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diff --git a/util/funcs.cpp b/util/funcs.cpp
index 58aa9f2f..14490b91 100644
--- a/util/funcs.cpp
+++ b/util/funcs.cpp
@@ -1,323 +1,329 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
#endif
#ifdef USE_SDL
#include <SDL.h>
#endif
+#ifdef USE_ALLEGRO5
+#include <allegro5/allegro.h>
+#endif
#include "funcs.h"
#include "globals.h"
#include "debug.h"
#include <vector>
#include <string>
#include <string.h>
#include <algorithm>
#include "file-system.h"
#include "bitmap.h"
#include "trans-bitmap.h"
#include "font.h"
#include "init.h"
#include <sstream>
#ifndef USE_ALLEGRO
/* FIXME: move this to the filesystem module */
#include "sfl/sfl.h"
#include "sfl/sflfile.h"
#endif
#ifndef WINDOWS
#include <unistd.h>
#endif
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
using namespace std;
/* remove this once cmake and scons properly set DATA_PATH */
#ifndef DATA_PATH
#define DATA_PATH "data"
#endif
/* the build system should define DATA_PATH */
static string dataPath = DATA_PATH;
const double Util::pi = 3.14159265;
double Util::radians(double degree){
return degree * pi / 180.0;
}
/*
inline int rnd( int q ){
if ( q <= 0 ) return 0;
return (int)( rand() % q );
}
*/
int Util::max(int a, int b){
if (a>b){
return a;
}
return b;
}
/*
int Util::min(int a, int b){
if (a<b){
return a;
}
return b;
}
*/
int Util::clamp(int value, int min, int max){
return Util::min(Util::max(value, min), max);
}
int Util::rnd( int q, int min, int range ){
return q - min + rnd( range );
}
int Util::rnd( int min, int max ){
return rnd( max - min ) + min;
}
/* sleep for `x' milliseconds */
void Util::rest( int x ){
#ifdef USE_ALLEGRO
::rest(x);
#endif
#ifdef USE_SDL
SDL_Delay(x);
#endif
+#ifdef USE_ALLEGRO5
+ al_rest((double) x / 1000.0);
+#endif
}
void Util::restSeconds(double x){
Util::rest((int)(x * 1000));
}
bool Util::checkVersion(int version){
if (version == Global::getVersion()){
return true;
}
/* when an incompatible version is made, add a check here, like
* version < getVersion(3, 5)
* would mean any client below version 3.5 is incompatible.
*
* assume versions of client's greater than ourself is compatible, but
* this may not be true. There is no way to check this.
*/
if (version < 0){
return false;
}
return true;
}
void Util::setDataPath( const string & str ){
dataPath = str;
}
Filesystem::AbsolutePath Util::getDataPath2(){
return Filesystem::AbsolutePath(dataPath + "/");
}
bool Util::exists( const string & file ){
#ifdef USE_ALLEGRO
return ::exists(file.c_str()) != 0;
#else
return file_exists(file.c_str());
#endif
}
/*
vector<Filesystem::AbsolutePath> Util::getFiles(const Filesystem::AbsolutePath & dataPath, const string & find){
return Filesystem::getFiles(dataPath, find);
}
*/
void Util::blend_palette(int * pal, int mp, int startColor, int endColor ) {
/*
ASSERT(pal);
ASSERT(mp != 0);
*/
int sc_r = Bitmap::getRed(startColor);
int sc_g = Bitmap::getGreen(startColor);
int sc_b = Bitmap::getBlue(startColor);
int ec_r = Bitmap::getRed(endColor);
int ec_g = Bitmap::getGreen(endColor);
int ec_b = Bitmap::getBlue(endColor);
for ( int q = 0; q < mp; q++ ) {
float j = (float)( q + 1 ) / (float)( mp );
int f_r = (int)( 0.5 + (float)( sc_r ) + (float)( ec_r-sc_r ) * j );
int f_g = (int)( 0.5 + (float)( sc_g ) + (float)( ec_g-sc_g ) * j );
int f_b = (int)( 0.5 + (float)( sc_b ) + (float)( ec_b-sc_b ) * j );
pal[q] = Bitmap::makeColor( f_r, f_g, f_b );
}
}
string Util::trim(const std::string & str){
string s;
size_t startpos = str.find_first_not_of(" \t");
size_t endpos = str.find_last_not_of(" \t");
// if all spaces or empty return an empty string
if ((string::npos == startpos) ||
(string::npos == endpos)){
return "";
} else {
return str.substr(startpos, endpos-startpos+1);
}
return str;
}
/* makes the first letter of a string upper case */
string Util::upcase(std::string str){
if ( str.length() > 0 && (str[0] >= 'a' && str[0] <= 'z') ){
str[0] = str[0] - 'a' + 'A';
}
return str;
}
static int lowerCase(int c){
return tolower(c);
}
static int upperCase(int c){
return toupper(c);
}
string Util::upperCaseAll(std::string str){
std::transform(str.begin(), str.end(), str.begin(), upperCase);
return str;
}
string Util::lowerCaseAll(std::string str){
std::transform(str.begin(), str.end(), str.begin(), lowerCase);
/*
for (unsigned int i = 0; i < str.length(); i++){
if (str[0] >= 'A' && str[0] <= 'Z'){
str[0] = str[0] - 'A' + 'a';
}
}
*/
return str;
}
/*Gets the minimum of three values*/
static int minimum(int a,int b,int c){
int min=a;
if(b<min)
min=b;
if(c<min)
min=c;
return min;
}
/* Compute levenshtein distance between s and t
* from: http://www.merriampark.com/ldc.htm
*/
static int levenshtein_distance(const char *s, const char *t){
//Step 1
int k,i,j,n,m,cost,distance;
int * d;
n=strlen(s);
m=strlen(t);
if(n!=0&&m!=0){
d = (int*) malloc((sizeof(int))*(m+1)*(n+1));
m++;
n++;
//Step 2
for(k=0;k<n;k++)
d[k]=k;
for(k=0;k<m;k++)
d[k*n]=k;
//Step 3 and 4
for(i=1;i<n;i++)
for(j=1;j<m;j++)
{
//Step 5
if(s[i-1]==t[j-1])
cost=0;
else
cost=1;
//Step 6
d[j*n+i]=minimum(d[(j-1)*n+i]+1,d[j*n+i-1]+1,d[(j-1)*n+i-1]+cost);
}
distance=d[n*m-1];
free(d);
return distance;
} else {
return -1; //a negative return value means that one or both strings are empty.
}
}
int Util::levenshtein(const std::string & str1, const std::string & str2){
return levenshtein_distance(str1.c_str(), str2.c_str());
}
void Util::limitPrintf(char * buffer, int size, const char * format, va_list args){
#ifdef USE_ALLEGRO
uvszprintf(buffer, size, format, args);
#else
vsnprintf(buffer, size, format, args);
#endif
}
#ifndef WINDOWS
int Util::getPipe(int files[2]){
#ifdef PS3
return 0;
#else
return pipe(files);
#endif
}
#endif
void Util::showError(const Bitmap & screen, const Exception::Base & exception, const string & info){
screen.BlitFromScreen(0, 0);
Bitmap error(screen.getWidth() - 100, screen.getHeight() - 100);
error.fill(Bitmap::darken(Bitmap::makeColor(160, 0, 0), 3));
error.border(1, 2, Bitmap::makeColor(240, 0, 0));
const Font & font = Font::getFont(Global::DEFAULT_FONT, 17, 17);
int y = 10;
std::ostringstream out;
out << info;
out << " " << exception.getTrace();
font.printfWrap(10, 10, Bitmap::makeColor(240, 240, 240), error, error.getWidth() - 20, out.str(), 0);
Global::debug(0) << out.str() << std::endl;
Bitmap::transBlender(0, 0, 0, 220);
error.translucent().draw(50, 50, screen);
screen.BlitToScreen();
}
void Util::showError(const Exception::Base & exception, const std::string & info){
Bitmap screen(GFX_X, GFX_Y);
showError(screen, exception, info);
}
string Util::niceSize(unsigned long size){
const char sizes[] = {'b', 'k', 'm', 'g', 't'};
double real = size;
for (unsigned int i = 0; i < sizeof(sizes) / sizeof(const char); i++){
if (real > 1024){
real /= 1024.0;
} else {
ostringstream in;
in << real << sizes[i];
return in.str();
}
}
ostringstream in;
in << real << "t";
return in.str();
}
diff --git a/util/init.cpp b/util/init.cpp
index e2e85853..46d1c6ac 100644
--- a/util/init.cpp
+++ b/util/init.cpp
@@ -1,446 +1,454 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
#ifdef ALLEGRO_WINDOWS
#include <winalleg.h>
#endif
#endif
+#ifdef USE_ALLEGRO5
+#include <allegro5/allegro.h>
+#include <allegro5/allegro_image.h>
+#endif
+
#ifdef USE_SDL
#include <SDL.h>
#endif
#ifndef WINDOWS
#include <signal.h>
#include <string.h>
#endif
#ifdef LINUX
#include <execinfo.h>
#endif
/* don't be a boring tuna */
// #warning you are ugly
#include "globals.h"
#include "init.h"
#include "network/network.h"
#include "thread.h"
#include <time.h>
#include <ostream>
#include "dumb/include/dumb.h"
#ifdef USE_ALLEGRO
#include "dumb/include/aldumb.h"
#include "loadpng/loadpng.h"
#include "gif/algif.h"
#endif
#include "bitmap.h"
#include "funcs.h"
#include "file-system.h"
#include "font.h"
#include "sound.h"
#include "configuration.h"
#include "script/script.h"
#include "music.h"
#include "loading.h"
#include "input/keyboard.h"
#ifdef WII
#include <fat.h>
#endif
using namespace std;
volatile int Global::speed_counter = 0;
/* enough seconds for 136 years */
volatile unsigned int Global::second_counter = 0;
/* the original engine was running at 90 ticks per second, but we dont
* need to render that fast, so TICS_PER_SECOND is really fps and
* LOGIC_MULTIPLIER will be used to adjust the speed counter to its
* original value.
*/
const int Global::TICS_PER_SECOND = 40;
const double Global::LOGIC_MULTIPLIER = (double) 90 / (double) Global::TICS_PER_SECOND;
#ifdef USE_ALLEGRO
const int Global::WINDOWED = GFX_AUTODETECT_WINDOWED;
const int Global::FULLSCREEN = GFX_AUTODETECT_FULLSCREEN;
#else
/* FIXME: use enums here or something */
const int Global::WINDOWED = 0;
const int Global::FULLSCREEN = 1;
#endif
/* game counter, controls FPS */
static void inc_speed_counter(){
/* probably put input polling here, InputManager::poll() */
Global::speed_counter += 1;
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION( inc_speed_counter )
#endif
/* if you need to count seconds for some reason.. */
static void inc_second_counter() {
Global::second_counter += 1;
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION( inc_second_counter )
#endif
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
#ifdef LINUX
static void print_stack_trace(){
/* use addr2line on these addresses to get a filename and line number */
void *trace[128];
int frames = backtrace(trace, 128);
printf("Stack trace\n");
for (int i = 0; i < frames; i++){
printf(" %p\n", trace[i]);
}
}
#endif
static void handleSigSegV(int i, siginfo_t * sig, void * data){
const char * message = "Bug! Caught a memory violation. Shutting down..\n";
int dont_care = write(1, message, 48);
dont_care = dont_care;
#ifdef LINUX
print_stack_trace();
#endif
// Global::shutdown_message = "Bug! Caught a memory violation. Shutting down..";
Bitmap::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
#ifdef USE_SDL
SDL_Quit();
#endif
/* write to a log file or something because sigsegv shouldn't
* normally happen.
*/
exit(1);
}
#else
#endif
/* catch a socket being closed prematurely on unix */
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
static void handleSigPipe( int i, siginfo_t * sig, void * data ){
}
/*
static void handleSigUsr1( int i, siginfo_t * sig, void * data ){
pthread_exit( NULL );
}
*/
#endif
static void registerSignals(){
#if !defined(WINDOWS) && !defined(WII) && !defined(MINPSPW) && !defined(PS3) && !defined(NDS)
struct sigaction action;
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigPipe;
sigaction( SIGPIPE, &action, NULL );
memset( &action, 0, sizeof(struct sigaction) );
action.sa_sigaction = handleSigSegV;
sigaction( SIGSEGV, &action, NULL );
/*
action.sa_sigaction = handleSigUsr1;
sigaction( SIGUSR1, &action, NULL );
*/
#endif
}
/* should probably call the janitor here or something */
static void close_paintown(){
Music::pause();
Bitmap::setGfxModeText();
#ifdef USE_ALLEGRO
allegro_exit();
#endif
exit(0);
}
namespace Global{
extern int do_shutdown;
}
static void close_window(){
/* when do_shutdown is 1 the game will attempt to throw ShutdownException
* wherever it is. If the game is stuck or the code doesn't throw
* ShutdownException then when the user tries to close the window
* twice we just forcifully shutdown.
*/
Global::do_shutdown += 1;
if (Global::do_shutdown == 2){
close_paintown();
}
}
#ifdef USE_ALLEGRO
END_OF_FUNCTION(close_window)
#endif
#ifdef USE_ALLEGRO5
static void initSystem(ostream & out){
+ al_init();
+ al_init_image_addon();
+ al_install_keyboard();
}
#endif
#ifdef USE_ALLEGRO
static void initSystem(ostream & out){
out << "Allegro version: " << ALLEGRO_VERSION_STR << endl;
out << "Allegro init: " <<allegro_init()<<endl;
out << "Install timer: " <<install_timer()<<endl;
/* png */
loadpng_init();
algif_init();
out<<"Install keyboard: "<<install_keyboard()<<endl;
/* do we need the mouse?? */
// out<<"Install mouse: "<<install_mouse()<<endl;
out<<"Install joystick: "<<install_joystick(JOY_TYPE_AUTODETECT)<<endl;
/* 16 bit color depth */
set_color_depth(16);
LOCK_VARIABLE( speed_counter );
LOCK_VARIABLE( second_counter );
LOCK_FUNCTION( (void *)inc_speed_counter );
LOCK_FUNCTION( (void *)inc_second_counter );
/* set up the timers */
out<<"Install game timer: "<< install_int_ex(inc_speed_counter, BPS_TO_TIMER(Global::TICS_PER_SECOND))<<endl;
out<<"Install second timer: "<<install_int_ex(inc_second_counter, BPS_TO_TIMER(1))<<endl;
/* keep running in the background */
set_display_switch_mode(SWITCH_BACKGROUND);
/* close window when the X is pressed */
LOCK_FUNCTION(close_window);
set_close_button_callback(close_window);
}
#endif
#ifdef USE_SDL
// static pthread_t events;
struct TimerInfo{
TimerInfo(void (*x)(), int y):
tick(x), frequency(y){}
void (*tick)();
int frequency;
};
static void * do_timer(void * arg){
TimerInfo info = *(TimerInfo *) arg;
uint32_t delay = (uint32_t)(1000.0 / (double) info.frequency);
/* assuming SDL_GetTicks() starts at 0, this should last for about 50 days
* before overflowing. overflow should work out fine. Assuming activate occurs
* when the difference between now and ticks is at least 6, the following will happen.
* ticks now now-ticks
* 4294967294 4294967294 0
* 4294967294 4294967295 1
* 4294967294 0 2
* 4294967294 1 3
* 4294967294 2 4
* 4294967294 3 5
* 4294967294 4 6
* Activate
* 3 5 2
* 3 6 3
* 3 7 4
* 3 8 5
* 3 9 6
* Activate
*
* Can 'now' ever be much larger than 'ticks' due to overflow?
* It doesn't seem like it.
*/
uint32_t ticks = SDL_GetTicks();
/* TODO: pass in some variable that tells this loop to quit */
while (true){
uint32_t now = SDL_GetTicks();
while (now - ticks >= delay){
// Global::debug(0) << "Tick!" << endl;
info.tick();
ticks += delay;
}
SDL_Delay(1);
}
delete (TimerInfo *) arg;
return NULL;
}
static Util::Thread::Id start_timer(void (*func)(), int frequency){
TimerInfo * speed = new TimerInfo(func, frequency);
/*
speed.tick = func;
speed.frequency = frequency;
*/
Util::Thread::Id thread;
Util::Thread::createThread(&thread, NULL, (Util::Thread::ThreadFunction) do_timer, (void*) speed);
return thread;
}
#if 0
static void * handleEvents(void * arg){
bool done = false;
while (!done){
SDL_Event event;
int ok = SDL_WaitEvent(&event);
if (ok){
switch (event.type){
case SDL_QUIT : {
done = true;
close_window();
break;
}
default : {
// Global::debug(0) << "Ignoring SDL event " << event.type << endl;
break;
}
}
}
}
return NULL;
}
#endif
/*
static void doSDLQuit(){
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent(&quit);
Global::debug(0) << "Waiting for SDL event handler to finish" << endl;
pthread_join(events, NULL);
SDL_Quit();
}
*/
static void initSystem(ostream & out){
out << "SDL Init: ";
int ok = SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_AUDIO |
SDL_INIT_TIMER |
SDL_INIT_JOYSTICK |
SDL_INIT_NOPARACHUTE);
if (ok == 0){
out << "Ok" << endl;
} else {
out << "Failed (" << ok << ") - " << SDL_GetError() << endl;
exit(ok);
}
/* Just do SDL thread init
#ifdef MINPSPW
pthread_init();
#endif
*/
start_timer(inc_speed_counter, Global::TICS_PER_SECOND);
start_timer(inc_second_counter, 1);
try{
SDL_Surface * icon = SDL_LoadBMP(Filesystem::find(Filesystem::RelativePath("menu/icon.bmp")).path().c_str());
if (icon != NULL){
SDL_WM_SetIcon(icon, NULL);
}
} catch (const Filesystem::NotFound & failed){
Global::debug(0) << "Could not find window icon: " << failed.getTrace() << endl;
}
SDL_WM_SetCaption("Paintown", NULL);
SDL_EnableUNICODE(1);
SDL_JoystickEventState(1);
atexit(SDL_Quit);
// atexit(doSDLQuit);
}
#endif
bool Global::init(int gfx){
ostream & out = Global::debug( 0 );
out << "-- BEGIN init --" << endl;
out << "Data path is " << Util::getDataPath2().path() << endl;
out << "Paintown version " << Global::getVersionString() << endl;
out << "Build date " << __DATE__ << " " << __TIME__ << endl;
#ifdef WII
fatInitDefault();
#endif
/* do implementation specific setup */
initSystem(out);
dumb_register_stdfiles();
Sound::initialize();
Bitmap::SCALE_X = GFX_X;
Bitmap::SCALE_Y = GFX_Y;
Configuration::loadConfigurations();
const int sx = Configuration::getScreenWidth();
const int sy = Configuration::getScreenHeight();
if (gfx == -1){
gfx = Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED;
} else {
Configuration::setFullscreen(gfx == Global::FULLSCREEN);
}
/* set up the screen */
int gfxCode = Bitmap::setGraphicsMode(gfx, sx, sy);
if (gfxCode == 0){
out << "Set graphics mode: Ok" << endl;
} else {
out << "Set graphics mode: Failed! (" << gfxCode << ")" << endl;
return false;
}
/* music */
atexit(&dumb_exit);
Keyboard::disableKeyRepeat();
out << "Initialize random number generator" << endl;
/* initialize random number generator */
srand(time(NULL));
registerSignals();
#ifdef HAVE_NETWORKING
out << "Initialize network" << endl;
Network::init();
atexit(Network::closeAll);
#endif
/* this mutex is used to show the loading screen while the game loads */
// Util::Thread::initializeLock(&Loader::loading_screen_mutex);
out << "-- END init --" << endl;
/*
const Font & font = Font::getDefaultFont();
// font.setSize(30, 30);
Bitmap temp(font.textLength("Loading") + 1, font.getHeight("Loading") + 1);
font.printf(0, 0, Bitmap::makeColor(255, 255, 255), temp, "Loading", 0);
temp.BlitToScreen(sx / 2, sy / 2);
*/
Bitmap white(sx, sy);
white.fill(Bitmap::makeColor(255, 255, 255));
white.BlitToScreen();
return true;
}

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