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diff --git a/util/events.cpp b/util/events.cpp
index bd15f34a..644c6f9e 100644
--- a/util/events.cpp
+++ b/util/events.cpp
@@ -1,230 +1,255 @@
#ifdef USE_SDL
#include <SDL.h>
#endif
#include "bitmap.h"
#include "events.h"
#include "exceptions/shutdown_exception.h"
#include "configuration.h"
#include "debug.h"
#include "funcs.h"
#include "thread.h"
+#include "init.h"
#include "input/keyboard.h"
#include "input/joystick.h"
#include "input/input-manager.h"
namespace Util{
EventManager::EventManager():
bufferKeys(false){
}
#ifdef USE_SDL
static void handleKeyDown(Keyboard & keyboard, const SDL_Event & event){
keyboard.press(event.key.keysym.sym, event.key.keysym.unicode);
}
static void handleKeyUp(Keyboard & keyboard, const SDL_Event & event){
keyboard.release(event.key.keysym.sym);
}
static void handleJoystickButtonUp(Joystick * joystick, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
if (device == joystick->getDeviceId()){
joystick->releaseButton(button);
}
}
static void handleJoystickHat(Joystick * joystick, const SDL_Event & event){
int device = event.jhat.which;
int motion = event.jhat.value;
/* should up/down control left/right -- flip these values? */
#if WII
const int axis_up_down = 0;
const int axis_left_right = 1;
const int up = 1;
const int down = -1;
const int left = -1;
const int right = 1;
#else
const int axis_up_down = 1;
const int axis_left_right = 0;
const int up = -1;
const int down = 1;
const int left = -1;
const int right = 1;
#endif
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: joystick->axisMotion(axis_up_down, up); break;
case SDL_HAT_DOWN: joystick->axisMotion(axis_up_down, down); break;
case SDL_HAT_RIGHT: joystick->axisMotion(axis_left_right, right); break;
case SDL_HAT_LEFT: joystick->axisMotion(axis_left_right, left); break;
default: break;
}
}
static void handleJoystickButtonDown(Joystick * joystick, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
if (device == joystick->getDeviceId()){
joystick->pressButton(button);
}
}
static void handleJoystickAxis(Joystick * joystick, const SDL_Event & event){
int device = event.jaxis.which;
int axis = event.jaxis.axis;
int value = event.jaxis.value;
if (device == joystick->getDeviceId()){
joystick->axisMotion(axis, value);
}
}
void EventManager::runSDL(Keyboard & keyboard, Joystick * joystick){
keyboard.poll();
if (joystick){
joystick->poll();
}
SDL_Event event;
while (SDL_PollEvent(&event) == 1){
switch (event.type){
case SDL_QUIT : {
dispatch(CloseWindow);
break;
}
case SDL_KEYDOWN : {
handleKeyDown(keyboard, event);
// dispatch(Key, event.key.keysym.sym);
break;
}
case SDL_KEYUP : {
handleKeyUp(keyboard, event);
break;
}
case SDL_JOYBUTTONDOWN: {
if (joystick != NULL){
handleJoystickButtonDown(joystick, event);
}
break;
}
case SDL_JOYHATMOTION : {
if (joystick != NULL){
handleJoystickHat(joystick, event);
}
break;
}
case SDL_JOYBUTTONUP: {
if (joystick != NULL){
handleJoystickButtonUp(joystick, event);
}
break;
}
case SDL_JOYAXISMOTION: {
if (joystick != NULL){
handleJoystickAxis(joystick, event);
}
break;
}
case SDL_VIDEORESIZE : {
int width = event.resize.w;
int height = event.resize.h;
/* to keep the perspective correct
* 640/480 = 1.33333
*/
if (width > height){
height = (int)((double) width / 1.3333333333);
} else {
width = (int)((double) height * 1.3333333333);
}
dispatch(ResizeScreen, width, height);
break;
}
default : {
break;
}
}
}
}
#endif
#ifdef USE_ALLEGRO
void EventManager::runAllegro(Keyboard & keyboard, Joystick * joystick){
keyboard.poll();
}
#endif
void EventManager::run(Keyboard & keyboard, Joystick * joystick){
#ifdef USE_SDL
runSDL(keyboard, joystick);
#elif USE_ALLEGRO
runAllegro(keyboard, joystick);
#endif
}
/* kill the program if the user requests */
void EventManager::waitForThread(WaitThread & thread){
// Keyboard dummy;
while (!thread.isRunning()){
try{
/* input manager will run the event manager */
InputManager::poll();
// run(dummy);
} catch (const ShutdownException & death){
thread.kill();
throw death;
}
Util::rest(10);
}
}
EventManager::~EventManager(){
}
void EventManager::enableKeyBuffer(){
bufferKeys = true;
}
void EventManager::disableKeyBuffer(){
bufferKeys = false;
}
void EventManager::dispatch(Event type, int arg1){
switch (type){
case Key : {
if (bufferKeys){
keys.push_back(KeyType(arg1));
}
break;
}
default : {
break;
}
}
}
void EventManager::dispatch(Event type, int arg1, int arg2){
switch (type){
case ResizeScreen : {
Global::debug(1) << "Resizing screen to " << arg1 << ", " << arg2 << std::endl;
if (Graphics::setGraphicsMode(0, arg1, arg2) == 0){
Configuration::setScreenWidth(arg1);
Configuration::setScreenHeight(arg2);
}
break;
}
default : break;
}
}
void EventManager::dispatch(Event type){
switch (type){
case CloseWindow : {
throw ShutdownException();
}
default : break;
}
}
+void standardLoop(Logic & logic, Draw & draw){
+ Global::speed_counter = 0;
+ double runCounter = 0;
+ while (!logic.done()){
+ runCounter += logic.ticks(Global::speed_counter);
+ Global::speed_counter = 0;
+ bool need_draw = false;
+ while (runCounter >= 1.0){
+ need_draw = true;
+ InputManager::poll();
+ runCounter -= 1;
+ logic.run();
+ }
+
+ if (need_draw && !logic.done()){
+ draw.draw();
+ }
+
+ while (Global::speed_counter == 0){
+ rest(1);
+ }
+ }
+}
+
}
diff --git a/util/events.h b/util/events.h
index 41cf2d64..356c0477 100644
--- a/util/events.h
+++ b/util/events.h
@@ -1,66 +1,87 @@
#ifndef _paintown_events_h
#define _paintown_events_h
/* handles global events from the system such as
* window manager events (press X button)
* keyboard/mouse/joystick input (for some backends like SDL)
*/
#include <vector>
#ifdef USE_SDL
#include <SDL.h>
#endif
class Keyboard;
class Joystick;
namespace Util{
class WaitThread;
class EventManager{
public:
EventManager();
virtual void run(Keyboard & keyboard, Joystick * joystick);
virtual void waitForThread(WaitThread & thread);
virtual ~EventManager();
#ifdef USE_SDL
typedef SDLKey KeyType;
#else
typedef int KeyType;
#endif
inline const std::vector<KeyType> & getBufferedKeys() const {
return keys;
}
void enableKeyBuffer();
void disableKeyBuffer();
private:
enum Event{
CloseWindow,
ResizeScreen,
Key
};
virtual void dispatch(Event type, int arg1, int arg2);
virtual void dispatch(Event type, int arg1);
virtual void dispatch(Event type);
#ifdef USE_SDL
virtual void runSDL(Keyboard &, Joystick *);
#endif
#ifdef USE_ALLEGRO
virtual void runAllegro(Keyboard & keyboard, Joystick *);
#endif
std::vector<KeyType> keys;
bool bufferKeys;
};
+/* implement these classes to get the standard run loop */
+class Logic{
+public:
+ /* run a cycle of logic */
+ virtual void run() = 0;
+ /* the run loop should finish */
+ virtual bool done() = 0;
+
+ /* return a number of logic ticks for a given number of ticks on
+ * a real system.
+ */
+ virtual double ticks(double systemTicks) = 0;
+};
+
+class Draw{
+public:
+ virtual void draw() = 0;
+};
+
+void standardLoop(Logic & logic, Draw & draw);
+
}
#endif
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