If this subnode is set, the picture will be randomly used according to the given probability.
##### 1.1.1.3 editorPicture subnode
~~~
editorPicture(<file name>,<x>,<y>,<w>,<h>)
~~~
If this subnode is set, the picture will be used instead in the level editor.
##### 1.1.1.4 positioning subnode
~~~
positioning(<xalign>,<yalign>)
~~~
-* xalign: 'left', 'centre' (NOTE: not 'center'), 'right' or 'repeat' or 'stretch'
+* xalign: 'left', 'centre' (same as 'center'), 'right' or 'repeat' or 'stretch'
* yalign: 'top', 'middle', 'bottom' or 'repeat' or 'stretch'
##### 1.1.1.5 offset subnode
~~~
offset(<x>,<y>[,<w>[,<h>]])
~~~
-Shift the top,left,right,bottom of the destination rectangle by x,y,-w,-h.
+Shift the left,top,right,bottom of the destination rectangle by x,y,-w,-h.
NOTE: w,h are only used when the corresponding positioning modes are 'repeat' or 'stretch'.
##### 1.1.1.6 pictureAnimation subnode
~~~
pictureAnimation(<file name>){
point(<x>,<y>,<w>,<h>[,<frame count>[,<display time of each frame>]])
point(<x>,<y>,<w>,<h>[,<frame count>[,<display time of each frame>]])
...
}
~~~
NOTE: picture and pictureAnimation are mutually exclusive. (?)
NOTE: The default value of frame_count and the display_time_of_each_frame are 1.
The source rectangle (x,y,w,h) is animated by the following way:
- (x,y,w,h)=point[0] is displayed for time display_time[0]
- for i=1,2,3... the following sequences of pictures are displayed:
- for r=1/frame_count[i],2/frame_count[i],...,1
the (x,y,w,h)=point[i-1]*(1-r)+point[i]*r is displayed for time display_time[i]
##### 1.1.1.7 offsetAnimation subnode
~~~
offsetAnimation{
- point(<x>,<y>[,<frame count>[,<display time of each frame>]])
- point(<x>,<y>[,<frame count>[,<display time of each frame>]])
+ point(<x>,<y>[,<frame count>[,<display time of each frame>[,<w>[,<h>]]]])
+ point(<x>,<y>[,<frame count>[,<display time of each frame>[,<w>[,<h>]]]])
...
}
~~~
This is similar to pictureAnimation subnode, but this time it animates the offset.
+Notice that the w,h are the last two arguments.
+
### 1.2 editorPicture subnode
Syntax:
~~~
editorPicture(<file name>,<x>,<y>,<w>,<h>) //specifies the picture shows in editor
~~~
This subnode is required (?) for block and scenery.
2 background subnode
--------------------
Specifies the background of level.
There can be multiple background subnodes.
Each subnode is a layer of background.
Syntax:
~~~
background(<file name>){
srcSize=<x>,<y>,<w>,<h> //Specifies the source size and offset of picture (optional, default value=image size)
destSize=<x>,<y>,<w>,<h> //Specifies the destination size and offset of picture (optional, default value=size of game window WHEN THE THEME FILE IS LOADED (!!!))
scaleToScreen=<0 or 1> //Specifies the destination should be scale to screen. (optional, default is 1)
repeat=<repeat x>,<repeat y> //Repeat in x,y direction? (0 or 1) (optional, default value=1,1)
speed=<speed x>,<speed y> //Specifies the moving speed (pixel/frame, a real number) (optional, default=0,0)
cameraSpeed=<x>,<y> //The speed of following camera (a real number, typically in 0-1) (optional, default=0,0)
}
~~~
3 character subnode
-------------------
Specifies the appearance of player and shadow.
Syntax:
~~~
character(Player){
...
}
~~~
or
~~~
character(Shadow){
...
}
~~~
The other format is the same as the block subnode.
Here are the states for character which should be implemented.
Unless otherwise specified, all of them should be of size 23x40.