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diff --git a/data/levelpacks/default/1.map b/data/levelpacks/default/1.map
index bc37c32..5009b44 100644
--- a/data/levelpacks/default/1.map
+++ b/data/levelpacks/default/1.map
@@ -1,89 +1,112 @@
+arcade=0
name="Building Teamwork"
-size=800,600
+recordings=2
+size=900,600
+time=500
tile(Block,100,450)
tile(Block,150,450)
tile(Block,200,450)
tile(Block,250,450)
tile(Block,400,450)
tile(Block,450,450)
tile(Block,450,400)
tile(Block,450,350)
tile(Block,550,200)
tile(Block,500,450)
tile(Block,550,450)
tile(Block,600,450)
tile(Block,650,450)
tile(Block,650,400)
tile(Block,650,350)
tile(Block,650,300)
tile(Block,650,250)
tile(Block,650,200)
tile(Block,650,150)
tile(Block,600,150)
tile(Block,600,200)
tile(Block,600,250)
tile(Block,600,300)
tile(Block,600,350)
tile(Block,600,400)
tile(Block,550,400)
tile(Block,500,400)
tile(Block,500,350)
tile(Block,550,350)
tile(Block,550,300)
tile(Block,550,250)
tile(PlayerStart,150,400)
tile(ShadowStart,100,400)
tile(ShadowBlock,750,150)
tile(ShadowBlock,700,150)
tile(Block,700,300)
tile(Block,750,400)
tile(ShadowBlock,750,500)
tile(ShadowBlock,700,500)
tile(Block,650,550)
tile(Block,600,550)
tile(Block,600,500)
tile(Block,550,500)
tile(Block,550,550)
tile(Block,500,550)
tile(Block,500,500)
tile(Block,450,500)
tile(Block,450,550)
tile(Block,400,550)
tile(Block,400,500)
tile(Block,300,550)
tile(Block,250,550)
tile(Block,250,500)
tile(Block,200,500)
tile(Block,150,500)
tile(Block,650,500)
tile(Block,300,450)
tile(Block,350,450)
tile(Block,350,500)
tile(Block,350,550)
tile(Block,300,500)
tile(Block,500,250)
tile(Block,500,300)
tile(ShadowBlock,400,400)
tile(Swap,750,350)
tile(Block,50,450)
tile(Block,100,500)
tile(Block,50,500)
tile(Block,0,500)
tile(Block,0,450)
tile(Block,200,550)
tile(Block,150,550)
tile(Block,100,550)
tile(Block,50,550)
tile(Block,0,550)
tile(Block,50,400)
tile(Block,50,350)
tile(Block,50,300)
tile(Block,0,250)
tile(Block,0,200)
tile(Block,0,150)
tile(Block,0,300)
tile(Block,0,350)
tile(Block,0,400)
-tile(Fragile,700,400)
-tile(Fragile,750,300)
-tile(Exit,750,450)
+tile(Fragile,700,400){
+ state=0
+}
+tile(Fragile,800,300){
+ state=0
+}
+tile(Exit,800,450)
+tile(Block,850,150)
+tile(Block,850,200)
+tile(Block,850,250)
+tile(Block,850,300)
+tile(Block,850,350)
+tile(Block,850,400)
+tile(Block,850,450)
+tile(Block,850,500)
+tile(Block,850,550)
+tile(Block,750,300)
+tile(Block,800,400)
+tile(ShadowBlock,800,150)
+tile(ShadowBlock,800,500)
+tile(Block,850,0)
+tile(Block,850,50)
+tile(Block,850,100)
diff --git a/data/levelpacks/default/Remote.map b/data/levelpacks/default/Remote.map
index a9c971c..64516e1 100755
--- a/data/levelpacks/default/Remote.map
+++ b/data/levelpacks/default/Remote.map
@@ -1,84 +1,87 @@
+arcade=0
name="Remote control"
+recordings=1
size=950,600
+time=340
tile(MovingBlock,50,50){
MovingPosCount=4
- disabled=0
+ activated=1
id=0
loop=1
t0=150
t1=100
t2=150
t3=100
x0=150
x1=150
x2=0
x3=0
y0=0
y1=100
y2=100
y3=0
}
tile(Spikes,100,100)
tile(Spikes,150,100)
tile(PlayerStart,50,0)
-tile(Block,350,0)
-tile(Block,350,50)
tile(Block,350,100)
tile(Block,400,100)
tile(ShadowStart,400,50)
tile(Block,450,100)
tile(Block,500,100)
tile(Block,550,100)
tile(MovingBlock,200,150){
MovingPosCount=4
- disabled=0
+ activated=1
id=1
loop=1
t0=150
t1=100
t2=150
t3=100
x0=-150
x1=-150
x2=0
x3=0
y0=0
y1=-100
y2=-100
y3=0
}
tile(Block,750,0)
tile(Block,750,50)
tile(Block,750,100)
tile(Block,700,100)
tile(Block,650,100)
tile(Block,600,250)
tile(Block,550,250)
tile(Block,750,250)
tile(Block,750,200)
tile(Block,750,150)
tile(Block,400,150)
tile(Block,400,200)
tile(Block,400,250)
tile(Block,600,300)
tile(Block,550,300)
tile(Block,400,300)
tile(Block,750,300)
tile(Block,400,350)
tile(ShadowBlock,450,350)
tile(ShadowBlock,500,350)
tile(Block,600,350)
tile(Block,550,350)
tile(Block,750,350)
tile(Swap,450,300)
tile(Block,400,400)
tile(Block,400,450)
tile(Block,400,500)
tile(Block,450,500)
tile(Block,500,500)
tile(Block,550,500)
tile(Block,550,450)
tile(Block,550,400)
tile(Spikes,650,350)
tile(Spikes,700,350)
tile(Exit,500,450)
+tile(Spikes,350,0)
+tile(Spikes,350,50)
diff --git a/data/levelpacks/default/map05.map b/data/levelpacks/default/map05.map
index eab0477..a5b8c38 100755
--- a/data/levelpacks/default/map05.map
+++ b/data/levelpacks/default/map05.map
@@ -1,47 +1,81 @@
+arcade=0
name="Wall breaking"
+recordings=1
size=800,600
-tile(Fragile,150,100)
-tile(Fragile,350,100)
-tile(Fragile,550,100)
-tile(Fragile,150,150)
-tile(Fragile,350,150)
-tile(Fragile,550,150)
+time=880
+tile(Fragile,150,100){
+ state=0
+}
+tile(Fragile,350,100){
+ state=0
+}
+tile(Fragile,550,100){
+ state=0
+}
+tile(Fragile,150,150){
+ state=0
+}
+tile(Fragile,350,150){
+ state=0
+}
+tile(Fragile,550,150){
+ state=0
+}
tile(Block,100,200)
tile(Block,300,200)
tile(Block,0,200)
tile(Block,50,200)
tile(Block,150,200)
tile(Block,200,200)
tile(Block,250,200)
tile(Block,350,200)
tile(Block,400,200)
tile(Block,450,200)
tile(Block,500,200)
tile(Block,550,200)
tile(Block,600,200)
-tile(Exit,500,350)
-tile(Block,450,250)
-tile(Block,450,350)
-tile(Block,450,300)
+tile(Exit,250,350)
+tile(Block,200,250)
+tile(Block,200,350)
+tile(Block,200,300)
tile(Block,600,400)
tile(Block,650,400)
tile(Block,700,400)
tile(ShadowBlock,100,150)
tile(ShadowStart,50,150)
tile(PlayerStart,300,150)
-tile(Fragile,650,200)
-tile(Fragile,700,200)
+tile(Fragile,650,200){
+ state=0
+}
+tile(Fragile,700,200){
+ state=0
+}
tile(Block,750,200)
tile(Block,750,100)
tile(Block,750,150)
tile(Block,750,50)
tile(Block,750,0)
tile(Block,550,400)
tile(Block,500,400)
tile(Block,450,400)
tile(Block,750,400)
tile(Block,750,350)
tile(Block,750,300)
tile(Block,750,250)
-tile(Fragile,600,350)
-tile(Fragile,600,300)
+tile(Fragile,550,350){
+ state=0
+}
+tile(Fragile,550,300){
+ state=0
+}
+tile(Block,300,400)
+tile(Block,350,400)
+tile(Block,400,400)
+tile(Fragile,350,300){
+ state=0
+}
+tile(Fragile,350,350){
+ state=0
+}
+tile(Block,200,400)
+tile(Block,250,400)
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Sat, May 9, 8:04 PM (6 d, 22 h ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
62876
Default Alt Text
(6 KB)
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Mode
R79 meandmyshadow
Attached
Detach File
Event Timeline