-BaseCreatureEntity::BaseCreatureEntity(sf::Texture* image, WitchBlastGame* parent, float x = 0.0f, float y = 0.0f, int spriteWidth = -1, int spriteHeight = -1)
+BaseCreatureEntity::BaseCreatureEntity(sf::Texture* image, float x = 0.0f, float y = 0.0f, int spriteWidth = -1, int spriteHeight = -1)
: CollidingSpriteEntity (image, x, y, spriteWidth, spriteHeight )