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diff --git a/src/GameObjects.cpp b/src/GameObjects.cpp
index 8af2adb..d5fc997 100644
--- a/src/GameObjects.cpp
+++ b/src/GameObjects.cpp
@@ -1,63 +1,63 @@
/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameObjects.h"
#include "Functions.h"
#include "Globals.h"
#include "Player.h"
GameObject::GameObject(Game* parent):type(0),parent(parent){}
GameObject::~GameObject(){}
SDL_Rect GameObject::getBox(int boxType){
//This is the default implementation of getBox(int) method.
switch(boxType){
case BoxType_Current:
case BoxType_Base:
case BoxType_Previous:
return box;
}
//Return an empty SDL_Rect.
SDL_Rect tmp={0,0,0,0};
return tmp;
}
void GameObject::setPosition(int x,int y){
box.x=x;
box.y=y;
}
void GameObject::saveState(){}
void GameObject::loadState(){}
void GameObject::reset(bool save){}
void GameObject::playAnimation(int flags){}
void GameObject::onEvent(int eventType){}
int GameObject::queryProperties(int propertyType,Player* obj){
return 0;
}
void GameObject::getEditorData(std::vector<std::pair<std::string,std::string> >& obj){}
void GameObject::setEditorData(std::map<std::string,std::string>& obj){}
-std::string GameObject::getEditorProperty(std::string property){}
+std::string GameObject::getEditorProperty(std::string property){return "";}
void GameObject::setEditorProperty(std::string property,std::string value){}
void GameObject::move(){}
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