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This is the fork of the puzzle game Me and My Shadow originally at [SourceForge](http://meandmyshadow.sourceforge.net/).
The new website is <https://acmepjz.github.io/meandmyshadow/>.
### Build status
| Platform | Nightly build status | Latest nightly build | Previous nightly build |
|----------|-------------------------|----------------------|------------------------|
| Windows | [![Build status][1]][4] | [Bintray][6] | [AppVeyor][4] |
| Linux | [![Build Status][2]][5] | [Bintray][6] | Not available |
| OSX | [![Build Status][3]][5] | Not available | Not available |
[1]: https://ci.appveyor.com/api/projects/status/t0cfcb54fppa501c/branch/master?svg=true
[2]: https://travis-matrix-badges.herokuapp.com/repos/acmepjz/meandmyshadow/branches/master/1
[3]: https://travis-matrix-badges.herokuapp.com/repos/acmepjz/meandmyshadow/branches/master/2
[4]: https://ci.appveyor.com/project/acmepjz/meandmyshadow/branch/master
[5]: https://travis-ci.org/acmepjz/meandmyshadow
[6]: https://bintray.com/acmepjz/meandmyshadow/meandmyshadow/nightly-build#files
Me and My Shadow
====================
Me and My Shadow is a free libre puzzle/platform game in which you try to reach
the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much
-more stand between you and the exit. Record your moves and let your shadow
+more stand between you and the exit. Record your moves and let your shadow
mimic them to reach blocks you couldn't reach alone.
- Tutorial for beginners
- 2 level packs containing over 40 levels
- 18 different block types
- Built-in level editor
- Easily installable addons
- Original music by Juho-Petteri Yliuntinen
- Cross platform
Compiling
=========
Compiling on Linux
------------------
You will need the following packages (and their -dev(el) files) to be installed:
* libSDL2
* libSDL2_image
* libSDL2_ttf
* libSDL2_mixer
* libcurl
* libarchive
- * liblua ( >=5.2 )
+ * liblua ( >=5.3 )
* cmake
* C++ compiler (found in packages like g++, gcc-c++, gcc)
The process is simple. Enter a terminal and move to directory containing
MeAndMyShadow. Then just type
~~~
mkdir build && cd build
cmake ..
~~~
to generate the Makefile. If everything configured properly you don't see any
errors and then you can start compiling by typing
~~~
make
~~~
Finally you can run MeAndMyShadow with
~~~
./meandmyshadow
~~~
To install MeAndMyShadow on your system, run following as root
~~~
make install
~~~
See `.travis.yml` for example.
Compiling on Windows
--------------------
If you are using VS2013 or VS2015 you can download the pre-built SDL2 dependencies
[here](https://github.com/acmepjz/meandmyshadow/releases/tag/v0.5-devel002),
and unzip the dependencies.
Otherwise you need to compile some dependencies from source. See `appveyor.yml-build-dependencies` for example.
Open a command prompt, move to directory containing
MeAndMyShadow. Then type
~~~
set PATH=path\to\dependencies;%PATH%
mkdir build && cd build
path\to\cmake-gui.exe ..
~~~
Follow the instruction to generate Visual Studio solution files.
Open the solution file to compile.
Compiling on Mac
----------------
(Under construction)
It is almost the same as in Linux. Use brew to install dependencies.
See `.travis.yml` for example.
Translating
===========
[![Translation status](https://hosted.weblate.org/widgets/me-and-my-shadow/-/multi-auto.svg)](https://hosted.weblate.org/engage/me-and-my-shadow/?utm_source=widget)
We use the web-based translation system [Hosted Weblate](https://hosted.weblate.org/projects/me-and-my-shadow/)
to host MeAndMyShadow translation.
Meanwhile, you can also translate the game directly. See <http://meandmyshadow.sourceforge.net/wiki/index.php/Translating>
for more information.

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