Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F125867
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Flag For Later
Award Token
Authored By
Unknown
Size
12 KB
Referenced Files
None
Subscribers
None
View Options
diff --git a/src/EnnemyEntity.cpp b/src/EnnemyEntity.cpp
index 56872e4..0a932c3 100644
--- a/src/EnnemyEntity.cpp
+++ b/src/EnnemyEntity.cpp
@@ -1,289 +1,288 @@
#include "EnnemyEntity.h"
#include "BoltEntity.h"
#include "PlayerEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include <iostream>
#include "WitchBlastGame.h"
EnnemyEntity::EnnemyEntity(sf::Texture* image, float x, float y)
: BaseCreatureEntity (image, x, y, 64, 64)
{
type = ENTITY_ENNEMY;
bloodColor = bloodRed;
z = y;
h = 0;
age = -0.001f * (rand()%800) - 0.4f;
deathFrame = -1;
dyingFrame = -1;
dyingSound = SOUND_ENNEMY_DYING;
agonizingSound = SOUND_NONE;
hurtingSound = SOUND_NONE;
isAgonising = false;
}
void EnnemyEntity::animate(float delay)
{
if (isAgonising)
{
if (h < -0.01f)
{
isDying = true;
SpriteEntity* corpse;
if (deathFrame >= FRAME_CORPSE_KING_RAT)
{
corpse = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES_BIG), x, y, 128, 128);
corpse->setFrame(deathFrame - FRAME_CORPSE_KING_RAT);
}
else
{
corpse = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES), x, y, 64, 64);
corpse->setFrame(deathFrame);
corpse->setImagesProLine(10);
}
corpse->setZ(OFFSET_Y);
corpse->setType(ENTITY_CORPSE);
if (dyingSound != SOUND_NONE) SoundManager::getSoundManager()->playSound(dyingSound);
}
else
{
frame = dyingFrame;
hVelocity -= 700.0f * delay;
h += hVelocity * delay;
}
return;
}
if (canCollide()) testSpriteCollisions();
if (age > 0.0f)
BaseCreatureEntity::animate(delay);
else
age += delay;
}
void EnnemyEntity::calculateBB()
{
boundingBox.left = (int)x - width / 2;
boundingBox.width = width;
boundingBox.top = (int)y - height / 2;
boundingBox.height = height;
}
void EnnemyEntity::collideMapRight()
{
velocity.x = 0.0f;
}
void EnnemyEntity::collideMapLeft()
{
velocity.x = 0.0f;
}
void EnnemyEntity::collideMapTop()
{
velocity.y = 0.0f;
}
void EnnemyEntity::collideMapBottom()
{
velocity.y = 0.0f;
}
void EnnemyEntity::readCollidingEntity(CollidingSpriteEntity* entity)
{
if (!isDying && !isAgonising && collideWithEntity(entity))
{
if (entity->getType() == ENTITY_PLAYER || entity->getType() == ENTITY_BOLT )
{
PlayerEntity* playerEntity = dynamic_cast<PlayerEntity*>(entity);
BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity);
if (playerEntity != NULL && !playerEntity->isDead())
{
if (playerEntity->hurt(meleeDamages, ShotTypeStandard, 0))
{
float xs = (x + playerEntity->getX()) / 2;
float ys = (y + playerEntity->getY()) / 2;
SpriteEntity* star = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_STAR_2), xs, ys);
star->setFading(true);
star->setZ(y+ 100);
star->setLifetime(0.7f);
star->setType(16);
star->setSpin(400.0f);
}
inflictsRecoilTo(playerEntity);
}
else if (boltEntity != NULL && !boltEntity->getDying() && boltEntity->getAge() > 0.05f)
{
float xs = (x + boltEntity->getX()) / 2;
float ys = (y + boltEntity->getY()) / 2;
boltEntity->collide();
hurt(boltEntity->getDamages(), boltEntity->getBoltType(), boltEntity->getLevel());
if (bloodColor > bloodNone) game().generateBlood(x, y, bloodColor);
SoundManager::getSoundManager()->playSound(SOUND_IMPACT);
SpriteEntity* star = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_STAR_2), xs, ys);
star->setFading(true);
star->setZ(y+ 100);
star->setLifetime(0.7f);
star->setType(16);
star->setSpin(400.0f);
if (boltEntity->getBoltType() == ShotTypeStone)
{
float recoilVelocity = STONE_DECOIL_VELOCITY[boltEntity->getLevel()];
float recoilDelay = STONE_DECOIL_DELAY[boltEntity->getLevel()];
if (resistance[ResistanceRecoil] == ResistanceHigh)
{
recoilVelocity *= 0.75f;
recoilDelay *= 0.75f;
}
else if (resistance[ResistanceRecoil] == ResistanceVeryHigh)
{
recoilVelocity *= 0.5f;
recoilDelay *= 0.5f;
}
- Vector2D recoilVector = Vector2D(boltEntity->getX(),
- boltEntity->getY()).vectorTo(Vector2D(x, y),
+ Vector2D recoilVector = Vector2D(0, 0).vectorTo(boltEntity->getVelocity(),
recoilVelocity );
giveRecoil(true, recoilVector, recoilDelay);
}
}
}
else // collision with other enemy ?
{
if (entity->getType() >= ENTITY_ENNEMY && entity->getType() <= ENTITY_ENNEMY_MAX)
{
if (this != entity)
{
EnnemyEntity* ennemyEntity = static_cast<EnnemyEntity*>(entity);
if (ennemyEntity->canCollide()) collideWithEnnemy(entity);
}
}
}
}
}
void EnnemyEntity::collideWithEnnemy(GameEntity* collidingEntity)
{
// To implement the behaviour when colliding with another ennemy
}
bool EnnemyEntity::hurt(int damages, enumShotType hurtingType, int level)
{
bool hurted = BaseCreatureEntity::hurt(damages, hurtingType, level);
if (hurted && hurtingSound != SOUND_NONE && hp > 0)
SoundManager::getSoundManager()->playSound(hurtingSound);
return hurted;
}
void EnnemyEntity::dying()
{
if (dyingFrame == -1)
{
isDying = true;
SpriteEntity* corpse = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES), x, y, 64, 64);
corpse->setZ(OFFSET_Y);
corpse->setImagesProLine(10);
corpse->setFrame(deathFrame);
corpse->setType(ENTITY_CORPSE);
if (dyingSound != SOUND_NONE) SoundManager::getSoundManager()->playSound(dyingSound);
}
else
{
isAgonising = true;
hVelocity = 200.0f;
if (agonizingSound != SOUND_NONE) SoundManager::getSoundManager()->playSound(agonizingSound);
}
for (int i = 0; i < 4; i++) game().generateBlood(x, y, bloodColor);
drop();
}
void EnnemyEntity::drop()
{
if (rand() % 5 == 0)
{
ItemEntity* newItem = new ItemEntity(ItemCopperCoin, x, y);
newItem->setMap(map, TILE_WIDTH, TILE_HEIGHT, OFFSET_X, OFFSET_Y);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
}
if (rand() % 25 == 0)
{
ItemEntity* newItem = new ItemEntity(itemHealthVerySmall, x, y);
newItem->setMap(map, TILE_WIDTH, TILE_HEIGHT, OFFSET_X, OFFSET_Y);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
}
}
bool EnnemyEntity::canCollide()
{
return (!isAgonising);
}
void EnnemyEntity::render(sf::RenderTarget* app)
{
if (isAgonising || (isDying && dyingFrame > -1))
{
if (shadowFrame > -1)
{
// shadow
sprite.setPosition(x, y);
sprite.setTextureRect(sf::IntRect(shadowFrame * width, 0, width, height));
app->draw(sprite);
}
int nx = dyingFrame;
int ny = 0;
if (imagesProLine > 0)
{
nx = dyingFrame % imagesProLine;
ny = dyingFrame / imagesProLine;
}
sprite.setPosition(x, y - h);
if (isMirroring)
sprite.setTextureRect(sf::IntRect(nx * width + width, ny * height, -width, height));
else
sprite.setTextureRect(sf::IntRect(nx * width, ny * height, width, height));
app->draw(sprite);
}
else
BaseCreatureEntity::render(app);
}
void EnnemyEntity::displayLifeBar(std::string name, float posY, sf::RenderTarget* app)
{
float l = hpDisplay * ((MAP_WIDTH - 1) * TILE_WIDTH) / hpMax;
sf::RectangleShape rectangle(sf::Vector2f((MAP_WIDTH - 1) * TILE_WIDTH, 25));
rectangle.setFillColor(sf::Color(0, 0, 0,128));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, posY));
app->draw(rectangle);
rectangle.setSize(sf::Vector2f(l, 25));
rectangle.setFillColor(sf::Color(190, 20, 20));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, posY));
app->draw(rectangle);
game().write( name,
18,
OFFSET_X + TILE_WIDTH / 2 + 10.0f,
posY + 1.0f,
ALIGN_LEFT,
sf::Color(255, 255, 255),
app, 0, 0);
}
diff --git a/src/sfml_game/MyTools.h b/src/sfml_game/MyTools.h
index 0ae559b..7d5d4c3 100644
--- a/src/sfml_game/MyTools.h
+++ b/src/sfml_game/MyTools.h
@@ -1,118 +1,128 @@
/** This file is part of Witch Blast.
*
* Witch Blast is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Witch Blast is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Witch Blast. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYTOOLS
#define __MYTOOLS
#include <stdlib.h>
#include <math.h>
/** Vector utility, used in physics
** Default constructor creates a random Vector */
class Vector2D
{
public:
float x, y;
Vector2D(float amplitude = 1.0f)
{
float v = (float)rand() / (float)RAND_MAX;
v *= 6.283f;
x = cosf(v) * amplitude;
y = sinf(v) * amplitude;
}
Vector2D(float m_x, float m_y) { x = m_x; y = m_y; }
float distance2(Vector2D vector)
{
return ( (vector.x - x) * (vector.x - x) + (vector.y - y) * (vector.y - y) );
}
float distance2(Vector2D vector, float repeatZone)
{
float result = (vector.x - x) * (vector.x - x) + (vector.y - y) * (vector.y - y);
float d2 = (vector.x - ( x + repeatZone) ) * (vector.x - ( x + repeatZone)) + (vector.y - y) * (vector.y - y);
if (d2 < result) result = d2;
d2 = ( (vector.x + repeatZone) - x) * ((vector.x + repeatZone) - x) + (vector.y - y) * (vector.y - y);
if (d2 < result) result = d2;
return result;
}
float angleTo(Vector2D vector)
{
+ float angle;
+ if (vector.y - y < 0.001f && vector.y - y > -0.001f)
+ {
+ if (vector.x < x) angle = M_PI * 0.5;
+ else angle = -M_PI * 0.5;
+ }
+ else
+ {
float tan = (vector.x - x) / (vector.y - y);
- float angle = atan(tan);
- return angle;
+ angle = atan(tan);
+ }
+
+ return angle;
}
Vector2D vectorTo(Vector2D vector, float amplitude)
{
float angle = angleTo(vector);
Vector2D result;
if (vector.y > y)
{
result.x = sin(angle) * amplitude;
result.y = cos(angle) * amplitude;
}
else
{
result.x = -sin(angle) * amplitude;
result.y = -cos(angle) * amplitude;
}
if (result.x != result.x)
return (Vector2D(amplitude));
return result;
}
Vector2D vectorNearlyTo(Vector2D vector, float amplitude, float diffAngle)
{
float angle = angleTo(vector);
float randomFloat = static_cast <float> (rand()) / static_cast <float> (RAND_MAX);
angle = angle - diffAngle * 0.5f + diffAngle * randomFloat;
Vector2D result;
if (vector.y > y)
{
result.x = sin(angle) * amplitude;
result.y = cos(angle) * amplitude;
}
else
{
result.x = -sin(angle) * amplitude;
result.y = -cos(angle) * amplitude;
}
if (result.x != result.x)
return (Vector2D(amplitude));
return result;
}
};
class IntCoord
{
public:
int x, y;
IntCoord(int x, int y) { this->x = x; this->y = y; }
};
#endif
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Thu, Jun 11, 9:59 AM (3 w, 5 d ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
68243
Default Alt Text
(12 KB)
Attached To
Mode
R78 witchblast
Attached
Detach File
Event Timeline