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diff --git a/src/State.cpp b/src/State.cpp
index d77fc24..a86b926 100644
--- a/src/State.cpp
+++ b/src/State.cpp
@@ -1,137 +1,137 @@
/***************************************************************************
State.cpp - description
-------------------
begin : Mon Aug 12 2003
copyright : (C) 2003 by upi
email : upi@apocalypse.rulez.org
***************************************************************************/
#include "../config.h"
#include "SDL.h"
#include "common.h"
#include "State.h"
#include <string>
#include <fstream>
#include "Backend.h"
SState g_oState;
std::string GetConfigHeader()
{
std::string sHeader( "Simple config file " );
sHeader += PACKAGE " " VERSION;
return sHeader;
}
std::string GetConfigFilename()
{
#ifdef _WINDOWS
if ( NULL != g_oState.m_pcArgv0 )
{
return std::string(g_oState.m_pcArgv0) + ".ini";
}
- return "c:\openmortal.ini";
+ return "c:\\openmortal.ini";
#else
- return "/home/upi/.openmortalrc";
+ return std::string(getenv("HOME")) + "/.openmortalrc";
#endif
}
void SState::ToggleFullscreen()
{
m_bFullscreen = !m_bFullscreen;
bool bPaletted = ( gamescreen->format->BitsPerPixel <= 8 );
SDL_Color aoPalette[256];
int iNumColors = 0;
if ( bPaletted )
{
iNumColors = gamescreen->format->palette->ncolors;
if ( iNumColors > 256 ) iNumColors = 256;
for ( int i=0; i<iNumColors; ++i )
{
aoPalette[i].r = gamescreen->format->palette->colors[i].r;
aoPalette[i].g = gamescreen->format->palette->colors[i].g;
aoPalette[i].b = gamescreen->format->palette->colors[i].b;
aoPalette[i].unused = 0;
}
}
gamescreen = SDL_SetVideoMode( gamescreen->w, gamescreen->h,
gamescreen->format->BitsPerPixel,
m_bFullscreen ? SDL_FULLSCREEN : SDL_SWSURFACE );
if ( bPaletted )
{
SDL_SetPalette( gamescreen, SDL_LOGPAL | SDL_PHYSPAL, aoPalette, 0, iNumColors );
}
}
void SState::Load()
{
std::string sFilename = GetConfigFilename();
g_oBackend.PerlEvalF( "ParseConfig('%s');", sFilename.c_str() );
SV* poSv;
poSv = get_sv("GAMETIME", FALSE); if (poSv) m_iGameTime = SvIV( poSv );
poSv = get_sv("HITPOINTS", FALSE); if (poSv) m_iHitPoints = SvIV( poSv );
poSv = get_sv("FULLSCREEN", FALSE); if (poSv) m_bFullscreen = SvIV( poSv );
poSv = get_sv("CHANNELS", FALSE); if (poSv) m_iChannels = SvIV( poSv );
poSv = get_sv("MIXINGRATE", FALSE); if (poSv) m_iMixingRate = SvIV( poSv );
poSv = get_sv("MIXINGBITS", FALSE); if (poSv) m_iMixingBits = SvIV( poSv );
poSv = get_sv("MUSICVOLUME", FALSE); if (poSv) m_iMusicVolume = SvIV( poSv );
poSv = get_sv("SOUNDVOLUME", FALSE); if (poSv) m_iSoundVolume = SvIV( poSv );
char pcBuffer[1024];
for ( int i=0; i<2; ++i )
{
for ( int j=0; j<9; ++j )
{
sprintf( pcBuffer, "PLAYER%dKEY%d", i, j );
poSv = get_sv(pcBuffer, FALSE); if (poSv) m_aiPlayerKeys[i][j] = SvIV( poSv );
}
}
}
void SState::Save()
{
std::string sFilename = GetConfigFilename();
std::ofstream oStream( sFilename.c_str(), std::ios_base::out | std::ios_base::trunc );
if ( oStream.rdstate() & std::ios::failbit )
{
debug( "Unable to open config file: %s\n", sFilename.c_str() );
return;
}
oStream << GetConfigHeader() << '\n';
oStream << "GAMETIME=" << m_iGameTime << '\n';
oStream << "HITPOINTS=" << m_iHitPoints << '\n';
oStream << "FULLSCREEN=" << m_bFullscreen << '\n';
oStream << "CHANNELS=" << m_iChannels << '\n';
oStream << "MIXINGRATE=" << m_iMixingRate << '\n';
oStream << "MIXINGBITS=" << m_iMixingBits << '\n';
oStream << "MUSICVOLUME=" << m_iMusicVolume << '\n';
oStream << "SOUNDVOLUME=" << m_iSoundVolume << '\n';
for ( int i=0; i<2; ++i )
{
for ( int j=0; j<9; ++j )
{
oStream << "PLAYER" <<i<< "KEY" <<j<< '=' << m_aiPlayerKeys[i][j] << '\n';
}
}
oStream.flush();
oStream.close();
}

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