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diff --git a/readme.txt b/readme.txt
index 8b1bf7f..1ae5cec 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,86 +1,92 @@
WITCH BLAST
============================
Author / code: Seby
Email: sebygames@gmail.com
Art: Sideous
Email: bianchi.jonathan94@gmail.com
and Seby
Music: Seby
2014
============================
Introduction
------------
Witch Blast is a free roguelite dungeon crawl shooter heavily inspired from Binding Of Isaac. The player plays as a novice magician in a dungeon and trying to get as far as he can, using various items he can find to defeat the inhabitants of the dungeon.
Web: https://github.com/Cirrus-Minor/witchblast
Install
-------
If there is no binary for your version, you have to compile the application. You will need the library SFML, minimal version 2.1.
A CMake file is available.
Commands
--------
WASD (US, DE) or QSDZ (FR) to move in 8 directions
---
Arrows to shoot in 4 directions,
or
[Space] (can be hold) to shoot in the facing direction.
or
Mouse left-click
---
[Tab] to change shoot type (if you've found any).
or
Mouse Wheel
Saving
--------
Game saves automatically when leaving the game in a cleared area.
Leaving the game during a fight destroys the current game.
Features
--------
- randomly generated dungeons,
- powerful items,
- monsters,
- chest and keys,
- merchant,
- candy eye effects.
+Thanks
+--------
+Thanks to Billx (who suggest me the title "Witch Blast") and Mika Attila (for his contribution concerning the Linux version)
+
Changes
-------
Next version
-- ADD New enemy
+- ADD New enemies (slime and black rat)
- ADD New items
- ADD Show player's impact when he's hurt
- ADD New music when the player dies
- ADD New music for bos fight
- ADD Mouse support - Player can fire with left click, switch shot types with the wheel
- ADD Pause
- ADD Save / restore game
- ADD Slowing (creature state)
- ADD HUD for shot types
- ADD 4 shot types
- ADD Recoil
- ADD New room templates
- ADD Exit stairs
+- ADD Collisions between monsters
- MOD Damages inflicted by the player have been modified
- MOD The player's bolt size depend of the damages
- MOD Only useful data displayed on the minimap
- FIX Fade in / fade out text bugs
- FIX Merchant z-ordering bug
- FIX It was possible to begin at the exit
-- FIX Various bad references crashes
\ No newline at end of file
+- FIX Various bad references crashes
+- FIX Double shot used to double drop
\ No newline at end of file

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