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diff --git a/util/file-system.cpp b/util/file-system.cpp
index 14f63813..84049313 100644
--- a/util/file-system.cpp
+++ b/util/file-system.cpp
@@ -1,657 +1,672 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
/* FIXME: replace with <winalleg.h> */
#ifdef _WIN32
#define BITMAP dummyBITMAP
#include <windows.h>
#undef BITMAP
#endif
#endif
#include <algorithm>
#include "funcs.h"
#include "file-system.h"
+#include "thread.h"
#include "system.h"
#include "globals.h"
#include <dirent.h>
#include <sstream>
#include <exception>
#include <string>
#include <fstream>
#include <ostream>
#ifndef USE_ALLEGRO
/* some sfl symbols conflict with allegro */
#include "sfl/sfl.h"
#include "sfl/sfldir.h"
#endif
#ifdef _WIN32
#define _WIN32_IE 0x400
#include <shlobj.h>
#endif
using namespace std;
+/* some filesystem access can only be done by one thread at a time. specifically, sfl
+ * has its own allocator that is meant to be used in a single-threaded manner.
+ * rather than try to add locks to sfl we just wrap all sfl calls with a lock.
+ *
+ * initialize() must be called to initialize this lock
+ */
+Util::Thread::Lock lock;
+
namespace Filesystem{
Exception::Exception(const std::string & where, int line, const std::string & file):
Exc::Base(where, line),
reason(file){
}
Exception::Exception(const std::string & where, int line, const Exc::Base & nested, const std::string & file):
Exc::Base(where, line, nested),
reason(file){
}
Exception::Exception(const Exception & copy):
Exc::Base(copy),
reason(copy.reason){
}
Exception::~Exception() throw (){
}
const std::string Exception::getReason() const {
return reason;
}
NotFound::NotFound(const std::string & where, int line, const std::string & file):
Exception(where, line, file + string(" was not found")){
}
NotFound::NotFound(const std::string & where, int line, const Exc::Base & nested, const std::string & file):
Exception(where, line, nested, file + string(" was not found")){
}
NotFound::NotFound(const NotFound & copy):
Exception(copy){
}
NotFound::~NotFound() throw (){
}
IllegalPath::IllegalPath(const std::string & where, int line, const std::string & file):
Exception(where, line, file){
}
IllegalPath::IllegalPath(const std::string & where, int line, const Exc::Base & nested, const std::string & file):
Exception(where, line, nested, file){
}
IllegalPath::IllegalPath(const IllegalPath & copy):
Exception(copy){
}
IllegalPath::~IllegalPath() throw(){
}
#ifdef _WIN32
AbsolutePath userDirectory(){
ostringstream str;
char path[MAX_PATH];
SHGetSpecialFolderPathA(0, path, CSIDL_APPDATA, false);
str << path << "/paintown/";
return AbsolutePath(str.str());
}
AbsolutePath configFile(){
ostringstream str;
char path[MAX_PATH];
SHGetSpecialFolderPathA(0, path, CSIDL_APPDATA, false);
str << path << "/paintown_configuration.txt";
return AbsolutePath(str.str());
}
#else
AbsolutePath configFile(){
ostringstream str;
/* what if HOME isn't set? */
str << getenv("HOME") << "/.paintownrc";
return AbsolutePath(str.str());
}
AbsolutePath userDirectory(){
ostringstream str;
/* what if HOME isn't set? */
str << getenv("HOME") << "/.paintown/";
return AbsolutePath(str.str());
}
#endif
static AbsolutePath lookup(const RelativePath path){
/* first try the main data directory */
AbsolutePath final = Util::getDataPath2().join(path);
if (System::readable(final.path())){
return final;
}
/* then try the user directory, like ~/.paintown */
final = userDirectory().join(path);
if (System::readable(final.path())){
return final;
}
/* then just look in the cwd */
if (System::readable(path.path())){
return AbsolutePath(path.path());
}
ostringstream out;
out << "Cannot find " << path.path() << ". I looked in '" << Util::getDataPath2().join(path).path() << "', '" << userDirectory().join(path).path() << "', and '" << path.path() << "'";
throw NotFound(__FILE__, __LINE__, out.str());
}
AbsolutePath lookupInsensitive(const AbsolutePath & directory, const RelativePath & path){
if (path.path() == ""){
throw NotFound(__FILE__, __LINE__, "Given empty path to lookup");
}
if (path.path() == "."){
return directory;
}
if (path.path() == ".."){
return directory.getDirectory();
}
if (path.isFile()){
vector<AbsolutePath> all = getFiles(directory, "*", true);
for (vector<AbsolutePath>::iterator it = all.begin(); it != all.end(); it++){
AbsolutePath & check = *it;
if (InsensitivePath(check.getFilename()) == path){
return check;
}
}
ostringstream out;
out << "Cannot find " << path.path() << " in " << directory.path();
throw NotFound(__FILE__, __LINE__, out.str());
} else {
return lookupInsensitive(lookupInsensitive(directory, path.firstDirectory()), path.removeFirstDirectory());
}
}
static vector<AbsolutePath> findDirectoriesIn(const AbsolutePath & path){
vector<AbsolutePath> dirs;
DIR * dir = opendir(path.path().c_str());
if (dir == NULL){
return dirs;
}
struct dirent * entry = readdir(dir);
while (entry != NULL){
if (string(entry->d_name) != "." && string(entry->d_name) != ".."){
string total = path.path() + "/" + entry->d_name;
if (System::isDirectory(total)){
dirs.push_back(AbsolutePath(total));
}
}
entry = readdir(dir);
}
closedir(dir);
return dirs;
}
vector<AbsolutePath> findDirectories(const RelativePath & path){
typedef vector<AbsolutePath> Paths;
Paths dirs;
Paths main_dirs = findDirectoriesIn(Util::getDataPath2().join(path));
Paths user_dirs = findDirectoriesIn(userDirectory().join(path));
Paths here_dirs = findDirectoriesIn(Filesystem::AbsolutePath(path.path()));
dirs.insert(dirs.end(), main_dirs.begin(), main_dirs.end());
dirs.insert(dirs.end(), user_dirs.begin(), user_dirs.end());
dirs.insert(dirs.end(), here_dirs.begin(), here_dirs.end());
return dirs;
}
vector<AbsolutePath> getFiles(const AbsolutePath & dataPath, const string & find, bool caseInsensitive){
#ifdef USE_ALLEGRO
struct al_ffblk info;
vector<AbsolutePath> files;
if ( al_findfirst( (dataPath.path() + "/" + find).c_str(), &info, FA_ALL ) != 0 ){
return files;
}
files.push_back(AbsolutePath(dataPath.path() + "/" + string(info.name)));
while ( al_findnext( &info ) == 0 ){
files.push_back(AbsolutePath(dataPath.path() + "/" + string(info.name)));
}
al_findclose( &info );
return files;
#else
+ Util::Thread::acquireLock(&lock);
vector<AbsolutePath> files;
DIRST sflEntry;
bool ok = open_dir(&sflEntry, dataPath.path().c_str());
while (ok){
if (file_matches(sflEntry.file_name, find.c_str())){
files.push_back(AbsolutePath(dataPath.path() + "/" + string(sflEntry.file_name)));
}
ok = read_dir(&sflEntry);
}
close_dir(&sflEntry);
// Global::debug(0) << "Warning: Filesystem::getFiles() is not implemented yet for SDL" << endl;
+ Util::Thread::releaseLock(&lock);
return files;
#endif
}
template <class X>
static void append(vector<X> & destination, const vector<X> & source){
/*
for (typename vector<X>::const_iterator it = source.begin(); it != source.end(); it++){
destination.push_back(*it);
}
*/
copy(source.begin(), source.end(), back_insert_iterator<vector<X> >(destination));
}
+void initialize(){
+ Util::Thread::initializeLock(&lock);
+}
+
static vector<AbsolutePath> getAllDirectories(const AbsolutePath & path){
vector<AbsolutePath> all = findDirectoriesIn(path);
vector<AbsolutePath> final;
append(final, all);
for (vector<AbsolutePath>::iterator it = all.begin(); it != all.end(); it++){
vector<AbsolutePath> more = getAllDirectories(*it);
append(final, more);
}
return final;
}
vector<AbsolutePath> getFilesRecursive(const AbsolutePath & dataPath, const string & find, bool caseInsensitive){
vector<AbsolutePath> directories = getAllDirectories(dataPath);
directories.push_back(dataPath);
vector<AbsolutePath> files;
for (vector<AbsolutePath>::iterator it = directories.begin(); it != directories.end(); it++){
vector<AbsolutePath> found = getFiles(*it, find, caseInsensitive);
append(files, found);
}
return files;
}
/* remove extra path separators (/) */
string sanitize(string path){
size_t double_slash = path.find("//");
while (double_slash != string::npos){
path.erase(double_slash, 1);
double_slash = path.find("//");
}
return path;
}
/*
std::string find(const std::string path){
if (path.length() == 0){
throw NotFound("No path given");
}
if (path[0] == '/'){
string str(path);
str.erase(0, 1);
string out = lookup(str);
if (System::isDirectory(out)){
return sanitize(out + "/");
}
return sanitize(out);
}
string out = lookup(path);
if (System::isDirectory(out)){
return sanitize(out + "/");
}
return sanitize(out);
}
*/
AbsolutePath find(const RelativePath & path){
if (path.isEmpty()){
throw NotFound(__FILE__, __LINE__, "No path given");
}
AbsolutePath out = lookup(path);
if (System::isDirectory(out.path())){
return AbsolutePath(out.path() + "/");
}
return AbsolutePath(out.path());
}
AbsolutePath findInsensitive(const RelativePath & path){
try{
/* try sensitive lookup first */
return lookup(path);
} catch (const NotFound & fail){
}
/* get the base directory */
AbsolutePath directory = lookup(path.getDirectory());
return lookupInsensitive(directory, path.getFilename());
}
bool exists(const RelativePath & path){
try{
AbsolutePath absolute = find(path);
return true;
} catch (const NotFound & found){
return false;
}
}
bool exists(const AbsolutePath & path){
return System::readable(path.path());
}
RelativePath cleanse(const AbsolutePath & path){
string str = path.path();
if (str.find(Util::getDataPath2().path()) == 0){
str.erase(0, Util::getDataPath2().path().length());
} else if (str.find(userDirectory().path()) == 0){
str.erase(0, userDirectory().path().length());
}
return RelativePath(str);
}
static string joinPath(const vector<string> & paths){
ostringstream out;
bool first = true;
for (vector<string>::const_iterator it = paths.begin(); it != paths.end(); it++){
if (!first){
out << '/';
}
out << *it;
first = false;
}
return out.str();
}
static vector<string> splitPath(string path){
vector<string> all;
if (path.size() > 0 && path[0] == '/'){
all.push_back("/");
}
size_t found = path.find('/');
while (found != string::npos){
if (found > 0){
all.push_back(path.substr(0, found));
}
path.erase(0, found + 1);
found = path.find('/');
}
if (path.size() != 0){
all.push_back(path);
}
return all;
}
/* a/b/c/d -> a/b/c
* a/b/c/d/ -> a/b/c
*/
static string dirname(string path){
vector<string> paths = splitPath(path);
if (paths.size() > 1){
paths.pop_back();
return joinPath(paths);
} else if (paths.size() == 1){
if (paths[0] == "/"){
return "/";
}
return ".";
} else {
return ".";
}
/*
while (path.size() > 0 && path[path.size() - 1] == '/'){
path.erase(path.size() - 1);
}
if (path.find("/") != string::npos ||
path.find("\\") != string::npos){
size_t rem = path.find_last_of("/");
if (rem != string::npos){
return path.substr(0, rem + 1);
}
rem = path.find_last_of("\\");
if (rem != string::npos){
return path.substr(0, rem + 1);
}
}
return "";
*/
}
/* a/b/c/d -> b/c/d */
std::string stripFirstDir(const std::string & str){
if (str.find("/") != std::string::npos || str.find( "\\") != std::string::npos){
std::string temp = str;
size_t rem = temp.find("/");
if (rem != std::string::npos){
return str.substr(rem+1,str.size());
}
rem = temp.find("\\");
if( rem != std::string::npos ){
return str.substr(rem+1,str.size());
}
}
return str;
}
/* a/b/c/d -> d */
std::string stripDir(const std::string & str){
if (str.find("/") != std::string::npos || str.find( "\\") != std::string::npos){
std::string temp = str;
size_t rem = temp.find_last_of( "/" );
if (rem != std::string::npos){
return str.substr(rem+1,str.size());
}
rem = temp.find_last_of( "\\" );
if( rem != std::string::npos ){
return str.substr(rem+1,str.size());
}
}
return str;
}
std::string removeExtension(const std::string & str){
if (str.find(".") != std::string::npos){
return str.substr(0, str.find_last_of("."));
}
return str;
}
const string & Path::path() const {
return mypath;
}
bool Path::isEmpty() const {
return mypath.empty();
}
Path::~Path(){
}
Path::Path(){
}
static int invert(int c){
if (c == '\\'){
return '/';
}
return c;
}
std::string invertSlashes(string str){
transform(str.begin(), str.end(), str.begin(), invert);
return str;
/*
string tempStr = str;
if (tempStr.find('\\') != string::npos){
for (int i = tempStr.size()-1; i>-1; --i){
if (tempStr[i] == '\\'){
tempStr[i] = '/';
}
}
}
return tempStr;
*/
}
Path::Path(const std::string & path):
mypath(sanitize(invertSlashes(path))){
}
Path::Path(const Path & path):
mypath(sanitize(invertSlashes(path.path()))){
}
RelativePath::RelativePath(){
}
RelativePath::RelativePath(const std::string & path):
Path(path){
if (! path.empty() && path[0] == '/'){
ostringstream out;
out << "Relative path '" << path << "' cannot start with a /. Only absolute paths can start with /";
throw IllegalPath(__FILE__, __LINE__, out.str());
}
}
RelativePath::RelativePath(const RelativePath & path):
Path(path){
}
RelativePath RelativePath::removeFirstDirectory() const {
return RelativePath(stripFirstDir(path()));
}
bool RelativePath::isFile() const {
vector<string> paths = splitPath(path());
return paths.size() == 1;
}
RelativePath RelativePath::firstDirectory() const {
vector<string> paths = splitPath(path());
if (paths.size() > 1){
return RelativePath(paths[0]);
}
return RelativePath();
}
RelativePath RelativePath::getDirectory() const {
return RelativePath(dirname(path()));
}
RelativePath RelativePath::getFilename() const {
return RelativePath(stripDir(path()));
}
bool RelativePath::operator<(const RelativePath & path) const {
return this->path() < path.path();
}
bool RelativePath::operator==(const RelativePath & path) const {
return this->path() == path.path();
}
RelativePath RelativePath::join(const RelativePath & him) const {
return RelativePath(path() + "/" + him.path());
}
RelativePath & RelativePath::operator=(const RelativePath & copy){
setPath(copy.path());
return *this;
}
AbsolutePath::AbsolutePath(){
}
AbsolutePath::AbsolutePath(const std::string & path):
Path(path){
}
AbsolutePath::AbsolutePath(const AbsolutePath & path):
Path(path){
}
AbsolutePath & AbsolutePath::operator=(const AbsolutePath & copy){
setPath(copy.path());
return *this;
}
bool AbsolutePath::operator==(const AbsolutePath & path) const {
return this->path() == path.path();
}
bool AbsolutePath::operator<(const AbsolutePath & path) const {
return this->path() < path.path();
}
AbsolutePath AbsolutePath::getDirectory() const {
return AbsolutePath(dirname(path()));
}
AbsolutePath AbsolutePath::getFilename() const {
return AbsolutePath(stripDir(path()));
}
AbsolutePath AbsolutePath::join(const RelativePath & path) const {
return AbsolutePath(this->path() + "/" + path.path());
}
InsensitivePath::InsensitivePath(const Path & what):
Path(what){
}
bool InsensitivePath::operator==(const Path & path) const {
return Util::upperCaseAll(this->path()) == Util::upperCaseAll(path.path());
}
string EndianReader::readStringX(int length){
ostringstream out;
uint8_t letter = readByte1();
while (letter != 0 && length > 0){
out << letter;
letter = readByte1();
}
return out.str();
}
std::string EndianReader::readString2(int length){
ostringstream out;
vector<uint8_t> bytes = readBytes(length);
for (vector<uint8_t>::iterator it = bytes.begin(); it != bytes.end(); it++){
char byte = *it;
if (byte == 0){
break;
}
out << *it;
}
return out.str();
}
void EndianReader::seekEnd(streamoff where){
stream.seekg(where, ios::end);
}
void EndianReader::seek(streampos where){
stream.seekg(where);
}
int EndianReader::position(){
return stream.tellg();
}
vector<uint8_t> EndianReader::readBytes(int length){
vector<uint8_t> bytes;
for (int i = 0; i < length; i++){
uint8_t byte = 0;
stream.read((char*) &byte, 1);
if (stream.eof()){
throw Eof();
} else {
}
bytes.push_back(byte);
}
return bytes;
}
}
diff --git a/util/file-system.h b/util/file-system.h
index aed54026..a44327ad 100644
--- a/util/file-system.h
+++ b/util/file-system.h
@@ -1,260 +1,262 @@
#ifndef _paintown_file_system_h
#define _paintown_file_system_h
#include "exceptions/exception.h"
#include <string>
#include <vector>
#include <stdint.h>
namespace Filesystem{
/* sorry for the crappy abbreviation, but can't collide with the
* Exception class here
*/
namespace Exc = ::Exception;
class Exception: public Exc::Base {
public:
Exception(const std::string & where, int line, const std::string & file);
Exception(const std::string & where, int line, const Exc::Base & nested, const std::string & file);
Exception(const Exception & copy);
virtual ~Exception() throw ();
virtual void throwSelf() const {
throw *this;
}
protected:
virtual const std::string getReason() const;
virtual Exc::Base * copy() const {
return new Exception(*this);
}
private:
std::string reason;
};
class NotFound: public Exception {
public:
NotFound(const std::string & where, int line, const std::string & file);
NotFound(const std::string & where, int line, const Exc::Base & nested, const std::string & file);
virtual ~NotFound() throw();
NotFound(const NotFound & copy);
virtual void throwSelf() const {
throw *this;
}
protected:
virtual Exc::Base * copy() const {
return new NotFound(*this);
}
};
class IllegalPath: public Exception {
public:
IllegalPath(const std::string & where, int line, const std::string & file);
IllegalPath(const std::string & where, int line, const Exc::Base & nested, const std::string & file);
virtual ~IllegalPath() throw();
IllegalPath(const IllegalPath & copy);
virtual void throwSelf() const {
throw *this;
}
protected:
virtual Exc::Base * copy() const {
return new IllegalPath(*this);
}
};
class Path{
public:
const std::string & path() const;
bool isEmpty() const;
virtual ~Path();
protected:
Path();
Path(const std::string & path);
Path(const Path & path);
virtual inline void setPath(const std::string & s){
mypath = s;
}
std::string mypath;
};
class InsensitivePath: public Path {
public:
InsensitivePath(const Path & what);
bool operator==(const Path & path) const;
};
/* relative path should not have the leading data directory on it, just
* the path within the paintown system.
*/
class RelativePath: public Path {
public:
explicit RelativePath();
explicit RelativePath(const std::string & path);
RelativePath(const RelativePath & path);
bool operator<(const RelativePath & path) const;
virtual RelativePath getDirectory() const;
virtual RelativePath getFilename() const;
RelativePath removeFirstDirectory() const;
RelativePath firstDirectory() const;
bool isFile() const;
/* a/ + b/ = a/b/ */
RelativePath join(const RelativePath & path) const;
RelativePath & operator=(const RelativePath & copy);
bool operator==(const RelativePath & path) const;
};
/* absolute paths should have the entire filesystem path on it */
class AbsolutePath: public Path {
public:
explicit AbsolutePath();
explicit AbsolutePath(const std::string & path);
AbsolutePath(const AbsolutePath & path);
AbsolutePath & operator=(const AbsolutePath & copy);
bool operator<(const AbsolutePath & path) const;
bool operator==(const AbsolutePath & path) const;
virtual AbsolutePath getDirectory() const;
virtual AbsolutePath getFilename() const;
AbsolutePath join(const RelativePath & path) const;
};
/* given a relative path like sounds/arrow.png, prepend the proper
* data path to it to give data/sounds/arrow.png
*/
AbsolutePath find(const RelativePath & path);
/* like `find' but ignores case */
AbsolutePath findInsensitive(const RelativePath & path);
/* findInsensitive but starts in the given absolute directory path */
AbsolutePath lookupInsensitive(const AbsolutePath & directory, const RelativePath & path);
+ void initialize();
+
/* whether the file exists at all */
bool exists(const RelativePath & path);
bool exists(const AbsolutePath & path);
/* remove the data path from a string
* data/sounds/arrow.png -> sounds/arrow.png
*/
RelativePath cleanse(const AbsolutePath & path);
/* returns all the directories starting with the given path.
* will look in the main data directory, the user directory, and
* the current working directory.
*/
std::vector<AbsolutePath> findDirectories(const RelativePath & path);
/* basename, just get the filename and remove the directory part */
std::string stripDir(const std::string & str);
/* remove extension. foo.txt -> foo */
std::string removeExtension(const std::string & str);
/* user specific directory to hold persistent data */
AbsolutePath userDirectory();
/* user specific path to store the configuration file */
AbsolutePath configFile();
/* search a directory for some files matching pattern `find' */
std::vector<AbsolutePath> getFiles(const AbsolutePath & dataPath, const std::string & find, bool caseInsensitive = false);
/* same as getFiles but search directories recursively */
std::vector<AbsolutePath> getFilesRecursive(const AbsolutePath & dataPath, const std::string & find, bool caseInsensitive = false);
std::string invertSlashes(std::string str);
std::string sanitize(std::string path);
class Eof: public std::exception {
public:
Eof(){
}
virtual ~Eof() throw (){
}
};
class EndianReader{
public:
EndianReader(std::ifstream & stream):
stream(stream){
}
virtual ~EndianReader(){
}
virtual int8_t readByte1(){
return convert(readBytes(sizeof(int8_t)));
}
virtual int16_t readByte2(){
return convert(readBytes(sizeof(int16_t)));
}
virtual int32_t readByte4(){
return convert(readBytes(sizeof(int32_t)));
}
virtual std::string readStringX(int length);
virtual std::string readString2(int length);
virtual void seekEnd(std::streamoff where);
virtual void seek(std::streampos where);
virtual int position();
protected:
virtual int32_t convert(const std::vector<uint8_t> & bytes) = 0;
std::vector<uint8_t> readBytes(int length);
std::ifstream & stream;
};
/* combines bytes b0 b1 b2 b3 as b0 + b1*2^8 + b2*2^16 + b3*2^24 */
class LittleEndianReader: public EndianReader {
public:
LittleEndianReader(std::ifstream & stream):
EndianReader(stream){
}
protected:
virtual int32_t convert(const std::vector<uint8_t> & bytes){
uint32_t out = 0;
for (std::vector<uint8_t>::const_reverse_iterator it = bytes.rbegin(); it != bytes.rend(); it++){
out = (out << 8) + *it;
}
return out;
}
};
/* combines bytes b0 b1 b2 b3 as b0*2^24 + b1*2^16 + b2*2^8 + b3 */
class BigEndianReader: public EndianReader {
public:
BigEndianReader(std::ifstream & stream):
EndianReader(stream){
}
protected:
virtual int32_t convert(const std::vector<uint8_t> & bytes){
uint32_t out = 0;
for (std::vector<uint8_t>::const_iterator it = bytes.begin(); it != bytes.end(); it++){
out = (out << 8) + *it;
}
return out;
}
};
}
#endif
diff --git a/util/init.cpp b/util/init.cpp
index 553d4b7b..eacd3de4 100644
--- a/util/init.cpp
+++ b/util/init.cpp
@@ -1,502 +1,504 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
#ifdef ALLEGRO_WINDOWS
#include <winalleg.h>
#endif
#endif
#ifdef USE_ALLEGRO5
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
#endif
#ifdef USE_SDL
#include <SDL.h>
#endif
#ifndef WINDOWS
#include <signal.h>
#include <string.h>
#endif
#ifdef LINUX
#include <execinfo.h>
#endif
/* don't be a boring tuna */
// #warning you are ugly
#include "globals.h"
#include "init.h"
#include "network/network.h"
#include "thread.h"
#include <time.h>
#include <ostream>
#include "dumb/include/dumb.h"
#ifdef USE_ALLEGRO
#include "dumb/include/aldumb.h"
#include "loadpng/loadpng.h"
#include "gif/algif.h"
#endif
#include "bitmap.h"
#include "funcs.h"
#include "file-system.h"
#include "font.h"
#include "sound.h"
#include "configuration.h"
#include "script/script.h"
#include "music.h"
#include "loading.h"
#include "input/keyboard.h"
#ifdef WII
#include <fat.h>
#endif
using namespace std;
volatile int Global::speed_counter = 0;
/* enough seconds for 136 years */
volatile unsigned int Global::second_counter = 0;
/* the original engine was running at 90 ticks per second, but we dont
* need to render that fast, so TICS_PER_SECOND is really fps and
* LOGIC_MULTIPLIER will be used to adjust the speed counter to its
* original value.
*/
const int Global::TICS_PER_SECOND = 40;
const double Global::LOGIC_MULTIPLIER = (double) 90 / (double) Global::TICS_PER_SECOND;
#ifdef USE_ALLEGRO
const int Global::WINDOWED = GFX_AUTODETECT_WINDOWED;
const int Global::FULLSCREEN = GFX_AUTODETECT_FULLSCREEN;
#else
/* FIXME: use enums here or something */
const int Global::WINDOWED = 0;
const int Global::FULLSCREEN = 1;
#endif
/* game counter, controls FPS */
static void inc_speed_counter(){
/* probably put input polling here, InputManager::poll() */
Global::speed_counter += 1;
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION( inc_speed_counter )
#endif
/* if you need to count seconds for some reason.. */
static void inc_second_counter() {
Global::second_counter += 1;
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION( inc_second_counter )
#endif
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
#ifdef LINUX
static void print_stack_trace(){
/* use addr2line on these addresses to get a filename and line number */
void *trace[128];
int frames = backtrace(trace, 128);
printf("Stack trace\n");
for (int i = 0; i < frames; i++){
printf(" %p\n", trace[i]);
}
}
#endif
static void handleSigSegV(int i, siginfo_t * sig, void * data){
const char * message = "Bug! Caught a memory violation. Shutting down..\n";
int dont_care = write(1, message, 48);
dont_care = dont_care;
#ifdef LINUX
print_stack_trace();
#endif
// Global::shutdown_message = "Bug! Caught a memory violation. Shutting down..";
Bitmap::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
#ifdef USE_SDL
SDL_Quit();
#endif
/* write to a log file or something because sigsegv shouldn't
* normally happen.
*/
exit(1);
}
#else
#endif
/* catch a socket being closed prematurely on unix */
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
static void handleSigPipe( int i, siginfo_t * sig, void * data ){
}
/*
static void handleSigUsr1( int i, siginfo_t * sig, void * data ){
pthread_exit( NULL );
}
*/
#endif
static void registerSignals(){
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
struct sigaction action;
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigPipe;
sigaction( SIGPIPE, &action, NULL );
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigSegV;
sigaction( SIGSEGV, &action, NULL );
/*
action.sa_sigaction = handleSigUsr1;
sigaction( SIGUSR1, &action, NULL );
*/
#endif
}
/* should probably call the janitor here or something */
static void close_paintown(){
Music::pause();
Bitmap::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
exit(0);
}
namespace Global{
extern int do_shutdown;
}
static void close_window(){
/* when do_shutdown is 1 the game will attempt to throw ShutdownException
* wherever it is. If the game is stuck or the code doesn't throw
* ShutdownException then when the user tries to close the window
* twice we just forcifully shutdown.
*/
Global::do_shutdown += 1;
if (Global::do_shutdown == 2){
close_paintown();
}
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION(close_window)
#endif
#ifdef USE_ALLEGRO5
struct TimerInfo{
TimerInfo(void (*x)(), ALLEGRO_TIMER * y):
tick(x), timer(y){}
void (*tick)();
ALLEGRO_TIMER * timer;
};
static void * do_timer(void * info){
TimerInfo * timerInfo = (TimerInfo*) info;
ALLEGRO_EVENT_SOURCE * source = al_get_timer_event_source(timerInfo->timer);
ALLEGRO_EVENT_QUEUE * queue = al_create_event_queue();
al_register_event_source(queue, source);
while (true){
ALLEGRO_EVENT event;
al_wait_for_event(queue, &event);
timerInfo->tick();
}
al_destroy_event_queue(queue);
al_destroy_timer(timerInfo->timer);
delete timerInfo;
}
static Util::Thread::Id start_timer(void (*func)(), int frequency){
ALLEGRO_TIMER * timer = al_create_timer(ALLEGRO_BPS_TO_SECS(frequency));
if (timer == NULL){
Global::debug(0) << "Could not create timer" << endl;
}
al_start_timer(timer);
TimerInfo * info = new TimerInfo(func, timer);
Util::Thread::Id thread;
Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) do_timer, (void*) info);
return thread;
}
static void initSystem(ostream & out){
out << "Allegro5 initialize " << (al_init() ? "Ok" : "Failed") << endl;
uint32_t version = al_get_allegro_version();
int major = version >> 24;
int minor = (version >> 16) & 255;
int revision = (version >> 8) & 255;
int release = version & 255;
out << "Allegro5 version " << major << "." << minor << "." << revision << "." << release << endl;
al_init_image_addon();
al_install_keyboard();
al_set_app_name("Paintown");
start_timer(inc_speed_counter, Global::TICS_PER_SECOND);
// start_timer(inc_second_counter, 1);
}
#endif
#ifdef USE_ALLEGRO
static void initSystem(ostream & out){
out << "Allegro version: " << ALLEGRO_VERSION_STR << endl;
out << "Allegro init: " <<allegro_init()<<endl;
out << "Install timer: " <<install_timer()<<endl;
/* png */
loadpng_init();
algif_init();
out<<"Install keyboard: "<<install_keyboard()<<endl;
/* do we need the mouse?? */
// out<<"Install mouse: "<<install_mouse()<<endl;
out<<"Install joystick: "<<install_joystick(JOY_TYPE_AUTODETECT)<<endl;
/* 16 bit color depth */
set_color_depth(16);
LOCK_VARIABLE( speed_counter );
LOCK_VARIABLE( second_counter );
LOCK_FUNCTION( (void *)inc_speed_counter );
LOCK_FUNCTION( (void *)inc_second_counter );
/* set up the timers */
out<<"Install game timer: "<< install_int_ex(inc_speed_counter, BPS_TO_TIMER(Global::TICS_PER_SECOND))<<endl;
out<<"Install second timer: "<<install_int_ex(inc_second_counter, BPS_TO_TIMER(1))<<endl;
/* keep running in the background */
set_display_switch_mode(SWITCH_BACKGROUND);
/* close window when the X is pressed */
LOCK_FUNCTION(close_window);
set_close_button_callback(close_window);
}
#endif
#ifdef USE_SDL
// static pthread_t events;
struct TimerInfo{
TimerInfo(void (*x)(), int y):
tick(x), frequency(y){}
void (*tick)();
int frequency;
};
static void * do_timer(void * arg){
TimerInfo info = *(TimerInfo *) arg;
uint32_t delay = (uint32_t)(1000.0 / (double) info.frequency);
/* assuming SDL_GetTicks() starts at 0, this should last for about 50 days
* before overflowing. overflow should work out fine. Assuming activate occurs
* when the difference between now and ticks is at least 6, the following will happen.
* ticks now now-ticks
* 4294967294 4294967294 0
* 4294967294 4294967295 1
* 4294967294 0 2
* 4294967294 1 3
* 4294967294 2 4
* 4294967294 3 5
* 4294967294 4 6
* Activate
* 3 5 2
* 3 6 3
* 3 7 4
* 3 8 5
* 3 9 6
* Activate
*
* Can 'now' ever be much larger than 'ticks' due to overflow?
* It doesn't seem like it.
*/
uint32_t ticks = SDL_GetTicks();
/* TODO: pass in some variable that tells this loop to quit */
while (true){
uint32_t now = SDL_GetTicks();
while (now - ticks >= delay){
// Global::debug(0) << "Tick!" << endl;
info.tick();
ticks += delay;
}
SDL_Delay(1);
}
delete (TimerInfo *) arg;
return NULL;
}
static Util::Thread::Id start_timer(void (*func)(), int frequency){
TimerInfo * speed = new TimerInfo(func, frequency);
/*
speed.tick = func;
speed.frequency = frequency;
*/
Util::Thread::Id thread;
Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) do_timer, (void*) speed);
return thread;
}
#if 0
static void * handleEvents(void * arg){
bool done = false;
while (!done){
SDL_Event event;
int ok = SDL_WaitEvent(&event);
if (ok){
switch (event.type){
case SDL_QUIT : {
done = true;
close_window();
break;
}
default : {
// Global::debug(0) << "Ignoring SDL event " << event.type << endl;
break;
}
}
}
}
return NULL;
}
#endif
/*
static void doSDLQuit(){
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent(&quit);
Global::debug(0) << "Waiting for SDL event handler to finish" << endl;
pthread_join(events, NULL);
SDL_Quit();
}
*/
static void initSystem(ostream & out){
out << "SDL Init: ";
int ok = SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_AUDIO |
SDL_INIT_TIMER |
SDL_INIT_JOYSTICK |
SDL_INIT_NOPARACHUTE);
if (ok == 0){
out << "Ok" << endl;
} else {
out << "Failed (" << ok << ") - " << SDL_GetError() << endl;
exit(ok);
}
/* Just do SDL thread init
#ifdef MINPSPW
pthread_init();
#endif
*/
start_timer(inc_speed_counter, Global::TICS_PER_SECOND);
start_timer(inc_second_counter, 1);
try{
SDL_Surface * icon = SDL_LoadBMP(Filesystem::find(Filesystem::RelativePath("menu/icon.bmp")).path().c_str());
if (icon != NULL){
SDL_WM_SetIcon(icon, NULL);
}
} catch (const Filesystem::NotFound & failed){
Global::debug(0) << "Could not find window icon: " << failed.getTrace() << endl;
}
SDL_WM_SetCaption("Paintown", NULL);
SDL_EnableUNICODE(1);
SDL_JoystickEventState(1);
atexit(SDL_Quit);
// atexit(doSDLQuit);
}
#endif
bool Global::init(int gfx){
ostream & out = Global::debug( 0 );
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Paintown version " << Global::getVersionString() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
#ifdef WII
fatInitDefault();
#endif
/* do implementation specific setup */
initSystem(out);
dumb_register_stdfiles();
Sound::initialize();
+ Filesystem::initialize();
+
Bitmap::SCALE_X = GFX_X;
Bitmap::SCALE_Y = GFX_Y;
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
if (gfx == -1){
gfx = Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED;
} else {
Configuration::setFullscreen(gfx == Global::FULLSCREEN);
}
/* set up the screen */
int gfxCode = Bitmap::setGraphicsMode(gfx, sx, sy);
if (gfxCode == 0){
out << "Set graphics mode: Ok" << endl;
} else {
out << "Set graphics mode: Failed! (" << gfxCode << ")" << endl;
return false;
}
/* music */
atexit(&dumb_exit);
Keyboard::disableKeyRepeat();
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
// Util::Thread::initializeLock(&Loader::loading_screen_mutex);
out << "-- END init --" << endl;
/*
const Font & font = Font::getDefaultFont();
// font.setSize(30, 30);
Bitmap temp(font.textLength("Loading") + 1, font.getHeight("Loading") + 1);
font.printf(0, 0, Bitmap::makeColor(255, 255, 255), temp, "Loading", 0);
temp.BlitToScreen(sx / 2, sy / 2);
*/
Bitmap white(sx, sy);
white.fill(Bitmap::makeColor(255, 255, 255));
white.BlitToScreen();
return true;
}
diff --git a/util/thread.h b/util/thread.h
index fb710a37..97a49a9e 100644
--- a/util/thread.h
+++ b/util/thread.h
@@ -1,189 +1,189 @@
#ifndef _paintown_thread_h
#define _paintown_thread_h
#ifdef USE_SDL
#include <SDL_thread.h>
#include <SDL_mutex.h>
#else
#include <pthread.h>
#include <semaphore.h>
#endif
#include "exceptions/exception.h"
-#include "util/load_exception.h"
-#include "util/token_exception.h"
+#include "load_exception.h"
+#include "token_exception.h"
#include "mugen/exception.h"
#include "debug.h"
namespace Util{
/* Either uses pthreads or SDL_thread */
namespace Thread{
#ifdef USE_SDL
typedef SDL_mutex* Lock;
typedef SDL_Thread* Id;
typedef int (*ThreadFunction)(void*);
typedef SDL_semaphore* Semaphore;
#else
typedef pthread_mutex_t Lock;
typedef pthread_t Id;
typedef sem_t Semaphore;
typedef void * (*ThreadFunction)(void*);
#endif
extern Id uninitializedValue;
bool isUninitialized(Id thread);
void initializeLock(Lock * lock);
void initializeSemaphore(Semaphore * semaphore, unsigned int value);
void destroySemaphore(Semaphore * semaphore);
void semaphoreDecrease(Semaphore * semaphore);
void semaphoreIncrease(Semaphore * semaphore);
int acquireLock(Lock * lock);
int releaseLock(Lock * lock);
void destroyLock(Lock * lock);
bool createThread(Id * thread, void * attributes, ThreadFunction function, void * arg);
void joinThread(Id thread);
void cancelThread(Id thread);
}
class WaitThread{
public:
/* does not start a new thread yet */
WaitThread();
/* starts a thread */
WaitThread(Thread::ThreadFunction thread, void * arg);
/* starts a thread */
void start(Thread::ThreadFunction thread, void * arg);
bool isRunning();
void kill();
virtual ~WaitThread();
public:
/* actually runs the thread */
void doRun();
protected:
Thread::Lock doneLock;
Thread::Id thread;
volatile bool done;
void * arg;
Thread::ThreadFunction function;
};
/* wraps a boolean with lock/unlock while checking/setting it */
class ThreadBoolean{
public:
ThreadBoolean(volatile bool & what, Thread::Lock & lock);
bool get();
void set(bool value);
protected:
volatile bool & what;
Thread::Lock & lock;
};
/* Computes stuff in a separate thread and gives it back when you ask for it.
* As soon as the future is created a thread will start executing and compute
* whatever it is that the class is supposed to do. You can then call `get'
* on the future object to get the result. If the thread is still executing
* then `get' will block until the future completes. If the future has already
* completed then `get' will return immediately with the computed value.
* The use case is computing something that has to be used later:
* Future future; // might take a while to compute
* do_stuff_that_takes_a_while(); // future might finish sometime in here
* Object o = future.get(); // future is already done
*
* TODO: handle exceptions
*/
template<class X>
class Future{
protected:
/* WARNING: hack to find out the type of the exception */
/*
enum ExceptionType{
None,
Load,
Token,
Base,
Mugen
};
*/
public:
Future():
thing(0),
thread(Thread::uninitializedValue),
exception(NULL){
/* future will increase the count */
Thread::initializeSemaphore(&future, 0);
}
virtual ~Future(){
if (Thread::isUninitialized(thread)){
Thread::joinThread(thread);
}
Thread::destroySemaphore(&future);
delete exception;
}
virtual X get(){
X out;
Thread::semaphoreDecrease(&future);
if (exception != NULL){
exception->throwSelf();
}
out = thing;
Thread::semaphoreIncrease(&future);
return out;
}
virtual void start(){
if (!Thread::createThread(&thread, NULL, (Thread::ThreadFunction) runit, this)){
Global::debug(0) << "Could not create future thread. Blocking until its done" << std::endl;
runit(this);
// throw Exception::Base(__FILE__, __LINE__);
}
}
protected:
static void * runit(void * arg){
Future<X> * me = (Future<X>*) arg;
try{
me->compute();
} catch (const LoadException & load){
me->exception = new LoadException(load);
} catch (const TokenException & t){
me->exception = new TokenException(t);
} catch (const MugenException & m){
me->exception = new MugenException(m);
} catch (const Exception::Base & base){
me->exception = new Exception::Base(base);
}
Thread::semaphoreIncrease(&me->future);
return NULL;
}
virtual void set(X x){
this->thing = x;
}
virtual void compute() = 0;
X thing;
Thread::Id thread;
Thread::Semaphore future;
/* if any exceptions occur, throw them from `get' */
Exception::Base * exception;
};
}
#endif

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