REQ_LEVEL_UNIQUE: Any unique type of Level $1 resource:
WAIT_CONSTRUCT: Will not start construction until resolved.
CONSTRUCTION_REQUIRES_LEVEL: Requires level $1 planet to construct.
ABANDON: Abandon Planet
ABANDON_ACCEPT: Abandon
PROMPT_ABANDON: Abandon $1? The entire population will perish.
BUILDING_CONSTRUCTING_PCT: Under construction... $1%
BUILDING_DISABLED_POP: Building is currently disabled.
BUILDINGS: Buildings
PROJECTS: Projects
AVAILABLE_RESOURCES: Resources:
REQUIRED_RESOURCES: Required for Lv$1
RESOURCE_CLASS_Food: Food
RESOURCE_CLASS_WaterType: Water
RENAME_NOTIF: Renamed: $1
RENAME_EVT: The $1 have renamed $2 to [b]$3[/b].
DEFENSE_ON_OPTION: Start using defense for $1
DEFENSE_OFF_OPTION: Stop using defense for $1
TT_IS_DEFENDING: Marked to use defense. Defense provided by resources in your empire will be used to produce defense ships here.\n\nDefense ships produced are spread evenly amongst every location marked for defense.
TERRAFORM: Terraform
TERRAFORM_OPTION: Terraform...
TERRAFORM_ITEM: $1 ($2, $3 Labor)
BUILD_TERRAFORM: Terraform $2 on $1
BUILD_DRY_DOCK: Dry Dock: $1
EXPORT_LABOR: Export Labor to $1
WORK_DRY_DOCK: Work on Dry Dock
TT_DRY_DOCK: <<
[b]Construct a Dry Dock[/b]
Create a dry dock around the planet to construct a particular ship in. In a dry dock, a ship's build cost can be financed over multiple budget cycles.
Put more money into a dry dock by double clicking it in the galaxy view. To make a planet add its labor generation to a dry dock, select the planet, right click the dry dock and select "Work on Dry Dock".
Building a ship in a dry dock increases its build cost by 25%.
>>
TT_REPEAT_QUEUE: <<
[b]Toggle Repeat Queue[/b]
Toggle whether the current queue is set to repeat infinitely.
>>
FINANCE_OPTION: Finance...
FINANCE_DRY_DOCK: Finance Dry Dock: $1
FINANCE: Finance
RENAME_OPTION: Rename... (1 Influence)
AUTO_IMPORT_LEVEL: Auto-Import to Level $1
AUTO_IMPORT_OPTION: Auto-Import $1 Resource
AUTO_IMPORT_TWO_OPTION: Auto-Import $1 and $2 Resources
CANCEL_AUTO_IMPORT: Cancel Auto-Imports
QUEUED_AUTO_IMPORT: Queued auto import...
DESTROY_BUILDING: Destroy $1
CANCEL_BUILDING: Cancel $1
STORED_LABOR: Stored Labor: $1 / $2
TILE_BIOME_DEVELOPED: $1 (Developed)
TILE_BIOME_UNDEVELOPED: $1 (Undeveloped)
TILE_BIOME_GROWN: $1 (Grown)
TILE_BIOME_UNGROWN: $1 (Ungrown)
BUILD_TIME: Build Time
CANCEL_CONSTRUCTION: Cancel this Construction
OPT_CANCEL_IMPORT: Stop importing $1 from $2
OPT_CANCEL_EXPORT: Stop exporting $1
OPT_MAKE_IMPORT: Import $1 from $2
OPT_IMPORT_AUTO: Auto-import resource of this type
OPT_IMPORT_AUTO_CANCEL: Cancel queued auto-import of this type
OPT_IMPORT_AUTO_CANCEL_ALL: Cancel all queued auto-imports to this planet
EXPBLOCK_USE: [color=#f33][b]Cannot Use Resource:[/b][/color]\n$1
EXPBLOCK_DISABLED: Planet is blocked from exporting.
EXPBLOCK_DEEPSPACE: Can only trade from within systems.
EXPBLOCK_UNOWNED: Can only trade within the same empire.
EXPBLOCK_UNMINED: Asteroid must be mined.
EXPBLOCK_UNCOLONIZED: Planet must be colonized.
EXPBLOCK_LOWLEVEL: Planet must be at least level $1.
EXPBLOCK_POP: Planet needs $1 Billion population to export resource.
EXPBLOCK_DISCONNECTED: May only trade through connected systems.
EXPBLOCK_UNUSABLE: Special circumstances prevent export.
HINT_USE_PLANETS_TITLE: Idle Planets
HINT_USE_PLANETS: <<|
Level 0 planets cost money to maintain.
Export resources from your low level planets to build up higher level ones,
or abandon unused planets to free up your budget.
>>
HINT_COLONIZE_TITLE: Slow Colonization
HINT_COLONIZE: <<|
Colonization requires populations and costs money. When in debt, the rate of colonization
can be greatly slowed.
Focus on colonizing a small number of planets at first and grow those planets to support further
colonization. You may also cancel colonization orders to speed up the remaining orders.
>>
TT_MANAGE_PLANET: <<|
[b]Manage Planet[/b]
View detailed information about the planet's surface, resources and construction.
>>
TT_MANAGE_PLANET_SUPPORTS: <<|
[b]Manage Supports[/b]
Manage the groups of support ships currently assigned here.
>>
COLONIZE: Colonize
TT_COLONIZE: <<|
[b]Colonize[/b]
Send 1B population from the planet to another unoccupied planet to colonize it.
>>
TT_COLONIZE_THIS: <<|
[b]Colonize This[/b]
Send 1B population from one of your planets to this planet to colonize it.
>>
DEFENSE_TARGET: Build Defense
TT_DEFENSE_TARGET: <<|
[b]Build Defense for...[/b]
Instead of building defense ships around the planet itself, build defense ships
for use in another target system you control.
>>
PLANET_POPULATION_TIP: <<|
[b]Population[/b]
How many billion people live on the planet. The more population a planet has, the higher its base income and pressure capacity.
>>
PLANET_INCOME_TIP: <<
[b]Income[/b]
The amount of money this planet makes or loses every budget cycle.
[b]Imported Pressure:[/b] [offset=220]$1[/offset]
[b]Active Pressure:[/b] [offset=220]$2[/offset]
>>
PLANET_INFLUENCE_TIP: <<
[b]Influence Stake[/b]
Each influence stake on a planet increases your percentage of the galactic influence generation.
Influence is used to affect other empires diplomatically.
[b]Imported Pressure:[/b] [offset=220]$1[/offset]
[b]Active Pressure:[/b] [offset=220]$2[/offset]
>>
PLANET_ENERGY_TIP: <<
[b]Energy[/b]
Energy is used to activate artifacts found around the galaxy.
[b]Imported Pressure:[/b] [offset=220]$1[/offset]
[b]Active Pressure:[/b] [offset=220]$2[/offset]
>>
PLANET_DEFENSE_TIP: <<
[b]Defense[/b]
Periodically builds free defense support ships around the planet, or planets in
whichever other system this planet is set to produce defense for.
[b]Imported Pressure:[/b] [offset=220]$1[/offset]
[b]Active Pressure:[/b] [offset=220]$2[/offset]
>>
PLANET_LOYALTY_TIP: <<|
[b]Loyalty[/b]
Loyalty indicates how dedicated your subjects on this planet are.
Sieging a planet will gradually reduce its loyalty until it hits 0, after
which it will be captured by the sieging empire.
The more loyal a planet, the more influence it takes to annex.
>>
PLANET_PRESSURE_TIP: <<
[b]Pressure Capacity[/b]
Many types of planetary resources provide [b]Pressure[/b] to the planet they are on.
[b]Pressure[/b] causes the civilians on a planet to put down buildings that generate certain types of resources for you.
The amount of civilian structures a planet can support is limited by its [b]Pressure Capacity[/b]. If the pressure capacity is exceeded, lower efficiency civilian buildings will be constructed, leading to a loss of resource generation.
The higher a planet's [b]Population[/b], the higher its [b]Pressure Capacity[/b].