + TILE_HEIGHT / 2);
b4->setLabelDy(-540);
findPlaceMonsters(EnemyTypeCauldron, 2);
findPlaceMonsters(EnemyTypeImpBlue, 4);
}
playMusic(MusicBoss);
// boss screen
if (parameters.displayBossPortrait)
{
gameState = gameStatePlayingDisplayBoss;
bossDisplayTimer = 0.0f;
bossDisplayState = 0;
dungeonEntity->animate(0.0f);
}
}
else if (currentMap->getRoomType() == roomTypeStarting)
{
currentMap->generateRoomWithoutHoles(0);
currentMap->setCleared(true);
}
else if (currentMap->getRoomType() == roomTypeExit)
{
currentMap->generateExitRoom();
currentMap->setCleared(true);
new ChestEntity((TILE_WIDTH * MAP_WIDTH * 0.5f),
(TILE_HEIGHT * MAP_HEIGHT * 0.5f),
ChestExit, false);
}
else if (currentMap->getRoomType() == roomTypeTemple)
{
currentMap->generateTempleRoom();
currentMap->setCleared(true);
proceedEvent(EventFindTemple);
}
else if (currentMap->getRoomType() == roomTypeSecret)
{
currentMap->generateRoomWithoutHoles(0);
currentMap->setCleared(true);
// secret found text
TextEntity* text = new TextEntity(tools::getLabel("secret_found"),
25,
MAP_WIDTH * 0.5f * TILE_WIDTH,
MAP_HEIGHT * 0.5f * TILE_HEIGHT + 10.0f);
text->setAlignment(ALIGN_CENTER);
text->setLifetime(2.5f);
text->setWeight(-36.0f);
text->setZ(1200);
text->setColor(TextEntity::COLOR_FADING_WHITE);
SoundManager::getInstance().playSound(SOUND_SECRET);
}
else // "normal" room
currentMap->randomize(currentMap->getRoomType());
}
void WitchBlastGame::write(std::string str, int size, float x, float y, int align, sf::Color color, sf::RenderTarget* app, int xShadow = 0, int yShadow = 0)
{
myText.setString(str);
myText.setString(sf::String::fromUtf8(str.begin(), str.end()));
myText.setCharacterSize(size);
float xFont = x;
if (align == ALIGN_CENTER)
xFont = x - myText.getLocalBounds().width / 2;
else if (align == ALIGN_RIGHT)
xFont = x - myText.getLocalBounds().width;
if (xShadow != 0 && yShadow != 0)
{
myText.setPosition(xFont + xShadow, y + yShadow);
myText.setColor(sf::Color(0, 0, 0, 255));
app->draw(myText);
}
myText.setPosition(xFont, y);
myText.setColor(color);
app->draw(myText);
}
void WitchBlastGame::initMonsterArray()
{
for (int i = 0; i < MAP_WIDTH; i++)
for (int j = 0; j < MAP_HEIGHT; j++)
monsterArray[i][j] = false;
}
void WitchBlastGame::addMonster(enemyTypeEnum monsterType, float xm, float ym)
{
StructMonster monster;
monster.id = monsterType;
monster.x = xm;
monster.y = ym;
saveInFight.monsters.push_back(monster);
switch (monsterType)
{
case EnemyTypeRat:
new RatEntity(xm, ym - 2, RatEntity::RatTypeNormal, false);
proceedEvent(EventMeetRatsOrBats);
break;
case EnemyTypeRatGreen:
new GreenRatEntity(xm, ym - 2);
proceedEvent(EventMeetRatsOrBats);
break;
case EnemyTypeRatBlack:
new BlackRatEntity(xm, ym - 5, BlackRatEntity::RatBlackTypeNormal);
break;
case EnemyTypeRatHelmet:
new RatEntity(xm, ym - 2, RatEntity::RatTypeHelmet, false);
break;
case EnemyTypeRatBlackHelmet:
new BlackRatEntity(xm, ym - 5, BlackRatEntity::RatBlackTypeHelmet);
break;
case EnemyTypeBat:
new BatEntity(xm, ym, BatStandard, false);
proceedEvent(EventMeetRatsOrBats);
break;
case EnemyTypeBatSkeleton:
new BatEntity(xm, ym, BatSkeleton, false);
break;
case EnemyTypeSnake:
new SnakeEntity(xm, ym, SnakeEntity::SnakeTypeNormal, false);
proceedEvent(EventMeetSnakes);
break;
case EnemyTypeSnakeBlood:
new SnakeEntity(xm, ym, SnakeEntity::SnakeTypeBlood, false);
proceedEvent(EventMeetSnakes);
break;
case EnemyTypeEvilFlower:
new EvilFlowerEntity(xm, ym - 2, FlowerTypeStandard);
break;
case EnemyTypeEvilFlowerIce:
new EvilFlowerEntity(xm, ym - 2, FlowerTypeIce);
break;
case EnemyTypeEvilFlowerFire:
new EvilFlowerEntity(xm, ym - 2, FlowerTypeFire);
break;
case EnemyTypeSlime:
new SlimeEntity(xm, ym, SlimeTypeStandard, false);
break;
case EnemyTypeImpRed:
new ImpEntity(xm, ym, ImpEntity::ImpTypeRed);
break;
case EnemyTypeImpBlue:
new ImpEntity(xm, ym, ImpEntity::ImpTypeBlue);
break;
case EnemyTypeSlimeRed:
new SlimeEntity(xm, ym, SlimeTypeRed, false);
break;
case EnemyTypeSlimeBlue:
new SlimeEntity(xm, ym, SlimeTypeBlue, false);
break;
case EnemyTypeSlimeViolet:
new SlimeEntity(xm, ym, SlimeTypeViolet, false);
break;
case EnemyTypePumpkin:
new PumpkinEntity(xm, ym, false);
break;
case EnemyTypeWitch:
new WitchEntity(xm, ym, WitchEntity::WitchTypeNormal);
proceedEvent(EventMeetWitches);
break;
case EnemyTypeWitchRed:
new WitchEntity(xm, ym, WitchEntity::WitchTypeRed);
proceedEvent(EventMeetWitches);
break;
case EnemyTypeCauldron:
new CauldronEntity(xm, ym, CauldronTypeStandard);
break;
case EnemyTypeCauldronElemental:
new CauldronEntity(xm, ym, CauldronTypeElemental);
break;
case EnemyTypeSpiderEgg:
new SpiderEggEntity(xm, ym, false);
break;
case EnemyTypeSpiderLittle:
new LittleSpiderEntity(xm, ym, false);
break;
case EnemyTypeGhost:
new GhostEntity(xm, ym);
break;
case EnemyTypeZombie:
new ZombieEntity(xm, ym, false);
break;
case EnemyTypeZombieDark:
new ZombieDarkEntity(xm, ym);
break;
case EnemyTypeBogeyman:
new BogeymanEntity(xm, ym);
break;
case EnemyTypeSpiderEgg_invocated:
new SpiderEggEntity(xm, ym, true);
break;
case EnemyTypeSpiderLittle_invocated:
new LittleSpiderEntity(xm, ym, true);
break;
case EnemyTypeBubble:
new BubbleEntity(xm, ym, BubbleStandard, 0);
break;
case EnemyTypeBubbleIce:
new BubbleEntity(xm, ym, BubbleIce, 0);
break;
case EnemyTypeBubbleGreater:
new BubbleEntity(xm, ym, BubbleTriple, 0);
break;
case EnemyTypeSlimeLarge:
new LargeSlimeEntity(xm, ym, SlimeTypeStandard);
break;
case EnemyTypeSlimeBlueLarge:
new LargeSlimeEntity(xm, ym, SlimeTypeBlue);
break;
case EnemyTypeSlimeRedLarge:
new LargeSlimeEntity(xm, ym, SlimeTypeRed);
break;
case EnemyTypeSlimeVioletLarge:
new LargeSlimeEntity(xm, ym, SlimeTypeViolet);
break;
case EnemyTypeButcher:
new ButcherEntity(xm, ym);
break;
case EnemyTypeSlimeBoss:
new GiantSlimeEntity(xm, ym);
break;
case EnemyTypeCyclops:
new CyclopsEntity(xm, ym);
break;
case EnemyTypeRatKing:
new KingRatEntity(xm, ym);
break;
case EnemyTypeSpiderGiant:
new GiantSpiderEntity(xm, ym);
break;
case EnemyTypeFrancky:
new FranckyEntity(xm, ym);
break;
case EnemyTypeVampire:
new VampireEntity(xm, ym);
break;
default:
std::cout << "[WARNING] Enemy (" << monsterType << ") not handled in switch.\n";
}
}
void WitchBlastGame::findPlaceMonsters(enemyTypeEnum monsterType, int amount)
{
// find a suitable place
bool isMonsterFlying = monsterType == EnemyTypeBat
|| monsterType == EnemyTypeImpBlue
|| monsterType == EnemyTypeImpRed;
bool isMonsterLarge = monsterType == EnemyTypeSlimeLarge
|| monsterType == EnemyTypeSlimeBlueLarge
|| monsterType == EnemyTypeSlimeRedLarge
|| monsterType == EnemyTypeSlimeVioletLarge;
bool bOk;
int xm, ym;
float xMonster, yMonster;
for (int index = 0; index < amount; index++)
{
bOk = false;
int watchdog = 200;
while (!bOk && watchdog > 0)
{
bOk = true;
watchdog--;
if (isMonsterLarge)
{
xm = 2 +rand() % (MAP_WIDTH - 5);
ym = 2 +rand() % (MAP_HEIGHT - 5);
}
else
{
xm = 1 +rand() % (MAP_WIDTH - 3);
ym = 1 +rand() % (MAP_HEIGHT - 3);
}
if (monsterArray[xm][ym])
{
bOk = false;
}
if (bOk && !isMonsterFlying && !currentMap->isWalkable(xm, ym))
{
bOk = false;
}
if (bOk && isMonsterFlying && !currentMap->isFlyable(xm, ym))
{
bOk = false;
}
if (bOk)
{
xMonster = xm * TILE_WIDTH + TILE_WIDTH * 0.5f;
yMonster = ym * TILE_HEIGHT+ TILE_HEIGHT * 0.5f;
float dist2 = (xMonster - player->getX())*(xMonster - player->getX()) + (yMonster - player->getY())*(yMonster - player->getY());
if ( dist2 < 75000.0f)
{
bOk = false;
}
else
{
addMonster(monsterType, xMonster, yMonster);
monsterArray[xm][ym] = true;
}
}
}
}
}
void WitchBlastGame::generateStandardMap()
{
initMonsterArray();
saveInFight.monsters.clear();
generateStandardRoom(level);
}
item_equip_enum WitchBlastGame::getRandomEquipItem(bool toSale = false, bool noFairy = false)
{
std::vector<int> bonusSet;
int setSize = 0;
for (int i = 0; i < NUMBER_EQUIP_ITEMS; i++)
{
bool itemOk = true;
int eq = i + FirstEquipItem;
if (player->isEquiped(i)) itemOk = false;
if (itemOk && presentItems[i]) itemOk = false;
// TODO item already in floor
if (itemOk && toSale && !items[eq].canBeSold) itemOk = false;
if (itemOk && !toSale && !items[eq].canBeFound) itemOk = false;
if (itemOk && items[eq].level > level) itemOk = false;
if (itemOk && isItemLocked((enumItemType)eq)) itemOk = false;
if (itemOk && items[eq].requirement >= FirstEquipItem
&& !player->isEquiped(items[eq].requirement - FirstEquipItem)) itemOk = false;
if (itemOk && toSale && level == 1 && items[eq].price > 25) itemOk = false;
if (itemOk && toSale && level == 2 && items[eq].price > 35) itemOk = false;
if (itemOk && (items[eq].specialShot != ShotTypeStandard && items[eq].level < 3) && player->canGetNewShot(false))
itemOk = false;
if (itemOk && (items[eq].specialShot != ShotTypeStandard && items[eq].level >= 3) && player->canGetNewShot(true))
itemOk = false;
if (itemOk && i == EQUIP_BOOK_DUAL && (player->isEquiped(EQUIP_BOOK_DUAL_QUICK) || player->isEquiped(EQUIP_RAPID_SHOT)))
itemOk = false;
if (itemOk && i == EQUIP_BOOK_DUAL_QUICK && (player->isEquiped(EQUIP_BOOK_DUAL) || player->isEquiped(EQUIP_RAPID_SHOT)))
itemOk = false;
if (itemOk && i == EQUIP_RAPID_SHOT && (player->isEquiped(EQUIP_BOOK_DUAL_QUICK) || player->isEquiped(EQUIP_BOOK_DUAL)))
itemOk = false;
if (itemOk && noFairy && items[eq].familiar != FamiliarNone) itemOk = false;
if (itemOk)
{
int n = 0;
switch (items[eq].rarity)
{
case RarityCommon:
n = 8;
break;
case RarityUncommon:
n = 4;
break;
case RarityRare:
n = 2;
break;
case RarityVeryRare:
n = 1;
break;
}
//if (itemOk && eq == ItemPetSlime) n = 15000;
for (int j = 0; j < n; j++)
{
bonusSet.push_back(i);
setSize++;
}
}
}
int bonusType = 0;
if (setSize > 0) bonusType = bonusSet[rand() % setSize];
//addPresentItem(bonusType);
return (item_equip_enum) bonusType;
}
enumItemType WitchBlastGame::getItemSpell()
{
bool ok = false;
enumItemType item = ItemMagicianHat;
while (!ok)
{
enumCastSpell n = (enumCastSpell)(rand() % SPELL_MAX);
if (player->getActiveSpell().spell != n) ok = true;
if (ok)
{
switch (n)
{
case SpellNone:
case SpellTeleport:
item = ItemSpellTeleport;
break;
case SpellSlimeExplode:
item = ItemSpellSlimeExplode;
break;
case SpellFireball:
item = ItemSpellFireball;
break;
case SpellFreeze:
item = ItemSpellFreeze;
break;
case SpellEarthquake:
item = ItemSpellEarthquake;
break;
case SpellProtection:
item = ItemSpellProtection;
break;
case SpellWeb:
item = ItemSpellWeb;
break;
case SpellFlower:
item = ItemSpellFlower;
break;
case SpellFairy:
item = ItemSpellFairy;
break;
}
ok = !isItemLocked(item);
}
}
return item;
}
void WitchBlastGame::generateChallengeBonus(float x, float y)
{
// loot
if (player->getActiveSpell().spell == SpellNone || rand() % 2 == 0)
{
enumItemType spell1 = getItemSpell();
ItemEntity* spellItem = new ItemEntity(spell1, x, y);
spellItem->setVelocity(Vector2D(100.0f + rand()% 250));
if (spellItem->getVelocity().y < 0.0f) spellItem->setVelocity(Vector2D(spellItem->getVelocity().x, -spellItem->getVelocity().y));
spellItem->setViscosity(0.96f);
if (!isFunctionalityLocked(FunctionalityDoubleSpellDrop))
{
enumItemType spell2 = spell1;
while (spell2 == spell1) spell2 = getItemSpell();
ItemEntity* spellItem2 = new ItemEntity(spell2, x, y);
spellItem2->setVelocity(Vector2D(100.0f + rand()% 250));
if (spellItem2->getVelocity().y < 0.0f) spellItem2->setVelocity(Vector2D(spellItem2->getVelocity().x, -spellItem2->getVelocity().y));
spellItem2->setViscosity(0.96f);
}
ItemEntity* healthItem1 = new ItemEntity(ItemHealthVerySmall, x, y);
healthItem1->setVelocity(Vector2D(100.0f + rand()% 250));
healthItem1->setViscosity(0.96f);
ItemEntity* healthItem2 = new ItemEntity(ItemHealthVerySmallPoison, x, y);
healthItem2->setVelocity(Vector2D(100.0f + rand()% 250));
healthItem2->setViscosity(0.96f);
}
else
{
ItemEntity* newItem;
if (challengeLevel < 4 || rand() % (player->isEquiped(EQUIP_LUCK) ? 5 : 8) > 0)
newItem = new ItemEntity(ItemBonusHealth, x, y);
else
newItem = new ItemEntity((enumItemType)(FirstEquipItem + getRandomEquipItem()), x, y);
if (newItem->getVelocity().y < 0.0f) newItem->setVelocity(Vector2D(newItem->getVelocity().x, -newItem->getVelocity().y));
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
int gold = 2 + rand() % (player->isEquiped(EQUIP_LUCK) ? 9 : 14);
for (int i = 0; i < gold; i++)
{
ItemEntity* newItem = new ItemEntity(ItemCopperCoin, x, y);
newItem->setVelocity(Vector2D(90.0f + rand()% 150));
newItem->setViscosity(0.96f);
}
}
}
void WitchBlastGame::checkInteraction()
{
interaction.active = false;
if (player->getPlayerStatus() != PlayerEntity::playerStatusPlaying) return;
if (currentMap->getRoomType() == roomTypeTemple)
{
int divinity = currentMap->getDivinity(player->getX() / TILE_WIDTH, player->getZ() / TILE_HEIGHT);
if (divinity > -1)
{
interaction.active = true;
interaction.type = InteractionTypeTemple;
interaction.id = divinity;
std::stringstream ss;
ss << "[" << keyToString(input[KeyInteract]) << "] - ";
if (player->getDivinity().divinity == divinity)
{
ss << tools::getLabel("interact_donate");
if (player->getGold() < 10)
{
ss << " ";
ss << tools::getLabel("interact_donate_fail");
}
}
else
{
ss << tools::getLabel("interact_worship");
ss << " ";
ss << tools::getLabel(divinityLabel[divinity] + "_0");
}
interaction.label = ss.str();
}
}
else if (player->getItemToBuy() != NULL)
{
interaction.active = true;
interaction.type = InteractionTypeMerchandise;
interaction.id = player->getItemToBuy()->getItemType();
std::stringstream ss;
ss << tools::getLabel(items[interaction.id].name);
ss << ": ";
ss << tools::getLabel(items[interaction.id].description);
if (player->getItemToBuy()->canBePickedUp())
{
ss << std::endl;
ss << "[" << keyToString(input[KeyInteract]) << "] - ";
ss << tools::getLabel("interact_shop");
}
interaction.label = ss.str();
}
}
void WitchBlastGame::verifyDoorUnlocking()
{
int collidingDirection = (player->getCollidingDirection());
if (collidingDirection != 5 && currentMap->isCleared() && !bossRoomOpened && player->isEquiped(EQUIP_BOSS_KEY))
{
int xt = (player->getX()) / TILE_WIDTH;
int yt = (player->getY()) / TILE_HEIGHT;
if (yt <= 1 && xt >= MAP_WIDTH / 2 - 1 && xt <= MAP_WIDTH / 2 + 1 && currentMap->hasNeighbourUp() == 2)
{
doorEntity[0]->openDoor();
currentMap->openDoor(MAP_WIDTH / 2, 0);
SoundManager::getInstance().playSound(SOUND_DOOR_OPENING);
player->useBossKey();
bossRoomOpened = true;
}
if (yt >= MAP_HEIGHT - 2 && xt >= MAP_WIDTH / 2 - 1 &&xt <= MAP_WIDTH / 2 + 1 && currentMap->hasNeighbourDown() == 2)
{
doorEntity[2]->openDoor();
currentMap->openDoor(MAP_WIDTH / 2, MAP_HEIGHT - 1);
SoundManager::getInstance().playSound(SOUND_DOOR_OPENING);
player->useBossKey();
bossRoomOpened = true;
}
if (xt <= 1 && yt >= MAP_HEIGHT / 2 - 1 && yt <= MAP_HEIGHT / 2 + 1 && currentMap->hasNeighbourLeft() == 2)
{
doorEntity[1]->openDoor();
currentMap->openDoor(0, MAP_HEIGHT / 2);
SoundManager::getInstance().playSound(SOUND_DOOR_OPENING);
player->useBossKey();
bossRoomOpened = true;
}
if (xt >= MAP_WIDTH - 2 && yt >= MAP_HEIGHT / 2 - 1 && yt <= MAP_HEIGHT / 2 + 1 && currentMap->hasNeighbourRight() == 2)
{
doorEntity[3]->openDoor();
currentMap->openDoor(MAP_WIDTH - 1, MAP_HEIGHT / 2);
SoundManager::getInstance().playSound(SOUND_DOOR_OPENING);
player->useBossKey();
bossRoomOpened = true;
}
}
}
void WitchBlastGame::playMusic(musicEnum musicChoice)
{
music.stop();
if (parameters.musicVolume <= 0) return;
music.setLoop(true);
music.setVolume(parameters.musicVolume);
bool ok = false;
switch (musicChoice)
{
case MusicDungeon:
if (rand() % 2 == 0)
{
ok = music.openFromFile("media/sound/game_Fantasy_Theme_Of_Elvarim.ogg");
}
else
{
ok = music.openFromFile("media/sound/game_Marching_United.ogg");
}
break;
case MusicEnding:
ok = music.openFromFile("media/sound/ending_Music_Is_His_Only_Friend.ogg");
music.setVolume(parameters.musicVolume * 50 / 100);
break;
case MusicBoss:
if (rand() % 2 == 0)
{
ok = music.openFromFile("media/sound/boss_The_Spider_Machine.ogg");
}
else
{
ok = music.openFromFile("media/sound/boss_Pub_Stomp_Deluxe.ogg");
}
break;
case MusicChallenge:
ok = music.openFromFile("media/sound/challenge_Under_Siege.ogg");
break;
case MusicIntro:
ok = music.openFromFile("media/sound/menu_Our_Ship_To_Candletown.ogg");
music.setVolume(parameters.musicVolume * 60 / 100);
break;
}
if (ok)
music.play();
}
void WitchBlastGame::updateMusicVolume()
{
if (music.getStatus() == sf::Music::Playing)
{
if (parameters.musicVolume == 0)
music.stop();
else
music.setVolume(parameters.musicVolume * 60 / 100);
}
else
{
if (parameters.musicVolume > 0)
{
bool ok = music.openFromFile("media/sound/menu_Our_Ship_To_Candletown.ogg");
music.setVolume(parameters.musicVolume * 60 / 100);
if (ok) music.play();
}
}
}
void WitchBlastGame::makeShake(float duration)
{
xGame[xGameTypeShake].active = true;
xGame[xGameTypeShake].timer = duration;
}
void WitchBlastGame::makeColorEffect(int color, float duration)
{
xGame[xGameTypeFadeColor].active = true;
xGame[xGameTypeFadeColor].param = color;
xGame[xGameTypeFadeColor].timer = duration;
xGame[xGameTypeFadeColor].duration = duration;
}
void WitchBlastGame::saveGame()
{
if (player->getPlayerStatus() == PlayerEntity::playerStatusAcquire)
player->acquireItemAfterStance();
std::ofstream file(SAVE_FILE.c_str(), std::ios::out | std::ios::trunc);
int i, j, k, l;
if (file)
{
// version (for compatibility check)
file << SAVE_VERSION << std::endl;
time_t t = time(0); // get time now
struct tm * now = localtime( & t );
file << (now->tm_year + 1900) << '-';
if (now->tm_mon < 9) file << "0";
file << (now->tm_mon + 1) << '-';
if (now->tm_mday < 9) file << "0";
file << now->tm_mday
<< std::endl;
if (now->tm_hour <= 9) file << "0";
file << (now->tm_hour) << ':';
if (now->tm_min <= 9) file << "0";
file << (now->tm_min) << std::endl;
// floor
file << level << " " << challengeLevel << std::endl;
// game age
file << (int)gameTime << std::endl;
// player equip
for (i = 0; i < NUMBER_EQUIP_ITEMS; i++) file << player->isEquiped(i) << " ";
file << std::endl;
file << player->getShotType() << std::endl;
int nbRooms = 0;
for (j = 0; j < FLOOR_HEIGHT; j++)
{
for (i = 0; i < FLOOR_WIDTH; i++)
{
file << currentFloor->getRoom(i,j) << " ";
if (currentFloor->getRoom(i,j) > 0) nbRooms++;
}
file << std::endl;
}
// kill stats
for (i = 0; i < NB_ENEMY; i++) file << killedEnemies[i] << " ";
file << std::endl;
// potions
for(auto it = potionMap.begin(); it != potionMap.end(); ++it)
{
file << it->first << " " << it->second.effect << " " << it->second.known << std::endl;
}
// maps
if (currentMap->isCleared())
saveMapItems();
file << nbRooms << std::endl;
for (j = 0; j < FLOOR_HEIGHT; j++)
{
for (i = 0; i < FLOOR_WIDTH; i++)
{
if (currentFloor->getRoom(i,j) > 0)
{
file << i << " " << j << " "
<< currentFloor->getMap(i, j)->getRoomType() << " "
<< currentFloor->getMap(i, j)->isKnown() << " "
<< currentFloor->getMap(i, j)->isVisited() << " "
<< currentFloor->getMap(i, j)->isRevealed() << " "
<< currentFloor->getMap(i, j)->isCleared() << std::endl;
if (currentFloor->getMap(i, j)->isVisited())
{
for (l = 0; l < MAP_HEIGHT; l++)
{
for (k = 0; k < MAP_WIDTH; k++)
{
int tile = currentFloor->getMap(i, j)->getTile(k, l);
file << tile << " ";
tile = currentFloor->getMap(i, j)->getObjectTile(k, l);
if (tile == MAPOBJ_DOOR_CLOSED) tile = MAPOBJ_DOOR_OPEN;
file << tile << " ";
file << currentFloor->getMap(i, j)->getLogicalTile(k, l) << " ";
}
file << std::endl;
}
// style
file << currentFloor->getMap(i, j)->getFloorOffset() << " "
<< currentFloor->getMap(i, j)->getWallType() << std::endl;
// items, etc...
std::list<DungeonMap::itemListElement> itemList = currentFloor->getMap(i, j)->getItemList();
file << itemList.size() << std::endl;
std::list<DungeonMap::itemListElement>::iterator it;
for (it = itemList.begin (); it != itemList.end ();)
{
DungeonMap::itemListElement ilm = *it;
it++;
file << ilm.type << " " << ilm.x << " " << ilm.y << " " << ilm.merch << std::endl;
}
// chests
std::list<DungeonMap::chestListElement> chestList = currentFloor->getMap(i, j)->getChestList();
file << chestList.size() << std::endl;
std::list<DungeonMap::chestListElement>::iterator itc;
for (itc = chestList.begin (); itc != chestList.end ();)
{
DungeonMap::chestListElement ilm = *itc;
itc++;
file << ilm.type << " " << ilm.x << " " << ilm.y << " " << ilm.state << std::endl;
}
// sprites
std::list<DungeonMap::spriteListElement> spriteList = currentFloor->getMap(i, j)->getSpriteList();
file << spriteList.size() << std::endl;
std::list<DungeonMap::spriteListElement>::iterator its;
for (its = spriteList.begin (); its != spriteList.end ();)
{
DungeonMap::spriteListElement ilm = *its;
its++;
file << ilm.type << " " << ilm.frame << " " << ilm.x << " " << ilm.y << " " << ilm.scale << std::endl;
}
// doors
for (int k = 0; k < 4; k++)
file << currentFloor->getMap(i, j)->getDoorType(k) << " ";
file << std::endl;
// random sprite
for (int k = 0; k < NB_RANDOM_TILES_IN_ROOM; k++)
{
file << currentFloor->getMap(i, j)->getRandomTileElement(k).type
<< " " <<currentFloor->getMap(i, j)->getRandomTileElement(k).x
<< " " << currentFloor->getMap(i, j)->getRandomTileElement(k).y
<< " " << currentFloor->getMap(i, j)->getRandomTileElement(k).rotation << std::endl;
}
}
}
}
file << std::endl;
}
// game
file << floorX << " " << floorY << std::endl;
file << bossRoomOpened << std::endl;
// boss door !
// fight ?
if (currentMap->isCleared())
{
file << false << std::endl;
}
else
{
file << true << std::endl;
file << saveInFight.x << " " << saveInFight.y << " " << saveInFight.direction << std::endl;
file << saveInFight.monsters.size();
for (auto monster : saveInFight.monsters)
file << " " << monster.id << " " << monster.x << " " << monster.y;
file << std::endl;
}
// player
file << player->getHp() << " " << player->getHpMax() << " " << player->getGold() << std::endl;
for (i = 0; i < NUMBER_EQUIP_ITEMS; i++) file << player->isEquiped(i) << " ";
file << std::endl;
file << player->getX() << " " << player->getY() << std::endl;
file << player->getShotIndex();
for (i = 0; i < SPECIAL_SHOT_SLOTS; i++) file << " " << player->getShotType(i) << std::endl;
file << player->getActiveSpell().spell << std::endl;
for (i = 0; i < MAX_SLOT_CONSUMABLES; i++)
{
file << player->getConsumable(i) << " " << player->getConsumableAmount(i) << " ";
}
file << std::endl;
// divinity
file << player->getDivinity().divinity << " " << player->getDivinity().piety << " "
<< player->getDivinity().level << " " << player->getDivinity().interventions << std::endl;
// events
for (i = 0; i < NB_EVENTS; i++) file << worldEvent[i] << " ";
file.close();
}
else
{
std::cerr << "[ERROR] Saving the game..." << std::endl;
}
}
bool WitchBlastGame::loadGame()
{
resetPresentItems();
saveInFight.monsters.clear();
std::ifstream file(SAVE_FILE.c_str(), std::ios::in);
if (file)
{
int i, j, k, n;
// version
std::string v;
file >> v;
if (v != SAVE_VERSION)
{
file.close();
remove(SAVE_FILE.c_str());
return false;
}
// date an time
file >> v;
file >> v;
// floor
file >> level;
file >> challengeLevel;
file >> gameTime;
for (i = 0; i < NUMBER_EQUIP_ITEMS; i++)
{
bool eq;
file >> eq;
}
file >> n;
currentFloor = new GameFloor(level);
for (j = 0; j < FLOOR_HEIGHT; j++)
{
for (i = 0; i < FLOOR_WIDTH; i++)
{
int n;
file >> n;
currentFloor->setRoom(i, j, (roomTypeEnum)n);
}
}
// kill stats
for (int i = 0; i < NB_ENEMY; i++) file >> killedEnemies[i];
// potions
for (i = 0; i < NUMBER_UNIDENTIFIED; i++)
{
int source, effect;
bool known;
file >> source >> effect >> known;
addPotionToMap((enumItemType)source, (enumItemType)effect, known);
}
// maps
int nbRooms;
file >> nbRooms;
for (k = 0; k < nbRooms; k++)
{
file >> i;
file >> j;
file >> n;
DungeonMap* iMap = new DungeonMap(currentFloor, i, j);
currentFloor->setMap(i, j, iMap);
iMap->setRoomType((roomTypeEnum)n);
bool flag;
file >> flag;
iMap->setKnown(flag);
file >> flag;
iMap->setVisited(flag);
file >> flag;
iMap->setRevealed(flag);
file >> flag;
iMap->setCleared(flag);
if (iMap->isVisited())
{
for (j = 0; j < MAP_HEIGHT; j++)
{
for (i = 0; i < MAP_WIDTH; i++)
{
file >> n;
iMap->setTile(i, j, n);
file >> n;
iMap->setObjectTile(i, j, n);
file >> n;
iMap->setLogicalTile(i, j, (logicalMapStateEnum)n);
}
}
// style
file >> n;
iMap->setFloorOffset(n);
file >> n;
iMap->setWallType(n);
// items int the map
file >> n;
for (i = 0; i < n; i++)
{
int t;
float x, y;
bool merc;
file >> t >> x >> y >> merc;
iMap->addItem(t, x, y, merc);
}
// chests in the map
file >> n;
for (i = 0; i < n; i++)
{
int t;
float x, y;
bool state;
file >> t >> x >> y >> state;
iMap->addChest(t, state, x, y);
}
// sprites in the map
file >> n;
for (i = 0; i < n; i++)
{
int t, f;
float x, y, scale;
file >> t >> f >> x >> y >> scale;
iMap->addSprite(t, f, x, y, scale);
}
// doors
for (int index = 0; index < 4; index++)
{
file >> n;
iMap->setDoorType(index, (doorEnum)n);
}
// random sprite
for (int index = 0; index < NB_RANDOM_TILES_IN_ROOM; index++)
{
DungeonMap::RandomTileElement rd;
file >> rd.type;
file >> rd.x;
file >> rd.y;
file >> rd.rotation;
iMap->setRandomTileElement(index, rd);
}
// random sprite
}
}
// game
file >> floorX >> floorY;
currentMap = currentFloor->getMap(floorX, floorY);
file >> bossRoomOpened;
// fight ?
file >> saveInFight.isFight;
if (saveInFight.isFight)
{
currentMap->setCleared(false);
file >> saveInFight.x;
file >> saveInFight.y;
file >> saveInFight.direction;
file >> n;
for (i = 0; i < n; i++)
{
StructMonster monster;
file >> j;
monster.id = (enemyTypeEnum)j;
file >> monster.x;
file >> monster.y;
saveInFight.monsters.push_back(monster);
}
}
// player
int hp, hpMax, gold;
file >> hp >> hpMax >> gold;
player = new PlayerEntity((TILE_WIDTH * MAP_WIDTH * 0.5f),
(TILE_HEIGHT * MAP_HEIGHT * 0.5f));
player->setHp(hp);
player->setHpMax(hpMax);
player->setGold(gold);
for (i = 0; i < NUMBER_EQUIP_ITEMS; i++)
{
bool eq;
file >> eq;
player->setEquiped(i, eq);
}
float x, y;
file >> x >> y;
if (saveInFight.isFight)
{
x = saveInFight.x;
y = saveInFight.y;
player->move(saveInFight.direction);
player->setEntering();
}
player->moveTo(x, y);
file >> n;
player->setShotIndex(n);
for (i = 0; i < SPECIAL_SHOT_SLOTS; i++)
{
file >> n;
player->setShotType(i, (enumShotType)n);
}
file >> n;
player->setActiveSpell((enumCastSpell)n, saveInFight.isFight);
for (i = 0; i < MAX_SLOT_CONSUMABLES; i++)
{
file >> n;
int amount;
file >> amount;
player->setConsumable(i, n, amount);
}
// divinity
{
int divinityId, piety, divLevel, interventions;
file >> divinityId;
file >> piety;
file >> divLevel;
file >> interventions;
player->loadDivinity(divinityId, piety, divLevel, interventions);
}
// events
for (i = 0; i < NB_EVENTS; i++)
{
bool event;
file >> event;
worldEvent[i] = event;
}
player->computePlayer();
file.close();
remove(SAVE_FILE.c_str());
}
else
{
return false;
}
return true;
}
WitchBlastGame::saveHeaderStruct WitchBlastGame::loadGameHeader()
{
saveHeaderStruct saveHeader;
saveHeader.ok = true;
std::ifstream file(SAVE_FILE.c_str(), std::ios::in);
if (file)
{
// version
std::string v;
file >> v;
if (v != SAVE_VERSION)
{
file.close();
remove(SAVE_FILE.c_str());
saveHeader.ok = false;
}
else
{
// date an time
file >> saveHeader.date;
file >> saveHeader.time;
// floor
file >> saveHeader.level;
int challengeLevel;
file >> challengeLevel;
file >> saveHeader.gameTime;
for (int i = 0; i < NUMBER_EQUIP_ITEMS; i++)
file >> equipToDisplay[i];
file >> saveHeader.shotType;
}
}
else
{
saveHeader.ok = false;
}
return saveHeader;
}
void WitchBlastGame::saveGameData()
{
// TODO
std::ofstream file(SAVE_DATA_FILE.c_str(), std::ios::out | std::ios::trunc);
if (file)
{
// version (for compatibility check)
file << SAVE_VERSION << std::endl;
int i;
// tuto
for (i = 0; i < NB_MESSAGES; i++)
{
messageStruct msg = getMessage((EnumMessages)i);
if (msg.messageType == MessageTypeTutorial)
{
file << gameMessagesToSkip[i] << " ";
}
else file << "0 ";
}
file << std::endl;
// achievements
for (i = 0; i < NB_ACHIEVEMENTS; i++)
{
if (achievementState[i] == AchievementDone) file << "1 ";
else file << "0 ";
}
file << std::endl;
// monsters
for (i = 0; i < NB_ENEMY; i++)
{
file << globalData.killedMonster[i] << " ";
}
file << std::endl;
file.close();
}
else
{
std::cout << "[ERROR] Impossible to open save data file.\n";
}
}
void WitchBlastGame::loadGameData()
{
std::ifstream file(SAVE_DATA_FILE.c_str(), std::ios::in);
int i;
if (file)
{
// version
std::string v;
file >> v;
if (v != SAVE_VERSION)
{
file.close();
remove(SAVE_DATA_FILE.c_str());
return;
}
// tuto
for (i = 0; i < NB_MESSAGES; i++)
{
file >> gameMessagesToSkip[i];
}
}
// Achievements
for (i = 0; i < NB_ACHIEVEMENTS; i++)
{
int n;
file >> n;
if (n == 1) achievementState[i] = AchievementDone;
else achievementState[i] = AchievementUndone;
}
// Monsters
for (i = 0; i < NB_ENEMY; i++)
file >> globalData.killedMonster[i];
}
void WitchBlastGame::addKey(int logicInput, std::string key)
{
int iKey = config.findInt(key);
if (iKey >= 0)
{
sf::Keyboard::Key k = (sf::Keyboard::Key)iKey;
input[logicInput] = k;
}
}
void WitchBlastGame::saveConfigurationToFile()
{
std::map<std::string, std::string> newMap;
// parameters
newMap["language"] = intToString(parameters.language);
newMap["player_name"] = parameters.playerName;
// audio volume
newMap["volume_sound"] = intToString(parameters.soundVolume);
newMap["volume_music"] = intToString(parameters.musicVolume);
newMap["zoom_enabled"] = parameters.zoom ? "1" : "0";
newMap["vsync_enabled"] = parameters.vsync ? "1" : "0";
newMap["blood_spreading"] = parameters.bloodSpread ? "1" : "0";
newMap["fullscreen"] = parameters.fullscreen ? "1" : "0";
newMap["display_boss_portrait"] = parameters.displayBossPortrait ? "1" : "0";
// Keys
newMap["keyboard_move_up"] = intToString(input[KeyUp]);
newMap["keyboard_move_down"] = intToString(input[KeyDown]);
newMap["keyboard_move_left"] = intToString(input[KeyLeft]);
newMap["keyboard_move_right"] = intToString(input[KeyRight]);
newMap["keyboard_fire_up"] = intToString(input[KeyFireUp]);
newMap["keyboard_fire_down"] = intToString(input[KeyFireDown]);
newMap["keyboard_fire_left"] = intToString(input[KeyFireLeft]);
newMap["keyboard_fire_right"] = intToString(input[KeyFireRight]);
newMap["keyboard_spell"] = intToString(input[KeySpell]);
newMap["keyboard_interact"] = intToString(input[KeyInteract]);
newMap["keyboard_fire"] = intToString(input[KeyFire]);
newMap["keyboard_time_control"] = intToString(input[KeyTimeControl]);
newMap["keyboard_fire_select"] = intToString(input[KeyFireSelect]);
// Joystick
for (unsigned int i = 0; i < NumberKeys; i++)
{
std::stringstream oss_button;
oss_button << "joy_" << inputKeyStr[i] << "_button";
std::stringstream oss_value;
oss_value << "joy_" << inputKeyStr[i] << "_value";
std::stringstream oss_axis;
oss_axis << "joy_" << inputKeyStr[i] << "_axis";
newMap[oss_button.str()] = joystickInput[i].isButton ? "1" : "0";
newMap[oss_value.str()] = intToString(joystickInput[i].value);
newMap[oss_axis.str()] = intToString(joystickInput[i].axis);
}
config.saveToFile(CONFIG_FILE, newMap);
}
void WitchBlastGame::configureFromFile()
{
// default
parameters.language = 0; // english
parameters.zoom = true;
parameters.vsync = true;
parameters.bloodSpread = true;
parameters.fullscreen = false;
parameters.musicVolume = 60;
parameters.soundVolume = 100;
parameters.playerName = "";
parameters.displayBossPortrait = false;
input[KeyUp] = sf::Keyboard::W;
input[KeyDown] = sf::Keyboard::S;
input[KeyLeft] = sf::Keyboard::A;
input[KeyRight] = sf::Keyboard::D;
input[KeyFireUp] = sf::Keyboard::Up;
input[KeyFireDown] = sf::Keyboard::Down;
input[KeyFireLeft] = sf::Keyboard::Left;
input[KeyFireRight] = sf::Keyboard::Right;
input[KeyFire] = sf::Keyboard::RControl;
input[KeySpell] = sf::Keyboard::Space;
input[KeyInteract] = sf::Keyboard::E;
input[KeyFireSelect] = sf::Keyboard::Tab;
input[KeyTimeControl] = sf::Keyboard::RShift;
// Joystick
joystickInput[KeyUp].isButton = false;
joystickInput[KeyUp].axis = sf::Joystick::Y;
joystickInput[KeyUp].value = -1;
joystickInput[KeyDown].isButton = false;
joystickInput[KeyDown].axis = sf::Joystick::Y;
joystickInput[KeyDown].value = 1;
joystickInput[KeyLeft].isButton = false;
joystickInput[KeyLeft].axis = sf::Joystick::X;
joystickInput[KeyLeft].value = -1;
joystickInput[KeyRight].isButton = false;
joystickInput[KeyRight].axis = sf::Joystick::X;
joystickInput[KeyRight].value = 1;
for (unsigned int i = KeyFireUp; i < NumberKeys; i++)
{
joystickInput[i].isButton = true;
joystickInput[i].axis = sf::Joystick::X;
joystickInput[i].value = i - 4;
}
// from file
addKey(KeyUp, "keyboard_move_up");
addKey(KeyDown, "keyboard_move_down");
addKey(KeyLeft, "keyboard_move_left");
addKey(KeyRight, "keyboard_move_right");
addKey(KeyFireUp, "keyboard_fire_up");
addKey(KeyFireDown, "keyboard_fire_down");
addKey(KeyFireLeft, "keyboard_fire_left");
addKey(KeyFireRight, "keyboard_fire_right");
addKey(KeyFire, "keyboard_fire");
addKey(KeySpell, "keyboard_spell");
addKey(KeyInteract, "keyboard_interact");
addKey(KeyTimeControl, "keyboard_time_control");
addKey(KeyFireSelect, "keyboard_fire_select");
// Joystick
for (unsigned int i = 0; i < NumberKeys; i++)
{
std::stringstream oss_button;
oss_button << "joy_" << inputKeyStr[i] << "_button";
std::stringstream oss_value;
oss_value << "joy_" << inputKeyStr[i] << "_value";
std::stringstream oss_axis;
oss_axis << "joy_" << inputKeyStr[i] << "_axis";
int isButton = config.findInt(oss_button.str());
if (isButton > -1000)
joystickInput[i].isButton = isButton;
int n = config.findInt(oss_value.str());
if (n > -1000)
joystickInput[i].value = n;
n = config.findInt(oss_axis.str());
if (n >= sf::Joystick::Axis::X && n <= sf::Joystick::Axis::PovY)
joystickInput[i].axis = (sf::Joystick::Axis)n;
}
int i = config.findInt("language");
if (i >= 0 && i < NB_LANGUAGES) parameters.language = i;
i = config.findInt("volume_sound");
if (i >= 0) parameters.soundVolume = i;
i = config.findInt("volume_music");
if (i >= 0) parameters.musicVolume = i;
i = config.findInt("vsync_enabled");
if (i >= 0) parameters.vsync = i;
i = config.findInt("zoom_enabled");
if (i >= 0) parameters.zoom = i;
i = config.findInt("blood_spreading");
if (i >= 0) parameters.bloodSpread = i;
i = config.findInt("fullscreen");
if (i >= 0) parameters.fullscreen = i;
i = config.findInt("display_boss_portrait");
if (i >= 0) parameters.displayBossPortrait = i;
std::string playerName = config.findString("player_name");
if (playerName.size() > 0) parameters.playerName = playerName;
tools::setLanguage(languageString[parameters.language]);
}
parameterStruct WitchBlastGame::getParameters()
{
return parameters;
}
void WitchBlastGame::buildMenu(bool rebuild)
{
menuMain.items.clear();
menuConfig.items.clear();
menuFirst.items.clear();
if (!rebuild)
{
menuState = MenuStateMain;
menuMain.age = 0.0f;
menuConfig.age = 0.0f;
menuConfig.index = 0;
}
saveHeader = loadGameHeader();
menuItemStuct itemName;
itemName.label = tools::getLabel("player_name");
itemName.description = tools::getLabel("player_name_desc");
itemName.id = MenuPlayerName;
menuMain.items.push_back(itemName);
if (saveHeader.ok)
{
menuItemStuct itemStart;
itemStart.label = tools::getLabel("start_new_game");
itemStart.description = tools::getLabel("start_desc");
itemStart.id = MenuStartNew;
menuMain.items.push_back(itemStart);
menuItemStuct itemLoad;
itemStart.label = tools::getLabel("restore");
std::ostringstream oss;
oss << saveHeader.date << " " << tools::getLabel("at") << " " << saveHeader.time << " - " << tools::getLabel("level") << " " << saveHeader.level;
itemStart.description = oss.str();
itemStart.id = MenuStartOld;
menuMain.items.push_back(itemStart);
if (!rebuild) menuMain.index = 2;
}
else
{
menuItemStuct itemStart;
itemStart.label = tools::getLabel("start_new_game");
itemStart.description = tools::getLabel("begin_journey");
itemStart.id = MenuStartNew;
menuMain.items.push_back(itemStart);
if (!rebuild) menuMain.index = 1;
}
if (parameters.playerName.compare("") == 0 && menuState == MenuStateMain)
{
menuMain.index = 0;
menuState = MenuStateChangeName;
}
menuItemStuct itemConfig;
itemConfig.label = tools::getLabel("configure_game");
itemConfig.description = tools::getLabel("configure_game_desc");
itemConfig.id = MenuConfig;
menuMain.items.push_back(itemConfig);
if (!isFunctionalityLocked(FunctionalityAchievementsScreen))
{
menuItemStuct itemAchiev;
std::ostringstream oss;
oss << tools::getLabel("menu_achievements");
oss << " (" << getAchievementsPercents() << "%)";
itemAchiev.label = oss.str();
itemAchiev.description = tools::getLabel("menu_achievements_desc");
itemAchiev.id = MenuAchievements;
menuMain.items.push_back(itemAchiev);
}
//if (scores.size() > 0)
{
menuItemStuct itemHiScores;
itemHiScores.label = tools::getLabel("hi_scores");
itemHiScores.description = tools::getLabel("hi_scores_desc");
itemHiScores.id = MenuHiScores;
menuMain.items.push_back(itemHiScores);
}
menuItemStuct itemCredits;
itemCredits.label = tools::getLabel("credits");
itemCredits.description = tools::getLabel("credits_desc");
itemCredits.id = MenuCredits;
menuMain.items.push_back(itemCredits);
menuItemStuct itemExit;
itemExit.label = tools::getLabel("exit_game");
itemExit.description = tools::getLabel("return_to_desktop");
itemExit.id = MenuExit;
menuMain.items.push_back(itemExit);
// configuration
menuItemStuct itemKeys;
itemKeys.label = tools::getLabel("config_keys");
itemKeys.description = tools::getLabel("redef_input");
itemKeys.id = MenuKeys;
menuConfig.items.push_back(itemKeys);
menuItemStuct itemJoystick;
itemJoystick.label = tools::getLabel("config_joystick");
if (sf::Joystick::isConnected(0))
itemJoystick.description = tools::getLabel("redef_joystick");
else
itemJoystick.description = tools::getLabel("joystick_not_found");
itemJoystick.id = MenuJoystick;
menuConfig.items.push_back(itemJoystick);
menuItemStuct itemLanguage;
itemLanguage.label = tools::getLabel("config_lang");
itemLanguage.description = tools::getLabel("config_lang_desc");
itemLanguage.id = MenuLanguage;
menuConfig.items.push_back(itemLanguage);
menuItemStuct itemVolumeSound;
itemVolumeSound.label = tools::getLabel("volume_sound");
itemVolumeSound.description = tools::getLabel("volume_sound_desc");
itemVolumeSound.id = MenuVolumeSound;
menuConfig.items.push_back(itemVolumeSound);
menuItemStuct itemVolumeMusic;
itemVolumeMusic.label = tools::getLabel("volume_music");
itemVolumeMusic.description = tools::getLabel("volume_sound_desc");
itemVolumeMusic.id = MenuVolumeMusic;
menuConfig.items.push_back(itemVolumeMusic);
menuItemStuct itemTutoReset;
itemTutoReset.label = tools::getLabel("tuto_reset");
itemTutoReset.description = tools::getLabel("tuto_reset_desc");
itemTutoReset.id = MenuTutoReset;
menuConfig.items.push_back(itemTutoReset);
menuItemStuct itemConfigBack;
itemConfigBack.label = tools::getLabel("config_back");
itemConfigBack.description = tools::getLabel("config_back_desc");
itemConfigBack.id = MenuConfigBack;
menuConfig.items.push_back(itemConfigBack);
//first time screen
menuFirst.items.push_back(itemLanguage);
}
void WitchBlastGame::buildInGameMenu()
{
menuInGame.items.clear();
menuItemStuct itemContinue;
itemContinue.label = tools::getLabel("menu_continue");
itemContinue.description = tools::getLabel("menu_continue_desc");
itemContinue.id = MenuContinue;
menuInGame.items.push_back(itemContinue);
menuItemStuct itemSaveQuit;
itemSaveQuit.label = tools::getLabel("menu_save_quit");
itemSaveQuit.description = tools::getLabel("menu_save_quit_desc");
itemSaveQuit.id = MenuSaveAndQuit;
menuInGame.items.push_back(itemSaveQuit);
menuItemStuct itemQuit;
itemQuit.label = tools::getLabel("menu_quit");
itemQuit.description = tools::getLabel("menu_quit_desc");
itemQuit.id = MenuExit;
menuInGame.items.push_back(itemQuit);
menuInGame.index = 0;
}
void WitchBlastGame::resetKilledEnemies()
{
for (int i = 0; i < NB_ENEMY; i++) killedEnemies[i] = 0;
}
void WitchBlastGame::addKilledEnemy(enemyTypeEnum enemyType, enumShotType hurtingType)
{
if(!player->isDead())
{
if (enemyType == NB_ENEMY)
std::cout << "[ERROR] No enemy type";
else
{
killedEnemies[enemyType]++;
globalData.killedMonster[enemyType]++;
player->offerMonster(enemyType, hurtingType);
// achievements
if (enemyType == EnemyTypeButcher) registerAchievement(AchievementButcher);
else if (enemyType == EnemyTypeSlimeBoss) registerAchievement(AchievementGiantSlime);
else if (enemyType == EnemyTypeCyclops) registerAchievement(AchievementCyclops);
else if (enemyType == EnemyTypeRatKing) registerAchievement(AchievementRatKing);
else if (enemyType == EnemyTypeSpiderGiant) registerAchievement(AchievementGiantSpider);
else if (enemyType == EnemyTypeFranckyHead) registerAchievement(AchievementFrancky);
else if (enemyType == EnemyTypeVampire) registerAchievement(AchievementVampire);
else if ((enemyType == EnemyTypeRat || enemyType == EnemyTypeRatHelmet || enemyType == EnemyTypeRat_invocated
|| enemyType == EnemyTypeRatBlack || enemyType == EnemyTypeRatBlackHelmet))
{
if (globalData.killedMonster[EnemyTypeRat] + globalData.killedMonster[EnemyTypeRatHelmet] + globalData.killedMonster[EnemyTypeRat_invocated]
+ globalData.killedMonster[EnemyTypeRatBlack] + globalData.killedMonster[EnemyTypeRatBlackHelmet] >= 250)
registerAchievement(AchievementRats);
}
else if (enemyType == EnemyTypeWitch || enemyType == EnemyTypeWitchRed)
{
if (globalData.killedMonster[EnemyTypeWitch] + globalData.killedMonster[EnemyTypeWitchRed] >= 50)
registerAchievement(AchievementWitches);
}
else if (enemyType == EnemyTypeSpiderEgg || enemyType == EnemyTypeSpiderEgg_invocated)
{
if (globalData.killedMonster[EnemyTypeSpiderEgg] + globalData.killedMonster[EnemyTypeSpiderEgg_invocated] >= 100)
registerAchievement(AchievementEggs);
}
}
}
}
void WitchBlastGame::registerLanguage()
{
// default keys
if (parameters.language == 1)
{
// french keyboard
input[KeyUp] = sf::Keyboard::Z;
input[KeyLeft] = sf::Keyboard::Q;
}
else
{
// QWERT / QWERTZ keyboard
input[KeyUp] = sf::Keyboard::W;
input[KeyLeft] = sf::Keyboard::A;
}
input[KeyDown] = sf::Keyboard::S;
input[KeyRight] = sf::Keyboard::D;
input[KeyFireUp] = sf::Keyboard::Up;
input[KeyFireDown] = sf::Keyboard::Down;
input[KeyFireLeft] = sf::Keyboard::Left;
input[KeyFireRight] = sf::Keyboard::Right;
input[KeyFire] = sf::Keyboard::RControl;
input[KeyFireSelect] = sf::Keyboard::Tab;
input[KeyTimeControl] = sf::Keyboard::RShift;
input[KeySpell] = sf::Keyboard::Space;
saveConfigurationToFile();
}
int WitchBlastGame::getAchievementsPercents()
{
int n = 0;
for (int i = 0; i < NB_ACHIEVEMENTS; i++)
if (achievementState[i] == AchievementDone) n++;
return (n * 100) / NB_ACHIEVEMENTS;
}
void WitchBlastGame::testAndAddMessageToQueue(EnumMessages type)
{
if (gameMessagesToSkip[type] == false)
{
if (messagesQueue.empty()) SoundManager::getInstance().playSound(SOUND_MESSAGE);
messageStruct msg = getMessage(type);
if (type == MsgInfoDivGift || type == MsgInfoDivIntervention)
{
std::stringstream ss;
ss << tools::getLabel(divinityLabel[player->getDivinity().divinity] + "_0");
ss << " ";
if (type == MsgInfoDivGift)
ss << tools::getLabel("divinity_gift_1");
else // (type == MsgInfoDivIntervention)
ss << tools::getLabel("divinity_intervention_1");
msg.message[1] = ss.str();
msg.icon = 2 + player->getDivinity().divinity;
}
messagesQueue.push(msg);
if (msg.messageType == MessageTypeTutorial)
{
gameMessagesToSkip[type] = true;
saveGameData();
}
}
}
void WitchBlastGame::addDivLevelMessageToQueue(std::string label)
{
if (label.compare("") == 0) return;
if (messagesQueue.empty()) SoundManager::getInstance().playSound(SOUND_MESSAGE);
messageStruct msg = getMessage(MsgInfoDivLevel);
std::stringstream ss;
ss << tools::getLabel(divinityLabel[player->getDivinity().divinity] + "_0");
ss << " ";
ss << tools::getLabel(label);
msg.message[1] = ss.str();
msg.icon = 2 + player->getDivinity().divinity;
messagesQueue.push(msg);
}
void WitchBlastGame::initEvents()
{
for (int i = 0; i < NB_EVENTS; i++)
worldEvent[i] = false;
}
void WitchBlastGame::proceedEvent(EnumWorldEvents event)
{
// achievements
if (event == EventGetCoin)
{
if (achievementState[Achievement100] == AchievementUndone && player->getGold() > 100)
registerAchievement(Achievement100);
}
else if (event == EventPietyMax)
{
if (achievementState[AchievementPietyMax] == AchievementUndone) registerAchievement(AchievementPietyMax);
}
else if (event == Event4Hits)
{
if (achievementState[Achievement4Hits] == AchievementUndone) registerAchievement(Achievement4Hits);
}
// message ?
if (worldEvent[event]) return;
worldEvent[event] = true;
testAndAddMessageToQueue(eventToMessage[event]);
}
void WitchBlastGame::renderPlayer(float x, float y,
bool equip[NUMBER_EQUIP_ITEMS], int shotType,
int frame, int spriteDy)
{
bool isMirroring = false;
sf::Sprite sprite;
if (equip[EQUIP_FAIRY_FIRE])
{
sprite.setPosition(x - 35, y - 25);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
sprite.setTextureRect(sf::IntRect( 0, 144, 48, 60));
app->draw(sprite);
}
if (equip[EQUIP_FAIRY_ICE])
{
sprite.setPosition(x - 5, y - 25);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
sprite.setTextureRect(sf::IntRect( 0, 216, 48, 60));
app->draw(sprite);
}
if (equip[EQUIP_FAIRY])
{
sprite.setPosition(x - 40, y);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
sprite.setTextureRect(sf::IntRect( 0, 0, 48, 60));
app->draw(sprite);
}
if (equip[EQUIP_FAIRY_TARGET])
{
sprite.setPosition(x - 10, y);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
sprite.setTextureRect(sf::IntRect( 0, 72, 48, 60));
app->draw(sprite);
}
if (equip[EQUIP_FAIRY_POISON])
{
sprite.setPosition(x + 20, y);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_FAIRY));
sprite.setTextureRect(sf::IntRect( 0, 288, 48, 60));
app->draw(sprite);
}
// slime
if (equip[EQUIP_PET_SLIME])
{
sprite.setPosition(x - 20, y + 24);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_SLIME));
sprite.setTextureRect(sf::IntRect( 64, 256, 64, 64));
app->draw(sprite);
}
sprite.setPosition(x, y);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
int width = 64;
int height = 96;
// body
if (isMirroring)
sprite.setTextureRect(sf::IntRect( frame * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( frame * width, spriteDy * height, width, height));
app->draw(sprite);
// boots
if (equip[EQUIP_BOOTS_ADVANCED])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (21 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (21 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_LEATHER_BOOTS])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (9 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (9 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_ROBE_ADVANCED])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (12 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (12 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_MAGICIAN_ROBE])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (12 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (12 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_GLOVES_ADVANCED])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (24 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (24 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_DISPLACEMENT_GLOVES])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (21 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (21 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_CRITICAL_ADVANCED])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (24 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (24 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
else if (equip[EQUIP_CRITICAL])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (18 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (18 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
if (equip[EQUIP_RAGE_AMULET])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (18 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (18 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_LEATHER_BELT])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (15 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (15 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
// hat
if (equip[EQUIP_HAT_ADVANCED])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (9 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (9 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
else if (equip[EQUIP_MAGICIAN_HAT])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (6 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (6 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
// staff
int frameDx = equip[EQUIP_MAHOGANY_STAFF] ? 6 : 3;
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (frameDx + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (frameDx + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
if (equip[EQUIP_BLOOD_SNAKE])
{
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (27 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (27 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
}
if (equip[EQUIP_REAR_SHOT])
{
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
// shot type
if (shotType != ShotTypeStandard)
{
switch (shotType)
{
case ShotTypeIce:
sprite.setColor(sf::Color(100, 220, 255, 255));
break;
case ShotTypeStone:
sprite.setColor(sf::Color(120, 120, 150, 255));
break;
case ShotTypeLightning:
sprite.setColor(sf::Color(255, 255, 0, 255));
break;
case ShotTypeIllusion:
sprite.setColor(sf::Color(240, 180, 250, 255));
break;
case ShotTypeStandard:
sprite.setColor(sf::Color(255, 255, 255, 0));
break;
case ShotTypeFire:
sprite.setColor(sf::Color(255, 180, 0, 255));
break;
default:
break;
}
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_1));
if (isMirroring)
sprite.setTextureRect(sf::IntRect( (3 + frame) * width + width, spriteDy * height, -width, height));
else
sprite.setTextureRect(sf::IntRect( (3 + frame) * width, spriteDy * height, width, height));
app->draw(sprite);
sprite.setTexture(*ImageManager::getInstance().getImage(IMAGE_PLAYER_0));
}
}
std::string WitchBlastGame::enemyToString(enemyTypeEnum enemyType)
{
std::string value = "unknown";
switch (enemyType)
{
case EnemyTypeBat_invocated:
case EnemyTypeBat:
value = "enemy_type_bat";
break;
case EnemyTypeBatSkeleton_invocated:
case EnemyTypeBatSkeleton:
value = "enemy_type_bat_skeleton";
break;
case EnemyTypeRat_invocated:
case EnemyTypeRat:
value = "enemy_type_rat";
break;
case EnemyTypeRatBlack:
value = "enemy_type_rat_black";
break;
case EnemyTypeRatHelmet_invocated:
case EnemyTypeRatHelmet:
value = "enemy_type_rat_helmet";
break;
case EnemyTypeRatBlackHelmet:
value = "enemy_type_rat_black_helmet";
break;
case EnemyTypeEvilFlower:
value = "enemy_type_evil_flower";
break;
case EnemyTypeEvilFlowerIce:
value = "enemy_type_evil_flower_ice";
break;
case EnemyTypeEvilFlowerFire:
value = "enemy_type_evil_flower_fire";
break;
case EnemyTypeSnake_invocated:
case EnemyTypeSnake:
value = "enemy_type_snake";
break;
case EnemyTypeSnakeBlood_invocated:
case EnemyTypeSnakeBlood:
value = "enemy_type_snake_blood";
break;
case EnemyTypeSlime_invocated:
case EnemyTypeSlime:
value = "enemy_type_slime";
break;
case EnemyTypeSlimeRed_invocated:
case EnemyTypeSlimeRed:
value = "enemy_type_slime_red";
break;
case EnemyTypeSlimeBlue_invocated:
case EnemyTypeSlimeBlue:
value = "enemy_type_slime_blue";
break;
case EnemyTypeSlimeViolet_invocated:
case EnemyTypeSlimeViolet:
value = "enemy_type_slime_violet";
break;
case EnemyTypeImpBlue:
value = "enemy_type_imp_blue";
break;
case EnemyTypeImpRed:
value = "enemy_type_imp_red";
break;
case EnemyTypePumpkin_invocated:
case EnemyTypePumpkin:
value = "enemy_type_pumpkin";
break;
case EnemyTypeWitch:
value = "enemy_type_witch";
break;
case EnemyTypeWitchRed:
value = "enemy_type_witch_red";
break;
case EnemyTypeCauldron:
value = "enemy_type_cauldron";
break;
case EnemyTypeCauldronElemental:
value = "enemy_type_cauldron_elemental";
break;
case EnemyTypeGhost:
value = "enemy_type_ghost";
break;
case EnemyTypeZombie_invocated:
case EnemyTypeZombie:
value = "enemy_type_zombie";
break;
case EnemyTypeZombieDark:
value = "enemy_type_zombie_dark";
break;
case EnemyTypeBogeyman:
value = "enemy_type_bogeyman";
break;
// mini boss
case EnemyTypeBubble:
value = "enemy_type_bubble";
break;
case EnemyTypeBubbleIce:
value = "enemy_type_bubble_ice";
break;
case EnemyTypeBubbleGreater:
value = "enemy_type_bubble_greater";
break;
case EnemyTypeSlimeLarge:
value = "enemy_type_slime_large";
break;
case EnemyTypeSlimeBlueLarge:
value = "enemy_type_slime_blue_large";
break;
case EnemyTypeSlimeRedLarge:
value = "enemy_type_slime_red_large";
break;
case EnemyTypeSlimeVioletLarge:
value = "enemy_type_slime_violet_large";
break;
// boss
case EnemyTypeButcher:
value = "enemy_type_boss_butcher";
break;
case EnemyTypeSlimeBoss:
value = "enemy_type_boss_slime_giant";
break;
case EnemyTypeCyclops:
value = "enemy_type_boss_cyclops";
break;
case EnemyTypeRatKing:
value = "enemy_type_boss_rat_king";
break;
case EnemyTypeSpiderGiant:
value = "enemy_type_boss_spider_giant";
break;
case EnemyTypeFranckyHand:
case EnemyTypeFranckyHead:
case EnemyTypeFranckyFoot:
case EnemyTypeFrancky:
value = "enemy_type_francky";
break;
case EnemyTypeVampire:
case EnemyTypeVampireDead:
value = "enemy_type_vampire";
break;
// invocated
case EnemyTypeRatGreen:
value = "enemy_type_green_rat";
break;
case EnemyTypeRockFalling:
value = "enemy_type_rock_falling";
break;
case EnemyTypeRockMissile:
value = "enemy_type_rock_missile";
break;
case EnemyTypeSpiderEgg:
case EnemyTypeSpiderEgg_invocated:
value = "enemy_type_spider_egg";
break;
case EnemyTypeSpiderLittle:
case EnemyTypeSpiderLittle_invocated:
value = "enemy_type_spider_little";
break;
case EnemyTypeSpiderWeb:
value = "enemy_type_spider_web";
break;
case EnemyTypeNone:
value = "enemy_type_himself";
break;
case EnemyTypeDestroyable:
value = "";
break;
case NB_ENEMY:
break;
}
return value;
}
std::string WitchBlastGame::sourceToString(sourceTypeEnum sourceType, enemyTypeEnum enemyType)
{
std::string value = "unknown";
switch (sourceType)
{
case SourceTypeBolt:
case SourceTypeMelee:
value = tools::getLabel(enemyToString(enemyType));
break;
case SourceTypeExplosion:
value = tools::getLabel("source_explosion");
break;
case SourceTypePoison:
value = tools::getLabel("source_poison");
}
return value;
}
std::string WitchBlastGame::equipToString(bool equip[NUMBER_EQUIP_ITEMS])
{
std::stringstream oss;
for (int i = 0; i < NUMBER_EQUIP_ITEMS; i++)
oss << (equip[i] ? 1 : 0);
return oss.str();
}
void WitchBlastGame::saveHiScores()
{
std::ofstream file(HISCORES_FILE.c_str(), std::ios::out | std::ios::trunc);
if (file)
{
// version (for compatibility check)
file << SAVE_VERSION << std::endl;
file << scores.size() << std::endl;
// tuto
for (unsigned int i = 0; i < scores.size() && i < SCORES_MAX; i++)
{
file << scores[i].name << " ";
file << scores[i].level << " ";
file << scores[i].score << " ";
file << scores[i].shotType << " ";
// player equip
for (int j = 0; j < NUMBER_EQUIP_ITEMS; j++)
file << scores[i].equip[j] << " ";
file << std::endl;
}
file << std::endl;
file.close();
}
else
{
std::cout << "[ERROR] Impossible to open hi-scores file.\n";
}
}
void WitchBlastGame::loadHiScores()
{
scores.clear();
std::ifstream file(HISCORES_FILE.c_str(), std::ios::in);
if (file)
{
// version
std::string v;
file >> v;
if (v != SAVE_VERSION)
{
file.close();
remove(SAVE_DATA_FILE.c_str());
return;
}
int nbScores;
file >> nbScores;
for (int i = 0; i < nbScores; i++)
{
StructScore score;
file >> score.name;
file >> score.level;
file >> score.score;
file >> score.shotType;
for (int j = 0; j < NUMBER_EQUIP_ITEMS; j++)
file >> score.equip[j];
scores.push_back(score);
}
}
}
void WitchBlastGame::revealFloor()
{
currentFloor->reveal();
refreshMinimap();
}
void WitchBlastGame::activateKeyRoomEffect(bool withColorEffect)
{
dungeonEntity->activateKeyRoomEffect();
if (withColorEffect) makeColorEffect(X_GAME_COLOR_VIOLET, 0.35f);
SoundManager::getInstance().playSound(SOUND_FORCE_FIELD);
}
void WitchBlastGame::generateStar(sf::Color starColor, float xStar, float yStar)
{
SpriteEntity* spriteStar = new SpriteEntity(
ImageManager::getInstance().getImage(IMAGE_STAR_2),
xStar, yStar);
spriteStar->setScale(0.8f, 0.8f);
spriteStar->setZ(1000.0f);
spriteStar->setSpin(-100 + rand()%200);
spriteStar->setVelocity(Vector2D(10 + rand()%40));
spriteStar->setWeight(-150);
spriteStar->setFading(true);
spriteStar->setAge(-0.8f);
spriteStar->setLifetime(0.1f + (rand() % 100) * 0.003f );
spriteStar->setColor(starColor);
spriteStar->setType(ENTITY_EFFECT);
}
void WitchBlastGame::registerAchievement(enumAchievementType achievement)
{
if (achievementState[achievement] == AchievementUndone)
{
achievementState[achievement] = AchievementPending;
achievementStruct ach;
ach.type = achievement;
ach.message = tools::getLabel(achievements[achievement].label);
ach.timer = ACHIEVEMENT_DELAY_MAX;
ach.counter = 0;
ach.hasStarted = false;
achievementsQueue.push(ach);
}
}
bool WitchBlastGame::isItemLocked(enumItemType item)
{
for (int i = 0; i < NB_ACHIEVEMENTS; i++)
{
if (achievementState[i] == AchievementUndone)
{
if (achievements[i].unlockType == UnlockItem)
if (achievements[i].unlock == (int)item) return true;
}
}
return false;
}
bool WitchBlastGame::isFunctionalityLocked(enumFunctionalityType func)
{
for (int i = 0; i < NB_ACHIEVEMENTS; i++)
{
if (achievementState[i] == AchievementUndone)
{
if (achievements[i].unlockType == UnlockFunctionality)
if (achievements[i].unlock == (int)func) return true;
}
}
return false;
}
void WitchBlastGame::renderDoors()
{
for (int i = 0; i < 4; i++) doorEntity[i]->renderDoors(app);
}
void WitchBlastGame::resetPresentItems()
{
for (int i = 0; i < NUMBER_EQUIP_ITEMS; i++) presentItems[i] = false;
}
bool WitchBlastGame::isPresentItem(int n)
{
if (n >= 0 && n < NUMBER_EQUIP_ITEMS) return presentItems[n];
else return false;
}
void WitchBlastGame::addPresentItem(int n)
{
if (n >= 0 && n < NUMBER_EQUIP_ITEMS) presentItems[n] = true;
}
bool WitchBlastGame::isPressing(inputKeyEnum k, bool oneShot)
{
return (actionKey[k].isPressed && (!oneShot || actionKey[k].isTriggered));
}
bool WitchBlastGame::getPressingState(inputKeyEnum k)
{
// arrows in menu
if (gameState != gameStatePlaying || player->isDead())
{
if (k == KeyLeft && sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) return true;
if (k == KeyRight && sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) return true;
if (k == KeyUp && sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) return true;
if (k == KeyDown && sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) return true;
if (k == KeyFireDown && sf::Keyboard::isKeyPressed(sf::Keyboard::Return)) return true;
}
// keyboard
if (sf::Keyboard::isKeyPressed(input[k])) return true;
if (!sf::Joystick::isConnected(0)) return false;
// joystick
if (joystickInput[k].isButton)
{
// button
if (joystickInput[k].value >= 0)
if (sf::Joystick::isButtonPressed(0, joystickInput[k].value)) return true;
}
else
{
// axis
if (joystickInput[k].value < 0 && sf::Joystick::getAxisPosition(0, joystickInput[k].axis) < -40) return true;
else if (joystickInput[k].value > 0 && sf::Joystick::getAxisPosition(0, joystickInput[k].axis) > 40) return true;
}
return false;
}
void WitchBlastGame::updateActionKeys()
{
for (unsigned int i = 0; i < NumberKeys; i++)
{
bool oldState = actionKey[i].isPressed;
actionKey[i].isPressed = getPressingState((inputKeyEnum)i);
actionKey[i].isTriggered = actionKey[i].isPressed && !oldState;
}
}
void WitchBlastGame::sendScoreToServer()
{
if (sendScoreThread.joinable()) sendScoreThread.join();
sendScoreThread = std::thread(&WitchBlastGame::sendScoreToServerThread, this);
receiveScoreFromServer();
}
void WitchBlastGame::sendScoreToServerThread()
{
#ifdef ONLINE_MODE
sendScore(lastScore.score,
lastScore.level,
lastScore.name,
equipToString(lastScore.equip),
lastScore.shotType,
SCORE_VERSION);
#endif
}
void WitchBlastGame::receiveScoreFromServer()
{
#ifdef ONLINE_MODE
scoreState = ScoreLoading;
if (receiveScoreThread.joinable()) receiveScoreThread.join();
receiveScoreThread = std::thread(&WitchBlastGame::receiveScoreFromServerThread, this);
#endif
}
void WitchBlastGame::receiveScoreFromServerThread()
{
if (sendScoreThread.joinable()) sendScoreThread.join();
loadHiScoresOnline(false);
scoreState = ScoreLoadingDay;
loadHiScoresOnline(true);
scoreState = ScoreOK;
}
void WitchBlastGame::loadHiScoresOnline(bool fromDayOnly)
{
#ifdef ONLINE_MODE
std::vector <StructScore> scoresTemp;
std::vector<std::string> receivedScores = receiveScores(fromDayOnly);
int nbParameters = 5;
if (receivedScores.size() > 0
&& receivedScores.size() % nbParameters == 0
&& receivedScores.size() / nbParameters <= 10)
{
int nbScores = receivedScores.size() / nbParameters;
for (int i = 0; i < nbScores; i++)
{
StructScore score;
std::istringstream scoreStr(receivedScores[i * nbParameters]);
scoreStr >> score.score;
score.name = receivedScores[i * nbParameters + 1];
std::istringstream levelStr(receivedScores[i * nbParameters + 2]);
levelStr >> score.level;
for (int j = 0; j < NUMBER_EQUIP_ITEMS; j++)
{
score.equip[j] = (receivedScores[i * nbParameters + 3])[j] == '1';
}
std::istringstream shotStr(receivedScores[i * nbParameters + 4]);
shotStr >> score.shotType;
scoresTemp.push_back(score);
}
if (fromDayOnly)
{
scoresOnlineDay.clear();
scoresOnlineDay = scoresTemp;
}
else
{
scoresOnline.clear();
scoresOnline = scoresTemp;
}
}
#endif
}
void WitchBlastGame::checkDestroyableObjects()
{
for (int i = 0; i < MAP_WIDTH; i++)
for (int j = 0; j < MAP_HEIGHT; j++)
{
- if (currentMap->getObjectTile(i, j) >= MAPOBJ_BARREL && currentMap->getObjectTile(i, j) < MAPOBJ_BARREL_EXPL + 3)
+ if (currentMap->getObjectTile(i, j) >= MAPOBJ_BARREL/* && currentMap->getObjectTile(i, j) < MAPOBJ_BARREL_EXPL + 3*/)
{
new ObstacleEntity(i * TILE_WIDTH + TILE_WIDTH / 2, j * TILE_HEIGHT + TILE_HEIGHT / 2, currentMap->getObjectTile(i, j));
}
}
}
void WitchBlastGame::randomizePotionMap()
{
potionMap.clear();
// TODO
potionMap[ItemPotion01] = structPotionMap { ItemPotionHealth, false};
potionMap[ItemPotion02] = structPotionMap { ItemPotionPoison, false};
}
void WitchBlastGame::addPotionToMap(enumItemType source, enumItemType effect, bool known)
{
potionMap[source] = structPotionMap { effect, known};
}
enumItemType WitchBlastGame::getPotion(enumItemType source)
{
return potionMap[source].effect;
}
bool WitchBlastGame::potionEffectKnown(enumItemType source)
{
return potionMap[source].known;
}
void WitchBlastGame::setPotionToKnown(enumItemType source)
{
potionMap[source].known = true;
// message
if (messagesQueue.empty()) SoundManager::getInstance().playSound(SOUND_MESSAGE);
messageStruct msg = getMessage(MsgInfoPotionId);
std::stringstream ss;
ss << msg.message[1];
ss << " ";
ss << tools::getLabel(items[getPotion(source)].name);
msg.message[1] = ss.str();
messagesQueue.push(msg);
}
WitchBlastGame &game()
{
return *gameptr;
}

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