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diff --git a/util/thread.cpp b/util/thread.cpp
index 91bde94a..78e77110 100644
--- a/util/thread.cpp
+++ b/util/thread.cpp
@@ -1,105 +1,105 @@
// #include <pthread.h>
#include "thread.h"
namespace Util{
namespace Thread{
void initializeLock(Lock * lock){
pthread_mutex_init(lock, NULL);
}
void acquireLock(Lock * lock){
pthread_mutex_lock(lock);
}
void releaseLock(Lock * lock){
pthread_mutex_unlock(lock);
}
-void createThread(Id * thread, void * attributes, ThreadFunction function, void * arg){
- pthread_create(thread, (pthread_attr_t*) attributes, function, arg);
+bool createThread(Id * thread, void * attributes, ThreadFunction function, void * arg){
+ return pthread_create(thread, (pthread_attr_t*) attributes, function, arg) == 0;
}
void joinThread(Id thread){
pthread_join(thread, NULL);
}
void cancelThread(Id thread){
/* FIXME: cancel is not implemented for libogc, find another way.
* thread suspend/resume is there, though.
*/
#if !defined(WII)
pthread_cancel(thread);
#endif
}
}
WaitThread::WaitThread():
done(false){
Thread::initializeLock(&doneLock);
}
WaitThread::WaitThread(void * (*thread)(void*), void * arg){
Thread::initializeLock(&doneLock);
start(thread, arg);
}
static void * do_thread(void * arg){
WaitThread * thread = (WaitThread *) arg;
thread->doRun();
return NULL;
}
void WaitThread::doRun(){
this->function(this->arg);
Thread::acquireLock(&doneLock);
this->done = true;
Thread::releaseLock(&doneLock);
}
void WaitThread::start(Thread::ThreadFunction thread, void * arg){
done = false;
this->arg = arg;
this->function = thread;
Thread::createThread(&this->thread, NULL, do_thread, this);
}
bool WaitThread::isRunning(){
Thread::acquireLock(&doneLock);
bool what = done;
Thread::releaseLock(&doneLock);
return what;
}
void WaitThread::kill(){
Thread::cancelThread(thread);
Thread::joinThread(thread);
}
WaitThread::~WaitThread(){
/* FIXME: Should we join the thread? */
/* pthread_join(thread); */
}
ThreadBoolean::ThreadBoolean(volatile bool & what, Thread::Lock & lock):
what(what),
lock(lock){
}
bool ThreadBoolean::get(){
Thread::acquireLock(&lock);
bool b = what;
Thread::releaseLock(&lock);
return b;
}
void ThreadBoolean::set(bool value){
Thread::acquireLock(&lock);
what = value;
Thread::releaseLock(&lock);
}
}
diff --git a/util/thread.h b/util/thread.h
index 74a28a7a..d0983bd7 100644
--- a/util/thread.h
+++ b/util/thread.h
@@ -1,67 +1,67 @@
#ifndef _paintown_thread_h
#define _paintown_thread_h
#include <pthread.h>
namespace Util{
/* Either uses pthreads or SDL_thread */
namespace Thread{
typedef pthread_mutex_t Lock;
typedef pthread_t Id;
typedef void * (*ThreadFunction)(void*);
void initializeLock(Lock * lock);
void acquireLock(Lock * lock);
void releaseLock(Lock * lock);
- void createThread(Id * thread, void * attributes, ThreadFunction function, void * arg);
+ bool createThread(Id * thread, void * attributes, ThreadFunction function, void * arg);
void joinThread(Id thread);
void cancelThread(Id thread);
}
class WaitThread{
public:
/* does not start a new thread yet */
WaitThread();
/* starts a thread */
WaitThread(Thread::ThreadFunction thread, void * arg);
/* starts a thread */
void start(Thread::ThreadFunction thread, void * arg);
bool isRunning();
void kill();
virtual ~WaitThread();
public:
/* actually runs the thread */
void doRun();
protected:
Thread::Lock doneLock;
Thread::Id thread;
volatile bool done;
void * arg;
Thread::ThreadFunction function;
};
/* wraps a boolean with lock/unlock while checking/setting it */
class ThreadBoolean{
public:
ThreadBoolean(volatile bool & what, Thread::Lock & lock);
bool get();
void set(bool value);
protected:
volatile bool & what;
Thread::Lock & lock;
};
}
#endif

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