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diff --git a/util/ftalleg.cpp b/util/ftalleg.cpp
index a2ba5718..ec0626a9 100644
--- a/util/ftalleg.cpp
+++ b/util/ftalleg.cpp
@@ -1,593 +1,597 @@
/*
--------------
About
--------------
A Freetype wrapper for use with allegro
Feel free to do whatever you like with this, by all means enjoy!
Just add it to your project
--------------
Linking
--------------
on linux:
g++ `freetype-config --cflags` ftalleg.cpp myfiles.cpp `freetype-config --libs` `allegro-config --libs`
on windows (you may need to include the freetype dir location, ie -Ic:/mingw/include):
g++ ftalleg.cpp myfiles.cpp -lfreetype -lalleg
--------------
Disclaimer
--------------
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE
SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FT_FONT_CPP
#define FT_FONT_CPP
#include "bitmap.h"
/*
#include <allegro.h>
#ifdef _WIN32
#include <winalleg.h>
#endif
*/
#include "ftalleg.h"
#include <iostream>
#include <sstream>
#include <cassert>
#include <exception>
namespace ftalleg{
Exception::Exception():
std::exception(){
}
Exception::Exception(const std::string reason):
std::exception(),
reason(reason){
}
Exception::~Exception() throw(){
}
// typedef void (*pixeler)( BITMAP * bitmap, int x, int y, int color );
static int fixColor(const unsigned char c, short grays){
// Safety checks
// assert(c != 0);
assert(grays != 1);
// invariant: c can be dereferenced safely
// invariant: (grays - 1) != 0, thus it can be used as divisor.
int red = c * 255 / (grays - 1);
int green = c * 255 / (grays - 1);
int blue = c * 255 / (grays - 1);
//alpha = *c * 255 / (grays - 1);
return Graphics::makeColor(red,green,blue);
}
// Static count of instances of fonts to track library
static int instances = 0;
static FT_Library ftLibrary = 0;
character::character() {
}
character::~character() {
if (line){
delete [] line;
}
}
fontSize::fontSize() {
- width = height = italics = angle = 0;
+ width = height = italics = angle = 0;
}
fontSize::~fontSize() {
}
bool fontSize::operator<(const fontSize &fs) const {
return (width<fs.width || height<fs.height || italics<fs.italics);
}
/* im not sure this is a very unique key.. */
int fontSize::createKey() const {
return ((width+10) * (height+20) * (italics+250));
}
//! Constructor
freetype::freetype(const Filesystem::AbsolutePath & str, const int x, const int y ):
face(NULL){
//Load library
if (!ftLibrary){
FT_Init_FreeType(&ftLibrary);
}
instances += 1;
faceLoaded = kerning = false;
currentIndex = 0;
currentFilename = "";
faceName = "";
// currentChar = new character;
systemName = "";
internalFix = false;
this->load(str, 0, x, y );
}
//! Destructor
freetype::~freetype(){
//if(face!=NULL)FT_Done_Face(face);
if (faceLoaded && face != NULL){
FT_Done_Face(face);
face = NULL;
}
instances -= 1;
if (instances == 0){
FT_Done_FreeType(ftLibrary);
ftLibrary = NULL;
}
destroyGlyphIndex();
/*
if ( currentChar ){
delete currentChar;
}
*/
}
void freetype::destroyGlyphIndex(){
for (std::map<int, std::map<signed long, character*> >::iterator i1 = fontTable.begin(); i1 != fontTable.end(); i1++){
std::map<signed long, character*> & characters = (*i1).second;
for (std::map<signed long, character*>::iterator i2 = characters.begin(); i2 != characters.end(); i2++){
character * character = (*i2).second;
delete character;
}
}
}
// Extract glyph
character * freetype::extractGlyph(signed long unicode){
int w, h, ew;
character * tempChar = new character();
// Translate it according to the given italics
double italics = (double)(size.italics)*GLYPH_PI/180;
FT_Matrix matrix;
matrix.xx = 0x10000L;
matrix.xy = (FT_Fixed)( sin( italics ) * (GLYPH_SQRT2*0x10000L) );
matrix.yx = 0;
matrix.yy = 0x10000L;
FT_Set_Transform( face, &matrix, 0 );
FT_Load_Char(face, unicode, FT_LOAD_TARGET_NORMAL | FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT);
w = face->glyph->bitmap.width;
h = face->glyph->bitmap.rows;
ew = 0;
if (!w)ew = 1;
if (!h)h = 1;
tempChar->width = (w + ew);
tempChar->height = h;
tempChar->rows = face->glyph->bitmap.rows;
tempChar->grays = face->glyph->bitmap.num_grays;
tempChar->pitch = face->glyph->bitmap.pitch;
tempChar->line = new unsigned char[tempChar->rows * tempChar->pitch];
memcpy(tempChar->line, face->glyph->bitmap.buffer, tempChar->rows * tempChar->pitch);
tempChar->left = face->glyph->bitmap_left;
tempChar->top = face->glyph->bitmap_top;
tempChar->right = face->glyph->advance.x >> 6;
tempChar->unicode = unicode;
tempChar->length = ((w + ew)+face->glyph->advance.x) >> 6;
return tempChar;
}
// Create single index
void freetype::createIndex(){
std::map<int, std::map<signed long, character*> >::iterator p;
p = fontTable.find(size.createKey());
if (p == fontTable.end()){
FT_Set_Pixel_Sizes(face, size.width, size.height);
FT_UInt glyphIndex;
FT_ULong unicode = FT_Get_First_Char(face, &glyphIndex);
std::map<signed long, character*> tempMap;
while (glyphIndex != 0){
tempMap.insert(std::make_pair(unicode, extractGlyph(unicode)));
unicode = FT_Get_Next_Char(face, unicode, &glyphIndex);
}
fontTable.insert(std::make_pair(size.createKey(), tempMap));
}
if (fontTable.find(size.createKey()) == fontTable.end()){
printf("ftalleg: inconsistency error\n");
throw std::exception();
}
}
/*
pixeler getPutPixel(){
switch( get_color_depth() ){
case 8 : return _putpixel;
case 15 : return _putpixel15;
case 16 : return _putpixel16;
case 24 : return _putpixel24;
case 32 : return _putpixel32;
default : return putpixel;
}
}
*/
void drawOneCharacter(const character * tempChar, int & x1, int & y1, FT_UInt sizeHeight, const Graphics::Bitmap & bitmap, const int & color){
unsigned char * line = tempChar->line;
int colorRed = Graphics::getRed(color);
int colorGreen = Graphics::getGreen(color);
int colorBlue = Graphics::getBlue(color);
/* cache the last color, there is a good chance it will be reused */
unsigned char lastData = -1;
short lastGrays = -1;
int lastColor = -1;
for (int y = 0; y < tempChar->rows; y++){
unsigned char * buffer = line;
for (int x = 0; x < tempChar->width; x++){
int finalColor = 0;
unsigned char current = *buffer;
buffer++;
if (current == lastData && lastGrays == tempChar->grays){
finalColor = lastColor;
} else {
int col = fixColor(current, tempChar->grays);
int red = Graphics::getRed(col);
int green = Graphics::getGreen(col);
int blue = Graphics::getBlue(col);
if ((red < 50) ||
(green < 50) ||
(blue < 50)){
continue;
}
red = red * colorRed / 255;
green = green * colorGreen / 255;
blue = blue * colorBlue / 255;
finalColor = Graphics::makeColor(red, green, blue);
lastData = current;
lastColor = finalColor;
lastGrays = tempChar->grays;
}
//col.alpha= col.alpha * color.alpha / 255;
// putpixel(bitmap,x1+tempChar.left+x,y1 - tempChar.top+y + size.height,makecol(red,blue,green));
/* dangerous! putter is probably one of the _putpixel* routines so if x or y are off the bitmap
* you will get a segfault
*/
// putter(bitmap,x1+tempChar.left+x,y1 - tempChar.top+y + size.height,makecol(red,blue,green));
// putter = 0;
int finalX = x1+tempChar->left+x;
int finalY = y1 - tempChar->top + y + sizeHeight;
bitmap.putPixelNormal(finalX, finalY, finalColor);
}
line += tempChar->pitch;
}
x1 += tempChar->right;
}
// Render a character from the lookup table
void freetype::drawCharacter(signed long unicode, int &x1, int &y1, const Graphics::Bitmap & bitmap, const int &color){
// pixeler putter = getPutPixel();
std::map<int, std::map<signed long, character*> >::iterator ft;
ft = fontTable.find(size.createKey());
if (ft != fontTable.end()){
std::map<signed long, character*>::iterator p;
p = (ft->second).find(unicode);
if (p != ft->second.end()){
const character * tempChar = p->second;
drawOneCharacter(tempChar, x1, y1, size.height, bitmap, color);
}
}
}
//! Load font from memory
bool freetype::load(const unsigned char *memoryFont, unsigned int length, int index, unsigned int width, unsigned int height) {
if(!FT_New_Memory_Face(ftLibrary,memoryFont, length,index,&face)) {
currentFilename = "memoryFont";
currentIndex = index;
faceLoaded = true;
size.italics = 0;
setSize(width, height);
if (FT_HAS_GLYPH_NAMES(face)){
char buff[1024];
if(!FT_Get_Glyph_Name(face, currentIndex,buff, sizeof(buff))){
faceName = currentFilename;
}
else faceName = std::string(buff);
} else {
faceName = currentFilename;
}
if(FT_HAS_KERNING(face))kerning=true;
else kerning = false;
} else {
faceLoaded=false;
std::cout << "Load system font failed\n";
}
return faceLoaded;
}
//! Load font from file
bool freetype::load(const Filesystem::AbsolutePath & filename, int index, unsigned int width, unsigned int height){
FT_Error error = FT_New_Face(ftLibrary, filename.path().c_str(), index, &face);
if (error == 0){
currentFilename = filename.path();
currentIndex = index;
faceLoaded = true;
size.italics = 0;
setSize(width, height);
if (FT_HAS_GLYPH_NAMES(face)){
char buff[1024];
if (!FT_Get_Glyph_Name(face, currentIndex, buff, sizeof(buff))) {
faceName = currentFilename;
} else {
faceName = std::string(buff);
}
} else {
faceName = currentFilename;
}
kerning = FT_HAS_KERNING(face);
} else {
faceLoaded=false;
}
return faceLoaded;
}
/* utf8 decoding */
static long decodeUnicode(const std::string & input, unsigned int * position){
unsigned char byte1 = (unsigned char) input[*position];
/* one byte - ascii */
if (byte1 >> 7 == 0){
return byte1;
}
if (byte1 >> 5 == 6){
*position += 1;
unsigned char byte2 = (unsigned char) input[*position];
int top = byte1 & 31;
int bottom = byte2 & 63;
return (top << 6) + bottom;
}
if (byte1 >> 4 == 14){
*position += 1;
unsigned char byte2 = (unsigned char) input[*position];
*position += 1;
unsigned char byte3 = (unsigned char) input[*position];
int top4 = byte1 & 15;
int middle6 = byte2 & 63;
int bottom6 = byte3 & 63;
return (top4 << (6+6)) + (middle6 << 6) + bottom6;
}
if (byte1 >> 3 == 30){
*position += 1;
unsigned char byte2 = (unsigned char) input[*position];
*position += 1;
unsigned char byte3 = (unsigned char) input[*position];
*position += 1;
unsigned char byte4 = (unsigned char) input[*position];
int unit1 = byte1 & 7;
int unit2 = byte2 & 63;
int unit3 = byte3 & 63;
int unit4 = byte4 & 63;
return (unit1 << 18) + (unit2 << 12) + (unit3 << 6) + unit4;
}
return 0;
}
//! Get text length
int freetype::getLength(const std::string & text) {
+ Util::Thread::ScopedLock locked(lock);
int length=0;
std::map<int, std::map<signed long, character*> >::iterator ft;
ft = fontTable.find(size.createKey());
if (ft != fontTable.end()){
for (unsigned int i = 0; i < text.length(); i++) {
std::map<signed long, character*>::iterator p;
signed long unicode = decodeUnicode(text, &i);
p = (ft->second).find(unicode);
if (p != (ft->second).end()){
if (p != fontTable[size.createKey()].end()){
length += (p->second)->length;
}
}
}
}
return length;
}
//! Render font to a bitmap
void freetype::render(int x, int y, const int & color, const Graphics::Bitmap & bmp, ftAlign alignment, const std::string & text, int marker ...) {
if (faceLoaded){
int rend_x = 0;
int rend_y = 0;
std::ostringstream str;
/* use vsnprintf/Util::limitPrintf here? */
// Get extra arguments
va_list ap;
va_start(ap, marker);
for(unsigned int i = 0; i<text.length();++i) {
if (text[i] == '%') {
if(text[i+1]=='s') {
str << va_arg(ap, char *);
++i;
} else if(text[i+1]=='d'||text[i+1]=='i') {
str << va_arg(ap, signed int);
++i;
} else if(text[i+1]=='c') {
str << (char)va_arg(ap, int);
++i;
} else str << text[i];
} else {
str << text[i];
}
}
va_end(ap);
std::string fixedText(str.str());
switch (alignment) {
case ftLeft:
rend_x = x;
rend_y = y;
break;
case ftCenter:
rend_x = x - getLength(fixedText)/2;
rend_y = y;
break;
case ftRight:
rend_x = x - getLength(fixedText);
rend_y = y;
break;
default:
rend_x = x;
rend_y = y;
break;
}
int previous = 0;
int next = 0;
for (unsigned int i = 0; i<fixedText.length(); i++){
long unicode = decodeUnicode(fixedText, &i);
if (kerning && previous && next){
next = FT_Get_Char_Index(face, unicode);
FT_Vector delta;
FT_Get_Kerning(face, previous, next, FT_KERNING_DEFAULT, &delta);
rend_x += delta.x >> 6;
previous = next;
}
drawCharacter(unicode, rend_x, rend_y, bmp, color);
}
}
}
int freetype::calculateMaximumHeight(){
+ Util::Thread::ScopedLock locked(lock);
/* uhh, comment out the printf's ?? */
std::map<int, std::map<signed long, character*> >::iterator ft;
ft = fontTable.find(size.createKey());
int top = 0;
long code = 0;
if ( ft != fontTable.end() ){
std::map<signed long, character*>::iterator p;
std::map< signed long, character* > & map = ft->second;
for ( p = map.begin(); p != map.end(); p++ ){
const character * ch = p->second;
printf( "%c( %ld ). top = %d. rows = %d. total = %d\n", (char) ch->unicode, ch->unicode, ch->top, ch->rows, ch->top + ch->rows );
if ( ch->top + ch->rows > top ){
code = ch->unicode;
top = ch->top + ch->rows;
}
}
}
printf( "Largest letter = %ld\n", code );
return top;
}
-
- int freetype::height( long code ) const {
- std::map<int, std::map<signed long, character*> >::const_iterator ft;
- ft = fontTable.find( size.createKey() );
- if ( ft != fontTable.end() ){
- std::map<signed long, character*>::const_iterator p;
- p = (ft->second).find( code );
- if ( p != (ft->second).end() ){
- const character * temp = p->second;
- // printf( "%c top = %d rows = %d\n", (char) code, temp.top, temp.rows );
- return temp->top + temp->rows;
- }
- } else {
- throw Exception("Internal inconsistency");
+ int freetype::height(long code) const {
+ Util::Thread::ScopedLock locked(lock);
+ std::map<int, std::map<signed long, character*> >::const_iterator ft;
+ ft = fontTable.find(size.createKey());
+ if (ft != fontTable.end()){
+ std::map<signed long, character*>::const_iterator p;
+ p = (ft->second).find( code );
+ if ( p != (ft->second).end() ){
+ const character * temp = p->second;
+ // printf( "%c top = %d rows = %d\n", (char) code, temp.top, temp.rows );
+ return temp->top + temp->rows;
}
+ } else {
+ throw Exception("Internal inconsistency");
+ }
- return 0;
- }
+ return 0;
+ }
int freetype::calculateHeight( const std::string & str ) const {
int max = 0;
for ( unsigned int i = 0; i < str.length(); i++ ){
int q = height( str[ i ] );
// printf( "Height of %c is %d\n", str[ i ], q );
if ( q > max ){
max = q;
}
}
return max;
}
//! Set size
void freetype::setSize( unsigned int w, unsigned int h){
- if ( w != size.width || h != size.height ){
- if (internalFix)return;
- if (w<=0 || h<=0)return;
- size.width = w;
- size.height = h;
- createIndex();
- // maximumHeight = calculateMaximumHeight();
- }
+ Util::Thread::ScopedLock locked(lock);
+ if ( w != size.width || h != size.height ){
+ if (internalFix)return;
+ if (w<=0 || h<=0)return;
+ size.width = w;
+ size.height = h;
+ createIndex();
+ // maximumHeight = calculateMaximumHeight();
+ }
}
//! Set italics
void freetype::setItalics(int i){
+ Util::Thread::ScopedLock locked(lock);
if(internalFix)return;
if(i<-45)i=(-45);
else if(i>45)i=45;
size.italics = i;
createIndex();
}
void freetype::getSize(int * w, int * h) const {
*w = size.width;
*h = size.height;
}
//! Get Width
int freetype::getWidth() const {
return size.width;
}
//! Get Height
int freetype::getHeight( const std::string & str ) const {
// return size.height;
- return calculateHeight( str );
+ return calculateHeight(str);
}
//! Get Italics
int freetype::getItalics(){
return size.italics;
}
}
#endif /* FONT_BASE_CPP */
diff --git a/util/ftalleg.h b/util/ftalleg.h
index 60bee085..c0df86b3 100644
--- a/util/ftalleg.h
+++ b/util/ftalleg.h
@@ -1,238 +1,241 @@
/*
--------------
About
--------------
A Freetype wrapper for use with allegro
Feel free to do whatever you like with this, by all means enjoy!
Just add it to your project
--------------
Linking
--------------
on linux:
g++ `freetype-config --cflags` ftalleg.cpp myfiles.cpp `freetype-config --libs` `allegro-config --libs`
on windows (you may need to include the freetype dir location, ie -Ic:/mingw/include):
g++ ftalleg.cpp myfiles.cpp -lfreetype -lalleg
--------------
Disclaimer
--------------
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE
SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FT_FONT_H
#define FT_FONT_H
// #include <allegro.h>
#include <map>
#include <string>
#include <math.h>
#include <exception>
#include "file-system.h"
#include <ft2build.h>
#include FT_FREETYPE_H
+#include "thread.h"
#define GLYPH_PI 3.14159265358979323846
#define GLYPH_SQRT2 1.41421356237309504880
namespace Graphics{
class Bitmap;
}
namespace ftalleg {
class Exception: public std::exception {
public:
Exception();
Exception(const std::string reason);
inline const std::string & getReason() const {
return reason;
}
virtual ~Exception() throw();
protected:
std::string reason;
};
//! Internal class for freetype to use
/*!
* This holds necessary information regarding a character \n
* from Freetype.
*/
class character
{
public:
//! Constructor
character();
//! Destructor
~character();
//! Unicode representation of character
signed long unicode;
//! Width of character
int width;
//! Height of character
int height;
//! Space on the left of a character (assists on positioning the character)
int left;
//! Space on top of the character (assists on positioning the character)
int top;
//! Space on the right of a character (assists on positioning the character)
int right;
//! Pitch of a character (assists on positioning the character)
int pitch;
//! Amount of shades of grays the FT_Bitmap holds
int grays;
//! Entire rows of the FT_Bitmap
int rows;
//! Entire length of the character with spacing and all
int length;
//! FT_Bitmap raw data
unsigned char *line;
};
//! Internal class for freetype to use
/*!
* Properties used for indexing a given font according to its size and matrix \n
*/
class fontSize
{
public:
fontSize();
~fontSize();
FT_UInt width;
FT_UInt height;
int italics;
int angle;
bool operator<(const fontSize &fs) const;
int createKey() const;
};
//! Freetype based font system
/*!
* Allows us to use freetype in allegro
*/
class freetype
{
private:
//! Filename
std::string currentFilename;
//! Is the face loaded
bool faceLoaded;
//! Does the face have kerning
bool kerning;
//! Current index default 0
int currentIndex;
//! for internal use disregard
bool internalFix;
int maximumHeight;
//! Font size
fontSize size;
//! Current Set system name
std::string systemName;
//! Face
FT_Face face;
//! Face Name
std::string faceName;
/*
//! Current character
character *currentChar;
*/
+
+ Util::Thread::LockObject lock;
//! Lookup Table by size
std::map<int, std::map<signed long, character*> >fontTable;
//! Extract glyph
character * extractGlyph(signed long unicode);
int calculateMaximumHeight();
//! Create single index
void createIndex();
//! Render a character from the lookup table (utilizing the workBitmap)
void drawCharacter(signed long unicode, int &x1, int &y1, const Graphics::Bitmap & bitmap, const int & color);
int height( long code ) const;
int calculateHeight( const std::string & str ) const;
/* only called by the destructor */
void destroyGlyphIndex();
public:
//! Constructor
freetype(const Filesystem::AbsolutePath & str, const int x, const int y );
//! Destructor
~freetype();
//! Enum list of alignments
enum ftAlign
{
ftLeft = 0,
ftCenter = 1,
ftRight = 2
};
//! Load font from memory
bool load(const unsigned char *memoryFont, unsigned int length, int index, unsigned int width, unsigned int height);
//! Load font from file
bool load(const Filesystem::AbsolutePath & filename, int index, unsigned int width, unsigned int height);
//! Get text length
int getLength(const std::string & text);
//! Render font to a bitmap
void render(int x, int y, const int & color, const Graphics::Bitmap & bmp, ftAlign alignment, const std::string & text, int marker, ...);
//! Set size
void setSize( unsigned int w, unsigned int h);
//! Set italics
void setItalics(int i);
/* get the size attributes (close to width/height) */
void getSize(int * w, int * h) const;
//! Get Width
int getWidth() const;
//! Get Height
int getHeight( const std::string & str ) const;
//! Get Italics
int getItalics();
};
}
#endif /* FT_FONT_H */
diff --git a/util/sdl/bitmap.cpp b/util/sdl/bitmap.cpp
index a82836d7..32d03b2a 100644
--- a/util/sdl/bitmap.cpp
+++ b/util/sdl/bitmap.cpp
@@ -1,1866 +1,1870 @@
#include "../bitmap.h"
#include "../lit_bitmap.h"
#include "../trans-bitmap.h"
#include "../funcs.h"
#include "../../util/debug.h"
#include "../system.h"
#include "sprig/sprig.h"
#include "stretch/SDL_stretch.h"
#include <SDL.h>
#include "image/SDL_image.h"
#include <math.h>
#include "exceptions/exception.h"
#include <string>
#include <sstream>
namespace Graphics{
static const int WINDOWED = 0;
static const int FULLSCREEN = 1;
/* bits per pixel */
static int SCREEN_DEPTH = 16;
static SDL_Surface * screen;
static SDL_PixelFormat format565;
typedef unsigned int (*blender)(unsigned int color1, unsigned int color2, unsigned int alpha);
/* taken from allegro 4.2: src/colblend.c, _blender_trans16 */
/* this function performs a psuedo-SIMD operation on the pixel
* components in RGB 5-6-5 format. To get this to work for some
* other format probably all that needs to happen is to change
* the 0x7E0F81F constant to something else. 5-5-5:
* binary: 0011 1110 000 0111 1100 0001 1111
* hex: 0x174076037
*/
static inline unsigned int transBlender(unsigned int x, unsigned int y, unsigned int n){
unsigned long result;
if (n)
n = (n + 1) / 8;
/* hex: 0x7E0F81F
* binary: 0111 1110 0000 1111 1000 0001 1111
*/
x = ((x & 0xFFFF) | (x << 16)) & 0x7E0F81F;
y = ((y & 0xFFFF) | (y << 16)) & 0x7E0F81F;
result = ((x - y) * n / 32 + y) & 0x7E0F81F;
return ((result & 0xFFFF) | (result >> 16));
}
static inline unsigned int multiplyBlender(unsigned int x, unsigned int y, unsigned int n){
Uint8 redX = 0;
Uint8 greenX = 0;
Uint8 blueX = 0;
SDL_GetRGB(x, &format565, &redX, &greenX, &blueX);
Uint8 redY = 0;
Uint8 greenY = 0;
Uint8 blueY = 0;
SDL_GetRGB(y, &format565, &redY, &greenY, &blueY);
int r = redX * redY / 256;
int g = greenX * greenY / 256;
int b = blueX * blueY / 256;
return transBlender(makeColor(r, g, b), y, n);
}
static inline unsigned int addBlender(unsigned int x, unsigned int y, unsigned int n){
Uint8 redX = 0;
Uint8 greenX = 0;
Uint8 blueX = 0;
SDL_GetRGB(x, &format565, &redX, &greenX, &blueX);
Uint8 redY = 0;
Uint8 greenY = 0;
Uint8 blueY = 0;
SDL_GetRGB(y, &format565, &redY, &greenY, &blueY);
int r = redY + redX * n / 256;
int g = greenY + greenX * n / 256;
int b = blueY + blueX * n / 256;
r = Util::min(r, 255);
g = Util::min(g, 255);
b = Util::min(b, 255);
return makeColor(r, g, b);
}
static inline int iabs(int x){
return x < 0 ? -x : x;
}
static inline unsigned int differenceBlender(unsigned int x, unsigned int y, unsigned int n){
Uint8 redX = 0;
Uint8 greenX = 0;
Uint8 blueX = 0;
SDL_GetRGB(x, &format565, &redX, &greenX, &blueX);
Uint8 redY = 0;
Uint8 greenY = 0;
Uint8 blueY = 0;
SDL_GetRGB(y, &format565, &redY, &greenY, &blueY);
// int r = iabs(redY - redX);
// int g = iabs(greenY - greenX);
// int b = iabs(blueY - blueX);
int r = redY - redX;
int g = greenY - greenX;
int b = blueY - blueX;
if (r < 0){
r = 0;
}
if (g < 0){
g = 0;
}
if (b < 0){
b = 0;
}
return transBlender(makeColor(r, g, b), y, n);
}
static inline unsigned int burnBlender(unsigned int x, unsigned int y, unsigned int n){
Uint8 redX = 0;
Uint8 greenX = 0;
Uint8 blueX = 0;
SDL_GetRGB(x, &format565, &redX, &greenX, &blueX);
Uint8 redY = 0;
Uint8 greenY = 0;
Uint8 blueY = 0;
SDL_GetRGB(y, &format565, &redY, &greenY, &blueY);
int r = redX - redY;
int g = greenX - greenY;
int b = blueX - blueY;
if (r < 0){
r = 0;
}
if (g < 0){
g = 0;
}
if (b < 0){
g = 0;
}
return transBlender(makeColor(r, g, b), y, n);
}
static inline unsigned int noBlender(unsigned int a, unsigned int b, unsigned int c){
return a;
}
struct BlendingData{
BlendingData():
red(0), green(0), blue(0), alpha(0), currentBlender(noBlender){}
int red, green, blue, alpha;
blender currentBlender;
};
static BlendingData globalBlend;
static int drawingMode = Bitmap::MODE_SOLID;
static int drawingAlpha(){
if (drawingMode == Bitmap::MODE_SOLID){
return 255;
}
if (drawingMode == Bitmap::MODE_TRANS){
return globalBlend.alpha;
}
return 255;
}
static void paintown_applyTrans16(SDL_Surface * dst, const int color);
static void paintown_replace16(SDL_Surface * dst, const int original, const int replace);
static void paintown_draw_sprite_ex16(SDL_Surface * dst, SDL_Surface * src, int dx, int dy, int mode, int flip, Bitmap::Filter * filter);
static void paintown_draw_sprite_filter_ex16(SDL_Surface * dst, SDL_Surface * src, int x, int y, Bitmap::Filter * filter);
static void paintown_light16(SDL_Surface * dst, const int x, const int y, int width, int height, const int start_y, const int focus_alpha, const int edge_alpha, const int focus_color, const int edge_color);
int MaskColor(){
static int mask = makeColor(255, 0, 255);
return mask;
}
static SDL_Surface * optimizedSurface(SDL_Surface * in){
/* SDL_DisplayFormat will return 0 if a graphics context is not set,
* like if a test is running instead of the real game.
*/
// SDL_Surface * out = SDL_DisplayFormat(in);
SDL_Surface * out = SDL_ConvertSurface(in, &format565, SDL_SWSURFACE);
if (out == NULL){
// out = SDL_CreateRGBSurface(SDL_SWSURFACE, in->w, in->h, in->format->BitsPerPixel, 0, 0, 0, 0);
out = SDL_CreateRGBSurface(SDL_SWSURFACE, in->w, in->h, SCREEN_DEPTH, format565.Rmask, format565.Gmask, format565.Bmask, format565.Amask);
if (out == NULL){
std::ostringstream out;
out << "Could not create RGB surface of size " << in->w << ", " << in->h << ". Memory usage: " << System::memoryUsage();
throw BitmapException(__FILE__, __LINE__, out.str());
}
SDL_Rect source;
SDL_Rect destination;
source.w = in->w;
source.h = in->h;
source.x = 0;
source.y = 0;
destination.w = in->w;
destination.h = in->h;
destination.x = 0;
destination.y = 0;
SDL_BlitSurface(in, &source, out, &destination);
}
return out;
}
static Bitmap * Scaler = NULL;
static Bitmap * Buffer = NULL;
void BitmapData::setSurface(SDL_Surface * surface){
this->surface = surface;
clip_left = 0;
clip_top = 0;
if (surface){
clip_right = surface->w;
clip_bottom = surface->h;
} else {
clip_right = 0;
clip_bottom = 0;
}
}
Bitmap::Bitmap():
own(NULL),
mustResize(false),
bit8MaskColor(0){
/* TODO */
}
Bitmap::Bitmap(const char * data, int length):
own(NULL),
mustResize(false),
bit8MaskColor(0){
SDL_RWops * ops = SDL_RWFromConstMem(data, length);
SDL_Surface * loaded = IMG_Load_RW(ops, 1);
if (loaded){
getData().setSurface(optimizedSurface(loaded));
SDL_FreeSurface(loaded);
} else {
std::ostringstream out;
out << "Could not load surface from memory " << (void*) data << " length " << length;
throw BitmapException(__FILE__, __LINE__, out.str());
}
own = new int;
*own = 1;
}
Bitmap::Bitmap(SDL_Surface * who, bool deep_copy):
own(NULL),
mustResize(false),
bit8MaskColor(0){
if (deep_copy){
SDL_Surface * surface = SDL_CreateRGBSurface(SDL_SWSURFACE, who->w, who->h, SCREEN_DEPTH, format565.Rmask, format565.Gmask, format565.Bmask, format565.Amask);
SDL_Rect source;
SDL_Rect destination;
source.w = surface->w;
source.h = surface->h;
source.x = 0;
source.y = 0;
destination.w = surface->w;
destination.h = surface->h;
destination.x = 0;
destination.y = 0;
SDL_BlitSurface(who, &source, surface, &destination);
getData().setSurface(surface);
own = new int;
*own = 1;
} else {
getData().setSurface(who);
}
}
Bitmap::Bitmap(int w, int h):
mustResize(false),
bit8MaskColor(0){
SDL_Surface * surface = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, SCREEN_DEPTH, format565.Rmask, format565.Gmask, format565.Bmask, format565.Amask);
if (surface == NULL){
std::ostringstream out;
out << "Could not create surface with dimensions " << w << ", " << h;
throw BitmapException(__FILE__, __LINE__, out.str());
}
getData().setSurface(surface);
own = new int;
*own = 1;
}
Bitmap::Bitmap( const char * load_file ):
own(NULL),
mustResize(false),
bit8MaskColor(0){
internalLoadFile(load_file);
}
Bitmap::Bitmap( const std::string & load_file ):
own(NULL),
mustResize(false){
internalLoadFile(load_file.c_str());
}
Bitmap::Bitmap( const char * load_file, int sx, int sy ):
own(NULL),
mustResize(false),
bit8MaskColor(0){
Bitmap temp(load_file);
SDL_Surface * surface = SDL_CreateRGBSurface(SDL_SWSURFACE, sx, sy, SCREEN_DEPTH, format565.Rmask, format565.Gmask, format565.Bmask, format565.Amask);
getData().setSurface(surface);
own = new int;
*own = 1;
temp.Stretch(*this);
}
/* unused */
Bitmap::Bitmap( const char * load_file, int sx, int sy, double accuracy ):
own(NULL),
mustResize(false),
bit8MaskColor(0){
throw BitmapException(__FILE__, __LINE__, "Unimplemented constructor");
}
Bitmap::Bitmap( const Bitmap & copy, bool deep_copy):
own(NULL),
mustResize(false),
bit8MaskColor(copy.bit8MaskColor){
if (deep_copy){
SDL_Surface * who = copy.getData().getSurface();
SDL_Surface * surface = SDL_CreateRGBSurface(SDL_SWSURFACE, who->w, who->h, SCREEN_DEPTH, format565.Rmask, format565.Gmask, format565.Bmask, format565.Amask);
SDL_Rect source;
SDL_Rect destination;
source.w = surface->w;
source.h = surface->h;
source.x = 0;
source.y = 0;
destination.w = surface->w;
destination.h = surface->h;
destination.x = 0;
destination.y = 0;
SDL_BlitSurface(who, &source, surface, &destination);
getData().setSurface(surface);
own = new int;
*own = 1;
} else {
getData().setSurface(copy.getData().getSurface());
own = copy.own;
if (own){
*own += 1;
}
}
}
Bitmap::Bitmap( const Bitmap & copy, int sx, int sy ):
own(NULL),
mustResize(false),
bit8MaskColor(copy.bit8MaskColor){
/* TODO */
}
Bitmap::Bitmap( const Bitmap & copy, int sx, int sy, double accuracy ):
own(NULL),
mustResize(false),
bit8MaskColor(copy.bit8MaskColor){
/* TODO */
}
static inline Uint8* computeOffset(SDL_Surface * surface, int x, int y){
int bpp = surface->format->BytesPerPixel;
return ((Uint8*)surface->pixels) + y * surface->pitch + x * bpp;
}
Bitmap::Bitmap( const Bitmap & copy, int x, int y, int width, int height ):
own(NULL),
mustResize(false),
bit8MaskColor(copy.bit8MaskColor){
path = copy.getPath();
SDL_Surface * his = copy.getData().getSurface();
if (x < 0)
x = 0;
if (y < 0)
y = 0;
if (width + x > his->w )
width = his->w - x;
if (height + y > his->h)
height = his->h - y;
SDL_Surface * sub = SDL_CreateRGBSurfaceFrom(computeOffset(his, x, y), width, height, SCREEN_DEPTH, his->pitch, format565.Rmask, format565.Gmask, format565.Bmask, format565.Amask);
getData().setSurface(sub);
own = new int;
*own = 1;
}
void Bitmap::internalLoadFile(const char * path){
this->path = path;
SDL_Surface * loaded = IMG_Load(path);
if (loaded){
getData().setSurface(optimizedSurface(loaded));
SDL_FreeSurface(loaded);
} else {
std::ostringstream out;
out << "Could not load file '" << path << "'";
throw BitmapException(__FILE__, __LINE__, out.str());
}
own = new int;
*own = 1;
}
int Bitmap::getWidth() const {
if (getData().getSurface() != NULL){
return getData().getSurface()->w;
}
return 0;
}
int Bitmap::getHeight() const {
if (getData().getSurface() != NULL){
return getData().getSurface()->h;
}
return 0;
}
int getRed(int c){
Uint8 red = 0;
Uint8 green = 0;
Uint8 blue = 0;
SDL_GetRGB(c, &format565, &red, &green, &blue);
return red;
}
int getBlue(int c){
Uint8 red = 0;
Uint8 green = 0;
Uint8 blue = 0;
SDL_GetRGB(c, &format565, &red, &green, &blue);
return blue;
}
int getGreen(int c){
Uint8 red = 0;
Uint8 green = 0;
Uint8 blue = 0;
SDL_GetRGB(c, &format565, &red, &green, &blue);
return green;
}
int makeColor(int red, int blue, int green){
return SDL_MapRGB(&format565, red, blue, green);
}
void initializeExtraStuff(){
/* this is as good a place as any to initialize our format */
format565.palette = 0;
format565.BitsPerPixel = 16;
format565.BytesPerPixel = 2;
format565.Rloss = 3;
format565.Gloss = 2;
format565.Bloss = 3;
format565.Aloss = 0;
format565.Rshift = 11;
format565.Gshift = 5;
format565.Bshift = 0;
format565.Ashift = 0;
format565.Rmask = 63488;
format565.Gmask = 2016;
format565.Bmask = 31;
format565.Amask = 0;
#ifndef PS3
format565.colorkey = 0;
format565.alpha = 255;
#endif
}
int setGraphicsMode(int mode, int width, int height){
initializeExtraStuff();
switch (mode){
case WINDOWED : {
// screen = SDL_SetVideoMode(width, height, SCREEN_DEPTH, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_RESIZABLE);
screen = SDL_SetVideoMode(width, height, SCREEN_DEPTH, SDL_SWSURFACE | SDL_RESIZABLE);
SDL_ShowCursor(0);
// screen = SDL_SetVideoMode(width, height, SCREEN_DEPTH, SDL_SWSURFACE | SDL_DOUBLEBUF);
if (!screen){
return 1;
}
break;
}
case FULLSCREEN : {
screen = SDL_SetVideoMode(width, height, SCREEN_DEPTH, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN);
SDL_ShowCursor(0);
// screen = SDL_SetVideoMode(width, height, SCREEN_DEPTH, SDL_SWSURFACE | SDL_DOUBLEBUF);
if (!screen){
return 1;
}
break;
}
}
Global::debug(1) << "SDL Screen format palette: " << screen->format->palette <<
" bits per pixel: " << (int) screen->format->BitsPerPixel <<
" bytes per pixel: " << (int) screen->format->BytesPerPixel <<
" rloss: " << (int) screen->format->Rloss <<
" gloss: " << (int) screen->format->Gloss <<
" bloss: " << (int) screen->format->Bloss <<
" aloss: " << (int) screen->format->Aloss <<
" rshift: " << (int) screen->format->Rshift <<
" gshift: " << (int) screen->format->Gshift <<
" bshift: " << (int) screen->format->Bshift <<
" ashift: " << (int) screen->format->Ashift <<
" rmask: " << (int) screen->format->Rmask <<
" gmask: " << (int) screen->format->Gmask <<
" bmask: " << (int) screen->format->Bmask <<
" amask: " << (int) screen->format->Amask <<
#ifndef PS3
" colorkey: " << (int) screen->format->colorkey <<
" alpha: " << (int) screen->format->alpha << std::endl;
#else
std::endl;
#endif
if (SCALE_X == 0){
SCALE_X = width;
}
SCALE_X = width;
if (SCALE_Y == 0){
SCALE_Y = height;
}
SCALE_Y = height;
/* does this need to be here? I think configuration will set SCALE_ */
SCALE_X = 640;
SCALE_Y = 480;
if ( Screen != NULL ){
delete Screen;
Screen = NULL;
}
if ( Scaler != NULL ){
delete Scaler;
Scaler = NULL;
}
if ( Buffer != NULL ){
delete Buffer;
Buffer = NULL;
}
if (width != 0 && height != 0){
Screen = new Bitmap(screen);
Scaler = new Bitmap(width, height);
/*
if ( width != 0 && height != 0 && (width != SCALE_X || height != SCALE_Y) ){
Scaler = new Bitmap(width, height);
Buffer = new Bitmap(SCALE_X, SCALE_Y);
}
*/
}
for (std::vector<Bitmap*>::iterator it = needResize.begin(); it != needResize.end(); it++){
Bitmap * who = *it;
who->resize(width, height);
}
return 0;
}
void Bitmap::shutdown(){
delete Screen;
Screen = NULL;
delete Scaler;
Scaler = NULL;
delete Buffer;
Buffer = NULL;
}
void Bitmap::addBlender( int r, int g, int b, int a ){
globalBlend.red = r;
globalBlend.green = g;
globalBlend.blue = b;
globalBlend.alpha = a;
globalBlend.currentBlender = Graphics::addBlender;
}
void Bitmap::multiplyBlender( int r, int g, int b, int a ){
globalBlend.red = r;
globalBlend.green = g;
globalBlend.blue = b;
globalBlend.alpha = a;
globalBlend.currentBlender = Graphics::multiplyBlender;
}
void Bitmap::differenceBlender( int r, int g, int b, int a ){
globalBlend.red = r;
globalBlend.green = g;
globalBlend.blue = b;
globalBlend.alpha = a;
globalBlend.currentBlender = Graphics::differenceBlender;
}
void Bitmap::burnBlender(int r, int g, int b, int a){
globalBlend.red = r;
globalBlend.green = g;
globalBlend.blue = b;
globalBlend.alpha = a;
globalBlend.currentBlender = Graphics::burnBlender;
}
Bitmap & Bitmap::operator=(const Bitmap & copy){
releaseInternalBitmap();
path = copy.getPath();
getData().setSurface(copy.getData().getSurface());
// own = false;
own = copy.own;
if (own)
*own += 1;
return *this;
}
int setGfxModeText(){
/* TODO */
return 0;
}
int setGfxModeFullscreen(int x, int y){
return setGraphicsMode(FULLSCREEN, x, y);
}
int setGfxModeWindowed( int x, int y ){
return setGraphicsMode(WINDOWED, x, y);
}
void Bitmap::drawingMode(int type){
Graphics::drawingMode = type;
}
void Bitmap::transBlender( int r, int g, int b, int a ){
globalBlend.red = r;
globalBlend.green = g;
globalBlend.blue = b;
globalBlend.alpha = a;
globalBlend.currentBlender = Graphics::transBlender;
}
void Bitmap::setClipRect( int x1, int y1, int x2, int y2 ) const {
SDL_Rect area;
area.x = x1;
area.y = y1;
area.w = x2 - x1;
area.h = y2 - y1;
SDL_SetClipRect(getData().getSurface(), &area);
SDL_GetClipRect(getData().getSurface(), &area);
getData().setClip(area.x, area.y, area.x + area.w, area.y + area.h);
}
void Bitmap::getClipRect(int & x1, int & y1, int & x2, int & y2) const {
x1 = getData().clip_left;
y1 = getData().clip_top;
x2 = getData().clip_right;
y2 = getData().clip_bottom;
}
void Bitmap::destroyPrivateData(){
SDL_FreeSurface(getData().getSurface());
}
static void doPutPixel(SDL_Surface * surface, int x, int y, int pixel, bool translucent){
if (SDL_MUSTLOCK(surface)){
SDL_LockSurface(surface);
}
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = computeOffset(surface, x, y);
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
if (translucent){
*(Uint16 *)p = globalBlend.currentBlender(pixel, *(Uint16*)p, globalBlend.alpha);
} else {
*(Uint16 *)p = pixel;
}
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
if (SDL_MUSTLOCK(surface)){
SDL_UnlockSurface(surface);
}
}
void Bitmap::putPixel(int x, int y, int pixel) const {
/* clip it */
if (getData().isClipped(x, y)){
return;
}
SDL_Surface * surface = getData().getSurface();
doPutPixel(surface, x, y, pixel, false);
}
void Bitmap::putPixelNormal(int x, int y, int col) const {
putPixel(x, y, col);
}
void TranslucentBitmap::putPixelNormal(int x, int y, int color) const {
if (getData().isClipped(x, y)){
return;
}
SDL_Surface * surface = getData().getSurface();
doPutPixel(surface, x, y, color, true);
}
bool Bitmap::getError(){
/* TODO */
return false;
}
void Bitmap::rectangle( int x1, int y1, int x2, int y2, int color ) const {
SPG_Rect(getData().getSurface(), x1, y1, x2, y2, color);
}
void TranslucentBitmap::rectangle( int x1, int y1, int x2, int y2, int color ) const {
int alpha = globalBlend.alpha;
SPG_RectBlend(getData().getSurface(), x1, y1, x2, y2, color, alpha);
}
void Bitmap::rectangleFill( int x1, int y1, int x2, int y2, int color ) const {
SPG_RectFilled(getData().getSurface(), x1, y1, x2, y2, color);
}
void TranslucentBitmap::rectangleFill(int x1, int y1, int x2, int y2, int color) const {
int alpha = globalBlend.alpha;
SPG_RectFilledBlend(getData().getSurface(), x1, y1, x2, y2, color, alpha);
}
void Bitmap::circleFill(int x, int y, int radius, int color) const {
if (Graphics::drawingMode == MODE_SOLID){
SPG_CircleFilled(getData().getSurface(), x, y, radius, color);
} else if (Graphics::drawingMode == MODE_TRANS){
int alpha = globalBlend.alpha;
SPG_CircleFilledBlend(getData().getSurface(), x, y, radius, color, alpha);
}
}
void TranslucentBitmap::circleFill(int x, int y, int radius, int color) const {
int alpha = globalBlend.alpha;
SPG_CircleFilledBlend(getData().getSurface(), x, y, radius, color, alpha);
}
void Bitmap::circle(int x, int y, int radius, int color) const {
// Uint8 red, green, blue;
// SDL_GetRGB(color, getData().getSurface()->format, &red, &green, &blue);
// int alpha = 255;
if (Graphics::drawingMode == MODE_SOLID){
SPG_Circle(getData().getSurface(), x, y, radius, color);
} else if (Graphics::drawingMode == MODE_TRANS){
int alpha = globalBlend.alpha;
SPG_CircleBlend(getData().getSurface(), x, y, radius, color, alpha);
}
// circleRGBA(getData().getSurface(), x, y, radius, red, green, blue, alpha);
}
void Bitmap::line( const int x1, const int y1, const int x2, const int y2, const int color ) const {
if (Graphics::drawingMode == MODE_SOLID){
SPG_Line(getData().getSurface(), x1, y1, x2, y2, color);
} else if (Graphics::drawingMode == MODE_TRANS){
int alpha = globalBlend.alpha;
SPG_LineBlend(getData().getSurface(), x1, y1, x2, y2, color, alpha);
}
}
void Bitmap::draw(const int x, const int y, const Bitmap & where) const {
if (getData().getSurface() != NULL){
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_NO_FLIP, NULL);
/*
SDL_SetColorKey(getData().getSurface(), SDL_SRCCOLORKEY, makeColor(255, 0, 255));
Blit(x, y, where);
*/
}
}
void Bitmap::drawHFlip(const int x, const int y, const Bitmap & where) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_H_FLIP, NULL);
}
void Bitmap::drawHFlip(const int x, const int y, Filter * filter, const Bitmap & where) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_H_FLIP, filter);
}
void Bitmap::drawVFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_V_FLIP, NULL);
}
void Bitmap::drawVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_V_FLIP, filter);
}
void Bitmap::drawHVFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_V_FLIP | SPRITE_H_FLIP, NULL);
}
void Bitmap::drawHVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_V_FLIP | SPRITE_H_FLIP, filter);
}
void TranslucentBitmap::draw(const int x, const int y, const Bitmap & where) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_NO_FLIP, NULL);
}
void TranslucentBitmap::draw( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_NO_FLIP, filter);
}
void TranslucentBitmap::drawHFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_H_FLIP, NULL);
}
void TranslucentBitmap::drawHFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_H_FLIP, filter);
}
void TranslucentBitmap::drawVFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_V_FLIP, NULL);
}
void TranslucentBitmap::drawVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_V_FLIP, filter);
}
void TranslucentBitmap::drawHVFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_V_FLIP | SPRITE_H_FLIP, NULL);
}
void TranslucentBitmap::drawHVFlip( const int x, const int y, Filter * filter,const Bitmap & where ) const {
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_TRANS, SPRITE_V_FLIP | SPRITE_H_FLIP, filter);
}
void Bitmap::drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who ) const {
if (getData().getSurface() != NULL){
SDL_SetColorKey(getData().getSurface(), SDL_SRCCOLORKEY, makeColor(255, 0, 255));
SDL_Surface * src = getData().getSurface();
SDL_Surface * dst = who.getData().getSurface();
int myWidth = src->w;
int myHeight = src->h;
int hisWidth = new_width;
int hisHeight = new_height;
int useX = x;
int useY = y;
int myX = 0;
int myY = 0;
float xscale = (float) hisWidth / (float) myWidth;
float yscale = (float) hisHeight / (float) myHeight;
/* sprig wont do the clipping right, if you start drawing from a negative offset
* sprig will do nothing.
*/
if (useX < 0){
useX = 0;
myX = -x / xscale;
}
if (useY < 0){
useY = 0;
myY = -y / yscale;
}
SPG_TransformX(src, dst, 0, xscale, yscale, myX, myY, useX, useY, SPG_TCOLORKEY);
}
}
static void doBlit(SDL_Surface * mine, const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ){
SDL_Rect source;
SDL_Rect destination;
source.w = width;
source.h = height;
source.x = mx;
source.y = my;
destination.w = width;
destination.h = height;
destination.x = wx;
destination.y = wy;
SDL_BlitSurface(mine, &source, where.getData().getSurface(), &destination);
}
void Bitmap::Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ) const {
SDL_SetColorKey(getData().getSurface(), 0, MaskColor());
doBlit(getData().getSurface(), mx, my, width, height, wx, wy, where);
/* FIXME: this is a hack, maybe put a call here for the other bitmap to update stuff
* like where->Blitted()
*/
if (&where == Screen){
SDL_Flip(Screen->getData().getSurface());
}
}
void Bitmap::BlitMasked( const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ) const {
SDL_SetColorKey(getData().getSurface(), SDL_SRCCOLORKEY, MaskColor());
doBlit(getData().getSurface(),mx, my, width, height, wx, wy, where);
/* FIXME: this is a hack, maybe put a call here for the other bitmap to update stuff
* like where->Blitted()
*/
if (&where == Screen){
SDL_Flip(Screen->getData().getSurface());
}
}
void Bitmap::BlitToScreen(const int upper_left_x, const int upper_left_y) const {
if (getWidth() != Screen->getWidth() || getHeight() != Screen->getHeight()){
/*
this->Blit( upper_left_x, upper_left_y, *Buffer );
Buffer->Stretch(*Scaler);
Scaler->Blit(0, 0, 0, 0, *Screen);
*/
this->Stretch(*Scaler, 0, 0, getWidth(), getHeight(), upper_left_x, upper_left_y, Scaler->getWidth(), Scaler->getHeight());
Scaler->Blit(0, 0, 0, 0, *Screen);
} else {
this->Blit( upper_left_x, upper_left_y, *Screen );
}
/*
if ( Scaler == NULL ){
this->Blit( upper_left_x, upper_left_y, *Screen );
} else {
this->Blit( upper_left_x, upper_left_y, *Buffer );
Buffer->Stretch(*Scaler);
Scaler->Blit(0, 0, 0, 0, *Screen);
}
*/
// SDL_Flip(Screen->getData().getSurface());
// SDL_UpdateRect(Screen->getData().getSurface(), 0, 0, Screen->getWidth(), Screen->getHeight());
}
void Bitmap::BlitAreaToScreen(const int upper_left_x, const int upper_left_y) const {
if ( Scaler != NULL ){
double mult_x = (double) Scaler->getWidth() / (double) SCALE_X;
double mult_y = (double) Scaler->getHeight() / (double) SCALE_Y;
int x = (int)(upper_left_x * mult_x);
int y = (int)(upper_left_y * mult_y);
int w = (int)(this->getWidth() * mult_x);
int h = (int)(this->getHeight() * mult_y);
// printf("ux %d uy %d uw %d uh %d. x %d y %d w %d h %d\n", upper_left_x, upper_left_y, getWidth(), getHeight(), x, y, w, h );
this->Stretch( *Scaler, 0, 0, this->getWidth(), this->getHeight(), x, y, w, h );
Bitmap tmp(*Scaler, x, y, w, h );
tmp.Blit( x, y, *Screen );
// Scaler->Blit( x, y, w, h, *Screen );
} else {
this->Blit( upper_left_x, upper_left_y, *Screen );
}
}
/*
void Bitmap::Stretch( const Bitmap & where ) const {
if (getWidth() == where.getWidth() && getHeight() == where.getHeight()){
Blit(where);
} else {
Stretch(where, 0, 0, getWidth(), getHeight(), 0, 0, where.getWidth(), where.getHeight());
}
}
*/
void Bitmap::Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight ) const {
+ if (destWidth == 0 || destHeight == 0){
+ return;
+ }
+
Bitmap subSource(*this, sourceX, sourceY, sourceWidth, sourceHeight);
Bitmap subDestination(where, destX, destY, destWidth, destHeight);
SDL_Surface * src = subSource.getData().getSurface();
SDL_Surface * dst = subDestination.getData().getSurface();
if (SDL_MUSTLOCK(src)){
SDL_LockSurface(src);
}
if (SDL_MUSTLOCK(dst)){
SDL_LockSurface(dst);
}
SDL_StretchSurfaceRect(src, NULL, dst, NULL);
if (SDL_MUSTLOCK(src)){
SDL_UnlockSurface(src);
}
if (SDL_MUSTLOCK(dst)){
SDL_UnlockSurface(dst);
}
/*
SDL_Surface * src = getData().getSurface();
SDL_Surface * dst = where.getData().getSurface();
*/
/*
float xscale = (float) destWidth / (float) sourceWidth;
float yscale = (float) destHeight / (float) sourceHeight;
SDL_SetColorKey(src, 0, MaskColor());
SPG_TransformX(src, dst, 0, xscale, yscale, sourceX, sourceY, destX, destY, SPG_NONE);
*/
/*
SDL_Rect source;
SDL_Rect destination;
source.x = sourceX;
source.y = sourceY;
source.w = sourceWidth;
source.h = sourceHeight;
destination.x = destX;
destination.y = destY;
destination.w = destWidth;
destination.h = destHeight;
// SDL_StretchSurfaceRect(getData().getSurface(), &source, where.getData().getSurface(), &destination);
SDL_Surface * src = getData().getSurface();
SDL_Surface * dst = where.getData().getSurface();
if (SDL_MUSTLOCK(src)){
SDL_LockSurface(src);
}
if (SDL_MUSTLOCK(dst)){
SDL_LockSurface(dst);
}
SDL_StretchSurfaceRect(src, &source, dst, &destination);
if (SDL_MUSTLOCK(src)){
SDL_UnlockSurface(src);
}
if (SDL_MUSTLOCK(dst)){
SDL_UnlockSurface(dst);
}
*/
}
void Bitmap::save( const std::string & str ) const {
/* TODO */
}
void Bitmap::triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const {
if (Graphics::drawingMode == MODE_SOLID){
SPG_TrigonFilled(getData().getSurface(), x1, y1, x2, y2, x3, y3, color);
} else if (Graphics::drawingMode == MODE_TRANS){
int alpha = globalBlend.alpha;
SPG_TrigonFilledBlend(getData().getSurface(), x1, y1, x2, y2, x3, y3, color, alpha);
}
}
void Bitmap::ellipse( int x, int y, int rx, int ry, int color ) const {
if (Graphics::drawingMode == MODE_SOLID){
SPG_Ellipse(getData().getSurface(), x, y, rx, ry, color);
} else if (Graphics::drawingMode == MODE_TRANS){
int alpha = globalBlend.alpha;
SPG_EllipseBlend(getData().getSurface(), x, y, rx, ry, color, alpha);
}
}
void TranslucentBitmap::ellipse( int x, int y, int rx, int ry, int color ) const {
int alpha = globalBlend.alpha;
SPG_EllipseBlend(getData().getSurface(), x, y, rx, ry, color, alpha);
}
void Bitmap::ellipseFill( int x, int y, int rx, int ry, int color ) const {
SPG_EllipseFilled(getData().getSurface(), x, y, rx, ry, color);
}
void Bitmap::light(int x, int y, int width, int height, int start_y, int focus_alpha, int edge_alpha, int focus_color, int edge_color) const {
paintown_light16(getData().getSurface(), x, y, width, height, start_y, focus_alpha, edge_alpha, focus_color, edge_color);
}
void Bitmap::applyTrans(const int color) const {
paintown_applyTrans16(getData().getSurface(), color);
}
void Bitmap::floodfill( const int x, const int y, const int color ) const {
SPG_FloodFill(getData().getSurface(), x, y, color);
}
/*
void Bitmap::horizontalLine( const int x1, const int y, const int x2, const int color ) const {
SPG_LineH(getData().getSurface(), x1, y, x2, color);
}
*/
void Bitmap::hLine( const int x1, const int y, const int x2, const int color ) const {
SPG_LineH(getData().getSurface(), x1, y, x2, color);
}
void TranslucentBitmap::hLine( const int x1, const int y, const int x2, const int color ) const {
int alpha = globalBlend.alpha;
SPG_LineHBlend(getData().getSurface(), x1, y, x2, color, alpha);
}
void Bitmap::vLine( const int y1, const int x, const int y2, const int color ) const {
SPG_LineV(getData().getSurface(), x, y1, y2, color);
}
void Bitmap::polygon( const int * verts, const int nverts, const int color ) const {
SPG_Point * points = new SPG_Point[nverts];
for (int i = 0; i < nverts; i++){
points[i].x = verts[i*2];
points[i].y = verts[i*2+1];
}
SPG_PolygonFilled(getData().getSurface(), nverts, points, color);
delete[] points;
}
void Bitmap::arc(const int x, const int y, const double ang1, const double ang2, const int radius, const int color ) const {
SPG_Arc(getData().getSurface(), x, y, radius, ang1, ang2, color);
}
void Bitmap::fill(int color) const {
SDL_Rect area;
area.x = 0;
area.y = 0;
area.w = getWidth();
area.h = getHeight();
SDL_FillRect(getData().getSurface(), &area, color);
}
/*
void TranslucentBitmap::fill(int color) const {
rectangleFill(0, 0, getWidth(), getHeight(), color);
}
*/
void Bitmap::drawCharacter( const int x, const int y, const int color, const int background, const Bitmap & where ) const {
/* TODO */
}
void Bitmap::drawRotate( const int x, const int y, const int angle, const Bitmap & where ){
SDL_SetColorKey(getData().getSurface(), SDL_SRCCOLORKEY, MaskColor());
SDL_Surface * src = getData().getSurface();
SDL_Surface * dst = where.getData().getSurface();
SPG_TransformX(src, dst, angle, 1, 1, 0, 0, x, y, SPG_TCOLORKEY);
}
void Bitmap::drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const Bitmap & where ){
SDL_SetColorKey(getData().getSurface(), SDL_SRCCOLORKEY, MaskColor());
SDL_Surface * src = getData().getSurface();
SDL_Surface * dst = where.getData().getSurface();
SPG_TransformX(src, dst, angle, 1, 1, centerX, centerY, x, y, SPG_TCOLORKEY);
}
void Bitmap::drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const double scale, const Bitmap & where ){
SDL_SetColorKey(getData().getSurface(), SDL_SRCCOLORKEY, MaskColor());
SDL_Surface * src = getData().getSurface();
SDL_Surface * dst = where.getData().getSurface();
SPG_TransformX(src, dst, angle, scale, scale, centerX, centerY, x, y, SPG_TCOLORKEY);
}
void Bitmap::replaceColor(int original, int replaced){
paintown_replace16(getData().getSurface(), original, replaced);
}
Bitmap Bitmap::memoryPCX(unsigned char * const data, const int length, const bool mask){
SDL_RWops * ops = SDL_RWFromConstMem(data, length);
SDL_Surface * pcx = IMG_LoadPCX_RW(ops);
SDL_FreeRW(ops);
if (!pcx){
std::ostringstream out;
out << "Could not load PCX file at " << (void*) data << " length " << length;
throw BitmapException(__FILE__, __LINE__, out.str());
}
SDL_Surface * display = optimizedSurface(pcx);
Bitmap out(display, true);
#ifndef PS3
if (pcx->format->BitsPerPixel == 8){
SDL_Color color = pcx->format->palette->colors[pcx->format->colorkey];
int bad = makeColor(color.r, color.g, color.b);
out.set8BitMaskColor(bad);
// int mask = MaskColor();
// out.replaceColor(bad, mask);
}
#endif
SDL_FreeSurface(pcx);
SDL_FreeSurface(display);
// out.floodfill(0, 0, makeColor(255, 0, 255));
return out;
}
int Bitmap::getPixel( const int x, const int y ) const {
return SPG_GetPixel(getData().getSurface(), x, y);
}
void Bitmap::readLine( std::vector< int > & line, int y ){
for (int x = 0; x < getWidth(); x++){
line.push_back(getPixel(x, y));
}
}
void Bitmap::StretchBy2( const Bitmap & where ){
/* TODO */
}
void Bitmap::StretchBy4( const Bitmap & where ){
/* TODO */
}
void Bitmap::draw(const int x, const int y, Filter * filter, const Bitmap & where) const {
// paintown_draw_sprite_filter_ex16(where.getData().getSurface(), getData().getSurface(), x, y, filter);
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_NORMAL, SPRITE_NO_FLIP, filter);
}
void LitBitmap::draw( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_NO_FLIP, NULL);
}
void LitBitmap::draw( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_NO_FLIP, filter);
}
void LitBitmap::drawHFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_H_FLIP, NULL);
}
void LitBitmap::drawHFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_H_FLIP, filter);
}
void LitBitmap::drawVFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_V_FLIP, NULL);
}
void LitBitmap::drawVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_V_FLIP, filter);
}
void LitBitmap::drawHVFlip( const int x, const int y, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_V_FLIP | SPRITE_H_FLIP, NULL);
}
void LitBitmap::drawHVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const {
paintown_draw_sprite_ex16( where.getData().getSurface(), getData().getSurface(), x, y, SPRITE_LIT, SPRITE_V_FLIP | SPRITE_H_FLIP, filter);
}
/*
#define PAINTOWN_DLS_BLENDER BLENDER_FUNC
#define PAINTOWN_DTS_BLENDER BLENDER_FUNC
#define PAINTOWN_MAKE_DLS_BLENDER(a) _blender_func16
#define PAINTOWN_MAKE_DTS_BLENDER() _blender_func16
#define PAINTOWN_PIXEL_PTR unsigned short*
#define PAINTOWN_OFFSET_PIXEL_PTR(p,x) ((PAINTOWN_PIXEL_PTR) (p) + (x))
#define PAINTOWN_INC_PIXEL_PTR(p) ((p)++)
#define PAINTOWN_INC_PIXEL_PTR_EX(p,d) ((p) += d)
#define PAINTOWN_GET_MEMORY_PIXEL(p) (*(p))
#define PAINTOWN_IS_SPRITE_MASK(b,c) ((unsigned long) (c) == (unsigned long) MASK_COLOR)
#define PAINTOWN_DLSX_BLEND(b,n) ((*(b))(_blender_col_16, (n), globalBlend.alpha))
#define PAINTOWN_GET_PIXEL(p) *((unsigned short *) (p))
#define PAINTOWN_DTS_BLEND(b,o,n) ((*(b))((n), (o), globalBlend.alpha))
#define PAINTOWN_PUT_PIXEL(p,c) (*((unsigned short *) p) = (c))
#define PAINTOWN_PUT_MEMORY_PIXEL(p,c) (*(p) = (c))
#define PAINTOWN_SET_ALPHA(a) (globalBlend.alpha = (a))
*/
static void paintown_applyTrans16(SDL_Surface * dst, const int color){
int y1 = 0;
int y2 = dst->h;
int x1 = 0;
int x2 = dst->w - 1;
y1 = dst->clip_rect.y;
y2 = dst->clip_rect.y + dst->clip_rect.h;
x1 = dst->clip_rect.x;
x2 = dst->clip_rect.x + dst->clip_rect.w;
int bpp = dst->format->BytesPerPixel;
unsigned int mask = makeColor(255, 0, 255);
for (int y = y1; y < y2; y++) {
Uint8 * sourceLine = computeOffset(dst, x1, y);
for (int x = x2 - 1; x >= x1; sourceLine += bpp, x--) {
unsigned long sourcePixel = *(Uint16*) sourceLine;
if (!(sourcePixel == mask)){
sourcePixel = globalBlend.currentBlender(color, sourcePixel, globalBlend.alpha);
*(Uint16 *)sourceLine = sourcePixel;
}
}
}
}
static void paintown_replace16(SDL_Surface * dst, const int original, const int replace){
int y1 = 0;
int y2 = dst->h;
int x1 = 0;
int x2 = dst->w - 1;
y1 = dst->clip_rect.y;
y2 = dst->clip_rect.y + dst->clip_rect.h;
x1 = dst->clip_rect.x;
x2 = dst->clip_rect.x + dst->clip_rect.w;
int bpp = dst->format->BytesPerPixel;
/* Attempted manual unrolling. Gcc can optimize the naive loop below better
* than this unrolling attempt.
*/
/*
for (int y = y1; y < y2; y += 4){
switch (y2 - y1){
case 1 : {
Uint8 * source1 = computeOffset(dst, x1, y);
for (int x = x2 - 1; x >= x1; source1 += bpp, x--) {
unsigned long sourcePixel = *(Uint16*) source1;
if ((int) sourcePixel == original){
*(Uint16 *)source1 = replace;
}
}
break;
}
case 2 : {
Uint8 * source1 = computeOffset(dst, x1, y);
Uint8 * source2 = computeOffset(dst, x1, y + 1);
for (int x = x2 - 1; x >= x1; source1 += bpp, source2 += bpp, x--) {
unsigned long sourcePixel = *(Uint16*) source1;
unsigned long sourcePixel2 = *(Uint16*) source2;
if ((int) sourcePixel == original){
*(Uint16 *)source1 = replace;
}
if ((int) sourcePixel2 == original){
*(Uint16 *)source2 = replace;
}
}
break;
}
case 3 : {
Uint8 * source1 = computeOffset(dst, x1, y);
Uint8 * source2 = computeOffset(dst, x1, y + 1);
Uint8 * source3 = computeOffset(dst, x1, y + 2);
for (int x = x2 - 1; x >= x1; source1 += bpp, source2 += bpp, source3 += bpp, x--) {
unsigned long sourcePixel = *(Uint16*) source1;
unsigned long sourcePixel2 = *(Uint16*) source2;
unsigned long sourcePixel3 = *(Uint16*) source3;
if ((int) sourcePixel == original){
*(Uint16 *)source1 = replace;
}
if ((int) sourcePixel2 == original){
*(Uint16 *)source2 = replace;
}
if ((int) sourcePixel3 == original){
*(Uint16 *)source3 = replace;
}
}
break;
}
default:
case 4 : {
Uint8 * source1 = computeOffset(dst, x1, y);
Uint8 * source2 = computeOffset(dst, x1, y + 1);
Uint8 * source3 = computeOffset(dst, x1, y + 2);
Uint8 * source4 = computeOffset(dst, x1, y + 3);
for (int x = x2 - 1; x >= x1; source1 += bpp, source2 += bpp, source3 += bpp, source4 += bpp, x--) {
unsigned long sourcePixel = *(Uint16*) source1;
unsigned long sourcePixel2 = *(Uint16*) source2;
unsigned long sourcePixel3 = *(Uint16*) source3;
unsigned long sourcePixel4 = *(Uint16*) source4;
if ((int) sourcePixel == original){
*(Uint16 *)source1 = replace;
}
if ((int) sourcePixel2 == original){
*(Uint16 *)source2 = replace;
}
if ((int) sourcePixel3 == original){
*(Uint16 *)source3 = replace;
}
if ((int) sourcePixel4 == original){
*(Uint16 *)source4 = replace;
}
}
break;
}
}
}
*/
if (SDL_MUSTLOCK(dst)){
SDL_LockSurface(dst);
}
for (int y = y1; y < y2; y++) {
Uint8 * sourceLine = computeOffset(dst, x1, y);
for (int x = x2 - 1; x >= x1; sourceLine += bpp, x--) {
unsigned long sourcePixel = *(Uint16*) sourceLine;
if ((int) sourcePixel == original){
*(Uint16 *)sourceLine = replace;
}
}
}
if (SDL_MUSTLOCK(dst)){
SDL_UnlockSurface(dst);
}
}
static void paintown_draw_sprite_filter_ex16(SDL_Surface * dst, SDL_Surface * src, int dx, int dy, Bitmap::Filter * filter){
int x, y, w, h;
int x_dir = 1, y_dir = 1;
int dxbeg, dybeg;
int sxbeg, sybeg;
if (SDL_MUSTLOCK(dst)){
SDL_LockSurface(dst);
}
if (true /* dst->clip*/ ) {
int tmp;
tmp = dst->clip_rect.x - dx;
sxbeg = ((tmp < 0) ? 0 : tmp);
dxbeg = sxbeg + dx;
tmp = dst->clip_rect.x + dst->clip_rect.w - dx;
w = ((tmp > src->w) ? src->w : tmp) - sxbeg;
if (w <= 0)
return;
tmp = dst->clip_rect.y - dy;
sybeg = ((tmp < 0) ? 0 : tmp);
dybeg = sybeg + dy;
tmp = dst->clip_rect.y + dst->clip_rect.h - dy;
h = ((tmp > src->h) ? src->h : tmp) - sybeg;
if (h <= 0)
return;
}
unsigned int mask = makeColor(255, 0, 255);
int bpp = src->format->BytesPerPixel;
for (y = 0; y < h; y++) {
Uint8 * sourceLine = computeOffset(src, sxbeg, sybeg + y);
Uint8 * destLine = computeOffset(dst, dxbeg, dybeg + y * y_dir);
for (x = w - 1; x >= 0; sourceLine += bpp, destLine += bpp * x_dir, x--) {
unsigned long sourcePixel = *(Uint16*) sourceLine;
if (!(sourcePixel == mask)){
*(Uint16 *)destLine = filter->filter(sourcePixel);
} else {
*(Uint16 *)destLine = mask;
}
}
}
if (SDL_MUSTLOCK(dst)){
SDL_UnlockSurface(dst);
}
}
static void paintown_draw_sprite_ex16(SDL_Surface * dst, SDL_Surface * src, int dx, int dy, int mode, int flip, Bitmap::Filter * filter){
int x, y, w, h;
int x_dir = 1, y_dir = 1;
int dxbeg, dybeg;
int sxbeg, sybeg;
/*
PAINTOWN_DLS_BLENDER lit_blender;
PAINTOWN_DTS_BLENDER trans_blender;
*/
/*
ASSERT(dst);
ASSERT(src);
*/
if (SDL_MUSTLOCK(src)){
SDL_LockSurface(src);
}
if (SDL_MUSTLOCK(dst)){
SDL_LockSurface(dst);
}
if ( flip & SPRITE_V_FLIP ){
y_dir = -1;
}
if ( flip & SPRITE_H_FLIP ){
x_dir = -1;
}
if (true /* dst->clip*/ ) {
int tmp;
tmp = dst->clip_rect.x - dx;
sxbeg = ((tmp < 0) ? 0 : tmp);
dxbeg = sxbeg + dx;
tmp = dst->clip_rect.x + dst->clip_rect.w - dx;
w = ((tmp > src->w) ? src->w : tmp) - sxbeg;
if (w <= 0)
return;
if ( flip & SPRITE_H_FLIP ){
/* use backward drawing onto dst */
sxbeg = src->w - (sxbeg + w);
dxbeg += w - 1;
}
tmp = dst->clip_rect.y - dy;
sybeg = ((tmp < 0) ? 0 : tmp);
dybeg = sybeg + dy;
tmp = dst->clip_rect.y + dst->clip_rect.h - dy;
h = ((tmp > src->h) ? src->h : tmp) - sybeg;
if (h <= 0)
return;
if ( flip & SPRITE_V_FLIP ){
/* use backward drawing onto dst */
sybeg = src->h - (sybeg + h);
dybeg += h - 1;
}
} else {
w = src->w;
h = src->h;
sxbeg = 0;
sybeg = 0;
dxbeg = dx;
if ( flip & SPRITE_H_FLIP ){
dxbeg = dx + w - 1;
}
dybeg = dy;
if ( flip & SPRITE_V_FLIP ){
dybeg = dy + h - 1;
}
}
/*
lit_blender = PAINTOWN_MAKE_DLS_BLENDER(0);
trans_blender = PAINTOWN_MAKE_DTS_BLENDER();
*/
#if 0
if (dst->id & (BMP_ID_VIDEO | BMP_ID_SYSTEM)) {
bmp_select(dst);
switch (mode){
case Bitmap::SPRITE_NORMAL : {
for (y = 0; y < h; y++) {
PAINTOWN_PIXEL_PTR s = PAINTOWN_OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
PAINTOWN_PIXEL_PTR d = PAINTOWN_OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y * y_dir), dxbeg);
for (x = w - 1; x >= 0; PAINTOWN_INC_PIXEL_PTR(s), PAINTOWN_INC_PIXEL_PTR_EX(d,x_dir), x--) {
unsigned long c = PAINTOWN_GET_MEMORY_PIXEL(s);
if (!PAINTOWN_IS_SPRITE_MASK(src, c)) {
PAINTOWN_PUT_PIXEL(d, c);
}
}
}
break;
}
case Bitmap::SPRITE_LIT : {
for (y = 0; y < h; y++) {
PAINTOWN_PIXEL_PTR s = PAINTOWN_OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
PAINTOWN_PIXEL_PTR d = PAINTOWN_OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y * y_dir), dxbeg);
for (x = w - 1; x >= 0; PAINTOWN_INC_PIXEL_PTR(s), PAINTOWN_INC_PIXEL_PTR_EX(d,x_dir), x--) {
unsigned long c = PAINTOWN_GET_MEMORY_PIXEL(s);
if (!PAINTOWN_IS_SPRITE_MASK(src, c)) {
c = PAINTOWN_DLSX_BLEND(lit_blender, c);
PAINTOWN_PUT_PIXEL(d, c);
}
}
}
break;
}
case Bitmap::SPRITE_TRANS : {
for (y = 0; y < h; y++) {
PAINTOWN_PIXEL_PTR s = PAINTOWN_OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
PAINTOWN_PIXEL_PTR d = PAINTOWN_OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y * y_dir), dxbeg);
for (x = w - 1; x >= 0; PAINTOWN_INC_PIXEL_PTR(s), PAINTOWN_INC_PIXEL_PTR_EX(d,x_dir), x--) {
unsigned long c = PAINTOWN_GET_MEMORY_PIXEL(s);
if (!PAINTOWN_IS_SPRITE_MASK(src, c)) {
c = PAINTOWN_DTS_BLEND(trans_blender, PAINTOWN_GET_PIXEL(d), c);
PAINTOWN_PUT_PIXEL(d, c);
}
}
}
break;
}
}
#xendif
for (y = 0; y < h; y++) {
PAINTOWN_PIXEL_PTR s = PAINTOWN_OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
/* flipped if y_dir is -1 */
PAINTOWN_PIXEL_PTR d = PAINTOWN_OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y * y_dir), dxbeg);
/* d is incremented by x_dir, -1 if flipped */
for (x = w - 1; x >= 0; PAINTOWN_INC_PIXEL_PTR(s), PAINTOWN_INC_PIXEL_PTR_EX(d,x_dir), x--) {
unsigned long c = PAINTOWN_GET_MEMORY_PIXEL(s);
if (!PAINTOWN_IS_SPRITE_MASK(src, c)) {
switch( mode ){
case Bitmap::SPRITE_NORMAL : break;
case Bitmap::SPRITE_LIT : {
c = PAINTOWN_DLSX_BLEND(lit_blender, c);
break;
}
case Bitmap::SPRITE_TRANS : {
c = PAINTOWN_DTS_BLEND(trans_blender, PAINTOWN_GET_PIXEL(d), c);
break;
}
}
PAINTOWN_PUT_PIXEL(d, c);
}
}
}
bmp_unwrite_line(dst);
}
else {
#endif
{
switch (mode){
case SPRITE_NORMAL : {
unsigned int mask = makeColor(255, 0, 255);
int bpp = src->format->BytesPerPixel;
for (y = 0; y < h; y++) {
Uint8 * sourceLine = computeOffset(src, sxbeg, sybeg + y);
Uint8 * destLine = computeOffset(dst, dxbeg, dybeg + y * y_dir);
for (x = w - 1; x >= 0; sourceLine += bpp, destLine += bpp * x_dir, x--) {
unsigned long sourcePixel = *(Uint16*) sourceLine;
if (!(sourcePixel == mask)){
// unsigned int destPixel = *(Uint16*) destLine;
// sourcePixel = globalBlend.currentBlender(destPixel, sourcePixel, globalBlend.alpha);
if (filter != NULL){
*(Uint16 *)destLine = filter->filter(sourcePixel);
} else {
*(Uint16 *)destLine = sourcePixel;
}
}
}
}
break;
}
case SPRITE_LIT : {
int bpp = src->format->BytesPerPixel;
int litColor = makeColor(globalBlend.red, globalBlend.green, globalBlend.blue);
unsigned int mask = makeColor(255, 0, 255);
for (y = 0; y < h; y++) {
Uint8 * sourceLine = computeOffset(src, sxbeg, sybeg + y);
Uint8 * destLine = computeOffset(dst, dxbeg, dybeg + y * y_dir);
for (x = w - 1; x >= 0; sourceLine += bpp, destLine += bpp * x_dir, x--) {
unsigned long sourcePixel = *(Uint16*) sourceLine;
if (!(sourcePixel == mask)){
// unsigned int destPixel = *(Uint16*) destLine;
if (filter != NULL){
sourcePixel = globalBlend.currentBlender(litColor, filter->filter(sourcePixel), globalBlend.alpha);
*(Uint16 *)destLine = sourcePixel;
} else {
sourcePixel = globalBlend.currentBlender(litColor, sourcePixel, globalBlend.alpha);
*(Uint16 *)destLine = sourcePixel;
}
}
}
}
break;
}
case SPRITE_TRANS : {
int bpp = src->format->BytesPerPixel;
unsigned int mask = makeColor(255, 0, 255);
for (y = 0; y < h; y++) {
Uint8 * sourceLine = computeOffset(src, sxbeg, sybeg + y);
Uint8 * destLine = computeOffset(dst, dxbeg, dybeg + y * y_dir);
for (x = w - 1; x >= 0; sourceLine += bpp, destLine += bpp * x_dir, x--) {
unsigned long sourcePixel = *(Uint16*) sourceLine;
if (!(sourcePixel == mask)){
unsigned int destPixel = *(Uint16*) destLine;
if (filter != NULL){
sourcePixel = globalBlend.currentBlender(filter->filter(sourcePixel), destPixel, globalBlend.alpha);
*(Uint16 *)destLine = sourcePixel;
} else {
sourcePixel = globalBlend.currentBlender(sourcePixel, destPixel, globalBlend.alpha);
*(Uint16 *)destLine = sourcePixel;
}
}
}
}
break;
}
default : { break; }
}
#if 0
for (y = 0; y < h; y++) {
PAINTOWN_PIXEL_PTR s = PAINTOWN_OFFSET_PIXEL_PTR(src->line[sybeg + y], sxbeg);
PAINTOWN_PIXEL_PTR d = PAINTOWN_OFFSET_PIXEL_PTR(bmp_write_line(dst, dybeg + y * y_dir), dxbeg);
for (x = w - 1; x >= 0; PAINTOWN_INC_PIXEL_PTR(s), PAINTOWN_INC_PIXEL_PTR_EX(d,x_dir), x--) {
unsigned long c = PAINTOWN_GET_MEMORY_PIXEL(s);
if (!PAINTOWN_IS_SPRITE_MASK(src, c)) {
switch( mode ){
case Bitmap::SPRITE_NORMAL : break;
case Bitmap::SPRITE_LIT : {
c = PAINTOWN_DLSX_BLEND(lit_blender, c);
break;
}
case Bitmap::SPRITE_TRANS : {
c = PAINTOWN_DTS_BLEND(trans_blender, PAINTOWN_GET_PIXEL(d), c);
break;
}
}
PAINTOWN_PUT_MEMORY_PIXEL(d, c);
}
}
}
#endif
}
if (SDL_MUSTLOCK(src)){
SDL_UnlockSurface(src);
}
if (SDL_MUSTLOCK(dst)){
SDL_UnlockSurface(dst);
}
}
/* ultra special-case for drawing a light (like from a lamp).
* center of light is x,y and shines in a perfect isosolese triangle.
*/
static void paintown_light16(SDL_Surface * dst, const int x, const int y, int width, int height, const int start_y, const int focus_alpha, const int edge_alpha, const int focus_color, const int edge_color){
if (width > dst->w){
width = dst->w;
}
if (height > dst->h){
height = dst->h;
}
int dxbeg = x - width;
int x_dir = 1;
unsigned char * alphas = new unsigned char[width];
int * colors = new int[width];
for (int i = 0; i < width; i++){
alphas[i] = (unsigned char)((double)(edge_alpha - focus_alpha) * (double)i / (double)width + focus_alpha);
}
Util::blend_palette(colors, width, focus_color, edge_color);
if (SDL_MUSTLOCK(dst)){
SDL_LockSurface(dst);
}
int min_y, max_y, min_x, max_x;
min_y = dst->clip_rect.y;
max_y = dst->clip_rect.y + dst->clip_rect.h - 1;
min_x = dst->clip_rect.x;
max_x = dst->clip_rect.x + dst->clip_rect.w - 1;
int dybeg = y;
/* tan(theta) = y / x */
double xtan = (double) height / (double) width;
int bpp = dst->format->BytesPerPixel;
for (int sy = start_y; sy < height; sy++) {
if (dybeg + sy < min_y || dybeg + sy > max_y){
continue;
}
/* x = y / tan(theta) */
int top_width = (int)((double) sy / xtan);
if (top_width == 0){
continue;
}
dxbeg = x - top_width;
Uint8* line = computeOffset(dst, dxbeg, dybeg + y);
for (int sx = -top_width; sx <= top_width; line += x_dir * bpp, sx++) {
if (sx + x < min_x || sx + x > max_x){
continue;
}
unsigned long c = *(Uint16*) line;
/* TODO:
* converting to a double and calling fabs is overkill, just
* write an integer abs() function.
*/
int sx_abs = (int) fabs((double) sx);
int alphaUse = alphas[sx_abs];
int color = colors[sx_abs];
c = globalBlend.currentBlender(color, c, alphaUse);
*(Uint16*) line = c;
}
}
delete[] alphas;
delete[] colors;
if (SDL_MUSTLOCK(dst)){
SDL_UnlockSurface(dst);
}
}
Bitmap getScreenBuffer(){
return Bitmap(Screen->getWidth(), Screen->getHeight());
}
}
diff --git a/util/thread.cpp b/util/thread.cpp
index b8ce6be1..15acc57b 100644
--- a/util/thread.cpp
+++ b/util/thread.cpp
@@ -1,199 +1,209 @@
#include "thread.h"
namespace Util{
namespace Thread{
LockObject::LockObject(){
initializeLock(&lock);
}
-void LockObject::acquire(){
- acquireLock(&lock);
+void LockObject::acquire() const {
+ /* quick hack to get around annoying constness */
+ acquireLock((Lock*) &lock);
}
-void LockObject::release(){
- releaseLock(&lock);
+void LockObject::release() const {
+ releaseLock((Lock*) &lock);
}
LockObject::~LockObject(){
destroyLock(&lock);
}
+
+ScopedLock::ScopedLock(const LockObject & lock):
+lock(lock){
+ lock.acquire();
+}
+
+ScopedLock::~ScopedLock(){
+ lock.release();
+}
bool isUninitialized(Id thread){
return thread == uninitializedValue;
}
#ifdef USE_SDL
Id uninitializedValue = NULL;
void initializeLock(Lock * lock){
*lock = SDL_CreateMutex();
}
int acquireLock(Lock * lock){
return SDL_LockMutex(*lock);
}
int releaseLock(Lock * lock){
return SDL_UnlockMutex(*lock);
}
void destroyLock(Lock * lock){
SDL_DestroyMutex(*lock);
}
void initializeSemaphore(Semaphore * semaphore, unsigned int value){
*semaphore = SDL_CreateSemaphore(value);
}
void destroySemaphore(Semaphore * semaphore){
SDL_DestroySemaphore(*semaphore);
}
void semaphoreDecrease(Semaphore * semaphore){
SDL_SemWait(*semaphore);
}
void semaphoreIncrease(Semaphore * semaphore){
SDL_SemPost(*semaphore);
}
bool createThread(Id * thread, void * attributes, ThreadFunction function, void * arg){
*thread = SDL_CreateThread(function, arg);
return *thread != NULL;
}
void joinThread(Id thread){
SDL_WaitThread(thread, NULL);
}
void cancelThread(Id thread){
#ifndef PS3
SDL_KillThread(thread);
#endif
}
#else
Id uninitializedValue = 0;
void initializeLock(Lock * lock){
pthread_mutex_init(lock, NULL);
}
int acquireLock(Lock * lock){
return pthread_mutex_lock(lock);
}
int releaseLock(Lock * lock){
return pthread_mutex_unlock(lock);
}
void initializeSemaphore(Semaphore * semaphore, unsigned int value){
sem_init(semaphore, 0, value);
}
void destroySemaphore(Semaphore * semaphore){
/* nothing */
}
void semaphoreDecrease(Semaphore * semaphore){
sem_wait(semaphore);
}
void semaphoreIncrease(Semaphore * semaphore){
sem_post(semaphore);
}
bool createThread(Id * thread, void * attributes, ThreadFunction function, void * arg){
return pthread_create(thread, (pthread_attr_t*) attributes, function, arg) == 0;
}
void joinThread(Id thread){
pthread_join(thread, NULL);
}
void cancelThread(Id thread){
/* FIXME: cancel is not implemented for libogc, find another way.
* thread suspend/resume is there, though.
*/
#if !defined(WII)
pthread_cancel(thread);
#endif
}
void destroyLock(Lock * lock){
/* nothing */
}
#endif
}
WaitThread::WaitThread():
done(false){
Thread::initializeLock(&doneLock);
}
WaitThread::WaitThread(Thread::ThreadFunction thread, void * arg){
Thread::initializeLock(&doneLock);
start(thread, arg);
}
static void * do_thread(void * arg){
WaitThread * thread = (WaitThread *) arg;
thread->doRun();
return NULL;
}
void WaitThread::doRun(){
this->function(this->arg);
Thread::acquireLock(&doneLock);
this->done = true;
Thread::releaseLock(&doneLock);
}
void WaitThread::start(Thread::ThreadFunction thread, void * arg){
done = false;
this->arg = arg;
this->function = thread;
Thread::createThread(&this->thread, NULL, (Thread::ThreadFunction) do_thread, this);
}
bool WaitThread::isRunning(){
Thread::acquireLock(&doneLock);
bool what = done;
Thread::releaseLock(&doneLock);
return what;
}
void WaitThread::kill(){
Thread::cancelThread(thread);
Thread::joinThread(thread);
}
WaitThread::~WaitThread(){
/* FIXME: Should we join the thread? */
/* pthread_join(thread); */
}
ThreadBoolean::ThreadBoolean(volatile bool & what, Thread::Lock & lock):
what(what),
lock(lock){
}
bool ThreadBoolean::get(){
Thread::acquireLock(&lock);
bool b = what;
Thread::releaseLock(&lock);
return b;
}
void ThreadBoolean::set(bool value){
Thread::acquireLock(&lock);
what = value;
Thread::releaseLock(&lock);
}
}
diff --git a/util/thread.h b/util/thread.h
index 3623a6d5..12a90c55 100644
--- a/util/thread.h
+++ b/util/thread.h
@@ -1,207 +1,216 @@
#ifndef _paintown_thread_h
#define _paintown_thread_h
#ifdef USE_SDL
#include <SDL_thread.h>
#include <SDL_mutex.h>
#else
#include <pthread.h>
#include <semaphore.h>
#endif
#include "exceptions/exception.h"
#include "load_exception.h"
#include "token_exception.h"
#include "mugen/exception.h"
#include "debug.h"
namespace Util{
/* Either uses pthreads or SDL_thread */
namespace Thread{
#ifdef USE_SDL
typedef SDL_mutex* Lock;
typedef SDL_Thread* Id;
typedef int (*ThreadFunction)(void*);
typedef SDL_semaphore* Semaphore;
#else
typedef pthread_mutex_t Lock;
typedef pthread_t Id;
typedef sem_t Semaphore;
typedef void * (*ThreadFunction)(void*);
#endif
extern Id uninitializedValue;
bool isUninitialized(Id thread);
void initializeLock(Lock * lock);
void initializeSemaphore(Semaphore * semaphore, unsigned int value);
void destroySemaphore(Semaphore * semaphore);
void semaphoreDecrease(Semaphore * semaphore);
void semaphoreIncrease(Semaphore * semaphore);
int acquireLock(Lock * lock);
int releaseLock(Lock * lock);
void destroyLock(Lock * lock);
bool createThread(Id * thread, void * attributes, ThreadFunction function, void * arg);
void joinThread(Id thread);
void cancelThread(Id thread);
/* wraps a Lock in a c++ class */
class LockObject{
public:
LockObject();
- void acquire();
- void release();
+ void acquire() const;
+ void release() const;
virtual ~LockObject();
Lock lock;
};
+
+ /* acquires/releases the lock in RAII fashion */
+ class ScopedLock{
+ public:
+ ScopedLock(const LockObject & lock);
+ ~ScopedLock();
+ private:
+ const LockObject & lock;
+ };
}
class WaitThread{
public:
/* does not start a new thread yet */
WaitThread();
/* starts a thread */
WaitThread(Thread::ThreadFunction thread, void * arg);
/* starts a thread */
void start(Thread::ThreadFunction thread, void * arg);
bool isRunning();
void kill();
virtual ~WaitThread();
public:
/* actually runs the thread */
void doRun();
protected:
Thread::Lock doneLock;
Thread::Id thread;
volatile bool done;
void * arg;
Thread::ThreadFunction function;
};
/* wraps a boolean with lock/unlock while checking/setting it */
class ThreadBoolean{
public:
ThreadBoolean(volatile bool & what, Thread::Lock & lock);
bool get();
void set(bool value);
protected:
volatile bool & what;
Thread::Lock & lock;
};
/* Computes stuff in a separate thread and gives it back when you ask for it.
* As soon as the future is created a thread will start executing and compute
* whatever it is that the class is supposed to do. You can then call `get'
* on the future object to get the result. If the thread is still executing
* then `get' will block until the future completes. If the future has already
* completed then `get' will return immediately with the computed value.
* The use case is computing something that has to be used later:
* Future future; // might take a while to compute
* do_stuff_that_takes_a_while(); // future might finish sometime in here
* Object o = future.get(); // future is already done
*
* TODO: handle exceptions
*/
template<class X>
class Future{
protected:
/* WARNING: hack to find out the type of the exception */
/*
enum ExceptionType{
None,
Load,
Token,
Base,
Mugen
};
*/
public:
Future():
thing(0),
thread(Thread::uninitializedValue),
exception(NULL){
/* future will increase the count */
Thread::initializeSemaphore(&future, 0);
}
virtual ~Future(){
if (Thread::isUninitialized(thread)){
Thread::joinThread(thread);
}
Thread::destroySemaphore(&future);
delete exception;
}
virtual X get(){
X out;
Exception::Base * failed = NULL;
Thread::semaphoreDecrease(&future);
if (exception != NULL){
failed = exception;
// exception->throwSelf();
}
out = thing;
Thread::semaphoreIncrease(&future);
if (failed){
failed->throwSelf();
}
return out;
}
virtual void start(){
if (!Thread::createThread(&thread, NULL, (Thread::ThreadFunction) runit, this)){
Global::debug(0) << "Could not create future thread. Blocking until its done" << std::endl;
runit(this);
// throw Exception::Base(__FILE__, __LINE__);
}
}
protected:
static void * runit(void * arg){
Future<X> * me = (Future<X>*) arg;
try{
me->compute();
} catch (const LoadException & load){
me->exception = new LoadException(load);
} catch (const TokenException & t){
me->exception = new TokenException(t);
} catch (const MugenException & m){
me->exception = new MugenException(m);
} catch (const Exception::Base & base){
me->exception = new Exception::Base(base);
}
Thread::semaphoreIncrease(&me->future);
return NULL;
}
virtual void set(X x){
this->thing = x;
}
virtual void compute() = 0;
X thing;
Thread::Id thread;
Thread::Semaphore future;
/* if any exceptions occur, throw them from `get' */
Exception::Base * exception;
};
}
#endif

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