+ Screen = new Bitmap(al_get_backbuffer(display));
+ Scaler = new Bitmap(width, height);
return 0;
}
int Bitmap::getPixel(const int x, const int y) const {
ALLEGRO_COLOR color = al_get_pixel(getData().getBitmap(), x, y);
return pack565(color.r, color.g, color.b);
}
void Bitmap::putPixel(int x, int y, int pixel) const {
/* TODO */
}
void Bitmap::putPixelNormal(int x, int y, int col) const {
putPixel(x, y, col);
}
void Bitmap::fill(int color) const {
unsigned char red, green, blue;
unpack565(color, &red, &green, &blue);
al_set_target_bitmap(getData().getBitmap());
al_clear_to_color(al_map_rgb(red, green, blue));
}
void Bitmap::transBlender( int r, int g, int b, int a ){
/* TODO */
/*
globalBlend.red = r;
globalBlend.green = g;
globalBlend.blue = b;
globalBlend.alpha = a;
globalBlend.currentBlender = ::transBlender;
*/
}
void Bitmap::Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight ) const {
/* TODO */
}
void Bitmap::StretchBy2( const Bitmap & where ){
/* TODO */
}
void Bitmap::StretchBy4( const Bitmap & where ){
/* TODO */
}
void Bitmap::drawRotate( const int x, const int y, const int angle, const Bitmap & where ){
/* TODO */
}
void Bitmap::drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const Bitmap & where ){
/* TODO */
}
void Bitmap::drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const double scale, const Bitmap & where ){
/* TODO */
}
void Bitmap::drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who ) const {
/* TODO */
}
-void Bitmap::Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ) const {
- /* TODO */
+void Bitmap::Blit(const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where) const {
/* replace all pixels that have value `original' with `replaced' */
void replaceColor(int original, int replaced);
void set8BitMaskColor(int color);
int get8BitMaskColor();
static void transBlender( int r, int g, int b, int a );
static void multiplyBlender( int r, int g, int b, int a );
static void dissolveBlender( int r, int g, int b, int a );
static void addBlender( int r, int g, int b, int a );
static void burnBlender( int r, int g, int b, int a );
static void colorBlender( int r, int g, int b, int a );
static void differenceBlender( int r, int g, int b, int a );
static void dodgeBlender( int r, int g, int b, int a );
static void hueBlender( int r, int g, int b, int a );
static void luminanceBlender( int r, int g, int b, int a );
static void invertBlender( int r, int g, int b, int a );
static void screenBlender( int r, int g, int b, int a );
static int setGraphicsMode( int mode, int width, int height );
/* for testing */
static void setFakeGraphicsMode(int width, int height);
/* clean up any remaining state */
static void shutdown();
static void drawingMode( int type );
void acquire();
void release();
void updateOnResize();
void resize(const int width, const int height);
void debugSelf() const;
/* convert to a grey scale version */
virtual Bitmap greyScale();
virtual void triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const;
/* draws an equilateral triangle centered at (x,y) pointing at `angle'
* where each side has `size' pixels using the color.
*/
virtual void equilateralTriangle(int x, int y, int angle, int size, int color) const;
virtual void ellipse( int x, int y, int rx, int ry, int color ) const;
virtual void ellipseFill( int x, int y, int rx, int ry, int color ) const;
virtual void light(int x, int y, int width, int height, int start_y, int focus_alpha, int edge_alpha, int focus_color, int edge_color) const;
virtual void applyTrans(const int color) const;
virtual void border( int min, int max, int color ) const;
virtual void rectangle( int x1, int y1, int x2, int y2, int color ) const;
virtual void rectangleFill( int x1, int y1, int x2, int y2, int color ) const;
virtual void circleFill( int x, int y, int radius, int color ) const;
virtual void circle( int x, int y, int radius, int color ) const;
virtual void line( const int x1, const int y1, const int x2, const int y2, const int color ) const;
virtual void floodfill( const int x, const int y, const int color ) const;
virtual void horizontalLine( const int x1, const int y, const int x2, const int color ) const;
virtual void hLine( const int x1, const int y, const int x2, const int color ) const;
virtual void vLine( const int y1, const int x, const int y2, const int color ) const;
virtual void polygon( const int * verts, const int nverts, const int color ) const;
virtual void arc(const int x, const int y, const double ang1, const double ang2, const int radius, const int color ) const;
virtual void draw(const int x, const int y, const Bitmap & where) const;
virtual void draw(const int x, const int y, Filter * filter, const Bitmap & where) const;
virtual void draw(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const;
virtual void draw(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, Filter * filter, const Bitmap & where) const;
virtual void drawCharacter( const int x, const int y, const int color, const int background, const Bitmap & where ) const;
/* flip horizontally */
virtual void drawHFlip(const int x, const int y, const Bitmap & where) const;
virtual void drawHFlip(const int x, const int y, Filter * filter, const Bitmap & where) const;
virtual void drawHFlip(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const;
virtual void drawHFlip(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, Filter * filter, const Bitmap & where) const;
/* flip vertically */
virtual void drawVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const;
/* flip horizontal and vertical */
virtual void drawHVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawHVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const;
// virtual void drawTrans( const int x, const int y, const Bitmap & where ) const;
// virtual void drawTrans( const int x, const int y, Filter * filter, const Bitmap & where ) const;
// virtual void drawTransHFlip( const int x, const int y, const Bitmap & where ) const;
// virtual void drawTransHFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const;
// virtual void drawTransVFlip( const int x, const int y, const Bitmap & where ) const;
// virtual void drawTransVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const;
// virtual void drawTransHVFlip( const int x, const int y, const Bitmap & where ) const;
// virtual void drawTransHVFlip( const int x, const int y, Filter * filter, const Bitmap & where ) const;
virtual void drawMask( const int x, const int y, const Bitmap & where );
virtual void drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who ) const;
virtual void drawRotate( const int x, const int y, const int angle, const Bitmap & where );
virtual void drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const Bitmap & where );
virtual void drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const double scale, const Bitmap & where );
virtual void Stretch( const Bitmap & where ) const;
virtual void Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight ) const;