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diff --git a/util/allegro/sound.cpp b/util/allegro/sound.cpp
index 7b6b78d8..9d2e4073 100644
--- a/util/allegro/sound.cpp
+++ b/util/allegro/sound.cpp
@@ -1,110 +1,110 @@
#include <allegro.h>
#include <string>
#include "../memory.h"
#include "../sound.h"
#include "configuration.h"
#include "../load_exception.h"
using namespace std;
/* allegro uses volume in the range of 0-255 */
static const int MAX_VOLUME = 255;
Sound::Sound():
own(NULL){
}
Sound::Sound(const char * data, int length):
own(NULL){
PACKFILE_VTABLE table = Memory::makeTable();
Memory::memory memory((unsigned char *) data, length);
PACKFILE * pack = pack_fopen_vtable(&table, &memory);
this->data.sample = load_wav_pf(pack);
pack_fclose(pack);
if (!this->data.sample){
throw LoadException(__FILE__, __LINE__, "Could not load wav data");
}
own = new int;
*own = 1;
}
Sound::Sound(const string & path) throw( LoadException ):
own(NULL){
data.sample = load_sample( path.c_str() );
if ( !data.sample ){
string xf( "Could not load " );
xf += path;
throw LoadException(__FILE__, __LINE__, xf);
}
own = new int;
*own = 1;
}
void Sound::destroy(){
if ( own ){
*own -= 1;
if ( *own == 0 ){
delete own;
destroy_sample(data.sample);
own = NULL;
}
}
}
void Sound::initialize(){
/* default for alsa is 8, so reserve a few more */
reserve_voices(16, -1);
/* is calling this function a good idea? */
set_volume_per_voice(0);
// out<<"Install sound: "<<install_sound( DIGI_AUTODETECT, MIDI_NONE, "" )<<endl;
install_sound(DIGI_AUTODETECT, MIDI_NONE, "");
}
-void Sound:uninitialize(){
+void Sound::uninitialize(){
/* anything needed? */
}
void Sound::stop(){
if (data.sample){
stop_sample(data.sample);
}
}
static double scaleVolume(double v){
return v * Configuration::getSoundVolume() / 100.0;
}
void Sound::play(){
if (data.sample){
play_sample(data.sample, (int)(scaleVolume(1.0) * MAX_VOLUME), 128, 1000, false);
}
}
void Sound::play(double volume, int pan){
if ( data.sample){
if (pan > 255 ){
pan = 255;
} else if ( pan < 0 ){
pan = 0;
}
int v = volume;
if (v < 0){
v = 0;
} else if (v > 1){
v = 1;
}
play_sample( data.sample, (int)(scaleVolume(v) * MAX_VOLUME), pan, 1000, false );
}
}
void Sound::playLoop(){
if ( data.sample ){
play_sample( data.sample, 255, 128, 1000, true );
}
}
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