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No OneTemporary

Authored By
Unknown
Size
9 KB
Referenced Files
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Subscribers
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diff --git a/data/themes/Cloudscape/deathleft.png b/data/themes/Cloudscape/deathleft.png
new file mode 100644
index 0000000..de182d9
Binary files /dev/null and b/data/themes/Cloudscape/deathleft.png differ
diff --git a/data/themes/Cloudscape/deathright.png b/data/themes/Cloudscape/deathright.png
new file mode 100644
index 0000000..4543dc3
Binary files /dev/null and b/data/themes/Cloudscape/deathright.png differ
diff --git a/data/themes/Cloudscape/shadowdeathleft.png b/data/themes/Cloudscape/shadowdeathleft.png
new file mode 100644
index 0000000..0ce4150
Binary files /dev/null and b/data/themes/Cloudscape/shadowdeathleft.png differ
diff --git a/data/themes/Cloudscape/shadowdeathright.png b/data/themes/Cloudscape/shadowdeathright.png
new file mode 100644
index 0000000..d838a95
Binary files /dev/null and b/data/themes/Cloudscape/shadowdeathright.png differ
diff --git a/data/themes/Cloudscape/theme.mnmstheme b/data/themes/Cloudscape/theme.mnmstheme
index 99f49ed..e895fa5 100644
--- a/data/themes/Cloudscape/theme.mnmstheme
+++ b/data/themes/Cloudscape/theme.mnmstheme
@@ -1,381 +1,425 @@
name="Cloudscape"
background(background.png){
repeat=0,0
}
block(Block){
editorPicture(tiles.png,0,0,50,50)
blockState(default){
object{
picture(tiles.png,0,0,50,50)
optionalPicture(tiles.png,50,0,50,50,0.15)
optionalPicture(tiles.png,100,0,50,50,0.15)
}
}
}
block(ShadowBlock){
editorPicture(tiles.png,0,50,50,50)
blockState(default){
object{
picture(tiles.png,0,50,50,50)
}
}
}
character(Player){
characterState(standleft){
object{
picture(player.png,115,0,23,40)
}
}
characterState(standright){
object{
picture(player.png,0,0,23,40)
}
}
characterState(walkleft){
object{
animation=20,0
pictureAnimation(player.png){
point(138,0,23,40,1,5)
point(230,0,23,40,4,5)
}
}
}
characterState(walkright){
object{
animation=20,0
pictureAnimation(player.png){
point(23,0,23,40,1,5)
point(115,0,23,40,4,5)
}
}
}
characterState(jumpleft){
object{
picture(player.png,276,0,23,40)
}
}
characterState(fallleft){
object{
picture(player.png,299,0,23,40)
}
}
characterState(jumpright){
object{
picture(player.png,230,0,23,40)
}
}
characterState(fallright){
object{
picture(player.png,253,0,23,40)
}
}
characterState(holding){
object{
picture(player.png,322,0,23,40)
}
}
characterState(line){
object{
picture(line.png,0,0,5,5)
}
}
- characterState(die){
+ characterState(dieright){
+ oneTimeAnimation=8,dead
+ object{
+ offset(0,-14)
+ animation=8,0
+ pictureAnimation(deathright.png){
+ point(0,0,23,54,1,2)
+ point(92,0,23,54,4,2)
+ }
+ }
+ }
+ characterState(dieleft){
+ oneTimeAnimation=8,dead
+ object{
+ offset(0,-14)
+ animation=8,0
+ pictureAnimation(deathleft.png){
+ point(0,0,23,54,1,2)
+ point(92,0,23,54,4,2)
+ }
+ }
+ }
+ characterState(dead){
object{
picture(player.png,0,0,23,40)
invisibleAtRunTime=1
}
}
}
character(Shadow){
characterState(standleft){
object{
picture(shadow.png,115,0,23,40)
}
}
characterState(standright){
object{
picture(shadow.png,0,0,23,40)
}
}
characterState(walkleft){
object{
animation=20,0
pictureAnimation(shadow.png){
point(138,0,23,40,1,5)
point(230,0,23,40,4,5)
}
}
}
characterState(walkright){
object{
animation=20,0
pictureAnimation(shadow.png){
point(23,0,23,40,1,5)
point(115,0,23,40,4,5)
}
}
}
characterState(jumpleft){
object{
picture(shadow.png,276,0,23,40)
}
}
characterState(fallleft){
object{
picture(shadow.png,299,0,23,40)
}
}
characterState(jumpright){
object{
picture(shadow.png,230,0,23,40)
}
}
characterState(fallright){
object{
picture(shadow.png,253,0,23,40)
}
}
characterState(holding){
object{
picture(shadow.png,322,0,23,40)
}
}
characterState(line){
object{
picture(line.png,0,0,5,5)
}
}
- characterState(die){
+ characterState(dieright){
+ oneTimeAnimation=8,dead
object{
- picture(shadow.png,0,0,23,40)
+ offset(0,-14)
+ animation=8,0
+ pictureAnimation(shadowdeathright.png){
+ point(0,0,23,54,1,2)
+ point(92,0,23,54,4,2)
+ }
+ }
+ }
+ characterState(dieleft){
+ oneTimeAnimation=8,dead
+ object{
+ offset(0,-14)
+ animation=8,0
+ pictureAnimation(shadowdeathleft.png){
+ point(0,0,23,54,1,2)
+ point(92,0,23,54,4,2)
+ }
+ }
+ }
+ characterState(dead){
+ object{
+ picture(player.png,0,0,23,40)
invisibleAtRunTime=1
}
}
}
block(Fragile){
editorPicture(tiles.png,150,0,50,50)
blockState(default){
object{
picture(tiles.png,150,0,50,50)
}
}
blockState(fragile1){
object{
oneTimeAnimation=20,6
pictureAnimation(tiles.png){
point(200,0,50,50,1,5)
point(250,0,50,50,1,5)
}
}
}
blockState(fragile2){
object{
oneTimeAnimation=20,6
pictureAnimation(tiles.png){
point(300,0,50,50,1,5)
point(350,0,50,50,1,5)
}
}
}
blockState(fragile3){
oneTimeAnimation=6,fragile3_1
object{
animation=20,0
pictureAnimation(tiles.png){
point(150,50,50,100,1,2)
point(250,50,50,100,2,2)
}
}
}
blockState(fragile3_1){
object{
picture(tiles.png,250,50,50,100)
invisibleAtRunTime=1
}
}
}
block(MovingBlock){
editorPicture(tiles.png,350,200,50,50)
blockState(default){
object{
picture(tiles.png,0,0,50,50)
optionalPicture(tiles.png,50,0,50,50,0.15)
optionalPicture(tiles.png,100,0,50,50,0.15)
editorPicture(tiles.png,350,200,50,50)
}
}
}
block(MovingShadowBlock){
editorPicture(tiles.png,300,200,50,50)
blockState(default){
object{
picture(tiles.png,0,50,50,50)
editorPicture(tiles.png,300,200,50,50)
}
}
}
block(Exit){
editorPicture(tiles.png,400,0,50,50)
blockState(default){
object{
picture(tiles.png,400,0,50,50)
}
}
}
block(Spikes){
editorPicture(tiles.png,450,0,50,50)
blockState(default){
object{
picture(tiles.png,450,0,50,50)
optionalPicture(tiles.png,450,50,50,50,0.5)
}
}
}
block(MovingSpikes){
editorPicture(tiles.png,400,200,50,50)
blockState(default){
object{
editorPicture(tiles.png,400,200,50,50)
picture(tiles.png,450,0,50,50)
optionalPicture(tiles.png,450,50,50,50,0.5)
}
}
}
block(Checkpoint){
editorPicture(tiles.png,50,50,50,50)
blockState(default){
object{
picture(tiles.png,50,50,50,50)
}
}
blockState(activated){
object{
animation=16,0
picture(tiles.png,100,50,50,50)
offsetAnimation{
point(0,0)
point(0,-4,4,1)
point(0,4,8,1)
point(0,0,4,1)
}
}
}
}
block(Swap){
editorPicture(swap.png,0,0,50,50)
blockState(default){
object{
picture(swap.png,0,0,50,50)
}
}
blockState(activated){
oneTimeAnimation=24,default
object{
animation=12,0
pictureAnimation(swap.png){
point(0,0,50,50)
point(600,0,50,50,12,1)
}
}
}
}
block(Teleporter){
editorPicture(tiles.png,300,50,50,50)
blockState(default){
object{
picture(tiles.png,300,50,50,50)
}
}
blockState(activated){
oneTimeAnimation=9,default
object{
animation=3,0
pictureAnimation(tiles.png){
point(300,50,50,50)
point(450,50,50,50,3,1)
}
}
}
}
block(Switch){
editorPicture(tiles.png,0,100,50,50)
blockState(default){
object{
picture(tiles.png,0,100,50,50)
}
}
blockState(done){
object{
picture(tiles.png,100,100,50,50)
}
}
blockState(activated){
oneTimeAnimation=3,done
object{
animation=3,0
pictureAnimation(tiles.png){
point(0,100,50,50)
point(150,100,50,50,3,1)
}
}
}
}
block(Button){
editorPicture(tiles.png,450,200,50,50)
blockState(default){
object{
picture(tiles.png,0,0,50,50)
optionalPicture(tiles.png,50,0,50,50,0.15)
optionalPicture(tiles.png,100,0,50,50,0.15)
}
}
blockState(button){
object{
# TODO:
picture(tiles.png,300,100,50,16)
}
}
}
block(NotificationBlock){
editorPicture(tiles.png,350,100,50,50)
blockState(default){
object{
picture(tiles.png,350,100,50,50)
}
}
}
block(ConveyorBelt){
editorPicture(tiles.png,450,100,50,50)
blockState(default){
object{
picture(tiles.png,450,100,50,50)
editorPicture(tiles.png,450,100,50,50)
}
}
}
block(ShadowConveyorBelt){
editorPicture(tiles.png,400,100,50,50)
blockState(default){
object{
picture(tiles.png,400,100,50,50)
}
}
}
block(PlayerStart){
editorPicture(tiles.png,250,200,50,50)
blockState(default){
object{
picture(tiles.png,250,200,50,50)
invisibleAtRunTime=1
}
}
}
block(ShadowStart){
editorPicture(tiles.png,200,200,50,50)
blockState(default){
object{
picture(tiles.png,200,200,50,50)
invisibleAtRunTime=1
}
}
-}
\ No newline at end of file
+}

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