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diff --git a/util/nacl/module.cpp b/util/nacl/module.cpp
index 9e07677f..4dc4b097 100644
--- a/util/nacl/module.cpp
+++ b/util/nacl/module.cpp
@@ -1,125 +1,130 @@
#ifdef NACL
/* talks to chrome via the nacl stuff */
#include <ppapi/cpp/instance.h>
#include <ppapi/cpp/module.h>
#include <ppapi/cpp/var.h>
#include <ppapi/cpp/dev/scriptable_object_deprecated.h>
#include <SDL/SDL.h>
#include <SDL/SDL_nacl.h>
#include <string>
#include "../../main.h"
#include "network-system.h"
#include "../funcs.h"
namespace nacl{
class PaintownScript: public pp::deprecated::ScriptableObject {
public:
virtual bool HasMethod(const pp::Var& method, pp::Var* exception);
virtual pp::Var Call(const pp::Var& method, const std::vector<pp::Var>& args,pp::Var* exception);
};
class PaintownInstance : public pp::Instance {
public:
explicit PaintownInstance(PP_Instance instance, pp::Core * core):
pp::Instance(instance),
core(core){
the_instance = this;
}
virtual ~PaintownInstance() {}
static PaintownInstance * the_instance;
pp::Core * core;
static int launch(void * arg){
int argc = 1;
char * argv[1] = {"paintown"};
Global::debug(0) << "Run paintown main" << std::endl;
paintown_main(argc, argv);
return 0;
}
+ bool HandleInputEvent(const PP_InputEvent& event){
+ SDL_NACL_PushEvent(&event);
+ return true;
+ }
+
/* set up the viewport and run the game as usual */
void run(){
Nacl::NetworkSystem * system = new Nacl::NetworkSystem(the_instance, core);
Storage::setInstance(system);
SDL_NACL_SetInstance(pp_instance(), 640, 480);
int ok = SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_AUDIO |
SDL_INIT_TIMER |
SDL_INIT_JOYSTICK |
SDL_INIT_NOPARACHUTE);
Global::debug(0) << "SDL Init: " << ok << std::endl;
// Util::setDataPath("http://localhost:5103/data/");
Util::Thread::Id thread;
Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) launch, NULL);
Global::debug(0) << "Running thread " << thread << std::endl;
// Global::debug(0) << "Run thread " << Util::Thread::createThread(&thread, NULL, launch, NULL) << std::endl;
// system->run();
}
virtual pp::Var GetInstanceObject(){
PaintownScript * object = new PaintownScript();
return pp::Var(this, object);
}
/* when the browser does paintownModule.postMessage('run') this will
* get executed.
*/
virtual void HandleMessage(const pp::Var& var_message){
if (!var_message.is_string()){
return;
}
std::string message = var_message.AsString();
if (message == "run"){
run();
}
}
};
PaintownInstance * PaintownInstance::the_instance;
bool PaintownScript::HasMethod(const pp::Var& method, pp::Var* exception){
if (!method.is_string()){
return false;
}
std::string name = method.AsString();
if (name == "run"){
return true;
}
return false;
}
pp::Var PaintownScript::Call(const pp::Var& method, const std::vector<pp::Var>& args,pp::Var* exception){
if (!method.is_string()){
return false;
}
std::string name = method.AsString();
if (name == "run"){
PaintownInstance::the_instance->run();
}
return pp::Var();
}
class PaintownModule : public pp::Module {
public:
PaintownModule() : pp::Module() {}
virtual ~PaintownModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new PaintownInstance(instance, core());
}
};
}
namespace pp{
Module * CreateModule(){
return new nacl::PaintownModule();
}
}
#endif

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